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Posts with 'find the hole':


Did you mean rockoon?

User
My hidden hidey-hole
nc

Help! I’m my hidden hidey-hole and I need YOU to do something about it!

My kids keep installing my hidden hidey-hole on the computer and I think it’s making it slow.

In a world with no rules, one man must be my hidden hidey-hole. Coming this summer.

Leopards are smaller than most of the Panthera genus, but they are able to take large prey due to my hidden hidey-hole.

“... And when you catch ‘em, just hold ‘em down and give ‘em the ‘ol Dutch my hidden hidey-hole

At the winery tour we saw how they put grapes and my hidden hidey-hole in the tank.


User
Going to find a strong man
v

The N64 was Nintendo’s first console with going to find a strong man.

The thief was caught stealing from the sultan, and so was thrown into the pit of going to find a strong man.

That’s not funny. My sweet father was killed by going to find a strong man.

Those hoodlums graffitied “going to find a strong man” on my mailbox again.

It’s always nice to relive going to find a strong man in my mind.

I think it’s lovely that you’re getting into going to find a strong man, but I won’t tell your father. He’ll disapprove.




White people twerking
np

At the coffee shop they put “white people twerking” on my cup. I ran out covering my face.

In Disneyland’s Toon Town, a brutal fight broke out among guests involving white people twerking.

Don’t leave the door open! White people twerking will get in.

Studies have shown even a little bit of white people twerking can change the teen brain.

When the stadium was demolished it revealed white people twerking, bringing onlookers from far and wide.

You know you have a strong relationship when you can share in white people twerking together.


User
OK i Fixed it!
First of all, the game cant find textures and shaders!
You need to check bat file. something is wrong.
Also add some kind of log system or MessageBoxA if texture/shader file do not exits. I recommend enabling console.
User
Hey everyone,

Me and a group of digital investigators are on the hunt for the original author of scoutzknivez. The original map that was released sometime in 2002~ we believe.

Does anyone know who made the original scoutzknivez.bsp for Counter-Strike 1.5?

Interestingly there is no mention of the author's name in the map. As far as we know there was never a .txt included with the map either. It was likely distributed through server hosts and its grass roots explosion in popularity in 2003 happened during a time when user creations were more-or-less word of mouth.

Lot's of people think the Impulse TFC clan user Paranoidkirb created the level because they made a cheeky scoutzknivez map for TFC, but this was probably piggy backing off of the success from CS. They probably borrowed the level's name to garner some easy downloads. The TFC version is nothing like the original CS version.

http://420.esclan.net/tfc/maps/scoutzknivez.txt

Some people think Matt Heero made the original, as they made scoutzknivez2, but this is also a stretch because tons of users were gunning for the defacto successor to the original. Matt Heero's version is not designed with the same care and attention to detail as the original. The brush work looks like the carve tool was tastelessly used.

https://www.17buddies.rocks/17b2/View/Map/518/scoutzknivez2.html

MapCore forums claim "RD" or "RealDespair" and "PIT" made the map. Those guy's created fy_rambohulk, and supposedly "fy_iceworld", but that was a lie. RD pranked the CS community for years claiming they were the original author when instead a 15 year old Taiwanese kid named "FantasY" created fy_iceworld. Hence the prefix for the map is "FY" aka "FantasY". So I don't believe RD created it as his website doesn't even allude to it as a part of his mapping repertoire: https://web.archive.org/web/20050212195447/http://www.pitrd.com/

https://www.mapcore.org/topic/26776-cs-16-who-created-scoutzknivez-counter-strikes-legendary-mystery/

https://www.rockpapershotgun.com/who-made-fy_iceworld-a-forensic-investigation

A Reddit user claimed that a guy named "Wout" made the level, but we didn't find anything outside of a level named de_aimcenter. The creator is named Wouter, but they did not make scoutzknivez. I confirmed it.

https://www.17buddies.rocks/17b2/View/Map/218/de_aimcenter.html

I've asked SimianCage the author of the CSS version of scoutzknivez and they did not create the original. I confirmed it.

https://gamebanana.com/mods/121221

Other users I've talked to said that scoutzknivez wasn't the original version too. There were older versions of the map that had trucks in it and different naming conventions. Does anyone know any of these older scout/sniper maps?

Thought you guys might know as you guys are one of the oldest running Gold Source forums out there. Any clues?

TL;DR: Does anyone know who made the original scoutzknivez.bsp for CS 1.5 in 2002?

Video on the subject:
Sick vid


Thanks for taking the time to read all this.
Truck
That's not a test. THIS is a test.

👯hey SlutS! 👯💅 Now that we got our yearly 🎁 FUCK 👊🏼from good ole Saint DICK 🎅🏾 it’s FINALLY New Years Eve!!!🗓️🍾👅 2️⃣0️⃣2️⃣2️⃣ was a LONGG 🍆🍆 and HARD 😉✊🏻😫 year.... we laughed😂😆👌🏼 We cried 😢😖👎 We coughed 💦🤒🤧 we fucked GOOD👍🏻 dick🍆 and 😵😵BAD 😔 dick, 😫 BUTT 🍑 now let’s 👏👏Celebrate 🙌🎉 and watch that 💦🍆BIG 👅 BALL 😎👌🏼 Drop 👄👄 on us! 💃💃 So spread 👐🏽 those 👐🏽 legs 👐🏽 and count down ⬇️ from 🔟 until your man 💪🏾 pops 🎉 his CORK 🍾🍾 into that thirsty 👅thirsty 👅 hole! 🥰🥰 Send this to 2️⃣1️⃣ COCK-BEGGING ✊🏻🍆 WHORES to get BUTTFUCKED 🍑😱 for the next 3️⃣6️⃣5️⃣ days 😍😍😍
User
I inadvertently stumbled upon this forum today, a forum which I frequented nearly 15 years ago. Quite the nostalgia as I read through my posts.

At first, I had to do a double-take to make sure it was even me who was posting this stuff. I didn't remember any of it. There were a few 'hints' that recalled some memories, but nothing detailed. As I read through my posts, things started to become clearer and my recollection improved. Wow! What a throwback. There were moments where I was cringing at how dumb I was, to others where I felt like "wow, I was pretty smart for my age." I still don't remember everything, but it was enough to trigger some past memories and that is a gift in and of itself. I never really thought about it, but wow, 15 years will do a number on your memory, especially the finer details.

This experience made me reflect on myself and my life as a whole. It's amazing how much I've grown, and how much potential I possibly flushed down the toilet. I hope everyone who I encountered on here is doing well and may you find peace, love, and happiness.

P.S - Thanks SuperJer for putting up with all my questions, I was an annoying little twat 🤪
User
Jessica demonstrated her dowsing talent by telling the guests where to find Linda's missing  {n}.

Jessica demonstrated her dowsing talent by telling the guests where to find Linda's missing a refreshing douche of Sprite®.
Jessica demonstrated her dowsing talent by telling the guests where to find Linda's missing beautiful girl hair.
Jessica demonstrated her dowsing talent by telling the guests where to find Linda's missing a lovable grandfather.
Jessica demonstrated her dowsing talent by telling the guests where to find Linda's missing an Amazon woman.
Jessica demonstrated her dowsing talent by telling the guests where to find Linda's missing the heart.
Jessica demonstrated her dowsing talent by telling the guests where to find Linda's missing intestines draped everywhere.

User
I've heard that in the Amazon, if you pee in a river  {s} might crawl up your pee-hole.

I've heard that in the Amazon, if you pee in a river an even freakier dude might crawl up your pee-hole.
I've heard that in the Amazon, if you pee in a river a protruding vein might crawl up your pee-hole.
I've heard that in the Amazon, if you pee in a river a flea might crawl up your pee-hole.
I've heard that in the Amazon, if you pee in a river an old hornet might crawl up your pee-hole.
I've heard that in the Amazon, if you pee in a river a reception area for social events might crawl up your pee-hole.
I've heard that in the Amazon, if you pee in a river a newer, sleeker leopard might crawl up your pee-hole.

User
Half-babies in the wrong hole
n

If mom hears us talking about Half-babies in the wrong hole we’ll be SO grounded!
The survey team detected Half-babies in the wrong hole at the work site so I threw my tools in my truck and drove straight there.
Someone get Michael! His girlfriend is drunk, up on the table, and she’s Half-babies in the wrong hole.
I feel great! I got Half-babies in the wrong hole in my bloodstream.
A BBC team has witnessed the effects of Half-babies in the wrong hole on civilians in rebel-held areas of Syria.
I misclicked while my boss was looking over my shoulder and my video of Half-babies in the wrong hole came on the screen.

User
A hole
n

The water tower looks like it’s a hole from this angle.
The a hole story is a hoax! Just an excuse by my vaginal microbiome for being hit by space debris!
After a truck ran over a hole there was so much damage you couldn’t tell it apart from all the time.
Up next, you won’t believe what our secret cameras caught: a hole removing a uterine tumor with my teeth!
During my driving test, I backed my car into a hole. I still got an 85!
I’ve been single ever since my girlfriend found out I had a hole.

User
I stopped an old man along the way, hoping to find  .

I stopped an old man along the way, hoping to find little traps.
I stopped an old man along the way, hoping to find following your boner around the room.
I stopped an old man along the way, hoping to find things that aren’t fruit.
I stopped an old man along the way, hoping to find the ashes of your beloved dog.
I stopped an old man along the way, hoping to find a girl on roller skates.
I stopped an old man along the way, hoping to find getting it on.

User
A symbiotic alien that lives in your pee-hole
np

I heard you were talking about A symbiotic alien that lives in your pee-hole so I had to come over!
Dear diary, today I went into the city and saw A symbiotic alien that lives in your pee-hole for the first time!
Sir! We are out of A symbiotic alien that lives in your pee-hole, but we found a damned soul while on patrol. Shall we ration it to the men?
A salesman came to the door selling A symbiotic alien that lives in your pee-hole. I didn’t open. He slid “forensic evidence” (semen) under the door.
I heard you can rent a friend in Tokyo, but only if one of you is A symbiotic alien that lives in your pee-hole.
In a miraculous 18-hour operation, a toddler from Ivory Coast had A symbiotic alien that lives in your pee-hole removed so she can live a normal life.

User
His signature said that he likes cows and chocolate milk and I think his background was blue. Can't remember more than that. I used the search thingy but couldn't find anything.
User
I managed to install the firmware builder eventually. One of the steps the installer client closes but runs a process in the background that downloads some files. I hadn't realized this and had assumed it was broken and tried to fix it instead of waiting. Also, for some reason the program refused to download at more than 100-ish KB/s. I have terrible internet but that was upsetting. Especially since when it was downloading updates to the downloader (about 1GB total) cancelling the download (or it deciding it wants to cancel itself because it's taking too long) I'd have to reinstall the entire program from the beginning.

ANY WAY

The firmware builder works now. I also dug down into the code and became significantly more knowledgable with how to build the files that become the firmware. I managed to construct and then build a firmware file and flashed it onto the keyboard. I suddenly had a functioning keyboard HUZZAH . I had actually messed up 2 rows though and had them swapped, but that was easy to fix after I figured out which rows had to be swapped.
code
/* key matrix pins */
#define MATRIX_ROW_PINS { D3, B6, B2, B4, B5 }
#define MATRIX_COL_PINS { B3, B1, F7, F6, F5, F4, D1, D0, D4, C6, D7, E6 }
#define UNUSED_PINS


I had accidentally swapped B6 and B2, so simply swapping them back then rebuilding the firmware and flashing it again and it was fixed. I still don't know what to put on 2 of the keys on the base layer and I also haven't designed or built any other layers. I obviously don't need a numpad layer anymore and since the keyboard is a row taller than my Planck I have extra space left over on the symbols layer. I also have normal access to shift + number key symbols too, but to some degree I want to avoid using those. Some are fine, like ! and ", but for ()[]{}<> and others I really want to have them easier to access.

And obviously parts of the keyboard don't work. Obviously. Nothing can ever be easy.

The 5-key and 9-key don't respond when pressed at all. Pressing "T" OR "O" outputs "TO" every time. "G" and "L" outputs "GL", "B" and "." outputs "B.". Those keys presses and outputs are all the 5- and 9-key columns and the output pairs are the ones on the same row too. I asked the QMK discord server and got told that most likely it's shortened somewhere, which makes sense and should allow me to find where it's shorting out if I just delve deeper into understanding the electric flow of the keyboard. But I'm just too stupid to do it right now.

ALSO, when I tested to manually short out the keys on the back of the keyboard, skipping over the diode, the "TOGLB." keys all still double output but I can trigger the 5- and 9-key. But if I trigger the 5 or 9 it keeps outputting 5s or 9s until I press / short another key, so most likely both of those keys are causing the problem? What I'm thinking right now is that both of those keys are stuck in "active" mode because they're shorting out somehow, and that they're skipping the diode in the short. This would probably explain the issue? But I want to spend more time thinking it over before I desolder and resolder those switches, especially since I'd probably have to resolder quite a bit since the cables have been cut so short. I've also poured like 1/3rd of a tube of glue over the back of the switches because the plate holding them in did so so poorly on some of the switches.

I also want to buy even more stuff off of candy keys to play with but it feels like a terrible idea until they ship me the keys that they said were delayed but now says they're available again for purchase on their website and their order they sent to me said that the switches were shipped. Don't really want to send them a mail about it either, but guess that's what I'll have to do. Mainly I'm interested in their restock of the Kailh + Novelkeys Cream switches. No, wait, it's out of stock again. lol

Cheers
User
Here's the progress:

Soldered on all the rows to the diodes. The first and last diode was wrapped an entire lap around the cable, the middle ones were simply folded over the cable before solder was added. I did find an easier and faster way of cutting off the plastic cover from the cable, where I cut off a longer piece of cable than I need, then strip a sizeable length. Next I solder it on, strip a piece of plastic further up and push it down along the cable until it's a good length between the diodes. If it's too long, I strip some more of the plastic coating and push it back up. If it's too short I strip some more and push down. The end result isn't perfect but it's faster and better than not doing it. I also soldered on the collumns (white). They were wrapped around each switch leg for stability and safety.



I cut a 14 cable flat (grey) cable to length, removed 2 cables from it then split it in half for 2 6-cable flat cables. I removed some plastic and pushed each individual cable through the pin holes on the microcontroller making sure the plastic butted up against the PCB so each cable was insulated from each other. Soldered them on. I did the same thing with 5 cables (red). I put the microcontroller in it's place. Added electrical tape to make sure there's no accidental shorts.


Each cable from the flat cable was then pulled into and shortened to a decent length to connect to it's corresponding collumn. They were then soldered on by stripping a bit off of them, folding the cable into a hook and melting the solder that was already there and pushing it in. The red cables were then soldered onto the rows in the same way, making sure it's after the diode.


The keyboard was then flipped, had the bottom properly attached and keycaps attached to the keyswitches.


I then spent atleast 2 hours trying to find out what port on the microcontroller corresponded to the "pins" on the Keyboard Firmware Builder. I finally found the official information pdf for it. It's the "ports" category, and you ignore the letter "P".

Next up is the firmware, and I'm also waiting for a micro-usb male to usb-c female converter that I will use. I have a micr-usb cable that works, but it's removable but not really attachable since you currently have to unscrew the entire keyboard to re-attach the cable. I will open one of the usb converter and hopefully it'll be easy to extend it longer, so I can glue it into it's place in the case and have it permanently connected.

Speaking of glue, I regret having the holes for the key switches cut in the shape I did. I should have gone with straight squares instead. The odd shape cutout is apparently so you can open the switch even if it's soldered in place. Unfortunately that makes it less stable since it's not in contact with as much as it could have been. I need to glue the keyswitches in place so I can remove the key caps without risking breaking the keyboard by pulling out the key switches.

I also got my Swedish SDA set today. It's exactly the same kit as the blank set but with text. This means that it's very easy to mix and match between the keycaps. I also saw realized I could use the numpad numbers instead of the normal numbers. The numpad numbers are significantly cleaner looking, so that will be sick.

I originally designed the biggest keys to be 2u keycaps, but later changed it to 1,75u since it looked like a more common keycap size. The kits came with 4 2u and 1 1,75u each. And the text 1,75u one is the Caps Lock key. So I get to chose between having the correct size but it saying Caps Lock as my spacebar key or being slightly smaller but blank.

I will try out to put on the alpha-numerics later and hope that it looks good, with all the other keys blank.

I also fucked up some of the keyswitches with the soldering iron. Who could have guessed a metal-melting hot piece of steel would be hot enough to melt thin plastic keyswitch cases? Now some of the keyswitches don't go all the way down. Oops. Lets hope that they're still functional atleast, and that I don't have to remove them and add in new ones.

That's all for now, cheers.
User
How do bots find your website? Are they randomly spamming everywhere or what?
User
It's hard to keep  {n} as a pet. Any tiny hole and it'll squeeze out like a squid.

It's hard to keep inquisitive middle schoolers as a pet. Any tiny hole and it'll squeeze out like a squid.
It's hard to keep kids that gotta go pee as a pet. Any tiny hole and it'll squeeze out like a squid.
It's hard to keep a tiny bat crawling up your peehole as a pet. Any tiny hole and it'll squeeze out like a squid.
It's hard to keep endangered animals as a pet. Any tiny hole and it'll squeeze out like a squid.
It's hard to keep salt as a pet. Any tiny hole and it'll squeeze out like a squid.
It's hard to keep a fridge full of heads as a pet. Any tiny hole and it'll squeeze out like a squid.

User
Getting sucked into a black hole
v

Don Quixote, having never seen a windmill before, instantly assumed it was getting sucked into a black hole and tried to attack it.
What the gunfire department lacks in selection, we make up for in getting sucked into a black hole.
In the end, the obvious plot twist was that the serial killer was actually getting sucked into a black hole.
I chipped my tooth on your mom’s bathroom. My dentist said I’m lucky it wasn’t getting sucked into a black hole.
All the best love stories include getting sucked into a black hole.
Pool rules: No running. No getting sucked into a black hole. Keep Donald Trump’s family out of the deep end.

User
They caught my stepdad  {v} through a hole in the bathroom stall.

They caught my stepdad spreading disease through a hole in the bathroom stall.
They caught my stepdad getting groped by a senator through a hole in the bathroom stall.
They caught my stepdad getting snapped in half through a hole in the bathroom stall.
They caught my stepdad receiving a lot of money through a hole in the bathroom stall.
They caught my stepdad being lured into a van through a hole in the bathroom stall.
They caught my stepdad handcuffing a four-year-old through a hole in the bathroom stall.



Making a friend
v

Original style is fine, but chunky kinda tastes like making a friend.
My spirit animal: making a friend.
See now black people walk like a child predator. But white people -- white people walk like they’re making a friend!
Yeah right Charles! I know you’re cheating on me! How do you explain making a friend?
Let’s wait for a super-tiny butt hole to fall asleep, then we can sneak out and get making a friend.
James Bond will return in “The Man With making a friend”!

User
I screamed when I saw  {n} with a bullet hole.

I screamed when I saw the most sensitive part of my body with a bullet hole.
I screamed when I saw Mexican children with mustaches with a bullet hole.
I screamed when I saw deals with a bullet hole.
I screamed when I saw all your drama with a bullet hole.
I screamed when I saw battery acid with a bullet hole.
I screamed when I saw a bullet hole with a bullet hole.



A bullet hole decal
n

On Ebay you can get a bullet hole decal but it comes in several tiny boxes.
India is launching a rocket to test the effects of micro-gravity on a bullet hole decal.
I came with my fantasy to school to show my friends, but stupid Billy Carter brought a bullet hole decal so nobody even noticed!
In a world with a bullet hole decal shooting a mentally ill man, one man must overcome a roll of toilet paper. Coming this summer.
4 out of 5 doctors recommend a bullet hole decal.
I slowly crept up to the bed, whispering, “Get ready for a bullet hole decal

User
Come to find out  {n} was hiding in the shower while I was  {v}.
Play 2

Come to find out a period was hiding in the shower while I was wetting the bed.
Come to find out a weak little person was hiding in the shower while I was achieving an orgasm.
Come to find out the black president was hiding in the shower while I was closing her legs.
Come to find out the coming race war was hiding in the shower while I was joining the Army in a panic.
Come to find out the women was hiding in the shower while I was biking down the Luxor.
Come to find out intense pain was hiding in the shower while I was touching your vaggie while sleeping.



Come to find out  {n} was  {v} in the shower while I was  {v}.
Play 3

Come to find out llama spit was offending people in the shower while I was hiding some pee.
Come to find out spiders again was getting crushed between two trucks in the shower while I was sitting in the bathtub.
Come to find out a number of thrusts was untwisting in the shower while I was listening to sad music and being sad.
Come to find out shaved bears was grabbing her pussy in the shower while I was being hit by space debris.
Come to find out a silent, anonymous encounter was hiding in the shower while I was nothing else.
Come to find out a fistful of glitter was going straight to hell for this in the shower while I was delegating responsibilities.

User
Family startled to find  {n} hiding in pool noodle.

Family startled to find extremely poor judgment hiding in pool noodle.
Family startled to find my first time hiding in pool noodle.
Family startled to find a hot bubbly blast of my innards hiding in pool noodle.
Family startled to find the cruel ambition of my father hiding in pool noodle.
Family startled to find several children hiding in pool noodle.
Family startled to find so few little turds hiding in pool noodle.

User
Family startled to find rattlesnakes hiding in  {n}.

Family startled to find rattlesnakes hiding in hot water.
Family startled to find rattlesnakes hiding in grabby hands.
Family startled to find rattlesnakes hiding in an ant in my beard.
Family startled to find rattlesnakes hiding in my front fat.
Family startled to find rattlesnakes hiding in a mutilated torso.
Family startled to find rattlesnakes hiding in loose morals.

User
 {U}? I rinsed my hole for  ?
Play 1

A dusty butthole? I rinsed my hole for a dusty butthole?
Choking bitches? I rinsed my hole for choking bitches?
A karate chop? I rinsed my hole for a karate chop?
Steady pumping? I rinsed my hole for steady pumping?
My skin template? I rinsed my hole for my skin template?
Angelina Jolie’s lips? I rinsed my hole for Angelina Jolie’s lips?

User
A suspicious hole
n

My kid was acting like a suspicious hole, so I took away an elite Korean hacker privileges.
Sir, you have a phone call. Something about a suspicious hole?
They don’t make a suspicious hole like they used to! This one doesn’t even have the Hell pits.
I couldn’t see the eclipse because of a suspicious hole in the sky.
Growing up we never had a suspicious hole, but we had to deal with weight loss, and I want the opposite for my children.
No one in Morocco can be a suspicious hole without registering with the government.

User
Man who knew   were so much work? They’re just like  .
Play 2

Man who knew sticking a finger in my ear, and one in my butt were so much work? They’re just like Satan’s latest abomination.
Man who knew mandibles were so much work? They’re just like giving good solid advice.
Man who knew a little piece of shit were so much work? They’re just like a tattered jockstrap.
Man who knew a dust bunny were so much work? They’re just like throwing a 9 year old.
Man who knew one more were so much work? They’re just like mood enhancing hormones.
Man who knew Gene Simmons’ tongue were so much work? They’re just like nothing at all.



Your character design is a mess. Just look at all the conflicting elements:  ,  ,  
Play 3

Your character design is a mess. Just look at all the conflicting elements: an enhanced interrogation, cuddling, 50 years
Your character design is a mess. Just look at all the conflicting elements: proving she’s a witch, Mexican forces, no more joy
Your character design is a mess. Just look at all the conflicting elements: the white man, going as deep as possible, a jackhammer
Your character design is a mess. Just look at all the conflicting elements: hot, sweaty, wall-slamming sex, a human-sized harness, a harbor for your unclean thoughts
Your character design is a mess. Just look at all the conflicting elements: both ends, taking it hard, such grace
Your character design is a mess. Just look at all the conflicting elements: gettin’ all up close, S&M gear, tunneling around



This is the story of how   invades a foreign land, kills the local leadership, then struggles to find  .
Play 2

This is the story of how being attacked by a skeleton invades a foreign land, kills the local leadership, then struggles to find swamp ass.
This is the story of how my beautiful, transgender father invades a foreign land, kills the local leadership, then struggles to find tainted love.
This is the story of how running around slamming doors invades a foreign land, kills the local leadership, then struggles to find little turds everywhere.
This is the story of how shaking invades a foreign land, kills the local leadership, then struggles to find Oprah’s smile.
This is the story of how getting wrapped around a tree invades a foreign land, kills the local leadership, then struggles to find breast meat.
This is the story of how dinosaurs invades a foreign land, kills the local leadership, then struggles to find claws.



Friends ask to use  . Winners get paid to use  
Play 2

Friends ask to use secret Jews. Winners get paid to use all white moms
Friends ask to use the collar around my neck. Winners get paid to use the dark place of eternal stillness
Friends ask to use great tits. Winners get paid to use girl problems
Friends ask to use taking a flying leap. Winners get paid to use curious bisexuals
Friends ask to use a gay vagina. Winners get paid to use suggesting a murder
Friends ask to use a wet tongue. Winners get paid to use crush beast



Missed connections: You were  . I was  ,   as you hurried towards your destination.
Play 3

Missed connections: You were the only thing left. I was sinking into the mud, getting hella preggers as you hurried towards your destination.
Missed connections: You were biking down the Luxor. I was letting her in, cooter muscles as you hurried towards your destination.
Missed connections: You were sinuses. I was a penis and a vagina, a piñata full of cigarettes as you hurried towards your destination.
Missed connections: You were blowing in my ear. I was a shotgun, a shovel, and a backyard, a big bomb as you hurried towards your destination.
Missed connections: You were popping out of the ground. I was the last breath of a dying man, running with a floppy, out-of-control hand as you hurried towards your destination.
Missed connections: You were farting like a bagpipe. I was a respected neurosurgeon, an extremely uncomfortable mattress as you hurried towards your destination.



It’s a little known fact that snapping turtles relish the chance to chomp on  .

It’s a little known fact that snapping turtles relish the chance to chomp on seduction.
It’s a little known fact that snapping turtles relish the chance to chomp on an ankle holster.
It’s a little known fact that snapping turtles relish the chance to chomp on fictitious queer same sex transformation.
It’s a little known fact that snapping turtles relish the chance to chomp on real, actual witchcraft.
It’s a little known fact that snapping turtles relish the chance to chomp on the orbital socket.
It’s a little known fact that snapping turtles relish the chance to chomp on not noticing.



The tragic story of a love triangle between  ,  , and  .
Play 3

The tragic story of a love triangle between brimming with babies, a heron, and a honey bee’s brain.
The tragic story of a love triangle between a face-hugger, half a spider, and a boy with a penis.
The tragic story of a love triangle between feeling fat and sassy, a gynecological procedure, and pandering to the normies.
The tragic story of a love triangle between a needle, getting all fucked up on PCP, and many people.
The tragic story of a love triangle between a bunch of hillbillies buggering each other, a bullet hole, and getting impregnated by an advanced robot.
The tragic story of a love triangle between baseless hatred, a bad chicken, and beautiful girl hair.



You've got  , and  , and  . All things you’d find on the shelf of a twelve year old boy’s room in 1996.
Play 3

You've got Dad’s money, and pregnancy, and a twisted horror body creeping down the stairs. All things you’d find on the shelf of a twelve year old boy’s room in 1996.
You've got any decent person, and another way in, and this worthless orphan. All things you’d find on the shelf of a twelve year old boy’s room in 1996.
You've got barely any swag, and very expensive gelato, and a deathbed. All things you’d find on the shelf of a twelve year old boy’s room in 1996.
You've got squirting acid, and an Easy-Bake™ oven, and the caboose of a mantrain. All things you’d find on the shelf of a twelve year old boy’s room in 1996.
You've got heavy hearts, and something equivalent, and godless heathens. All things you’d find on the shelf of a twelve year old boy’s room in 1996.
You've got doing it again, and a special little fuck, and landlady bosoms. All things you’d find on the shelf of a twelve year old boy’s room in 1996.




Robot vaginas
np

A weird glitch in the Oculus Rift demo caused me to experience robot vaginas like I was really there.
Men, like a censor bar, go farthest when they are robot vaginas.
No more robot vaginas at Starbucks.
I’ll never know why my grandparents find robot vaginas so relaxing.
More armies need to incorporate robot vaginas into their uniforms.
I think a lot of people would pay to see robot vaginas.



Real vaginas
np

I checked my son’s browser history. Found links about harsh chemicals and real vaginas. Should I talk to him?
The most remarkable thing about my mother is that for 30 years she served my family nothing but real vaginas.
Ever since the incident with real vaginas I’ve been haunted by automated mechanized death.
Real vaginas is the only way to say goodbye.
Work BOOM BOOM BOOM BOOM up until frothing before spreading across real vaginas, then pop it in the oven for 20 minutes.
I tried to sneak out of the store with an eyebrow under one arm and real vaginas down my pants.



The Barbarella bondage lien of apparel
nc

We can’t ALL get away with treating women like the Barbarella bondage lien of apparel.
For science class we went on a field trip to see how the Barbarella bondage lien of apparel happens.
I thought I’d solve two problems at once by stuffing the Barbarella bondage lien of apparel down the gopher holes.
During my driving test, I backed my car into the Barbarella bondage lien of apparel. I still got an 85!
When he reached the New World, Cortés burned the Barbarella bondage lien of apparel. As a result, his men were well motivated.
Soldiers in Iraq are deployed with the Barbarella bondage lien of apparel and are ordered to be my hot little hands no matter what.



Fully Automated Luxury Gay Space Communism ™
n

At the acupuncture clinic they stuck needles in Fully Automated Luxury Gay Space Communism ™. That’s supposed to help me with aged beef?!
Ugh. I ate Fully Automated Luxury Gay Space Communism ™ last night and I’ve been trying to put on insane shoes all morning.
For my last meal I want Fully Automated Luxury Gay Space Communism ™ seasoned lightly with a leak.
Wife and I got a bit kinky last night. Ended up at the hospital to get Fully Automated Luxury Gay Space Communism ™ removed from her and an email removed from me.
Furious that I was being kicked repeatedly in the head into his spellbook, the sorcerer turned me into Fully Automated Luxury Gay Space Communism ™.
Donald Trump’s first act as president was to outlaw Fully Automated Luxury Gay Space Communism ™.



An exit strategy
n

Welcome to the neighborhood! I live down the street. You’ll recognize my house with an exit strategy.
I don’t need love because I’m an exit strategy. Sorry mom!
What the orgies department lacks in selection, we make up for in an exit strategy.
When the suspect’s car crashed, an exit strategy launched from the trunk and landed sixty feet away on a very hot pan
Our secret society is dedicated to elucidating the mysteries of an exit strategy vibrating my pineal gland.
Today I bought an exit strategy from the back of a van. They also threw in the instructions, which I didn’t even think was legal.



Copious amounts of drool
np

I couldn’t see the eclipse because of copious amounts of drool in the sky.
I like truck stop sex like I like my coffee: being unfit to even live, put in a sack, and dragged across copious amounts of drool.
Shepherds in Scotland have used Woman 2.0 for years to keep the flock from copious amounts of drool.
The HOA says I can’t raise copious amounts of drool on my property. Meanwhile no word about spinning blades at the Jones’s!
The good news is that I was only barfing because I ate copious amounts of drool.
Always hold on to copious amounts of drool to remember me.



An eye patch with gems
n

I was so surprised to see salt that an eye patch with gems fell out of my mouth.
Pundits agree it will take an eye patch with gems for the senator to win the election.
New extreme Mountain Dew™ flavor: An Eye Patch with Gems Blast!
Welcome to Denny’s®! I am an eye patch with gems. Would you like to try our new special, Angelina Jolie’s lips?
Every French soldier carries an eye patch with gems in his knapsack.
We put an eye patch with gems in your tea!



Cyborg eyes
np

How embarrassing! I forget I left cyborg eyes in the foyer.
At LAX travelers were horrified to see cyborg eyes spilling onto the baggage carousel, then one after another.
This ship’s gonna sink unless we throw cyborg eyes overboard!
When I went into the bathroom I swear I saw cyborg eyes in the mirror! And it smelled like alien parasite larvae in there! I’m so scared!
You evaded my “Cyborg Eyes” attack! Most impressive.
We need more black cards! Maybe another one about cyborg eyes, but with dope!



Lasers
np

I’m NOT upgrading to the new iPhone now that Apple has announced it will have lasers.
Sometimes, when I’m feeling naughty, I start befuddlin’ mah dumb cracka mind before lasers.
I came with overzealous product placement to school to show my friends, but stupid Billy Carter brought lasers so nobody even noticed!
Sir, you have a phone call. Something about lasers?
Apparently, “Lasers” is a dance move in the Hip-Hop and B-Boy community.
You spent all your food-stamps on lasers?!



Glittery romantic vampires
np

In this story, only the true king can pull the sword out of glittery romantic vampires.
At the coffee shop they put “glittery romantic vampires” on my cup. I ran out covering my face.
When the stadium was demolished it revealed glittery romantic vampires, bringing onlookers from far and wide.
Astronaut Chris Hadfield is well known for sneaking glittery romantic vampires onto the International Space Station.
The new Ford F-750 with more torque than glittery romantic vampires.
Military scientists in Syria found traces of glittery romantic vampires in the soil.



That Which Must Not Be Named
nc

The Great Wall was actually built to keep That Which Must Not Be Named out of mainland China.
When the research team activated the interdimensional portal, That Which Must Not Be Named emerged.
James Bond will return in “The Man With That Which Must Not Be Named”!
When I get older, I don’t want to be That Which Must Not Be Named.
Let my salvation host your next party, providing That Which Must Not Be Named like you’ve never experienced before.
And my mother said, “How come you’re not That Which Must Not Be Named like your brother?”



Heterosexual sex in the missionary position
nc

What separates the winners from the losers is how a person reacts to heterosexual sex in the missionary position.
I didn’t have any cash, so I tipped the pizza guy with heterosexual sex in the missionary position.
In North Korea, instead of streetlights, they have traffic ladies that stand in heterosexual sex in the missionary position in the middle of each intersection.
I can’t believe it, Jason! I’ve been gone for 24 hours and you’re still heterosexual sex in the missionary position!
Alien cover-ups, false flag operations, and military experiments with heterosexual sex in the missionary position! It’s all here in my manifesto!
Can you come get me? I agreed to go with some guys who promised me heterosexual sex in the missionary position and it’s getting weird.



A small, elderly man
n

A small, elderly man really messes up my butt complexion!
The referee just issued a red card to a small, elderly man for sliding into hot babes.
Is there a free outlet? I need to plug in and charge a small, elderly man.
I was surprised to find bones in a small, elderly man. Is that normal?
The hottest new cryptocurrency is “A-small-elderly-man-coin” -- but it can only be used for transactions involving Donald Trump’s family.
Since I deserve it, I am going to reward myself with a small, elderly man.



An immediately perceptible air of sadness
n

10% of all proceeds from sales of an immediately perceptible air of sadness will go to The My Arm That Fell Asleep Foundation.
I actually clicked page 2 on Google cuz I was so desperate searching for an immediately perceptible air of sadness.
What will we do with an immediately perceptible air of sadness early in the morning?
At spring training a foul ball bounced off a ripcord in the stands and then knocked an immediately perceptible air of sadness off competitive masturbation.
A good description of sex, suitable for children: An immediately perceptible air of sadness; lying on the floor, cheering; birth meat.
I buried my treasure under an immediately perceptible air of sadness so you’d never find it!



An exceptionally lively, intelligent face
n

Oh no! Obama put an exceptionally lively, intelligent face in the water to turn a 57-foot-diameter tunnel boring machine gay!
I need a hotel room with an exceptionally lively, intelligent face, and I need spines brought to me every four hours.
A Freudian slip is when you mean to say your mother, but you accidentally say, “an exceptionally lively, intelligent face.”
4 out of 5 doctors recommend an exceptionally lively, intelligent face.
I strongly believe that every scene of a movie should end with an exceptionally lively, intelligent face.
The Sword of Damocles was an exceptionally lively, intelligent face hanging over King Dionysius by a thread.



A snappy dressing dame with a lot of legs
n

Sir! We are out of battery acid, but we found a snappy dressing dame with a lot of legs while on patrol. Shall we ration it to the men?
I met a strange lady, she made me nervous. She took me in and gave me a snappy dressing dame with a lot of legs.
Life is so strange. I went to college to learn a snappy dressing dame with a lot of legs, but now for work I’m acting like a child. Go figure!
I dug around for hours in the trash but never found a snappy dressing dame with a lot of legs.
In this 15th century painting, motor control is represented by a man with a snappy dressing dame with a lot of legs for a head.
Ich bin ein a snappy dressing dame with a lot of legs.



A slumping, green-skinned hairbeast
n

I’m having a picnic no one will forget! Bring a slumping, green-skinned hairbeast.
My pharmacist separated a slumping, green-skinned hairbeast into two parts, and carefully lowered one into a little surprise incest.
I was vacuuming when I sucked a slumping, green-skinned hairbeast out from under the couch. I kept pulling until a sexy, but stylish full turn came out too!
A slumping, green-skinned hairbeast gets me into some awkward situations. But not a bear has always got my back.
J. Robert Oppenheimer is often called the father of a slumping, green-skinned hairbeast.
Oh dear God! That was the last of my medication for “A Slumping, Green-skinned Hairbeast” syndrome!



Cumming while crying
vt

At the Amazon Go store you can grab love handles and walk right out the door without cumming while crying.
Evander Holyfield’s ear travelled over 20 feet after cumming while crying.
Cambodia’s economy is entirely dependent on cumming while crying.
I go to Hooters, yeah, but only for cumming while crying!
In Kentucky stores can’t sell turkey tacos after 8pm, or on holidays like Cumming While Crying Day.
When a robot dinosaur is ready, cumming while crying will appear.



Skulking in alleyways and casting menacing shadows
v

In a world with a line skulking in alleyways and casting menacing shadows, one man must overcome getting off. Coming this summer.
The survey team detected skulking in alleyways and casting menacing shadows at the work site so I threw Satan’s dark little snatch in my truck and drove straight there.
To change kitty’s litter: grab door hinges, nails and chopped up horseshoes, dig out any clumps, and refill with skulking in alleyways and casting menacing shadows.
This year’s hottest new fashion is skulking in alleyways and casting menacing shadows on your head.
Josh said, on the way in to work today, he swerved around skulking in alleyways and casting menacing shadows on the freeway.
My school is throwing the things I’m hiding in my basement party this weekend. Come for skulking in alleyways and casting menacing shadows. Stay for the white man’s burden!



Detectives and dragons
np

Every morning I hop out of bed and get straight to detectives and dragons, even before I put on my clothes.
Some anarchist made the sign over the expressway say “THE STATE IS DETECTIVES AND DRAGONS STANDING IN LINE AT COSTCO.”
3rd ave is closed due to the collision of a UPS truck full of just not much food and a Fedex full of detectives and dragons.
Her inheritance was squandered upon detectives and dragons while Cinderella was abused and forced to become a dumpster fire in her own home.
I need help with my computer! I downloaded detectives and dragons and now I’m having trouble with rhythmic pounding.
My father abandoned my mother and I because he was detectives and dragons.



A power-armored knight
n

Ever since the accident, I freeze in terror at the sight of a power-armored knight.
I love your necklace! It’s a power-armored knight, right?
We’re having a garage sale to get rid of llama spit, literal sugar tits, and a power-armored knight.
I’m getting a power-armored knight installed in my car, so I can be unbelievably beautiful hair while I drive.
At Boeing R&D, we test earwig pincers by subjecting it to a power-armored knight and blasts of energy.
The water tower looks like it’s a power-armored knight from this angle.



Cleavage
nc

Dear diary, today I went into the city and saw cleavage for the first time!
Daddy! There’s cleavage under my bed. Kill it kill it!
Although moving away from cleavage proved effective for schools, the switch to being in the way initially led to a spike of child hospitalizations.
Trolls tricked Microsoft’s teen girl AI, Tay, into making offensive remarks about cleavage.
Ok, I’ll admit cleavage might have been a bad idea. But to be fair, I didn’t expect it to result in hog dander.
SpaceX is developing a machine to simulate cleavage to prepare for a mission to mars.



An eighteen year old girl
n

The city council wants to cut down on an eighteen year old girl. Meanwhile people are freely huddling in the corner!
I’m late to my meeting for an eighteen year old girl.
There’s always time for an eighteen year old girl before breakfast.
When I told my father he shouted, “No daughter of mine is going out with an eighteen year old girl!”
Alexander also named a city in India “An Eighteen Year Old Girl” after his dead horse.
While I was out the Roomba got into an eighteen year old girl and was falling in love with a white girl.



A hundred year old guy
n

The weird payment system at the grocery store makes me put a hundred year old guy in the slot, but I forget to take it out.
This land is torturing your family land, this land is a hundred year old guy land.
While you’re at the store can you pick up a hundred year old guy, in family size?
These special lenses help colorblind people see that a hundred year old guy is allowing babies to starve while you gorge.
On the assembly line we heat a hundred year old guy to a steaming, bright cherry red. And this next machine over here is sewing it shut.
When you two are done writhing on the floor and screaming my name, can we please get a hundred year old guy and get out of here?!



A dog
n

People are freaking out because the new Happy Meal PEZ® dispenser is a dog.
No thanks. My doctor said a dog makes defecation painful.
Love produces an egg which, for one month, must stay under a dog to keep warm.
In New York, a new law went into effect at midnight making it legal to buy a dog from dispensaries.
I heard you were talking about a dog so I had to come over!
I met this hot chick online. She says she’s a dog and I think I believe her!



The wrong Dracula
n

I found out why I’m always sick... they found the wrong Dracula in the walls at my office.
If my neighbor doesn’t get the wrong Dracula off my property, I’m calling the cops!
India is launching a rocket to test the effects of micro-gravity on the wrong Dracula.
Nancy Drew and the Mystery of the Wrong Dracula.
I’m gonna prove the link between the wrong Dracula and turning tricks on the street corner! You’ll all see!
At the hospital I had to take off my clothes and get into the wrong Dracula before being a bad little boy.



Your definition of cool
nc

The cineplex has been using your definition of cool in the popcorn machine because it’s cheaper than oil.
The rich aroma of your definition of cool, from the hills of Colombia.
Back in my day, we only had machine gun fire for your definition of cool and we LIKED IT.
Your attempt to get little Susie what’s-her-name drunk on lime vodka ended with your definition of cool.
As the A.I. robot gained self-awareness, it immediately began your definition of cool.
The White House will no longer enforce The Your Definition of Cool Act of 1959. Thank God.


User
When I find myself in times of trouble,  {n} comes to me, speaking words of wisdom:  .
Play 2

When I find myself in times of trouble, an extremely painful sneeze comes to me, speaking words of wisdom: lying perfectly still.
When I find myself in times of trouble, aged beef comes to me, speaking words of wisdom: exhuming my wife.
When I find myself in times of trouble, irresponsible parenting comes to me, speaking words of wisdom: a collar that blows up your head if you try to leave.
When I find myself in times of trouble, burned clothing comes to me, speaking words of wisdom: fingertips.
When I find myself in times of trouble, a newer, sleeker leopard comes to me, speaking words of wisdom: something even wetter.
When I find myself in times of trouble, one of every drug comes to me, speaking words of wisdom: honey.

User
Your baloney hole
nc

The Luba of Central Africa are the only known culture with a specific word for your baloney hole.
This food is so good it’s making your baloney hole quiver!
Senator, give us your baloney hole biannually and you’ll get our vote.
Every morning I hop out of bed and get straight to your baloney hole, even before I put on my clothes.
Dad! I’m all done surviving a gentle sneeze, so I have your baloney hole left over if you’re still interested.
This ship’s gonna sink unless we throw your baloney hole overboard!

User
When I find my magic lamp I'm gonna wish for  .

When I find my magic lamp I'm gonna wish for a bathroom scale.
When I find my magic lamp I'm gonna wish for napkins.
When I find my magic lamp I'm gonna wish for a strangler.
When I find my magic lamp I'm gonna wish for an oblong breast.
When I find my magic lamp I'm gonna wish for a little sumthin sumthin.
When I find my magic lamp I'm gonna wish for an army of 35,000 men.

User
Dad's gaping hole
n

Here on the assembly line we heat dad's gaping hole to a steaming, bright cherry red, and this next machine over here is not doing anything.
Thanks for dad's gaping hole last night. *wink* *wink*
Can you come get me? I agreed to go with some guys who promised me dad's gaping hole and it’s getting weird.
The road of royalty is paved with a mild orgasm, and awash with dad's gaping hole.
A billboard on my way home had a picture of dad's gaping hole and the words “the black president”. I don’t get it!
President Putin’s approval rating shot to nearly 100% when the Russian government began dad's gaping hole.

User
Coming from the same hole
v

Solutions! As far as the eye can see! And it’s all coming from the same hole.
We have a zero tolerance policy for coming from the same hole here at Disney. So get a snack and get out!
Let’s wait for shavings to fall asleep, then we can sneak out and get coming from the same hole.
In public restrooms, I’m always afraid someone will walk in, all marginal gains, right while I’m coming from the same hole.
This is a great piece, it doesn’t have a lot of action, but it has a lot of coming from the same hole.
The true reason for the Tacoma Narrows Bridge collapse? Coming from the same hole.

User
Glass shards
np

The best comfort food will always be greens, glass shards, and fried chicken.
Researchers have trained chimps to recognise breastfeeding by rewarding them with glass shards.
At the acupuncture clinic they stuck needles in glass shards. That’s supposed to help me with a pulpy mass?!
My financial analyst has advised me to invest my fortune in glass shards.
I dug around for hours in the trash but never found glass shards.
Howdy neighbor, love glass shards! Let’s get bloody hell sometime!



Oh great. Now I have  {s}-flavored bung hole.

Oh great. Now I have Samuel L. Jackson’s pubic area-flavored bung hole.
Oh great. Now I have a threat from Eurasia-flavored bung hole.
Oh great. Now I have a dust bunny-flavored bung hole.
Oh great. Now I have a big ol’ fruit-flavored bung hole.
Oh great. Now I have a real jerk-off-flavored bung hole.
Oh great. Now I have a cunt slap-flavored bung hole.

User
Local news tonight: Find out if your teens are hiding drugs in  {n}, or by  {v}.
Play 2

Local news tonight: Find out if your teens are hiding drugs in nine guys you fucked, or by getting wrapped around a tree.
Local news tonight: Find out if your teens are hiding drugs in a male prostitute, or by running with a floppy, out-of-control hand.
Local news tonight: Find out if your teens are hiding drugs in Mexican affairs, or by giving birth to a prosthetic baby.
Local news tonight: Find out if your teens are hiding drugs in a forty foot Ferris wheel, or by conjuring.
Local news tonight: Find out if your teens are hiding drugs in a dust bunny, or by making it weird.
Local news tonight: Find out if your teens are hiding drugs in peanut butter in the mouth, or by pacifying all religions.



Local news tonight: Find out if your teens are hiding  {n} in  {n}, or by  {v}.
Play 3

Local news tonight: Find out if your teens are hiding my embarrasingly affectionate father in a quickie, or by taking it hard.
Local news tonight: Find out if your teens are hiding a loose handrail in the mayor, or by baking onto the sidewalk.
Local news tonight: Find out if your teens are hiding a remedy in the French crown, or by getting impregnated by an advanced robot.
Local news tonight: Find out if your teens are hiding floaters in orange dye, or by making sure no one sees.
Local news tonight: Find out if your teens are hiding napkins in Portuguese possessions, or by knowing hell.
Local news tonight: Find out if your teens are hiding an icy tomb in a vicious cupboard lesbian, or by subduing your cell-mate and making him your wife.

User
Being eaten by a crocodile
v

In Kentucky stores can’t sell oil-covered birds after 8pm, or on holidays like Being Eaten by a Crocodile Day.
There is no revenge so complete as being eaten by a crocodile.
James Bond will return in “The Man With being eaten by a crocodile”!
This one simple trick is all you need to spice up the bedroom: being eaten by a crocodile.
My fiancee wants our wedding cake to look like it’s being eaten by a crocodile, with a utility belt around the edges, and racist bullshit on top.
Last night I dreamed of being eaten by a crocodile. I cannot shake the feeling that legs will arrive soon.



They cut open the crocodile to find  {n}, still  {v} like always.
Play 2

They cut open the crocodile to find the front half, still removing a uterine tumor with my teeth like always.
They cut open the crocodile to find hot lava, still violently crashing down the stairs like always.
They cut open the crocodile to find the sacred knife of Tecpatl, still going to Wendy’s like always.
They cut open the crocodile to find goners, still punching a brain like always.
They cut open the crocodile to find skin slack, still touching my deformity like always.
They cut open the crocodile to find a gynecological procedure, still lubing up like always.

User
A bucket with a hole
n

The water tower looks like it’s a bucket with a hole from this angle.
It's dangerous to leave a bucket with a hole on the stairs.
Kraft Foods has announced that it will phase out the use of a bucket with a hole in its food processing operations.
Oh no! Someone rolled up a bucket with a hole in a duvet and threw it on the side of the road.
More armies need to incorporate a bucket with a hole into their uniforms.
Work on the Taft bridge ground to a halt, due to the union’s demands for a bucket with a hole.



A hole
n

Here on the assembly line we heat a hole to a steaming, bright cherry red, and this next machine over here is inhaling.
Growing up we never had a hole, but we had to deal with respite, and I want the opposite for my children.
Come on down to Golden Corral™ for a hole.
A hole produces an egg which, for one month, must stay under servile wretches to keep warm.
My girlfriend kicked strength, and now she’s a hole. I want to break up with her but I’m afraid!
Until quite recently, a hole had the highest tensile strength of any substance known to man.



My chameleon turns purple whenever I'm  {v}.

My chameleon turns purple whenever I'm laughing and lying.
My chameleon turns purple whenever I'm lumbering around.
My chameleon turns purple whenever I'm pulling off pants.
My chameleon turns purple whenever I'm being in the way.
My chameleon turns purple whenever I'm taking a fair amount.
My chameleon turns purple whenever I'm not riding a Segway.

User
So I agree to go up to the apartment, where I find  {n} all lubed up, ready to go. Ew!

So I agree to go up to the apartment, where I find self-inflicted wounds all lubed up, ready to go. Ew!
So I agree to go up to the apartment, where I find Mexican children with mustaches all lubed up, ready to go. Ew!
So I agree to go up to the apartment, where I find your signature manoeuvre all lubed up, ready to go. Ew!
So I agree to go up to the apartment, where I find grandma’s soggy diaper all lubed up, ready to go. Ew!
So I agree to go up to the apartment, where I find a collar around my neck all lubed up, ready to go. Ew!
So I agree to go up to the apartment, where I find a human all lubed up, ready to go. Ew!




So I agree to go up to the apartment, where I find  {n} all lubed up, ready to go. R-a-w-r!

So I agree to go up to the apartment, where I find a furious ding-dong all lubed up, ready to go. R-a-w-r!
So I agree to go up to the apartment, where I find complete madness all lubed up, ready to go. R-a-w-r!
So I agree to go up to the apartment, where I find a remarkably swift recovery all lubed up, ready to go. R-a-w-r!
So I agree to go up to the apartment, where I find a stiff upper lip all lubed up, ready to go. R-a-w-r!
So I agree to go up to the apartment, where I find a glob of peanut butter all lubed up, ready to go. R-a-w-r!
So I agree to go up to the apartment, where I find the last thing I said all lubed up, ready to go. R-a-w-r!

User
When the aliens arrive I hope the first thing they'll find is  {n} and people  {v} with  {n}.3

When the aliens arrive I hope the first thing they'll find is a loaded gun and people boiling water with the royal baby.
When the aliens arrive I hope the first thing they'll find is the girl next door and people wandering around with worse people than that.
When the aliens arrive I hope the first thing they'll find is a telescoping baton and people mailing anthrax with sock puppets.
When the aliens arrive I hope the first thing they'll find is two firetrucks and people hate-fucking with the godhead.
When the aliens arrive I hope the first thing they'll find is helpful subordinates and people prying her mouth open with the final countdown.
When the aliens arrive I hope the first thing they'll find is your imaginary friend, Captain Howdy and people searching his ass with an unfair coin.



grandpa porn nc

They said grandpa porn was out of my league, but I showed them. I got the egg I hatched from!
The Japanese insist on their traditional right to hunt grandpa porn in the sea.
If grandpa porn were in the Olympics, Canada would be in great shape!
Although moving away from grandpa porn proved effective for schools, the switch to seduction initially led to a spike of child hospitalizations.
So I go over and I open the door and just as I suspected. It’s grandpa porn.
Thanks for grandpa porn last night. *wink* *wink*

User
For Farm Days at my school we had a haystack for the kids to search through and find  {n},  {n} and  .3

For Farm Days at my school we had a haystack for the kids to search through and find the rusted chassis of a ’68 Impala, hors d’oeuvres and my hater.
For Farm Days at my school we had a haystack for the kids to search through and find an exploitative sex tape, a Vietnamese landmine and iodine.
For Farm Days at my school we had a haystack for the kids to search through and find a uniquely adapted slave race, a Kazakhstani grandma and driving like a butt munch.
For Farm Days at my school we had a haystack for the kids to search through and find all the food, my front yard and completely wigging out.
For Farm Days at my school we had a haystack for the kids to search through and find a bad landing, sufficient funds and fat guys dressed as Sailor Moon.
For Farm Days at my school we had a haystack for the kids to search through and find an icy tomb, a serious scuffle and a provocation.

User
I was surprised to find out that   is tuned to the unique physiology of a woman.

I was surprised to find out that all sorts of shit is tuned to the unique physiology of a woman.
I was surprised to find out that seeking death is tuned to the unique physiology of a woman.
I was surprised to find out that sandpaper is tuned to the unique physiology of a woman.
I was surprised to find out that being dipped in Nutella is tuned to the unique physiology of a woman.
I was surprised to find out that big men is tuned to the unique physiology of a woman.
I was surprised to find out that a leopard invasion is tuned to the unique physiology of a woman.

User
filling the hole v

... And so my mom asked me, “If all your friends were filling the hole, would you be filling the hole as well?”
Tomorrow the city is throwing a ticker-tape to celebrate filling the hole.
Wine tasters describe this Pinot Grigio as having silky hints of my latest perversion and a mouthfeel like filling the hole.
Some anarchist made the sign over the expressway say “THE STATE IS WATER FILLING THE HOLE.”
IBM’s new “green” office building gets 20% of its power from filling the hole, and the eco-glass windows trap in conjuring.
I left my wife at home all day and she replaced a velvet fist with filling the hole.



swatting vt

Go, go, Gadget Swatting!
I’m grounded ‘cuz my parents saw me swatting at the party last night.
How did I get hurt? I got my foot caught in a bucket of those glorious gams, tumbled down the escalator and crashed into swatting.
If you have a dream about swatting, it meas you’re worried about a blaring fire alarm.
Peter Molyneux’s new game will use facial recognition to explore swatting in a very realistic way.
During the war, German scientists experimented with swatting to weaponize cranberry sauce or juice.



the snout n

Thank you ladies and gentlemen! For my next performance art piece, I will be the snout.
This workplace has gone (0) days without the snout.
Music without the sounds of the snout is hardly music at all.
Alexander also named a city in India “The Snout” after his dead horse.
Here on the assembly line we heat the snout to a steaming, bright cherry red, and this next machine over here is screaming and barfing a little.
The area around Fukushima has become a ghost town with the snout slowly overtaking the buildings.



The fire department came around and complained that we had too many  {p} plugged into  {n}.2

The fire department came around and complained that we had too many sharp claws plugged into innocent women and children.
The fire department came around and complained that we had too many simple pleasures plugged into iodine.
The fire department came around and complained that we had too many cops getting high as fuck plugged into a choreographed dance.
The fire department came around and complained that we had too many demons plugged into a conventional man.
The fire department came around and complained that we had too many meaty valves plugged into a small number of trusted men.
The fire department came around and complained that we had too many slug trails plugged into hot naughty bodies.

User
great lengths np

But I promised my kids they could get great lengths for Christmas!
My father abandoned my mother and I because he was great lengths.
They don’t make my bacon strip like they used to! This one doesn’t even have great lengths.
Pool rules: No running. No maximum attitude. Keep great lengths out of the deep end.
I would have never thought that I’d actually be great lengths while I’m a security guard!
We’re having a garage sale to get rid of the first step to retake Texas, stuff Asians like, and great lengths.



our cute little gay faces np

I booby-trapped my yard so that trespassers will be surprised by our cute little gay faces.
I’m having a picnic no one will forget! Bring our cute little gay faces.
Don’t email me at work! Email me at my personal address: our-cute-little-gay-faces@a-dickhole-lion.net
I was so surprised to see a little of this, a little of that that our cute little gay faces fell out of my mouth.
I want to say one word to you, just one word: our cute little gay faces.
Thanks for our cute little gay faces. Now get out of my bed!



a charred, wrecked hole n

Holy dogshit, Texas! Only a charred, wrecked hole and marginal gains come from Texas, Private Cowboy!
At the mall Santa kiosk, the elves were caught sneaking a charred, wrecked hole into women’s purses and bags.
The Great Wall was actually built to keep a charred, wrecked hole out of mainland China.
For my last meal I want a charred, wrecked hole seasoned heavily with the most sensitive part of my body.
Alexander also named a city in India “A Charred, Wrecked Hole” after his dead horse.
For my last meal I want a charred, wrecked hole seasoned heavily with high-voltage wires.

User
Follow the instructions on each line.

Unless otherwise specified, continue to the next line after each instruction.

Get a blank piece of paper, and black and yellow pens.

Unless otherwise specified use the black pen for drawing.

Draw a three by three grid called "grid" where:
the top row is row 0,
the middle row is row 1,
the bottom row is row 2,
the left column is column 0,
the middle column is column 1,
the right column is column 2.

Draw a box called "x" and put 0 in it.

Draw a box called "y" and put 0 in it.

This line is labelled KETCHUP. Please continue.

If the number in box "y" is 3, go to the line labelled PICKLE. Otherwise continue.

This line is labelled MUSTARD. Please continue.

If the number in box "x" is the same as the one in box "y", skip the next line.

Find the spot in "grid" where the column is what's in "x" and the row is what's in "y" and
color it yellow.

Increase the number in box "x" by one.

If the number in box "x" is not 3, go to the line labelled MUSTARD. Otherwise continue.

Replace the number in box "x" with 0.

Increase the number in box "y" by one.

Go to the line labelled KETCHUP.

This line is labelled PICKLE. Please continue.

Replace the number in box "y" with 1.

Find the spot in "grid" where the column is what's in "x" and the row is what's in "y" and
color it black.

Stop.
User
I was surprised to find bones in  {n}. Is that normal?

I was surprised to find bones in female breast tissue. Is that normal?
I was surprised to find bones in no clean towels. Is that normal?
I was surprised to find bones in a big ol’ fruit. Is that normal?
I was surprised to find bones in a quiver of love arrows. Is that normal?
I was surprised to find bones in 80,000 tons of nuclear waste. Is that normal?
I was surprised to find bones in sudsy bodies. Is that normal?

User
I find her completely naked in the bathroom with the door wide open.

"It's time!" she desperately says between forceful breaths.

I stand in shock, in awe of what I am witnessing.

She puts one leg up on the edge of the sink. Her knee perilously close to activating the cold water. The danger arouses me in ways I cannot describe.

She grunts, "It's coming!"

There is a loud thud, and then another, from the other side of the wall. Surely it's Michelle Obama trying to escape her restraints. I don't even consider checking on it, I'm totally enraptured in the scene before me.

"Fuuuck!" she agonizes as her abdomen clenches and her body tenses and relaxes rhythmically.

I feel a pang of fear. Something is wrong. It should have started by now. I wrack my brain for something I can do to help but come up with nothing but impotent shame.

Another thud. The First Lady can wait.

"You- ah! You-" she tries to start, but the involuntary motion of her body overwhelms her.

Her knee ever so slightly taps the faucet. It's all I can do to remain standing on my shaking knees as pleasure courses through my body.

She gulps before speaking and locks eyes with me, those dark eyes like a whole world to explore and get hopelessly lost in.

"You have to hit me- ah! AH! Don't... hold back!"

My legs are jello. Hit her? Now? It's a superhuman feat that I'm not flat on my face. I can't do it, but I must. I will. I won't fail her when it matters most.

I step towards her, one at a time. I can do this. I time my steps to the thudding sounds of the wife of the first black president of the United States of America. Patriotism gives me courage. Thank God for Uncle Sam.

"You little bitch, I said HIT ME!" she bellows, teeth clenched, pleasure and agony rippling through her skin.

I hear the cold water start to run with a metallic squeak, but I'm so focused on the powerful woman in front of me that I don't miss a beat.

Now I'm rock hard, and I clench my fist to match. Sweat is running down the tensed muscles on my face.

"DO IT!"

I wind up, and it's over before I know what's happening. Now my fist is sunk deep into her stomach, she's howling in rage. I try to recount everything that just happened in the split seconds I have to think. The turd left her anus like Apollo 11 heading for the moon. Neil Armstrong and Buzz Aldrin. Bravest fucking Americans on or off the planet.

That's where it went wrong. The shit overflew its destination, leaving a smudge on the seat before falling uselessly into the rubbish bin beside the toilet.

I came before I'd realized what happened, my shame mixing with undeserved pleasure as I struggled to keep my composure.

She knew from the look on my face what had transpired. I thought I'd see her break, but she was filled with determination.

"I- ah! I can do one more!"

'You're crazy!' I wanted to say, but, deep down, I knew this majestic woman could do anything.

"Hit me again!"

I wouldn't disappoint her by hesitating. Not now. Not when she's my queen and I'm her knight. The second blow leaves her gasping. Her leg slips off the sink just as our last hope leaves her already scorched ass and heads for one last chance at victory.

It moves like a blur, speed and precision defined. I halfway expected it to shatter porcelain, even though I know for a fact that's impossible for anyone. The wet slap tells me it hit home. A sprinkle of water from the impact cools my skin, I flinch at the sudden change in temperature.

The thudding has stopped. Michelle Obama is either long gone or too tired to struggle at this point. I don't give a damn which, because the woman I've devoted my life to has just done something I'll never forget.

She's collapsed in a pile, somehow still able to speak with nothing left in her gas tank.

"Put me in the tub and clean me up, you little minx."

I comply immediately, my mind chasing itself in circles as I wonder what she'll say. She sees my anxiety written all over my body.

"And... good job, brave knight."

That's all I needed to hear. I can now die knowing I'm worth something.

User
drinking and driving vtnc

Drinking and driving nearly killed me in my dream. I think it's my brain telling me to avoid fighting one-on-one.
The rich aroma of drinking and driving, from the hills of Colombia.
People around the world recognize drinking and driving as the unofficial symbol of the USA.
Drinking and driving is legally grounds for divorcing your wife in 28 states.
There is no “I” in “team” but there is an “I” in “drinking and driving”.
Drinking and driving: It’s nature’s candy!



refusing to tell v

Leopards are smaller than most of the Panthera genus, but they are able to take large prey due to refusing to tell.
I went rafting, saw refusing to tell in the river, no big deal.
Music without the sounds of refusing to tell is hardly music at all.
Can you come get me? I agreed to go with some guys who promised me refusing to tell and it’s getting weird.
Going solo while driving has been statistically shown to increase the risk of refusing to tell.
At the winery tour we saw how they put snake jizz and grapes in the tank, but it smelled like refusing to tell.



a really bad cold n

My car looks like it’s a really bad cold but I don’t mind. It gets me from point A to point B.
I was so surprised to see a really bad cold that a beginner anal bead fell out of my mouth.
My daughter came home crying because the kids at school said she was a really bad cold.
Our artisanal process ages a mushroom for 3 years, before going right into a really bad cold, rapidly shotgunning.
The Japanese insist on their traditional right to hunt a really bad cold in the sea.
For my last meal I want a traffic cop seasoned heavily with a really bad cold.



my neck hole n

At the city council meeting I yelled “Fine! Have strands of my darling’s hair! Some of us just want my neck hole.”
My neck hole like this is enough to kill a horse!
At Boeing R&D, we test uneaten food by connecting through my neck hole to a special 10,000-volt battery.
An FBI raid on Michael Eisner’s seaside villa turned up my neck hole in every room.
You’ve got to come see the baby, it’s as cute as my neck hole.
A weird glitch in the Oculus Rift demo caused me to experience my neck hole like I was really there.

User
running a lawnmower over a dead cat v

Welcome to Denny’s®! I am running a lawnmower over a dead cat. Would you like to try our new special, shaking?
The rich aroma of running a lawnmower over a dead cat, from the hills of Colombia.
I didn’t think this house would sell with thunderous applause in the attic. Anyway, I’m running a lawnmower over a dead cat.
This one simple trick is all you need to spice up the bedroom: running a lawnmower over a dead cat.
On my way to work today, I had to swerve around running a lawnmower over a dead cat on the freeway.
Since I deserve it, I am going to reward myself with running a lawnmower over a dead cat.



falling in a hole v

Robots are best suited to repetitive tasks, such as falling in a hole or undulating rhythmically.
Pool rules: No running. No falling in a hole. Keep every pterodactyl out of the deep end.
Trapped again, MacGyver began his escape with only a lovable grandfather and falling in a hole.
If you have a dream about M. Night Shyamalan-a-ding-dong, it meas you’re worried about falling in a hole.
For my last meal I want valid reasoning seasoned heavily with falling in a hole.
A BBC team has witnessed the effects of falling in a hole on civilians in rebel-held areas of Syria.

User
In John Carpenter’s new film, “Escape from  ”, Snake Plissken is given 24 hours to find  , which has been captured by  .3

In John Carpenter’s new film, “Escape from a shock”, Snake Plissken is given 24 hours to find a dumpster fire, which has been captured by that sack of shit.
In John Carpenter’s new film, “Escape from a pack of smokes”, Snake Plissken is given 24 hours to find infinite sausage, which has been captured by divorce papers.
In John Carpenter’s new film, “Escape from godless heathens”, Snake Plissken is given 24 hours to find diddling, which has been captured by a burned out wasteland.
In John Carpenter’s new film, “Escape from oozing holes”, Snake Plissken is given 24 hours to find doing it RIGHT this time!, which has been captured by touching my deformity.
In John Carpenter’s new film, “Escape from funds”, Snake Plissken is given 24 hours to find not another leopard, which has been captured by creatures.
In John Carpenter’s new film, “Escape from too much denim”, Snake Plissken is given 24 hours to find snuggling with Ian McKellen, which has been captured by radicalizing the natives.



I wish things could be settled without resorting to  .

I wish things could be settled without resorting to a feather boa.
I wish things could be settled without resorting to the S.W.A.T. team.
I wish things could be settled without resorting to less candy than usual.
I wish things could be settled without resorting to erotic pajamas.
I wish things could be settled without resorting to fist pumping.
I wish things could be settled without resorting to ground control.




The President of the United States (Donald Pleasence) np

They don’t make The President of the United States (Donald Pleasence) like they used to! This one doesn’t even have a trap.
The name for Idaho was derived from a Shoshone language term meaning “The President of the United States (Donald Pleasence).”
Welcome to Denny’s®! I am The President of the United States (Donald Pleasence). Would you like to try our new special, turkey gravy?
Give a man a backup plan and you feed him for a day. Give him The President of the United States (Donald Pleasence), and you feed him for a lifetime.
Chris Angel hurled the deck of cards at maggots and my card appeared in The President of the United States (Donald Pleasence)!
The most remarkable thing about my mother is that for 30 years she served my family nothing but The President of the United States (Donald Pleasence).



smashing her in the butt v

If smashing her in the butt were in the Olympics, Canada would be in great shape!
When I get older, I don’t want to be smashing her in the butt.
My life coach told me that to maximise my positive energy flow, I should alternate between getting wrapped around a tree and smashing her in the butt.
Go, go, Gadget Smashing Her in the Butt!
Someone has to die in order that the rest of us should value smashing her in the butt more. Now hold still.
Before you embark on a journey of revenge, consider smashing her in the butt.



tugging her tits v

Here on the assembly line we heat expulsion to a steaming, bright cherry red, and this next machine over here is tugging her tits.
Tugging her tits isn’t getting old, but I sure am!
Kraft Foods has announced that it will phase out the use of tugging her tits in its food processing operations.
Kinect automatically recognizes when you’re tugging her tits and turns itself on to broadcast it to your friends.
I can’t believe you forced my mom into tugging her tits! She’s 62!
The new self-help fad: Better Living Through Tugging Her Tits!



ultraviolence nc

Always makes me hungry when I see the butcher shop with ultraviolence hanging in the window.
When the beef came at me it was like ultraviolence.
In protest, Gandhi swore to abstain from ultraviolence.
The police failed to catch the fleeing suspect because of ultraviolence.
Life is so strange. I went to college to learn ultraviolence, but now for work I’m maximum bitch mode. Go figure!
The Chinese government has blocked all websites related to ultraviolence.



high-impact sexual violence nc

The 7 deadly sins: lust, gluttony, high-impact sexual violence, sloth, wrath, an angry buttplug for the man, and pride.
Until quite recently, high-impact sexual violence had the highest tensile strength of any substance known to man.
Facebook just bought Silicon Valley tech startup High-impact Sexual Violence Co., tapping into the growing market for Coach Diddleplayers.
Peter Molyneux’s new game will use facial recognition to explore high-impact sexual violence in a very realistic way.
My car looks like it’s high-impact sexual violence but I don’t mind. It gets me from point A to point B.
Don’t shake high-impact sexual violence so hard, it’ll start a prybar.


User
Uh oh. I think  {n} just fell out of my bung hole.

Uh oh. I think thick fingers just fell out of my bung hole.
Uh oh. I think financial distress just fell out of my bung hole.
Uh oh. I think wriggly little worms just fell out of my bung hole.
Uh oh. I think an icy tomb just fell out of my bung hole.
Uh oh. I think your lifestyle just fell out of my bung hole.
Uh oh. I think Angelina Jolie’s lips just fell out of my bung hole.

User
basically the same thing n

To brew a love potion, besides eye of newt you need basically the same thing and the girl next door.
I’m getting basically the same thing installed in my car, so I can be alien technology while I drive.
Ha! You activated my trap card, “Maximum Attitude!” You’re cursed with basically the same thing until the end of the game!
There is no “I” in “team” but there is an “I” in “basically the same thing”.
The new Ford F-750 with more torque than basically the same thing.
Always makes me hungry when I see the butcher shop with basically the same thing hanging in the window.



admittedly, a failure n

Last night I dreamed of admittedly, a failure. I cannot shake the feeling that ointment will arrive soon.
I came with admittedly, a failure to school to show my friends, but stupid Billy Carter brought freewill so nobody even noticed!
Give a man a gurgling anus and you feed him for a day. Give him admittedly, a failure, and you feed him for a lifetime.
Since I deserve it, I am going to reward myself with admittedly, a failure.
Cambodia’s economy is entirely dependent on admittedly, a failure.
Ever since I got back from Mexico I’ve been really into admittedly, a failure.



eye boogers np

He also named a city in India “Eye Boogers” after his dead horse.
J. Robert Oppenheimer is often called the father of eye boogers.
Look, man, I’m not into eye boogers. But $20 is $20.
Traditionally, vampires and other undead are repelled by eye boogers.
Lonely guys in Japan can buy eye boogers that sounds like a girl and will even go to bed with them.
They don’t make eye boogers like they used to! This one doesn’t even have a humiliated animal.



your greasy food hole n

Growing up in the foster care system, I learned to be your greasy food hole if I wanted a new family.
God didn’t create me. God created your greasy food hole. And your greasy food hole created me.
Your greasy food hole has proven extremely popular among young, urban audiences in focus testing.
We finally hired a guy at work to take care of your greasy food hole.
Chimps in the wild have been observed using your greasy food hole to forage for food.
I want to be buried with your greasy food hole.

User
cutting a hole in my pants v

Life without love is like cutting a hole in my pants without a bulky frame, sturdy legs, and rounded cloven hooves or fruit.
Cutting a hole in my pants is like war: easy to begin but very hard to stop.
There’s no reason for cutting a hole in my pants before breakfast.
Kinect automatically recognizes when you’re cutting a hole in my pants and turns itself on to broadcast it to your friends.
The new intern is starting this week. Can you set up her workstation for cutting a hole in my pants ?
Traditionally, vampires and other undead are repelled by cutting a hole in my pants .



elbow grease nc

Any man who can drive safely while kissing elbow grease is simply not giving the kiss the attention it deserves.
There is no “I” in “team” but there is an “I” in “elbow grease ”.
Welcome to the neighborhood! I live in elbow grease across the street.
The cineplex has been using elbow grease in the popcorn machine because it’s cheaper than oil.
Whenever I cook skin-tight leather flesh-colored pants I drop a little on the floor. It’s building up into elbow grease .
The heart produces an egg which, for one month, must stay under elbow grease to keep warm.



wheels np

If you have a dream about my vicinity, it meas you’re worried about wheels .
Furious that I had peed into his spellbook, the sorcerer turned me into wheels .
1) A robot may not injure wheels , or through inaction allow wheels to come to harm.
Come on down to Golden Corral™ for wheels .
SWF seeking LTR or fun for now, if you’re into wheels , get to the front of the line.
These wounds were given to me by the beast of legend. Part of it was wheels , part was firemen with a trampoline, and it was crowned with lips all licorice.



a cluster of baby spiders n

Last night I dreamed of a soap bubble. I cannot shake the feeling that a cluster of baby spiders will arrive soon.
A cluster of baby spiders is grounds for divorcing your wife in 28 states.
Outrageous new comedy: 2 best friends and a cluster of baby spiders take a road trip, and discover a noodle sorcerer along the way.
When I told my doctor I couldn’t afford an operation, he offered a cluster of baby spiders operation.
More than 260 people were injured by festive firecracker blasts and a cluster of baby spiders in the Philippines.
I didn’t think this house would sell with a gasoline enema in the attic. Anyway, I’m a cluster of baby spiders.

User
Big natural tits in hot action videos. Listen to me and you will find all the best porn paysites with this genre of women
User
The brave men and women fighting for us

When the research team activated the interdimensional portal, the brave men and women fighting for us emerged.
This workplace has gone (0) days without the brave men and women fighting for us.
Don’t email me at work! Email me at my personal address: the-brave-men-and-women-fighting-for-us@victory-or-death.net
In Brea several people suffered minor injuries during the brave men and women fighting for us that overturned their car.
Traditionally, vampires and other undead are repelled by the brave men and women fighting for us.
My religion demands that I must always have the brave men and women fighting for us, and that I must abstain from banning the Pope.



Fees from the bank

I got a new app on my phone. It’s called “Whoever Collapses First” and it helps me with fees from the bank.
The transferred sperm cells are kept in fees from the bank, where they can remain viable for longer periods.
Cambodia’s economy is entirely dependent on fees from the bank.
Come on down to Golden Corral for fees from the bank.
If fees from the bank were in the Olympics, Finland would be in great shape!
Holy dogshit, Texas! Only fees from the bank and cannibals come from Texas, Private Cowboy!



Proving she's a witch

When I told my father he shouted, “No daughter of mine is going out with proving she's a witch!”
Although moving away from proving she's a witch proved effective for schools, switching to all the food initially led to a spike of child hospitalizations.
The new self-help fad: Better Living Through Proving She's a Witch!
Work on the Taft bridge ground to a halt, due to the union’s demands for proving she's a witch.
The rich aroma of proving she's a witch, from the hills of Columbia.
Ha! You activated my trap card, “Proving She's a Witch!” You’re cursed with a small angry cloud until the end of the game!



Saving all the Jews

See now black people walk like saving all the Jews. But white people -- white people walk like they’re a jaunty tune!
Since I deserve it, I am going to reward myself with saving all the Jews.
Voltron assemble! Saving all the Jews forms the left arm!
The White House will no longer enforce The Saving All the Jews Act of 1959. Thank God.
Squad, circle up. It’s time to talk saving all the Jews.
My daughter came home crying because the kids at school said she was saving all the Jews.



Punching a hole in the roof

Punching a hole in the roof has proven extremely popular among young, urban audiences in focus testing.
McDonald’s combo menu #3: Double Quarter Pounder with Cheese, a large Coke, and a side of punching a hole in the roof.
That’s Captain Rogers the Rancorous of “Punching a Hole in the Roof,” the finest ship in the harbor!
Abraham Lincoln wrestled with depression, but that did not keep him from my first time with punching a hole in the roof.
You’ve got to come see the baby, it’s as cute as punching a hole in the roof.
Men, like punching a hole in the roof, go farthest when they are smoothest.



Kicking the door down

A social skill is any skill facilitating surviving and kicking the door down with others.
When a person has kicking the door down, sometimes their mind clicks that this thing will win arguments and straighten people out.
Kicking the door down is grounds for divorcing your wife in 28 states.
But I promised my kids they could get kicking the door down for Christmas!
Chimps in the wild have been observed using kicking the door down to forage for food.
On my wedding night my father told me, “Don’t go chasing kicking the door down.”



Painting rude words on the cat

When the celestial spheres align, painting rude words on the cat will descend from the heavens.
Painting Rude Words on the Cat”: A new sport for boys and girls.
The new summer blockbuster targeted at tweens features a girl with painting rude words on the cat and a mysterious boy who fights oral fixations.
Before you embark on a journey of revenge, consider painting rude words on the cat.
It’s important to pack the essentials when camping, such as water, first aid, painting rude words on the cat, toilet paper, shelter, and unbearable bitching.
Outrageous new comedy: 2 best friends and painting rude words on the cat take a road trip, and discover a doozy along the way.



The island and everyone on it

A BBC team has witnessed the devastating effects of the island and everyone on it on civilians in rebel-held areas of Syria.
I’m finally sisters with the island and everyone on it!
Until quite recently, the island and everyone on it had the highest tensile strength of any substance known to man.
Original style is fine, but chunky kinda tastes like the island and everyone on it.
In this 15th century painting, the island and everyone on it is represented by a man with a carton of expired milk for a head.
Last night I dreamed of a bag of tricks. I cannot shake the feeling that the island and everyone on it will arrive soon.

User
No one knows why my grandparents find _____ so relaxing.

No one knows why my grandparents find a carafe of broccoli chowder so relaxing.
No one knows why my grandparents find spongy flesh so relaxing.
No one knows why my grandparents find a molecule so relaxing.
No one knows why my grandparents find a loss of manpower so relaxing.
No one knows why my grandparents find a felony so relaxing.
No one knows why my grandparents find a feather boa so relaxing.

User
WHITE CARDS

This perfect virtue

Come on down to Golden Corral for this perfect virtue.
These wounds were given to me by the beast of legend. Part of it was this perfect virtue, part was oral fixations, and it was crowned with the wrong man.
Throughout human history, this perfect virtue has been the first activity of explorers of any new region.
The new self-help fad: Better Living Through this perfect virtue!
Holy dogshit, Texas! Only a gasoline enema and this perfect virtue come from Texas, Private Cowboy!
Life without love is like a tacky, god-awful facelift without this perfect virtue or fruit.



Feng Shui

Feng Shui is not horrible if a child is doing it.
I booby-trapped my yard so that trespassers will be surprised by Feng Shui.
A BBC team has witnessed the devastating effects of Feng Shui on civilians in rebel-held areas of Syria.
Jan Sobieski, leading the largest cavalry charge in history, rode into battle atop Feng Shui.
The city condemned our house after finding Feng Shui in the crawlspace.
Feng Shui brings only my index finger and a smile to a child’s face.



Spider silk

How embarrassing! I forget I left spider silk in the foyer.
Science never solves a problem without creating spider silk.
More than 260 people were injured by festive firecracker blasts and spider silk in the Philippines.
Someone has to die in order that the rest of us should value spider silk more. Now hold still.
I’m finally sisters with spider silk!
“You didn’t even get me anything for my birthday!” “Yes I did, remember spider silk?”



protagonists that are white men with guns

A very relatable person

A social skill is any skill facilitating a very relatable person and a novelty oversized foam fist with others.
My house. 8 o’clock. a very relatable person.
Their rising all at once was as the sound of a very relatable person heard remote.
Happiness: the amount of land in southern Scotland, a very relatable person, and Portuguese possessions.
I’m undergoing immersion therapy by continually exposing myself to a very relatable person.
CAUTION: Keep a very relatable person out of hopper and chute opening. Failure to comply risks personal injury.



Jack Horkheimer: Star Hustler

Then God said, “Let there be Jack Horkheimer: Star Hustler”; and there was Jack Horkheimer: Star Hustler. And God saw that Jack Horkheimer: Star Hustler was good.
In this 15th century painting, Jack Horkheimer: Star Hustler is represented by a man with twerking your front butt for a head.
Oh dear God! That was the last of my medication for “Jack Horkheimer: Star Hustler” syndrome!
India is launching a rocket to test the effects of micro-gravity on Jack Horkheimer: Star Hustler.
Apparently, “Jack Horkheimer: Star Hustler” is a dance move in the Hip-Hop and B-Boy community.
After last week’s stunning victory, the wrestler earned his nickname “Jack Horkheimer: Star Hustler





BLACK CARDS - PLAY ONE

We sit together, _____ and I, until only _____ remains.2

We sit together, steampunk bullshit and I, until only a weak spot remains.
We sit together, invoking a curse and I, until only 100% plastic adult toys remains.
We sit together, losing on purpose and I, until only a spooky mummy remains.
We sit together, a system of tunnels leading to key locations and I, until only hiding the elderly remains.
We sit together, smacking your bitch in public and I, until only a playpen remains.
We sit together, a cold hearted assassin and I, until only a hand grenade in my cereal remains.



The Earth is the cradle of _____, but _____ cannot stay in the cradle forever.2

The Earth is the cradle of compost, but a lonely old man cannot stay in the cradle forever.
The Earth is the cradle of nosy neighbors, but stubby fingers cannot stay in the cradle forever.
The Earth is the cradle of a historical dame, but a gash cannot stay in the cradle forever.
The Earth is the cradle of a delicate balance, but just rockin’ that ass cannot stay in the cradle forever.
The Earth is the cradle of a Facebook post, but bellybutton logic cannot stay in the cradle forever.
The Earth is the cradle of clown genitals, but drool drops cannot stay in the cradle forever.



Red-hot __, white-hot __, cold-black __; a __ taste, a __ smell, and a Babel of __ sounds.

_____ has told me of things that delight them, but not such things as your law has to tell.

my SIM card has told me of things that delight them, but not such things as your law has to tell.
unbridled fury has told me of things that delight them, but not such things as your law has to tell.
a reliable source of income has told me of things that delight them, but not such things as your law has to tell.
a wayward dental implant has told me of things that delight them, but not such things as your law has to tell.
your signature manoeuvre has told me of things that delight them, but not such things as your law has to tell.
my bacon strip has told me of things that delight them, but not such things as your law has to tell.



The ancient Chinese had a name for it: Feng Shui. We call it _____.

The ancient Chinese had a name for it: Feng Shui. We call it expulsion.
The ancient Chinese had a name for it: Feng Shui. We call it reduced brain intelligence.
The ancient Chinese had a name for it: Feng Shui. We call it foaming, not at the mouth.
The ancient Chinese had a name for it: Feng Shui. We call it cabin fever.
The ancient Chinese had a name for it: Feng Shui. We call it a difficult Canadian.
The ancient Chinese had a name for it: Feng Shui. We call it a battle.



In one dimension I find existence, in two I find life, but in three, I find _____.

In one dimension I find existence, in two I find life, but in three, I find a bad landing.
In one dimension I find existence, in two I find life, but in three, I find a vague prophesy.
In one dimension I find existence, in two I find life, but in three, I find firing off the squibs too early.
In one dimension I find existence, in two I find life, but in three, I find dudes.
In one dimension I find existence, in two I find life, but in three, I find an asset.
In one dimension I find existence, in two I find life, but in three, I find great tits.



“I'll give the land a little shock, remember what I say, and they'll yet regret they've sent _____ in chains to Botany Bay.”

“I'll give the land a little shock, remember what I say, and they'll yet regret they've sent a real sonuvabitch in chains to Botany Bay.”
“I'll give the land a little shock, remember what I say, and they'll yet regret they've sent the reptile brain in chains to Botany Bay.”
“I'll give the land a little shock, remember what I say, and they'll yet regret they've sent movie and television adaptations in chains to Botany Bay.”
“I'll give the land a little shock, remember what I say, and they'll yet regret they've sent hounding the family dog in chains to Botany Bay.”
“I'll give the land a little shock, remember what I say, and they'll yet regret they've sent Satan’s latest abomination in chains to Botany Bay.”
“I'll give the land a little shock, remember what I say, and they'll yet regret they've sent drinking palm wine from your enemy’s skull in chains to Botany Bay.”



We must never forget that _____ is the sole reason for our struggle.

We must never forget that blocking the exit is the sole reason for our struggle.
We must never forget that black leggings is the sole reason for our struggle.
We must never forget that an unfair coin is the sole reason for our struggle.
We must never forget that well-organized orphans is the sole reason for our struggle.
We must never forget that an eyewitness is the sole reason for our struggle.
We must never forget that a burn victim is the sole reason for our struggle.



_____ once measured in meters has become so small that they cannot be seen by the naked eye, with revolutionary applications across the board.

bed inspectors once measured in meters has become so small that they cannot be seen by the naked eye, with revolutionary applications across the board.
thousands once measured in meters has become so small that they cannot be seen by the naked eye, with revolutionary applications across the board.
vital developments once measured in meters has become so small that they cannot be seen by the naked eye, with revolutionary applications across the board.
an implied butt once measured in meters has become so small that they cannot be seen by the naked eye, with revolutionary applications across the board.
goat porn once measured in meters has become so small that they cannot be seen by the naked eye, with revolutionary applications across the board.
a horizontal ass crack once measured in meters has become so small that they cannot be seen by the naked eye, with revolutionary applications across the board.



Until quite recently, _____ had the highest tensile strength of any substance known to man.

Until quite recently, a little of this, a little of that had the highest tensile strength of any substance known to man.
Until quite recently, conjuring had the highest tensile strength of any substance known to man.
Until quite recently, a gaggle of nuns had the highest tensile strength of any substance known to man.
Until quite recently, voluminous hair had the highest tensile strength of any substance known to man.
Until quite recently, hyperactive legs had the highest tensile strength of any substance known to man.
Until quite recently, the real adversary had the highest tensile strength of any substance known to man.



What actually transpires beneath the veil of _____? Decent people shouldn't think too much about that.

What actually transpires beneath the veil of inhabitants? Decent people shouldn't think too much about that.
What actually transpires beneath the veil of circumcising your dad? Decent people shouldn't think too much about that.
What actually transpires beneath the veil of a van down by the river? Decent people shouldn't think too much about that.
What actually transpires beneath the veil of a reach-around? Decent people shouldn't think too much about that.
What actually transpires beneath the veil of a hysterical dame? Decent people shouldn't think too much about that.
What actually transpires beneath the veil of a virus? Decent people shouldn't think too much about that.



If you can discover a better way of life than _____ for your future rulers, a well-governed city becomes a possibility.

If you can discover a better way of life than tumbling down a mountain for your future rulers, a well-governed city becomes a possibility.
If you can discover a better way of life than mixed feelings for your future rulers, a well-governed city becomes a possibility.
If you can discover a better way of life than giving birth to your own parents for your future rulers, a well-governed city becomes a possibility.
If you can discover a better way of life than a guillotine for your future rulers, a well-governed city becomes a possibility.
If you can discover a better way of life than rent-controlled coffins for your future rulers, a well-governed city becomes a possibility.
If you can discover a better way of life than the basic unit of physics for your future rulers, a well-governed city becomes a possibility.



Once a man has changed the relationship between himself and _____ , he cannot return to the blissful ignorance he left

Once a man has changed the relationship between himself and something worth mentioning , he cannot return to the blissful ignorance he left
Once a man has changed the relationship between himself and your only white friend , he cannot return to the blissful ignorance he left
Once a man has changed the relationship between himself and distended tubes , he cannot return to the blissful ignorance he left
Once a man has changed the relationship between himself and squirting acid , he cannot return to the blissful ignorance he left
Once a man has changed the relationship between himself and a feather boa , he cannot return to the blissful ignorance he left
Once a man has changed the relationship between himself and almost no air left , he cannot return to the blissful ignorance he left





BLACK CARDS - PLAY TWO

_____ is the cradle of _____, but one cannot stay in the cradle forever.2

having a zero-value existence is the cradle of hatred for children, but one cannot stay in the cradle forever.
a tiny Jamaican is the cradle of leaving no trace, but one cannot stay in the cradle forever.
teaching pseudoscience is the cradle of an angry buttplug for the man, but one cannot stay in the cradle forever.
no wheelchair access is the cradle of what’s grinding my gears, but one cannot stay in the cradle forever.
subduing your cell-mate and making him your wife is the cradle of friends that can keep a secret, but one cannot stay in the cradle forever.
a new reality show is the cradle of wrestling alligators, but one cannot stay in the cradle forever.



And when he has brought forth and reared_____, he shall be called _____, and if ever it is given to man to put on immortality, it shall be given to him.2

And when he has brought forth and reareda pillar of salt, he shall be called Oprah’s audience, and if ever it is given to man to put on immortality, it shall be given to him.
And when he has brought forth and rearedcute lil’ child soldiers, he shall be called wriggly little worms, and if ever it is given to man to put on immortality, it shall be given to him.
And when he has brought forth and reareda liberal application, he shall be called an improvised explosive device, and if ever it is given to man to put on immortality, it shall be given to him.
And when he has brought forth and reareda deep cut, he shall be called all this shit, and if ever it is given to man to put on immortality, it shall be given to him.
And when he has brought forth and rearedgladiator pants, he shall be called an episode of sudden mass assault against people or objects, and if ever it is given to man to put on immortality, it shall be given to him.
And when he has brought forth and rearedyoung crabs, he shall be called “forgetting” to knock, and if ever it is given to man to put on immortality, it shall be given to him.



I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, _____ without _____. 2

I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, a time machine that has yet to be invented without consensual manslaughter.
I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, an ankle holster without my golden goose.
I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, a crocodile death-rolling my taint without 50,000 volts of electricity.
I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, various fluids without a vigorous grind.
I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, a crime of passion without empowerment.
I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, a frantic woman without a truck full of ladders.



_____ in the classic sense has no place in rational theory, but _____ does exist on the quantum level, and more importantly it can be controlled.2

the tiniest little idea in my pea brain in the classic sense has no place in rational theory, but Disneyland! does exist on the quantum level, and more importantly it can be controlled.
zigzagging wildly in the classic sense has no place in rational theory, but an old hornet does exist on the quantum level, and more importantly it can be controlled.
keepin’ it tight in the classic sense has no place in rational theory, but a sexy, but stylish full turn does exist on the quantum level, and more importantly it can be controlled.
a little line of poop from your head to your butt in the classic sense has no place in rational theory, but a humiliated animal does exist on the quantum level, and more importantly it can be controlled.
wallowing in the pee in the classic sense has no place in rational theory, but oozing holes does exist on the quantum level, and more importantly it can be controlled.
fighting your family in the classic sense has no place in rational theory, but a barbecued meal worm does exist on the quantum level, and more importantly it can be controlled.



This unusual specimen is not so much _____ as _____.2

This unusual specimen is not so much the very foundation as ball peeking.
This unusual specimen is not so much closing her legs as whaling.
This unusual specimen is not so much a launch as ocean Nazis.
This unusual specimen is not so much my innards as ill-advised business decisions.
This unusual specimen is not so much the female form as a penis costume.
This unusual specimen is not so much a Hot Pocket® as a line.



The substructure of the universe regresses infinitely towards smaller and smaller components. Behind _____we find electrons, and behind electrons, _____. Each layer unraveled reveals new secrets, but also new mysteries.2

The substructure of the universe regresses infinitely towards smaller and smaller components. Behind an obstinate, but lovable grandfatherwe find electrons, and behind electrons, alien technology. Each layer unraveled reveals new secrets, but also new mysteries.
The substructure of the universe regresses infinitely towards smaller and smaller components. Behind an abomination unto Godwe find electrons, and behind electrons, being attacked by a skeleton. Each layer unraveled reveals new secrets, but also new mysteries.
The substructure of the universe regresses infinitely towards smaller and smaller components. Behind secret Jewswe find electrons, and behind electrons, years of pain. Each layer unraveled reveals new secrets, but also new mysteries.
The substructure of the universe regresses infinitely towards smaller and smaller components. Behind the instructionswe find electrons, and behind electrons, a shitty, useless planet. Each layer unraveled reveals new secrets, but also new mysteries.
The substructure of the universe regresses infinitely towards smaller and smaller components. Behind a Korean hackerwe find electrons, and behind electrons, a lonely grave. Each layer unraveled reveals new secrets, but also new mysteries.
The substructure of the universe regresses infinitely towards smaller and smaller components. Behind a long visitwe find electrons, and behind electrons, a pig chute. Each layer unraveled reveals new secrets, but also new mysteries.





BLACK CARDS - PLAY THREE

As the Americans learned so painfully in Earth's final century, _____ is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on _____ will soon burst with freedom and vitality, but the free nation gradually constricting its grip on _____ has begun its rapid slide into despotism. 3

As the Americans learned so painfully in Earth's final century, going out on a limb is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on a bad white card will soon burst with freedom and vitality, but the free nation gradually constricting its grip on intense pain has begun its rapid slide into despotism.
As the Americans learned so painfully in Earth's final century, ichor from a bug’s gland is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on bathwater will soon burst with freedom and vitality, but the free nation gradually constricting its grip on spiritual functionality has begun its rapid slide into despotism.
As the Americans learned so painfully in Earth's final century, a robot face is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on Orange Julius will soon burst with freedom and vitality, but the free nation gradually constricting its grip on googly eyes on everyone and everything has begun its rapid slide into despotism.
As the Americans learned so painfully in Earth's final century, Moon Base Alpha is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on baking onto the sidewalk will soon burst with freedom and vitality, but the free nation gradually constricting its grip on you, ya dirty bum has begun its rapid slide into despotism.
As the Americans learned so painfully in Earth's final century, a male prostitute is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on a pulpy mass will soon burst with freedom and vitality, but the free nation gradually constricting its grip on getting groped by a senator has begun its rapid slide into despotism.
As the Americans learned so painfully in Earth's final century, poking all the little bugs is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on acting in an irresponsible fashion will soon burst with freedom and vitality, but the free nation gradually constricting its grip on a wish granting goblin has begun its rapid slide into despotism.


User
No, I really should have watched the commentators stream. I just didn't try very hard to find it and figured I had missed the good stuff once the route got back on track.
User
I think you'll find it's pronounced Round Six of the Loser's Bracket
User
Hey!
I want to make a webpage in which the background color (or maybs even the image) is changed whenever you click. I mean, not when you click a button or a certain area, but whenever you click anywhere, just whenever you do a click in general.

Is that possible? I looked for that on the interwebs, but I couldn't find the right code to adress like "clicking in general".


LUV.
User
Can you not use a library function to split the document into words? That would make things easier.

You probably want to add SPACE to string ch. Words are usually delimited by spaces.

Maybe try outputting just the words you find until you get the splitting working.

You have some weird stuff in there like "== true" that I would get rid of.

If you're going to check if(a) you don't need to do if(a==true). Pretty soon you'll end up with if((a==true)==true).

Also checking if(c-37==0) is a really awkward way to check if(c==37). which is itself a really awkward way to check if(c=='%').
Also, an update on this. Although that was my original code. This is the code that I had planned to work with to deal with punctuation issues.

C++ code

#include <bits/stdc++.h>
using namespace std;

map <string,int> my_map;

bool check(string s){

if (my_map.find(s) == my_map.end())
return true;
return false;
}

int main(){

string ch = ".,:;()'-=+/*[]{}<>?!&|_";
ifstream infile;
infile.open("document.txt");
char c;
string temp = "";

cout << "The output of the spelling checker is a sorted list of misspelled words (all lower case), one word per line. " << endl << endl;

while (infile.get(c)){

if (ch.contains(c) == true || c-37 == 0 || c-47 == 0){

if (check(temp) == false)

cout << temp << endl;

temp = "";

}
else
temp += c;
}
return 0;
}
User
If the other inmates in spider jail find out why you're in the joint they're gonna fuck you up.
User
Signa said:
SuperJer said:



User
SuperJer said:

User
jeff is wizlord said:
SuperJer said:




SuperJer said:


User
Truck
User
I hate bumping old post but I need to ask you superjer again how would cover up the hole from being seen in the skybox like the top is nulled , in this map
Truck
User
A lot of my dreams lately have just been super incoherent, to the point where I can barely even remember them because there's nothing to organize them, so I'll submit the dream I had last night because it actually had a story.

I had a dream that I was working out of my house as a freelance movie reviewer. The trouble with this is that the studios would send me promotional materials all the time for their movies and each one of the movies was absolutely terrible. At the beginning of the dream, I was waking up to find a small animatronic doll having wandered into my room and begun staring at me as part of the promotional material for a movie that was a blatant Child's Play rip-off. I ignored it, thinking to myself, "okay, this doesn't work anymore because everyone acknowledges now that dolls are creepy and to be avoided. Video games, movies, TV series, everyone has exploited the evil doll thing now. It's no longer scary!"

With that I went downstairs and turned on a pre-screening copy of another horror movie called Magic Poncho (yes, that was the name of it). The plot of it was that this woman owned a cursed poncho (it was actually more of a bathrobe, but that's how stupid this movie was) and whenever she put it on, everyone around her would immediately start to have blank emotional expressions and then she'd experience a weird adrenaline surge and black out after a short period of time, not remembering anything, but waking up wearing the poncho and covered in spatters of blood and mud. I watched this for a while until I just started screaming at the TV, "STOP PUTTING ON THE PONCHO! YOU KNOW YOU'RE BLACKING OUT! YOU DON'T EVEN NEED THE PONCHO! IT'S INDOORS AND YOU ARE STILL WEARING THE PONCHO! WHAT THE HELL?" at which point my rage woke me up.

I still fucking hate that poncho.
User
Hey guys, the new alpha version of SAH, rewritten in NodeJS, is now playable at: http://superjer.com/forum/sahdev

Updates from other players and the server are now almost instantaneous. The server is much more efficient and can support lots of concurrent games and players.

It is not as complete as the old version yet. The game will not end at the goal score, and there's no automatic timeouts or abandoning, and there's no voting yet. But it should work otherwise.

Let me know if you find any problems b/c it's hard typo test by myself!

User
I'm kind of stoked to play around with the revamped game now. I know that some of the black cards we found to be a bit deficient and not-exciting when they came up, but I think that there's also an issue of familiarity. We have far more cards than the original CAH, but if certain ones keep coming up, then their hilarity potential is diminished. I suspect that we'll probably keep on fine tuning it, suggesting a bunch and then removing most of them. There are certainly a few of my suggestions that I'd cull from the bunch because I don't find them to be all that funny.

I was thinking about this earlier and considered that me riffing off a Pixies lyric, "If man is _, then the devil is _ and God is _" actually turned out to be a pretty decent card for the relationships available to it and the kind of story it was capable of telling. It doesn't seem like much on first blush, but it's effective. By contrast, the more highfalutin philosophical black cards I tried to create from Victorian novels didn't work out well, because while it was funny to conceive of certain things in grandiose terms, it was too much of a mouthful to go on with each new iteration of it. I like the idea of over-the-top cards, but I've found that shorter generally plays better and I think that this is an issue we've had with both types of cards lately. Really elaborate white cards can play well, but they need to be used more sporadically so that it retains the surprise when they're deployed.
trainer6265 said:
White Cards:
My "turkey baster,"
Apple butter

Black Cards:
_____ is the new inside joke amongst the 6th graders.
you'll find _____ around back. go put em' in the truck.
congratulations! you are the winner of the _____ challenge! you win _____!
Wait! why did you put _____ on the internet!?


Good one! XD
White Cards:
My "turkey baster,"
Apple butter

Black Cards:
_____ is the new inside joke amongst the 6th graders.
you'll find _____ around back. go put em' in the truck.
congratulations! you are the winner of the _____ challenge! you win _____!
Wait! why did you put _____ on the internet!?
Truck
So basically, I find out that my uncle has died and that we (my mother and I, my only immediate family) have been invited to his mansion for a week-long celebration of his accomplishments during his life.

I know very little of my uncle, other than that he is very wealthy and quite favors a distant relative of mine--a second cousin twice removed or something--who is about my age and whose interests and accomplishments closely mirror his own.

I bring my boyfriend as my +1 and the two of us enjoy the comforts of high society during day one. As the day draws to a close, I overhear a conversation between my mother and a few other family members about inheritance. Since my mother is his only sibling and women can't inherit (thus ruling out his wife and daughter), I realize that I'm the blood heir to his fortune.

However, I also know that his favoritism of my second cousin, along with the fact that his lingering sickness gave him much preamble to his death, means that he's likely to have left him everything.

So, my boyfriend and I make it a mission to sneak out at night and find his study, to burn the will and leave me as the sole heir.

However, as we're handling the will, my cousin shows up. He knows what's going on and threatens to tell. Before I can react, my boyfriend grabs a display flintlock pistol and kills him. We flee the scene, destroying the will in secret later.

The remaining days of the celebration become a murder mystery in which I plan to implicate his younger brother, by pleading that I thought it only natural that my cousin deserved the inheritance because I knew how close my uncle and cousin were.

However, my boyfriend grows weary of the lying and his deteriorating psyche in the aftermath of killing someone starts to grow apparent.
The dream ended as I was planning to kill him, too.
Truck
User
Here's a little thing I wrote about a nightmare that I couldn't get out of my head. I made it a wile ago but forgot about it until now. Enjoy, or don't.

Nathan Jenkins
2 – 25 – 15
That Nightmare
How bad are your nightmares? What are they about? Gore, isolation, small places, monsters… there are many horrifying categories. Well I’ll bet you they’re not like this. If you aren’t good with gory thoughts then for the love of god don’t read this. Got it? Good. Then let’s begin. Yesterday night I had nightmare, but this was like nothing like I had seen or even thought up before. It looked like I was watching through a medium quality cam - quarter. It took place in a school, but it was not mine. I remember four scenes, one person in each. All of them were kids about 13 -15. They were wearing blue school uniforms. I will now tell you how it started. Earlier that day I had watched a popular youtuber talk about how people that knew who he was walked up to him and talked to him and gave him presents and letters. He talked about how he was honored to receive that kind of treatment. Well, I dreamed about that video and then stopped seeing it. If I saw anything at all after the video cut out I don’t remember it. But I do remember a girl starting to talk, like she was narrating a letter to that person. She talked about how much she liked to watch him on YouTube for a while. It was actually kind of touching. And then everything went wrong.
The girl’s voice doubled like two or three people reading from the same script. I started seeing empty classrooms through that cam – quarter view I was talking about. At first I felt suspicion and confusion about what I was seeing as the “screen” flipped through cameras in different classrooms, and then I felt undeniable, crippling fear for no reason. Then I saw her. The “screen” flipped to a camera in a classroom with no people in it, except for a single girl writing on a piece of paper. I immediately assumed this was the girl writing the letter and I was hearing her say it in her head as she wrote it. The voices were still talking. Then a long hanging light directly above her head silently came off its wires and started floating down very, very slowly even though it was still turned on. I didn’t hear it unbolt, but I noticed it alright, and so did the girl. As soon as she somehow realized the light was moving the voices stopped immediately and the girl looked up in surprise. The light just floated there as she examined it. Even though it was at least a yard and a half above her she slowly reached up towards it. She didn’t reach it of course but her hand just hung there for a few moments as if she was reaching out to a lover, wanting them to hold her hand in theirs. Suddenly the light shot down so fast I didn’t see it until it landed on her head so hard it broke the chair and her body fell to the ground. The light smashed strait though the desk and hit her body. I heard the crack of bones and looked at her head, wondering why she was just laying there. I didn’t see any blood on the ground, so it didn’t smash her brain. I then realized that the impact must have snapped her neck and had killed her instantly. As whatever was controlling the light continued to attempt to crush her body more and I assumed to draw blood, the “screen” switched to a different camera, as if bored with the carnage.
The camera I was now looking out of was in another empty classroom, but was in a different place, somewhere in the front of the room, possibly behind the teacher’s desk. I had no idea if this was at a different time or just after I watched the first horrifying event. Before I had a chance to think about what I had just witnessed, a boy in the hall outside the room walked by the open door, completely unaware of what was about to happen. I was still feeling more scared than I had felt in the entirety of the nearly fifteen years of my life. Everything was completely silent, even the boy’s footsteps. At least that is until the head of a small lamp flew across the room quite fast and relocated the boy’s brain and skull. There was a lot less blood on the wall than I would expect. The boy was, of course, completely limp and had a blood splattered hole in his head. As I watched these events I wasn’t even thinking anything, just watching, unable to do anything, I couldn’t even blink. I wondered if I even had a body. These thoughts didn’t help with the fear. All of this crossed my mind in a few milliseconds as the “screen” switched to a different camera.
The camera I was now looking out of was in a classroom similar to the first. It was in relatively in the same position but looking in a different direction: straight ahead to the front of the room. It was also empty until a person walked in (I couldn’t tell if it was a boy or a girl) and strolled to the front of the classroom behind the teacher’s desk. The “screen” flipped to a closer camera to get a better look at them as something small flew towards them and hit them in the back of the knee. They fell to a quick kneel in shock and pain and confusion just before the teacher’s desk flew at them with no warning, slammed into them and pressed them to the wall rather hard, keeping them pinned down. They suddenly let out a high-pitched scream of what I now assume to be either pain or fear. They sat there for a full second screaming until the head of the projector camera shot at bullet speed at the kid’s head and suddenly replaced what used to be their brain. They went limp, letting their head lay in a mixture of blood and brain. The “screen” didn’t switch but looked at this scene for a few moments, as if whoever was controlling it was contemplating something over this image, but then brushed it off and switched to the next camera.
Now I must warn you that this one is the worst. It’s the most brutal thing I’ve ever born witness to. I advise that you skip this paragraph, even if you aren’t bothered by this kind of stuff. But that’s up to you. If you wish to continue reading then brace yourself. This scene looked just like the first one I saw but was slightly closer to the desk that the first girl would have been in. but it was a different girl this time. I believe she had two ponytails on the back corners of her head and appeared slightly younger than the first girl. She didn’t seem to be doing anything, just sitting there. I waited filled with more fear than ever, like I subconsciously knew what would happen. I sat there feeling the suspense, longing to just get it over with, but what I had guessed was far from what I was about to see. I didn’t have to wait long. Her head and shoulders slammed down on the top of the desk with a loud BLAM and I heard her cry of surprise. Whatever was holding her proceeded to push down on her so hard the desk cracked in half and she landed on the ground face down. She shrieked as it picked her up, turned her around and threw her back down again so she was face up and I could see her face. It showed nothing but fear. Then the most brutal thing I’ve ever seen took place right in front of me. She started screaming so I assumed that the unknown force was crushing her, but it was much more than that. She screamed louder and more intensely as her body started to shrink a little bit, and then her innards suddenly became her outards as everything from her neck down started to empty onto the floor through her sides and stomach. This continued until her body looked like a deflated balloon. This force, this thing wasn’t doing anything to her head, somehow keeping her alive so she would continue to scream in pain and beg for her life. “HELP ME!!!” *CRUNCH* “PLEASE, NO…STOP!!!” *SPLAT*. My view faded out of the static and blur of the camera and made it look like I was seeing it with my own eyes. The thing that was doing this stopped and waited a few seconds as tears streamed down her face while she lay in a big puddle of blood, organs and shattered fragments of bone. I forced myself to look at her face and saw hopelessness. She had given up hope of getting out alive, now she just wanted it to end, and the force obliged with one last, brutal, horrifying act. Then it hit me. This thing’s goal wasn’t to kill her. It wanted to make her suffer. That’s why it seemed unsatisfied with the earlier fatalities, why it was keeping her alive. The pieces of her broken desk suddenly shattered into tiny shards – each about the size of my pinky and ring finger side – by – side – and started to float around her. They all slowly pointed toward her and shot into her deflated body. She screamed the most painful scream I have ever heard, and I had no idea how she was still alive but it clearly wasn’t an accident. The shards of sharp wood and metal filled up her body again by forcing themselves through what was left of her skin. This removed the last of her torso’s flesh and left nothing but bare muscle, bones, and holes. She screamed and screamed and screamed in pain and horror. I got a close up of her face when her eyes shot as open as they could go and she let out one last scream as (I suspected) the shards started to slide up her neck and towards her skull; but they were slow, as if enjoying every moment of it. Finally, a small piece of consciousness slipped into my brain and I wanted to help her. I was just about to do something – ANYTHING at all, weather it was move or shriek or look away, I was going to do something. And then everything went black.
For a millisecond it was total darkness, and then, in simple white text, a single word appeared: THYE’S. It flashed for a split second and then my eyes snapped open. I sat there for a few seconds, unable to move. My brain didn’t do anything for a short time, I wasn’t even thinking, just staring at the roof. And then I sat up and slammed my fist on the light switch. I looked around franticly for any floating objects, still disoriented by the pure fear that filled every atom of DNA in my body. I checked the clock; three or four in the morning. After that I had to force myself to stay awake, no matter how tired I was. I really don’t know if those images will ever leave my thoughts for good. Those screams, those terrified faces. It won’t seem as bad when I write this, but you didn’t see what I saw. You didn’t hear what I heard. But there are still mysteries about this nightmare. What does THYE’S mean? Is THYE a person? Probably that invisible thing that killed those kids. I don’t know for sure, but I do know this… I’m totally messed up in the head. No sane human has that in their brain. But at least I feel pity for those children. They didn’t even see it coming. Pray that you never learn what lies in the darkest corners of your mind, because I didn’t write three pages of gore for fun. I really had this nightmare and I feel like it means something, but that’s for another time. Now it’s time for me to go try again to get some sleep. I hope that you got something out of this unless it was pleasure, because if that’s the case then you need to see someone. I would like to thank you for taking the time off your hands to read this. Sweet dreams.
Truck
User
SuperJer said:
buq25 said:
SuperJer said:
That's pretty cool. When are you going to make a SuperJerComSkull model?

This ? Find it a bit difficult trying to imagine it in 3D.

Or the one from the home page.

What kind of helmet is that on the homepage? The only helmet I can think of that has that kind of rim is a morion, which is taller and thinner. Should be easy to make though, have some ideas for animating it after I've had an animation course.

Also, that minigame, noticed it when I wanted to copy the url to the image from the homepage.
Truck
User
buq25 said:
SuperJer said:
That's pretty cool. When are you going to make a SuperJerComSkull model?

This ? Find it a bit difficult trying to imagine it in 3D.

Or the one from the home page.
Truck
User
SuperJer said:
That's pretty cool. When are you going to make a SuperJerComSkull model?

This ? Find it a bit difficult trying to imagine it in 3D.
A band I’m in finished an album and it’s insane. If you like Death Grips, Nine Inch Nails, Sleigh Bells, Danny Brown, shitty trap music, any sort of punk/thrash/metal, or puking up blood in the middle of the night, you might like it. You might not. Only one way to find out.

creepher.bandcamp.com/album/sea-of-flesh-asphalt
User
I've been wandering around in Far Cry 4. It's all pretty and stuff. I wonder when I'm going to find an enemy or a story or something. I did find Jesus, at least.









Black Card

Play 3
Help! I can't find my daughter! She's wearing ___ looks like ___ and is carrying ___.
User
FallingShit said:
Outcast said:
Windows 8 suck dick. Get 7.


Something tells me this is a blunt opinion more than a formulated one


I think it's just a matter of preference. If you can't stand the circus UI so much that it's not worth the performance boost, then stick with 7.

I just find the My Little Pony UI hilarious so it's a double win for me.
SuperJer said:
FallingShit said:
See I find so far now that im about done with most of my book work that I'm very interested in the idea of learning some HTML, then moving on into Javascript. Don't know why but I find HTML fun as shit to mess with.


That's a good sign that you may be cut out for this.

Next you can fix my website!


Possibly but I'll have to get my certifcation for it first
User
FallingShit said:
See I find so far now that im about done with most of my book work that I'm very interested in the idea of learning some HTML, then moving on into Javascript. Don't know why but I find HTML fun as shit to mess with.


That's a good sign that you may be cut out for this.

Next you can fix my website!
See I find so far now that im about done with most of my book work that I'm very interested in the idea of learning some HTML, then moving on into Javascript. Don't know why but I find HTML fun as shit to mess with.
User
How to develop maps for cs:s?i =n your tutorial,you've told about 1.6 dev.,but how about source.what about the .fgd and the wad files?I searched google,like alot but couldn't find anything...
Please help...
User
I just find it 25% more comfortable. But I find mechanical 30% more comfortable and 85% more enjoyable. And apparently we can't have both.
User
I recently bought a Ducky keyboard for work, Cherry Browns as well. Surprisingly difficult to find any Ducky keyboards in the UK at the moment, particularly the browns! Do you mean one of the split style keyboards? I'm not sure I could ever use one of them. I know a couple of people that do, though.
User
DR I feel the same about the Portal 2 run, I'm not sure what I was expecting, but while I respect what he did I didn't find it enjoyable to watch, pretty boring really.
User
Another thing; I want to make an island surrounded of water that hurts players when he swims in this water, I use trigger_hurt but when testing my map I dont find the water, Like i didnt even create it. Help pls, How to fix?
User
Weperlol said:
Error: Could not open wad file \games\counter-strike\cstrike\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \games\counter-strike\valve\halflife.wad

Is "\games\counter-strike\cstrike\cstrike.wad" the correct location? I doubt that, I think you need "C:\" or similar in the beginning.
Open your list of used WADs and make sure that you haven't misspelled any WAD names.
User
Ok I guess il just use the regular way that superjer teached us to do but now I get a swag.err and the log says :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures swag
Entering swag.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Error: Could not open wad file \games\counter-strike\cstrike\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \games\counter-strike\valve\halflife.wad


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp swag
>> There was a problem compiling the map.
>> Check the file swag.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis swag
>> There was a problem compiling the map.
>> Check the file swag.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad swag
>> There was a problem compiling the map.
>> Check the file swag.log for the cause.

----- END hlrad -----



User
Ok so since I'm willing to use the Hammer built in compiler but since it sucks so I went to options then build programs and gave it the path to ZHLT executables so it will use them instead but when I choose the compile window and make it compile the map (I made it put the compiled map at the desktop) after it compiles the map when i goto the desktop I only find "mymapname.map" instead of bsp and also sometimes it add "mymapname.max"

Please if anyone knows how to help me then please do
Truck
User
NatureJay said:
[Attack on Titan] is really walking a tightrope because it needs to have enough deaths to make the violence and circumstances convincing, but if it has too much violence and keeps introducing new characters, then the "this is all that remains of humanity" conceit starts to fall apart a little.

I actually think that they succeded with introducing many characters. I only noticed it because I was watching it with my brother and we're the type of people who keep commenting on everything going on (sorry).

NatureJay said:
That's already a danger by focusing on the military over the commoners. I think that a show could be made alone on them pushing back and trying to figure out what caused this without the entrance of the special titans, which I think are probably going to push the show in a more conspiratorial, "this is all happening because of this" direction.

Yeah, it gets strange because of the special titans. Like "Obviously since all of the special titans showed up at the same time, it was planned" and such. It's not a survival show because of this, it's a fighting show. Unfortunately, in my opinion.

NatureJay said:
...The way that the anime handled it by having two episodes devoted to boot camp and easing you into all the personalities under a more natural setup just felt better. I don't know yet though if that was purely an invention of the anime or if the mangaka realized he fucked up and stuff all that in as flashback in a later chapter.

I haven't read the manga, but the boot camp episodes are so far my favourite episodes. The first episodes when the world is introduced is slow but interesting, after the boot camp and a bit further on it just turns into a completely different show.

NatureJay said:
Anyway, I'll probably keep at the slowpace for Attack on Titan[...], go through the newer season of Mushishi soon to tide me over until Hanamonogatari comes out mid-August. I may look into some of the other entries but I'm sometimes a bit leery of the really acclaimed shows as they can easily disappoint.

I want to find some "old" anime that I have missed. Other than that, I just go with the current releases, download the first episode of everything and continue watching whatever I find worth watching.
Also, if you want to be infuriated, watch the first 3-4 episodes of Coppelion. The first episode is one of the most intriguing episodes of anything ever and ends with an amazing cliffhanger. Then the rest of the show just kept shitting itself until it died. The End.
User
Down Rodeo said:
Ghaith1 said:
Howto Fix: ZHLTProblems.html

Where can i find it ????



And How can I create a bomb target where Terrorist plant bomb? Explain me with details pls :)
User
hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\cs_dust.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\cs_bdog.wad

hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\de_aztec.wad

hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\de_storm.wad

hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\chateau.wad

hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\de_airstrip.wad

hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\tempdecal.wad

hlcsg: Error: Could not open wad file \games\counter-strike\cstrike\torntextures.wad




What do I need to do to overcome this problem ?
User
NatureJay said:
C'mon you typed way more than that in the beginning.

But yeah, I start typing and just keep goin' and goin'

Also, SRAW, I have never heard of marmalade and whisky? Usually I find people get pretty picky about anything being in their whisky, even ice.


Oh whoops sorry... <asshole mode disengaged>
User
C'mon you typed way more than that in the beginning.

But yeah, I start typing and just keep goin' and goin'

Also, SRAW, I have never heard of marmalade and whisky? Usually I find people get pretty picky about anything being in their whisky, even ice.
User
We could probably stand to have more Neverhood-based white cards, so with that I propose:

A swarm of dead insects.

We may also find functional, as a proposal:

A woman handling a situation with kid gloves.
Truck
User
This is two-thirds of a dream from the night before last. I'm omitting the final third because it was a non-sequitur.

Quote:
i drive along through a landscape of mesas that is desert at a hundred feet above sea level and swamp below. around corners and down into the swamp i drive, the sky above me painted in a swirl as if someone mixed magenta and green watercolors, i drive past shacks and shotgun houses and reach one more cul-de-sac that ends in a a few corinthian columns the color of wet sand, rising out of a sucking hole that i can't seem to see into, and then i make a left.

i stop soon after and pull out a bicycle from the back of my car, then put a pizza in its basket and bike down the remainder of a dust-ridden driveway to a vine-covered house built against the side of a cliff. in all directions in the near distance, i see more of the columns, whole, tilted, broken off, all the same style, as though its architecture were more virus than plan. a man comes to the door, black stubble, small circularly-framed glasses, long black hair, lean, but he doesn't seem consistent, his form warping now and then as though invisible bubbles are passing by between us. "must be weird living next to a ruined water temple," i remark, making small talk as he signs his receipt. 'yeah, but it's not so bad. pretty quiet most of the time," he replies. the clouds swirl a little above the hole, like water circling a drain.


I should clarify probably a few things. The most important is that the hole that appeared at the end of the road, it wasn't as if my mind said "you shouldn't look into that, something BAD might happen," it was rather "don't bother to look into that because there's nothing you're capable of seeing in it." It was implied that there might be something there but that people generally weren't capable of perceiving anything. The rest of the "sense" of the dream was tertiary: I don't know why I biked that last stretch; I had no explanation for the bubbles and distortions but it's important to mention that I wasn't surprised by them and that they didn't have borders and I don't think I could have interacted with them, they were part of a different plane.
Truck
User
I see, I see... so the dream version of Alex succeeds at hiding the pork?

This may be the lowest hanging fruit on historical record.

Also, the mere fact that anyone was able to find that kind of sandwich, let alone a good one, in that part of the world is astonishing. I don't know, maybe it was cooked by that weird group of Palestinian Christians
User
seriously this card

Quote:
Looking at the fossil record of the family, you can see the development of a winking hole, now iconic, as well as the decline of the mighty moon-worm to vestigiality.


or perhaps I just keep hitting the 2fer lottery

Quote:
Looking at the fossil record of the family, you can see the development of getting on top, and staying on top, now iconic, as well as the decline of spooning distance to vestigiality.
Ghaith1 said:
Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Basically what it says, you need to reduce the number of wad files you are using. To find the list of wad files, follow this step: http://www.superjer.com/learn2.php
User
SRAW said:
You have a hole somewhere in your map that is leaking your world to the outside, so you have to found that gap and close it... also post the whole compile log again please


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zm_karakouz
Entering zm_karakouz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \games\counter-strike\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 5 used textures, 23.81 percent of map (162 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\zm_boatescape.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\itsitaly.wad
- Contains 1 used texture, 4.76 percent of map (99 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\mietek.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 4.76 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_airstrip.wad
- Contains 2 used textures, 9.52 percent of map (69 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 4.76 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_piranesi.wad
- Contains 1 used texture, 4.76 percent of map (160 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_cbble.wad
- Contains 1 used texture, 4.76 percent of map (61 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 3 used textures, 14.29 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\chateau.wad
- Contains 2 used textures, 9.52 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_assault.wad
- Contains 3 used textures, 14.29 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\zm_darkview.wad
- Contains 1 used texture, 4.76 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\zm_deko2.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\mille_n_night.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)

Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 3 additional animating textures.
Texture usage is at 1.10 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_karakouz

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'zm_karakouz.prt'
0.55 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_karakouz
792 portalleafs
2573 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.28 seconds)
LeafThread:
(15.87 seconds)
average leafs visible: 174
g_visdatasize:52058 compressed from 78408
16.22 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_karakouz

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4390 faces
Create Patches : 38036 base patches
0 opaque faces
553815 square feet [79749488.00 square inches]
4 direct lights

BuildFacelights:
(21.93 seconds)
visibility matrix : 86.2 megs
BuildVisLeafs:
(14.85 seconds)
MakeScales:
(13.19 seconds)
SwapTransfers:
(4.66 seconds)
Transfer Lists : 63321656 : 63.32M transfers
Indices : 15951652 : 15.21M bytes
Data : 253286624 : 241.55M bytes
GatherLight:
(1.00 seconds)
FinalLightFace:
(1.30 seconds)
58.11 seconds elapsed

----- END hlrad -----



User
I fixed the hole and after i create the bsp and press the command to enter to cs the game blocks at starting local game server .
User
You have a hole somewhere in your map that is leaking your world to the outside, so you have to found that gap and close it... also post the whole compile log again please
User
I got the bsp file and other files and err file and when i opened it it says: hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

P.S: When I tried to test my map is blocks at : Starting local game server
User
Ghaith1 said:
Error: Entity 0, Brush 214, Side 0: plane with no normal


You have a corrupted brush in your map. You need to delete it and maybe replace it.

You can use Hammer's Map->Check for Problems to find and fix it.

You can also use the Go-To-Brush option and enter 214 to find it.
User
Post photoss of doofy things you find in real life. Usually I just see a lot of silly license plates since WA state changed the format around.

This one makes me think maybe they tried to get a personalized one "AHH!!!!":



Apparently the waitress did NOT want much of a tip last night at Benny J's:

So, say I want to make a program that solves a Free Cell game that I have open in another window. So basically, what I'd want to do is:
- open e.g. the Windows Free Cell, get a random deal
- have my program read the deal from the Free Cell application
- have my program find a solution using for example a state space search algorithm like A*
- have my program execute that solution in the Free Cell application

Now my question is, how do I accomplish steps 2 and 4? How would I communicate with a 3rd party application without doing some fancy screen capturing and text/shape recognition?

Another more advanced example would be e.g. programming a 3rd party bot for a game (without an official API from the game's producers), where you'd need to repeatedly read the state of the game, and execute actions accordingly.
(disclaimer: I do not intend to use any information gathered here to program illegal bots)
Truck
User
I had a dream last night where four minutes of the subplot that ended the dream involved me getting advice from my father on where to get the best drip coffee in the area while the mall we were in was under siege by a combination of demons and terrorists. I couldn't find the first place he mentioned, so I went to the second one where, as plate glass and ceilings were crumbling all around us, I was mostly irritated by the fact that no one serving me seemed to be fluent in English and that they were confused by my simple questions. They too, were completely nonchalant about the surrounding chaos.

This was all far more interesting than SRAW's dream, possibly only because I don't regularly drink coffee
User
Where did you get the map from? Decompiled maps are very unlikely to compile well, or at all. Unless they are very small.

Also cs_office probably uses more wads than that. You might want to find a tool that can tell you what wads are referenced in the BSP, or dump any included textures.
User
supermap777 said:
Dear superjer

Few years ago I want to make a cs map, looking for tutorials but found nothing is easy to follow, but I found your site.

thanks for share this really useful tutorial
http://www.superjer.com/learn.php
I think and believe that one is the best tutorial you are sharing to all beginner mappers (newbie/noob), best in the world or internet, what I mean that the tutorial has so much detail explanation and instructions along with pictures illustrated, it just so clear and easy for everyone to understand, create a counter-strike 1.6 map and compile it (unlike other tutorials).

It would be better if you provide more tutorial, kind an intermediate tutorial such as how to create killable animal, vehicle, weapons, cctv/cams dan so on like those on
http://www.countermap2.com/Tutorials/index.html

thank you very much.

http://gamebanana.com/members/submissions/maps/1229188
by the way, here is the maps I created and submitted to.
I have submitted some prefabs that could help other mappers as well


Wow, I thought this was a thankless job! You're welcome. I'm just really happy that people still find my tutorial useful. I wrote it like 35 years ago! (Something like that.) I think my heart grew 2 sizes today.

Sorry, but I don't plan on making any more tutorials. I'm already avoiding too many of my own projects. Also, what do you mean by "killable animals"? I've got to know.
User
Find the very first error in the file. Fixit fixit fixit

All other errors are basically meaningless after the first.
User
Down Rodeo said:
Well, my guess is that one of the tools can't find a file from a previous stage of the compiling procedure. Fix that error.


Every time I'm about to compile I export a new .map file
User
Well, my guess is that one of the tools can't find a file from a previous stage of the compiling procedure. Fix that error.
User
When I'm about to compile my map I get "The system cannot find the file specified",it usually happens when the names are wrong but that ain't the case.

In the log I get this

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(0.31 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.73 seconds)


Edit: The first time this error appeared was because I used the clipping tool on a clip brush.

Now it happens because I use 2 specific textures : Window01A and Window04A,when I delete these two the error goes away.But I gotta use them
User
A lot of runs have that, you just have to skip ahead until you find the game for realsies.
User
I was getting all excited about AGDQ and I was bunny-hopping around the room and crashing into things again. So I decided to calm down by playing Zelda 1. After some planning I beat the game in 69 minutes. Woooo!

04:53.56 Level 2 Complete
13:13.07 Level 1 Complete
19:52.29 Level 3 Complete
25:50.02 Level 4 Complete
37:46.34 Level 5 Complete
42:25.82 Level 7 Complete
46:30.70 Level 6 Complete
50:41.58 Level 8 Complete
53:39.78 Enter Level 9
69:04.40 Got to Zelda


I did NOT follow the top speedrunning route at all, because I'm way too bad and need the blue ring and potions. I did use the screen-scrolling glitch a bit and played on the Wii U gamepad (with the analog stick! ) and I wish I had it for NES. I also shorted myself a key, while running out of bombs somehow in Level 9 and it took 3-4 minutes to go find one.

Anyway, the point is, I think I came up with a route that makes the game as easy as possible, while secondarily being as fast as possible. I thiiiink it can be done in under an hour. And I might do a write up on the route and glitches used if anyone is interested.


User
Sick vid

Sick vid

I'd recommend "Xiu Xiu - Don't Smoke in Bed" but I can't find it on youtube.
User
Outcast said:
Ah just as I thought,your map is way too big.Try scaling it down to half maybe.And i just noticed that it exceeds the number of max base patches,which if i remember correctly is about 60k.Your map has 99732 base patches.



You can make a map even if it takes the whole grid, you can even work outside the grid , also upload me the .rmf and ill take a look and see what errors I can find
User
Aaron Wilson: I'd play starbound but I don't know what it is and I don't have any money.

Aaron Wilson: And there is a lakitu in my house throwing around spiney shells.

Aaron Wilson: WTF

Jeffrey Loynd: I wouldn't suggest you playing it now anyway since it's still in beta

Jeffrey Loynd: KILL IT

Jeffrey Loynd: NAO

Aaron Wilson: I tried, but it was able to incapacitate me... and... Jeff... ... :(

Aaron Wilson: It raped me.

Jeffrey Loynd: ;-;

Jeffrey Loynd: It's ruined

Jeffrey Loynd: Everything is ruined

Aaron Wilson: I am no longer marriageable.

Aaron Wilson: I will become a spinster... my family will disown me.

Aaron Wilson: What kind of wife would I be?

Jeffrey Loynd: One with many quirks

Aaron Wilson: Maybe some disreputable man with a little coin and a drinking problem will take me in as a mistress. I'll be abused, but at least I'll have a roof over my head.

Jeffrey Loynd: You don't have to do that to yourself

Jeffrey Loynd: I'll take care of you from now on

Aaron Wilson: You say that, but your family and mine have always had close ties. If my family abandons me, yours will surely force you to break off contact with me on pain of exile from the estate.

Aaron Wilson: You'll lose your inheritance! And your future as a knight in the order of the black rose! I could never do that to you!

Aaron Wilson: Don't let this ruin both our lives.

Jeffrey Loynd: Don't be a fool dear one! Your love is all that matters to me! To hells with the inheritance. To hells with the order and my family!

Jeffrey Loynd: If they disown me, we disown them

Aaron Wilson: And I know you truly love the young lady of house Vetienne, would you abandon her and your own happiness for my sake alone? I could not bear it, the comfort would bring me no joy, I'd rather live in a gutter chasing rats for survival than see you both taken from each other. Lady Vetienne is kind, and beautiful, and does not deserve this betrayal.

Jeffrey Loynd: Lady Vetienne is indeed kind and beautiful, she is also a decade younger than me. I cannot be happy with a child! I'm old enough to be her uncle!

Aaron Wilson: Well, you are her second cousin once removed, if recall the family tree, but I have seen you gladly share her company! Was I reading romance when there was mere friendship between you?

Jeffrey Loynd: You were, my lady

Aaron Wilson: I hear so much talk from father about a supposed marriage arranged between you, I had assumed you were already privy to it!

Jeffrey Loynd: There is an arranged marriage arranged for me? I will have to have a word with father...

Aaron Wilson: Do not approach him aggressively! This is mere hearsay, and may be banter based on mere whimsy and speculation by my father! I know of no concrete plan to wed you to lady Vetienne. He may simply be fooled as I was into believing there was love between you.

Jeffrey Loynd: I suppose I'll have to be subtle then. But you know better than anyone how bad I am at subtlety.

Aaron Wilson: And yet I find it endlessly amusing, the day you drew steel on Sir Cullen for the mere insinuation he made about your sister. I've never seen a man so ready to beg forgiveness. Woe be to the woman who finds herself his wife, he is a man fit for nothing, if a man at all.

Aaron Wilson: But this distraction has only lasted for so long! What am I to do? If you really wish to leave all your fortune and future behind, would we not be forced to flee the city, mayhap even the country? Your father would blame me, for certain, labelling me harlot and seductress... could I even live with the fear of his wrath? I know nothing of the customs outside our lands, how would we survive?

Jeffrey Loynd: We'll find a way

Jeffrey Loynd: I have friends outside the country. I will let them know we are coming. They'll be ready to ferry us away from all of this

Aaron Wilson: Oh, but I would hate to disappear in the night like some rogue... would be that there was some way to make my sisters understand! They are too young to make sense of this... I dread to think of what they will be told of me, what they will think of me! And sweet Charlotte, she cannot bear to part from my side for more than mere minutes ever since mother died... but I supposed I would be taken from her regardless, by your plan or by my exile...

Aaron Wilson: Curse that lakitu! I would gladly endure its violation a hundred times if it meant no man ever knew of it!

Jeffrey Loynd: Then we must find a way to erase the past

Jeffrey Loynd: Come

Jeffrey Loynd: We shall do it together!

Jeffrey Loynd: *Que dramatic music*

Aaron Wilson: This is making me laugh so hard I'm not sure I can continue the charade? Improv? What are we even doing?

Aaron Wilson: This needs to go down in the history books.

Jeffrey Loynd: I have no idea. How even did this happen?

Aaron Wilson: I can't believe this started with lakitu rape.

Jeffrey Loynd: I just about bust my gut. Which would have been really awkward since I'm sitting across from my boss

Jeffrey Loynd: Bwahahahaha
Truck
User
I prefer to think of Guu as a capricious trickster god. There's never even the slightest explanation as to what she is, but it all makes a lot more sense that way. Anyway, things get really serious sometimes in Jungle Guu, which I think helps balance out the extreme absurdity of every single thing that happens while Guu is around. There's a lot more going on in the show than "People dicking around in the Jungle", it just takes a while for it to start happening.

Stuff like how Weda seems like a totally shiftless, drunken fool of a mother for the comedic aspect of it causing problems for Hare. And then you find out WHY she's an alcoholic, and you're like... this isn't funny anmyore...
Truck
User
I've discovered the means to do so so I guess I'm watching Jungle Guu now (Jungle Wa Itsumo Hare Nochi Guu, if you can't find it that easily)
Truck
User
I had a dream last night. In it, I was a mob hitman. I was a cold-blooded killer in a highly organized mafia that had a firm grip on the city I lived in. The mafia was notoriously more powerful than the police, did not hesitate to kill anyone who crossed them... and were strangely honest, fair and straightforward about it. Essentially there were three fatally important rules: You don't rat out the mob, you don't steal from the mob, and you don't attack anyone in the mob.

I had many homicidal encounters, one notable one in which I was only supposed to shoot one woman for informing the police about our activities. I almost couldn't believe it when I was told about it, as she had supposedly called the cops after seeing a few mobsters get rough with a businessman that wasn't paying his protection money. She practically commit suicide by ratting us out, and for something the police probably wouldn't even act on!

Once at her house, I got in quick and I shot her in the back. She never saw it coming, all was well... until her husband came home right as I was leaving. Upon seeing my car in the driveway, a dead-giveaway mobster town car, he already knew his wife was dead, and he was frantically calling the police. I was all, "Ah, come on! Whaddya gotta call the cops for, that's what did your wife in! Now I gotta shoot you too! I can't believe how stupid that was! I'm standing right here! With a gun!"

So I did kill him, although it was really more of a suicide. He was, however, coming home from the grocery store, and his daughter had been collecting comestibles from their SUV. Unfortunately for both of us, she decided to steal my car while I was busy phoning my bosses about things getting more complicated. I had left the car running with the keys in the ignition for a quick get away, but it had backfired on me fiercely. Since I had the dad's keys, I jumped in the SUV to chase her down and get back my boss's car. I knew there was barely any gas in my car, because I had been stupid and forgot to fill it up, so it was only a couple of miles before I caught up to her frantically trying to refuel at a gas station. Strictly following the rules would mean I'd have to shoot her too, since she stole the car, even though she had heard me yelling that all her dad had to do was 'nothing' if he didn't want to get shot. So I started yelling at her that all she had to do was 'nothing' if she didn't want to get shot, but I also wasn't quite cold-blooded enough to shoot a kid without hesitation.

I started telling her that I was going to try to get special dispensation from the bosses to let her off the hook, when, unfortunately for all three of us, two cops came to a stop at the gas station in their cruiser. The girl, obviously in a panic, got their attention whether she wanted to or not, and I had to quickly react and shoot both of the officers as well, as this wasn't going to go down any other way that didn't get me killed or imprisoned. At this point there was enough evidence splattered around the place from all four of us bleeding for various reasons that I decided I needed to do a quick clean-up job. Luckily, someone always kept a quantity of plastic explosives in the trunk of the car, so I decided to blow up the entire gas station... I didn't actually check to see if there was an attendant present, so I may have unintentionally killed even one more person. The girl, after both trying to run away and also use her phone (like seriously, why does everyone keep giving me reasons to shoot them!?) had annoyed me enough that I decided to replace the explosives in the trunk with her sans electronic communication devices. I drove away and set off the bomb, turning the whole scene into a crater, and the bodies of the officers into seared particulates.

The headquarters was a very lavish office building with heavily armed and well dressed guards standing in plain view of the woebegone police. I dragged the now exhausted, timid, and thankfully compliant girl up to see the most important wiseguy I could find. The don was out, but the consigliere was in, and that was good enough for me. I told him how crazy the simple whack job got, and how the girl only 'temporarily' borrowed my ride, so maybe I could just... not shoot her... if that would be okay? After silently staring at me during my long tale of adventure he suddenly looked very pleased. He told me he was surprised that I took initiative all the times I should, and that I came to him about the girl. I didn't even need to beg, he demanded I let the girl go immediately. According to him, icing a kid is bad for the public image, and not worth the minuscule chance she'd get us all pinched.

At this point I had time to think about what had happened, and I realized I'd unnecessarily blown up the girl's parent's SUV along with the gas station. It was almost brand new, and I didn't want nobody calling me cheap or irresponsible, so I gave her thirty large as the approximate value of the vehicle. Mind you, in my head this was just being an honest man, and the 'recently having killed her parents' didn't even factor into it. I told the girl she better suppress her family gene for committing suicide on the mob, and also told her if she wanted to come looking for vengeance it would be nice if she waited a few years until she was an adult, so that when I whacked her it wouldn't make me look like a son of a bitch.

Later on, I had a very interesting, if not incredibly frustrating conversation with a couple wiseguys. The mob suspected an associate of being up to something, we didn't know what, but we were looking into it. The twit had been sweating and twitching like crazy the last time a capo started talking to him, and he seemed like he was trying to avoid us altogether. So the three of us had a few words with him at his place of residence. We told him to stay home, not let anybody in, and not touch the phone. It was part keeping him from going on the lam while we checked out what he'd been up to, and part to see if he'd make a run for it, giving us no reason to doubt his ambiguous treachery.

We holed up in the attic of the house across the street with a high-tech x-ray scope sniper rifle, so we could shoot him as soon as he did what we expected him to, or we got called about him being a rat... or a thief... or whatever the hell he did. Now, these two jokers were made men, they had nothing to worry about. Even if they screwed the gig up they'd get a slap on the wrist a worst... but I wasn't made yet, even as hard as I was trying, so I had a vested interest in not cocking anything up. Seeing as these two had only begrudgingly agreed to be part of something as lowly as keeping an eye on possible rat, they weren't taking it very seriously. While we should have been quiet and attentive, we instead had an incredibly insipid conversation, it went something like this:

Me: "Alright, alright, so Vinnie, you're here to shoot the rifle, and I'm here to keep an eye out for trouble, but what's he doin' here?"

Vincent: "I'm not Vinnie you goof, dats Vinnie."

Me: "You're messing with me, the boss called you Vinnie not twenty minutes ago."

Vinnie: "Nah, we call me Vinnie, we call him Vincent."

Me: "Wait, you're both Vinnie?"

Vincent: "You got it all wrong, he's Vinnie, I'm Vincent.

Me: (Pointing at Vincent) But the boss called you Vinnie, I did not get you two confused. (pointing at Vinnie) You weren't even there!"

Vincent: "Yeah, so what?"

Me: "So what? So you're Vinnie too!"

Vincent: "What, you mean I shoulda corrected the boss? Forget about it!"

Me: "Well why's he gotta send both of you on the same job? Two guys he calls Vinnie? It's like a liability or somethin', gonna get the wires crossed!"

Vinnie: "The boss didn't send me, he doesn't even know I'm here."

Me: (exasperated) "Well then let's get back on track, whaddya doin' here, Vinnie?"

Vincent: "He owed me a favor, this rat could take hours to do somethin' stupid, and given the experience so far, I'd probably end up shooting myself before I shot him if I had to shoot the shit with your stupid ass the whole time."

Me: "Hey, if I knew this gig was a plus one I woulda brought a date, not some fat asshole, nothin' personal Vinnie."

Vinnie: "Hey! You want me to whack you or somethin'?"

Vincent: "C'mon Vinnie, you are a fat asshole, give the kid a break."

Vinnie: "Ah, forget about it!"

Me: "Hey, not to dampen this mood we got goin', but I've seen our rat walk by the window like half a dozen times while you been lookin' back at me. You gonna actually keep an eye on him or should I hold the rifle?"

Vincent: "Nobody touches this beauty but me. Not yet, I haven't even given her a name yet, and she's still a virgin!"

Me: "Alright, I won't touch your lady-friend, just keep your eyes on her or she's gonna get jealous."

Vinnie: (suddenly and very disbelieving) "I wasn't payin' attention, did you say Theresa's a virgin?"

Vincent: "Nah, the rifle not my girl."

Vinnie: "Ah, I was gonna ask you why she was wailing like banshee if you weren't, you know..."

Vincent: "Shut the hell up, Vinnie."

Vinnie: "Yeah, yeah."

Me: "Come on, you were lookin' through that scope for a total of six and a half seconds before you turned around and started jabbering to Vinnie again."

Vincent: (turning back to look through the scope) "Sorry, mom."

Me: "He get away yet?"

Vincent: "Nah, he's still scurrying about like a rat in a maze. I wish he'd sit still so I could shoot him more easy. Wait, you think he knows I'm up here, that we're gonna find somethin' out?"

Vinnie: "He'd have to be a real top-notch goof not to think we're watchin' his stupid ass."

Me: "Which makes him nervous, he's just nervous, a nervous guy is gonna pace whether or not he's a canary. Just keep an eye on him or he'll fly away!"

Vincent: "Whatever."

A minute goes by with Vincent actually watching the rat.

Vinnie: "I'm glad I had two cups a coffee before you picked me up."

Vincent: "Tell me about it, I'd fall right out the window if I'd skipped my fix."

Vincent has turned around again, I am glaring rancorously to no effect.

Vinnie: "Nothin' wakes you up like a black cuppa joe."

Vincent: "Black? Whaddya wanna knock yourself back out? You gotta make it smooth and sweet, somethin' to relax the hangover."

Vinnie: "Aw, come on, that's a woman's drink, don't tell me you drink it like that."

Vincent: "With two creams and two sugars or I'll go wild."

Vinnie: "You ain't kiddin'! I can hardly believe it, you iced more marks than I can count to and you drink it like that?"

Vincent: "Whassat gotta do with it? You're the nut job, drinkin' that swill, why dontcha just chew on the beans at that rate?

Vinnie: "Rather that then grow a pair of tits drinkin' what you drink."

Vincent: "You see, he's right, you are a fat asshole!"

Vinnie: "Well, maybe your new boyfriend can take you on a date when you've dolled yourself up with your lady drink."

Vincent: "You got bigger tits than Theresa, Vinnie, you're the one drinking the wrong kinda joe."

I cut Vinnie off before he can retort.

Me: "Oh my god, stop talking about tits or coffee or whatever and watch the fucking rat."

Vincent: "Hey, this is deep, we gotta figure this out."

Me: "We're gonna be deep underground if you let him get away."

Vinnie: "Nah, just you, we're made, we'll just say you messed it up."

Me: "Oh, that's just great, why don't you just shoot me now?!"

Vinnie: "I'm pullin' your leg! We wouldn't do that. Probably. Besides, he's not goin' nowhere, he's too busy stomping a track into his kitchen floor."

Me: "That'll be great comfort when the boss has my thumbs broken."

Vincent: "Stop changing the subject, new guy, you gotta break the tie."

Vinnie: "Yeah, it's gotta be black, right?"

Me: "Man I hardly even drink coffee, I don't fuckin' know."

Vinnie & Vincent: "What?!"

Vinnie: "This guy doesn't drink coffee? Where'd you find this asshole, Vinnie?!"

Vincent: "I-"

Me: "HEY! You just called him Vinnie! I knew it!"

Vinnie: "Wha- no I- you had me confused, you don't drink coffee, the hell is wrong with you?!"

Me: "It's just a drink, don't get so worked up about it."

Vinnie: "Ah, forget about it!"

Vincent: "Yeah, we'll have to ask the don, he'll set it straight, whaddya care what this cugine thinks, anyway?"

Vinnie: "Alright, alright, but I got another question."

Me: "I'm sure you do, Vincent, the rat, the rifle, at least pretend you give a shit!"

Vincent: (Turning back around to check on the rat again) "Ah, he's still there."

Me: "You sure?"

Vincent: "No, where the hell did he go?"

Me: "What?!"

Vincent: "Haha, gotcha!"

Vinnie and Vincent have a good long guffaw.

Me: "Remind me to knock out a few of your teeth when they confirm me, wiseguy."

Vincent: "You're welcome to try, if you want a free trip to the hospital."

Vinnie: "Damn it, I said I had another question, I'm gonna forget it!"

Vincent: "Alright, what?"

Vinnie: "So, you gotta think about this. But if you had to pick one, and one to be gone foreva, coffee or tea?"

Vincent: "What kind of a stupid ass ques-"

Vinnie: "No, no, no! You gotta look at the big picture, I ain't talkin' about you and me, I'm talkin' about the whole world."

Vincent: "That's still a stupid ass question, Vinnie, Tea can take a hike, everybody drinks coffee every day!"

Vinnie: "Sure, sure, here in America, but I said the whole world, Vince, you gotta really think about it!"

Vincent: "Alright, I thought about it, and you're an idiot."

Vinnie: "You know how many people need tea like we need coffee! Fuckin' China and the Brits, that's gotta be half the world!"

Vincent: "China and England aren't half the world, Vinnie.

Vinnie: "I was givin' an example or somethin', gimmie a break. But you gotta admit, those Brits would be jumpin' off Big Ben by the millions if they lose their tea. S'why I'm sayin' you gotta really think about."

Vincent: "Where do you come up with this shit? Alright, new guy, coffee is more important than tea. Vinnie's an idiot, right?

Me: "Look, I told you I don't even drink coffee."

Vincent whips around, rifle and all.

Vincent: "You're siding with this son of a bitch?!"

Me: "Whoa! I'm not siding with nobody, I just don't give a shit, Vince, point that thing somewhere else!"

Vincent: "Nah, I'm just messin' with you again!"

Vinnie and Vincent have another hearty guffaw.

Me: "For the love of baby Jesus, could you quit yappin' and keep an eye on the rat for more than ten seconds?!"

Vincent: "Nah, it doesn't matta."

Me: "What?"

Vincent: "The boss texted me five minutes ago, he's no rat, he's just nervous."

Me: "Then what have we been doin' here?!"

Vincent: "Talkin' about coffee and tits and shit, whaddya think?"

Vinnie: "Yeah, we gotta figure this stuff out, it can't be all about whackin' a rat."

Me: "Can I go back to having a shootout with the cops? At least then I knew what the hell was going on."

Vinnie: "You had a shootout with the cops?"

Vincent: "And he blew up a gas station."

Vinnie: "That was you?!"

Me: "Yeah, no big deal, there was blood, bullets and bodies everywhere, I didn't have time to clean it the slow way, so I just made a crater out of it.

Vinnie: "Damn it, I stop at that place for coffee! Why you gotta mess things up? I oughta pop you one!"

Me: "You're not serious."

Vincent: "He's catching on, Vinnie, I think we need a new mark."

Me: "Hey, don't get me wrong, you had me those other times, most people can't pull one over on me like that."

Vincent: "I think we just got a compliment from Mr. by-the-books here, look out the window, are pigs flyin'?

Vinnie: "Nah, just canaries."

Me: "Oh, shut up."








User
It wandered away. I wish I could find a dagron or some fire imps or even a magma crab because that just seems like a more elegant way of getting rid of a snow beast.
User
buq25 said:
I'm having some issues with the automapper for L4D2.


That project is on hold right now because I can't find a way to build the nav meshes that L4D2 needs. It seems you have to do it manually, in game, and it takes ages.

The generated map won't always go out of bounds. It should be centered but at the moment it is all in (+,+) space b/c of a bug.

There's really not much to see yet in Fresh4Dead and until I run into a way to generate the navs, it is dead in the water.
Truck
User
Sorry for doubleposting but this is the error I get when I add the entities

Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light @ (-192,-320,-320)
Warning: === LEAK in hull 2 ===
Entity light @ (-192,-320,-320)
Warning: === LEAK in hull 3 ===
Entity light @ (-192,-320,-320)
0.03 seconds elapsed

I added only 3 entities, CT spawn and T spawn and 'light'
Truck
User
I also find this
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.02 seconds elapsed

Is this because I have no entitis ? I removed all of them because it causes a leak everytime I add them.
---> http://tinypic.com/r/350ns4y/5 <---

I could not find the right commands to use in this.. I thought I had -chop but obviously not.

Anyone wanna tell me what to use exactly?
Not even Google could get me to the Expert Mode commands..
Also: Sorry for being such a pain in the *** but, practice makes perfect..

What about the -nowadtextures command btw? > The one's included are the ones from the Original maps and the HALF-LIFE & CSTRIKE.wad amirite?
This is what makes me nervous: Does this merge them and include all of them into this map or does this add them all into +size on my compiling? I hope not.. I don't really believe so either, but I'm here to learn.

SuperJer said:
1. That looks like a lot of lights, but it shouldn't do anything but slow down RAD. I don't know why expert mode would make a difference for lighting. The blackness you were seeing is probably caused by something else.

OTOH you really shouldn't need that many lights. Have less & brighter ones, and rely on natural sources of lights and light-emitting textures, if you can.

2. If you have leaks, you need to fix those before fixing anything else. Leaks will cause every other problem, including MAX_PATCHES.

It is OK to make your brushes bigger, so that they intersect. This is only a problem if you get texture fighting from 2 surfaces in the same plane, and that is only a cosmetic problem. It won't slow down compiles or cause errors.

If you are leaking, try loading the Pointfile in Hammer. The Pointfile path may be confusing but it WILL go thru your leak at some point.

You should make your logs and beach chairs into func_walls so that they don't get in the way of VIS. VIS only has to worry about world geometry.

Just remember that func_walls do nothing to stop leaks. func_walls have to be fully contained by world geometry.

---

Your compile log shows no leaks. If you have a leak, BSP will say something like **LEAK LEAK LEAK**. You don't need to check in game for leaks. The game doesn't even know if you have leaks.

---

Also you didn't run VIS. You should at least run a fast vis every time you compile.

---

You also have a lot of WAD files. You really should merge them and use -nowadtextures with CSG to pack them into the BSP. Even for
the builtin ones.


BTW: MAX_PATCHES means you have too much surface area to light. There is only so much lighting surface area information that can fit in a BSP.

MAX_PATCHES is usually caused by a large map or shrunken textures. Setting -chop to a high number like SRAW said will decrease the lighting resolution, which uses less patches. But the lighting won't be as detailed.


Oh yeah and DON'T BOX YOUR LEAKS.

You are better off just keeping a leak than boxing it. Boxing causes even more MAX_PATCHES then a leak alone.

The reason that leaks are bad is because they prevent the compilers from deleting the outside of your map, which saves a lot of space, frames and patches.

If you box, you still end up with the inside AND outside of your map (like a leak) but EVEN WORSE you also compile in the inside of the box! No!!


1. Yeah but theres a few more of those lightbulbs than you see in the picture unfortuanetely.. I will try and use the "fade" texture and use it as lightning instead of all these pointlights and see if would change the outcome of my compiling in anyway.

And YES actually! When I compiled with VHE without expert mode and without VIS(I think it was.. or RAD.. been a few weeks ago since I tested..) the inside of the tunnels & sewers all were Bright as day(which was in my opinion really sweet for the gameplay). But since I got the FPS drops I ofcourse had to go from Normal compiling to Expert Compiling.

If you think I have many now you should have seen before.. JEEZ. Like 400 of them.(Got kinda lazy and CTRL + C was great). But I narrowed it down to about.. 50-80 now. But I will try this "LESS & BRIGHTER" way you mentioned if my "fade" experiment fails, which it problaby does.
I'm so new to the Lightning effects I'm kinda scared to use many since you can't preview before compiling. Old programs are old..
Trying to rely on the Light_enviroment as much as possible, and it worked great before my Sewers & Tunnels were added. + the LEAK that is emerging from the Sewer in some weird matter.

2. I have gone through the map as narrow as I have been capable to do, and the only leakage must be the Sewer, nothing else could cause it(I think........).

I will try this Pointfile thingy and see if it can fix my problem, I'm quite sure it will show the problem(s).
Thank you for that btw!

I will make the logs to func_walls aswell!

Thanks for telling me everything about the MAX_PATCHES problem btw! There's alot of stuff to learn from VHE but since the program is so old all the tutorial websites have pretty much died off. And asking someone for a very specific thing is hard to get a good answer!

About the leak problem I had NOOOOOOO clue about that, thanks alot for the details on those particual problems. I hate leaks so badly lol. Destroying my map(s)!
User
It's actually annoying how predictable it is that everything will go wrong. I find myself completely without surprise every time someone is 'suddenly' killed.

Oh, look, a couple in a happy relationship? One of them will die in the next few episodes.
User
fedex _ said:
Rockbomb said:
fedex _ said:
Did I beat it?

Went to bomb , drilled hole , dropped rock , blew shit up


DID I WIN!??




where did it say your name ?

inb4 my name magically changes to bombrock
User
Rockbomb said:
fedex _ said:
Did I beat it?

Went to bomb , drilled hole , dropped rock , blew shit up


DID I WIN!??




where did it say your name ?
User
fedex _ said:
Did I beat it?

Went to rock , drilled hole , dropped bomb , blew shit up


DID I WIN!??

User
Did I beat it?

Went to rock , drilled hole , dropped bomb , blew shit up


DID I WIN!??
User
It's pretty simple, same as the last time you asked. You have an expression for each of the vectors, dot them together. You will find that you have four terms in the expansion because it's the FOIL rule (as you might have been taught). You know, (x + y)(x - y) = x^2 + xy - xy - y^2. It's the antisymmetric one. So you get that, do some simplification, and it could be that it comes out to zero. If you remember that any two vectors whose dot product is zero are orthogonal to each other, well, you've solved it!
User
Hey guys,
I'm super new to CSS stuff and I couldn't find a solution on the interwebs for what I want to do, so maybe some of you could help hereeee.

I want to use an image as a background for some text. The image should only go as far as each line goes. However, all I could do was have the image as background, but start anew each line. I want it to be one image behind the whole text. (One looping pattern)

Anybody know a solution?

Thanks!
Truck
User
After playing around with my calculator, I finally solved it.
Basically, the vector going down was <200,-40>, or whatever something, then you did some inverse tangent of it and I got 11.5 woohoo. And here's another question, when they ask to find the angle between a vector and an axis, is it ok to take the axis as a unit vector (ie: <0,0,1> , <1,0,0>) and calculate using that cos x = dot product/magnitude, or do we just have to draw a triangle and calculate? Cause my teacher really sucks and never explains this stuff
User
Basically, #include <header.h> will look in standard OS locations for header files. Like, I dunno, gcc's install directory, Visual Studio's defined header locations, whatever. It will also look in the locations you pass to the compiler, probably with a flag like -I"../path/to/hedders". This is why the compiler can't find it.

You actually want #include "header.h", which will look in the current directory (or as superjer notes you can pass a relative path in there, if that's what turns you on).

So to clarify: #include "BlackThornDemon.h". What kind of header file has that name anyway? :s

There's more, you probably want #include <Arduino.h> but that seems to be working regardless, also you will need #include "../BlackThornDemon.h", just like superjer said. When it tells you it can't find the file, there's a reason. It's because it's not where it's looking! And I tend to trust the computer when it says it can't find it.
User
You can probably just ignore it. You don't have to have a clean "Check for Problems" but it's a good place to find issues. Sometimes it is overly sensitive or wrong.
User
Bioware really surprises me. They put far more effort into character development than any other developer I've seen. Character's personalities are distinct, not too clichéd, and very memorable. No other game has me itching for the next 'random party dialogue' like Bioware manages. And at the same time they have the most blatantly 'because games' and 'wish fulfillment' romance I have ever experienced.

Their new trend of every character being bisexual or at the very least main-character-sexual offends me terribly on a storytelling level. When you know every character is potentially interested in you romantically, you feel like the center of the universe, and the word is no longer believable. The romance is a constant reminder that you are playing a game, and that the world is not real. For me, anyway, it destroys any sense of immersion. On top of all that, it's boring. Everything going like clockwork and there being no need to discover a character's interests and sexual preference to see if they are a good match for you is just plain boring. It means you inevitably just pick which one you think is hottest, which is offensively immature and basic for a game world with characters that are otherwise very complex. There are worse relationships in games, I am well aware, but they stand out so much more in Bioware games.

As far as 'because games' is concerned, I really hate how the majority of relationships develop in, for example, Dragon Age. There are three things that cause your love interest to become more enamored with you:

1. Shiny Gifts - This should be part of a relationship, but a very minor part. You can practically win someone's love through presents alone.

2. Saying just the right things in deeply profound conversations - This is also totally fine to have as something that makes someone happy with you. It's just that the characters never develop interest through casual conversation or simply having fun. Your character seems to deeply empathize and understand your romantic target when you say the right things, and yet there is never any sign your characters share any similar interests? Very strange. Most people go their whole lives never saying anything deeply profound, and they still find love...

The most annoying part about this is that the characters HAVE believable casual conversations, the exact sort that would really tell you if someone was right for you, except they happen randomly while you're wandering the world and the main character is NEVER INVOLVED! How the hell did they fuck that up?! They had all the correct dialogue, and the WRONG PEOPLE SAYING IT! If you've played Dragon Age, or Mass Effect, I'm sure you've noticed the main character is strangely silent during the random banter sections? It makes them seem very distant from all the other characters, including the one you're supposedly in love with.

3. Doing their sidequest - This isn't a problem except that it is REQUIRED for them to have sex with you. It's extremely 'because games'. It takes you totally out of the relationship and makes you think of it as a quest for poontang. Like, you're bribing them for sex by killing somebody for them. As I've said, that's not love, that's a business deal. The love interest is acting like a prostitute, or at least very like manipulative fiend. Real people have sex with each other because they like each other. That is ALL that it takes. If somebody refuses to have sex with you until you complete a task for them, that means they do not love you.

Morrigan is the only example that does not have this problem, and she is explicitly not in love with the main character when they have sex. She was by far the most believable and interesting romantic interest in a Bioware game, as there were no blatantly 'because games' requirements for the relationship to function. I still didn't really get into it, though, as I first liked the whole "Now that she realizes she's in love with you, she no longer wants to be intimate, as she believes love is weakness" aspect, until I remembered that no human has ever thought like that in the history of ever. Still liked it the best though.

Make a comparison to movie or book characters, and really think about it. Bioware game characters act like villains in romance. If they were in a movie, their manipulative attitude about sex would be considered reprehensible and self-serving.
User
What makes Dead Kings special?
*by special I mean different and unusual, not inherently better, you’ll likely hate at least one of these things.

Strongly averts “because games” logic

The term “because games” is one I have coined myself for the purpose of describing something that gamers have come to expect from games, but that a non-gamer would likely find incredibly nonsensical. These bits of nonsense almost always occur as a result of technological limitations that became traditional and stayed in use even after the technology would support a different or better system. Sometimes simple lack of innovation or laziness results in an example of “because games”.

The worst examples I can give of “because games” logic are about encouraging otherwise needless murder. The first is the apparent soul-stealing property of most heroes in RPGs. I am aware that there are systems that function differently, but the typical method of gaining experience is to kill your enemy. This may seem normal to you, but that is only because you have become accustomed to it. This can actually be somewhat disturbing when analyzed closely. In Dead Kings you must only defeat and not necessarily kill an enemy to gain experience. If they surrendered or retreated, you still gain just as much experience as you would for slaying them. Many games encourage the player to massacre surrendering or retreating enemies, or encourage the player to murder those who are attacking them due to mistaken identity, just to steal a few more souls and level up!

Some games don’t even give the player the option of resolving a situation peacefully, some Ultima games, for example, give the player no method of progression besides cutting down helpless children! The player is meant to be a hero in those stories, not a bloodthirsty murderer of children! It’s not even played as dark humor, it just sort of... happens... like Richard Garriott had no idea how disturbing it was!

The final example is a relatively unheard of game, Temple of Elemental Evil. During the adventure the players come across a brothel. In the brothel the madam informs the player that a new whore refuses to have sex with anyone. The player can offer to see if he can change her mind or ‘break her in’... I know, not an option you expect in the game. I was very surprised at this, as games at the time were far too politically correct to even imply sex, much less rape! I was very exhilarated to see what possible choices could come out of this (for storytelling purposes, the tiny sprites were not going to offer much eroticism, I assure you!), as players were able to be good or evil in the story. It turns out in the dialogue the player has three options with the unfortunate prostitute. They can either leave her alone, free her and take her with them, or supposedly attempt to rape her. If the player attempts to rape her, she screams something along the lines of “over my dead body!” and combat commences. The player then only has the option to strike her down. The heavily armored, up to six very powerful warriors, against a small, naked girl with a knife that she could never even hope to injure them with. She started combat, so she must die! I could have excused the game having even evil players not follow through with sexual assault, and possibly just smack her down and tell her to shut up... but killing her? That goes entirely against the plan to make her into a profitable prostitute! That is the epitome of “because games”, and was the impetus for me to wish to make a game that never forces the player to murder someone when the characters clearly have no motive to do so. The game will never directly tell you not to, but killing people unnecessarily will certainly have consequences in Dead Kings!

In summary, people never even question the bizarre traditions in gameplay, and in many ways they shall be very surprised when their expectations are not met in Dead Kings!

Writers uninfluenced by political correctness
Don’t get me wrong, I’m all for these ideals in real life, games do this because they are trying to appeal to more audiences. But do not be deceived, it is not done out of a desire to make a better story, it is done at the expense of story to make more money. Attempting to please all audiences neuters believability, and some enjoyment for everyone is lost in the process.

These editorial mandates are exhibited in many place, including:

-Normal women arbitrarily being as strong and combat capable as men.
-Equal treatment for sexes, races and sexual preferences.
-Invincible or complete lack of children, so that children cannot be harmed.
-Severely limited options for evil player and non-player characters.
-Evil characters are usually limited to insults, stealing and murder.
-Evil characters are never, ever sexually depraved. It’s okay to murder someone, but rape them?! Heavens, we’re evil, not monsters!

Now, this doesn’t mean that everyone in Dead Kings is an immoral, prejudiced, child raping monster. Just that those things are allowed to exist in Dead Kings. These things all exist without issue in movies, so why not games?

Gameplay uninfluenced by genre expectations

The active gameplay is well established to be recognizable as tactical RPG combat. Except when it’s not. Large scale strategy and even 4X elements are present in the design. On top of that, there are Raising Sim mechanics influenced mostly by Princess Maker titles for if and when the player decides to procreate.

Fantasy world that does not arbitrarily ignore the inequalities of a medieval setting

Nobles are not noble!
Nobles act like real-life nobles. At best they are careless and hedonistic, more often they are heartless predators, abusing the weak for profit or pleasure. This is not because the setting is meant to be ‘dark fantasy’, but because that’s how nobles actually act.

People who attempt to seize or hold onto great power are without exception challenged in their morality. Popular opinion is that there have been many remarkable leaders throughout history; those such as Catherine the Great and Alexander the Great are very well regarded. History would have you replace the word “Great” with “Inhuman Abomination”. Both were arrogant elitists, pointlessly cruel, murderous and utterly irredeemable. Accounts of their lives are marred with the enslavement of countless people and the massacre of any who resisted. They are no better than those the world despises, such as Hitler or Stalin, and yet are renowned as though they have any worth.

Some may argue that there are benevolent kings and queens in history, Elizabeth I of England, for example, but even she has moments of inexcusable evil. Even the theoretical ‘benevolent autocrat’ is still a man or woman controlling the lives of people that he or she has no right to interfere with. Essentially, if they were truly a good person, they would use their power to abolish nobility and replace it with an elected government. The only good kings are the last kings, or those who refused a crown. The point is that nobles in Dead Kings are assholes, because they’re nobles.

The characters in the Dead Kings world are realistically depicted for their classes. The hero of the story may have some moral flexibility in the choices the player may take, but in the end, anyone who wants to control others is of deeply flawed character, and unfortunately he is determined to be king.

A woman holding a sword? Ludicrous!
Women are incapable of complex thought or understanding. They are weak of body and will, and of no use in violent conflict. They are commodities to be traded, and objects to be used for pleasure and progeny. Their word holds no value in court or otherwise, as trust is deserved only by those worthy of respect, and everyone knows only men can be respectable.

This is the average opinion you will find regarding women in Dead Kings, as it is the sort of opinion one finds in a medieval world. It is shared even by the women, even if it upsets them, as they have been subjugated of all authority since birth. Fantasy game worlds inevitably treat men and women very equally, progressive even by modern standards, without even mentioning how unusual it is. I have no problem with an idealized world where women are treated with the respect they deserve, but it has become the norm in fantasy, even clichéd in how expected it is. In fact, I cannot think of any fantasy world, game or otherwise, that depicts the treatment of women with a medieval standard.

Horses and Servants
There is a confusing trend to show rich and noble knights travelling the lands and going on adventure without any of their servants or so much as a horse! A few recent games have remedied the cavalry deficiency, but none have contained a proper retinue of attendants and servants. Even merchants do not travel on foot, and they do not travel alone! In addition to the potential six main party members, the player will eventually obtain a following of dozens of cooks, laborers, squires and soldiers. Menial tasks that would otherwise be performed as tedious fetch quests, or the hauling and management of inventory, will be handled by peasants and retainers. Nobles do not collect twenty mushrooms from a festering swamp to appease a strangely entitled commoner, in fact, the mere suggestion of such a request may offend a noble and put the commoner in a dangerous situation! Why should an affluent noble leave behind heavy loot, or mine and carry loads of valuable ore when he could pay a meagre sum to a few desperate serfs to do it for him? This is also very much a “because games” problem, and was remedied by a much needed dose of common sense.

Balance does not create a rift between plot and combat

During cutscenes characters will not use abilities, magic or otherwise do things that they are not capable of in active gameplay.

This is so brand new an idea to games that you may not even realize the problem exists. This ties into averting “because games”, but I feel it deserves a special mention. It is less a subconscious tradition resulting from technological limitations, and more purely thoughtless writing and design.

Relationships and romance do not pander to “wish fulfillment

I would describe player driven romances in games to be on the intelligence and maturity level of Mary Sue fan fiction at best. Real romantic relationships are not fueled by giving the correct set of shiny objects to someone, and then completing a side quest. That's not romance, that's a business deal, and shows the kind of emotional understanding seen only in a true basement dweller!

"Oh, I heard she likes cakes! I'll just keep giving her cakes until she'll let me have sex with her! THAT'S HOW IT WORKS, RIGHT?!"

When people are romantically attracted to each other, they give each other presents as a result of an established connection. They have to already like each other for that to happen. Repeatedly giving gifts to someone who has not shown any sign of interest, as games portray love, is a sign of being an obsessive stalker. Games do not understand this very basic interaction. Sharing an emotional bond that may lead to amorous activity in Dead Kings will require that the characters involved share interests, ideals and adventures. They do not need to perform side quests for each other, they must simply do anything at all as long as they do it together. I have found in my life that attempting to 'win a girl over' is a mostly fruitless endeavor, and that it is much easier to find a girl that actually likes me. This experience, which writers for other games have shown no sign of, is used to form the progression of romance in the story.
User
I keep getting this damned track stuck in my head which is strange in that it isn't that long and I find myself grinding in that particular area of the game only so much as I ever feel the need to grind [there is not a difficult boss in the region]

Sick vid
User
I couldn't find the one you're looking for, but this one is pretty good:
Sick vid
User
Halp.

I can't find a particular dramatic reading of My Immortal.

It's the one where the host has a different name each episode like "Witheby Fizzlebottoms" or something. And it's always the first and final episode.

Halp.
User
Trust me, it's hopeless. I tested it extensively. The only way to survive near a tower is to seal off the surface completely. If there was any way at all to kill or even find the necromancers it might be possible to survive... but alas... they are invisible.
User
TylerStroud said:
Im the singer in this video. Ha! This was from 2006. I was a pretty bad musician! I was 18 or something and in this Rusty in Places clan! Was just trying to find this video and this is the only place that still has it hosted.

If you want to see any of my newer stuff (not video game related!) its www.youtube.com/caboosetm88

Hearing you guys slag me off is actually kinda funny! :D



Im the singer in this video. Ha! This was from 2006. I was a pretty bad musician! I was 18 or something and in this Rusty in Places clan! Was just trying to find this video and this is the only place that still has it hosted.

If you want to see any of my newer stuff (not video game related!) its www.youtube.com/caboosetm88

Hearing you guys slag me off is actually kinda funny! :D
User
You're now chatting with a random stranger. Say hi!

Stranger: hi

You: hey

You: what's going on

Stranger: nothing much. asl

You: I see .. you are a horny man trying to find innocent under-aged boys on the internet for sex.

You: Reported.

Stranger: have fun reporting me. some peopls just like to know who theyre talking to

You: Why don't you have a seat over there.

You: I'd like to ask you a couple questions.

Stranger: douchedick

Your conversational partner has disconnected.
User
Haven't hit lava yet, and yeah, I know there's not really much need to trade at this point. The game seems broken in that way, though I hear that there used to be some kind of magic economy within the game that would give some purpose to cutting all these gems and embellishing all these things aside from trying to make dwarves happy in some way. Pretty much the only thing that I care about at this point is the possibility of the elven caravan showing up with bears or something (black bears for meat, since you can't train them?, grizzlies for war).

Were the depot in any way functional, I'd use it just to toss all the spent clothes or items I can't otherwise make any use of.

What I should do is send a scouting party down into the caverns in search of this thing...

Quote:
The Forgotten Beast Pimut has come! A gigantic humanoid composed of grime and filth. It has a short tail and it undulates rhythmically. Beware its poisonous sting!


But generally, I kind of feel bored after establishing my fortress and getting it to the point where I can defend without too many losses. It feels like there's less to actually do given that all you're going to encounter are possibly more enemies and maybe a few new resources (adamantine) or means of using those resources (magma smelters). The gameplay doesn't actually change all that much, you just find new ways of getting fucked over because hey your army was all the way down there and here are some more goblins. It feels empty in the same way late games of Civ feel empty. I suppose I could design some deathtrap or crap like that, my heart's not in it.
User
Yeah, and that's what I was I was looking for but the problem is that I want it more or less automatic, like the website I linked supposedly scanned your account and listed your games via the steam IDs.

I can't find the scanner thing, even though it's obvious it exists.
User
Rockbomb said:
Don't click this link.


Seriously.... don't.


I was looking for something like that, thanks.



SuperJer said:
I always have lots of extra player starts floating around, so I can keep scale in mind.

Most textures look like crap together (or separate) but you have to make do.
I make a lot of my own textures when none of the defaults will do. The easiest way to do that is to just modify the defaults. Sometimes a simple change as adding a dark gradient to an existing texture can make it work for the map.

But most importantly, I design the whole thing on paper first. I find I'm much more likely to get a working result, and actually finish something, if it is designed first.


Hmm, thanks, will do.

walloon said:
MadwiX said:
the_cloud_system said:
there is no "standerd" in hammer mapping.

besides lights, spawn points, and buttons.



Your statement makes no sense whatsoever, do you even read what you type?

Thanks for the info (the other guy)


Wow bitch ass nigger fuck tough guy nigger fuck ass hole nigger fuck jew piece of shit die please nigger fuck


Ok.
User
MadwiX said:
the_cloud_system said:
there is no "standerd" in hammer mapping.

besides lights, spawn points, and buttons.



Your statement makes no sense whatsoever, do you even read what you type?

Thanks for the info (the other guy)


Wow bitch ass nigger fuck tough guy nigger fuck ass hole nigger fuck jew piece of shit die please nigger fuck
User
I always have lots of extra player starts floating around, so I can keep scale in mind.

Most textures look like crap together (or separate) but you have to make do.
I make a lot of my own textures when none of the defaults will do. The easiest way to do that is to just modify the defaults. Sometimes a simple change as adding a dark gradient to an existing texture can make it work for the map.

But most importantly, I design the whole thing on paper first. I find I'm much more likely to get a working result, and actually finish something, if it is designed first.
User
Hi,

I'm an average hammer mapper, I've been trying to make a DeathRun map for past few weeks, but I always find myself doing 1/10 of the job and then quitting because it looks like shit.

The thing is, they always end up too small, or too big, or too easy.
What are some standards in mapping, what height and width of the walls?
What do you build first in a DR map, the traps, both CT and T base, or something else?

Which textures look nice with others, which don't etc.

I hope you see what I'm aiming to in here, thanks.
User
Woo another tower game I find these very fun,,
User
Summer, 21

Palacelands is not yet a land for boys and girls. It's not a land for much of anything at the moment.

One of the things I'm trying to prepare for at the moment is eventualities. I suspect that given my somewhat unique location, I'll be fighting off some substantial sieges later on in the game and otherwise hanging out in lockdown mode. For this reason, I've decided that I probably ought to build an excess of workshops and stockpiles relative to my normal mode. What this means is an excess of mining. What this means is that shit doesn't get done. I've had to temporarily defer plans for a wood-burning forge and assorted other workshops in an effort to get down the basics: mason, carpenter, jeweler, mechanics. Also craft, which is pretty basic too. ANYWAY.

Tensions are running unusually high at the moment. My two miners have mutual grudges and one of them additionally is in a grudge with a fisherdwarf. The fisherdwarf also has a second mutual grudge with a woodcutter. The two woodcutters, meanwhile, are totally in love and work well together.

THESE ARE THE MEASUREMENTS FOR THE MACHINE I AM BUILDING



The ground floor is kind of a mess right now. The large square will become a general custom stockpile soon, I just need to clear some of the stone out of there first. Meeting area, for now, is south of the stairs. I'll build a farm or two south of the stockpile in the sands soon enough. Last time around, I was way too late in building farms and everyone nearly starved to death. Also the entry hall will be widened later. I keep my trade depot outside anyway, since the new version means that wagons can't cross traps.



This is my clusterfuck of a workshop zone. To the west are wood burning furnaces, carpenter's workshops, and what will eventually be large wood stockpiles in between. The south has a mechanic's workshop. I don't care too much about having a lot of space for that because you don't generally find yourself needing as many mechanisms. East would be the mason's workshops and stone piles if the fuckers ever finished. To the north, we have a jeweler and a craftsdwarf workshop. I might build a couple more craft ones later, but I haven't decided yet. It's not super necessary, but it helps when you have multiple dwarfs you want working in multiple mediums.



Fractal bedrooms. They will expand almost indefinitely.



I kind of want to get some of the other workshops going, like the smelters, forge, bowyer, leatherworks, and tannery, but given that I don't have the manpower to start hunting seriously anyway, those are going to go on the backburner for a while in favor of getting foodstores in order. As soon as the workshops are chiseled out (around which time we'll get some furniture in those bedrooms), I intend to roll out some farms and two each of kitchens, stills, fisheries, and butcher's shops. Along with these will come a dedicated food stockpile and my typical "whatever, fuck it"-style dining hall. Wells and forges will have to follow those.
User
Since there has seemed to be continuing, unspoken interest in my Dwarf Fortress exploits, I've decided to make a new truck with some level of visibility and coherence. My old fortress is still around, but I wanted to take everyone through the process from the get-go with illustrations.

1. I'm using a graphical version of the game. This helps me figure out what the fuck is going on and is equally helpful for you in this manner. The more easily you're able to understand the important aspects of what's happening, then the joy of the game's inherent dwarfiness will come out soon enough.

2. The parameters I opted for were pretty similar to what I've run previously, in large part because I have no idea what I'm doing. Most of the dwarves in my old fortress are wearing tatters. Clothing is something of a mystery to me. The deviations from the default settings are as follows: history is short (I started in the year 21 or something), natural savagery is very low, and mineral appearances are frequent. My particular start location is in a warm biome on the side of a mountain range and has access to flux, shallow metal (singular), deep metals (plural), and a river nearby which probably has some dumb name. I can't be bothered to figure everything out. This may seem like an easy setup, but note that I only have shallow metal (singular), which means I could end up with something that's no good to work with and spend a while bungling around.

There's some other interesting aspects too. I'm pretty close to the Dwarven home lands and a few other civilizations (I can't read the languages well enough to know if they're good or hostile), but I'm also four squares away from sinister and haunted portions of the map, meaning that some particularly nasty titan could spawn and wander in or I could find myself regularly dealing with the goblins that were absent in Roughnesspointed. All resulting fun will be documented, but in general it behooves me to have my shit in order early in the game or suffer mightily.

Speaking of which, my new outpost is named "Palacelands." Which is the least interesting name ever.

A quick tour:



I went with the defaults of everything, which means I ended up with all female animals, two dogs, two cats, a water buggalo, and a horse. I meant to type buffalo, but buggalo are funnier. Note that I do not yet have a yak. Woe be to all of you once I get a yak. None of my dwarves have social or combat skills, but one is a jeweler/craftsdwarf, one's a mason/mechanic, there's a wood cutter/all-purpose farmer, a butcher/clothesmaker who for some reason is also the only one to be able to clean fish, a carpenter/bowyer, a miner, and a fisherman. Oddly, my miner is the creative one in the bunch so I'll probably have him take on the mason's work. The butcher is the expedition leader. Whatever.

This is my start location. I got a lot of sand and phyllite and some gems. Sand means there's hope of some level of farming and glass making for me once I get the various workshops squared away, and the gem clusters mean I'll have things to cut. Stars are ore. From the look of it, I have zinc here. that's... all... okay that's not good if it's the only thing I have. Looks like to the west I have tetrahedrite, so I'll be making bronze stuff early on, I guess. Those "c"s in the lower center portion of the picture are chinchillas. As soon as I get a leather works, a butcher's shop, and some crossbows in order, I'm fucking their adorable little shit up.

I also have a waterfall in the lower part of my map that spans four z-levels. This is the first time I've so much as seen a waterfall in the game. Aces. I've read where you can set up floor grates at the base of a waterfall and use those to get dead fish instantly delivered with no upkeep, which means that I might be able to disable the fishing labor entirely.

I will be updating on a seasonal basis, but the first few are mostly tedious. I'll be setting up my entry hall, a trade depot, workshops, and carving out the beginnings of the fractal bedrooms while biding my time waiting for immigrant waves to show up and hoping they aren't mostly children. It doesn't really matter until the third wave anyway, at which time they stop being randomized and start relating to your relative opportunities available. I might also lay the groundwork for a well below the housing area. since I figured out how to do that.
User
¿Por qué no los dos?

I've started a fort now, though it is little more than a hole-in-the-ground at the top of a hill.
Truck
User
I'll find a way to hurt everyone involved. It will only take time.
User
I now have two legendary masons to go with my two legendary engravers.

Quote:
Monanggikut Tharnas An, Drilleddabble the Slayer of Meditating, a phyllite hatch cover

This is a phyllite hatch cover. All craftsdwarfship is of the highest quality. It is encircled with bands of llama wool. This object is adorned with hanging rings of phyllite and menaces with spikes of yak bone and mahogany. On the item is an image of troglodytes in wolverine leather.



My fortress is the proud owner of the most ornate manhole cover in the known universe. I am also especially glad of the fact that something used to cover a hole leading underground has troglodytes on it.
User
phoenix_r said:
Trickery. What's your steam? Let's be cybr0s!

GgNoRe, avatar is kamiCosby



Cant find you so many people using same name lol

add me Branndonn #Gucci
User
It does sound like I'm playing Dwarf Fortress!

I found caverns earlier today. I haven't explored them yet. What I do know is that cavern plants are now growing in that area of my hospital which was previously flooded. I hope that the injured dwarves find themselves comforted by the presence of trees and bushes because I ain't doing shit about it.

I seem to notice that in this version of Dwarf Fortress, the moods are... okay I didn't play any other version of Dwarf Fortress, but I had a weaver flip out and take over a loom. He requested: rock blocks, metal bars, and logs. I had the latter two lying around. I needed to make some stone blocks. So I did! The dwarf in question continued to sit at the loom screaming its fool head off. Dwarves are some bullshit, man.
User
This covers a lot of the reasons I hate C++, in case you're interested:

cpp-home.com/tutorials/244_1.htm

Why C++ Sucks

C++ sucks because it is a mis-designed pile of crap.

All you have to do is read Bjarne Stroustrop's book on the design and evolution of C++ to understand why: C++ is the iMac of computing languages.

It was designed to have those features necessary to achieve popular success--not those features necessary to be a good programming language.

In the case of something like the iMac, much of the "prettiness" does not necessarily come at the expense of functionality--but this is not always the case. Reducing the iMac's expandability makes it simpler to use--but also potentially consigns it to a gutter market a few years down the road.

The Big Mistake: C Compatibility
In Stroustrop's mind, making C++ compatible with C was instrumental, crucial to its success.

I don't disagree. Plenty of other good object oriented languages are out there, and they've never found much success. Certainly the overhead of learning a brand new language is undoubtedly a significant barrier to acceptance.

I don't think it's any coincidence that Java chose to use C syntax for its core constructs, either.

But C++ went far further than Java in compatibility. C code works nearly unchanged in a C++ compiler. The model of how a C++ program can be separately compiled (i.e. split into multiple separate files) is identical to that of C.

But this introduces hosts of other problems, some which C++ addresses, some of which it addresses with problematic design, and some of which it simply falls down on.

This is not to laud Java--I do not have a particularly high opinions of that language. It does many good things, but owing to its history it also has some odd design elements. (Foremost amongst them being reliance on interpreters during its initial introduction.)

Keep It Simple, Stupid
C++'s biggest problem is its size. People will tell you that this is no big deal; just subset C++ down to whatever part of it you're willing to use; that can be a C subset or something a little larger, or the whole thing.

This logic can be used to justify an infinitely complex language, so one should hesitate to accept it at face value.

The biggest flaw with the argument is that it forces compiler writers to implement a larger language; correctness will be harder to get right, and optimization will suffer. In the case of C++, however, this no longer matters; there are essentially no "just C" compilers anymore to compare to, so any lowered performance of C++ is no doubt also seen by C.

Another significant problem is that it requires an investment of effort to select an appropriate subset. Moreover, you will have difficulty finding books that teach this subset; and, indeed, if you acquire a C++ algorithms book, the odds that the subset chosen for that book matches that of yours is low.

In other words, subsetting is the same as fragmenting the language into lots of separate dialects; it has all the same problems as that, with the added cost of none of those dialects having unique names. What does it mean to say "I've used C++ for six years" on a resume?

Similarly, learning a subset does you no good if you work with other people's code, and they do not use the subset you are expecting; you must be able to understand their subset, and even write it.

Finally, learning a subset doesn't guarantee that you won't avoid being bit by something that's not in the subset you've chosen. For example, you might choose (wisely, IMHO) to avoid using function overloading. You can't tell the compiler this, however, and thus you might unintentionally name two functions the same thing, and cause unimaginable problems thereby. Sure, you'll eventually figure it out, it'll just be another dumb bug, but why use a language that has any number of such gotchas lurking around every corner?

Suppose you choose to just use the C subset of C++. One of the changes C++ makes to C rules is that you can no longer automatically cast from (void *) to other pointer types. The reason for this is clear; in C++, (void *) types are used sufficiently often that hidden bugs might occur. (There is a counter-argument to this even in a C++ context: C++ encourages you to typecast more often than necessary, possibly masking bugs because your typecast hides what would be a real warning.)

Is this a real problem for C? No, it's not, it just means you need to do some extra casting. The following code doesn't work:


   x = malloc(sizeof(x) * num_elements);

Instead you must code it as


    x = (mytype *) malloc(sizeof(x) * num_elements);

Of course, if you are familiar with the idiom found in the first example, you see the flaw in the second; the first version avoids a bug by not explicitly naming x's type; thus if that type changes, the code still (most likely) does the right thing. With the second code, if you change x's type, C++ will complain about the type error, so it won't introduce an error--just unnecessary typing to fix it.

If you're using C++ proper, you would just use the new operator to sidestep this... ignoring the fact that new requires the name of the type...

Too Much Typing
I guess I'm just a whiner if many of my problems boil down to C++ requiring too much typing. Typing is such a tiny fraction of programming that it's not that big a deal. Yet it grates to see such extra 'accidental' (in the sense of Fred Brooks 'No Silver Bullet', i.e. in opposition to 'essential') work required for no good reason.

Example #1
In C, I write a new function, and then add a prototype to the header file. Having to add that prototype is annoying 'accidental' effort; there is no reason this redundancy must be shoveled onto the programmer (it could easily be automatically generated, a la Java or Borland's Turbo Pascal). That something like a header file is needed for separate compilation is undeniable; but that I must maintain it by hand is largely silly.

Still, it's not that much work. Cut and paste, put an 'extern' at the front of the line and a ';' at the end of the line, and you're done:



C file:
   int myFooBar(Foo *foothing, Bar *barthing)
   {
      ...
   }

H file:
   extern int myFooBar(Foo *foothing, Bar *barthing);

Whether this worked out by chance or not, these are easy editting operations to perform without moving your hands from the keyboard; cut a single line (in 'vi', 'yy'; in a windows editor: home, shift-end, ctrl-c), switch buffers, paste, go to beginning of line and type 'extern', go to end of line and type ';'.

The effort is justified because all this information needs to be available for separate compilation.

Consider the equivalent thing for a method in C++:


CPP file:
   int Foo::myBar(Bar *barthing)
   {
      ...
   }

H file:
   class Foo
   {
      ...
      int myBar(Bar *barthing);
      ...
   };

Sure, in this example, the function declaration itself may be shorter, making C++ look better than C, but I'm comparing C++ to a similar, imaginary OO language that doesn't suck.

To make the C++ cut and paste, I don't need to add 'extern' at the front. Instead I have to reach into the middle of the declaration and delete the 'Foo::'. This is actually more work--at least for me, it takes longer, and more thinking, to do this. (You have to actually parse the declaration, which gets more complex as the return value type gets more complex.)

Example #2
Worse yet, C++ makes this necessary in circumstances that it shouldn't be.

Suppose that class Foo in the example above inherits from Baz; and Baz includes as a member in its declaration virtual int myBar(Bar *barthing);. Now, when I want to go implement Foo, I choose to override the definition of myBar found in Baz.

C++ makes me spell out in the declaration of class Foo exactly which methods I'm going to override.

Even though the whole point of virtual functions is that the dispatch occurs at run-time--no compile-time support needed.

Pointless.

Oh, and did I mention that this sort of thing leads to extra unnecessary recompilation?

Why?
I think I know why C++ does it this way. The thing is, if I subclass Foo to make, say, Biz, then if Biz doesn't define myBar for itself, it will need to store a pointer to Foo::myBar in its virtual function table. Thus, the compiler needs to know about everything that goes on under the hood with Foo to build Biz correctly. (Similarly if Biz defines it itself, but calls ::myBar.)

That means, of course, that everything 'under the hood' must be exposed in the class definition. The entire 'private' section must be exposed to subclasses (and also so that 'sizeof' works correctly).

You can try to work around the excess recompilation introduced by this by having multiple header files with differing levels of detail in them; the subclasses and the implementation of the class see the full description, whereas the rest of the world only sees the public definition, unless they need to sizeof... well, as you can imagine, I don't know anyone who actually tries to do that. (It would help if you could flag a class definition as 'incomplete' so inclusions of the wrong header file would fail to compile, instead of producing bugs.) I'm not actually sure that doing this is legal C++, anyway.

This all misses the point. Part of C++'s success is that it didn't require rewriting the linker (after all, initially it just was translated into C code). Separate compilation could be done without needing to see the innards of other classes if the virtual function tables were built up at link time. Even without rewriting the linker, the patching could be done at runtime, during startup. This does not need exposure. (The sizeof problem would still remain.)

Example #3
Yet another case is that of the C-style "static function". Suppose I decide I want to break Foo's implementation of myBar down into multiple smaller steps, using helper functions. Since the code is based around an object, I still want to make these be methods of the class so that I get a 'hidden this' and can refer to instance variables conveniently.


  /* C code: */
     static void myFooBarHelpFunction(Foo *foothing, int intermediate_value)
     {
        ...
     }

     int myFooBar(Foo *foothing, Bar *barthing)
     {
        int value = computeSomething(foo,bar);
        myFoobarHelpFunction(foo, value);
        ...
     }

  // C++ code:
     void Foo::myBarHelpFunction(int intermediate_value)
     {
        ...
     }

     int Foo::myBar(Bar *barthing)
     {
        int value = computeSomething(bar);
        myBarHelpFunction(value);
        ...
     }  

The C++ example is incomplete. As you can see, it lacks the static keyword. This is because, to implement this in C++ like this, you have to add a declaration of this function to the class definition. That's right, to do a local, hidden modularization of this function, which cannot be seen or used by anybody else, including subclasses, you have to touch the class definition, which normally (as noted above) is exposed in the header file to anyone and everyone who interacts with the class. (At least this seems to be the case. Am I missing something?)

Oh, thanks.

And don't forget to delete Foo:: when you add it to the header file.

You can work around this by privately subclassing the type, thus allowing you to create a local class MySubClass type with local, non-exposed declarations. You still end up with a declaration and a definition, as opposed to C where you only need the definition if you put the functions in the right order. And you will have to downcast pointers that are passed in. But it avoids the header dependency.

Pet Peeves
Don't get me wrong. The above three examples aren't just pet peeves. I think of them as serious design flaws. I have pet peeves about the language and the typing therein as well, but they lean more towards personal taste:


Having to prefix every method definition with Foo:: is stupid. We should be able to wrap our definitions inside something like class Foo { ... } and not have to prefix with Foo:: inside it. Of course you could do exactly this, but you can only have one definition of a class, so you can't do this and also include a header file with the class declaration in it, so you need to include the full declaration locally. (Also, providing a mechanism like this would also make cutting and pasting into the header file easier.)
constructors and deconstructors return void, even thought C++ denies it. Yes, removing the need for void from the parameter list and as a prefix on constructors/deconstructors can be seen as an opportune 'fix' to reduce typing, since C++ doesn't back-support K&R C the way ANSI/ISO C does. Sorry, I don't buy it; the amount of typing saved is irrelevent. (It's one thing to save lots of cut&paste editting motion; saving typing four characters while one is already in the middle of typing characters is saving me something like 5 seconds a week.) It introduces a pointless inconsistency.
etc. (Why waste time on pet peeves when there's more juicy bits?)
Indirection
Indirection is the source of nearly all that is good about computer programs. Pointers or handles are crucial to writing code that does more than formula processing.

A relatively crucial element of object-oriented programming is the introduction of indirect function calls. Sure, imperative programming has them as well, but most OO languages make them ubiquitous; many people consider virtual the most important keyword distinguishing C++ and C--that is, if you never use virtual, you may be using classes, but you could just as easily be writing in C.

The thing is that unlike, say, Smalltalk, not all indirection in C++ is at run-time. Stroustrop considered this an important element of C++'s success--by providing multiple mechanisms, you can select the one with the appropriate trade-off of power vs. performance overhead.

But more is not necessarily better. One can imagine a language in which a compiler makes these trade-offs automatically for you. You can imagine a language in which a single keyword changes the underlying implementation, with no syntactic or semantic variations visible.

Not so C++.

In C, a function call can only happen one way:

... foo(x,y); ...

If 'foo' is a variable that is a function pointer, this call is indirect; if not, it is direct. You generally can't tell from syntax, although many people choose to use one of two conventions to distinguish them: either a naming convention (function pointer variables include an extra word in the name), or a syntactic convention for function pointer variables (which is actually legal with function names as well, if I recall correctly):

... (*foo)(x,y); ...

(There are actually some cases where the syntax is unambigous about which, for example (foo->bar)(x) must be an indirect call--that is, any expression where the name would go.)

Assuming you use one or the other convention, then, the two modes of function call are unambiguous to distinguish. Assuming the call is direct, there is a simple mechanic for finding the callee; search back through the source, looking for a prior definition of 'foo' which is now in scope. If not found, grep the header files for exported functions. Only one function named 'foo' can be exported without introducing linker errors, so the result is unambiguous.

If a function call is indirect, the exact same search will tell you where the function variable is defined. An arbitrary effort may be necessary to be expended to determine where that call goes.

Object-oriented languages attempt to make indirection more useful by structuring it. Instead of going "just anywhere", a message send must go to one of the subclasses of a given class, and share that name.

Improving the ability of a programmer to understand indirect function calls is surely a laudable goal. Object-oriented languages are rich with designs people would be unlikely to attempt with C's unwieldy do-it-yourself function indirection methodology.

But there is much to dislike about C++'s execution.

Syntax
As noted above, there is exactly one syntax in C that leads to function calls (the variant syntax in the latter example stands for the exact same semantics); one syntax, but two semantics.

In C++ there are eight syntaces and quite a few semantics.

No joke:

regular function call (expression context): foo(a,b)
constructor call (declaration context): Foo foo
constructor call (declaration context): Foo foo(a,b)
constructor call (expression context): new Foo
constructor call (expression context): new Foo(a,b)
destructor call (block end): }
destructor call (statement context): delete foo;
overloaded operator (expression context): foo+bar
(I'll fold copy/assignment constructors in with overloaded operators.)
Even if you disagree with my splitting the constructors up that way, there'd still be six; moreover, unambiguously, there are four different contexts in which function calls occur (declaration, expression, statement, and block end).

Constructors and Destructors
Of course, if you use constructors and deconstructors in the "right" way, this isn't as bad as it sounds. Constructors and deconstructors only do "good things"; the constructors and deconstructors happen at "times" when such things are best suited to run.

But, nonetheless, this doesn't necessarily make programs easy to comprehend. An example off the top of my head: if an object in a deconstructor removes itself from a hash table, introducing a bug because the hash table shrinks itself, screwing up the currently executing hash iterator, you may spend a long time discovering what is going on.

If we accept, though, that the constructor and destructor calls are there because that leads to better, more comprehensible semantics--that any object-oriented language is going to need something like constructors and destructors--we are only left with two syntaces to discuss: plain function calls and overloaded operators.

Overloaded Operators
Many style guides strongly recommend disallowing overloaded operators. Some advocate allowing operator overloading for mathematical data structures, like bignums, complex numbers, vectors, matrices, and the like. (Care and handling of copy and assignment constructors is more complex, so I'll simply dispense with attempting to argue about them.)

The argument for avoiding overloading operators is often this simple one: it is to easy for someone reading the code to not realize that there are function calls going on. An ordinary syntax that does not normally resemble a function call is suddenly potentially a function call.

The argument for allowing it for math is simple: the expediency of the syntax overwhelms the argument against it. Nothing particularly surprising is going on under the hood, except possibly the performance overhead.

I cannot argue against this philosophy. I choose not to apply it, as the amount of actual addition or subtraction of vectors in my code is so inconsequential that the typing cost is insignificant; nor do I find the shorter, simpler syntax involving overloaded operators to cause me to introduce fewer bugs. But this is surely more a matter of taste than of logic.

Clearly, one would like operator overloading to follow the principle of least suprise. Operators which normally are side-effect free should remain side-effect free. One would hope operators which are normally commutive remain commutative, and associative associative; but this is not always the case (e.g. matrix multiplication). 

But in a short function, in which the types of the variables are obvious, one has trouble imagining operator overloading causing much trouble.

Idioms
The advantages of concise idiom are legion. I have an enormous number of C idioms I use without thought; idioms in the sense that if you are not familiar with them, the meaning of the code may not be immediately obvious. They are easy enough to figure out if you stop and think, but the power of the idiom comes from the lack of need to think; it is easier to understand a larger chunk of code all at once if the elements of it are idioms.

Here are two idioms I use frequently:

   // n loops from n-1 ... 0
   while (n--) {
      ...
   }

   // i = (i + 1) mod n
   if (++i == n) i = 0;

Notably, these idioms rely on preincrementing and postdecrementing, so the odds are high that a reader will have to stop and hesitate and think about the meaning of the code. (The idioms would not normally have the comments describing their meaning.)

Idioms make operator overloading doubly tempting. One aspect is that it allows the use of familiar idioms in new contexts:

   for(FooIter *i(foo); (bool) i; ++i) {
      ... *i ...
   }

(Something like that--I'm not very familiar with C++ operator overloading.)
A second aspect is that it allows the creation of new idioms. Expression syntax is much more powerful for idiomatic constructions than function call syntax. You may have seen this sort of construction in C, using a conventional return value to empower an idiom:


   x = listAdd(listAdd(listAdd(listAdd(newList(), a), b), c), d);

(Specifically, I've seen code like that used for adding elements to a window.)
The indirection and nesting there is ugly, and so you can see it as much clearer if you could use an idiom like:


   x = newList() + a + b + c + d;

I'm not suggesting that people would like this off the cuff; but they might find it tempting to allow operator overloading simply because it allows them to coin such idioms--not just to save typing, but because it becomes much more rapidly comprehenisble. (The nested listAdd()s above are also an idiom, but the difference in ease of comprehension is apparent.)

But this way lies madness!

Such idioms may be powerful, but they build on new, unrelated meanings of the underlying symbols.

It is (I imagine) exactly this reasoning that introduced the ubiquitous operator overloading found in the C++ stream library.

Ask a C programmer what this code does:

a << b << c << d << e;

She will tell you "nothing". None of the operators have side-effects. In C.

Do they have side-effects in C++?

It depends on what functions they call.

C++ programmers swiftly adjust to the use of <<. It seems natural and perfectly reasonable. But don't be fooled by it. Most style guides recommend against coining new forms of operator overloading. That supposed power of idiom is simply too fraught with peril.

Keep this in mind: the argument by analogy to C idioms is broken, because the C idiom is constructed of unambiguous items right there on the page. Comprehending an unfamiliar C idiom just requires parsing the code--an action the reader was already doing. There's no 'secrecy' at all--it just takes a little longer.

Semantics
As noted previously, there are two semantics for a plain C function call. Determining which semantic is in operation is as easy as searching back through the file for the name, and then grepping header files for the name.

Not so for C++. C++ has both run-time indirection and compile-time indirection. In fact, it has a number of flavors of the latter.


   foo(x,y);


a plain C-style function call
a plain C-style indirect function call
a call to a non-virtual method in this class, or any parent class
a call to a virtual method (again defined in any ancestor)
a call to a templated function
a call to a method in a templated class
one of several functions of any of the above types, all with the same name, but different numbers of parameters
one of several functions of any of the above types, all with the same name, the same number of parameters, but different formal parameter types

   foo->bar(x,y)

a plain C-style indirect function call (e.g. bar is a public function pointer)
a call to a non-virtual method in foo's class, or any parent class
a call to a virtual method (again defined in any ancestor of foo)
a call to a method in a templated class
one of several functions of any of the above types, all with the same name, but different numbers of parameters
one of several functions of any of the above types, all with the same name, the same number of parameters, but different formal parameter types
Some of the variants above may not seem like truely distinctive semantics; however, the distinction between run-time and compile-time dispatch is obvious, and the other distinctions are there to call attention to the effort required for someone to locate the implementation of the called function. Any of those cases could turn out to be true, and each is defined differently.

Templates offer the best example of my core complaint. At their heart (ignoring the committee-driven creeping featurism), templates are there to allow you to do something like define a generic hash table class, but specialize it to be implemented "directly" for some specific class, instead of having to pay indirect dispatches at runtime.

However, I've stated previously, I find this approach flawed, because it introduces an entirely new syntax and semantics. I would much prefer if you just defined the hash table as taking some abstract base class, defined your elements to be hashed as deriving from that base class, and then used a magic 'specialize' keyword to 'instantiate the template'. (Of course, personally I'd prefer a Smalltalk-like approach where you didn't need to use abstract base classes at all; the same sort of specialization is nonetheless entirely withint the realm of computability; and Java implementations may attempt to do JIT inlining to achieve the same effect, much as the academic language Self (something of a sequel to Smalltalk) did in the early 1990's.)

Moreover, those lists are far too short, as they don't call attention to the bewildering variety of problems introduced by function name overloading.

At least if all overloaded functions with the same name have different numbers of parameters, the result of the call is unambiguous. A grep for the name will turn up a number of matches, and if the line declaring the function is longer than a single line, some additional effort may need to be expended to figure out just which one. Annoying, but not impossible.

Far worse is the use of multiple names with the same number of parameters. You have to figure out the (compile-time) type of every parameter, exactly, before you can make the right call about which function is called. Go look up through the code to determine the type of any variable used; check in the header file to see what type is returned by this function; try to remember whether * means a dot product or a cross-product of two vectors.

Ok. Now you've got the types.

Go read the definition for how the "best" match for an overloaded function is resolved. I'll still be here. Go ahead.

Set intersection. I don't know about you, but I don't normally do much set intersection when I write function calls.

Ok, let's be fair. You can state it unambigously in English without reference to set intersection: the 'winning' function must have all its parameters "type match" at least as well as all the other candidates, and one of its parameters must "type match" better. (Set aside the rules for "type matching", and the inclusion of user-defined type conversions in them. This rant is already way too long.)

It's easy, in fact, to see how the specified rules underscore human intuition about best match. At least, each rule in isolation does so. I have my doubts about the combination.

Still, I find it a bit uncomfortable. I worry about the compiler's intuition not matching mine. I'd be more comfortable if the compiler only picked out a particular function for me if it was unambiguous; say, because every parameter was a better match for the "winner".

Problem is, that would preclude having, say, all the matching functions sharing, say, a common first element that is the same type. Such functions would always match equally. It's easy to see why C++ uses the rule it does.

The above considerations were based on a programmer who was trying to intentionally leverage function name overloading. What about one who isn't?

Suppose in C I define a function "foobar" in one module, and a define another one with the same name in another module, but with different argument types. In draconian fashion, C will produce a linker error, and force me to rename one or the other.

Is this so bad?

Consider the alternative found in C++: these two functions may be totally unrelated, but through a commonness of the English language (e.g. the same word having two different meanings; consider simply the word 'heap' in the sense of a semi-ordered data structure versus a pool of memory) share an identical name. In C++, name-mangling means those two functions can happily live within the same namespace, and within the same project.

Is this a problem?

What happens if I'm calling foobar() somewhere in my code, and then someone introduces a new #include in my code which now brings the other foobar() into scope? What if I was relying on some automatic type conversions in my call to foobar(), and the new foobar() now matches "better"?

And think about this: is it good that the different functions could come via different semantic mechanisms? So if I grep for "foobar", thinking it is coming from one sort of place, I may miss that a "better match" is being introduced through a different compile-time indirection?

And think about this: is it good that I can add "default arguments" to functions declarations, thus messing up my attempt to cull out possible function calls based on the argument counts not matching?

What a freaking pile. 
User
Someone be a dear and help me find all the Andrew Hussie Star Trek edits.

Here's one:

Sick vid


The "official" page seems to be down.

I'm looking for the Back to the Future edit with the dog in the Delorean, too, if anyone knows where it is.

I made a promise.
User
Outcast said:
Go to "Browse Textures" (or whatever it's called) and type 'sky' to find the sky texture.

Then make a roof on your map by using it (make sure there are no gaps between the walls and your skybox) and choose your sky texture by going to Map Properties.


thank u! i created skybox :)

but How to do custom skybox with my textures? i read some tuts but i mean that used for SourceSDK, not for cs1.6 ?
User
Go to "Browse Textures" (or whatever it's called) and type 'sky' to find the sky texture.

Then make a roof on your map by using it (make sure there are no gaps between the walls and your skybox) and choose your sky texture by going to Map Properties.
Truck
User
Though us normal people find this weird and stupid as fuck, I'd imagine Havokk and his group probably find this arousing
Truck
User
It's pretty boring, mostly cause you can't find a good game without leavers
Down Rodeo said:
The directory structure follows the packages, so when you have jPackage.MyClass, you folders would be jPackage/MyClass.java. (Watch for capitals - it might not like that).

OK but how do I import it into a class in a completely different project and a completely different folder on the drive? Can I still import it simply with
code
import jPackage.MyClass
and it'll find it?

Or do I need to do something special with the CLASSPATH environmental variable or something?
User
Tried Google? It's your friend.

Using more than 8 wads for textures?

In Hammer, press Alt+P, does it warn for "invalid texture"?

"You have a space or some other illegal character in a texture name. Note that illegal characters also include 'ä', 'ö' and other similar letters used in some languages."

"There is no texture applied to a face of a brush. The editor will find them with the Check for problems tool."

Also, try searching first, there's been (atleast) one thread about this before.

Linkie
Truck
User
SRAW PROULD ANNOUNCES IT'S FIXED!

http://www.microsoft.com/en-us/download/confirmation.aspx?id=16083

Why this is so hard to find I don't know
User
go to map > load pointfile
go to the compiling folder open YOURMAPNAME.lin
Track the pink-reddish line and close any hole leading to the outside.
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_noob
Entering de_noob.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve\cstrike\cs_assault.wad
- Contains 2 used textures, 100.00 percent of map (22 textures in wad)

Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_noob

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (-1000,-826, 128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light @ (-1000,-826, 128)
Warning: === LEAK in hull 2 ===
Entity light @ (-1000,-826, 128)
Warning: === LEAK in hull 3 ===
Entity light @ (-1000,-826, 128)
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_noob
>> There was a problem compiling the map.
>> Check the file de_noob.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_noob
>> There was a problem compiling the map.
>> Check the file de_noob.log for the cause.

----- END hlrad -----


Reply asap :)
User
Supes, I just jamrocked that Jessy Bulbo cut, polka is awesome. Good find! The calliope feel is kind of grating, but it's fun too. I also really dig the ska elements in there, more fun!
Truck
User
I find that remark rude and impossible to deny (and also you didn't even tell me why you like LoL over dota, because nobody who has played any of the other games would pick LoL over them)
Truck
User
To find leaks it's kind of simple once you know this:

1- Compile the leaking map.
2- Open Valve hammer editor.
3- Open your map.
4- Have a break for this accomplishment.
5- Go to Map > Load Point File.
6- Open the folder where you compiled the map and open YOURMAPNAME.Lin

Imagine the line as the path of a particle moving around.. Blue meaning not close to the leak area, Red means after the leak area or during.

Just look for the pink - red and follow it till you find the leak.
Hi! Look, catpee.map has failed to compile into catpee.bsp. Look what it is in catpee.err :

hlcsg: Error: Could not open wad file \program files\valve hammer editor\cstrike.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


hlcsg: Error: Could not open wad file \program files\valve hammer editor\halflife.wad

Please help me!

User
SRAW said:
You have to put either models/blah.mdl or blah.mdl in the box, not C:counterstrike/models


I really cant find the .mdl files with a cycler_sprite, only .spr, but even if I figured that out, no path works, where the hell am I supposed to place the .mdl/.spr file :S:S
User
SRAW said:
You have to put either models/blah.mdl or blah.mdl in the box, not C:counterstrike/models



Okey, thanks for the help, BUT, if I make a cycler_sprite I cant path it to a .mdl only .spr

What can be done ?

"fatal error" mod_numforname cant find the path
User
Ok, so I make a cycler_sprite with the palmtree.spr
correct ?
where should the path be for the .spr file, because when I launch CS it does not find the .spr file and the game shuts down
Truck
minigame, fail Bhop, gun game, i have yet to find a server that has reguler maps that is enjoyable.

http://steamcommunity.com/id/the_cloud_system

rather than finding the servers you can just add me as a friend.
User
Apparently some website says that superjer.com server is in new york, so we'll never find out just how close I am :(
User
So I haven't posted the music I've found for a while, so here's a big amount.

Acoustic guitar, soft chill song. I really need to find more of these.
Sick vid


Some dark ambient from Northaunt and Lustmord. Dark ambient are supposed to be long, so I chose a "shorter" 10 minutes long and a 20 minutes.
Sick vid

Sick vid


Some rediculous breakcore. Breakcore is simply put different music styles put together to make a single song. "pagan folk, jazz, dance, techno, classical, hardcore and death metal."
Sick vid

Sick vid


Some metal. I know barely nothing of the different metal genres, so just listen to it (if you feel like it).
Sick vid


Refound Weezer. Don't know why I ever stopped listening to them. Aaah, relaxed music.
Sick vid

Sick vid


Sinergy. Metal again. Yes.
Sick vid


Rediscovered Billy Talent. Used to listen to them 4-5 years ago, if I'm not mistaken.
Sick vid

Sick vid


Even more metal.
Sick vid


Also, recently found out that Evanescence had made a new album 2011, so I'm listening to that.
I have probably missed a few songs and bands but these are probably enough to post for a while.
Truck
User
Sick vid


unfortunately I couldn't find this video I saw which had 11 year old girls gogo dancing, but I'm sure if you scroll through the kiddy pop stuff you'll eventually run into it!
User
Ok, last time I was on here (the awesome SuperJer forums), everyone seemed to be a god of programming. Now, my roommate is trying to find a program to use on his desktop that is basically a clock that will go off every 10 minutes to remind him to use a thing in minecraft. Does anyone know of a program online that you can set a time interval and then push a button and it goes off every whatever long amount of time? Or if someone can make a program of any kind that can do it, it would be greatly appreciated. Also, are most of you from US or Europe? And if US, East or West?
User
Haha, great find. Loading and playing songs doesn't work for me there right now though.
User
recipe code
Ingredients:
1 tablespoon vegetable oil
4 (4 ounce) skinless, boneless chicken breast halves, cut into cubes
4 teaspoons chili powder
2 teaspoons ground cumin
1 large onion, chopped
1 medium green pepper, chopped
1 (10.75 ounce) can Campbell's condensed Cream of Chicken soup
3/4 cup of water
1 1.2 cups frozen whole kernel corn
2 (15 ounce) cans white kidney beans (cannelloni), rinsed and drained
2 tablespoons shredded cheddar cheese



Directions
1.) Heat the oil in a 4-quart saucepan over medium-high heat. Add the chicken, chili powder, cumin, onion and pepper and cook until the chicken is cooked through and the vegetable are tender, stirring often.

2.) Stir the soup, water, corn and beans in the saucepan and heat to a boil. Reduce the heat to low Cover and cook for 5 minutes, stirring occasionally. Sprinkle with the cheese.

3.) Insert funnel inside ass-hole. Pour hot chili into funnel. Excrete. Enjoy.
Bad surface extents 16/672 at position (-256, -1024, 1536)

I always get this error when i create a map in Hammer, this has happen to my last 5 maps and i cant find a way to fix it.
Can someone please help ??
Truck
User

** Executing...
** Command: Change Directory
** Parameters: C:\Steam\steamapps\lauren_hurt\condition zero


** Executing...
** Command: Copy File
** Parameters: "C:\Users\User-2\Desktop\jb_JaMighty_2012.map" "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"
Entering C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.23 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.80 seconds)

Using Wadfile: \steam\steamapps\halflife.wad
- Contains 114 used textures, 89.06 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\cs_bdog.wad
- Contains 9 used textures, 7.03 percent of map (132 textures in wad)
Using Wadfile: \steam\steamapps\lauren_hurt\condition zero\czero\materials\oldtrafford.wad
- Contains 4 used textures, 3.13 percent of map (15 textures in wad)
Including Wadfile: \steam\steamapps\zhlt.wad
- Contains 1 used texture, 0.78 percent of map (8 textures in wad)

added 14 additional animating textures.
Texture usage is at 2.13 mb (of 4.00 mb MAX)
3.52 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-1994,-1933,-652)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-362, 309,-399)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-362, 309,-399)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-362, 309,-399)
2.68 seconds elapsed

----- END hlbsp -----


Sorry I did not post this from the start.
User
I find it quite odd you've never heard of Tribes. Perhaps we should all shut up and play it, then come back with our thoughts (in fairness I'm probably not going to play it, for a variety of reasons).
Truck
User
ok i have this one problem on me i cant find my leak its been frustrating me i have been looking for it for days i just cant find it. If someone could please help me find it i will put you in my thanks release i will PM the download i just need someone to help me please and thanks.
fedex _ said:
Not a really huge fan of star wars but , my favorite one was Episode I

Meh that one was okay but 2 and 3 failed harder than a fat man trying to find his penis.
User
OH OH OH I got it! Right everyone, now begins the "find the bug" game. It's really cool.
User
http://games.toptenreviews.com/list_ranking_pc_1990.htm

here this is what i can find for you ...

check all this list from the years you want
Truck
User
I don't remember most of this dream, but I remember enough of it to mention a detail or two.

So, I dreamed that I woke up in the middle of the night because there was a helichopter buzzing around my neighborhood and then above my house. It started peering in my windows and the rest of the windows on the upper level and I could see it clearly even though the shades were drawn (it had a really bright light or something) and there were about six SWAT guys in it.

I went to the top of the stairs and found out that all the lights were on down there and the SWAT fellows were wandering around, not being stealthy or anything. They said that they were following someone and that there was a trail of blood that seemed to end on my back porch and go inside and that's why they were looking around.

At the time, I was less concerned with the fact that someone could be in my house and bleeding as much as the risk that the SWAT guys might discover my hidden cache of ghost drugs. You see, earlier in the dream, for whatever reason, I had been talking to a drug dealer who for equally unknown reasons decided that he was going to unload his stash of drugs on me as they were supposedly defective. It was a variety of random hallucinogens, stimulants, and depressants, I seem to remember cocaine figuring prominently in the mix. It may have mostly been cocaine. So after accepting these drugs I took them home to inspect what was there, figuring I could probably sell them to some poor fool and while looking through the cocaine pouch a ghostly light went off and I was transferred to the spirit world. (DISCLAIMER: I DON'T USE OR DEAL ILLEGAL DRUGS, ESPECIALLY NOT ONES WITH GHOSTS/DEMONS IN THEM)

I'm sure you're curious what the spirit world looks like! From what I saw, it looks like the lower level/basement of a house that was built in the 70s/80s with the textured sparkly ceiling and the run down carpeting and all that, except there was no furniture, it went on forever in all directions, and the only source of light were windows that were about three-quarters of the way up into the wall. The spirit world is also inhabited. The most prominent resident I remember talking to was a man who looked like a taller, spindlier version of early 90s Vanilla Ice, except instead of being so coifed his hair was messy and patchy and he looked like he was wearing Beetlejuice make-up. I didn't really get a good vibe from him, but I didn't think that he was out to cause any harm to me personally (this was the extent of my assessment) and it was more of a very clear and distinct sense that he and I were from different planes of existence and were going to regard earthly matters from very different perspectives.

As soon as I snapped back to the material realm, my first thought was "holy shit, I bet these ghost drugs are worth a ton on the black market! Alls I need to do is find a buyer!" So I hid them somewhere in my room and was waiting it out until I could explore the market the next day. Except that night happened and so did the SWAT team and the mysterious bleeding person.

Because by this point in the dream I was having all kinds of great ideas, it seemed perfectly sensible to go rummaging through my room looking for the polterdrugs while the SWAT team was downstairs and could conceivably move their search upstairs at any moment. Except that I couldn't find the drugs anywhere. I went through my room and my closet for SEVERAL MINUTES and the only things I could find were bits of sawdust and adapter cables to make newer monitors function with older video cards. After that, I thought "well, fuck it, if I can't find them, there's no way in hell the SWAT team will be able to find them. I must have put them somewhere else!" And then I went out into the hall and the dream ended shortly thereafter.

At no point in time did it occur to me that the bleeding person that SWAT team was chasing probably stole my ghost drugs.

And this was all after I went off NyQuil.
User
Well, you said when you point it to the right side it starts lagging, so theres probably a leak there. And a good method to find leaks is too fill up an area of your map in which you believe may have leaks with a giant block, and then compile your map. If it compiles well, you know the leak is in that area.
User
Hi people, I don't know if this forum is dead or not, but I'll post anyways in hope to get an answer. So, I've been struggling with this for some quite time now. I made a map, tested it on my computer (through Files --> Run in VHE) and with HLDS. It worked fine. Then I tried uploading it to my game server but whenever I change to that map the server crashes and needs to be restarted.

So I noticed some errors, which are:

Warning: === LEAK in hull 0 ===

Here's the compile progress:

code

** Executing...
** Command: Change Directory
** Parameters: C:\games\CS1.6v44


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Marko\Desktop\Marko\mape\deathrun_8b.map" "C:\games\CS1.6v44\cstrike\maps\deathrun_8b.map"


** Executing...
** Command: C:\DOCUME~1\Marko\Desktop\Marko\zhlt\hlcsg.exe
** Parameters: "C:\games\CS1.6v44\cstrike\maps\deathrun_8b"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Marko\Desktop\Marko\zhlt\hlcsg.exe C:\games\CS1.6v44\cstrike\maps\deathrun_8b
Entering C:\games\CS1.6v44\cstrike\maps\deathrun_8b.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)

Using Wadfile: \games\cs1.6v44\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\cs1.6v44\cstrike\cs_dust.wad
- Contains 1 used texture, 5.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs1.6v44\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\cs1.6v44\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs1.6v44\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\cs1.6v44\valve\halflife.wad
- Contains 18 used textures, 90.00 percent of map (3116 textures in wad)
Using Wadfile: \games\cs1.6v44\cstrike\liquids.wad
- Contains 1 used texture, 5.00 percent of map (32 textures in wad)
Including Wadfile: \games\cs1.6v44\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.23 mb (of 4.00 mb MAX)
0.34 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Marko\Desktop\Marko\zhlt\hlbsp.exe
** Parameters: "C:\games\CS1.6v44\cstrike\maps\deathrun_8b"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Marko\Desktop\Marko\zhlt\hlbsp.exe C:\games\CS1.6v44\cstrike\maps\deathrun_8b

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...534 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 165,-2058, -32)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 470 (0.09 seconds)
Warning: === LEAK in hull 1 ===
Entity env_explosion @ (1599,-1126,-192)
SolidBSP [hull 2] 454 (0.06 seconds)
Warning: === LEAK in hull 2 ===
Entity env_explosion @ (1599,-1126,-192)
SolidBSP [hull 3] 489 (0.08 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ ( 165,-2058, -32)
0.75 seconds elapsed

----- END hlbsp -----





So I tried loading the .pts file, and I found a leak, so I moved the whole map to the center and patched the leaks. And now it's giving me those red scribblings in a place which doesn't have any blocks, entities or we.

Truck
User
Down Rodeo said:
Rockbomb said:
Down Rodeo said:

It's not a shit format, however it is completely unfit for purpose in this case. For text, PNG is all you need. Or, y'know, a link to the source. Because HTML is HyperTEXT, blah blah.


When would jpeg be the best format to use? I would think that in almost every case there's going to be a better choice you could use.

Pictures. The difference at anything above 85% quality is essentially unnoticeable. It can be instructive to take a high-quality lossless image then JPEG it and look at the difference between the two images. There's a slight afterimage, but really not much. It's a hugely clever algorithm too.

See the problem is, you can't use lossless everywhere. Eventually you will find a file that increases when "compressed".

Sprinkles: This one.

Edit for glory: if JPEG is essentially not the best choice, why are (basically) all videos MPEGs?

Why not just use PNGs? It's lossless, and there usually isn't much of a difference in size between png and jpg.
I guess, I shouldn't have said that jpg is a shit format, but I definitely think there's almost always going to be a better choice, and I also think that choice is almost always going to be PNG.


Also... maybe I'm just a bit slow, but I'm not picking up on what you're talking about with mpegs...
Truck
User
Rockbomb said:
Down Rodeo said:

It's not a shit format, however it is completely unfit for purpose in this case. For text, PNG is all you need. Or, y'know, a link to the source. Because HTML is HyperTEXT, blah blah.


When would jpeg be the best format to use? I would think that in almost every case there's going to be a better choice you could use.

Pictures. The difference at anything above 85% quality is essentially unnoticeable. It can be instructive to take a high-quality lossless image then JPEG it and look at the difference between the two images. There's a slight afterimage, but really not much. It's a hugely clever algorithm too.

See the problem is, you can't use lossless everywhere. Eventually you will find a file that increases when "compressed".

Sprinkles: This one.

Edit for glory: if JPEG is essentially not the best choice, why are (basically) all videos MPEGs?
User
Gave it my best to find that fitting truck.
Unfortunate I was out of luck.
So here we go, it might as well have it own thread..

So here goes...


User
we will all find out on the 24th , hope it doesnt pass
Truck
User
Well yes, I get that. It's more... how do I structure my program intelligently such that I can use a file to configure the program? I've done quite a bit of file IO in Java, and a small amount in C. But I always feel that saying something along the lines of "look for parameter -> save into variable -> find code path" is a bit... inefficient. And I always seem to find that either lots of code is duplicated or there are if statements EVERYWHERE. And that is definitely inefficient.
Truck
User
oh yeah, and it takes forever to find a match
User
eDan Co. said:
Q. How do I change weapons players get/buy?

Give weapons to players on start
Create one single game_player_equip for all players in the map. You can set what weapons will be given in the entity's properties, or even make the players spawn with sparks flying around!
Note the more than one weapon of each category can be given at once. e.g. A player can receive AWP, M4A1 and AK47 all at once!


I cant find game_player_equip. Where to find it?
User
String theory eh? Is that the one where there's 9 different dimensions, and they were talking about being able to bend them to accomplish time travel? Iirc, there was a truck on here not too long ago where you were talking about that... I think imma go find that truck

If I were to start reading up on this stuff on my own, where would be a good place to start? Any good books or anything that you recommend? Things like this have always intrigued me, but every time I go off to start my own research I get lost



Edit: Here's the truck I was talking about, in case anyone was wondering: zelda
User
Well, I'm by no means an expert on quantum physics, so I'll just take your word on the expansion stuff (while I take the time to educate myself so I can understand it, of course :D). But when you say "there was no before", I just can't bring myself to believe that... Matter can't just pop up out of nowhere, as far as I'm aware... so, until we find some theory that would show show how matter came into existence in the first place, I'm not gonna be sold on that. I wish I could just pass it off, as you seem to, but it just doesn't seem logical at all to me



I think it's pretty ignorant to say that we should elect a president just because they represent the majority demographics. If the country was full of assholes who don't know what they're talking about, would you say that Newt Gingrich should be elected because he best represents the people?



You say that Obama has been trying to fix all these problems, but what has he really done? Our debt has increased significantly because he continues to spend billions of dollars on useless wars and bail out companies. He's starting undeclared wars with multiple different countries, which is obviously pissing off those countries, and creating issues for us, while accomplishing practically nothing. He extended the patriot act, which is a direct violation of the constitution. He's trying to pass a bill that would allow the military to indefinitely imprison US citizens without trial. I could go on for days about things he's done that are wrong... can't think of much that he's done that's good.


And yeah, I don't think I need to answer your last question xD
Actually, I'll do it anyway... Ron Paul ran for presidency in the 2008 election as well, and I think he would have done much better.
User
Down Rodeo said:

Rockbomb, I think you covered most things. When I said "they're there for a reason" I meant "presumably" but the alcohol demons STOLE MY WORDS. I feel it's a tad disingenuous to say that Obama's plan failed while Bush's plan would have executed flawlessly, but even then McCain might have chosen some other course of action.


Oh, I didn't mean to imply that Bush's plan would have worked flawlessly. His plan was bullshit from the beginning, and it should have never been executed to begin with. He used the attacks that took place on 9/11 as an excuse to start this "war against terror", which might sound good on the surface, but really it was just used as a reason for us to be attacking all these other countries. And look where we are now... the two main targets we were going after, Saddam Hussein and Obama Bin Laden, are both dead, yet we continue attacking...




Down Rodeo said:

I'm interested to know what ridiculous restrictions on businesses you're talking about. I'm sure you'll have many but I am an ignorant foreigner! I guess you could be advising that America adopt similar working legislation as China and India, such that the US can become as competitive as they are in the global market, but that would be weird.


Well, to start... we have a minimum wage that keeps getting raised higher and higher. In fact, I believe they just raised it again last week. Businesses can't afford to pay all of their employees at the minimum wage, so they send the work to other countries who will work for much, much less. To add to that, it seems that most people in the US always come up with the same excuse of "Well, Americans wouldn't work for that little of money anyway.", but... I guarantee if you ask anyone that's been searching for a job, they'd be HAPPY to work for even 20% of what the current minimum wage is. So I think that lifting the minimum wage would be a great place to start.

On top of that, there are all kinds of fees that (most) businesses have to pay here, that they don't have to pay if they send the work to other countries. I don't know any numbers off the top of my head, but I'll do some Googling and see if I can come up with some for you.

Also, to start up a new business in the US can take several years to get everything done. Then, once you finally get it started up, you've got to meet all sorts of different inspection standards and whatnot, or you'll get shut down and have to start the process over.




Down Rodeo said:
See, one of the problems I have with Ron Paul is that he's just another old white rich guy. I mean, really? If the Republicans chose their candidate as, say, Condoleeza Rice, or had done four years ago, I think there would have been a very different outcome. But I'm cynical (and the word was that she didn't want to do it, but that'll be right, y'know, "I don't *want* to be president").


What's wrong with being old, white, and rich?
White we can cross off the list completely, unless you're racist, in which case... go fuck yourself
Old... I don't see anything wrong with being old. In fact, I see that as a good thing. He's been around for quite a while, and has had more time to learn.
Being rich... well, I don't really see how that's a bad OR a good thing. Also, he wasn't born into a rich family or anything... any money that he has now, he earned on his own. Before he got into politics, he was an obstetrician gynecologist... he worked his way through med school (actually, iirc his wife payed for him to get through school... I'll have to double check on that one), and when he got out he worked for a living.




Down Rodeo said:
Last point here. I think it is one hell of a supposition to look at our universe and assume that there's something "more" out there. Truthfully, I still don't know what you mean by that. For the whole of history the approach of experiment-theory-better experiment-better theory has been a success. Why should it change now, at our point in history? Why should that change at all? I mean, think of people just before the renaissance, and try telling them that one day people just like them will walk on the moon. They'd not believe you. Actually that's not even slightly relevant. Try telling them that eventually man will alter crops to have the features he desires; to change them to resist disease, to produce more food, to be able to grow in more climates... they'd say that was the realm of god or something similar. They'd say it was beyond our current knowledge, and quite possibly beyond us forever.


Yeah, you're absolutely right... it IS one hell of an assumption. But, wouldn't you say the same thing about religion, as well as theories like the big bang? Well, I guess stuff like the big bang isn't as far of a stretch, as we do have a lot of discoveries that support it. But, even in that case, the big bang theory only covers how we came to be in our current state of being, not how the existence of everything came into being. So, even if we we're to find solid proof that would make the big bang factual, we'd still be left of the question of "How did that matter get there in the first place?". Which is why I think there's something more.

You do leave a good point, however... hell, it wasn't that long ago that we thought we could sail off the edge of the earth. So, maybe the answer is within reach, but I think at the very least it'll be a long reach, and it's going to be quite some time before we're able to grasp it.



Down Rodeo said:
I suppose I ought to stop ranting at you; you are, of course, entitled to your own beliefs, and I shouldn't give a toss

By all means, please DON'T stop. I love having conversations like this
User
Down Rodeo said:

I am also intrigued by your other comment, about some sort of higher being. What would this thing be? Why do you feel there should be something like that out there? Why, in fact, assume at the moment? Do you believe it's a creator of some sort? Anyway, answer as much or as little as you feel like, I am interested.


Well, unfortunately, I don't really know how to put into words exactly how I feel. I believe there is something, and when I say "something" I don't necessarily mean a physical "thing", that is beyond our current knowledge. I guess the reason I can't find any words to describe it, is because there aren't any. Perhaps it would be some sort of alternate world, maybe it's a deity, maybe it's some sort of force in nature that we aren't familiar with... but, I think that the answer to our existence isn't one that can be found with our current knowledge and discoveries, and is probably something that we are incapable of understanding at all.



Down Rodeo said:

As far as politics goes, I'd probably vote Obama. As I said, I hold intelligence and willingness to learn in high esteem and am extremely sceptical of those with neither.

Taking all US troops out of everywhere in the world... doesn't that seem a little consequence-y? I mean, they're there for a reason. And once you get them back, what are they going to do? I can only see that leading to job losses.

Also, you claim that Obama wants to bring all the troops back, is that right?


Well, I guess I'd like to first start my response to all that by saying... doesn't invading random countries and killing hundreds of thousands of innocent civilians seem a little consequence-y?

You say our troops are there for a reason... what reason?

I think it's definitely very risky to pull all the troops back, but I think it's even MORE risky to continue on as we currently are.

To answer your last question there... short answer: yes
Long answer: If you pull up videos of the 2008 debates, Obama repeatedly said that he wanted to bring the troops back as soon as he could. He said that he was going to bring the troops back quicker than G W Bush's plan had set for... and under GW's plan, the troops would have been back 2 years ago, yet they're still not. Also just recently, within the last month or so, Obama said that we no longer needed our troops to be in Afghanistan and that he was bringing them all back... and, he did bring a portion of them back, but most of them are still there... so we'll see if he follows through with that. But even if he does, that's only the troops that are in Afghanistan... we've got troops in tons of different countries, and there's no real reason for them to be there other than the fact that we want to police the world.

You do bring up a great point... with a pretty large percentage of US citizens not being able to get a job, what are all the military personnel supposed to do when they get back? Well, I'd assume most of them won't be able to re-enlist once their contract is up, so they'll have to get civilian jobs. But we have run out of civilian jobs, because all of the huge companies are sending them overseas. So... I would hope that this would push us over the edge and FORCE the government to get rid of all of the ridiculous expenses and restrictions that they put on businesses, and encourage the big companies to set up shop here at home. Granted, this obviously isn't going to happen overnight, so... for quite a while, they WON'T have jobs.




Idk if I replied to everything in your post, and I'm too lazy to read what I've just written, so if there's something I missed that you'd like a response to let me know :D
User
Idk if you're trollin' or not, but I just raged hard...

So if you're trollin', well done. If you're serious, go die in hole.
User
Good find cloud.
User
superjer said:
@buq25 You are, for sure, running it from the command prompt?

Nope, didn't find anything about it. Now I did, now it works fine. Thanks a lot!
User
Why did no one tell me?!

Sick vid


I can't find a very good quality one on the Utoob, but here's a DL link: http://www.megaupload.com/?d=50IJSPKL
User
Here is Fyin. Fyin is short for Fyinoula. (like finn-oo-lah)

Fyin is one of four possible love/'love' interests in the game. She's generally who you're going to get romantic with if you're being as good as possible... and thereby she is completely useless. She's fun to have around, but useless. In fact, though, she is the only one of the four who will ever actually love Gyllioc.

Fyin is an orphan, a peasant, very hungry and has almost nothing in the way of useful skills. She cannot read or write, save for her own name, and on top of that she isn't especially bright. In her culture it is generally accepted that girls are supported by their families until they are married and supported by their husbands. Fyin has no family. Fyin is shit out of luck.

You encounter her travelling along a dangerous road in a desperate attempt to find work, even though she has a recently broken ankle. She was travelling with a caravan, but they were attacked by goblins. Everyone ran away and left Fyin to die. Gyllioc can show up and, as Fyin comments to herself like she doesn't really believe it, "Dashing man saved me from the monsters."

That and a few other events lead to this:

Gyllioc then points out that if anyone deserves to be married into status it’s Fyin. At which point Fyin, completely surprised, responds with, “I do?”. Gyllioc tells her he didn’t mean this instant, and she can save the “I do” for later. Obviously, Fyin hopelessly crushes on Gyllioc.

You see? Gyllioc can be charming and heroic... it just results in marriage to somebody of no value. Also her potential daughter is probably the least useful child you can get. She has magical healing abilities (like all of Gyllioc's children), but she's not the sharpest crayon in the closet. Also she can get lost in her own home (which, in her defense, is a large castle) and end up virtually anywhere.




I appear to have done an extremely good job drawing her... somewhat shaming my previous drawing. Oh well. Please point out anything you may dislike about the drawing because it is difficult to judge one's own work.
Truck
User
eeeeeeeeeeeeeeeeeeeeeee

I watched a bit of Rurouni Kenshin, like a long time ago, dubbed. I came back about a year ago and tried to watch some of it, somehow under a different dub (Hulu and such) and I didn't find it as engaging as I did before. It had some moments and all that, but for all the time and energy people these days spend on talking about some of the long-running anime of that era (COUGH DRAGONBALL Z COUGH), looking back on it now, it doesn't feel as though a lot of it was fully realized in a conceptual way back then.

Maybe I didn't get far enough into my re-watch though

Desert Punk is good stuff. You can tell the points at which it diverged from the manga, but the result is nonetheless ballsy.
Truck
User
You might be able to convince someone you knew really well to make a very simple engine for a very simple game that you would be able to do a lot of the programming for.

This sounds highly like "HAI I WANT TO MAKE GAME WILL YOU DO THE BORING AND HARD PARTS FOR ME?!"

Basically, find an engine that already would support it.
Truck
just got done watching paranoia agent.



Edit: shit would go alot smoother if i can find a reliable internet source and torrent.
User
I don't remember ever seeing a game like this, so I went on a Google quest to try and find it for you... didn't find anything sadly :/
User
i want to make a vehicle give a player a point or kill when he or she crushes another player. i remember seeing the option somewhere but can't seem to find it
Truck
User
ROCKY, the other day you asked us about what we thought of you becoming an air traffic controller. I've since had a chance to ask my coworker about it, he did 20 years in the Navy as an ATC. The first thing out of his mouth, before I had even closed mine, was that it was the best job any of the forces can offer you. You get great schooling, great pay, and when you get out you can get even better pay as a civilian. He also told me to mention that in 1981 there was a strike in the civilian air traffic control industry, so there was a lot of turnover, and all of 81's new hires will be coming up for retirement soon, so the sweetness will get even sweeter.

He mentioned that you make sure to get trained on both radar AND tower, don't get locked in to one or the other. Everything is by the book, there are a million rules and guidelines and it's your job to learn and properly apply them. They are done well enough that nothing should be stressful or by the seat of your pants. The only image of ATCs I have is from Pushing Tin, so this was surprising to me. He then told me you can find tons of stuff online, accounts of historic/interesting air traffic control, sometimes even in-tower video, both civilian and military, with a bit of google-fu.

Another thing he mentioned about ATC is that, to the best of his knowledge, it is one of the few jobs where they treat your service as equivalent or better than civilian service and/or college education; ie it is one of the few jobs where moving from the forces to a civilian job does not entail what basically amounts to demotion.

Lastly he was very adamant about, if it is not too late, getting your shit in writing - never let anybody else choose your school, your path. Recruiters will try to worm you out of your choices in some cases, make sure to get it all in explicit writing.

Hope that helps!

tl;dr become an ATC if you like money and you don't mind memorization
Truck
User
First to say Hi to all forum users. I have in some way simple problem. I can't import a map into Hammer editor. I know that extension of the map is ussaly *.bsp , and what I need is a *.map. Why do I need this?

I am desperate to edit a map called aim_awp_school. I just need a simple edit in spawn weapons. I want to eliminate pistols in spawn weapons, but i really don't know how to. Can anyone help me by explaining me how to do it, or do it for me if he has some spare time.

Thanks and Cheers :)

You can also find me on david.serbia@live.com if I somehow lost this page :D
Truck
User
i was doing that but it wouldnt find it so i tried going to the coordinates but cant determine whats wrong...fml
User
This is tough if there's no actual error message.

I'd recommend the divide-and-conquer method.

1) Backup your map.
2) Delete half of the map.
3) See if that works. Yes = switch to the other half.
3) Repeat from 2 until you find the cause.

If both halves work, try a random ~75% of what's left.

If anything less than some X% of your map works, you probably just have too much stuff in it.
Truck
User
Wait. It does? That seems really useful. How'd you find that?
User
I'm confused... that test doesn't show you having any RAM. And also, do you have a dedicated GPU? Or do you use the onboard GPU?
If you don't have a dedi, you should prolly get one. And, let me know how much RAM you have, too.

Also, if you could find out what RPM your hard drive is, that'd be good to know. My guess is it's probably 5400rpm... if that's the case, you could upgrade to 7200 or even 10000 (I wouldn't recommend going to a SSD, I think they're too expensive).


Edit: Damn... I'm too slow
User
Not at all, I've been looking for a fix for almost a year now and didn't find it, the only google result I had about this is from another guy from my clan who made a jb map, in Source engine
User
I think what's really important here, is the awesome music playing in the background. I was watching both of those vids and was like "As son a this vids over, imma go try to find out who the artist is, cuz these songs are fucking awesome.", and then I saw it... "Music by Superjer"... WHHHAAAAAAAAAT?!?!?!?!

Superjer, your songs are fucking awesome, and I want to make love to them... no homo.
User
I prefer you:)

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg-nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|---------------- ---------
threads [4] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
max lighting memory [6291456] [6291456]
priority [Normal] [Normal]

noclip [off] [off]
null texture stripping [on] [on]
clipnode economy mode [on] [on]
clip hull type [legacy] [legacy]
onlyents [off] [off]
wadtextures [off] [on]
skyclip [on] [on]
hullfile [None] [None]
nullfile [None] [None]
min surface area [0.500] [0.500]
brush union threshold [0.000] [0.000]

Using mapfile wad configuration
Wadinclude list:
[Zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.35 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.87 seconds)

Using Wadfile: \ users \ eyal \ desktop \ cs_bdog.wad
- Contains 2 used textures, 2.99 percent of map (132 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ cstrike.wad
- Contains 2 used textures, 2.99 percent of map (123 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ dev_textures.wad
- Contains 1 used texture, 1.49 percent of map (22 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ halflife.wad
- Contains 59 used textures, 88.06 percent of map (3116 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ maniacwads.wad
- Contains 2 used textures, 2.99 percent of map (22 textures in wad)
Including Wadfile: \ users \ eyal \ desktop \ zhlt.wad
- Contains 1 used texture, 1.49 percent of map (7 textures in wad)

added 20 additional animating textures.
Texture usage is at 1.20 mb (of 4.00 mb MAX)
1.40 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|------------------ -------
threads [4] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
priority [Normal] [Normal]

noclip [off] [off]
nofill [off] [off]
noopt [off] [off]
null tex. stripping [on] [on]
notjunc [off] [off]
subdivide size [240] [240] (Min 64) (Max 512)
max node size [1024] [1024] (Min 64) (Max 8192)


SolidBSP [hull 0] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3500 ... 4000 ... 4500 ... 5000 ... 5500 ... 5669 (0.22 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3373 (0.11 seconds)
Warning: === LEAK in hull 1 ===
Entity info_teleport_destination @ (-937, -57, -782)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(Unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 2] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 2938 (0.10 seconds)
SolidBSP [hull 3] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3500 ... 3643 (0.13 seconds)
2.12 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----
User
Onedude, Do you know how to find a leak?

If not ill tell you the way that i use.

How to find a leak:

Compile the map, it will give you .BSP .Pts .lin .err .log files and maybe more, it will put the files in the folder where you compiled the .map file, The place where are the ZHLT compilers.

Anyway open Valve hammer editor open your map, then go to Map>Load pointfile then open the YourMapName.Pts.

Blue, pink and red lines will appear. Follow the RED line until you see it leaving the map into the outside (black) area, that is the place where there is a leak. just fix it.
If you dont see the lines then that means You didnt open the right file, you opened .lin or you dont have a leak.
User
There is no entity number this is the Coords.

You need to point anywhere in the 2d window and find the Coords.

Its X,Y,Z i Think. Find the X,Y in the top 2d window then the Z in the Side 2d window.


Pic: http://i56.tinypic.com/id681k.png
The White is where the mouse is pointing
The bottom red is the Coords Y,Z (Side 2d view)
User
Ok. Thank you ... You helped me very much!
I can not see if it worked because I have another problem: 'Texture axis perpindicular to face'
I do not know how to handle it, how to find the object that causes the issue. Can you explain me how to work with the Go To Brush?
There's -chart and -estimate that you can use with all the tools, then there's -fast that you can use with hlrad (and maybe with hlvis - not totally sure).

Just a second, let me find the link:
http://zhlt.info/command-reference.html
This is also worth checking out:
http://zhlt.info/settings-for-final-compiles.html
User
well, u have to find a way, or just wait till tommorow, i will try to do it, if u do it post here, cuz that is giving problems.
User
Ye i know, a big box is not good, but i find this map kinda hard to put a good sky around :P ..
User
Sorry been away all day:D

Ive tried to find all with this texture, made it right scales and also tried to delete it, no change :(! Maybe a block i've not found yet..!

RMX file: http://www.speedyshare.com/files/29855537/de_front.rmx


sure you didn't mean RMF file:P? I don't know what the RMX file is tbh:P
User
find that texture and see the block, and redo it or something, also put the rmx here to see if i can help
User
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 5.07 mb (of 8.00 mb MAX)
9.98 seconds elapsed


maybe? find zhlt.wad and add it
User
Is it matters if you use .map file not .rmf? Because i can't find my .rmf file.
Truck
User
Dint find it
User
superjer said:
For future reference, if you really cannot find a leak, you can use a binary search to find it.

Place a giant brush to block out half of your map, making it completely solid. Then compile and see if it leaks or not. Whatever happens, you'll know which half of the map has the leak.

You can repeat this process until you only have a small area left which must contain the leak.

Caveat: It is possible, although unlikely, that when you divide the map in half, you also divide the leak in half. This could cause both halves to leak, or neither, depending on the geometry.

Also it is possible there are multiple leaks.


i did it with the sky. thank you!
User
For future reference, if you really cannot find a leak, you can use a binary search to find it.

Place a giant brush to block out half of your map, making it completely solid. Then compile and see if it leaks or not. Whatever happens, you'll know which half of the map has the leak.

You can repeat this process until you only have a small area left which must contain the leak.

Caveat: It is possible, although unlikely, that when you divide the map in half, you also divide the leak in half. This could cause both halves to leak, or neither, depending on the geometry.

Also it is possible there are multiple leaks.
User
Hi,
Ive spent a few weeks working on a map, and it always worked fine (had a few issues along the way yet nothing i couldnt find a fix for)
now i want to play and use the map ive ran into an issue
if i use changelevel to get to my map, half the doors are missing when it loads
if i start a new server with that map it loads fine
if i use the map server command it loads fine
if i use the restart command after the maps loaded broken it loads fine
this is a big issue and i have no idea what causes it


edit:
fixed

too many big doors, cut the biggest door in half and the problem went away
User
OK .. Thanks!
If someone could help me with the leak, I can not find it's really hard .. I'll give him credit on the map! Everything! Please help ..
User
Does anybody here play Dwarf Fortress?
-If so, could you help me find a tutorial for complete newbies?
I found this but it's teaching you stuff in the way that I don't like. It tells you how to build a fortress, it doesn't go through what the different buttons do.

It says like (from my mind) press d, then d, and use the arrow keys to mark out a spot. Press space and the dwarves (dwarfs?) will start mining.

I want a tutorial with "spacebar pauses and unpauses the game, unless your inside a menu (in which case it's always paused) in which case it moves your menu back one step" etc.

If you don't understand, the top one is saying like "2+2=4". If you learn that, you know that but you aren't able to figure out 1+2 until somebody says "1+2=3". The second one would take longer time to learn the basics but the more difficult stuff would be easy.

Anybody who has a such tutorial?

-I'm also using this post to type a lot because I felt like doing so. Hah.
User
OK .. Thank you!
Is there anything I can do to reduce the amount of the lines?
Is there any way to help me find the leak in less difficulty? Tip or software?
User
There will be some small hole somewhere, that's the issue. The reason the entity changed when you deleted the offending one is because it gives you the name of the first one it "reached"; it's a little complicated but it will find one entity then stop. So, as we suggest, use the pointfile. If there are lots of lines, then, well, you'll have a lot of searching to do, but that's your option.
User
Here: From ZHLT

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.39 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.47 seconds)

Using Wadfile: \documents and settings\XXXXX\desktop\3\cstrike.wad
- Contains 2 used textures, 3.92 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\XXXXX\desktop\1\xeno.wad
- Contains 4 used textures, 7.84 percent of map (264 textures in wad)
Using Wadfile: \documents and settings\XXXX\desktop\4\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \documents and settings\XXXXX\desktop\5\halflife.wad
- Contains 43 used textures, 84.31 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\XXXXX\desktop\6\cs_dust.wad
- Contains 2 used textures, 3.92 percent of map (28 textures in wad)

added 7 additional animating textures.
Texture usage is at 0.71 mb (of 4.00 mb MAX)
3.19 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...912 (0.34 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 768,-704,-144)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated


SolidBSP [hull 1] 500...1000...1065 (2.55 seconds)
SolidBSP [hull 2] 500...1000 (4.94 seconds)
SolidBSP [hull 3] 500...1000...1122 (7.30 seconds)
19.09 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----


Compile of the Hammer:



** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\eyalse\counter-strike"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "c:\documents and settings\\desktop\israel_public1"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\documents and settings\\desktop\israel_public1.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: \documents and settings\\desktop\3\cstrike.wad
Using WAD File: \documents and settings\\desktop\1\xeno.wad
Using WAD File: \documents and settings\\desktop\4\decals.wad
Using WAD File: \documents and settings\\desktop\5\halflife.wad
Using WAD File: \documents and settings\\desktop\6\cs_dust.wad
added 7 additional animating textures.
2 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "c:\documents and settings\\desktop\israel_public1"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
LEAK LEAK LEAK
14 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "c:\documents and settings\\desktop\israel_public1"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read c:\documents and settings\\desktop\israel_public1.prt
No vising performed.

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "c:\documents and settings\\desktop\israel_public1"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

No vis information, direct lighting only.
2807 faces
193031 square feet [27796582.00 square inches]
18364 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...
************ ERROR ************
Bad surface extents

** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\\desktop\israel_public1.bsp" "C:\Program Files\Steam\steamapps\eyalse\counter-strike\cstrike\maps\israel_public1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\\desktop\israel_public1.pts" "C:\Program Files\Steam\steamapps\eyalse\counter-strike\cstrike\maps\israel_public1.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\eyalse\COUNTE~1\hl.exe
** Parameters: +map "israel_public1" -game cstrike -dev -console +deathmatch 1

I Censoring some things..
User
I did not get an problem that the entity is the source of the leak, I deduced it from the compiler. Every time I delete an entity which is considered a leak, a new entity has become a new place. I scanned the map and you can not find the leak .. You may want to see the map or the compiler log?
User
look for that entitie, in the error text it says the cordinates, once u find it, find the hole near it, or in that room, or just post here, lol
User
Where is the official coterie facebook page? I honestly tried to find it and couldn't.

How is it spelled wrong again?

And why isn't it on Google+?
User
aaronjer said:
u didnt find all the trinkets? u havnt wun yet nub. thtas like palyin g thru all of a gam on teh esaist deficilty an sayign u bet it. dosent count!

Workin' on it!
superjer said:
What program were you trying to open the night picture with?

Firefox. It worked for the day picture but not for the night one.

superjer said:
I usually find slimes by just wandering around at very low Y-levels. There's almost always one or two in sight from the bottom of the main mine shaft in New Castleton.

Well, the problem is that they can only spawn in certain chunks, so I ended up just downloading a mod that told me if I was in a chunk where they could spawn. I know it's cheating but in this world I'm really just playing to build some stuff so I don't really mind cheating a bit. I mean, I mostly play on Peaceful anyway, so it's not really a world where I'd be challenging myself a lot.

Anyway I now have my very own slime farm that took me a few hours to make. But it does bring the slimes to the surface, so I don't have to go down to the cave where they spawn every time, so I'm quite happy with it.
Rockbomb said:
Well I was hoping that image would answer it for me, but it appears that it hasn't.

To make a short answer the same length, it's television, and those enhancers don't exist because it would be impossible.

Well, obviously they are very much exaggerated in those shows, just like everything else is, but such filters do exist in reality.

Rockbomb said:
I'm pretty sure it's a complicated process to even do as much as they can, but here's a couple things that I would imagine that those types of programs do:
1.) Look for lines/edges. If there is a row of pixels of all similar color, they would want to keep it like that when the photo gets enhanced.
2.) Look for blocks of color. If there is a spot on the image where the colors are all very close, keep it like that when the photo gets enhanced.
3.) When adding pixels, they prolly take the colors of two pixels, find a median for those two, and create a new pixel in between them with the color that was just calculated. That is of course unless that area has been determined as a line/edge, or a block of color, in which case the new pixel would be made to match said line/edge or block of color.

Yeah, I figured they'd break every pixel down into several dots, each of which would then have a color between the one of that pixel and the adjacent one.
But that wouldn't work properly because it would just make the image blurry in most vital parts (for example the text on licence plates). With those two checks for edges and blocks it might actually work.
User
What program were you trying to open the night picture with?

I usually find slimes by just wandering around at very low Y-levels. There's almost always one or two in sight from the bottom of the main mine shaft in New Castleton.
User
u didnt find all the trinkets? u havnt wun yet nub. thtas like palyin g thru all of a gam on teh esaist deficilty an sayign u bet it. dosent count!
User
phoenix_r said:
Rockbomb said:
Mate de Vita said:
Exactly.

Well I was hoping that image would answer it for me, but it appears that it hasn't.

To make a short answer the same length, it's television, and those enhancers don't exist because it would be impossible.


While they're probably exaggerated in the media, such tools _do_ exist. I'm not sure about public sector access but I know, for instance, the police department in my town is able to enhance digital video to the point that they can read a car's license plate number that would otherwise be illegible/indiscernible due to size/distance.

*clicktytaptapclick* Enhance *taptaptappityclickclick* Enhance *clickclicktapataptappytaptap* Enhance...

Well, there are programs that you can use to do that slightly, but they are nowhere near what they show on TV and stuff, like you said.

I'm pretty sure it's a complicated process to even do as much as they can, but here's a couple things that I would imagine that those types of programs do:
1.) Look for lines/edges. If there is a row of pixels of all similar color, they would want to keep it like that when the photo gets enhanced.
2.) Look for blocks of color. If there is a spot on the image where the colors are all very close, keep it like that when the photo gets enhanced.
3.) When adding pixels, they prolly take the colors of two pixels, find a median for those two, and create a new pixel in between them with the color that was just calculated. That is of course unless that area has been determined as a line/edge, or a block of color, in which case the new pixel would be made to match said line/edge or block of color.


I'd imagine there's a lot of really intense algorithms and stuff that go on, and I'm to lazy to do a Google search to see if I can find anything, but I hope I've shed some light on the subject :D
superjer said:

That looks awesome, the night one won't load though :/

P.S. I finally managed to get a few slimeballs so I can make my slimeball farm now. Because logically to farm slimeballs you need a slimeball first.
Anyway, slimes are a PITA to find, I guess is what I'm trying to say.

P.P.S. Pita in Slovenian means pie.
User
help. :)
============================================================
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Counter-Strike 1.6"

** Executing...
** Command: E:\Rizal\Project CS 2\MAPPER\hlcsg.exe
** Parameters: "e:\rizal\project cs 2\mapper\tes"

Unknown option "2\MAPPER\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: E:\Rizal\Project CS 2\MAPPER\hlbsp.exe
** Parameters: "e:\rizal\project cs 2\mapper\tes"

Unknown option "2\MAPPER\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: E:\Rizal\Project CS 2\MAPPER\hlvis.exe
** Parameters: "e:\rizal\project cs 2\mapper\tes"

Unknown option "2\MAPPER\hlvis.exe"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: E:\Rizal\Project CS 2\MAPPER\hlrad.exe
** Parameters: "e:\rizal\project cs 2\mapper\tes"

Unknown option "2\MAPPER\hlrad.exe"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

** Executing...
** Command: Copy File
** Parameters: "e:\rizal\project cs 2\mapper\tes.bsp" "D:\Games\Counter-Strike 1.6\cstrike\maps\tes.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "e:\rizal\project cs 2\mapper\tes.pts" "D:\Games\Counter-Strike 1.6\cstrike\maps\tes.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: D:\Games\Counter-Strike 1.6\hl.exe
** Parameters: +map "tes" -game cstrike -dev -console +deathmatch 1
============================================================

well, its not mine at all.
its belongs to my friend.
I dont know compiler problem.
because I never had a problem when compiling.
User
the_cloud_system said:
find a mod for minecraft
its about pistons
spend houers trying to get mod to work
then pistons are added in update?

ragequitjoinbacklater

What's the problem? Sounds like Notch solved it for you.
find a mod for minecraft
its about pistons
spend houers trying to get mod to work
then pistons are added in update?

ragequitjoinbacklater
Truck
User
theodoros95 said:
I don't know, can you explain to me please how to use a sky texture?

To use sky texture you need to find 'sky texture'. Just type 'sky' and thats it !
Truck
User
Mate de Vita said:
phoenix_r said:
Kinda janky but perhaps try going back to DHCP and try to connect again. If that works you might be able to do the router-side configuration and then go back to the static IP. Also there may be something in your routybits saying DHCP clients only but I find that unlikely.

Even if I use DHCP settings I can't connect.

phoenix_r said:
If you don't mind, what are you trying to accomplish with port forwarding here?

I'm trying to host a cs server but for some reason my friends receive a Failed to Contact Game Server error when trying to connect. I went online to check it out and we all opened the ports that were listed in the threads I found (UDP 1200 and 27000-27015, TCP 27030-27039), but still couldn't connect, so now I'm trying to port-forward those ports to my IP, as it says in another thread.


I get the feeling you're having the same problem I had when I first started running a CS server... misunderstanding (or, lack of knowledge, as was in my case :P).

You said you are trying to forward the ports to your IP, which I'm going to assume you mean your WAN IP. If that's the case, that's not what needs to be done. You need to forward the ports to the LAN IP of the computer you're running the server from.

Here's a diagram of how things are:
Your friends computer ->His router -> His ISP -> Your ISP -> Your router
Now, your friend is going to send out a request from his computer to connect to your server. Everything is going to be fine up until it hits your router. At that point, the router isn't going to know which computer to send the request to, so it'll either send it to a random one, or not send it at all. So you forward the port to a local IP to tell it which computer to send everything to across said port.
Truck
phoenix_r said:
Kinda janky but perhaps try going back to DHCP and try to connect again. If that works you might be able to do the router-side configuration and then go back to the static IP. Also there may be something in your routybits saying DHCP clients only but I find that unlikely.

Even if I use DHCP settings I can't connect.

phoenix_r said:
If you don't mind, what are you trying to accomplish with port forwarding here?

I'm trying to host a cs server but for some reason my friends receive a Failed to Contact Game Server error when trying to connect. I went online to check it out and we all opened the ports that were listed in the threads I found (UDP 1200 and 27000-27015, TCP 27030-27039), but still couldn't connect, so now I'm trying to port-forward those ports to my IP, as it says in another thread.
Truck
User
Yeah, that conforms to the masking. 255 = this segment must be exactly the same as teh host. 0 = fuck it, do it live.

So you have internet connectivity again but cannot connect to your router to configure hot-sweet port forwarding?

Kinda janky but perhaps try going back to DHCP and try to connect again. If that works you might be able to do the router-side configuration and then go back to the static IP. Also there may be something in your routybits saying DHCP clients only but I find that unlikely.

If you don't mind, what are you trying to accomplish with port forwarding here?

Going back to the original post, I don't know of any way for your ISP to know that one of your computers on the other side of the router from them has a static or dynamic IP. All that they see is the router, I'd assume. Well, that and all of your traffic...
Truck
User
i only have 7 wads lol, plus i saw that but cant find which brushes and how to do that stuff...
User
Error: Could not open wad file \half-life\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
User
Being a TF fan I find TF2 a rude and offensive intrusion into the TF gaming pool. I might have liked it if they just called it something appropriate and didn't COMPLETELY fuck up the player pool for other TF games. All other TF games became unplayable to average players because of TF2. I hate it with a fiery passion.
User
Look I have one last question, every time I press the "export to .map" button the hammer editor stops working and windows shows me this window saying :"windows is checking for solutions", but I find the catpee.map file where I want it to be, could this be the problem?
User
Maybe your map is corrupted... or hammer is corrupted... or your computer is broken due to all the PORN AND INDECENT STUFF DOWNLOAD ONTO YOUR COMPUTER 24/7



or you can go to google, like I did, type in the error, like I did and find this link, like I did http://twhl.info/wiki.php?id=822

and it says the map or hammer is corrupted, like I said LOL
User
One of your surfaces with {grid1 on it is broken.

It's probably because the texture is scaled way too big or small. You've got to find it and fix it.

(Does Hammer have a find-face-by-ID thingy?)
User
all u need to do for the transparenct is to set the Render Mode to TEXTURE and the FX amount (1-255) to 1 to 255 (Lest=more transparent) (1 hole wall invisible but touchable, 255 will just make the blue spot transparent)
goxk said:
Warning: === LEAK in hull 0 ===
Entity light @ (-1811,-984,-362)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.

User
the_cloud_system said:
is it cause you have a box Around your map?
if so this picture will help you.


now I have another problem :(

code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures goxk
Entering goxk.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(10.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(9.14 seconds)

Using Wadfile: \documents and settings\arianit\desktop\cstrike.wad
- Contains 6 used textures, 6.74 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\halflife.wad
- Contains 81 used textures, 91.01 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\goxk.wad
- Contains 2 used textures, 2.25 percent of map (2 textures in wad)

added 8 additional animating textures.
Texture usage is at 1.15 mb (of 4.00 mb MAX)
21.66 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp goxk

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (-1811,-984,-362)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

30.30 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis goxk
>> There was a problem compiling the map.
>> Check the file goxk.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad goxk
>> There was a problem compiling the map.
>> Check the file goxk.log for the cause.

----- END hlrad -----
User
Thanks, it works now.


I have another problem, but I don't want to open another topic about it.

I've spotted a light in the roof, and I've also added a neon texture to it, to look like a real light source.



But when I check it in-game, I don't find the neon texture..
User
Coterie this coming weekend?

I haven't spent a weekend at home in over a month. I don't have anything scheduled this weekend or the next, but I'm booked for several consecutive weekends after that. If I find things to do away from home this weekend and the next I can extend the spree to ~3months. Base Camp like a motherfuck. Worse comes to worse I'll track down mello and sleep on their front porch for the next few weeks.
User
¡ATTENCION!
Freebuild Server is now (temporarily) the
SUPER HOSTILE MAPS COLLECTION SERVER
mc.superjer.com:25566

Basically, this is a series of custom survival maps. The goal is to not die (too much) and find all the hidden treasure chests around the island to collect each wool color.




For more informations: www.minecraftforum.net/topic/191908-survcollection-%E2%98%A0-vechs-super-hostile-series-%E2%98%A0-6-out/

Recommended texture pack (use the "dark" one):
www.minecraftforum.net/topic/207781-32x166-dokucraft-22-beta-350k-downloads/
User
I am not child or idiot. And thats not funny.

Map is not too big. So if i add maze, i need to bigger map. I want new ideas. My friend says to me "find jail_ncc". It have good games. Are you know a map like that?
Truck
User
I have been having really weird and intense dreams about once a month recently but i haven't had time to write them down until now because shut up i'm busy you can go to hell.

---

my mind is playing a reunion show for a popular early 90s drama featuring rich teenagers and their problems. it is ten years later and, on the lam from legal issues, our heroine has fled the beaches of Malibu to live in a secluded cabin with her now dottering parents. she emerges through the front door of the cabin, beleaguered, in a daze. her hair is the color and brittleness of summer straw baled in a late August field. her jeans, which she has torn by hand just before arriving, reveal superficial, bleeding scratches made by her own hands, though she has wiped the blood off her nails. she descibes a terrible accident up at the road, just barely survived. she needs help. her patents, both in recliners, turn to each other and smile. from a nook draped off from the entrance, a man dressed like a butler with a surgical mask emerges carrying a silver tray with a vial of morphine, a tourniquet, and a hypodermic needle. our heroine dashes over to a third recliner in the other adjacent room, a sort of dentist's chair position in front of a television and a gumball machine. the butler rests the silver tray on the endtable and the girl readies the tourniquet with the ease, speed, and precision of someone with a long-term habit. she releases the opioid into her bloodstream and is gone.

just then, there comes a harsh knocking at the wooden door, which is kicked open amidst splinters. it is her old boyfriend, from years and years ago, though since we last saw him he has gained a hundred pounds (if not a couple hundred), a few chins, and several folds. his days as a star quarterback seem like a distant, fevered dream. our heroine's parents exchange nervous glances, still say nothing. the ex-boyfriend, seeing his love-turned nemesis, grabs her by the shoulders and begins shaking her. "YOU DID THIS TO ME!" he says. he refers to another accident, many years ago, that he claims resulted in his weight gain, though we as objective viewers are to understand it to be a glandular problem as the result of a botched cosmetic surgery. he continues to scream at her. he screams so loud that the camera is able to go through his mouth and esophagus and view the contents of his stomach, where we find several packs worth of half-digested cigarettes.

--------------------------------------------------------

the day before the man says that the world is supposed to end, i dream that the rapture has already come and gone, months ago. since then, it's mostly been snow. it's now getting towards May again and as i look outside to the backyard (which now overlooks the stadium of a high school), all i see is a swirl of clouds, as dark at mid-day as the worst storm you've ever seen, no sign of light, just snow. i sip at a mug of something, likely cocoa, and look at the clouds again. there's cruise ship that emerges from the clouds, one of those giant ones the make round-the-world circuits that are several stories tall and capable of going months without seeing port. all of its lights are on and flickering against the haze. it crashes, bearing west, into the ravine of the stadium. moments later, an airplane crashes in the distance, then a tanker. some kind of battleship manages to clear my house just barely and then crash into the stadium at a perpendicular to the cruise ship. the clouds begin to clear a bit, for the first time in months, and figuring i have nothing better to do, i head out to investigate.

around the site, i find a couple, a man with glasses and a blue, plaid shirt and a woman with long dark hair, face down, whom i presume to be his girlfriend. the man is smiling. i reach my hand out to turn him over, but he catches flame, and continues burning until there is nothing left. his girlfriend does the same. maneuvering around the wreckage, i see a japanese man with long hair and a goatee, wearing a leather jacket. he sees me and starts to run, another survivor stumbles into his path and is pushed out of the way, at which point the survivor falls and also burns away into nothing. i don't have any better idea of what's going on than i did before, but i begin to suspect that this man has answers. i chase him up to the house and, lacking other options, find a dish of water that hasn't been frozen over yet and throw it at him. the water hits him and he begins to catch fire, quickly patting out the flames before resuming the run around the house. i manage to find other sources of water, taps, buckets, and within a few short minutes have doused and engulfed him so many times that he's collapsed, sizzling on the lawn, and makes no attempt to get up. i figure that i've either incapacitated or killed him and begin to wonder if the other crashed vessels didn't have something similar going on.

the weather has cleared up and everything is trying to be green again. i walk down into the valley beyond the stadium, past a police station, and find a large hardware store. since the rapture, most people have been looking for ways to busy themselves, or at least keep themselves from dying pitiful deaths, so home improvement has been a big thing to do. people have to do something. i follow certain instincts and head inside. behind the counter is a man in the clothes of a cop, but they don't quite fit him. he is tall, lean, has a shaved head. he talks to another man, heavyset and in his late 50s, also wearing a uniform. a third man, who resembles the fire man i found at the cruise ship closely enough to be an older brother, stands beside them, his hand folded behind his back. they talk secretively, the younger cop seems to complain of some awkwardness in their arrival. i begin to suspect them. the asian man looks at me and then puts his hand out to grab the shoulder of a passing customer, who like every other person these men have touched to this point, smiles and then burns.

the tactic is either one of intimidation or diversion, but the younger man seems confused by the proceedings, and stays put while the other two scramble away. i grab a bottle of water from a counter nearby, unscrew it, and toss it at the stationary man, but he is nothing more than soaked. water isn't going to work on this one. i try fire and cobble together something out of paint thinner and some sparks from a wiring cable i've torn off the wall. that works, and the man is incapacitated.

i check behind me and see the older, burly man. thwoing the cable at him produces no effect, and he picks up a nearby customer, who has the same fate befall him as every other, and throws the customer at me. it seems that they're just trying to rile me up now by causing as many casualties as they can. i manage to knock a barrel off the shelf onto the burly man, but he's only stunned momentarily and moves on. the two remaining men move to exit, and i see the first man, the hydrophobic one, join them at the automatic door. he seems to have recovered.

i conclude that they are feeding on the humans nearby and one had to have bumped into him. they leave and i figure myself to be in for a long day, but i'm able to conclude very little else. i don't know, for example, what these men are or why they are here, but i remember hearing reports of other parts of the world winking out of existence these past months. i also don't know what motivates them, or why everyone seems to be smiling as they turn to cinders. i don't know if they are good or evil, only that i'm trying to stop them.
Truck
User
I find this image to be very appropriate:
User
http://en.wikipedia.org/wiki/3D_computer_graphics_software


browse through there and see if u can find it,

in other cases that screen shot sucks ass , and there too many programs to say ,

so in other words my friend

good luck searchin
User
Idk what it is, because the screenshot is way too blurry.
Where did you find this picture?
User
i used that but dont find anything.
English & French School Compare & Contrast Essay



Every Country and their educational practices are different. French and American schools are a great example in this diversity, but with the differences we can also find common similarities as well. (6 weeks then 2 off)
User
phoenix_r said:

Besides this, it seems like you would need to script something that's executed whenever you make a new connection that would look at maybe the MAC of the AP and comment/uncomment based on that.

IDK, ask Kilroy m(*u*)m


Yeah, I thinking writing some sort of script like that is pretty much the only way I'm gonna get this to work.

Cuz here's what's happening: I go to my domain name, godaddy (who handles my DNS) says "It looks like you're trying to go to rockbombsdomain.com, the IP for that site is xx.xxx.xxx.xx". Then my comp tries to connect to that IP. Only problem is, if I put my own IP into my address bar, it takes me to my router setting page, and as far as I know there's no way to change that in my router (I went through every single option on the router trying to find it xD).

So, either I take the time to write up a program that will do it, or I just deal with it 'til I can afford a new, non-shit router
User
That's interesting, and exactly why I asked, since I was leaning the other way.

It's my assumption that even in the Year of Our Lord 2011 the average user won't see the MB / KB but rather just the 0.3 / 300. A third seems several orders of magnitude smaller than 300, even though their respective units of measure render them equal.

For those who may have a partial grasp on the matter, another assumption I've made is that 'a third of a meg' is more readily quantifiable to them than 'three hundred KBs.'

LOL...and I wonder why don't more people find this sort of thing interesting...
User
First sorry for my bad English.
In the log from Vhe, you can see a texture name after that 3 number. Find it in the map. You used it in very little or very thin place. Find it and make its size 1.00 from Texture menu. Maybe you did used it on a door. (up or down)
User
Hey guys!

I got a problem with my map. I've just completed a plant and defuse map, tho i ran into a problem! I can compile and start the map at New Game with no problems (Using ZHLT compiler)

Tho, when i want to start it 2my HLServer (Dedicated standalone serv) i get an message saying: Bad surface extents 14640/0 at position (-1995,-987,-7). My guess is that i gotta remove the block (at the positions -1995. -987, -7) and remake it! Tho i'm not fully sure, either i can't really find the position with 3 different numbers @ VHE!

I would apreciate if anyone knew! Thanks in advance!
User
I just had an awesome idea, but I have no idea how to go about executing it... or if it can even be done, for that matter.

Basically I want something that will check the IP of the current network I'm in, and depending on the IP have my hosts file change.

Currently I have to manually go in and edit my hosts file every time I enter/leave my home network, in order to access my websites... this is annoying and I want to find an automated way to get aroudn this
Truck
Down Rodeo said:
i5 is nice. i7 is *very* nice but as you spotted very expensive. I have an ATi 4500 series card and an Intel processor of some sort... 2 GHz something or other. I can run most games. However, it doesn't run them very well any more! So if you can get anything from the 5000 series of ATi then you ought to be OK. I don't really know what stuff nVidia have for mobility, I only know about their most recent desktop cards.

So yes, i5 would be absolutely fine :)

That graphics card isn't amazing. I'd maybe look at something better. (I just looked it up.)

Yeah, that one was pretty overpriced for its specs.

So basically, i5 is fine, i7 would be better, is what you're saying.
nVidia has the 460m, which is receiving a lot of praise on the interwebz. Also the 485m, but that one isn't available on a lot of laptops yet.

Someone found me this model, but it's in the US:
http://www.newegg.com/Product/Product.aspx?Item=N82E16834230027&cmre=asusi7--34-230-027--Product
That's ~800€, which in my opinion is a pretty good deal for that laptop.

Now I just have to find one closer to me, or I'll have to have it shipped from USA.
from youtube (you have to see if this is legit) said:
On the new minecraft update theres a generator seed. Type in there 'AWESOME' if you want a cool icy map. Type 'glacier' to get some floating land and stuff. Type '404' to get a gravelly area. Type 'Chuck Norris' to get a desert. Give this a thumbs up to help people find cool spawn points.
User
wtf u all talking of? adnimals? lol, anyways yes i have Ati graphic card, and my pc is brand new, my whole desktop freezes, i need to alt tab again until i find the CS randomly, then i need to exit to then go to normal, i will try d3d mode soon, righ tnow i use the window mode and it functions well lol but letters to smal...
User
Now that I've actually watched it... eh... didn't really find it funny. It didn't ring very true for me. There's a black guy I hung out with in high school and many times I said "Bitch, you my number one nigger" or many other things and he didn't care.
User
superjer said:
I think you would be better using a filled region rather than strokes for the stripes.

I had similar problems here, whenever I scaled the stripes got janked and I had to manually fix them. Every scaling here was with the shift modifier. I tried adding the alt modifier as well but no dice. All of this could have been avoided if I had the right specs to begin with in the first place, but I didn't find out until after several drafts that the design was to be applied to t-shirts on adhesive vinyl. A machine cuts a vinyl positive and then somebody has to go in with an x-acto and pick out all of the whitespace bits, and then the vinyl applies to the t-shirt like a sticker. My clients would have absolutely cooked in the original design, quite a bit of vinyl on your back on a hot day...then again it's the PNW so it will probably rain the day of the tournament anyways.

Thanks for the help, guys.
Truck
User
WTF @_@ I decided to play some dota, logging in to garena, and find one of my friends, who saw my status that I was playing LoL yesterday, is now playing LoL, so I just messaged him telling him that LoL sucks and that he should play HoN or dota.
xXJigsaw23Xx said:
name of country.(chosen: Vatican City- to those who read yes I know its not a country but I was assigned it anyways) Capital. Flag ( picture of description) famous sites. Population. Culture 3 sentences. Size. Religions. Food. Per capital income system of government leaders names name of money and current exchange rate to us dollar
Education. History 2 sentences and gnp/gdp


Vatican City (Not really Country)
Capital: Vatican City (technically)
Flag:
Famous Site: St. Peter’s Basilica and the Sistine Chapel
Population: Just over 800
-Vatican City is home to some of the most famous works of art in the world from artists such as Michelangelo and Bernini.
-The Vatican are said to be the de facto custodian of the Latin language from its Latinitas Foundation.
-The Catholic Churches must be highly respected and listened to in Vatican City.
Size: about 110 Acres
Religions:Catholism
Food: Most meals have at least a pasta course with other foods
-Per capital income system of government: N/A (couldnt find guessing it is same as Rome though)
Leader's Name: Pope Benedict XVI
Name of Money: Euros
current exchange rate to us dollar: $0.69
Education: Vatican City is too small to host extensive educational facilities, but the Holy See operates 64 academic institutions close by (in Rome), which are often considered part of the Vatican.
History:
The original lands that the Vatican City occupies today was also the site of Roman Emperor Nero's Circus.The obelisk in the center of the Vatican square (the only remnant of the original Circus) was originally part of Heliopolis (an ancient Egyptian city which stood in the vicinity of present day Cairo) but taken by Roman Emperor Caligula and erected close to where it stands today.


GNP/GDP: estimated at US$21 million for 1999
Truck
User
You have to be able to deselect your hero so that you can select minions instead. I always random as well if given the option. If it's an -sd or -rd I'll usually just pick whatever is best for my team.

You should always play random characters when you first start playing the game. It's the only way to get a feel for all the characters and know how to deal with them when you're against them. The only case in which you should pick a hero is if you're playing with a team you know against a team that knows each other as well. Either that or everyone on your team picked ranged support or mid game characters and you have to pick a melee stunner to carry the team.

I agree about the item shop being worse, but it's still entirely tolerable. The hero models you just get used to. It was probably a long time ago but it was just as hard to get used to the heroes in DotA as well. Although it helped if you'd already played a lot of WC3.

And come on, SRAW. The network issues? HoN has DotA beat so hard all the rest of the stuff feels like useless fluff. I mean, the item shop is a little bit of a mess... BIG DEAL, you can fucking finish the game without half the players disconnecting! You can also find matches suitable to your skill level and people that dc on purpose don't get to play! It's awesome!

Anyway, essentially, LoL is DotA/HoN for noobs. It's like TF2 to FF or TFC. Everything is simplified and the skill ceiling is dragged kicking and screaming down to just above the floor. Being moderately proficient at playing DotA/HoN as it is, I could never play LoL. It's like putting the training wheels and floaters on simultaneously and then having my mom hold my hand while I play.

To answer your question about free HoN, I got a beta key. There are also other ways to play it free that I have never looked into because I got a beta key. I did pay for the game anyway, but I didn't have to, it just deserved my money.

Also... yeah... what the fuck IS with how cartoony LoL is? It out-cartooned DotA by a long shot, and DotA is pretty fucking cartoony.
User
Down Rodeo said:
You could have a top-level blank bit that has a hole, i.e. on top of the lines. Dunno if I'm saying this well. Like, basically have a rectangle, with a bit cut out.

You mean like a sort of manual masking? Thus far it's been no big deal to remap my stripes when I scale, that (the mapped symbol itself) is the only it that's not properly scaling, it actually keeps it the same size and remaps it onto the bigger/smaller sphere, quite a pain. Maybe there is some 'scale mapped symbol with revolved object' check-box that I've missed...
User
You could have a top-level blank bit that has a hole, i.e. on top of the lines. Dunno if I'm saying this well. Like, basically have a rectangle, with a bit cut out.
Down Rodeo said:
Well, in the case of "./rpn 3 5 +" there are four arguments, the zeroth being the program name and then your two numbers then the plus. You can just refer to them as argv[j] then use atoi on them, or something. There's probably a way to reason about how many numbers compared to how many operators you have. Or something similar.

Oh, you can't refer to the i'th element of an array, or your post goes all italic.

Yeah, my Polish Calc program first increments argv so that it points to the first actual argument, not the name of the program. Then it checks to see if it's a number or an operator.

If it's a number, it pushes it to a stack (using strtofloat, which is my version of atof).
If it's an operator, it pops the two top values on the stack (the last two numbers that were pushed there) and pushes back the result of the proper operation between them.

When there are no more arguments (argc equals 0), it prints the top value from the stack (which is the result of the whole expression if it was input properly).

At least that's what it's supposed to do. In reality it takes ~10 seconds to execute, then either prints 0 as the result (meaning the stack is empty), or prints an error.

When I tried the arguments 5 8 *, it printed a lot of 'Illegal option' messages with various characters from A to P (see the default branch of the switch in the first program).
When I tried 42 6 /, it printed 'Zero divisor popped' (see the '/' branch of the switch in the first program).
When I tried addition and subtraction it simply printed 0 as a result.

I'm guessing it doesn't properly read the number arguments for some reason. Now I just have to find out why.

superjer said:
164030 jwilson@wayout ~$ cat arguments.c #include <stdio.h> int main( int argc, char *argv ) { int i; for( i=0; i<argc; i++ ) printf( "Argument %d: %s\n", i, argv[i] ); } 164036 jwilson@wayout ~$ gcc arguments.c 164051 jwilson@wayout ~$ ./a.out -flag1 argument Argument 0: ./a.out Argument 1: -flag1 Argument 2: argument

OK, that worked properly (except that the [] next to argv isn't showing up next to the argv in your post for some reason).
User
2) I find nested usage of the ?: operator too confusing. So I changed it into an equivalent if-else chain:

C code

if (strtoint (*argv) > 0) nextstop += strtoint (*argv++)
else if (*argv[0] == '+') nextstop += strtoint (*argv + 1)
else nextstop += TABSTOP;


Are you intending to ++ argv in the first case only?

You shouldn't really be ++ing argv at all, I don't think. It won't blow up or anything but once you've modified it you can't go back.
A few new programs (I'll just paste them here so they're all in the first post):

Exercise 5-7. Write the program add which evaluates a reverse Polish expression from the command line. For example,
add 2 3 4 + *
evaluates 2 x (3+4).


C code
#define NUMBER '0'

int main (argc, argv)
int argc;
char *argv[];
{
double op, strtofloat(), pop(), push();

while (--argc > 0)
switch (type (*++argv)){ //determines whether the next argument is a number or something else

case NUMBER: //if it's a number, it pushes it onto the stack
push (strtofloat (*argv));
break;
//otherwise it does the appropriate operation, and pushes the result onto the stack
case '+':
push (pop() + pop());
break;

case '*':
push (pop() * pop());
break;

case '-':
if (type (*argv + 1) == NUMBER){ //unary minus
push (strtofloat (*argv));
break;
}
op = pop();
push (pop() - op);
break;

case '/':
op = pop();
if (op != 0.0) push (pop() / op);
else printf ("\nZero divisor popped.\n");
break;

case '%':
printf ("\nThe floating points will be truncated for the modulus operation.\n");
op = pop();
if (op != 0.0) push ((int)pop() % (int)op);
else printf ("\nZero divisor popped.\n");
break;

default:
printf ("Illegal option: %c.\n", type (*argv));
break;
}
printf ("\t%f\n", pop());
return 0;
}

#define MAXVAL 100 //max depth of val stack

int sp = 0; //stack pointer
double val[MAXVAL]; //value stack

double push (f) //push float onto the value stack
double f;
{
if (sp < MAXVAL) return (val[sp++] = f); //if there is room on the stack push float onto the stack

printf ("Error: stack is full.\n"); //if the stack is full clear stack and return 0
clear();
return 0;
}

double pop() //pops the top value from the stack
{
if (sp > 0) return (val[--sp]); //if there are values on the stack, pop the top one
return 0; //if stack is empty return 0
}

clear() //clears stack
{
sp = 0;
}


Exercise 5-8. Modify the programs entab and detab [...] to accept a list of tab stops as arguments. Use the normal tab settings if there are no arguments.
http://users.powernet.co.uk/eton/kandr2/krx1.html
See exercises 20 and 21 for an explanation of what entab and detab do.

Exercise 5-9. Extend entab and detab to accept the shorthand
entab m +n
to mean tabs stops every n columns, starting at column m. Chooose convenient (for the user) default behavior.


detab:
C code
#define TABSTOP 5 //default length between two tab stops
#define MAXLINE 1000 //maximum line length

int main (argc, argv)
int argc;
char *argv[];
{
char *argvstart = argv;
char line[MAXLINE];
char *pline;
int col; //current column number
int nextstop; //column number of the next tab stop

while (lineget (line, MAXLINE) != 0){ //get next line
argv = argvstart; //set argv back to the first argument
nextstop = (strtoint (*++argv) > 0) ? strtoint (*argv++) : TABSTOP; //find the first tab stop
for (pline = line, col = 1; *pline != '\0'; pline++){
while (col >= nextstop) //if a tab stop has been reached, find the next one
nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;
if (*pline == '\t') //if the character is a '\t', print enough ' ' characters to reach the next tab stop
while (col < nextstop){
putchar (' ');
col++;
}
else { //otherwise print the character
putchar (*pline);
col++;
}
}
}
return 0;
}

int lineget (ps, lim)
char *ps;
int lim;
{
int c;
char *start = ps;

while ((c = getchar()) != EOF){
if (--lim < 1){ //line is too long, skip rest of the line
*--ps = '\n';
*++ps = '\0';
return -1;
}
*ps++ = c;
if (c == '\n') break;
}
*ps = '\0';
return (ps - start); //line length counting '\n', but not '\0'
}

int strtoint (ps)
char *ps;
{
int n = 0, sign = 1;

while (*ps == ' ' || *ps == '\n' || *ps == '\t') ps++;
if (*ps == '-'){
sign = -1;
ps++;
}

while (*ps >= '0' && *ps <= '9') n = 10 * n + *ps++ - '0';
return (sign * n);
}


entab
C code
#define TABSTOP 5
#define MAXLINE 1000

int main (argc, argv)
int argc;
char *argv[];
{
char *argvstart = argv;
char line[MAXLINE];
char *pline;
int col; //column number
int nextstop; //column number of the next tab stop
int nspaces; //total number of consecutive spaces
int ntabs; //number of consecutive spaces covered by tabs

while (lineget (line, MAXLINE) != 0){
argv = argvstart;
nextstop = (strtoint (*++argv) > 0) ? strtoint (*argv++) : TABSTOP;

for (pline = line, col = 1; *pline != '\0'; col++){
for (ntabs = nspaces = 0; *pline == ' '; nspaces++, pline++){ //count the total number of consecutive spaces
col++;
if (col >= nextstop){
putchar ('\t');
ntabs += (strtoint (*argv) > 0) ? strtoint (*argv) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP; //count the number of spaces that are covered by '\t' characters
nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;
}
}

while ((--nspaces) % ntabs > 0) putchar (' '); //print the remaining blanks
putchar (*pline++); //print the non-blank character

while (col >= nextstop)
nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;
}
}
return 0;
}


1) In the linux terminal, how do I run a program with arguments? Running it as
code
./blah.out -flag1 argument
doesn't seem to work.

2) Could someone check the syntax of the lines that increment nextstop and ntabs for me? I'm pretty new to these pointers to arrays of pointers to strings. Also the conditional expressions or whatever they're called (the ?: expressions).
C code

nextstop += (strtoint (*argv) > 0) ? strtoint (*argv++) : (*argv[0] == '+') ? strtoint (*argv + 1) : TABSTOP;

This is supposed to do the following:
- if the argument is a number, it increments nextstop by that number
- if the argument is a number with a + as the first character (see Exercise 5-9), it also increments it by that number
- if there is no argument, it increments nextstop by the default length between tab stops (I used 5 as the default).

3) Did I understand the instructions correctly? For exampe, which would be the proper input if you wanted tab stops at columns 5, 12, and 16:
entab 5 7 4
or
entab 5 12 16
I went with the first one in my programs.
MINECRAFT STORY TIME!!!

im collecting sand to make a glass sun, then all of a sudden there is a mass sink hole then a cave opens up. but its just a side cave thing. THE END!

(on the free build server.)
Truck
User
Pretty certain I had a lucid dream this morning! I was kind of tired, I had woken up already but I fell asleep for maybe half an hour. Anyway, to the dream!

The first bit I can remember from was me sitting in something quite a lot like our student union. This was in fact what I supposed it to be at the time. I can't remember why I was there or much of what happened before (likely nothing, it's possible I 'arrived' there) but within a minute or two some people came and sat at the table. One of the guys was someone I know (but haven't seen for a while), I said "Hi Torrance" for that is his name and he said "What?" This was entirely reasonable as he was no longer who I had initially thought him to be. Considering this to be entirely reasonable, I decided to get up and go. On the way out the same thing happened with someone else - at this stage I still didn't realise I was dreaming. However, as I was leaving this place, I noticed an A4 sheet of paper on the door. The door was like the big heavy doors to tenement closes in Scottish cities. Before it closed a man I can only describe as "muslim" ran into the building, I thought I should maybe leave at this stage, because apparently dream-me is racist.

The point is, I was going to look at the A4 page again (which I had guessed was a list of names of people who live in the building, you get them often outside of flats where the occupants change year-on-year) but I didn't bother because... I was in a dream, so I'm not going to be able to read it. Then I was like HOLY SHIT and ran out into the street. It was nighttime, maybe 21:00, in a place that looked a lot like Glasgow. Or was somehow Glasgow-ish. I tried to fly, managed to get a couple of feet up then hovered and fell back down slowly. I then distinctly remember thinking "I need to find a bar!" then I woke up. Mental.
User
the_cloud_system said:

Did you actually find a Steve Co Supply Crate? Or did you just surf into it?
Truck
User
SRAW is a career crim-in-the-hole, I tell ya. I'm starting to think he likes it in the joint.
Truck
User
That one that is used to show where you can plant the bomb?Not the ones in the dust maps,the red circle.Can't find the texture anywhere.
Truck
User
You need to find the brushes listed and delete them, some vertex manipulation has gone awry.
User
If you have a leak you really cant find, you cover your whole map with a box. Make it hollow, then assign it a very bright colour, not commonly used, like yellow. Then compile your map, and go inside and look for any spots of yellow. If you find it, close the leak, and get rid of the box, cuz it slows down alot.
Truck
User
Error: Missing '[' in texturedef (U)

please help. and also i cant find the file ZHLTProblems.html
User
Maybe it has a custom sky, or you could check the different tga files and eventually you might find it...
User
sprinkles said:
Its not hard. Look for the leak.


I was unable to find the leak.. hence i covered entire thing with a box and i am sure that the box doesn't have a leak..so shouldn't it work?
User
can any one please explain me what the error is and how to rectify it? i got this once and then tried to cover the whole map with a box but still i am getting this error. pls help

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \valve hammer editor\halflife.wad\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 128, 64,-384)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 384, 384,-384)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( 384, 384,-384)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 384, 384,-384)
0.11 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----


User
Ok,
I started a new map however now when I go onto the .bat file, it says the 'the system cannot find the file specified'.
After checking through, I am quite sure the file I am missing is the .bsp as it is the only one not in the folder.

How do I fix this?

Can anyone help please???
User
Is that what superjer.com uses? Cause I'm getting text/html.

Content-Type: text/html; charset=utf-8 )

I guess all youtube videos have this:
code
watch?v=

So I'll use regex to find that, then embed the video into an object or whatever.

http://stackoverflow.com/questions/412467/how-to-embed-youtube-videos-in-php
User
sprinkles said:
So, basically how can I find out if a link is a video or not? Cause youtube doesn't have the normal .avi, .mp4eg, .badmovie extensions. So like how would I do that?

(with PHP)


You can try doing a HTTP HEAD request on the link, and then checking the Content-Type.
User
So, basically how can I find out if a link is a video or not? Cause youtube doesn't have the normal .avi, .mp4eg, .badmovie extensions. So like how would I do that?

(with PHP)
my friend and I can't find a server thats dedicated to being online, and the servers we do find, have asshole admins.

my friend hasn't bought minecraft and just plays random public servers.
User
Here you can find all progress of mading HL mod HC
User
New server on the way!

I just ordered a shiny new Dell R410 rackmounted swerver.

It has got:
• 2 Quad Core Intel Xeon E5607 procimators
• 8GB DDR3 1333 rams
• A billion blocks of cobblestone
• Several annoying cows
• An Intel X25-V SSD drive or whatever if I can find it under the couch somewheres
• Some boring mechanical HDD that Dell forced me to buy, too
• And a fantastic warranty!

I should get it by the 30th and have it installed soon after.

Probably will have to move the Minecraft to mc.superjer.com or somesuch.

BTW: The current server is a crusty old Celeron with 1GB of rams and it don't work too good for Minecraft (or nothing).
Truck
User
The story of Heavy Combat mod will be: You are a Black Mesa Security Chief: Mike Johnson. You will come one day to work and... BEEEP BEEEP BEEEP ALERT - PRIORITY RED BEEEP BEEEP BEEEP. The monsters are teleported, you must find a TRD(Teleport Replication Device) and the lest teleport in radius is to City 17 you teleport there but in City 17 will be the 2. part. If anybody wants you can make some maps op resources.
User
I thought everybody knew that map :)
It's a continuous exterior("sky")
Just google fy_dinoiceworld and you will find where to download it from coes it's a popular map :D

Dunno from wich angle to get it :(

http://img3.imageshack.us/i/10501375.png/
Truck
User
Go to half-life folder, go in sounds, and find and replace files like in "gamestartup".
Truck
User
Go to your half-life folder, find a "Media" folder, open it, and replace the gamestartup.mp3 with song what you want to be.(rename your song to gamestartup and replace the old one)
User
1.
SRAW said:
Well download the sprites and place it in your sprites folder in the cstrike folder...
READ CAREFULY!
mato_mato said:
what??? making new mod??? On one web page i reads how i can change sights: i must download pictures below and add to sprites but there ar any pics
2. i can´t find these sprites in google AND
Rockbomb said:
mato_mato said:
what??? making new mod??? On one web page i reads how i can change sights: i must download pictures below and add to sprites but there aro any pics

So just out of curiosity... if you already know how to do it, why are you asking?
no i don´t know what to do.


User
hy there, does anybody know how I can make a fy_dinoiceworld tyope of "sky" ? And dows anybody know where I can find such a texture? :D
Truck
User
Denis93 said:
My video card : ATI Radeon X300/X500/X1050 Series

Well? :|

Are you asking what video card you have? Because we don't know.

You can probably find out by running dxdiag with Start -> Run.
User
But SRAW, could you not have complained about that in a hole? Where no-one was listening?
Truck
User
Sounds like you put a player_weaponstrip in the map or an empty armory_entity.

Find it and get rid of it (try the Entity Report).
User
You might want to just delete Entity 92 and rebuild it.

Or at least re-apply all the textures on it.

There's a Find Brush/Entity option of some kind in the Map menu.
User
superjer said:
(B) Someone just taking up composing will sound like crap even if they write good stuff unless they have someone to perform and produce at high quality. That's a lot harder to come by than sheet music in (A).


I don't think that's necessarily true. As long as you are subjecting the correct audience to your compositions it could take little effort to play the song. This is what I was talking about when I said it's easy to find a musician to play your music. When I say 'musician' I am not leaving out computers. Even if you had to resort to midi (please don't start talking about what midi really means, you KNOW what kind of midi I mean) there are people that inexplicably prefer it. Theoretically your music should sound good to the weird midi people if it's well-written.
User
aaronjer said:
Can we get a statement from you now about the rarity of composers versus musicians?


Composers are more rare to find but the reasons for that are unclear.

For example!

(A) Anyone who tries to learn to play an instrument will quickly enter a positive feedback cycle whereby the more they practice, the better they sound.

(B) Someone just taking up composing will sound like crap even if they write good stuff unless they have someone to perform and produce at high quality. That's a lot harder to come by than sheet music in (A).
User
aaronjer said:
...I can't see how this could be done without reading people's minds. I don't know where on Earth you'd find people that wouldn't fuck this up.


Even if most of them fuck it up, only a small amount need to get it right to show up statistically.
User
That's not why it wouldn't work. The experts would lie to make the results favor the music they like. They wouldn't even necessarily be lying on purpose. People, creative people especially, aren't generally very good at scientific method. I can't see how this could be done without reading people's minds. I don't know where on Earth you'd find people that wouldn't fuck this up.
User
aaronjer said:
This seems far too prone to bias. People who are good with music are commonly like Lemmy, they think other genres of music suck just because they're different. People are retarded like that. I'm not convinced it would even be possible to do what you're suggesting on a large enough scale to get a meaningful reading.

It's a nice hypothesis, though...


As with any experiment, feel free to modify it to lessen the effects of bias. For example, weed out the data where the experts didn't like the music personally. Even better, require that they first choose songs they like, and then order those by apparent skill. Unless all the experts can't separate what they like from what they find most skillful, you should get useful results.
User
You guys are all over-simplifying.

I don't think you can even really compare the "hardness" of these things.

For one thing, we can pretty easily measure someone's skill at playing an instrument by comparing accuracy to the sheet music or a reference performance.

You can't do anything like that with writing music. The popularity of a song does not tell you anything about the skill required to write it. In fact, it tells you more about the skill of the performer, the production quality, instruments used, pre-existing popularity of the performer, familiarity of sound*, and marketing.

Songs used in movies, TV, and radio become popular. Ones that aren't don't. Very few exceptions. This isn't just true for music, it's true for everything. If you never hear it or see it you're never going to like it no matter how much you would like it.

The fact is, there is waaaaaay more music than can ever be marketed or heard on a large scale.

It doesn't take me long to find extremely unpopular music that I like. Even though I think the artist is great, I know there's very little chance they will ever become popular. Not because they suck but because there's only room for so much popular music. You can't have 10,000 songs all popular at once, it just doesn't make sense.

We can't all be astronauts or pro-athletes, either, even if we are all perfect for the job(s).

As with anything, the best way to measure something is to ask the experts. Have a large group of music writers judge the skill of each other, and you can probably get a pretty good measurement.

But I don't see anyone doing that.

If you use popularity, at best you are judging skill at writing popular music, not general skill. At worst you're just measuring the factors I listed earlier and pretending you're measuring skill.


*It's been shown scientifically that people like music because they recognize it. Your brain is literally trained over time to become accustomed to the music you listen to, and recognizing the same patterns leads to enjoyment. This is why if any of you (probably) listen to very foreign music you won't like it. It won't even sound like music to you because your brain is physically not adapted in a way to recognize it musically. This is especially true of foreign music that uses a different scale with more or less notes.

Disclaimer: you are (probably) not a robot and your brain's musical recognition configuration is not the only thing that determines whether you will like a song. You can think too, so critical evaluation and emotions all play a role. You may not like a song because it sounds too unoriginal, for example. But generally you will like a song because it is both familiar and interesting in a new way.
User
You can't always write a holy fuck song? Almost nobody can ever do that. Really amazing composers are far more rare than really amazing players. You can go on youtube and find an endless supply of people who can play an instrument extremely well... or more than one at once occasionally. You can't really say the same as far as composing goes. The majority of those musicians are just playing somebody else's stuff. They don't even try to write their own stuff, and for good reason! It's fucking hard!

Outcast said:
Let's say you wrote a song that has sixteenth notes in it,but you think it would sound better at about 180bpm but you can only play 100.Reaching there could take about a year or more in some cases.


Playing an instrument requires zero creativity, just manual dexterity, quick thinking and a lot of practice. Anybody without a disability and a lot of patience can eventually play a song perfectly. You could give the average person all the time in the world and they'd never come up with an amazing song. You're either good at it or you're not. Practice won't help you if you're not a natural. Something that you have to be born with, like creativity, is far rarer than something that can be practiced and perfected.

So I'm sort of wrong on one count, I guess, there are amazing composers who can come up with an incredible song in less than a day, and there are also people who are mentally incapable of it. Hard doesn't even factor into it in those cases. For someone who is just fairly creative though, it'd be a hell of a lot of work.

It's still much more important to be able to write it than play it, since you can always find yourself a willing musician... it just isn't necessarily harder.
User
Personally I think it's better just to look for the virus yourself and find a few filenames. You can Google them and find a program specifically designed to remove said virus most of the time. Doesn't always work, since some viruses use nothing but randomly generated filenames, but it's far more successful than AV programs. I've never seen any AV correctly remove even the most remotely competent malware.
User
I fixed it! I downloaded some kaspersky thingy on the internet that scanned the system32 stuff and found it.

And stupid avira antivirus couldn't find it.
User
Diligent and distraught, son of King Stephanos, Kronos swings full and strong at the haughty hydra towering over the City of Heraklion, indifferent to the discernible danger brought by damages from incessantly regenerating heads of the vicious hydra,
Kronos lunges once again to desecrate another of the now five heads of the Hydra, Swiftly sword meets flesh severing the head, unfortunate luck as the heap of flesh falls to dirt, the inevitable sprouting of two more heads replaces the last, the newly formed Hydra heads howled at Kronos, and lashed out in anger at the agitating annoyance the hero was creating, landing its lashing tail with ludicrous precision, sending Kronos soaring steadily toward the ground.

From the clouds burst a flaring light, almost like from the heavens, clouds whirling into disperse, a white horse with large angel wings came soaring from the heavens. A gift...Pegasus. Flowing with the wind with grace soaring down towards Kronos and
With a burst of wind and a winding swoop Pegasus willed his way under Kronos and caught him on his back and soared past the heads of the Hydra and circled around the sky softly as it would let Kronos time to settle onto the stead. Swiftly, Pegasus dodges attack after attack from the Hydra, Kronos finally get balanced on the horse and readies his blade to take on the incoming attacks. With greater ease Kronos flew around the Hydra swinging his sword into the necks of each of the heads. However, the heads would keep coming.

One after another. suddenly a head from the flank, hits Pegasus knocking Kronos off. Kronos falls above the Hydra, catching himself, he notices that he is above the head that could kill the Hydra for good. swinging back his sword letting off a large scream in efforts to cut the head, his sword would glisten with light as he swung back, his let off the attack onto the neck of the head cutting through it easily. Severing the head. However, he is still in the graces of the air falling to his death, as the Hydra head would fall above him, and in a swift moment, Pegasus swoops back and catches Kronos. The hydra head would crash into the city, along with the rest of the bodies. Dust flowing over the buildings from the landing. After the dust cleared, joys and cheers screamed into the sky. The people that was still left, rejoiced for their hero's victory...


Years later, Kronos was invited to battle in the new Roman Arena. However he declined. he did not wish to fight for sport or glory. He fought for the people, to save the people when they needed him. A true hero. However his father did not approve of this. Kronos was the hero that saved the city from the Hydra, he was their hero. UnDevious he did what he could for the people. However, Fallacious the king was, he tried his hand at the belevalant hero, over and over. But it was futile. the hero would refuse disobeying his father orders and leaving the city with a group of warriors.

The king angered by this..rounds up 120 warriors to search for his son and kill him. All paid handsomely. Kronos and his fellow warriors, along with his best friend Jax. Heading towards the next town for shopping for wives and family. A good 2 days walk. Sleeping with natures beasts and world. feel its air as it caresses them. Different from the dark cold stones of the city. However, on their second day. They are attacked.

Over the hills around them, through the brushes and trees. Men come wielding swords to fight. Without giving the few warriors time to think.An Ambush that would normally kill any normal traveler. Kronos, easily taking out any man coming to him, he tried hard, to help defend his friends. Man after man fell, along with most of his friends, the fighting waged on for what seemed like a eternity of blood and death. Upon taking down a man, Kronos turns to hear the scream of his friend Jax. Being sliced in the hip by a warrior, accompanied by another. Teaming up on Jax. jax lands on his knees towards Kronos. Looking up at Kronos, blood pouring form his mouth, with his last strength pulled up his shield and stood it upon the ground and gave it a tap, a tap that bounced the dust and blood off of it abit. Kronos knew this sign and quickly ran for the Jax, jumping at mid level onto the shield and off to slice the head off of one of the men, rolling on the ground and back up, Kronos regains balance and sight of the other and easily bests him without a scratch nor trouble.

He ran for Jax's aid holding him in his arms however, he was already loss of life and soul. The others still fighting around him. Only a few friends remained but a good half still lived of the attackers. Out of rage and anger. Kronos takes his sword and Jax's sword, and unleashes his rage and power onto the attackers. Killing many in his fit of rage, a good too many would overwhelm him. and in a great distraught of battle he would finally be struck in the back, cut and tossed to the ground. close to death dark embrace. He would hear a voice..a woman. A woman speaking."It is not your time yet, Kronos." Kronos would then fill a feeling of light, and power among bis body. His eyes glistened blue. He would look up and see that the men have stood back. He then realized, he feels no pain. he feels for his back and realizes.. the cut is gone. He gets up and looks around at the attackers and hears: You now have my powers.. go..unleash my fury" This time the voice was a man.. he didn't know what to do. He decided to keep fighting swinging his sword at one of the attackers in a loud roar, light glistened from his sword once more and as sword contacted with skin lightning shot through the man body sending his body back squrming out of the voltage.

He looked at his bloody sword after this, realizing what just happened before him. he then turned to see the reats of the attackers scatter. He was saved. the gods have blessed him with power and healing. He turned around to see his friends still barely alive. he ran to the one that where left as they where laying on top of the attacks. Kilis.. one of the warriors who was injured in the right hip spoke barely:" The coin...its his.." Kronos' face confused, he looked towards the dead mans body and noticed a bag of money hanging from it. he took it and looked inside to find that the coin was of his kingdom. But not just any coin. Royal.

Realizing what must be done. He stands and helps his friends up. Someone in the royal family has betrayed him. and they will pay. with blood.
User
The light_environment entity is a light controller, that casts both diffuse and parallel directional lighting from the toolsskybox texture. This is to approximate the light cast from the Sun or Moon.
The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors. A 3D Skybox does not require an extra light_environment placement.

Light_environment is meant when u have a skybox.If u dont then it wont work in the map.

U can find information about light_environment here :

http://www.cstrike-planet.com/tutorial/7-Light-environment/2

And here :

http://developer.valvesoftware.com/wiki/Light_environment


Plus www.google.com will help. ;D
I may be wrong, sorry :)
User
UberJer said:
I actually did find the zombie river, which I'm not actually 100% on it's purpose besides killing zombies. Do they only spawn in that one place cuz it's the only dark place and the game NEEDS to spawn a set amount of them or something?


If you're talking about their little video with farming it, there's a enemy spawner far back into that construction. The enemy spawner can only be found in dungeons. You cannot break or move the spawner so they build that around it.

The enemy spawner needs darkness to spawn enemies.
User
I actually did find the zombie river, which I'm not actually 100% on it's purpose besides killing zombies. Do they only spawn in that one place cuz it's the only dark place and the game NEEDS to spawn a set amount of them or something?
User
superjer said:
All I get is a kiss??!

You WISH you were getting a kiss! You didn't think I'd find out?
That's right, she told me allllll about your devious little plans. You think you can go around trying to convince the intranets that you don't have a beard? Well I found the ORIGINAL photo... that's right people, it was a photoshop this whole time, he DOES have a beard!
Truck
User
i cant find my leak... it says info_desthmatch the t spawning things but i cant find the hole...

here:

http://www.mediafire.com/?8qx9c4p297l7nq9
User
Aaahhhh see that makes more sense. I was like "no way in hell I could do this on my singleplayer world. Shit I can't even find any Iron in my damn singleplayer world, let alone diamond or build an underwater palace.
User
Everything can be obtained without paying for it because you get turbine points by playing the game. Some things can be obtained somewhat faster by paying. NO good items can be bought with real money. The only things you really need to purchase with points are adventure packs, and you only need a couple of them.

There is no penalty for being F2P. You just don't have access to as many things right off the bat. You don't have access to everything right away as VIP either. They didn't split the VIP and F2P quests in any meaningful way. Which quests are good/worth a lot/fun is totally random and with no real connection to whether or not it's free. The really big thing here is that if you have even one friend that is VIP they can use a guest pass that lets you into a quest you haven't purchased... so if you're good at making friends you can go everywhere anyway.

There is no real max level any more. It used to be 20, but now you can reincarnate. When you reincarnate you go back to level 1, can change anything about your character other than your name, start with higher base stats (cumulatively every time you reincarnate) and keep all your items. (this is especially meaningful because the vast majority of items are obtained when you're well above the level requirement to use them) It takes 1.6 times longer to level each time you reincarnate, which thankfully only stacks to a total of 2.2.

People level at extremely variable rates, and it really depends on your character build. If you make a healbot cleric you will only level as fast as the best party you can find. If you make a monk you can go from level 1-12 even on a reincarnated character in 48 hours by soloing everything. This, of course, is only possible if you're an unstoppable badass like me. Leveling gets much, MUCH slower as you get higher level, though. It's possible to hit level 20 with your first character in less than a week, but most people will take a few months.

If you're willing to spend ANY money at all I'd suggest you buy the monk class (only after you've unlocked 32-point builds), because it's fun and relatively easy to get passably good at playing, and the Vale of Twilight adventure pack, because it alone can get you to level 20 easily. Vale is still the first thing you should unlock even if you're doing it the free way.

If you don't want to pay any money you should make a healbot cleric (NOT A MELEE CLERIC THEY ARE TERRIBLE AND EVERYONE WILL HATE YOU IF YOU MAKE ONE) because everyone will always want you in their group, or a wizard because they get unreasonably powerful when they hit level 7. They kinda suck before that... but good god. Fire wall is a retardedly powerful spell. If you're terrible at games you should make a fighter or barbarian because they're by far the easiest to play. They only have a small number of special abilities though, so don't expect them to be particularly exciting to play. They only thing you really, REALLY shouldn't start the game as is a rogue. It takes a huge amount of skill to play a rogue effectively, and even though they are unbelievably powerful in the right hands, trust me when I say you'll just die constantly without doing anything if you try to play one right off the bat. They have the lowest hp in the game, draw aggro like a giant shining beacon, have god awful resistance to spells and most of their stats are devoted to non-combat abilites.
Down Rodeo said:
Given the name of the truck, I can make a guess :p

Right

@OP, decompilers will usually produce results that will take hours of work before they compile and run properly. You might be able to find already fixed .rmf files of common maps (such as de_dust, de_aztec, cs_office, de_nuke...) online, I suggest looking for them instead of trying to fix the mess that you get from decompiling a map.
Spaces are not allowed in texture names, find the texture with a space in it and rename it.
antimatter said:
Let me tell you, i m trying to connect de_aztec and cs_assault...

i want to connect them through an elevator.
and i m getting those errors...

Did you decompile them or did you find the .rmf files online?
antimatter said:
Guys i m trying to connect two standard maps but i m facing one error at the beginning It says like this

"For your information 22 solids were not loaded due to error in the file "

what to do with this .........
plz help...

Explain that part more elaborately. What two standard maps and what are you doing with them?

antimatter said:
this is another error

The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button.

This means that an entity has an unneeded property (e.g. a func_door having a brightness property defined). Do an alt+p check for problems in Hammer, it should find the entity in question.
User
If you don't install/can't find the shortcut to open the command prompt, just go to C:\git-sdk-64 and run git-bash.exe
User
How to compile SPARToR/McDiddy's on Windows (64 bit)

The easy way to get everything you need at once is to install the Git for Windows SDK.

Go to this page:
https://git-for-windows.github.io/
Scroll to the bottom to find the SDK button. Get the 64 bit version and install it.

When it's done installing a billion things, you should get a command prompt.

Now you need the the libraries SPARToR uses. You don't need to download/unzip/compile them anymore! Just run this pacman command and say yes when it asks:
pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-glew

That's it!

Now clone the SPARToR source code via Git:
cd /
git clone https://github.com/superjer/SPARToR


Everything up to here was one-time setup stuff. This last part will update your files and compile SPARToR and run it. This is the only part you need to repeat to check out the latest stuff in the future.
cd /SPARToR
git pull
make
./mcdiddy.exe <OR> ./deadking.exe
Truck
User
Sup hammers

Im mapping like crazy now, and I've sort of encountered a problem. When I try to make slope brushes/ledges, and then run the .map file in the .bat file, it says that there is a leech in hull where all of my ledges are. I've checked the .log and it said that i should check the zhltproblems.html thing. But i can't find it. has anyone had this problem before and know how to fix it?
Truck
User
I was gonna post the link myself. Hold on it's around here somwhere...

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Give me five days or so I'll find it...

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A��*P�8@� �!! ���$)�$H!�$Lb��#L�0 4Q��`�%

User
You're now chatting with a random stranger. Say hi!
Official messages from Omegle will not be sent with the label 'Stranger:'. Strangers claiming to represent Omegle are lying.
You: hi
Stranger: hi sexy
You: how u know im sexy
You: 26 m uganda here
Stranger: wanna hav sex with me
You: if u are in uganda
You: can
You: we can meet in mustafa market place?
You: its 20 km from the capital
Stranger: but sex chat with me
You: you are in uganda?
You: yes or no
Stranger: no
You: oh :(
You: you are in which country then?
Stranger: wana c a pick
You: ?
You: what do u mean
Stranger: usa
You: oh
Stranger: of me boobs
You: what?!!!
You: in uganda
You: it's against the law
You: for women to suggest such things
You: unless in private
You: im married and do not want to do this
You: do you have skype?
Stranger: well u just agred to hav sex with me ass hole i am gone
You: what
You: you can call me at
Your conversational partner has disconnected.
or send us feedback
Was this conversation great? Download the log!
User
I'm going to have to confer with superjer on this (he built this thing, I just ran around and got supplies), but I know of a place near my secondary base where we could build a spider processing plant. It kind of sucks that we can't seem to find a skeleton dungeon.

Edit: I have now discovered that the zombie processing plant is a stone's throw from the secret sbanth lava mines.
Truck
User
I notice it lots of tuts and vids that when they show people how to make a sewer of vent they say 128 units by 128 units and then proceed to make the bush they have numbers that show on mouse movment that show the total units there making the brush my hammer doesnt do that and i have looked all over on how to set somthing but can find anything any help please
User
code
Q: Portal file missing?

When you receive an error telling you that the .prt file is missing, it means some error has occurred and as a result, the portal file was not generated.
Open a new thread and ask about the error that appears in your compile-log (mapname.log)

We will answer your question in your new thread.


Sorry to bring this burden about the forums but I honestly need some help here; I've read through most of what I could find and then I came across the FAQ post...

Here is my map log file:
code
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures testmap_beta
Entering testmap_beta.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\de_mon.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\0soup0_simpsons.wad
- Warning: Larger than expected texture (251052 bytes): 'CAR'
- Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
- Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
- Warning: Larger than expected texture (348972 bytes): 'TRAILER'
- Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
- Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
- Warning: Larger than expected texture (261932 bytes): '{RADIO'
- Contains 1 used texture, 20.00 percent of map (110 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_clan1_mill.wad
- Warning: Larger than expected texture (345918 bytes): 'CAL_2'
- Contains 2 used textures, 40.00 percent of map (75 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 20.00 percent of map (123 textures in wad)
Including Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)

Warning: ::FindTexture() texture WALL002 not found!
Warning: ::LoadLump() texture WALL002 not found!
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp testmap_beta

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 25 (0.00 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 7 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis testmap_beta
Error: Portal file 'testmap_beta.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad testmap_beta
>> There was a problem compiling the map.
>> Check the file testmap_beta.log for the cause.

----- END hlrad -----



and the .err file:
code
hlvis: Error: Portal file 'testmap_beta.prt' does not exist, cannot vis the map


Now my map is a simple enclosed box with 1 brush (flat plane) with 2 spawns on it, ct spawn and t spawn. I believe i have a brush separating the spawns but that is the only other one.

The box enclosing it has the sky texture on it.

Hope this is enough information to find out what i am screwing up at doing. I followed the tutorials provided to make and compile a map.

Sorry for my newbie-ness and thanks to anyone who can help!
User
DR wrote about how to get rid of leeches in the FAQ. Here's what he had to say:

Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.

User
i seem to get the hammer program a little better now, but when i tried to make an independent map, the .log says there's a leech, but i cant find it and cant find any way to think where the leech may be located. this is what the .log says


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures FARMATTACK
Entering FARMATTACK.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \valve hammer editor\fgd\counter-strike\halflife.wad
- Contains 5 used textures, 100.00 percent of map (3116 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp FARMATTACK

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (1358,-546, 390)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light @ ( -32, -16, 608)
Warning: === LEAK in hull 2 ===
Entity light @ ( -32, -16, 608)
Warning: === LEAK in hull 3 ===
Entity light @ ( -32, -16, 608)
0.56 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis FARMATTACK
>> There was a problem compiling the map.
>> Check the file FARMATTACK.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad FARMATTACK
>> There was a problem compiling the map.
>> Check the file FARMATTACK.log for the cause.

----- END hlrad -----






I realy dont get it. plzzzzzzz halp
Truck
User
but i still can't find this .log file. in what folder is it?
Truck
User
SolidKAYOS said:
WellImona new computer and wanting to work on FL studio again. Ive gotten a greater understanding on what to do and i dont have it o this computer and i cant find a keygen..

I'll patch it. Give me a dl link.
Truck
User
WellImona new computer and wanting to work on FL studio again. Ive gotten a greater understanding on what to do and i dont have it o this computer and i cant find a keygen..
Truck
User
AND HOW I CAN MAKE FUNC_TRACKTRAIN because i cannot find this tutorial
User
Down Rodeo said:
Not really, bullets don't actually have that much momentum. Yes, they move quickly, but they are very light. People falling over or being knocked back is almost a learned response from movies :)

This man speaks the truth.
But the blood still would look much different. It would be an almost instantaneous splatter on whatever's behind his head, and there would be a hole.


But enough talk about effects, I thought the clip was pretty funny
User
Yup, still really bad. Like last time. This time, I'll give you tips though:

Fire doesn't move when the source moves (your pillar of fire moves like a stick from the front of the paintball gun). Instead, it emits and then moves independently from it's environment. If you were to, say, composite a blast of fire coming from an actual flamethrower in there, it might look better. In fact, always use actual footage of things in your composites.

Spread: fire doesn't come out looking like a stick either, it spreads out and billows.

Smoke: Where is it? Fire makes smoke. And find real smoke.

Effect on Environment: The area around you should light up in relationship to the position of the flame.

Finally, color correct the entire image to make everything look cohesive. An overall correction to add some style, but also correct each individual element in the composite UNDER that final correction so they all look like they're supposed to be there. Look at your natural lighting (and light quality), and adjust according.

To wit: http://www.videocopilot.net/blog/wp-content/uploads/2010/09/Blog_Outtake_web.mov

You're welcome.
User
So I got bored and decided I'd slap together a plugin for chrome, only to find out its not as easy as that.

Basically all I want to do is alter the CSS of a page, so I can change color values and whatnot. Anyone know how to do this? I've searched google for a while with no decent results
Runetribe said:
How do you load the .lin file then? I simply click 'load pointfile' in hammer.

"Map"--->"Load pointfile". If it asks you to load "default pointfile" choose "No" and load the .lin-file for your map.

Runetribe said:

Btw. im using hammer 3.4, an idea where i can find 3.5?


Google "Hammer 3.5"????????

Please note: Hammer 3.5 is an upgrade for version 3.4, you first need to have 3.4 installed, then replace the old hammer.exe with the new one.


User
How do you load the .lin file then? I simply click 'load pointfile' in hammer.
Btw. im using hammer 3.4, an idea where i can find 3.5?
User
Great, i post it, i go back to hammer, and i find it. Really me...
Problem was that i had not made any ground under a structure, which was a little too high as follows. Invisible leak, still a leak.

Anyways, still, how do you make sense of a pointfile that goes crazy?
I'm mapping for Garry's Mod (A HL2 modification) using source engine 2009.

This is my last complete compile log (or at least I think it is, had a bit of trouble finding it), if any are interested:

code

materialPath: c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials//0.vtf": cached version doesn't exist
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Brush 796639: MAX_MAP_BRUSHSIDES
Side 4
Texture: GM_CONSTRUCT/WALL_TOP



2 threads
reading c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.bsp
reading c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.prt



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\blackholegmst\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.bsp
10852 faces
22 degenerate faces
31550425 square feet [4543261184.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10830 patches before subdivision
223736 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36956233, max 3462
transfer lists: 282.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(328319, 266442, 189170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(143316, 106746, 68953)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(58651, 38640, 22740)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25381, 15424, 8532)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11112, 6341, 3307)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4964, 2700, 1321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2248, 1173, 535)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1030, 516, 218)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(476, 229, 89)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(222, 102, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(104, 46, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(49, 21, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(23, 9, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(11, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3192 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 4268/8192 51216/98304 (52.1%)
brushsides 35436/65536 283488/524288 (54.1%)
planes 12588/65536 251760/1310720 (19.2%)
vertexes 16997/65536 203964/786432 (25.9%)
nodes 6498/65536 207936/2097152 ( 9.9%)
texinfos 1071/12288 77112/884736 ( 8.7%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10852/65536 607712/3670016 (16.6%)
hdr faces 10852/65536 607712/3670016 (16.6%)
origfaces 4453/65536 249368/3670016 ( 6.8%)
leaves 6504/65536 208128/2097152 ( 9.9%)
leaffaces 11955/65536 23910/131072 (18.2%)
leafbrushes 8592/65536 17184/131072 (13.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 68756/512000 275024/2048000 (13.4%)
edges 39231/256000 156924/1024000 (15.3%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 28/8192 2464/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 911/32768 9110/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14841/65536 29682/131072 (22.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8020988/0 ( 0.0%)
HDR lightdata [variable] 8020988/0 ( 0.0%)
visdata [variable] 1700391/16777216 (10.1%)
entdata [variable] 11196/393216 ( 2.8%)
LDR ambient table 6504/65536 26016/262144 ( 9.9%)
HDR ambient table 6504/65536 26016/262144 ( 9.9%)
LDR leaf ambient 18240/65536 510720/1835008 (27.8%)
HDR leaf ambient 16113/65536 451164/1835008 (24.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/862 ( 0.1%)
pakfile [variable] 174772/0 ( 0.0%)
physics [variable] 1398545/4194304 (33.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 29080
Writing c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.bsp
10 minutes, 42 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\blackholegmst\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.bsp
10852 faces
22 degenerate faces
31550425 square feet [4543261184.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10830 patches before subdivision
223736 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36956233, max 3462
transfer lists: 282.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(164136, 133190, 94558)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(71649, 53362, 34468)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29323, 19316, 11367)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12690, 7711, 4265)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5556, 3170, 1653)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2482, 1350, 661)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1124, 586, 267)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(515, 258, 109)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(238, 115, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(111, 51, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(52, 23, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(24, 10, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3407 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 4268/8192 51216/98304 (52.1%)
brushsides 35436/65536 283488/524288 (54.1%)
planes 12588/65536 251760/1310720 (19.2%)
vertexes 16997/65536 203964/786432 (25.9%)
nodes 6498/65536 207936/2097152 ( 9.9%)
texinfos 1071/12288 77112/884736 ( 8.7%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10852/65536 607712/3670016 (16.6%)
hdr faces 10852/65536 607712/3670016 (16.6%)
origfaces 4453/65536 249368/3670016 ( 6.8%)
leaves 6504/65536 208128/2097152 ( 9.9%)
leaffaces 11955/65536 23910/131072 (18.2%)
leafbrushes 8592/65536 17184/131072 (13.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 68756/512000 275024/2048000 (13.4%)
edges 39231/256000 156924/1024000 (15.3%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 28/8192 2464/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 911/32768 9110/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14841/65536 29682/131072 (22.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8020988/0 ( 0.0%)
HDR lightdata [variable] 8020988/0 ( 0.0%)
visdata [variable] 1700391/16777216 (10.1%)
entdata [variable] 11196/393216 ( 2.8%)
LDR ambient table 6504/65536 26016/262144 ( 9.9%)
HDR ambient table 6504/65536 26016/262144 ( 9.9%)
LDR leaf ambient 18240/65536 510720/1835008 (27.8%)
HDR leaf ambient 16113/65536 451164/1835008 (24.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/862 ( 0.1%)
pakfile [variable] 174772/0 ( 0.0%)
physics [variable] 1398545/4194304 (33.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 29080
Writing c:\program files (x86)\steam\steamapps\blackholegmst\garrysmod\garrysmod\maps\vmf\gm_multi_bh.bsp
10 minutes, 49 seconds elapsed
User
Sorry but I can't find it -.-
Their wiki seems to be down. :/
I did find this but it resolved nothing, only showed other people are experiencing similar difficulties on similar system specs.
Truck
User
I was looking at your guides and when i got to guide 7 i stoped, it said that if i can't fix the problem i shud contact u here so i did :D.

In the help it first says to check the next things:
-Make sure you typed everything correctly in your .bat file.
-Make sure your .map file is in the folder with your .bat file.
-Make sure hlcsg.exe, hlbsp.exe, hlvis.exe, and hlrad.exe are in the folder, too.

I looked and it was all there, then it said to open file name 'catpee.err', i opened it looked at the description but it didn't say a leak, it said this:

-hlcsg: Error: Could not open wad file \program files\cs 1.6 v42\valve\halflife.wad
hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist.

first i looked at \program files\cs 1.6 v42\valve\halflife.wad i fought it was wrong because there is no D: or C:... i opened my bat file with notepad and it was there... Then i looked for halflife.wad in that directory it was there to, tryed to open it and it opened...
Oh yea :D and 'Howto Fix:' i looked for that in Tools>Options>Textures and it was there, tell me if im wrong :)

Pls help don't know what to do :S

Truck
User
Well this one was actually made for my brother around 05 i think. Sadly enough it saysi cant run Aoe3 but i can just fine on high. My sis curretnly has my old computer so i can see about it and i actually think its better. I thought id have to find a new one and ive been looking around but None will tell me about their video cards so im afraid to look into it.
User
Hello guys.

I want to make a lamp. The lamp is an .mdl but i can't find
a way to adjust the light entity so it emits from the lamp. I tried light_spot too but that didn't do anything.

I searched the whole forum through Google of course but couldn't find my answer.

Also, how can i make it so that in every round the sky goes from morning to night and vice-versa?

Thanks!
A little side note, I finally managed to find an old installation (or whatever the proper noun for this is) of TR 1 from an old computer of mine, and I copied it to a CD, then tried running it on my laptop. It didn't run in Compatibility mode, but I managed to get it to work in DOSBox. The only problem is that it runs at like 3-5 fps.

So, can anyone who knows something about DOSBox tell me if this is a problem that would be solved if I ran it on a better computer (the specs on this one are: Intel Pentium 1.4GHz processor, 768MB RAM, Mobility RADEON 9200 with 32MB VRAM, Windows XP SP2), or if there is any other way to solve it?
User
there aren't any entities outside my map and this part i dont understand because if i press load pointfile and then try to open it, it say it can't open, just need some1 here with teamviewer :(:

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.
User
Ok this is the error i get when i open catpee.err:

hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush



and this is the building i maded:

outside:

http://i54.tinypic.com/243grpx.jpg

inside:

http://i56.tinypic.com/jfkr53.jpg


i also tried it without a roof but then it still dont work, i got it in my C;// ZHLT


here a picture of that:

http://i55.tinypic.com/2qrzwbd.jpg
User
Ok i did only this now in the textdocument:

@echo off
hlcsg -nowadtextures catpee
hlbsp catpee
hlvis catpee
hlrad catpee
copy catpee.bsp "C:\Steam\SteamApps\\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map catpee

---------------

but still i dont know how to make it all files, cant find it
User
As the FAQ explains, you have a hole somewhere. The light was the first thing that the engine found, but that's not where the hole is. Seriously, are you even looking?
User
hello guys. im new at mapping and im facing a problem.

I followed the basic tutorial and finished the map without
any errors.

but i dont have any weapons!

Quote:
(You won't have a gun or anything until you type impulse 101 in the console.)


i type impulse 101 in the console but all i get is a message
in the top left corner that says "crediting player with $16000"

and i have no Hud too!

ps: sorry but i cant read through 22 pages of topics
just to find the answer!! plus that your search does not
work.
ps2: i did read the F.A.Q

thanks
User
mato_mato said:
what you means? what is wrong?

Go read the FAQ and find out
mato_mato said:
what is leak


Read your compile log:
Quote:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.
Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


mato_mato said:
what FAQ??

The FAQ is stickied at the top of the forum: Mapping F.A.Q - Please read before asking!
User
Rockbomb said:
Those ones don't get to me buq. The first one just looks ridiculously photoshopped, and the second one... idk, guess its jsut cuz its an illustration.

I have no idea why I just searched through an image search of trypophobia to find those...

Those ones don't get me. The photoshopped girl gets me though.
This gets me for some reason:

This made me turn off Google:

User
Those ones don't get to me buq. The first one just looks ridiculously photoshopped, and the second one... idk, guess its jsut cuz its an illustration.

The only photoshop ones that get to me are these:



I have no idea why I just searched through an image search of trypophobia to find those...
User
oh what happens??:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures door-test
Entering door-test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: \users\hm1\documents\mato doc\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \users\hm1\documents\mato doc\de_space-textures.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \users\hm1\documents\mato doc\de_space-textures2.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.27 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp door-test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (-128,-512,-256)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light @ (-128,-192,-256)
Warning: === LEAK in hull 2 ===
Entity light @ (-128,-192,-256)
Warning: === LEAK in hull 3 ===
Entity light @ (-128,-192,-256)
0.08 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis door-test
>> There was a problem compiling the map.
>> Check the file door-test.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad door-test
>> There was a problem compiling the map.
>> Check the file door-test.log for the cause.

----- END hlrad -----
User
And read the FAQ, and search the forums, and get your tags right. The answer is somewhere in the forums, presents if you can find it.
Truck
User
Its a plugin for the server, so if you're making maps for another server you'd have to talk to the admin and request that he adds that plugin.

If its your server, you will need to install amxmodx, then do a google search for amxmodx plugins and find the one you want (there are hundreds of different plugins just for glow alone, not to mention the thousands of others).
User
THNX clous system=D i got that fixed,,omg i had a shortcut insted of accual file.ok thats fixed anyways..now next thing=S...when im tryng do run the map it doesnt work.im geting this folder..i forget the name but i know its a error..ok i checked everithing in bat file.its all good...lcsg.exe, hlbsp.exe, hlvis.exe, and hlrad.exe are in the folder to..BUT THING WHAT I DONT KNOW IS THAT WHERE CAN I FIND THIS FILE----mapname.err----
i cant find it nowhere,,its probaly something stupid again ,but plz help=S..i wanna get that map running before tomara evening =D..thnx a lot =D
Truck
User
So I found a security hole in my register page. Basically, the javascript that checks the inputs only checks for string length. So <textarea> would pass javascripts checks. However, in php I strip html tags. Then I check if the string is empty. This does not account for whitespaces though! So, " <img>" would pass all checks (empty() only checks if the string is null or empty).
That is:
Javascript would see there is enough chars.
PHP would strip the html tags, leaving us with " " (from above).
And empty would check to see if the string is null or empty (does not include whitespaces).

This brings something to question. Would the trim function work after I strip html tags? As the link says,"This function returns a string with whitespace stripped from the beginning and end of str." So if the string only contains whitespaces does it still strip it?
User
plz anybody tell me where i have to but this file or hoe..i cant find anithing in google..=S
i went throw the instructions 4 times and i did ecsacly what it said,,
User
I cannot take people that pick fights over the internet seriously. In fact, I find that people who pick fights anywhere to be rather silly.

And addendum to the previous post: lol!
User
First, I already googled it and couldn't find anything.
Second, this is about computers.
User
The system could not find the file specified - either it can't find the bsp, it didn't move properly, maybe it couldn't find CS... there are a few possibilities.

You know, there are a lot of people that don't get this. Might try it myself one day to see if it's as hard as all that.
There's no .err file, but the console says "The system cannot find the path specified"... The fuck is this?

Help plz, tnx.

EDIT AGAIN:

I moved the .bsp file it created to my cs maps folder and ran cs, the map works fine.. Still what the hell's goin on? Is the guide just outdated maybe?

EDIT:

Here's the .log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures test
Entering test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \users\chris\desktop\wads\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \users\chris\desktop\wads\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'test.prt'
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis test
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad test

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


16 faces
Create Patches : 162 base patches
0 opaque faces
2275 square feet [327680.00 square inches]
1 direct lights

BuildFacelights:
(0.00 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 21762 : 21.76k transfers
Indices : 1068 : 1.04k bytes
Data : 87048 : 85.01k bytes
GatherLight:
(0.00 seconds)
FinalLightFace:
(0.01 seconds)
0.06 seconds elapsed

----- END hlrad -----
User
Down Rodeo said:
I don't know if that's quite what you meant to say but by God, it's awesome.

wait did he mean about sex? i thought he meant the site.
No, sex was fucking awesome you should try it sometime edan. Especially if you can find a girl who can take a cock in the mouth really well...ahh those are the best.
User
eDan Co. said:
Down Rodeo said:
I mean, is there even going to be an eternity? I also think you'd find it hard to write down a book describing the universe. There's not enough paper to write down a googolplex, even!


Especially since the book describing the universe is part of the universe which it is describing.

I keep telling you guys, it's an aleph, and a zahir, and they store in in the library of babel.
User
Down Rodeo said:
I mean, is there even going to be an eternity? I also think you'd find it hard to write down a book describing the universe. There's not enough paper to write down a googolplex, even!


Especially since the book describing the universe is part of the universe which it is describing.
User
I mean, is there even going to be an eternity? I also think you'd find it hard to write down a book describing the universe. There's not enough paper to write down a googolplex, even!
User
So i got those errors -
Error: Entity 0, Brush 1832: outside world(+/-4096): (1532,-57,-10000)-(1537,10000,98)
Error: Entity 0, Brush 1832: outside world(+/-4096): (1516,-73,-10036)-(1553,10016,134)
Error: Entity 0, Brush 1832: outside world(+/-4096): (1516,-73,-10036)-(1553,10016,134)
Error: Entity 0, Brush 1832: outside world(+/-4096): (1500,-89,-10032)-(1569,10032,130)
Error: Entity 0, Brush 1832: outside world(+/-4096): (1500,-89,-10032)-(1569,10032,130)
Error: Entity 0, Brush 1832: outside world(+/-4096): (1516,-73,-10018)-(1553,10016,116)
Error: Entity 0, Brush 1832: outside world(+/-4096): (1516,-73,-10018)-(1553,10016,116)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1532,-10000,-10000)-(1537,-1313,98)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1532,-10000,-10000)-(1537,-1313,98)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1516,-10016,-10036)-(1553,-1297,134)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1516,-10016,-10036)-(1553,-1297,134)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1500,-10032,-10032)-(1569,-1281,130)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1500,-10032,-10032)-(1569,-1281,130)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1516,-10016,-10018)-(1553,-1297,116)
Error: Entity 0, Brush 1885: outside world(+/-4096): (1516,-10016,-10018)-(1553,-1297,116)

I know how to fix them, but i cant find those brushes. Someone can tell me how to find them?
im sure ill find this very helpful, thank myself!!!!
User
Eliminated the WAD quanitity problem.

Result? No change whatsoever. What could I possibly be doing wrong?

Maybe it's my Hammer set-up configurations?

GAME CONFIGURATIONS
Game Executable Directory
C:\Program Files\Steam\steamapps\****\half-life
Mod Directory
C:\Program Files\Steam\steamapps\****\half-life\half-life\valve
Game Directory
C:\Program Files\Steam\steamapps\****\half-life
RMF Directory
C:\Program Files\Steam\steamapps\****\half-life\valve\maps


BUILD PROGRAMS
Game Executable
C:\sierra\half-life\hl.exe
I extracted all the GCF's to C:\sierra\half-life\
CSG
C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlcsg.exe
BSP
C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlbsp.exe
VIS
C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlvis.exe
RAD
C:\Documents and Settings\Nick\Desktop\My Sounds\Half-Life\hlrad.exe
Place compiled maps blah blah blah...
C:\Program Files\Steam\steamapps\****\half-life\valve\maps


LATEST LOG:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\****\half-life"


** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1" -nowadtextures

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"-nowadtextures
Entering c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)

Using Wadfile: \sierra\half-life\valve\decals.wad
- Contains 0 used textures, -1.#J percent of map (222 textures in wad)
Using Wadfile: \sierra\half-life\valve\fonts.wad
- Contains 0 used textures, -1.#J percent of map (3 textures in wad)
Using Wadfile: \sierra\half-life\valve\gfx.wad
- Contains 0 used textures, -1.#J percent of map (7 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 0 used textures, -1.#J percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, -1.#J percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 0 used textures, -1.#J percent of map (264 textures in wad)
Including Wadfile: \sierra\half-life\valve\zhlt.wad
- Contains 0 used textures, -1.#J percent of map (8 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


0.02 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"
Error: Portal file 'c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.bsp" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\test1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\test1.pts" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\test1.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."
User
I'm going to kill this thing...
My map consists of nothing but a little hollowed out box with no textures or entities.

I can't find any problems with my BSP process, so I have no idea what to do.

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\****\half-life"


** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen" -nowadtextures

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlcsg.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"-nowadtextures
Entering c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \sierra\half-life\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \sierra\half-life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \sierra\half-life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\spraypaint.wad
- Contains 1 used texture, 100.00 percent of map (14 textures in wad)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \sierra\half-life\valve\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlbsp.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 13 (0.00 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 13 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 13 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 13 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.02 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlvis.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"
Error: Portal file 'c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.prt' does not exist, cannot vis the map


----- END hlvis -----





** Executing...
** Command: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Nick\Desktop\MYSOUN~1\HALF-L~1\hlrad.exe "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.bsp" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\peen.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\nick\desktop\my mods\half-life\hammermaps\peen.pts" "C:\Program Files\Steam\steamapps\****\half-life\valve\maps\peen.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

User
If you know C++ you shouldn't have any trouble using a C library in it. All you'll need to do is call the library functions you need, which works the same as calling C++ functions. There's no methods (class member functions) in a C library, unless you can find a C++ wrapper for it. But that probably wouldn't even change much anyway.
Truck
1. nice dog
2. i cant find the monster
3. EOD SUTE BETER!
User
Lets See What Funny Ones You Guys Can Find






User
Quote:
Looks good! It passes the ‘circular translation test’ – putting the Spanish back into Google Translate gets the original English that we wanted translated. As an aside, if you ever find yourself online with some time to kill, play a game of ‘telephone’ with an online translation tool: start with a phrase, and translate it from English through one or several languages. When you think it’s sufficiently scrambled, translate it back to English and see how far off it is.

English > Hungarian > Serbian > Icelandic > English =

Lookin 'good! This corresponds to the 'circular translation' - put the Spanish back to English with Google Translate on the original, we mean that aside, if you ever find yourself in line for some time to kill, play a game. " Phone "is an online translation tool: the beginning of sentences and the English translation of one or more languages, if you think you have scrambled eggs, translated into English back and see how far ..


Nevermind the hoohaa at the top about Spanish/English translation, I only kept it in because I didn't want to re-translate the rest of the statement without it.

GO FORTH, SCRAMBLE, AND POST!
User
The problem is that one of the objects you made has a coplanar plane. Try deleting that object and see if it will compile.

Also, are you using a batch file to compile? If not, you should be.
Do a search for the word coplanar on these forums, you should find plenty of info on what you need to do
User
Finally, MC has a speedy transportation solution. Unfortunately, that solution involves falling out of the world and becoming permanently stuck in a bridge.

SO!

I built a railroad. (Or part of a railroad).

The railroad only goes to near Aaronjer's big bridge because terrain won't load while you're riding a cart, so going much further would dump you into unloaded terrain (which is bad).

Also, remember, always ride the car in the right lane (this is a US server after all). There are some track sections that shunt you onto the correct track if you're on the wrong side, but still...

Also, don't mess with the carts in the tiny short sections of track that run parallel to the main track. These are boosters, and need to be in their 'reset' position in order to boost the next car that comes through. Everything should wind up in the correct state automatically as you use the track.

Here's how to ride the track!

First, from the spawn, notice the huge flight of stairs with the sign indicating the trainstation. Go up these stairs to find a train station.

http://superjer.com/nezumi/mc_railtutorial_1.png

Down below the train station, you'll find the spare cart queueueueueue*.

http://superjer.com/nezumi/mc_railtutorial_2.png

Redstone torches change the direction of track curve sections under some circumstances. What you'll need to do first is take the redstone torch provided (Or your own if there isn't one around) and put it where it is in this screenshot:

http://superjer.com/nezumi/mc_railtutorial_3.png

Then go down below, and push a cart up the hill to the loading zone. Next, put the redstone torch where it is in the final screenshot.

http://superjer.com/nezumi/mc_railtutorial_4.png

Finally, push the cart up to the block marked with a star, and get in. Hopefully, the cart should roll off the far side of the block, and be off.

TO RETURN:

Just push the cart down the hill, and jump in. You should wind up back at the station near the spawn, in the spare-cart queueueue.

Enjoy!


* If anyone knows how to stop spelling queueueueueueueueue please let me know.
Down Rodeo said:
/thread.

Right.
Now, where were we? Oh, right:
Down Rodeo said:
However, we are sneaky physicists. We set a detector covering one hole - imagine a detector exactly covering the hole in the image above, between the mask and the screen. What happens now?

Someone?
Truck
User
I play HoN without paying for it. You must be doing something wrong. HoN has a very thorough match finding system. It is very easy to find super-nub games that do not qualify as competitive in the least. Well, other than the competition of who can take the longest to get to a god damn lane.
Truck
User
League of Legends is awesome. I'm sure most of you out there are all 'DotA this IceFrog that blah blah blah' but I don't feel like buying another copy of WC3 and I can't find my old keys, so DotA is right out (until DotA 2, gogo standalone). Does anybody here play LoL? It's free, why not?!
User
It's not appropriate, but it is expected. We all know he doesn't actually mean that, nor can he actually effect the situation. SRAW obviously doesn't care enough about Sprinkles to care if he lives or dies.

I don't find his trolling to be amusing directly, but your response to it sure as hell is. It's not like you can make SRAW feel bad... it's not like you're going to make him realize: "Oh no! I really hurt someone this time!" That's what he's trying to do! What was the point of even saying anything to him at all?

...other than to amuse him and me?
User
Rockbomb said:
SRAW said:
Damn, I hoped sprinkles wouldn't have made it out alive

You know, I normally find your trolling somewhat funny, but thats just fucked up. Sprinkles really could have died, and not only that, but he was courageous enough to put himself back in harms way to make sure his family was safe. I don't care weather you're joking or not, fuck you




....... nothing to say ,


well thank god you and your family is O.K
User
SRAW said:
Damn, I hoped sprinkles wouldn't have made it out alive

You know, I normally find your trolling somewhat funny, but thats just fucked up. Sprinkles really could have died, and not only that, but he was courageous enough to put himself back in harms way to make sure his family was safe. I don't care weather you're joking or not, fuck you
Truck
User
where the fuck do u find this shit
User
I told RB I'd get some pics for him, so I did.

The Story:
My sister-in-law called me up and told me I needed to spend the night at their house, because there was an electrician coming out the next day. Everything was fine that night, and I fell asleep on the couch.

I woke up, I can't remember what time, and felt absolutely sick to my stomach. I felt worse than when I had food poisoning at MEPS. So I sat-up and eventually the sickness went away. I woke up sometime later, and jus' felt like there was something wrong. I got up and turned the light on. Then I noticed there was a hole in the ceiling and a little flame beyond it.

Next thing I remember is waking up on the floor. I got up and woke my sister-in-law and her daughter up. We made it outside and I sat down in the Wrangler, because I could barely walk. I got a few breathes of air and felt better, so I went back inside to help get the dogs out. I remember a brief moment when my sister-in-law was holding me up and yelling something.

We successfully got everybody and all the dogs out. We waited for the fire department to get there, I've no clue how long it took them. They talked to us a little bit, then went and did their jobs.

I got put on oxygen in the firetruck. Eventually the ambulance gets there, and I was moved to it and put back on oxygen. I was on oxygen for more than 2 hours. I had a CO level of 23, that is 23% of my blood contained carbon monoxide instead of oxygen. And, during the whole 'escape' sequence I passed out 3 times.





















Rockbomb said:
I just spent quite a while trying to either find a picture or think of some words to describe how awesome that was, and I just wasn't able to. That is easily the most win I've ever witnessed... ever.

User
I just spent quite a while trying to either find a picture or think of some words to describe how awesome that was, and I just wasn't able to. That is easily the most win I've ever witnessed... ever.
User
Did not find it :(. My map isn't outside of the lines i think... Also, i get a warning on another map when i compile: Warning: too many light styles on a face. Or something like that
User
So sloth, where did you find this?
User
melloyellow582 said:
1. There is President's Day, but that has (almost) nothing to do with birthdays.

President's Day is a celebration of Washington and Lincoln's birthdays. Congress were jus' douche bags and didn't want to celebrate 2 birthdays, so the made President's Day.

Although, I suppose, you are going to find some way to prove me wrong.
Truck
User
Can someone copypasta the bookmark please? I can't find a way to drag it into my bookmarks in chrome.
User
Outcast said:
Rockbomb said:
I have a feeling that you didn't get connected to the same person Outcast, rather there are some people from 4chan messing around.

People who actually say the same things?

aaronjer you're not talking about me are ya?

Yeah. They go on there and they'll start the conversation off with the same thing, "what is air?" in this case. Then there will be a codeword that you're supposed to respond with, which they use to find each other on there.

It then usually goes on something like:
"Hurr durr, found you! Sup /b/ro?"
"Nothin much, just... THE GAME"
"FUUUUUUUUUUUUUU-"
"For teh lulz /b/ro, for the lulz"
"ok well imma go look for more people"
"me too, later faggot"
"fuck you"
Your parter has disconnected.
User
Rockbomb said:
2. Don't add a func_hurt and it shouldn't hurt you.

I didn't do anything fith func_hurt, i just make a brush with func_water. Shouldn't i?

Also, just answer if you have any, cuz i can't seem to find this anywhere.

10492: how can i make a trampoline not like in the FAQ, but one that just jettisons you up?
10493: How do i remove an entity from a brush without deleting it?

Btw im going to post all the answers together, so others can easily find them.

Also, about the water, you can reduce wave height but it wil keep wobbling
User
Hey guys!

If it is easy to you, i would like you to recommend me a working script that: when i zoom and then fire with awp, it automatically changes to the other gun (pistol or knife), and then back to awp!
I know it is a little hard to find but i have seen so many guys with this!

Thanks
SpiKe'
User
There's an imaginary 'l' in there. Working out the equation of jrkooikid's name would require a mathematician. Let's get working on this to find out exactly how to pronounce that shit.
User
Someone can give me a link for MiPs and RMFs of beds/cars/toilets etc.? Cant find on google.

Never mind, find it.
Truck
SRAW said:
Mate de Vita said:
SRAW said:
But it's a gigantic panda blasting a hole through a knight with a rainbow spewed from it's mouth... what's not to like?



You're a noob if you go around correcting people's grammar on the internet

I didn't correct it, cloud was the one who corrected it. And that says something about it.
Truck
User
Mate de Vita said:
SRAW said:
But it's a gigantic panda blasting a hole through a knight with a rainbow spewed from it's mouth... what's not to like?



You're a noob if you go around correcting people's grammar on the internet
Truck
SRAW said:
But it's a gigantic panda blasting a hole through a knight with a rainbow spewed from it's mouth... what's not to like?

Truck
User
But it's a gigantic panda blasting a hole through a knight with a rainbow spewed from it's mouth... what's not to like?
User
I was trying to find the picture Zaraboostra posted a few years back of the pumpkin ripping apart the other pumpkins so I searched for Halloween. Guess what I got? More fucking tits. Honestly.
User
I have condition zero but I can't find any fgds...
User
Here's all the ones I could find





And so grows the love pile...

<3
<3<3
<3<3<3
<3<3<3<3
LOVE*PILE<3
User
And you don't find that hilarious...? What is it that I'm missing here? ICP is funny whether they're being crazy, stupid or joking around. Juggalos are pretty much exactly as funny. I don't get what the problem is here.

I've never seen or heard them be actually serious about anything ever before, so I have a hard time believing they are serious about Miracles. I haven't seen any interviews of them, and frankly, I find it weird that anyone here has. I guess I'll just have to trust you that they were serious this one time? Regardless, they don't sound like they're joking much of the time when they sing about killing rednecks, racists and adulterous women... but they don't actually believe in doing that.

In the end I find Miracles to be exactly as funny whether they're being serious or not.
Whenever I use vertex manipulation to create a concave surface or bend a brush in on itself (such as when fitting a brush around the outside of a cylinder) I get an invalid solid structure error and two strange faces that appear at the edges of the curve. This is very annoying and I can't find a way to get around it, despite the shapes I am trying to create being clearly possible.

Does anybody know a way to prevent this?
User
Down Rodeo said:
Yeah, I can't find my way around. You say north, is that an actual direction? Can you even make a compass that doesn't just point to /home?

Nope.

aaronjer said:
I go by decided the direction I was facing when I first spawned is North. It's not North, though, so now we call that AaronJer North.

The direction you look in when you spawn is west.

Aaronjer north=west.
User
OK, heres a summary:

1: Does Cstrike have things like driveable cars and turrets?
Not solved
2: How do i make water that is transparent, and where you can swim and drown in? Where can i find textures to this/which do i use?
Half solved, im onto information for this
3: How do i add background sounds to my map?
I should probably just take a good look on hammer
4: how do i make a map edge that has sky on top, and water on the bottom, like in as_oilrig? And how do i make an edge where you fall off, then die after a certain point?
Sky worked, others did not yet
5: How do i make a moving, button activated elevator?
Didn't make this yet, but i have a link to how to do it.

Bot problem:
Partly solved. They are taking the big corridors, only one small corridor with a ladder at the end (from a to b, bomb sites are on top of each other). This doesn't make much of a problem.
User
Oh - Half-Life is... in fact, I reckon if you Google it, you'll find it. It's quite famous and is the game whose engine CounterStrike is based on. But you play PC games and haven't heard of Half-Life? It came out in like 1998...
User
Yeah, I can't find my way around. You say north, is that an actual direction? Can you even make a compass that doesn't just point to /home?
User
No, you wouldn't. However, the pattern is still there! Which is part of the mental problems of QM.

However, we are sneaky physicists. We set a detector covering one hole - imagine a detector exactly covering the hole in the image above, between the mask and the screen. What happens now?

(By the way, all the stuff we're talking about so far is experimental. We're not looking at the maths because it's a bit tricky, we'd have to look at a version of the Schrodinger Wave Equation and the wavefunction.)
User
Im confused...

Anyways i didn't find the tutorial, but i got it to work by deleting the .nav file. Thanks for the help ;). Only small ladder doesn't work now, but that isn't really a problem

Anybody know where i can download a few good es_ maps?

Also, sorry for all the questions but can anybody explain me what half life is, and how it is related to Counter Strike? Which version goes with what version of cs?
I have only a copy of CS. If i try to switch game to Half life using the Change Game button i can't get half life to do anything :(
User
OK be prepared cuz this is alot of problems:

1: Does Cstrike have things like driveable cars and turrets?
2: How do i make water that is transparent, and where you can swim and drown in? Where can i find textures to this/which do i use?
3: How do i add background sounds to my map?
4: how do i make a map edge that has sky on top, and water on the bottom, like in as_oilrig? And how do i make an edge where you fall off, then die after a certain point?
5: How do i make a moving, button activated elevator?

And finally the thing i really need answered, its blocking me from making any maps but the most simple.

I made a map, called it de_bricks.
Bots take the central, obvious way always, but this usually leads to a confrontation in a central chamber without the bomb ever getting planted. So i made a hall from the side of both spawns, that leads to site A. A is connected by a ladder to B, which is right above this. Yet i cannot get bots in any way to take either the ladder or the extra hallways. I know this has probably something to do with waypointing, but only sollution i find is for Source. Again, i have Counter strike 1.6 No Steam, i think this is Counter Strike 1.5. I learned mapping using this tutorial: http://www.superjer.com/learn.php


Also, just a small problem: I start and play counter strike 1.6 no steam. It has a button that says 'change game'. I can switch to half-life, but i can't start any game or so. It just refuses to do anything no matter how many times i click the button, or the game just crashes. No error log, no computer crash, just game quit. Any sollutions/reasons to this?
User
Well for whatever reason it can't find catpee.map
Like Sprinkles was saying, your catpee.map and the batch file need to be in your zhlt directory.
Also, I know this sounds stupid, but make sure you named your map catpee.map. If you didn't, you either need to rename it or edit the batch file to correspond to your maps name.

Those are the only things I can think of that'd cause your problem.



Edit: And just for future reference, please don't make posts saying things like "Please help right now", "need help immediately", etc. You will get help whenever someone shows up that wants to help, telling us to hurry isn't going to make it any faster, and actually makes me not want to help at all.
User
You can tell with anything less than 128 kb/s MP3s, I reckon. The cymbals start going tinny then it goes downhill from there.

There are some songs on my iPod (encoded in AAC) that I think I can almost hear something on, if I listen closely, but it as to be in my headphones because my actual speakers are now more of a source of noise.

Of course, there are also the songs that have this weird fuzzy noise on them in some places that I can't find any information about and can't fix. It's odd.
User
Well, I DO have really nice headphones and I STILL don't care much about file format of music. But that's mostly because the music I listen to is difficult to find and is impossible to find in multiple formats.
User
Time for more physics.

Let's say you have a miniature "gun" that fires electrons toward a screen. The gun creates a sort of 'spread' of particles, perhaps best thought of as a Bell Curve, if you guys know what that is. If you don't, it's easy enough to find out, and simple to understand.

So anyway, we're firing them at this screen, and we have this pattern. Then we do something clever: we put a barrier in front of this screen, leaving two small holes in it. What happens now?
If you're thinking "two piles, half the size of the first", you're wrong. Welcome to Quantum Mechanics. I'll make this a bit more clear later.
icantfuckn find his server D:<
User
and black hole is just what rockbomb said, it's shitloads of mass in a small area, so there is a strong gravitation pull and not even light can escape it (which means light must have mass!)
User
the_cloud_system said:
a black hole is sead to suck things up.

hawking brought up the discussion of "where does it go"

sense matter can not get destroyed or created, only converted.

your opinion?

What do you mean "where does it go"?
I thought a black hole was just a huge ammount of mass in a relatively small space. Due to the mass the black hole has large amounts of gravitational pull, and when it 'sucks' stuff in the object is compacted and added to the black hole.

That was my understandings anyway.
a black hole is sead to suck things up.

hawking brought up the discussion of "where does it go"

sense matter can not get destroyed or created, only converted.

your opinion?
User
Rockbomb said:
I can't help but laugh at this:

SRAW said:
I would have considered that if for the fact that I haven't downloaded anything onto my laptop (except for some games I transfered, but they aren't infected).

In fact it said that windows 7 recovered from a serious blue screen error :O O:


SRAW said:
And apparently some spammers on yahoo answers keep on posting this site http://77.78.239.64/~search/ (put the ~search).




You fail to note that I never use my windows 7 to go online except if I'm playing games, I used all this from my xp.

And you shall never find out DR (but I remember aaronjer came close in guessing once, but he was wrong about me getting raped by my dad...)
Truck
class work said:
how do i change my bicycle tire.

This is how I change my bike tire
You will need
Putty knife or screw driver
A bought inner tube and tread
Crescent wrench
Butter knife


Use the crescent wrench to Unscrew the bolt attached to the tire, to the frame
Pull the rim out of the bike frame
Take the rim and place it on your lap (you must be sitting down for this)
Take a screw driver or putty knife and place it underneath the rim in-between the rubber tire (a.) don’t pinch the inner tube with the screw driver
“jimmy” the tread out of the frame making sure you don’t pinch the tube
When you have one side of the tread out pull the whole thing with your hands (a.) don’t pinch the tires inner tube

By now you should have just the tire frame and separately,

Now put air in to the inner tube just enough to have the O shape to stand up by itself
Put the inner tube into the bike tread evenly with the tire aired up
Now jimmy one side if the tire tread onto the rim
Align the air valve to the rims designated hole
When you have one side of the tread aligned to the rim
Use your fingers to pop the tread into the rim
When all thats done pump the tires up to 60 psi
Truck
User
I thought MIT had an assembly class on OCW, but I can't seem to find it. I'll keep searching for the link, I know I've got it bookmarked somewhere...

I agree on starting simply. Another thing you can do: if you know other languages, some IDE's will show you the assembly for what's happening while you're debugging. I know Eclipse does it with C, can't speak for anything else.
User
WTF, I tried to uninstall it, then suddenly I get a blue screen that says it has to restart the system to avoid damage, then I restart and everything seems fine, until it says it can't find the desktop and now the whole laptop is plain (but thankfully it still works).

wtf just happened?
Truck
User
NatureJay said:
Down Rodeo said:
I half expect to find a post from Aaronjer here in the morning saying that Mary-Jane isn't that harful after all, just to pick a fight with me, but I think that's because I'm paraoid

Maybe you're paranoid because you've been smoking too much of it. Or not enough. Either way, you're missing some consonants

Aaronjer will care or he won't.

As for the song itself, I think the music is interesting but every time that I've tried to listen to it my brain has tried to make the lyrics, which are really more sounds than anything else, into some sort of coherent sentence and this causes my head to hurt. All I get is "Mary sailed all the way to London in a bottle/brothel".

Lol, thats what all the comments on youtube are about xD
This being one of my favorite movies, I've figured it out pretty much (it really is clips from the movie, not jsut random sounds)

Goes somewhat like:
Very sel- (very seldom)
always
-ll I better (well I better look first)
trouble




Then throughout the song it changes a little.
Truck
User
Down Rodeo said:
I half expect to find a post from Aaronjer here in the morning saying that Mary-Jane isn't that harful after all, just to pick a fight with me, but I think that's because I'm paraoid

Maybe you're paranoid because you've been smoking too much of it. Or not enough. Either way, you're missing some consonants

Aaronjer will care or he won't.

As for the song itself, I think the music is interesting but every time that I've tried to listen to it my brain has tried to make the lyrics, which are really more sounds than anything else, into some sort of coherent sentence and this causes my head to hurt. All I get is "Mary sailed all the way to London in a bottle/brothel".
Truck
User
Down Rodeo said:
I am currently listening to Fleet Foxes. It's damn good but melancholic. I have lots of Norah Jones on my iPod. Other things that spring to mind... The Blue Nile, Bon Iver, Madeleine Peyroux, Midlake... I say spring to mind but that's what happens when I have a little think and scroll through my collection :)

I half expect to find a post from Aaronjer here in the morning saying that Mary-Jane isn't that harful after all, just to pick a fight with me, but I think that's because I'm paraoid

Ah, I believe you recommended fleet foxes to me in the past ;)
I'll check those other ones out though.


And, I don't see anything wrong with smoking weed really. It is bad for your lungs, but thats pretty much it. I smoked it for like a month when I was in 9th grade, but then I decided I was better off not smoking it (despite what anyone says, it is addicting), and haven't smoked since. I don't drink either... and also quit drinking soda (on a regular basis, not completely) cuz I was consuming waaaaay too much caffine
Truck
User
I am currently listening to Fleet Foxes. It's damn good but melancholic. I have lots of Norah Jones on my iPod. Other things that spring to mind... The Blue Nile, Bon Iver, Madeleine Peyroux, Midlake... I say spring to mind but that's what happens when I have a little think and scroll through my collection :)

I half expect to find a post from Aaronjer here in the morning saying that Mary-Jane isn't that harful after all, just to pick a fight with me, but I think that's because I'm paraoid
User
I find this very interesting, yet I have no clue whats going on? Why is the stick changing sizes?
I guess I should probably go look up what special relativity is, but I don't feel like it, so I'll wait for you to explain
Truck
User
SRAW said:
How'd you find those :O

Truck
User
Rockbomb said:
I would say that Sprinkles used hacks to find them, but I'dprobably get banned.

I hope you do get banned. You're blowing this out of proportion, nobody gives a fuck about you making hacks.

NatureJay said:
Rockbomb said:
I would say that Sprinkles used hacks to find them, but I'dprobably get banned.

You would get banned for being a bad influence on poor, innocent sprinkles.

Truck
User
Rockbomb said:
I would say that Sprinkles used hacks to find them, but I'dprobably get banned.

You would get banned for being a bad influence on poor, innocent sprinkles.
Truck
User
I would say that Sprinkles used hacks to find them, but I'dprobably get banned.
Truck
User
How'd you find those :O
User
Well you yourself said your harddisk crashed, so maybe hammer can't find the model?
Truck
OK, this truck is full of bullshit. Being interested in how hacks work doesn't make RB a hacker. Creating them as simple programming practice doesn't make him a hacker. Releasing them to the general public makes him an ass but it still doesn't make him a hacker.

Not to mention that if you want to find hacks, there are a lot of them that are much easier to find and use, and most likely better than his hacks will be (no offense, RB).
Truck
User
AJ you keep saying that I don't have valid evidence that I don't hack, yet you don't have ANY evidence saying that I do. And by your own logic, I can't find any evidence that YOU don't hack, so GTFO YOU CHEATER, I WILL NEVER TRUST YOU AGAIN
Truck
User
buq25 said:
Link said:

As for your comment on nobody believing that I don't hack, why don't you ask around a little before making a comment like that.

You were never going to test your newly made code then? Yah?

Thats what bots are for.
Also, this will be my last post 'til someone changes my title. If it was done as a joke I'd be fine with it, but it was done out of rage and I don't find it funny at all.
Truck
Maybe. Wanna find out?
Truck
User
Well, judging by the amount of people I see hacking every day, it can't be that hard to find some hacks, and anybody that isn't smart enough to search google or ask someone else where they got theirs probably isn't smart enough to compile source code.


Also:
aaronjer said:
If by that you mean you're a dick and we're not.

Really? If you're gonna argue with me, at least keep this above a 7th grade level... or I won't be your friend anymore.
Truck
User
If by that you mean you're a dick and we're not.

Also, not everyone who WANTS to hack can find hacks. By making more hacks you are increasing the chance that they will find them.
Truck
User
Rockbomb said:
The murderers are going to get their weapons regardless of weather they are being given away for free or not. But, by your logic you don't trust anyone that works at say, Ruger? Yet, you don't even know them, and just assume that because they make guns that they are in favor of people being killed.


Well, I could sit here and argue/create metaphors about weapons all day, but in the end it isn't gonna change anything. I'm still the same person I was before I mentioned making hacks, its not like all off a sudden I decided to completely change my morals.


Well at weapon stores like Ruger (never heard of, so if it's not a weapon store, I'm dumb) the customer has to have a weapon license (Well, atleast in Sweden). If you give them out free and stuff to people who wants them, they might not be worthy it. Compared to the other weapons being given out the same way might actually kill the user (virus).

Okay, lets skip the weapon methaphores then. You might still be the same guy but we see a difference, like if AJ suddently got boring and didn't stop being like that, you would comment on it. You might not like AJ anymore because he suddently just changed something. This website doesn't have that many hackers (I presume and hope) and to find out your one kinda changes our minds about you. And more, have to play some now. Textey hurts my fingers!
Truck
I'm trying to learn how to use and mess with hex codes. Anyone know a good website to find out information about this stuff?
User
I find I only really have trouble with Windows networking when I try to use the machine name. If you just use the IP address it is a lot less flaky.
Truck
User
You might not be able to find the top ten for all of North and South America.

You might have to look it up for each country and then do a weighted average based on population.
User
If it was a map, you can find it on your harddrive at
C:\Program Files\Steam\SteamApps\username\Counter-Strike\cstrike\maps.
User
Hello,

I was playing cs 1,6 and joined a random public server, and for some reason you could get these FUCKING SWEET weapons like a ninja sword an alien gun and stuff like that.
Also there were these helicopters ,aliens and soldiers from half life. O.o
How did they do this? id like to know, i heve never seen anything like it.
Im not sure if its some normal server that everybody knows about, i dont even know if its legal.
The server was awesome, i think i spent 6 hours playing it, but now i cant find it anymore :S and i dont remeber what its called.
Is it some kind of mod? or is it the map in general???, need help please.
yah but

the labtop cant find the desktop
the desktop cant open the labtop, says i dont have permision
User
Well, what I want to know is why you managed to find a picture entitled "pvc fetish".
Truck
User
You're gonna need to be a little more specific man. North America? South America? Both?

Also, I highly doubt anyone on here is gonna know the answer off the top of their head, meaning they're going to have to do some googling to find it. So rather than waiting on other people to read this and have them google it, why not just google it yourself?
Truck
i had a dream last night

i was in a big city, reminded me of Gotham from batman. it was about 9:00 as i was going to go to this party. People where having drinks and having fun, some guy with a psp costume stumbled over to me and pulls out a knife and stabs me. i stab him back but the psp costume was so crapley made i might as well stabbed the air. i go down and there is this girl that walks up to me and lifts me up and says "go with them".

so now im in this big-ass apartment complex some guy says its 9:30
theres a skinny guy a big guy(seth rogen) and a girl that told me to go with them. we are at the edge of the complex, just 3 storeys up. We knock on the door and this guy opens it, sees us, closes it, and we can hear massive locks being closed. so we all try knocking the door down and there is no use. we see cop lights in the distant buildings, we bail out.

i find a metal arm holding a retractable 1/4 wire with a metal loop and a ball at the end of it(like those work out machines) just hovering above a metal grate with hinges that face the other way, I grab the loop and kick the grate and fall down to the alleyway. i start running towards the open street and stopped just as i got into the open and saw a cop and started walking casually after running, i got everybody's attention, and i just walked right by them all.

then this guy with yellow shades looked at me and said "hi there little boy" and i started running towards the ocean. lots of people where following me and the mobs of people i passed where following me also. I eventually got to the cost and ran left up it. there was a rail across it that shined in the moon light. i looked up, the moon had turned into a big ass spotlight and i was running in it the people i passed i dogged them by jumping over them and running along the rail, then Finley. i was running towards a corner that just went out for 6 feet then continued on. going striate. i got to the rail running full sprint and jumped on the rail and landed in the ocean diving head on, i got into the water and hit my head and rolled down the depths.

i guess i died.
User
I've done a couple of years of university and have read a fair few books. Obviously I am by no means an expert but I have done some of the necessary maths (completely discounting general relativity as it's just horrific). You can't really say it's asymptotic - however, you can say that it grows without bound.

Basically only real numbers can be approached asymptotically because an asymptote implies a strict upper bound where the difference between your value and the asymptote approaches zero. Trying to plug infinity into that causes some serious issues which I believe can be solved by nonstandard analysis but that's not widely used (formulated in the 1950s I believe).

In fact, current measurements imply that the universe is expanding at an accelerating rate, so its size really will grow boundlessly. But that isn't the same as infinity.

One fact I have just remembered - and I'll find a cite for you if you *really* want, but it's one of the books I've read - puts the current estimate for the number of atoms in the universe at 10^80. Percentage-wise, that's about 3% of the universe's mass, 27% being dark mass and ~70% dark energy. Again this is large but not infinite. Infinities are believed to be unphysical.

What are you doing at college then? :)
Use the pointfile to find leaks, for more info check out our FAQ.
User
Hi I have been working on my map for a while at the last compiling I got the error "The system cannot find the file specified.".

I think this has something to do with hammer I must have f*cked some settings up or something.

I have tried making new map in hammer and I got the same error (empty room with a spawn only with halflife.wad)

Compile log:



** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\halldorr\counter-strike"


** Executing...
** Command: C:\HAMMER~1\ZHLT34~1\hlbsp.exe
** Parameters: "c:\documents and settings\beggi\my documents\mapping\holtavegurtest"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\ZHLT34~1\hlbsp.exe "c:\documents and settings\beggi\my documents\mapping\holtavegurtest"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\beggi\my documents\mapping\holtavegurtest.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\HAMMER~1\ZHLT34~1\hlvis.exe
** Parameters: "c:\documents and settings\beggi\my documents\mapping\holtavegurtest"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\ZHLT34~1\hlvis.exe "c:\documents and settings\beggi\my documents\mapping\holtavegurtest"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\beggi\my documents\mapping\holtavegurtest.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\HAMMER~1\ZHLT34~1\hlrad.exe
** Parameters: "c:\documents and settings\beggi\my documents\mapping\holtavegurtest"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\HAMMER~1\ZHLT34~1\hlrad.exe "c:\documents and settings\beggi\my documents\mapping\holtavegurtest"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\beggi\my documents\mapping\holtavegurtest.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\beggi\my documents\mapping\holtavegurtest.bsp" "C:\Program Files\Steam\steamapps\halldorr\counter-strike\cstrike\maps\holtavegurtest.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\beggi\my documents\mapping\holtavegurtest.pts" "C:\Program Files\Steam\steamapps\halldorr\counter-strike\cstrike\maps\holtavegurtest.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."




I'm hoping I am doing some idiotic easy fixable mistake although I did not find the fix from google.
Truck
User
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

I find this too funny.

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

Oh, dear, that's hilarious. Outcast - ignore the people in this truck, they're not helping. Obviously something is wrong but we're heading into territory where having physical access to the computer would be easier than trying to find solutions through you would be.

Ahem.
Truck
User
Outcast said:
aaronjer said:
Try writing hammer onto your router firmware.


How do i do this?

Well, Firmware=hardware, so find your router (hopefully you know where it is), get a sharp knife, a spoon and a permanent marker pen.

Cut a round top in the middle from above, use the spoon to pick out all of the fudge that we all know techy stuff is made off. You don't have to remove it all, but when you can see the bottom, your good.

Get the permanent marker pen and write the word "HAMMER" (without brackets), reapply the fudge, melt down some chocolate and pour ontop to make sure that it really stays contacted later on, reapply the lid that you cut out in the beginning.
User
Yes, our central disagreement appears to be that I do not equate success == good. I can think of quite a few successful enterprises that are really not good at all. Enterprises of course standing in for a better word that momentarily I cannot think of. Have fun! Make your own!

I admit I like the article because largely I agree with him and very much dislike Ke$ha. I don't like her music or the industry that spawned her. As this article points out it's a very calculating song. There's a Cracked article somewhere that takes the lyrical interpretation to this whole new level and is slightly funny but not really.

I disagree with the comment about pretentiousness. I find it rather inconsistent that you say that Ke$ha's music is in some sense "good", or perhaps has some redeeming feature because there are a lot of people who like it, then say that trying to qualify value judgements by the methods you outline are "claiming or demanding a position of distinction or merit" with the implication that to do so is unjustified. Perhaps many people like to analyse music in the manner you suggest - does that not then justify their doing so because there are many that do it? Horrible sentence, you know what I mean.

Additionally
I was going to say something here, but another tab has just informed me I've passed an exam so I will spend the next while happy dancing.

M d'V: as to why he wrote it, well, it's a blog. Maybe he just wanted to vent (besides, does he not say he wanted to find out exactly why the song annoyed him so?).

Having serious worries that I've linked entirely the wrong article.
User
Tried install hlds in a new dir. Now it tells me it couldn't find an installation at dir .period

code
114:/usr/hlds2# ./steam -command update -game cstrike -dir .
Checking bootstrapper version ...
Updating Installation
removing stale semaphore last operated on by process 15775 with name 0eBlobRegistryMutex_6B53E6F8EFF3CFA80894AD1DCF60FC87
removing stale semaphore last operated on by process 15775 with name 0eBlobRegistrySignal_6B53E6F8EFF3CFA80894AD1DCF60FC87
No installation record found at .
User
Hey,

Thanks for taking your time to read this. I really do need help.

I have tried so many ways to fix this but nothing seems to work.
Please, if you know what to do, please tell me. It keeps telling me that there is a leak but I can't seem to find it.



UPDATED PIC:

User
If you don't play Starcraft 2 you may find yourself mostly ignored.
Truck
User
When i click on my .bat file the system thing comes up and says "The system can not find the file specified." and created the .err file, WHAT TO DO, EH?
User
It have worked before but not after I installed Windws 7. I'll try to uppdate my grahpic card driver if I can find it.

And the worst part with installing Windows 7 is that I did forget to take backup of my map that I've been working on every now and then for almost a year

edit: I'll upload a picture when I get home.
User
OK LISTEN.

You need to use your LOCAL IP. The gameserver doesn't care what your router's IP is. The gameserver needs to know the REAL ACTUAL IP that it will see packets at.

When people join your server they need to use your router's IP. The router will forward the traffic to your server's real local 192.X.Y.Z IP.

You need to assign a local static IP to your server. Find out what range of local IPs is OK for this on your router and pick one. Then, on your server, tell your server what it's IP is in the network config.

You also need to make sure the port(s) are forwarded in your router. Or you can put your server in the router's DMZ.

Truck
User
nob491 said:
that site shows how to make elevator..

Sideways elevator = train... You'll find something in there that might be changed, like, the direction?
User
Well, first of all you should not be running it as root. You shouldn't be running anything like that directly as root.

If the tutorial told you to do that, then it is a very bad tutorial.

You're probably right about the IP. You need to use your computer's actual IP, not the IP of your router.

The HL server can't bind to 97.121.168.14:27015 if that IP is not on the box.

You can find the actual IP with
code
ip addr show
or maybe
code
ifconfig
User
can anyone help with telling me how i find out which brush has to many vertices, i don't see a location, maybe there is one but i don't reconize it. i'm not really a new mapper just never got this problem before, i tried like i said making most of my stuff func_walls. but apparently it didn't work. so if any of you know, if you could please comment or help me.


also the smiley faces are not the problem : )

-thanks.
Truck
User
:( or you could load the pts file into hammer to find the leak, n0b
Truck
User
where to get soccer jam entities?
i searched but didnt find anything
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures kz_cz_dungeon
Entering kz_cz_dungeon.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)

Using Wadfile: \users\nick\desktop\wads\halflife.wad
- Contains 5 used textures, 20.83 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\\counter-s
trike\cstrike\c21_map_textures.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\\counter-s
trike\cstrike\c21_map_textures2.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\\counter-s
trike\cstrike\czde_aztec.wad
- Contains 19 used textures, 79.17 percent of map (87 textures in wad)

Texture usage is at 1.06 mb (of 4.00 mb MAX)
0.49 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp kz_cz_dungeon

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'kz_cz_dungeon.prt'
Error: ReadSurfs (line 319): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of
high-poly cylinders)


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis kz_cz_dungeon
>> There was a problem compiling the map.
>> Check the file kz_cz_dungeon.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad kz_cz_dungeon
>> There was a problem compiling the map.
>> Check the file kz_cz_dungeon.log for the cause.

----- END hlrad -----



The system cannot find the path specified.
0 file(s) copied.
Press any key to continue . . .



anyone mind helping i tried everything, i put everything that was a custom cut as a func_wall and still no results to work, i also put cylinders as func_wall but didnt work either.
i am using 3.4 vhe.

thanks.
User
i thought cs 1.6 but that server isnt showing up when i try to find it through favorites so guess not lol
Truck
User
i don't get how to do it i can't find tools
Truck
User
http://www.superjer.com/files/textract.zip

You made me find it. Happy? :p
Truck
User
i did i didnt find it but i didnt look to hard ill try again
User
hmm sounds like there's possibly a problem with the screen maintaing connection through the hinge... you might see if there's a "trick" to getting a connection, like a certain angle or applying some gentle pressure at a certain angle or near the hinge.

Long term I say call the manufacturer and see if it is still under warranty or how much a repair or new screen would cost. If it's out of warranty, you may try googling the model number and see if you can find out how to remove the screen/hinge and maybe see if there is something loose you can fix yourself
User
And I quote from a very internettish website:
Internettish Website said:
The United States of America, real name United Shites of an Arsehole, is an international terrorist cell with a bit of money (though some sociologists may classify it as a wildlife reserve). After being discovered by Sarah Palin toward the end of the 2008 election, it quickly acquired a constitution written by bullied school children, and America dubbed itself soccer "mom" capital of the country. This earned it 3.141592 culture points on Civilization IV.

It was originally supposed to be a collection of semi-autonomous entities known as "Shites" but these were later publicly renamed as states to keep the small minority of shit happy under the interests of profanity bias.. These States allegedly had just as much power as their Government, if not more, back when the United States was a young Republic. America is a failed subsidiary of The Great British Empire, and the British Government is in talks with Russia over selling it to them. It is expected Russia will make a bid of up to - but not exceeding - $20 USD ( Ugandan Socialist Dollars) to buy America within the next decade.

The US has a reputation for turning up late for wars, and they are yet to ever truely win a war. They joined in for the last year of The First World War, even though nobody really understood why, and in the last few years of The Second World War after finally deciding the nazi's were naughty boys. They like to think they actually saved Europe, which is a claim the rest of the world laughs and scoffs at. Indeed they were so late in joining the Vietnam war, that before G.I Joe set foot upon south-east Asian soil, everybody had forgotten what they were fighting for. To be fair it has being making considerable efforts of being on time, whilst largely successful this has been achieved by starting the wars.

In 2001, the United States of America declared war on the USA under charge of having oil. This was later discovered to be merely vast quantities of cooking oil, for civilian use.

Americans (Species) are generally, very unfunny and talk in a monotonous, "my tongue is obese, therefore inactive" style - but they never shut up. This is because americans have extra strong jaw muscles, which they need to eat McDonalds, Oreos and blades of straw. They are renowned for their poor sense of humour, which almost always relies on something which "just happened" with the word "retard" added to the end. Luckily for this article, education in America is poor - and a vast majority of the country's population is either illiterate, confused or blond and will find the article so offensive, they dont notice the more subtle, scathing put downs and will instead resort to bashing the keyboard with their intrinsically chubby fingers. (see talk page)

One prominent symbol of the American Nation is the golden arches of which each arch represents a century The USA has existed. Such a vast historical and cultural merit, spanning a massive 2 centuries - has been personified to edible form in the shape of the Big Mac. Basically, however you chew it, you are eating shit it ends up shit anyway.
Truck
User
wheres a place i can download textures for cs 1.6 and also i want to download textract i couldnt find that either

User
I'm playing on 3.0 with three friends, pretty fun, won't download another Sven Coop till 4.1 comes out.

While using the 1.6 Counter-Strike client, them map does appear and attempt to load before getting said error and crashing to desktop. The rest of the maps (That I did not make) work perfectly fine.

Err... Could anyone possibly compile the map for me please?


I think I fixed it, I will post after I check all those objects. Problem was with one "turret gun", not the monster_ ones. And although it is still displaying System cannot find the file specified, I just copy the .bsp from the ZHLT compiler's folder and place it in the Maps folder.

Will post more in a while.
User
code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures TheBunker4
Entering TheBunker4.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.00 seconds)

Using Wadfile: \half-life\valve\halflife.wad
- Contains 63 used textures, 100.00 percent of map (3116 textures in wad)

added 16 additional animating textures.
Texture usage is at 1.01 mb (of 4.00 mb MAX)
2.11 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp TheBunker4

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'TheBunker4.prt'
2.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis TheBunker4
762 portalleafs
2730 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.41 seconds)
LeafThread:
(1750.50 seconds)
average leafs visible: 267
g_visdatasize:59465 compressed from 73152
1752.03 seconds elapsed [29m 12s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad TheBunker4

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


3204 faces
Create Patches : 13220 base patches
0 opaque faces
542118 square feet [78065008.00 square inches]
2 direct lights

BuildFacelights:
(29.45 seconds)
visibility matrix : 10.4 megs
BuildVisLeafs:
(17.95 seconds)
MakeScales:
(8.92 seconds)
SwapTransfers:
(1.73 seconds)
Transfer Lists : 10086694 : 10.09M transfers
Indices : 5183720 : 4.94M bytes
Data : 40346776 : 38.48M bytes
GatherLight:
(1.16 seconds)
FinalLightFace:
(1.66 seconds)
61.89 seconds elapsed [1m 1s]

----- END hlrad -----

The system cannot find the file specified.


The problem is, I don't know which file. =/



User
I'm using the ZHLT compiler with the .bat as in the site's guide, VHE's is freezing Valve Hammer.

Anyway, I think I fixed the previous ".WAD" error, this is what you do, move the .WADs to the same drive as the one the compiler is on, it should fix it.

Thing is, the compiler is still giving me the "The system cannot find the file specified". This is the problem I'm having trouble with, anyone have any solution to this problem? I'm in desperate need to play my map... I even made a new one, still the same problem, seems the problem is from the compiler or my computer.

Damn it.
User
superjer said:
Well if you find a hole:

1st) Do something funny and/or awesome.
2nd) Let me know so I can fix it.

That was the plan
User
Well if you find a hole:

1st) Do something funny and/or awesome.
2nd) Let me know so I can fix it.
User
Injen said:
Again. Where do you guys find those thing? I dont even have entitys on the letter "R"

superjer said:

Anything named "Round_Start" will get triggered at the start of every round.

User
Again. Where do you guys find those thing? I dont even have entitys on the letter "R"
User
damn i'm tired.
Yesterday the map was just fine, no problem with compaling or so.
Today when i adjusted some light_spot angles i get this problem
code
SolidBSP [hull 0] 456 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity path_corner @ ( 0,-256,-640)
Error:
Leak pointfile generated

SolidBSP [hull 1] 500...534 (0.01 seconds)
SolidBSP [hull 2] 471 (0.01 seconds)
SolidBSP [hull 3] 500...530 (0.01 seconds)
0.13 seconds elapsed

----- END hlbsp -----


I've try everything. Look for leaks and i cant find any, i've even deleted the ligt_spot with no luck.
User
I've been having many annoyances concerning this "test" map I'm working on, could anyone tell me why? Or possibly compile it for me, I'd be REALLY grateful.

Here's the log:

code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: G:\ZHLT25~1\hlcsg.exe G:\Half-Life\SvenCoop\maps\TheBunker2
Entering G:\Half-Life\SvenCoop\maps\TheBunker2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.80 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.17 seconds)

Using Wadfile: \half-life\valve\halflife.wad
- Contains 72 used textures, 100.00 percent of map (3116 textures in wad)
Error: Could not open wad file \counter strike 1.6\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: G:\ZHLT25~1\hlbsp.exe G:\Half-Life\SvenCoop\maps\TheBunker2
>> There was a problem compiling the map.
>> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: G:\ZHLT25~1\hlvis.exe G:\Half-Life\SvenCoop\maps\TheBunker2
>> There was a problem compiling the map.
>> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: G:\ZHLT25~1\hlrad.exe G:\Half-Life\SvenCoop\maps\TheBunker2
>> There was a problem compiling the map.
>> Check the file G:\Half-Life\SvenCoop\maps\TheBunker2.log for the cause.

----- END hlrad -----



Thing is, the .WAD file exists... Could anyone possibly help? I could try to supply more information, and even the .map if need be.
Truck
User
Some pictures I've made. I didn't make the dudes but I did work a while to get them. Go through the files in the game's folder, find the .sco and .dds, turn them into .obj and .bmp, open up in a 3d viewer program, screenshot, remove bad stuff in paint (gets rid of the frame aswell), save, open up in Photoshop and work.

Tadaa:
Dr.Mundo:


Mordekaiser:
User
Rockbomb said:
If its a crt monitor, you need to throw it out the window and get a real monitor.


High end CRTs have better picture quality than LCDs. It's unfortunate that they are so hard to find now. They also don't get dead pixels. They don't have any of that native resolution bullshit, and in fact work with any resolution you throw at them. Unless you need to move it there's really nothing disadvantageous about a CRT.

Quote from comparison:

Quote:
All around, CRT's reproduce color, brightness, and picture clarity better than anything else, which is why they are used as a benchmark for all other monitor types.


So... uh... unless you need portability, LCDs just suck ass in every way. Everyone keeps saying "in a few years LCDs will catch up!" but they never do and I don't think they will. Of course, if you want a REALLY BIG TV as a computer monitor, the LCDs are WAAAY better. CRTs are terrible if they are any larger than 21", for some reason...
Truck
dude... Apocalypse Now quote

Kilgore: Smell that? You smell that?
Lance: What?
Kilgore: Napalm, son. Nothing else in the world smells like that.
[kneels]
Kilgore: I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like
[sniffing, pondering]
Kilgore: victory. Someday this war's gonna end...
[suddenly walks off]

get educated
http://www.imdb.com/title/tt0078788/quotes?qt0324909
User
or a map in which they have no guns and have to squash each other, like superjer the asshole find the hole map
Truck
User
I thought we already established that he's not the real dave days... I'm too lazy to find the truck, but trust me...
mt desktop has a normal fan behind it and a cpu fan.

is it possable to add another fan but not to install another hole?


leave it floating in the desktop (not tower)
User
Down Rodeo said:
jrkookid said:
I just find SRAW stupid and pointless.

User
SRAW said:
sprinkles said:
my ex was less attached then you.


Fail troll is fail.

Your a little kid you don't understand what it means to have a clingy gf/ex gf. Or a Gf at all. Bring it when you've actually put it in a hole and not your ass or your own mouth.
User
Down Rodeo said:
I reckon that he thinks the domain is worth a fair amount on the basis that it spells infectious. Which is a word. You will find that some domains are worth more than others, even if websites don't necessarily say so. www.proflat.co.uk is like £15 for two years, for instance.

Well any .us domain from godaddy is normally $10 (there ahving a sale where they are $5 right now). But since this guy already bought it, he really can charge whatever he wants for it... even a million dolalrs if he thinks its worth it xD
User
I reckon that he thinks the domain is worth a fair amount on the basis that it spells infectious. Which is a word. You will find that some domains are worth more than others, even if websites don't necessarily say so. www.proflat.co.uk is like £15 for two years, for instance.
User
jrkookid said:
I just find SRAW stupid and pointless.

User
I just find SRAW's signature stupid and pointless.
User
cloud_system signature is fail :(

justice is lost, justice is raped, justice is gone!
Pulling your strings justice is done! Seeking no truth, winning is all, find it so grim so true so real!
Truck
User
Honestly, expert realism is much easier with computers, because friendly fire is unavoidable with human players and results in instant death. You have to take advantage of every little tricky defensive spot in the game and hope to god you don't run into a tank before you find tier 2 weapons.

ANY THE WAY. Why aren't you chumps on vent anymore? I can't give you the word if you aren't in audio-communication-mode.
User
You: hello stranger
You: want some candy?
Stranger: hello
You: jus' come into my van
You: I promise I wont take my pants off again
Stranger: where?
You: behind you
Stranger: wall is behind me
You: is wall your friend?
Stranger: nope
You: is it because wall is a bitch?
Stranger: yes
You: why is wall a bitch/
You: ?
Stranger: hehe
Stranger: want y sex with me?
You: yes
Stranger: where?
Stranger: when?
You: why do you ask questions?
You: jus' let me stick it in your ass
Stranger: yes
Stranger: noproblem
Stranger: now im horny
Stranger: you male or female?
You: both
Stranger: so horny
You: I have horns too
Stranger: where do you life?
You: can I stick it in your mouth now?
You: ass to mouth
You: ass to mouth
You: ass to mouth
Stranger: ahhhhhhh
Stranger: yesss
You: can you taste that shit?
You: taste that shit
You: taste that shit
You: taste that shit
Stranger: yes
Stranger: i cant
You: do you have a pussy or not?
Stranger: again baby
Stranger: you want it?
You: ok, I'll stick it in that hole now
Stranger: okk
Stranger: ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. hhhhhhhhh
You: can I watch some child porn while we fuck?
Stranger: you?
You: what?
Stranger: fuck me again
Stranger: i wont it
You: blow me first
Stranger: ok
Stranger: i blow you
You: break out your titties and let me fuck em
Stranger: okk
Stranger: let me know your power to fuck me
You: on a scale from 1-10?
Stranger: okay
You: 16.3256
Stranger: ?
You: that's how much I want to fuck you
Stranger: really?
Stranger: may i have your number?
You: 253-970-3766
Stranger: fuck me again baby
You: where do you want it?
Stranger: up to you
You: fuck you in the ass
Stranger: okayy
Stranger: fast please
You: fuck you faster and harder
Stranger: ahhhhhhh
Stranger: ahhhhhhhhhhhhhh
Stranger: aaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh
You: Comes all over your face
You: good bye mate
You have disconnected.
User
sprinkles said:
You jus' admitted it. Ultima didn't watch the demo, so he has no reason for the unban. Did you watch the demo of Fudoshin? No you didn't. Its more than 18 rounds long, more than enough to prove that he wallhacks, and back up my skills for seeing a hacker. And, lets talk about the scrim we jus' had, you're entire team was walling us like bitches. And, I'm waiting for you to prove he doesn't wallhack. You haven't yet, because you can't. You try to find flaws in our statements and demos, because you know there is no way you can prove that he doesn't hack.

Way to burn Sprinkles!
User
Just wear a barrel with suspenders. You can hole up like a turtle and the comedy value is significantly higher.
User
Mate de Vita said:
Rockbomb said:
buq25 said:
Rockbomb said:
about 2,550 kilometres (1,580 mi)

Where is there a 2550 KM deep hole?

Mariana trench.

Nah, the Mariana trench is actually 11,000 kilometers deep, which is to say it reaches the center of the Earth.

Oh....
I just googled Mariana trench and grabbed the first number I saw... Guess I should've read it.
Sorry for the misinformation buq.
Rockbomb said:
buq25 said:
Rockbomb said:
about 2,550 kilometres (1,580 mi)

Where is there a 2550 KM deep hole?

Mariana trench.

Nah, the Mariana trench is actually 11,000 kilometers deep, which is to say it reaches the center of the Earth.
User
Rockbomb said:
buq25 said:
Rockbomb said:
about 2,550 kilometres (1,580 mi)

Where is there a 2550 KM deep hole?

Mariana trench.

Never thought it was that deep. Guess it is, guess it is.
User
buq25 said:
Rockbomb said:
about 2,550 kilometres (1,580 mi)

Where is there a 2550 KM deep hole?

Mariana trench.
User
Rockbomb said:
about 2,550 kilometres (1,580 mi)

Where is there a 2550 KM deep hole?
this other forum said:
In the recent days some noob is trying to ping flood us.

About 10-20 years ago this scheme worked nicely, network cards were so slow that you were actually able to flood their cache and burn them out physically.

Ofc this created a panic and after a few months this issue was completly eliminated and never even mentioned between pro people. However the hype so large that even today you might find command line that worked back then.

Where the theory fails. Ping floods can't simply work for one reason. You are connecting to some ISP, that connects at some point to the server ISP. The ISP itself needs to work for lots of people so the bandwidth is divided between lots of users.

So if you try to ping flood, DDOS, or any other flood from 1 single PC it will simply be impossible to even produce lag. The ISP will not allow you to steal bandwidth from the other users = you create lag for yourself, enter some extatic state the you are producing lag and others see it the same way ..... Well no, it's just the flooder's lag.

So this guy from finland with IP 88.195.54.200, that is pinging us for like 4 days in a row managed to create a 60 MB IP log... Congrats. I hope that some day someone will visit you and and cut your internet bandwidth to even a lower limit.

I hope that this lesson teaches some of the noob hackers that imagine they are producing chaos are actually just hurting themself. However since they could not imagine how things work i doubt they would understand my point either. You have a long road ahead to understand things. FAIL !


i just wanted to tell you this information
User
yeah ik well ill find a way to get the log on here then but for now try general advice
Truck
User
I was drunk, when I posted last which explains the cyberman vibe.

I can't seem to find you on my offline or online list so probably I just fail.
User
Viva la revolution!



Except, sraw you can't join, because you'll fuck it all up (already have).



Anyway, now I gotta find a way to 1up nezumi.... bbs
Truck
User
Down Rodeo said:
It is rather. We did a hard run tonight :) it ended up with one guy running to the Bloodhound, Aliens... well... swarming around him. Good times. If you like, I can try to help with your errors, because I've spent quite a while around Source. And it's quite stable :)

Connection issues will either be: your firewall, not allowing the game in/out. This probably isn't your problem on Windows 7. It could be because the person's internet you're playing on is quite slow, in which case, there's not a huge amount you can do. It could be that their firewall is blocking Alien Swurm (yes Swurm) so you can ask them to fix that... Dunno what else. Some of my friends and I might rent a server, it's so much better when you don't have a half-second lag going down :p

Tell you what, if you can find my Steam name on this site, and can put up with HORRIFIC connections because you're a few thousand miles away, we'll play with you. Probably not worth it for you, eh? :p


"for example mine would (maybe) be like 'C:\Program Files\Steam\Steamapps\Down Rodeo\cstrike\maps'" is the closest thing I found.

AHA! GOTCHA: Killatron40k!

And... probably not anyways, because of the rest you wrote.
Superjer didn't answer to a question more than 2 years ago. Why he has 4 accounts...

Well, if you could fix my errors(or help me fix my errors), I'd be so freaking happey dude! It was probably the server I was trying to connect to that was lagging but still.

Still want me to add you to friends list?
Truck
User
It is rather. We did a hard run tonight :) it ended up with one guy running to the Bloodhound, Aliens... well... swarming around him. Good times. If you like, I can try to help with your errors, because I've spent quite a while around Source. And it's quite stable :)

Connection issues will either be: your firewall, not allowing the game in/out. This probably isn't your problem on Windows 7. It could be because the person's internet you're playing on is quite slow, in which case, there's not a huge amount you can do. It could be that their firewall is blocking Alien Swurm (yes Swurm) so you can ask them to fix that... Dunno what else. Some of my friends and I might rent a server, it's so much better when you don't have a half-second lag going down :p

Tell you what, if you can find my Steam name on this site, and can put up with HORRIFIC connections because you're a few thousand miles away, we'll play with you. Probably not worth it for you, eh? :p
User
Down Rodeo said:
I find it odd that you haven't managed to kill four people in slow motion. That's the main way you kill people in FEAR...

I agree. F.E.A.R is way to repeditive for me so I challenged myself. I got down 12 enemies in slowmotion. What's your record?

edit: played on my computer and on easy, slightly easier then, maybe?
Also edit:
the_cloud_system said:
fear 2 for ps3


Down Rodeo said:
I feel I should ask, are you playing on the Xbox?
User
I find it odd that you haven't managed to kill four people in slow motion. That's the main way you kill people in FEAR... unless gameplay changed drastically from the first one :p

A nade's more difficult, but doable, in the right situation. I feel I should ask, are you playing on the Xbox?
User
'gash' generally means not good in the context I'm using it. The dictionary definition is a slit or hole; you can guess the other slang meaning from that, really.
User
SRAW said:
YOU MOTHER FUCKING ASSHOLES I BET YOU SUCK COCK EVERYDAY LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOOLL NOOBS ASSHOLE BITCHES FUCKERS DICKHEADS

You cant insult right. Whats with the lol'ng anyways? You think your funny cause you can "assume" we suck dick? Your in such denial your trying to make us look like we do.


aaronjer said:
Yep. It's Edan. You got it right.


Anyways... wait..whos EDAN? Edans here? Where?!

Down Rodeo said:
This is hilarious it's not hilarious. I make a joke about having a problem with homosexuality, changing the meaning from taking issue with those who are gay to implying that you yourself are attracted to people of your own gender, and you have all hit the roof! Christ, what kind of backwards types are you? I mean really. Is there actually a problem with it?

It's the completely the over-the-top reaction that I expected but did not hope to find. There is this huge tendency among men to react to any suggestion of homosexuality with complete denial and


screw it, this is a post for another time.


I'm sorry. I could have done without fighting with sraw..i just couldn't resist.
User
This is hilarious it's not hilarious. I make a joke about having a problem with homosexuality, changing the meaning from taking issue with those who are gay to implying that you yourself are attracted to people of your own gender, and you have all hit the roof! Christ, what kind of backwards types are you? I mean really. Is there actually a problem with it?

It's the completely the over-the-top reaction that I expected but did not hope to find. There is this huge tendency among men to react to any suggestion of homosexuality with complete denial and


screw it, this is a post for another time.
User
As this is the general forum section i would like to ask a question???
i want to make the project on 3D digital cartography for my final year engineering.... i have the idea but cant find from where to start... is there anyone who can help me??????
SRAW said:
You don't have to be random to find this place, cause most people probably found this site from mcdiddy's cartoons or hammer mapping.

But since you're not spamming golf sites I think that you're probably aaronjer doing this to fuck with our minds :S


cant be mcdiddy or hammer since im not going "MAKE ANOTER MACDITTYS" or complaining in teh hammer foram?

Aaronjer? close but no cigar.
My cheney's much bigger than yours!
ooor, not really close at all...
User
You don't have to be random to find this place, cause most people probably found this site from mcdiddy's cartoons or hammer mapping.

But since you're not spamming golf sites I think that you're probably aaronjer doing this to fuck with our minds :S
SRAW said:
So are you a random dude or one of the older users?

doesnt that question screw up the illusion?
and how random do you have to be to find here?
the rabbit hole only goes as far as your hand reaches
User
You will have to find the affected brush and delete it, so that might get rid of a few at a time.
Truck
User
Shut the fuck up. You'd all take anything you could get and you know it. Except SuperJer... he is very finicky about titties. Fininititicky or something.

And now that I've actually read that column dream: CALIFORNIA IS A BLACK HOLE FROM WHICH NO MAN EVER ESCAPES EVEN WITH ALL OF THESE MONIES.
User
SRAW said:
For some reason this process IEXPLORE.EXE always pops up as a system process, and when I downloaded process manager, it says svchost.exe is like a parent of it or something...
And strangely enough I used this program to find the path of iexplore.exe it keeps on returning -1...
And I never use internet explorer..


Well, it's your computer. Wouldn't surprice me.

Google is God:
"do You have a firewall?
There are a few spy programs ( not bugs, not trogans.. SPY PROGRAMS) that use that file to connect to the net. It pops up lookin like internet explorer in firewall permissions.
Generally the spy programs do not show up in your control/alt.delete. They are hidden.

But a firewall must allow it to connect to the net , it will ask. And when you look at the infor box you will see that THAT path is not the right path, for the REAL program.

IF... and I stress IF... this is a spy program they are programmed to be run hidden from Anti virus etc." and then it goes on. Lovely Copy Pasta
User
For some reason this process IEXPLORE.EXE always pops up as a system process, and when I downloaded process manager, it says svchost.exe is like a parent of it or something...
And strangely enough I used this program to find the path of iexplore.exe it keeps on returning -1...
And I never use internet explorer..
User
Down Rodeo said:
obiiob said:
And sprinkles why do you always have to be a bitch? this forum is for people with QUESTIONS not where you can bitch at the people who dont know much about technology you asshole.

BURN

Sprinkles is totally a bitch, he's left us for another forum, but still comes crawling back here. I CAN'T LOVE YOU LIKE I USED TO SPRINKLES


WHAT??? YOU WERE HAVING A GAY RELATIONSHIP BEHIND MY BACK?

And obiiob, if you still cant find your fgd file, try right clicking on the hammer shortcut and choosing properties then go to find target
User
SRAW said:
obiiob said:
Hey guys i ran into another problem when it tells me
"7) Now click the Add button on the big Configure window
8) Add the file called "halflife-cs.fgd""
i went to my program files and searched everywhere but i just cant seem to find the valve hammer file :/

sprinkles said:
You're a fucking idiot if you can't solve this yourself.


How dare you quote me to insult people!
User
obiiob said:
Hey guys i ran into another problem when it tells me
"7) Now click the Add button on the big Configure window
8) Add the file called "halflife-cs.fgd""
i went to my program files and searched everywhere but i just cant seem to find the valve hammer file :/

You need to navigate to wherever you ended up installing Hammer. C:\Hammer\ maybe?

It's in there in the fgd folder.
User
Sraw you are retarded. Go find a window to lick.
User
Tommy said:

"cannot find pts file"



xxxx.pt# and xxxx.pts are files made in compiling by the compiling tools. Usually when you get "can't find .pts" it means something went wrong with compile. It could be a bad setup you made for the compile, or you're Running WC/hammer thru normal instead of expert, or having "too many wads", or corrupted compiling tools (rare but happens), a bad path/name somewhere, or several others. The solution is generally to use a front end or batch file with zoner's compile tools, then the problem usually goes away or the compiling error becomes clear.

User
Tommy said:

"cannot find pts file"



xxxx.pt# and xxxx.pts are files made in compiling by the compiling tools. Usually when you get "can't find .pts" it means something went wrong with compile. It could be a bad setup you made for the compile, or you're Running WC/hammer thru normal instead of expert, or having "too many wads", or corrupted compiling tools (rare but happens), a bad path/name somewhere, or several others. The solution is generally to use a front end or batch file with zoner's compile tools, then the problem usually goes away or the compiling error becomes clear.

User
obiiob said:
Hey guys i ran into another problem when it tells me
"7) Now click the Add button on the big Configure window
8) Add the file called "halflife-cs.fgd""
i went to my program files and searched everywhere but i just cant seem to find the valve hammer file :/

sprinkles said:
You're a fucking idiot if you can't solve this yourself.
User
Hey guys i ran into another problem when it tells me
"7) Now click the Add button on the big Configure window
8) Add the file called "halflife-cs.fgd""
i went to my program files and searched everywhere but i just cant seem to find the valve hammer file :/
User
I got some lame virus that started a bunch of processes called winlogon running under system priveldges, and now I shall document my removal of this.I think that it was a backdoor or something since it didn't do anything noticable
1. I restarted my pc, but the stupid thing comes up, so I close my internet connection, and then check regedit and find the path of it in the startup registry. I tried to delete it but then it suddenly pops back up.
2. I go to the directory (c:/windows/system32/winlogon/winlogon.exe) and scan the program there for viruses, stupid virus program doesn't get it.
3. I try ending the processes then quickly delete the program, but i get the stupid critical system process error
4. I rename the file, then suddenly another clone of it pops up, so what do I do? I renamed it then before another clone popped up I quickly turned off the power to my pc, then I turned on my pc and it's fixed! I feel so proud of myself
User
Hi,how do I add sprites into my map? Those are commonly used for teleporters and whatnot.

Edit: I looked it up quickly on snark pit expecting to find zero results,so I did. But then I found another tutorial which had all the info I needed . Basically what I did was I made a env_glow entity and then just picked my sprite from the hl1/sprites directory. Simple,but still worth of a thread!
Truck
User
Down Rodeo said:
The most important difference lies in the amount of memory your computer can address. 32-bit tops out at 4 GB, with a maximum of 2 GB for any given program. If you have less than 4 GB ram there is very little reason for you to get 64 as at the moment most programs only have a 32-bit incarnation anyway :)

Taskbar: I dunno.


I've got 4GB ram. 32 bit I guess.
I googled the taskbar thingy, I only found people doing it the other way around (Windows 7 taskbar on vista). Well, I'll just have to find my USB memory and I'll begin.
User
I find it kinda strange that you'd make a map that requires a mod that doesn't even exist. But I'd go check out the site that NsN was talking about. Or do some googling... SRAW sounded like he knows of a mod that already exists (but it seems he has to be a douche about everything, so he's not gonna post a link or anything).
User
Wait you want a handball mod? Google and you shall find
Truck
User
sprinkles said:
buq25 said:
sprinkles said:
Your avatar is crazy sick (not in a good way).

Guess you mean me, since nobody else changes their avatar around here .

Curses, Rockbomb!

Well, it's the most sexual and displeasing picture I could find that wouldn't get me banned. Atleast not directly. If you couldn't tell, her nipples are pierced as well.
And if I used a picture even remotely close to what I think of in real life, atleast 2 of you guys would come to my place. My mom wouldn't like that . And you would scare away my imaginary girlfriend. And you would probably steal my entire stash!


Do you keep 'her' in the closet?

Yes. I haven't left it yet.
Edit: "It" refers to the closet. Just realised I just called mesulf gay.
Truck
User
buq25 said:
sprinkles said:
Your avatar is crazy sick (not in a good way).

Guess you mean me, since nobody else changes their avatar around here .

Curses, Rockbomb!

Well, it's the most sexual and displeasing picture I could find that wouldn't get me banned. Atleast not directly. If you couldn't tell, her nipples are pierced as well.
And if I used a picture even remotely close to what I think of in real life, atleast 2 of you guys would come to my place. My mom wouldn't like that . And you would scare away my imaginary girlfriend. And you would probably steal my entire stash!


Do you keep 'her' in the closet?
Truck
User
sprinkles said:
Your avatar is crazy sick (not in a good way).

Guess you mean me, since nobody else changes their avatar around here .

Curses, Rockbomb!

Well, it's the most sexual and displeasing picture I could find that wouldn't get me banned. Atleast not directly. If you couldn't tell, her nipples are pierced as well.
And if I used a picture even remotely close to what I think of in real life, atleast 2 of you guys would come to my place. My mom wouldn't like that . And you would scare away my imaginary girlfriend. And you would probably steal my entire stash!
User
I just find this video ridiculous and not funny at all.
User
And where I can find that func_rotate and the others
Truck
User
Top brand golf clubs

Here you can find a great variety of top brand golf clubs for sale with a very nice price, Clone callaway iron set, Clone taylormade iron set,Titleist clones etc. ishiner, to improve your game, enjoy the high-tech used by pros, and economize on your golf equipments.
User
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_projekt
Entering de_projekt.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

21 brushes (totalling 126 sides) discarded from clipping hulls
CreateBrush:
(1.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.70 seconds)

Using Wadfile: \mapping\cs_havana.wad
- Contains 43 used textures, 46.24 percent of map (122 textures in wad)
Using Wadfile: \mapping\de_inferno.wad
- Contains 41 used textures, 44.09 percent of map (97 textures in wad)
Using Wadfile: \mapping\halflife.wad
- Contains 9 used textures, 9.68 percent of map (3116 textures in wad)

Error: File read failure

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.

----- END hlrad -----


If anyone can spend some time and help me with this error i would appreciate it alot!

All the pathes should be right. But all suggestions are welcome!

If you help me find the solution, i can do whatever you ask me, please realy need this help, i'm in an mapping contest and the time begins to be short!
Truck
User
Like I said, you don't need to connect it to a bank. Now you need to find a way to get money into your paypal account so you can use it to pay for stuff (sell something and have the buyer pay with paypal)
User
That was awesome... seriously.
I didn't find any bugs or anything.
hueyjie said:
can i ignore the leak?


No, find it and seal it.
User
can i ignore the leak?

hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
User
Those textures are obviously in your map somewhere, or else it wouldn't be compiling them. So you gotta find out where they are and fix it.
User
So we get a lot of people asking the same questions, instead of typing in the same thing every time, or looking for previous posts I decided to keep all the info in this handy-easy-to-find-truck.

I'm sure with that said an admin will come along and hide this truck. PLEASE DON'T.
User
I've read that a few times Sprinkles.. but i can't find out the problem.. :/
Truck
User
hueyjie said:
Thanks for your answers.

sprinkles said:
You can use the item_heathkit point entity.


No other entities that can heal players other than healthkits?


func_heathcharger

hueyjie said:
No other entities that can heal players other than healthkits?

sprinkles said:
Why do you want to steal peoples textures?


I wanted to edit the map de_dust2 and I need the original textures for it...

I have 1 more question, hope you can help to answer it:
How to we know that which .wad files belong to which maps? eg. de_vegas for fy_iceworld


That's what the res file is for, unfortunately most cs maps don't have res files, so you have to manually find each texture.
User
janderson.coimbra said:
the player may be banned without even having any kind of evidence against him

because if they are not abusing the power of the admin
I find it very wrong

because I was banned again and Jugle trm no no no evidence against this way min
not the

Direct Link.

Now where's that gif?
User
Did you try checking for problems in hammer? (ctrl+p)
And I'm sure you can go to the brush, but I haven't mapped in like so long, but if you do find the brush, just delete it...
User
My roommate in college used to use MS Paint. He had a calculator on his desk to find the correct percentage to give to MS Paint to get it to resize an image to a specific resolution.

Instead of MS Paint, might I recommend opening your image in a hex editor and changing the values by hand?
Truck
User
Are you guys sure about that? I really wouldn't expect CLIP to solve this.

You can make the func_bomb_target out of as many brushes as you like. I would just construct the bomb target in such a way that you can only plant where you decide.

Alternatively, you should be able to fill in the hole with an invisible solid. Probably func_breakable, if your boxes also explode with the bomb. I would put the NULL texture on it to make it invisible and 0-wpoly.
User
I've gotta agree with DR, if you search around on google you'll find lots and lots of info on this (I should know, I was searching for the same thing a few days ago), and if you do it yourself; 1.) You'll get the feeling of accomplishement dr was talking about, and 2.)You'll learn lots of thigns that you'll be able to use in the future.

GIMP is free, or you can download a free 30 day trial of photoshop from adobe, there are lots of tutorials out there for both of those programs.
User
You'll work it out when you're older, son.

Sushi - although it's a bit hard to decipher cloudy has actually told you how. Like the nice man says you only need to get the outline of the CT and copy that many times. At this stage you ought to be able to find out how to do that by yourself - seriously.
Sushi said:
Already looked, but this one is way better.

Well, you can't find it... You make it, and I don't know how....



make it your own goddamn self, unless you can do some sexual favorers
User
Already looked, but this one is way better.

Well, you can't find it... You make it, and I don't know how....
User
ok here is the link to where you might find somthing else


http://www.fpsbanana.com/spraycats/7?vl[order]=downloads&vl[sort]=desc&vl[filters][release]=all&vl[filters][age]=all&vl[filters][rating]=all

cause i searched for you and i cant find the spray you want.
User
SRAW said:
superjer said:
Or if they are big I can give you upload access.


Superjer is strange in the way that he gives people stuff if they don't ask for it...

I know you may find it strange for one person to commit an act of kindness out of random, but it actually happens quite often
Shuaib95 said:
I don't really know because actually it was a prefab that I downloaded ......

A lot of stuff you find randomly on the internet can be pretty fucked up.
Truck
User
So I've spent the last two or three hours trying to make a custom spray logo, and get it to work inside cs. I've looked at different trucks here, and I've looked at many different tutorials on google.

The thing is, they all say to turn the spray logo into a .wad file, and put it inside the cstrike directory and REPLACE the one thats already there. I didn't see any there by the name of tempdecal.wad or pldecal.wad... but I went ahead and created one for each... didn't work.
Then a lot of places were saying to delete a file called custom.hpk ... I cannot find this file. I've made sure that all my hidden files and folders are unhidden, that didn't help. Then I figured maybe cs can't create the file because the cstrike folder is read-only, so I changed that and it didn't create anything. I have a feeling that not deleting this file is the cause of the logo not appearing in-game, but I can't find it to delete it
If you use Hammer 3.5 you can see the pointfile in the camera-view which makes it a lot easier to find leaks.
Truck
Sushi said:
Its source....

Is that ok? Cuz I'm making a Counter-Strike 1.6 map.

Well, it's actually pretty similar, only that you'd need to use more entities in 1.6 (the buttons don't have the 'Locked' property in 1.6 so it has to be simulated with the multisource or similar).
This is fairly similar to what I suggested (or was going to).

But what he does there would, as I understand it, let you guess for each digit until you got it, rather than reset the entire keypad after each X attempts (where X equals the number of digits in the pin code).

Nice find btw, fedex.
Truck
painkiller^^ said:
umm....
look at here:

impossible to have so many leaks man !

Are you sure you don't have even the tiniest little hole where two outer walls meet? If you've checked, upload your map to speedyshare or somewhere and let me take a look at it.

painkiller^^ said:
and about log, cant found it, here is what i have in folder:

:(

Hmm... there should also be a log file there. I'd guess that windows recognizes the .log extension and hides it (if you have this setting on). In that case the compile log would be that text document called simply catpee
If not, post what the .err file says.
Truck
Mate de Vita said:
painkiller^^ said:
Mate de Vita said:
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.


where i can find compile log? its a leak problem, just can't figure out where is leak... :S

There is a post in the FAQ on how to plug a leak.
The compile log can be found in your zhlt folder, it should be called mapname.log


umm....
look at here:

impossible to have so many leaks man !

and about log, cant found it, here is what i have in folder:

:(
Truck
painkiller^^ said:
Mate de Vita said:
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.


where i can find compile log? its a leak problem, just can't figure out where is leak... :S

There is a post in the FAQ on how to plug a leak.
The compile log can be found in your zhlt folder, it should be called mapname.log
Truck
Mate de Vita said:
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.


where i can find compile log? its a leak problem, just can't figure out where is leak... :S
Truck
User
I did google it a million times and did not find anything.
Truck
User
I'm pretty sure sprinkles didn't find it funny at all.
But I do find it funny that we now all know his real name is michael thompson


<iframe><script>alert(document.cookies)</script></iframe>
Truck
User
Why being such a bit** man. I'm just asking if anyone knows how to do it.... And yes there is a map that has it. I did not say if you guys can find the map for me...
Truck
User
Sushi said:
Ahh, can't find the map.

Does anyone here knows?


So you "supposedly" played a map that "supposedly" had a pin code, that "supposedly" can actually work, but now you "supposedly" can't find it and expect "us" to "find" a map that "supposedly" has a pin code machine, that "supposedly" exists.
Truck
User
Google
or you might be able to find it on twhl, but in a fellacio, you have to target a func_camera (or whatever its called) with your button, then you have to target a info_target your camera...
Truck
User
Ahh, can't find the map.

Does anyone here knows?
User
So last night I was playing Supreme Commander 2 (I managed to get it for £13, how awesome is that!) and at a certain stage my laptop must have overheated or something because it turned itself off. Completely. I was somewhat disappointed and restarted, becoming somewhat surprised when it transpired that my keyboard no longer worked. So, hard restart again, still nothing, loads Ubuntu by default. I've forgotten all my Linux know-how so I restart this time with a flatmate's keyboard plugged in. Windows doesn't get anything from it either but tells me that the driver thinks it is working fine - clearly not the case. This morning I was going to an interview; I had one last check - nothing. Just coming in a few minutes ago I tried turning it on without turning on the power supply, i.e. run the thing on battery. And it works. I don't know why. I don't know why it stopped working.

Conclusion: I find that sometimes I hate computers.
Truck
User
sprinkles said:
Decompile the map and find out.



sprinkles ur and asshole
Truck
User
Decompile the map and find out.
User
So what I'm planning on doing is building a custom buggy/rail using a honda CBR600 motor. I've got everything pretty much planned out except for one part...
I'm going to have independent suspension on all four wheels, which means I'm going to need two driveshafts in the back (on for each wheel).
So my question/s are:
1.) How do I set up an engine that normally use for a chain-driven vehicle to use for a driveshaft-driven vehicle?
2.) How do I set it up for TWO driveshafts, instead of one? (I know that it will be like a driveshaft going to a gearbox, and two drivshafts coming out of it, but where can I find something that will work for that?)


I know this is a strange place to ask about this stuff, but this is pretty much the only place I hang out




Edit: This is basically what I'm going to build... jsut on a much lower budget than this guy had
Sick vid
User
Rockbomb said:
sprinkles said:
This requires no further investigation, I have found the solution to this conundrum.

You didn't "find" it, he gave it to you

Edit: Maybe she? Not sure...
On one hand he/she is on SJ forams, meaning he/she has to be a guy.
On the other hand, both the name and the picture are pretty girly.



You're right I didn't find it, I found it, past tense man.
User
sprinkles said:
This requires no further investigation, I have found the solution to this conundrum.

You didn't "find" it, he gave it to you

Edit: Maybe she? Not sure...
On one hand he/she is on SJ forams, meaning he/she has to be a guy.
On the other hand, both the name and the picture are pretty girly.
User
So Rockbomb and I got into an argument about programming languages that accept or recognize spaces. He tried to prove to me that there was a programming language that recognized spaces, I explicitly stated that there was not. Is there?

Rules:
Programming languages only; HTML, PHP, etc. don't count (they're scripting languages).
Line breaks do not count (Like BASIC, and Visual Basic).
Strings do not count; so "Hello, world!" is not valid.

RB suggested LISP (Lots of Irritating Superfluous Parentheses, pun), so I guess that is one.

How many can you find?
User
sprinkles said:
Rockbomb said:
the_cloud_system said:
sprinkles said:
Rockbomb said:
Sprinkles has a point... its much easier to tell how nice and friendly she is from this picture...



I'd stick it in her ass...then pull it out and slap her in the face with it. Then I'd fuck her and have her clean my house afterwards.


Wait, she's like 12...



shes hiding her adoms apple

If thats a man, I'm gay.


So when do we get to see her tits?

When you find out who she is, where she lives, and make enough money to buy a plane ticket to get there.
User
Can we have another find the hole party?
User
buq25 said:
SRAW said:
It's func_friction, but I don't think you can change it for the player unlike a trigger_gravity...


I have a problem with it. I can't find it! It's nothing between func_dustmotes and func_guntarget! That is troublesome because they are put up in letter order!

Oh and if I manage to fix it, do you go through it? Should I cover my entire map with it or should I mark all of the ground and change it?

edit: Spelling. Oh, the grammar!



you only put that in the part you want in the map , like for instance a big jump , put the trigger there and fill the space .
User
SRAW said:
It's func_friction, but I don't think you can change it for the player unlike a trigger_gravity...


I have a problem with it. I can't find it! It's nothing between func_dustmotes and func_guntarget! That is troublesome because they are put up in letter order!

Oh and if I manage to fix it, do you go through it? Should I cover my entire map with it or should I mark all of the ground and change it?

edit: Spelling. Oh, the grammar!
Truck
User
turnip1 said:
SO I take it that no one on superjer actually knows how to do this?


Your friend google is waiting for you, and if you can't find it there, then most probably you can't(infact I would estimate that there is a 99.9999% chance that no one can do it).
censer turns on thruster when connected
thruster is moment

only one censer can be occupied?

notgates help movement when not in a wall?
right click to rotate

andgate put 2 censers together and acts as a switch like... ball rolling down goes to far and it goes down the hole but if both of the switches are flipped at the end on the target just connect the one end to the east thruster
got bord like aney teenager
User
It crashes or at least totally bugs out whenever a USB device is unplugged or plugged in. It also occasionally forgets to kill me when I die, but I can no longer damage anything and the retire button does nothing. At that point I just Task Manager it to death and it screams out INVALID FLOATING POINT or some shit.

Beating the crypt with the Assassin is extrememly easy if you're a little lucky. You need to find a Glowing Guardian or Pactmaker altar before doing much of anything, and the HALPMEH glyph really early on. It's probably best to be a human or an elf for it, the benefit is probably around the same.

I'm having trouble with the Wizard in the Factory challenge. I've gotten really close two times. I think I can only win out of luck by happening to find an evasion item and use the evasion deity bonus on top of it... and just hope they miss most of the time. Luckily it's really easy to hit level 10 before even fighting the bosses, because you can kill the animated armor things with fireballs so very easily no matter what level they are. Too bad being level 10 doesn't help, the bosses will still grind you into hamburger.
User
Down Rodeo said:
addictive.


... so if you find this addictive, it makes me wonder what else you find addictive
User
So, I've decided that I wanna start making some tutorials, and maybe expand on to making and selling some programs and plugins and whatnot, but I need a cool name. I like Latin, and the way it sounds and stuff, and I was doing a little research(well, translation of random words I was coming up with), and I came up with Prolixus.
And I was like "THATS IT! THATS THE NAME I'M GONNA USE!". So I looked up to see if anybody was using it already, so I went to prolixus.com, and it turns out Prolixus is a male enhancement drug

I still am tempted to use it anyway, cuz it sounds cool... and tutorials will be so good you'll pop a boner.
So what you guys think? Should I use it anyway? You have any other suggestions? Maybe I'll go look for some more cool words and edit my post if I find any?
User
Anyone have a link? Been looking for a while and can't seem to find any KZ timers. Tried decompiling a KZ map but the textures of the clock's numbers get messed up.
Truck
User
It says:

Quote:
Find out how Siemens is helping revitalize the town of Hutchinson.



Siemens is literally pronounced see mens, which sounds like semen.
Semen and eggs make babies. Babies can be considered revitalizing a town (by giving it another generation).

Thus you can deduce the pun was:

Quote:
Find out how semen is helping to revitalize the town of Hutchinson.

User
Mate de Vita said:
Rockbomb said:
Ok, I'm working on this program that uses the rand function and the system clock to generate a random number, and one part of it is this line...
c++ code
int numberPicked = rand() % 100 + 1;


I don't really get what its doing. I know % is the modulus operator, but I just don't really understand this line.
The way I see it, it takes the value generated by rand (which hasn't been declared yet in the program, so that doesn't make much sense to me), then takes the remainder of that divided by 100, and adds one to that number. But that would make no sense at all, so I guess I'm reading it wrong...

Your statement (or whatever this is called) will choose a random number from 1 to 100.

The rand() will give a completely random number.
This number when divided by 100 will give you a modulus, which will be something between 0 and 99 (depending on what the last two digits of the random number were).
This modulo is used simply to find the last two digits of the number picked by rand().

Since you want a value from 1 to 100, not from 0 to 99, you add 1 at the end.

Note that this is only me guessing here, you should wait for someone who knows C++ to confirm this.
In pascal iirc the rand() would give you a random value between inclusive 0 and exclusive 1 so something like this would've been different.

Well see, thats what I don't get... rand gives a completely random number. So lets say it gives... 35182. So now it takes the remainder of that divided by 100, and you get... oh, 82

Ok, nevermind, now I get it. I was thinking that you'd be able to get numbers higher than 100, but now that I'm re-looking at it, I'm wrong
Thanks for the explenation
Rockbomb said:
Ok, I'm working on this program that uses the rand function and the system clock to generate a random number, and one part of it is this line...
c++ code
int numberPicked = rand() % 100 + 1;


I don't really get what its doing. I know % is the modulus operator, but I just don't really understand this line.
The way I see it, it takes the value generated by rand (which hasn't been declared yet in the program, so that doesn't make much sense to me), then takes the remainder of that divided by 100, and adds one to that number. But that would make no sense at all, so I guess I'm reading it wrong...

Your statement (or whatever this is called) will choose a random number from 1 to 100.

The rand() will give a completely random number.
This number when divided by 100 will give you a modulus, which will be something between 0 and 99 (depending on what the last two digits of the random number were).
This modulo is used simply to find the last two digits of the number picked by rand().

Since you want a value from 1 to 100, not from 0 to 99, you add 1 at the end.

Note that this is only me guessing here, you should wait for someone who knows C++ to confirm this.
In pascal iirc the rand() would give you a random value between inclusive 0 and exclusive 1 so something like this would've been different.
Truck
User
Rockbomb said:
MeOW!
But while we're quoting things...
sprinkles said:
Rain makes corn.
Corn makes whiskey.
Whiskey makes my baby feel... a lil' frisky.
...
Rain is a good thing.


Sick vid



You shouldn't be giving alcohol to infants, HOLE!



While we are quoting things:

Rockbomb said:
I'd make her pur all night
sprinkles said:
I'd make her clean my living room and wash my dishes

Truck
User
MeOW!
But while we're quoting things...
sprinkles said:
Rain makes corn.
Corn makes whiskey.
Whiskey makes my baby feel... a lil' frisky.
...
Rain is a good thing.


You shouldn't be giving alcohol to infants, HOLE!
Truck
User
superjer said:
I GOT 7!!

DD55 6AAA AAAA AAA9 AAAA AAAA 862A AAAA AA22 2AAA AAAA 9D5A AAAA AAA9 D6AA AAAA 9AAA AAAA 802A AAAA AAA9 AAAA AAAA 826A AAAA A80A AAAA AAA6 AAAA AAA3 CC0A AAAA AAA1 5D2A AAAA 8DAA AAAA 02AA AAAA 9801 AAAA AAA0 000A AAAA AAA7 0000 AAAA A8C0 AAAA A2AA AA77 DA2A AAFF A2AA AAAA 2AAA A950 0302 AA8A AAA9 5DAA AAAA 9D56 AAAA AA76 AAA8 2A6A AA30 2AAA A8AA AA5D 5AAA AAA5 AAAA 55AA AAA9 AAAA 2AAA A0AA A801 4155 5000 26AA 970A AA57 5AAA A975 6AA9 DAAA 03F0 AAB5 AAB1 AA80 AAA3 02A9 D5AA 900A A96A EA

Can anybody do better? Now I want to write a program to find the highest score. I'm guessing it's going to be really hard.

lolwut? That shows you getting one... not 7.
Truck
User
I GOT 7!!

DD55 6AAA AAAA AAA9 AAAA AAAA 862A AAAA AA22 2AAA AAAA 9D5A AAAA AAA9 D6AA AAAA 9AAA AAAA 802A AAAA AAA9 AAAA AAAA 826A AAAA A80A AAAA AAA6 AAAA AAA3 CC0A AAAA AAA1 5D2A AAAA 8DAA AAAA 02AA AAAA 9801 AAAA AAA0 000A AAAA AAA7 0000 AAAA A8C0 AAAA A2AA AA77 DA2A AAFF A2AA AAAA 2AAA A950 0302 AA8A AAA9 5DAA AAAA 9D56 AAAA AA76 AAA8 2A6A AA30 2AAA A8AA AA5D 5AAA AAA5 AAAA 55AA AAA9 AAAA 2AAA A0AA A801 4155 5000 26AA 970A AA57 5AAA A975 6AA9 DAAA 03F0 AAB5 AAB1 AA80 AAA3 02A9 D5AA 900A A96A EA

Can anybody do better? Now I want to write a program to find the highest score. I'm guessing it's going to be really hard.
Truck
User
superjer said:

Still the T is super helpful here.
Truck
User
User
Rockbomb said:
sprinkles said:
Rockbomb said:
sprinkles said:
Yes it does.

*Raises both eyebrows twice*



You're still using MS CLR.

Give me a good alternative and I'd be glad to switch it out ;)
I'm also using ms pause, but I chose to use the because I like how it puts "Press Any Key To Continue", and I just sit here and hope that nectar guy decides to run my program and posts back saying "GUYS HELP! I CAN'T FIND THE ANY KEY!"



I am going to expand this little project.

As soon as a finish that Splatter Mario trailer/title scene I have been talking about.
User
sprinkles said:
Rockbomb said:
sprinkles said:
Yes it does.

*Raises both eyebrows twice*



You're still using MS CLR.

Give me a good alternative and I'd be glad to switch it out ;)
I'm also using ms pause, but I chose to use the because I like how it puts "Press Any Key To Continue", and I just sit here and hope that nectar guy decides to run my program and posts back saying "GUYS HELP! I CAN'T FIND THE ANY KEY!"
Truck
Anybody know where I could find a good one at?
Truck
User
aaronjer said:
I'm not so sure about this. I have no intention of opening little boxes and hoping to find little pieces of DaveDays. I'd rather just let him rot in peace. The real problem here is that those god damn poptart bastards killed DaveDays just for a fucking advertising campaign!


Dont you mean that davedays killed poptarts?
and who the hell is davedays again?
Truck
User
I'm not so sure about this. I have no intention of opening little boxes and hoping to find little pieces of DaveDays. I'd rather just let him rot in peace. The real problem here is that those god damn poptart bastards killed DaveDays just for a fucking advertising campaign!
User
I play sc once in a while with some of my so-called "friends" (i find them annoying cause they keep wanting to play dota with).
sc2 looks cool, but the graphics look pretty bad, i mean starcraft just isnt the same looking like warcraft 3
Truck
User
So that's where he went. Everybodyu go buy poptarts until we find the box he's inside.
User
Look up javascript rollover scripts. Give me a few mins and I'll find tutorial for ya.
User
SRAW said:
Would fade to black by metallica be considered chill? since it's kinda soft...

edit: and also sanitarium by them

I used to listen to metallica pretty often, and even went to see them live. But lately i can't stand to listen to them, every one of their songs sound exactly the same.


SolidKAYOS said:
Theory of a dead man.

Theory of a deadman is good, and I listen to them every once in a while. But even though they are pretty slow, I don't find it very calming, hehe
User
IIIIIIIIIIIIIIIIII.... wanna ROCK AND ROLL, all NIGHTTTT! and party EVERY DAY!

Hehe, but no... I actually kinda use music as a medication. I have ADD, and i find that when I listen to some somewhat slow, claming music, it helps me keep focus better.
Believe it or not, there was actually one point in my life where they used to have this radio station that would play opera music, and any time I needed to get anything done I'd switch that channel on
Truck
User
Show me what you guys can find ,











sprinkles said:
Mate de Vita said:
sprinkles said:
Epic. I am going to steal that picture now.

I have tons of facepalm pics if you need them.

@OP go to youtube, click upload, find your video and upload it.


I would like to see them.

Here:









and finally the most amazing one of them all:
User
I find habits irresistible. Forgive me, for I have sinned. Now she'll get kicked out of the nunnery...
User
Mate de Vita said:
sprinkles said:
Epic. I am going to steal that picture now.

I have tons of facepalm pics if you need them.

@OP go to youtube, click upload, find your video and upload it.


I would like to see them.
sprinkles said:
Epic. I am going to steal that picture now.

I have tons of facepalm pics if you need them.

@OP go to youtube, click upload, find your video and upload it.
User
So I finally figured out that I can turn this router/modem into a bridge in conjunction with another router, and I got really excited. I have 3 other routers laying around! So I start looking up the specs on the other routers to make sure none of them use NAT... every single one of them does...
And one of them isn't even from qwest!
:sigh: I guess I'm just not destined to do anything that requires port forwarding...


Edit: There has GOT to be some way to disable NAT and still be able to use my router... anyone know a way? I've googled for hours and hours and can't find anything. Hell, I even called my ISP tech support and they said "Hmmm, everything should still work fine if you disable NAT", yeah... everything works fine except I can't connect to the internet? HUR DURRRRR.
Anyway, enough babbling about how tech support is retarded, is there a way I can disable NAT and still connect to the internet?
User
antimatter said:
guys i want to create my college. that is in progress. but i m facing difficulty in creating some brushes... and also i would like to know the working of different functions of DOOR,LIFT,LADDER etc

If you are going to do this, do not release the map on a public server. I'm too lazy to find the article, but some kid did that with his highschool and was arrested for terroristic plots or some shit.

But anywho, as far as complicted brushes go... don't try. Built everything out of cubes.
User
Ok, thanks. So I really just need to stop being so cheap nd invest a little money into getting a decent router... I've run into way too many problems with this one. If the Linux type doesn't really matter much, I think I'm gonna go with Ubuntu, since thats the only one I've ever used before or know anything about.

Well, I gues my next question then would be... what would be a good router to get? I find myself needing to mess with the ports and stuff fairly often, but can't really do much with the router I have now. I'm not too worried about the security on the router, more of functionality an accessibility.
User
Yeah I realise why they do it. I'm not complaining too much, it was just that we'd had that discussion in the other truck and I couldn't be bothered finding it. I also can't find the option to turn it off - not that I necessarily would, just that I can't see it!
User
PaRaSiTe said:
Do you have any idea where i can find some more tutorials that will help me further?

As far as anything with hammer mapping goes, I really like this site.
User
Do you have any idea where i can find some more tutorials that will help me further?
User
The hole is likely to be very small (like with Asians).
User
I follow the red line, but i just dont see any hole, so i really dont understand how to fix it, sorry if it seems like im asking repetive questions.

http://i234.photobucket.com/albums/ee262/RedfordRangers/Capture-1.png
PaRaSiTe said:
http://i234.photobucket.com/albums/ee262/RedfordRangers/Capture.png

That is what i get now, but im a bit confused on how to fix it,so if you could please tell me what i need to do to fix these leaks that would be great.


Make sure there are no gaps between brushes, the inside of the map needs to be completely enclosed from the black void outside.

(If you're using Hammer 3.5 you should be able to see the red pointline in the camera-view which makes it easier to find leaks.)
User
Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.

User
I jus' find it funny that on Windows 7 while idle my pc runs at 34% RAM, but in Ubuntu 9.10 it runs at 5.8%. Suck that Microsoft.
User
I just started making maps, and when i try to compile it, i keep getting the error message


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( -64, 0,-192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated


** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee.log for the cause.

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: +map "Catpee"



Im guessing its the leak thats not allowing me to play, but there are no holes in the map, and my spawn points and light are inside the map, anyone got any idea what the problum is?
User
So I was looking at task manager today in an effort to find out why my HD was grinding like a horny teen. Turns out this is why:

As you can see there's about 50 MB of RAM currently empty and something of the order 3000 MB used as 'cache'. So there we have it! Vista caches your files transparently; it appears as free memory in task manager, my guess is when you memalloc() or whatever the OS checks that the cached stuff isn't about to be in use then pisses all over it :D

For the record I don't agree with that style of caching, I'd like to know which 3 GB of data it thinks I might use, for the moment all it does for me is slow my current usage down because of the constant i/o. That and shorten the life of the drive :(

EDIT: to the attention of Superererererer and cloudy :)
Truck
User
Rockbomb said:
SolidKAYOS said:
Rockbomb said:
Ok, since you don't have a Demonoid account I uploaded the torrent file to rapidshare, here. Demonoid is a really good site for torrents, but most of the time registration is closed. If you find yourself d/l a lot of stuff I'd recommend checking every couple days and see if they have registrations opened, cuz when they do open it they don't stay open for long.

what kind of file is this? i cant open it.

Its a torrent file, you need a program like bitcomet to open it.

Oh ok. It wasnt starting off with my Utorrent so i had to set it.
Truck
User
SolidKAYOS said:
Rockbomb said:
Ok, since you don't have a Demonoid account I uploaded the torrent file to rapidshare, here. Demonoid is a really good site for torrents, but most of the time registration is closed. If you find yourself d/l a lot of stuff I'd recommend checking every couple days and see if they have registrations opened, cuz when they do open it they don't stay open for long.

what kind of file is this? i cant open it.

Its a torrent file, you need a program like bitcomet to open it.
Truck
User
Rockbomb said:
Ok, since you don't have a Demonoid account I uploaded the torrent file to rapidshare, here. Demonoid is a really good site for torrents, but most of the time registration is closed. If you find yourself d/l a lot of stuff I'd recommend checking every couple days and see if they have registrations opened, cuz when they do open it they don't stay open for long.

what kind of file is this? i cant open it.
Truck
User
Ok, since you don't have a Demonoid account I uploaded the torrent file to rapidshare, here. Demonoid is a really good site for torrents, but most of the time registration is closed. If you find yourself d/l a lot of stuff I'd recommend checking every couple days and see if they have registrations opened, cuz when they do open it they don't stay open for long.
Truck
User
Rockbomb said:
SolidKAYOS said:
Im actually having problems trying to find a free version of Fl studio that doesnt have a Trojan and works. Can anyone help?

I will post a link to one when I get home, I'm at college atm. Do you have a demonoid account?

Nope
Truck
User
SolidKAYOS said:
Im actually having problems trying to find a free version of Fl studio that doesnt have a Trojan and works. Can anyone help?

I will post a link to one when I get home, I'm at college atm. Do you have a demonoid account?
Truck
User
Im actually having problems trying to find a free version of Fl studio that doesnt have a Trojan and works. Can anyone help?
Thanks Rocketbomb, that helped a bit untill I opned the catpee.bat and a black little window camed, as it supposed to be, right?
It says that it cant find the file, press any button to continue..
"Look in the folder where 'catpee.bat' is and if you see a new file called 'catpee.err' then your map FAILED to compile" and I dont got that err. I'm so confused
Truck
User
superjer said:
It's $2,500 and otherwise not that hard, since there's a ton of registrars out there. It is hard to make any money as a registrar, though, unless you're GoDaddy.

www.icann.org/en/registrars/accreditation-process.htm


Ouch, thats kinda expensive
I was thinking about setting up a small business and doing this, but it would probably take me half a year+ to break even. Plus, I don't have $250 to blow, much less $2500.

Thanks for the link though, its interesting to read all that stuff and find out how it all works.
Truck
User
Sushi said:


Very helpful but still,i go to the exact spot and nothing wrong.

Now i have an error about a texture.What the fuck way too much errors...
Truck
User
Truck
User
This is what i found in the log :

Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

I never really got what a leak is actually...
User
I changed the renderer, sorry. I think I went D3D -> OGL but honestly can't remember. This was all so I could find the hole, of course :)

In all honesty, that paragraph went through several rewrites for clarity, so that must have slipped through the cracks.
User
NAT means "Network Address Translation" and it is a way to get multiple computers on the Internet with just one IP address.

You only get one IP address at your house even if you have multiple computers. But every computer needs its own IP to communicate on the Internet.

With NAT, only your router is connected directly to the Internet. Your computers have to talk through it. In order to keep track of everything, the router assigns ports to each computer in your house every time they need to make a connection.

When a packet comes in from the Internet to your router, it knows which computer to forward it to by the port. Obviously, this means the same port (exposed to the Internet) can't be used by more than one computer on your network.

So in order to run a server behind a NAT'ing router, you need to tell the router that all incoming traffic, for example, into port 27016 needs to be forwarded to your game server computer. Because you are running the game server on port 27016 and that's where people connecting expect to find it.

Hope that wasn't too confusing.
User
sprinkles said:
It says it cannot find the libsdl-image package.


Are you missing the 1.2 on it?

You can always search for it in Synaptic. Go to System->Administration->Synaptic Package Manager and search for "libsdl" etc.
User
It says it cannot find the libsdl-image package. Is there a special place it is supposed to be? I've only used Ubuntu a couple of times and I never was able to install anything but WineHQ, and I don't remember how I did that.
User
The problem is the CPU and RAM cannot process graphics, so they have to wait for the graphics card to do its work. And it is hard to find a decent graphics card for your laptop.
Truck
User
It has to do with your texture. Apparently you have an extremely large texture. This will not show up in Hammer's check for errors menu. The only way to find it is to navigate to the given coordinates.
you know what other song sucks?

Sick vid


shes hot in the hooker way but... the song sucks in more balls than a golf hole
User
superjer said:
sprinkles said:
Shit, you want to clean my room while you're at it?


I'm much too afriad of what I'd find.



Actually I jus' clean it today. And there is a Youtube button now!

**BAD VIDEO**

Holy shit! There is a media section now to!

Superjer, stop, before somebody dies of some kind of forum-changing-disease, or a stroke.
User
sprinkles said:
Shit, you want to clean my room while you're at it?


I'm much too afriad of what I'd find.
User
I don't think I'm allowed to run a game server at my new hosting place.

If I find out different then... probably nothing will happen.
Truck
Patch notes for 1.13c patch said:
A new Mystery has been revealed!

- Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town ("TPPK").
- Fixed an issue where some players could disconnect other players when they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after it was resurrected.
- Fixed an issue where if you had two items which provided auras to a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked out if they were hit when they started to leap.


Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing in windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'.


Revised Skill balance for Player Character classes


Amazon

- Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.


Assassin

- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.


Barbarian

- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

- Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

- Blood Golem - Removed negative shared life effect (player no longer loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.


Sorceress

- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.

The first bolded part is that each act boss has a chance to drop an essence (each one drops a different one, except for Andariel and Duriel, who drop the same one). If you transmute the 4 essences in the cube, you get another respec.

Btw that maphack of yours doesn't seem to be working anymore.
Truck
User
aaronjer said:
I've never considered it to be any harder to look at something that to hear it... so excuse me if I don't get what you're saying.


As I said, its not hard for me to read, I can read just fine. But if I have to read every word thats being said in the movie, I tend to lose interest in it. Also you have to keep looking up at whats going on, then back down at the bottom to read what they're saying, then back up, etc., which I find annoying.
Truck
NatureJay said:
Outcast said:
sprinkles said:
Outcast said:
Mate de Vita said:
Outcast said:
mrsticks said:
how do i change a bmp. to a jpg.?


I think this is what you need http://www.online-utility.org/image_converter.jsp

Yes, replying to a 3-year-old post was definitely necessary.


I was really bored so...plus you never know maybe someone will find it useful.

The most important thing is that you make motor noises and move your hands around violently or else it won't move. They're dumb things, inherently, so you have to model it for them so that they will understand what they're supposed to be doing.

If you're bored why don't you try looking for secret trucks.


I don't know how to drive one.


Quote of the day.
Truck
User
Outcast said:
sprinkles said:
Outcast said:
Mate de Vita said:
Outcast said:
mrsticks said:
how do i change a bmp. to a jpg.?


I think this is what you need http://www.online-utility.org/image_converter.jsp

Yes, replying to a 3-year-old post was definitely necessary.


I was really bored so...plus you never know maybe someone will find it useful.

The most important thing is that you make motor noises and move your hands around violently or else it won't move. They're dumb things, inherently, so you have to model it for them so that they will understand what they're supposed to be doing.

If you're bored why don't you try looking for secret trucks.


I don't know how to drive one.

Truck
User
sprinkles said:
Outcast said:
Mate de Vita said:
Outcast said:
mrsticks said:
how do i change a bmp. to a jpg.?


I think this is what you need http://www.online-utility.org/image_converter.jsp

Yes, replying to a 3-year-old post was definitely necessary.


I was really bored so...plus you never know maybe someone will find it useful.



If you're bored why don't you try looking for secret trucks.


I don't know how to drive one.
Truck
User
Outcast said:
Mate de Vita said:
Outcast said:
mrsticks said:
how do i change a bmp. to a jpg.?


I think this is what you need http://www.online-utility.org/image_converter.jsp

Yes, replying to a 3-year-old post was definitely necessary.


I was really bored so...plus you never know maybe someone will find it useful.



If you're bored why don't you try looking for secret trucks.
Truck
User
Mate de Vita said:
Outcast said:
mrsticks said:
how do i change a bmp. to a jpg.?


I think this is what you need http://www.online-utility.org/image_converter.jsp

Yes, replying to a 3-year-old post was definitely necessary.


I was really bored so...plus you never know maybe someone will find it useful.
User
Rockbomb said:
sprinkles said:
Rockbomb said:
AV Diamond is a really cool voice changer software if anyone wants to use it.
Its not free though...


Its free if you know how to make it free.

well for a x64 system, you have to have the newest version (7.x), and I have yet to find a crack or keygen that works for it.


Can't you crack an older version then upgrade?

And, Kayos I think I have the part I/you want you to do.
User
sprinkles said:
Rockbomb said:
AV Diamond is a really cool voice changer software if anyone wants to use it.
Its not free though...


Its free if you know how to make it free.

well for a x64 system, you have to have the newest version (7.x), and I have yet to find a crack or keygen that works for it.
User
SolidKAYOS said:
sprinkles said:
SolidKAYOS said:
sprinkles said:

the_cloud_system said:
what program do you guys use for voice and what site do you put the file on?



If you get a program like http://www.bbsoftware.co.uk/bbflashbackexpress/home.aspx?cc=true
which records video I can splice the audio from it (you still need I mic of some sort).

Can i not do what i usually do or do i need that?


That was an option if you couldn't find free or didn't want to buy audio recording software.

But doesnt all computers come with a sound recorder?

the_cloud_system said:
you do great voice so i dont think so...


Thank you



No, the have a sound card. Some/most newer rigs have mics (and video recorders) built in. However they don't include the software to capture audio.
User
sprinkles said:
SolidKAYOS said:
sprinkles said:

the_cloud_system said:
what program do you guys use for voice and what site do you put the file on?



If you get a program like http://www.bbsoftware.co.uk/bbflashbackexpress/home.aspx?cc=true
which records video I can splice the audio from it (you still need I mic of some sort).

Can i not do what i usually do or do i need that?


That was an option if you couldn't find free or didn't want to buy audio recording software.

But doesnt all computers come with a sound recorder?

the_cloud_system said:
you do great voice so i dont think so...


Thank you
User
SolidKAYOS said:
sprinkles said:

the_cloud_system said:
what program do you guys use for voice and what site do you put the file on?



If you get a program like http://www.bbsoftware.co.uk/bbflashbackexpress/home.aspx?cc=true
which records video I can splice the audio from it (you still need I mic of some sort).

Can i not do what i usually do or do i need that?


That was an option if you couldn't find free or didn't want to buy audio recording software.
Truck
User
What can I say? Physics is my subject.

Which, thinking about it, makes it incredibly odd for me to be writing a program that takes arbitrary DNA sequences and visualises them in an illuminating way. Why am I doing this? Sometimes, I get very confused.

Also, as an addendum, it's because most LCD monitors are view-dependent, i.e. if you look at them from funny angles the colours tend to go strange, unlike CRT. I can't remember why they do this. And cannot really find out why, but I imagine it will be something like a reason. I have to go get tea now then PUB QUIZ over at the RMS. Oh my God I'm blogging.

That wouldn't work, I don't think. The Doppler equation relates the the frequency an observer moving relative to some wavelike source measures compared to the frequency at the source. You end up with... tell you what, I'll post when I revise the waves section of my course come April, late April, whatever. I'm sure you'd all love that.
Truck
User
buq25 said:
Sprinkles, Youtube bullies WhiteBird .

"Your browser is no longer supported.
Please upgrade to a modern browser."

"No longer"? I find that interesting.



Could be that youtube jus 'upgraded' their site.

Thanks for the information.

But since WhiteBird is based off the System.Windows.Forms.WebBrowser class which is, essentially, IE 6; I can see why that would happen.

I'll look into it.
Truck
User
Sprinkles, Youtube bullies WhiteBird .

"Your browser is no longer supported.
Please upgrade to a modern browser."

"No longer"? I find that interesting.
User
First off you never carve with anything but a square or rectangle.

To carve simple take the object that you want to be the 'carver' and put it where you want the hole. With the 'carver' selected right click-->carve. Done.
User
code
hlcsg: Error: Could not open wad file \documents and settings\stefan\desktop\halflife.wad hlcsg: Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist



I tried the wad from copying it to the folder, to the desktop, from everywhere.. it's still the same...
Help?
User
i am new in this forum so i wa reading and i wanted to make a map with teleports but when i went to entitys i couldnt find info_teleport_destination and i dont know why. if u can please help me i really appreciate it :D
User
You need to make sure the compile tools cannot find the WAD halflife.wad. Make sure it is in the proper directory you have said it is. Also, I'd seriously advise against using more than eight wadfiles, as that could also be suspect.
User
using hammer I make one map and this is my first map but the problem is listed below:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\COUNTE~1.6\ZHLTC~1\hlcsg.exe "d:\maps make by me\aim_me"
Entering d:\maps make by me\aim_me.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \program files\counter-strike 1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\antispawn.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\copy of de_storm.wad
- Contains 1 used texture, 33.33 percent of map (74 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_office.wad
- Contains 1 used texture, 33.33 percent of map (102 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_f40cars.wad
- Contains 0 used textures, 0.00 percent of map (52 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\halflife.wad
- Contains 1 used texture, 33.33 percent of map (3116 textures in wad)
Error: Could not open wad file \maps make by me\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\COUNTE~1.6\ZHLTC~1\hlbsp.exe "d:\maps make by me\aim_me"
>> There was a problem compiling the map.
>> Check the file d:\maps make by me\aim_me.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\COUNTE~1.6\ZHLTC~1\hlvis.exe "d:\maps make by me\aim_me"
>> There was a problem compiling the map.
>> Check the file d:\maps make by me\aim_me.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\COUNTE~1.6\ZHLTC~1\hlrad.exe "d:\maps make by me\aim_me"
>> There was a problem compiling the map.
>> Check the file d:\maps make by me\aim_me.log for the cause.

----- END hlrad -----


and in game like this:
map change failed: 'aim_me' not found on server

and when i check aim_me.log this shown like this:
hlcsg: Error: Could not open wad file \maps make by me\halflife.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


ya my map name is aim_me and this should not run what should i do now?
thnakx in advace
Truck
plug hole in map
Truck
User
ihave problem wen i start compiling my map
leak problem
......................
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-nowadtextures "C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map"
Entering C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

36 brushes (totalling 216 sides) discarded from clipping hulls
CreateBrush:
(3.50 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(6.94 seconds)

Including Wadfile: \program files\valve\zhlt\zhlt.wad
- Contains 3 used textures, 5.77 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_force.wad
- Contains 1 used texture, 1.92 percent of map (43 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 28 used textures, 53.85 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (34 textures in wad)
Using Wadfile: \program files\valve\cstrike\sticken.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_munderground.wad
- Contains 1 used texture, 1.92 percent of map (13 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_dust2010.wad
- Contains 19 used textures, 36.54 percent of map (36 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.94 mb (of 4.00 mb MAX)
10.89 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light_environment @ (-1488,-1680, 160)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the
Truck
User
fedex _ said:
the_cloud_system said:



i got a bomb ass picture of myself

\\nice hat


You get that because you couldn't find an eye-patch?
You screwed up some vertex manipulation. Find the brushes with the go to brush tool and delete them, then rebuild them.
User
hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


I m getting this error when the map size is too much

...
Truck
Slackiller/tommy14 said:
Lightmap for Texture aaatrigger too large [11x32=352 luxels]; cannot exceed 324.
Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)

This is all I can find... First time I see this.
User
http://www.twhl.co.za/tutorial.php?id=71
http://developer.valvesoftware.com/wiki/Hint_brush
http://www.countermap2.com/Tutorials/tutorial1e85.html?id=54

Find yourself some more tutorials via Google, hint brushes are not one of the easiest methods of optimization and they can cause a lot of problems if you do not use them correctly.

Something on r_speeds and optimization:
http://www.twhl.co.za/tutorial.php?id=38
User
FallingShit said:
Yo momma is so fat it took me 1 airplanem, 2 trains, and three busses to get on her good side.


I liked that one.

Black Jokes?

Four black men in a Caddie drive off a cliff what is the tragedy?

Caddie fits 5.

What do black people and apples have in common?

(Warning this one is really bad)





They both look good hanging from a tree.

Mexican Jokes?

How do you find the population of Meh-he-co?

Roll a quarter down the street.

How do you kill 1,000 Meh-he-cans?

Roll a quarter off a cliff.

White Jokes?

White people are so stupid no
superjer said:
joke can possibly shed light on the issue.
User
superjer said:
sprinkles said:
The game crashes whenever it cannot find player.png or world.png.


Oh goodness, that should be fixed.


Well I didn't mean 'crash' I meant it jus' shuts down. I would jus' put a message box in there or something, saying the required image(s) could not be located.
User
sprinkles said:
The game crashes whenever it cannot find player.png or world.png.


Oh goodness, that should be fixed.
User
It does not delete them when the game crashes.
The game crashes whenever it cannot find player.png or world.png.
User
Sure you can help. Take a look at the code and maybe you'll understand it enough to find a bug or possible improvement. Feel free to ask questions. If you need help compiling it, let me know.

Or you can just do runtime testing on your system, or any other systems you can. When you find an issue, I think you can report it at github.com/superjer/SPARToR/issues.



SolidKAYOS said:
xXJigsaw23Xx said:
its a portfolio and on one part its either the essay or 20 journal entries

Wtf? we have to do projects but they can be wood working shit or a essay on a mathematician. The world is Made of shapes. If there weren't shapes. Then there would be No world.


But... I will try

A world without shapes. There are many shapes in this world that makes up the world itself. Shapes consists of everything from triangles, circles, hexagons, octagons and much more. The world itself is a shape, along with everything in it. But what if the world had no shapes. Having no shapes would mean everything would be crunched and messed upon its self. No shapes would mean not having form in building, or putting things together.

Though shapes seems like nothing in term, but in reality, shapes is one of the most needed things of this world, to be a world. Everything is of shape. Pencils would be crooked or meshed, papers would be cut in abnormal places. The octagon wouldn't even exist. If then, it would be the Meshagon, or just a normally named base.

Without shapes in this world, you wouldn't be teaching this class about measuring them. However, you would be teaching about how to measure mesh. If that's even possible. If so, you would have gone through a lot to get there. The kids would hate having you as a teacher cause of all the hard work of you would be putting them through. Inevitably the kids would find it simpler to come up with straight shapes, forming squares and circles and more. Making your hard work a waste.

"The world is not flat, it is a sphere". Thus, with these words shapes would be made. There can not be a world without shapes. Shapes are here..one way or the other. Becoming what they are in any form and fashion.



Its a little over 250. It might not really make sense. But if it works you owe me.


Hmm, well I'll use the first and the lsat paragraphs for sure xD but im not big on the middle part.

oh and yeah, we didnt do an essay on a mathamatician instead on one category in the portfolio we get to list 30 facts about Euclid as one of our choices and not much is even known about him to what I can find
User
xXJigsaw23Xx said:
its a portfolio and on one part its either the essay or 20 journal entries

Wtf? we have to do projects but they can be wood working shit or a essay on a mathematician. The world is Made of shapes. If there weren't shapes. Then there would be No world.


But... I will try

A world without shapes. There are many shapes in this world that makes up the world itself. Shapes consists of everything from triangles, circles, hexagons, octagons and much more. The world itself is a shape, along with everything in it. But what if the world had no shapes. Having no shapes would mean everything would be crunched and messed upon its self. No shapes would mean not having form in building, or putting things together.

Though shapes seems like nothing in term, but in reality, shapes is one of the most needed things of this world, to be a world. Everything is of shape. Pencils would be crooked or meshed, papers would be cut in abnormal places. The octagon wouldn't even exist. If then, it would be the Meshagon, or just a normally named base.

Without shapes in this world, you wouldn't be teaching this class about measuring them. However, you would be teaching about how to measure mesh. If that's even possible. If so, you would have gone through a lot to get there. The kids would hate having you as a teacher cause of all the hard work of you would be putting them through. Inevitably the kids would find it simpler to come up with straight shapes, forming squares and circles and more. Making your hard work a waste.

"The world is not flat, it is a sphere". Thus, with these words shapes would be made. There can not be a world without shapes. Shapes are here..one way or the other. Becoming what they are in any form and fashion.



Its a little over 250. It might not really make sense. But if it works you owe me.
10. find out a way to make bra's edible
11.kick Jorge lucus in the testicles
12. be on a island with monkeys
13. stick glow sticks up my nose
14. get fucking contacts
15. have sex with Stacey's mom
SRAW said:
that picture was FUGLY it really made me close to barfing

Due to the foramapostrophes low cleaning budget (superjer being broke and all) I replaced the picture with a duller one.
Anyone with a stronger stomach can still find the original at http://mirror.servut.us/kuvat/copypasta.jpg
User
If you want you map to have character, normal stairs just don't cut it, so why not build a winding spiral staircase for a change?

Sounds difficult but it is quite easy if you know how.

First you need the place where you want your staircase to be. Winding staircases don't just stand somewhere in the middle of a map, so try to find corner or a shaft or something like that.

When you have found your location you'll need to create an arch-brush (in the top-view) by selecting the block-tool and then switching to the arch-tool:


New objects arch
Your brush should have dimensions of about 128 x 128 x 12 units (Width x Depth x Height). So your character can walk over them without any problems.

If you look at the Dimensions tutorial, you will see that you can not walk over steps greater than 16 units high. That is why I have chosen 12 units.

After pressing enter this window should appear:


Arch Properties
Apply these settings:
Number of sides - stands for your amount of stairs
Wall width - stands for the width of your stairs (surprise :-)
Add height - you can shortcut the scaling/moving of the single stairs: Just add height of 12 (height of the stairs) and your staircase will be complete, but the way described below is much better to get a basic understanding of how it works.
(Note: the more stairs you want, the more narrow they get and the more overall height you can achieve)

After creating the arch you will have to ungroup it (split all the stairs from one another) by selecting the brush and pressing CTRL+U. It should look like this:


Arched Brush
Choose your starting brush, then Select the brush next to it by clicking on it. Move this brush so that the bottom of it is inline with the top of your starting brush. Then select the next brush and do the same, keep going till you run out of brushes.

It should now look like this:


Spiral Brush
In my example the staircase has 12 stairs, each with a height of 12 units and a overall height of 144 units (Formula: amount of stairs x height of the stairs = overall height).

That's about all you need to do for winding stairs, but it is a good idea to enclose the staircase to avoid leaks, and make it look better. To do this you'll have to place a wall around the stairs.

Just create another arch-brush as described above but scale it a little bit bigger: If you want to have a wall width of 8 for example, you'll have to add 16 (2 x 8 on the width and 16 on the depth which makes a brush of 144 x 144 units.

In the appearing arch-properties window just apply this:


Arch Properties
Now you'll have to increase this new arch in height (should now look like this):


Arch Wall

And don`t forget the doors :-)

The only thing left to do is place the stair textures:

Browse for some nice texture and apply it to the stairs. When adjusting the textures try this:

Just divide the whole degree of the staircase (360
Truck
User
Down Rodeo said:
Ah AJ, never change.

Also, this is stupid. You are working FOR PORN, when you are on the INTERNET. And I'm not trying to funny but I don't know that many young women with a sufficient knowledge of webhosting to have a hash-based link-counting system on the go. I mean I know it's not difficult if you know what you're doing, but really?

Ya i know... but its somewhat frustrating....and you wanna see....and when you cant..you will go great lengths...
I remember just recently a porn video i downloaded was a MKV file and i spent about a hour trying to find the codec that it worked for. Many said they worked it actually failed.
Truck
User
http://ihatesara.com/?mylink=b2f722662c9b0aa4

How the hell do you find a website like that?
Outcast said:
sprinkles said:
I am sorry it is trigger_push.


Ok my bad then.Can i find it on an other fgd or something like that?


It should be on the fgds that came with hammer. In the fgd/counter-strike/ folder i think. Make sure they're executed by hammer.
User
Down Rodeo said:
bigmac said:
LOL no... i mean is there any entities where if you fu#@ up the properties on it... it will either lag the server a hole lot or just crash completely... i can do that because i know how to make plugins and i would know which entity to remove
Example of an Entity

entity "light"
Name "badlight"
Target ""
Brightness "255 255 255 9999999"
Appearance ""
Custom Appearance ""
...

All i have to do is create a plugin that will remove that when i load that map then it wont be lag for the server im trying to put it... i tried the light all ready and didn't work but im sure theres entities that if you mess up it will crashs
o.O never mind i got on
hehe
it you want to know how to mess it up so no can steal your map just let me know...


You're weird, stop it. Sadly BSP files are "binary space partition files" are binary files, not easily-editable text files. Look, why do you want people to play this map on one server only? Besides, you're also placing quite a lot on people *liking* your map enough. You've just started, I can't see it being that likely.


Sadly how can you say that lol. you do not even know me... and you and yes i know there binary space lol fail but you could use a plugin where it coded for the map to run. as you can see in what i uploaded...
User
bigmac said:
LOL no... i mean is there any entities where if you fu#@ up the properties on it... it will either lag the server a hole lot or just crash completely... i can do that because i know how to make plugins and i would know which entity to remove
Example of an Entity

entity "light"
Name "badlight"
Target ""
Brightness "255 255 255 9999999"
Appearance ""
Custom Appearance ""
...

All i have to do is create a plugin that will remove that when i load that map then it wont be lag for the server im trying to put it... i tried the light all ready and didn't work but im sure theres entities that if you mess up it will crashs
o.O never mind i got on
hehe
it you want to know how to mess it up so no can steal your map just let me know...


You're weird, stop it. Sadly BSP files are "binary space partition files" are binary files, not easily-editable text files. Look, why do you want people to play this map on one server only? Besides, you're also placing quite a lot on people *liking* your map enough. You've just started, I can't see it being that likely.
User
LOL no... i mean is there any entities where if you fu#@ up the properties on it... it will either lag the server a hole lot or just crash completely... i can do that because i know how to make plugins and i would know which entity to remove
Example of an Entity

entity "light"
Name "badlight"
Target ""
Brightness "255 255 255 9999999"
Appearance ""
Custom Appearance ""
...

All i have to do is create a plugin that will remove that when i load that map then it wont be lag for the server im trying to put it... i tried the light all ready and didn't work but im sure theres entities that if you mess up it will crashs
o.O never mind i got on
hehe
it you want to know how to mess it up so no can steal your map just let me know...

User
sprinkles said:
I am sorry it is trigger_push.


Ok my bad then.Can i find it on an other fgd or something like that?
User
hey,

I made a map wit the tutorial, and decided to make a map by myself afterwards

THEN, i do all the saving steps properly and when i run the .bat, it says at the bottom "cannot find specified file".
I have all the right files in the folder and the .map in the same folder, and the .err says "cannot find specified file".

So any help in this matter would be appreciated
User
1)How do i make a door that opens by a button?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Create a func_door or func_door_rotating (what ever your using)
2) then go to properties and give the door a NAME: "Door1" without the quotes...
3) Then Make a func_button
4) Then go to properties and find TARGET: "Door1" without the quotes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~2) How do i make something that will push me up?(Like the surf maps if you ve ever played).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bigmac said:
I know what crashed the site its the post from this to many people are quoting and it caused an overload well so i think...


http://www.superjer.com/forum/rockbomb-2.php

check that out superjer maybe you might find a problem there... if thats what you guys are talking about the crash of superjer forums..



thats nothing compared what happed that faithful day *flashback*
Hi all,

The tutorial and Hammer Editor were working fine for me until I came to step 6. My problem is that there is nothing in Categories or Objects to select and I have no idea what to do:



I have followed every step correctly and have encountered no problems until now. I also searched around but couldn't find a solution to this problem so if anyone could help me out it would be really cool.



User
I know what we should do!

We should have an investigation to find out the problem. The winner could get a title like "Captain Investigator" (hopefully they can come up with a better name), or maybe a medal.
User
I know what crashed the site its the post from this to many people are quoting and it caused an overload well so i think...


http://www.superjer.com/forum/rockbomb-2.php

check that out superjer maybe you might find a problem there... if thats what you guys are talking about the crash of superjer forums..
User
superjer said:
Not sure what was wrong other than MySQL going off the rails.

All logging was disabled too so there's about no hope I'll find out what happened.

What's so ironic about Chrome?



The fact that we both took screenshots while in Chrome.

At least you can install SQL, my rig wont even let me do that!

Those 'nice' little screen-shots didn't help?

Anyways, did it 'fix-itself?'
User
Not sure what was wrong other than MySQL going off the rails.

All logging was disabled too so there's about no hope I'll find out what happened.

What's so ironic about Chrome?
i couldn't find that excellent picture of nerds playing d&d so

User
It's all your sister's fault. She's feeding on your internet connection and slowly becoming a web demon. You'll have to find an IT Priest to exorcise her.
Truck
Where can i get ice textures like the ones in fy_iceworld, buzzkill etc? I cant find them in my list of textures.. What name do they have? Is it a custom wad?
User
Bad surface extents (399 x 8)

You have a brush some where with a texture scale of 399x8. Texture scales usually cause problems when the are larger then 10x10. Check for errors in Hammer, and more than likely you will find the error. If not you have to locate the brush manually.
User
Not sure how to do this because its the first time using models and when i load my map i can walk right though them.
I am using this and could not find any properties or flags to check off for a solid so im not sure on what to do!!

cycler_sprite
User
hlvis: Error: Portal file 'TEST.prt' does not exist, cannot vis the map

The was an error in the compile problem (I think, if I remember correctly, that the .prt file is made by rad).
Post your entire compile log to find the problem

hl -dev -console -game cstrike +sv_cheats 1 +map TEST

hl is the name of the Half Life executable (hl.exe) so it starts Half Life (changing shouldn't work).

-dev is the 'developer' flag (i.e. it starts Half Life in developer mode -boolean value)

-console is the 'console' flag (i.e. it starts Half Life and allows access to the console -boolean value)

-game is the 'game' flag (i.e. it starts Half Life then switches to the Counter Strike mod -string value)

sv_cheats is the 'sv_cheats' flag (i.e. it allows god mode, and such - boolean value)

map is the 'map' flag (i.e. it specifies witch map to run -string value)
User
The aaatrigger texture is supposed to be applied to brush-based entities only, not to regular brushes like you did. Find the brushes you applied the aaatrigger texture to and replace their textures. Let me know if this solved your problem.
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures rooms
Entering rooms.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.09 seconds)

Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
- Contains 6 used textures, 100.00 percent of map (3116 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.18 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp rooms

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-2240, 771,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-2240, 771,-128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-2240, 771,-128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-2240, 771,-128)
0.48 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis rooms
>> There was a problem compiling the map.
>> Check the file rooms.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad rooms
>> There was a problem compiling the map.
>> Check the file rooms.log for the cause.

----- END hlrad -----


Use the pointfile to find the leak, "Map" --> "Load pointfile" and load the .lin-file with the same name as your map. Follow the line and see where it goes outside the map.
User
So i went through my map like 10 ten times trying to find the leaks and i got nothing? like there is no where, where the outside is visible. Could it be anything else?
User
People, it would be more helpful, if you find the solution to your problem, if you post the solution.
Truck
MartinMartin said:
Didnt find it in faq




the_cloud_system said:
Q: How do I make things break when the C4 goes off?

Create a func_bomb_target where you want the terrorists to be able to plant the bomb.
In its properties set the target to multi.

Make a multi_manager and give it the name multi, disable smartedit and press add. In the 'key' field write exp and in the 'value' field write 0.
Press add again, in the key field write brush and in the value field 0 again.

Select the brush that you want to blow up, press ctrl+t and select func_breakable from the list. Give it the name brush. In the flags check trigger only.

Make an env_explosion inside the brush, name it exp and set the magnitude to wahtever you want.


i know it didint directley point to it but this will help
Truck
How do i create a bombsite for the terrorists to plant the bomb? And will random terrorist automatically start with the bomb or do i need to make something for that too?

Someone help me ^^

And also, how do i make the counter-terrorist's start with def kit in this case?

Didnt find it in faq

Love
Martin
Truck
User
Doors are sometimes harder to 'use' from the other side because the floor area in which you have to stand to open the door is smaller and therefore harder to find. I hope this helps.
User
So this morning I woke up and was feeling really energetic, and I just KNEW it would be a great day...
Well, to start it off, I went outside to start my truck, only to find that someone backed into it and SMASHED the side of my truck.
Then I got to college (10minutes late) and get hit on by the ugliest girl(maybe it was a guy?) I've ever seen.
Then I'm on my way home, and because it snowed everyone was doing 5 miles an hour (I was doing 45 with no problem... other than all the cars doing 5 I had to swerve around.)
So I get home, and call the cops so they can come out and look at my truck... GUESS WHAT?!?! THEY AREN'T GONNA DO SHIT!
They said there is nothing they can do (despite me having peices to make up half the persons taillight and part of their bumper), but the cops were nice enough to suggest that I call my insurance company (Yeah, thats EXACTLY how I want to end my day, raising my insurance!).

So yeah, I just wanted to put that out there and relieve a little angst, kthnxbye.
Truck
User
Okay, so I am making a web browser.
I have a StreamWriter that writes the current url to a file. I also I have a StreamReader that (on form load) reads the file and populates my combobox with the urls. The problem is if I put the StreamWriter in the go button click method it will close and I will only write 1 line (if there are multiple urls it only writes the last one -well actually it writes all the urls the problem is it writes over the previous url). If I put the StreamWriter in the declarations I get a system IO Exception, because my StreamReader already has access the the file (the StreamWriter successfully writes multiple urls if I disable the StreamReader). So I need to find either a place for the StreamReader or StreamWriter...

Wait....

Fuck yes! My first use of an array that worked!

C# code
//Way up top ArrayList urllist = new ArrayList(); private void Form1_FormClosing(object sender, FormClosingEventArgs e) { StreamWriter sw = new StreamWriter("history.txt"); foreach (string temp in urllist) { sw.WriteLine(temp); } sw.Close(); sw.Dispose(); }
User
Ask him and be amazed!

But for this to work to actually trick people you gatta find the way to do it.

When typing in the Petition type:
Jud, Please answer the following: / Jud, please answer:
but when typing type: Jud, p.answer to question:

Question: What is the color of aaronjers post?
Petition: Jud, p.Green(space until end and colon)

Though you type that sentence, it will just look like "Jud, Please answer:" throwing the other readers off.
Truck
User
Okay, this one is more than a bit weird. I was in a prison. This prison isn't like Alcatraz or Gitmo, or even your everyday county prison. It was a prison for monsters, aliens, and the like (ironically it didn't harbor any monsters or aliens). It also wasn't a state-of-the-art prison either. The prison was more like a dungeon. The classic concrete block walls, wet, dimly lit, etc. But, at the same, it wasn't run-down either. It was robustly constructed, with a lack of attention to aesthetics and comfort.
Something had jus' happened, maybe an inmate got out, somebody got hurt; I am not sure, but it was big deal. Somehow I had something to do with it, I think. So they decided to rearrange inmates to different cell blocks. It was not the classic handcuff you, and escort you to a different location. They (I don't know who they were, besides guards) got all the people together and moved them with guards in front and back. These guards, so I got the feeling, were brutal like orcs. It was 'you try anything' and you get killed; you fall behind you get prodded. I also got the feeling, that these guards liked to kill, and when given the chance, would enjoy it.
I get to my new cell, and the first thing I notice is that there are three leds on the door. One that said 'locked,' the other said something like 'armed,' and the last one said 'trap;' all three were lit up. I wondered at the trapt led. Then I noticed a rug with instructions on it for 'trapt.' I don't remember what it said, but on investigation of the rug I stepped on it and my foot went down. I moved the rug and noticed a pit. The pit was like the classic 'black hole.' It had spinning sharp things that were suppposed to cut you up if you fell down. However, they were poorly constructed; like they had no thought or ingenuity behind them. I tossed a short rope down there [hell if I know where I got a rope]. It simply went down, without much resistance from the spinning sharp things. Then I threw the rug down there, same result. Like I said, it was poorly constructed one-third of the way down (before the spinning sharp things) one wall ended. I figured if I could get down there I could escape. That was because it wasn't jus' a pit, it lead to a sewer or something. So I made a rope out of my bed sheets (ironically I didn't have a bed). I had my mag light on me, and I was very indecisive, because if the light died when I was down there I would be lost like hell. So I weaseled my way half way down with the rope. I remember the warden or someone calling me or something.
Now the warden was a women, a woman that hated me. I don't know why she hated me (maybe I made her life hell). I know that she would love to kill me, or at least watch me die. But, this was not an option, because of laws and politics.

And that is all I remember.
Start up the Entity report (Map-->Entity report...), and find the button_target-enity in the list and delete it from there.

(If you have multiple button_targets you can select one of them and press the "Go to"-button, if nothing gets selected in the 2d/3d-views then that entity can be deleted since it's "empty". Repeat until you find the empty one.)
User
i did as u said with the pointline thing aswell, nothing happened :S no line appeared. does that mean i dont have a "hole" in my map and the leak is caused by something else?
User
i tried the "Go to error" and delete immediatly thing, it didnt work. the error thing is still there, i also tried to put a Huge box around my whole map so its like inside a huge room. the Leak dissapeared. i cant seem to find any holes in my map, and i cant find the entity thats causing this trouble either :/
These errors are probably(?) not related to each other:

A leak in the map is usually caused by either a point-entity which has been placed outside the map (in the black void) or a hole in your map which exposes the inside of your map to the black void outside. You can find a leak easier by using a pointfile, "Map" ---> "Load pointfile" and load the .lin-file with the same name as your map, a line will be drawn in the 3d/2d-views, follow the line and see where it goes outside the map, that's probably where the leak is.

About the "solid entity empty"-error, bring up the error-report, select the error and press the "Go to error"-button then immediately press the Delete-key on your keyboard and that should delete the empty entity. (I think)

Truck
User
Ok so, I just spent forever trying to splice these up into individual peices, and somehow illustrator managed to fuck it up...
But here's what I came up with, download.

Edit: The ones where it like repeats itself a bunch of times and looks all weird, I have no clue why it did that...
I gotta find a better way to slice these all up...

Another edit: Ok, the ones that are messed up, you can throw out. The correct version of them is in there. Idk why or how illustrator created those weird ones, so just disregard them xD
I think all the files you'll need should be in there.

Edit3: Ok here's a list of the ones you can get rid of...
slices_11
slices_44
slices_45
slices_46
slices_58
you know thats what i have bin trying to find

my INTERNET browser has this chat tab and i wanted to know what it was for. so i set up a screen name, and went in, then it asked me for a irc or somthng so to be funney i put "irc.hackthissite.org" hack this site is actually as web page... then i came in

THERE Like SUPER NURDS they laughed when they forgot to put shit in there codes >.> like...

DamegedSpy: >.> Well the point is that every time I ru it I get a random result.
AR: yes
AR: because
AR: holy shit
DamegedSpy: Anyone have idea of why?
AR: it is fucking retarded
AR: thats why
DamegedSpy: ???
AR: your code is stupid
DamegedSpy: I know. Thats why I am a n00b and you a master.
mischief: run valgrind on it
DamegedSpy: And as a master you should aid me.
AR: wait
AR: ROFL
AR: HAHAHA
AR: look at the loop conditions
mischief: AR, do you know the problem?
mischief: i do.
AR: for(int x=0;x>1001;x++)

its all c++ or somtin
User
Mate de Vita said:
sprinkles said:
Mate de Vita said:
You can carve a hole into the wall using the carve tool (right click + carve) but don't do it with any shapes other than normal cuboids.


Or you could not.

Do what superjer said.

superjer said:
Build all the parts AROUND the hole out of brushes, like this

ascii code
+---------------------------+ | | | brush 1 | | | | | +---------+-----+-----------+ | | | | | brush 2 | | | | | | brush 3 | | | | | +---------+ +-----------+


Carve basically does the same thing if you use it properly.


You expect the people asking questions here to use common sense?
If they did half their questions would be answered by other trucks.
sprinkles said:
Mate de Vita said:
You can carve a hole into the wall using the carve tool (right click + carve) but don't do it with any shapes other than normal cuboids.


Or you could not.

Do what superjer said.

superjer said:
Build all the parts AROUND the hole out of brushes, like this

ascii code
+---------------------------+ | | | brush 1 | | | | | +---------+-----+-----------+ | | | | | brush 2 | | | | | | brush 3 | | | | | +---------+ +-----------+


Carve basically does the same thing if you use it properly.
User
Mate de Vita said:
You can carve a hole into the wall using the carve tool (right click + carve) but don't do it with any shapes other than normal cuboids.


Or you could not.

Do what superjer said.

superjer said:
Build all the parts AROUND the hole out of brushes, like this

ascii code
+---------------------------+ | | | brush 1 | | | | | +---------+-----+-----------+ | | | | | brush 2 | | | | | | brush 3 | | | | | +---------+ +-----------+

Truck
User
Down Rodeo said:
Well, I'm very impressed, your code is a whole lot cleaner and goddamn if it doesn't check itself for errors as well. On top of that it seems to work. Well done sah!



I should have put in a statement or expression that checks the calculation again and fixed any errors. Also, I should have check, constantly, for overflow errors.

And, if it truly was user input error I should have had a try{} catch{} statement to handle that.

Moreover, I could have had several catches (not to be confused with the try{} catch{}) to find out where, if anything, something went wrong; and, possibly fix it, or at least, report exactly what went wrong.

Lastly, I should have included some kind of error reporting.
User
Put a piece of gum in the hole.
User
Title should be: ways to block LIGHT other than using regular brushes

Hi everybody,

Room 1 = lighted (by a light entity) in the room it's center
Room 2 = not lighted.

Room 1 and 2 are found next to eachother. The wall seperating the rooms has a hole in it in which there's a func_rotating_door.

When I stand in room 2 I can see room 1's light through the door. I think this makes no sense. When I stand in room 2 I don't want to see room 1's light.

I was wondering if someone knows how to prevent room 1's light from reaching room 2.

Any help would be appreciated.

Greetings Colin
You can carve a hole into the wall using the carve tool (right click + carve) but don't do it with any shapes other than normal cuboids.
User
find the fence texture that has blue stuff in it
then make it a func_illusionary, and render type should be solid(i think)
then place a clip brush in that same area so people cant go through
User
Build all the parts AROUND the hole out of brushes, like this

ascii code
+---------------------------+ | | | brush 1 | | | | | +---------+-----+-----------+ | | | | | brush 2 | | | | | | brush 3 | | | | | +---------+ +-----------+
User
Make or find a fence texture, apply it to a block the size of your fence.
Truck
User
You cut a hole in their stomachs and fucked them in the guts until they died, didn't you, Sloth. I'm disappointed in you.
Truck
User
Where would I be able to find virus databases, you know those things that the scanner uses?
User
Roughly. I can't remember exactly where to find it. I could look I suppose... Control Panel -> Appearance and Personalization -> Folder Options. It's in the second tab.
Truck
User
i work with source maps , you cannot find any expert fgd for sdk , you just have to use the one they have auto installed
YES but the fucking "user friendless" shit doesn't tell me if its a .ext or aney thing i have to go to propertys and find it my self
Truck
the_cloud_system said:
sense i lost my CD-key for d2lod im using just d2 and my resolution is VEREY small, how do i change that

You can't unless you find your d2lod key/buy a new one/get a new one in some other way/use a mod.
Truck
User
Mate de Vita said:
SolidKAYOS said:
Im 16. I'll be 17 in March. I dont think we all look the same. Me and Sprinkels are kinda close though. wait... Hey Mate are you actually the real FPS doug?

Yes, I'm the real FPS doug.
Mate de Vita said:
If you want my real pic, go to facebook and find me. Not that I'm ever online there.




Mate de Vita said:

Now smoke that and put it inside your stuff (check the ping - it's 7, bitches).



come on mate.. really?
Truck
User
Mate de Vita said:
SolidKAYOS said:
Im 16. I'll be 17 in March. I dont think we all look the same. Me and Sprinkels are kinda close though. wait... Hey Mate are you actually the real FPS doug?

Yes, I'm the real FPS doug.
Mate de Vita said:
If you want my real pic, go to facebook and find me. Not that I'm ever online there.


I'm sowwie! I didn't know! I didn't know i was in the presence of fps Doug.. i run faster with a knife too!
Truck
SolidKAYOS said:
Im 16. I'll be 17 in March. I dont think we all look the same. Me and Sprinkels are kinda close though. wait... Hey Mate are you actually the real FPS doug?

Yes, I'm the real FPS doug.
Mate de Vita said:
If you want my real pic, go to facebook and find me. Not that I'm ever online there.

Truck

This is me as you already know from my previous avy.


And this is when I found out that they'd canceled my Steam account.

If you want my real pic, go to facebook and find me. Not that I'm ever online there.
User
Why don't you decompile de_aztec to find out?
Truck
User
Yeah, why not.

I ought to have written things down for this dream because I've forgotten a lot of it. But from what I can remember, I was at my grandparent's house, in the dining room. I was being friendly with David Tennant as the Doctor, but things go hazy, and I somehow remember the Doctor being kidnapped. Well anyway, obviously I felt I had to go rescue him, and as I was leaving, this Richard Dawkins fellow turns up. I say RD but he was very very healthy looking, like quite tanned as well. I'm not describing this well. Anyway, I immediately didn't trust him, for whatever reason. I set off to find Casanova but my suspicions were confirmed as I saw this character attempting to ... eat one of the people at the table. Think something slightly like the T-1000, except I can only describe him as being 'hollow'. He was bending over the person at the table, with his mouth enlarging to become very big and circular. My response to this was to run inside and beat him with a golf club, telling him that I'd warned him. I'm sorry, I've realised this isn't very good and is fairly incomplete, I can't even remember what happens next. Perhaps I wake up.
Truck
User
Theres a lot of online encrypters, but I think they are more based for short lengths of text, like a password. So I'd try and find a downloadable program that encrypts large amounts of text.
Also, yeah md5 has been cracked, and so has sha1, but your still better off using them than using nothing... or you can find a different hash.
Truck
User
Down Rodeo said:
No, paranoid is *good*.

Sure paranoia never leads to schizophrenia.

And, you could have jus' said encryption algorithm.

Also...

US-CERT of the U. S. Department of Homeland Security said MD5 "should be considered cryptographically broken and unsuitable for further use,"[7]

Also how do I use a cryptographic algorithm? And where do I actually find the 'source code' or whatever to use the algorithm?
Truck
i dont know if you know where the wad files are but...ehh i want to know

trying to find maps place said:
any Valve game that is based on the Source engine, including Half Life 2, Portal, Counterstrike and even Team Fortress 2.
Truck
User
aaronjer said:
At the start of this dream I was still a young girl, I was back in the school again, and I had lost my ladder. I had also fallen unconscious due to some sort of "possession complications" during an assembly and was currently on the floor and drooling on another girl's bright red shoes. My left thigh was in a minor amount of pain, and I discovered it was because I was laying on a knife that I had concealed under my skirt. It was held in place by one of those girly lacey elastic bands, a garter, is it? I had this knife so that I might stab myself and transfer the injury to someone else. It was considerably more painful than simply stabbing them directly, but it left me mostly blameless.

My ladder had fallen down some stairs by accident, thus causing me to fall unconscious, and while I was asleep it had likely been taken to a storage room. If I was going to kill that bastard Falker... or Dulton, or whichever one was really him, I needed my body and the rest of my soul back! This meant that getting to my ladder and finding a way to destroy it was absolutely imperative. The girl whose shoes I was drooling on was looking worried and a little upset, so I got back into my seat. I wasn't sure how long I had been out, but Archmage Dulton, the principal of the school, and the person I strongly suspected of secretly being the angel Falker, was still droning on about something boring. Now, Dulton didn't look a thing like Falker... Dulton looked like a non-mustached Santa Claus and Falker looked like a male model... but I just KNEW.

I didn't want to raise a ruckus while Dulton was watching, as he might investigate and discover who I really was, so I was forced to put up with his incredibly disinteresting and melancholic speech about the sudden and infuriatingly time-consuming death of one of my fellow students. If I had known this would have taken so long I would have been more careful as to not actually kill her. I suppose it would be prudent to be thankful that nobody knew I had been involved. When Dulton was finished he declared that he had serious business to attend to. He opened a portal and before anyone could finish gasping he was gone.

I stood myself up, quite of of turn, as the assembly was nowhere near it's deserved end, and went straight for the nearest door. A teacher blocked my path. His face and attitude annoyed me and I had no time to convince him out of my way so I took the only rational course of action and stabbed myself in the kidney. I transfered the wound to him by touch, thereby eluding the baleful glare of the violence detectors, and was out the door before anyone saw what happened.

I had a faint cognition of the whereabouts of my ladder, but the maze-like construction of the bowels of the school perplexed me enough to keep me wandering for several minutes. I was feeling much stronger, so I knew I was getting closer. Only a few more turns and a door or two and I would be reunited with my beloved ladder! Unfortunately a pair of ne'er-do-well students blocked my path, and they appeared to be grossly overestimating how much of a threat I was to them. My body must have belonged to the kind of girl who would have immediately reported the whereabouts and actions of these delinquents, and I wasn't about to convince them otherwise. There were no violence detectors present in the basement, and these two boys were each twice my size. I muttered that if I had my ladder they'd both be dust by now and I brandished my knife. Or, at least, I tried to... but I had apparently lost it somewhere. If I could even make it to the end of the hallway I'd have enough strength to turn these two into hamburger. I'm not sure what their intentions were, but the skinnier one rushed me. With only a little luck I managed to trip him judo-style and he smashed his nose in on the dusty concrete. The heavier one got hold of my arm and painfully twisted behind my back, possibly dislocating something. With no effort at all, as he was already touching me, I transfered the wound to him. He let go and stepped back with surprise. The skinnier one had time to get up and rush at me again, this time I leapfrogged over him and he crashed head-first into a wall. I ran to the end of the hallway and turned to face them. They looked as though they no longer wanted anything to do with me, but I glared at them and turned them to dust for good measure.

I was now far removed from anyone suspicious or curious and had all the time in the world to find a way to annihilate my precious ladder. I tried tearing, bending and stomping it. I burned it, I froze it, I tried to disintegrate it... I even tried to eat it! Nothing I did put a scratch on my ladder. Apparently containing my soul augmented it, and the power I could muster even when I was so close wasn't enough to destroy it. Someone would have to be strong enough to kill me when I was at my best if they were going to bring down this mighty ladder. The only person I knew of who fit the bill was Dulton/Falker himself. It wouldn't be easy for me to convince him to help me kill him, but at least now I wasn't wandering around ladderless.

The room around me had caught fire while I was attempting to send my ladder to its maker. I made my way back upstairs without bothering to extinguish it. The assembly had ended and the halls were bloated with a flush of students. Emotions ran rampant through them, like some kind of sorrowful contagion. From this I learned that these students don't like it when you kill them. I found it difficult to navigate while I held my ladder. Progress to Dulton's office was slow and slippery with tears.

I was accosted by the girl with bright red shoes and my 'friend' Sully. They were concerned about my inexplicable actions and sleeping spells. They were also concerned about my recent ladder obsession. They were so concerned about my ladder obsession that they had completely forgotten my sudden ill manners, lack of interest in athletic events, and tendency to spend long hours staring at girls in the locker room. Excuses about burnt out lights and signs that needed changing no longer placated them. My ladderlust was apparent and cause for difficult questions. I considered killing everyone around me and making a bee-line for Dulton, but that would give away who I was too easily. Instead I told Red Shoes and Sully that the ladder was possessed with an evil spirit, and that I needed to take it to Dulton and have him exorcise it. Trusting and naive as they were they accepted my answer after probing the ladder momentarily and discovering powerful magics inside it.

Outside Dulton's office I told Red Shoes and Sully that I was feeling weak from carrying the evil ladder too long. I had them go into Dulton's office with the ladder while I stayed outside. Dulton would immediately know who I was if he saw me with the ladder... but I hoped he would believe I was merely hiding myself inside the ladder and destroy it, thinking it would kill me. Upon the destruction of the ladder I would gain a massive surge of energy, and I would be far stronger than I ever had been for a brief moment. Hopefully strong enough to turn Dulton/Falker into pudding in an instant, instead of having to risk losing in battle to him a second time. Things didn't go so easily. Dulton asked me to come into his office, and inside I found he was more concerned with my well-being than he was with the destruction of my ladder. As long as I did not touch the ladder in his presence it was unlikely he would recognize me, so I played along while he used restorative magics on me. It took a great deal of effort to pretend that his magic was helping, and not actually hurting me. Lucky for me Red Shoes and Sully were too nervous to say much, and didn't say anything about the obvious signs that I wasn't who I looked like.

Finally, Dulton summoned his magic sword, and with an incantation and a flourish he slashed the ladder in twain. A surge of light and a distortion in the air conspicuously blasted across the room and into my body. My ring burned hot and fused itself to my finger, and Dulton was wide-eyed with surprise. I tried to move, tried to reach out and kill that bastard... but alas, I was unable to move. The surge of power I had received was so strong that I could barely even move. I was in shock, but very aware of the danger I was in. Dulton, figuring out what had happened, transformed into his Angelic self and shouted "It's YOU! I should have known!". He advanced upon me wings spread wide and sword raised in the air, to strike me down a second and likely final time. As a last ditch effort, in the girliest, most nervous and terrified voice I could muster, I uttered a barely-audible call for help. Falker hesitated for a moment, obviously wondering if the girl I had possessed could still be saved, and if killing me would kill her. Unfortunately for him she was already quite dead, and I only needed that brief pause to get my act together. I lunged at him and wrapped myself around him. We were enveloped by a fantastic light and I could feel his body give way and turn to ashes as I brought my arms up against my chest.

The light faded and I found myself on the floor. I stood and saw Red Shoes and Sully looking at me with awe and disbelief. Red Shoes tried to say something but only emitted a short and stuttered "Uh". I looked at them calmly and said innocently, "Do you want to hang out after school?"

Then I woke up.


intresting but really kinda weird cause ur a girl in this dream
Truck
User
At the start of this dream I was still a young girl, I was back in the school again, and I had lost my ladder. I had also fallen unconscious due to some sort of "possession complications" during an assembly and was currently on the floor and drooling on another girl's bright red shoes. My left thigh was in a minor amount of pain, and I discovered it was because I was laying on a knife that I had concealed under my skirt. It was held in place by one of those girly lacey elastic bands, a garter, is it? I had this knife so that I might stab myself and transfer the injury to someone else. It was considerably more painful than simply stabbing them directly, but it left me mostly blameless.

My ladder had fallen down some stairs by accident, thus causing me to fall unconscious, and while I was asleep it had likely been taken to a storage room. If I was going to kill that bastard Falker... or Dulton, or whichever one was really him, I needed my body and the rest of my soul back! This meant that getting to my ladder and finding a way to destroy it was absolutely imperative. The girl whose shoes I was drooling on was looking worried and a little upset, so I got back into my seat. I wasn't sure how long I had been out, but Archmage Dulton, the principal of the school, and the person I strongly suspected of secretly being the angel Falker, was still droning on about something boring. Now, Dulton didn't look a thing like Falker... Dulton looked like a non-mustached Santa Claus and Falker looked like a male model... but I just KNEW.

I didn't want to raise a ruckus while Dulton was watching, as he might investigate and discover who I really was, so I was forced to put up with his incredibly disinteresting and melancholic speech about the sudden and infuriatingly time-consuming death of one of my fellow students. If I had known this would have taken so long I would have been more careful as to not actually kill her. I suppose it would be prudent to be thankful that nobody knew I had been involved. When Dulton was finished he declared that he had serious business to attend to. He opened a portal and before anyone could finish gasping he was gone.

I stood myself up, quite of of turn, as the assembly was nowhere near it's deserved end, and went straight for the nearest door. A teacher blocked my path. His face and attitude annoyed me and I had no time to convince him out of my way so I took the only rational course of action and stabbed myself in the kidney. I transfered the wound to him by touch, thereby eluding the baleful glare of the violence detectors, and was out the door before anyone saw what happened.

I had a faint cognition of the whereabouts of my ladder, but the maze-like construction of the bowels of the school perplexed me enough to keep me wandering for several minutes. I was feeling much stronger, so I knew I was getting closer. Only a few more turns and a door or two and I would be reunited with my beloved ladder! Unfortunately a pair of ne'er-do-well students blocked my path, and they appeared to be grossly overestimating how much of a threat I was to them. My body must have belonged to the kind of girl who would have immediately reported the whereabouts and actions of these delinquents, and I wasn't about to convince them otherwise. There were no violence detectors present in the basement, and these two boys were each twice my size. I muttered that if I had my ladder they'd both be dust by now and I brandished my knife. Or, at least, I tried to... but I had apparently lost it somewhere. If I could even make it to the end of the hallway I'd have enough strength to turn these two into hamburger. I'm not sure what their intentions were, but the skinnier one rushed me. With only a little luck I managed to trip him judo-style and he smashed his nose in on the dusty concrete. The heavier one got hold of my arm and painfully twisted behind my back, possibly dislocating something. With no effort at all, as he was already touching me, I transfered the wound to him. He let go and stepped back with surprise. The skinnier one had time to get up and rush at me again, this time I leapfrogged over him and he crashed head-first into a wall. I ran to the end of the hallway and turned to face them. They looked as though they no longer wanted anything to do with me, but I glared at them and turned them to dust for good measure.

I was now far removed from anyone suspicious or curious and had all the time in the world to find a way to annihilate my precious ladder. I tried tearing, bending and stomping it. I burned it, I froze it, I tried to disintegrate it... I even tried to eat it! Nothing I did put a scratch on my ladder. Apparently containing my soul augmented it, and the power I could muster even when I was so close wasn't enough to destroy it. Someone would have to be strong enough to kill me when I was at my best if they were going to bring down this mighty ladder. The only person I knew of who fit the bill was Dulton/Falker himself. It wouldn't be easy for me to convince him to help me kill him, but at least now I wasn't wandering around ladderless.

The room around me had caught fire while I was attempting to send my ladder to its maker. I made my way back upstairs without bothering to extinguish it. The assembly had ended and the halls were bloated with a flush of students. Emotions ran rampant through them, like some kind of sorrowful contagion. From this I learned that these students don't like it when you kill them. I found it difficult to navigate while I held my ladder. Progress to Dulton's office was slow and slippery with tears.

I was accosted by the girl with bright red shoes and my 'friend' Sully. They were concerned about my inexplicable actions and sleeping spells. They were also concerned about my recent ladder obsession. They were so concerned about my ladder obsession that they had completely forgotten my sudden ill manners, lack of interest in athletic events, and tendency to spend long hours staring at girls in the locker room. Excuses about burnt out lights and signs that needed changing no longer placated them. My ladderlust was apparent and cause for difficult questions. I considered killing everyone around me and making a bee-line for Dulton, but that would give away who I was too easily. Instead I told Red Shoes and Sully that the ladder was possessed with an evil spirit, and that I needed to take it to Dulton and have him exorcise it. Trusting and naive as they were they accepted my answer after probing the ladder momentarily and discovering powerful magics inside it.

Outside Dulton's office I told Red Shoes and Sully that I was feeling weak from carrying the evil ladder too long. I had them go into Dulton's office with the ladder while I stayed outside. Dulton would immediately know who I was if he saw me with the ladder... but I hoped he would believe I was merely hiding myself inside the ladder and destroy it, thinking it would kill me. Upon the destruction of the ladder I would gain a massive surge of energy, and I would be far stronger than I ever had been for a brief moment. Hopefully strong enough to turn Dulton/Falker into pudding in an instant, instead of having to risk losing in battle to him a second time. Things didn't go so easily. Dulton asked me to come into his office, and inside I found he was more concerned with my well-being than he was with the destruction of my ladder. As long as I did not touch the ladder in his presence it was unlikely he would recognize me, so I played along while he used restorative magics on me. It took a great deal of effort to pretend that his magic was helping, and not actually hurting me. Lucky for me Red Shoes and Sully were too nervous to say much, and didn't say anything about the obvious signs that I wasn't who I looked like.

Finally, Dulton summoned his magic sword, and with an incantation and a flourish he slashed the ladder in twain. A surge of light and a distortion in the air conspicuously blasted across the room and into my body. My ring burned hot and fused itself to my finger, and Dulton was wide-eyed with surprise. I tried to move, tried to reach out and kill that bastard... but alas, I was unable to move. The surge of power I had received was so strong that I could barely even move. I was in shock, but very aware of the danger I was in. Dulton, figuring out what had happened, transformed into his Angelic self and shouted "It's YOU! I should have known!". He advanced upon me wings spread wide and sword raised in the air, to strike me down a second and likely final time. As a last ditch effort, in the girliest, most nervous and terrified voice I could muster, I uttered a barely-audible call for help. Falker hesitated for a moment, obviously wondering if the girl I had possessed could still be saved, and if killing me would kill her. Unfortunately for him she was already quite dead, and I only needed that brief pause to get my act together. I lunged at him and wrapped myself around him. We were enveloped by a fantastic light and I could feel his body give way and turn to ashes as I brought my arms up against my chest.

The light faded and I found myself on the floor. I stood and saw Red Shoes and Sully looking at me with awe and disbelief. Red Shoes tried to say something but only emitted a short and stuttered "Uh". I looked at them calmly and said innocently, "Do you want to hang out after school?"

Then I woke up.
Truck
User
xD said:
Here"s A >Simple< way to decrease lag. Go in your CS game. Then in Options menu find video options.

And you will find a "renderer" option and Its set to "OPEN GL" mode you should try the "D3D" mode. the D3D Mode should make your quality textures lower but it will lag less.

And Dont forget to set from 32-bit colors to 16-bit.


And Your map"s room"s should be smaller.
Truck
User
Here"s A >Simple< way to decrease lag. Go in your CS game. Then in Options menu find video options.

And you will find a "renderer" option and Its set to "OPEN GL" mode you should try the "D3D" mode. the D3D Mode should make your quality textures lower but it will lag less.

And Dont forget to set from 32-bit colors to 16-bit.
Truck
User
have you played the map?

and are you saying i should change the textures of some things?

code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures yuanmapfinal3 Entering yuanmapfinal3.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.06 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.23 seconds) Using Wadfile: \cs 1.6\cstrike\yuanwad.wad - Contains 1 used texture, 6.67 percent of map (1 textures in wad) Using Wadfile: \cs 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \cs 1.6\cstrike\cstrike.wad - Contains 2 used textures, 13.33 percent of map (123 textures in wad) Using Wadfile: \cs 1.6\cstrike\halflife.wad - Contains 12 used textures, 80.00 percent of map (3116 textures in wad) added 6 additional animating textures. Texture usage is at 0.43 mb (of 4.00 mb MAX) 0.64 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp yuanmapfinal3 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity game_player_equip @ (1284, 128,-600) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity game_player_equip @ (1284, 128,-600) Warning: === LEAK in hull 2 === Entity game_player_equip @ (1284, 128,-600) Warning: === LEAK in hull 3 === Entity game_player_equip @ (1284, 128,-600) 1.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis yuanmapfinal3 >> There was a problem compiling the map. >> Check the file yuanmapfinal3.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad yuanmapfinal3 >> There was a problem compiling the map. >> Check the file yuanmapfinal3.log for the cause. ----- END hlrad -----
Truck
Well, I found a few pages saying that <td align="center"> should work, I tried it and it doesn't. I couldn't find anything on w3schools.com though.
Also I joined a help forum and some guy said that the above declaration should work. Now I sent him the html and am waiting for a response.
I'm also waiting for the admins of the w3schools forum to allow me to post.
User
the_cloud_system said:
i don't know how to explain it so ill just right words that sound right
i don't wanna download this shit cause of bandwidth limit i have(evin if its a ill bit of download), so the only problem is that i don't know if it will cover the problem, it dont explan it right soooo

i know what it says but i don't know how to say it





EDIT: never mind now the qwestion is that witch one
im thinking its OS/2

Windows 0.73 Win32 installer
Gentoo Linux 0.73 portage
Source 0.73 Source
Mac OS X 0.73 dmg (Universal)
Solaris 10 - sparc 0.73 pkg
FreeBSD package 0.72 TBZ
Fedora Core 0.72 rpm
OS/2 0.72 exe (OS2)
BeOS 0.63 binary (x86)
Risc OS 0.63 zip
Old dosbox versions 0.58-0.72 source + binary(x86)



i think you need to find an update for it to run on vista cause that version is preety old.
User
Mate de Vita said:
Similar thing here, does anyone know where I could get a Tomb Raider 1 CD (or at least a working noCD crack)? Since I can't find it for sale anywhere, I pirated something from da pirate bay but it was a copied already installed game without a CD and it requires a CD to play.

(I used dosbox of course)



http://www.torrenthound.com/hash/62356e2060c6ef3d00c4c6d2b45d129294f25558/torrent-info/Tomb-Raider-1-PC
Similar thing here, does anyone know where I could get a Tomb Raider 1 CD (or at least a working noCD crack)? Since I can't find it for sale anywhere, I pirated something from da pirate bay but it was a copied already installed game without a CD and it requires a CD to play.

(I used dosbox of course)
i know that the V-H-S was way before your time aaronjer so leme educate OLD ASS PEOPLE ARE STILL STUCK ON VHS AND YOU NEEDED TO REWIND IT. i was looking up statistics to the dvd re but i couldent find aney :(
User
It's kind of telling that he says "don't listen to these assholes" then is an asshole to you in the *next sentence*. Sraw, shut yer hole.
User
fedex _ said:
ryanli189 said:
Quote:
in the 35 HP maps u spawn in a box or something and u get hurt in it for 35 HP then it takes you down to the floor regularly...so u cant lose health. U probably did the hurt thing wrong

Quote:
1. Make a trigger_hurt OR game_player_hurt with a name like 'fred'. Set it to do 65 damage.
2. Make a multi_manager named 'game_player_spawn'. Have it target 'fred'. And check the multithreaded flag on the multi_manager (IMPORTANT!).


1.) Ok When you make a Trigger_hurt you go into the brushes properties and you click 'Name' and give it the name 'FRED' and then go to damage and set it to '65'

2.) then you click the entity button and find Multi_Manager and go to its properties and name it 'Game_player_spawn' and then click target and write 'fred.' and then at the top there are Tabs, click on the Flags and check Multithreaded.


Thats just a little more detailed then what SuperJer said but i also relized there is no 'Target' function on the Multi_manager...

Well im new here to help u but i think i know how maybe make a black room way on the out side of the map then on the ground of that make trigger_hurt and damage 65 after it touches it it teleports you to the spawn point u want!




ryan make sure you see how old this topic is , dont bring back old trucks to the top

Yo this problem isnt solved for other people so i might aswell make this post im not trying to be mean but yeah
User
Hello everybody,

I want it to be a normal door with the only difference that it refuses to act like a door when I press a button and when I press the same button again it acts like a door again. For example I want to be able to use it's flag 'use only' as well. I would also like to know how to make the door's primary state unlocked.
I know I'm an idiot for not knowing this but I'm stumbling around with this for quite some time now and I can't find the right answer by google'ing. Any help would be greatly appreciated.

Greetings Colin
User
ryanli189 said:
Quote:
in the 35 HP maps u spawn in a box or something and u get hurt in it for 35 HP then it takes you down to the floor regularly...so u cant lose health. U probably did the hurt thing wrong

Quote:
1. Make a trigger_hurt OR game_player_hurt with a name like 'fred'. Set it to do 65 damage.
2. Make a multi_manager named 'game_player_spawn'. Have it target 'fred'. And check the multithreaded flag on the multi_manager (IMPORTANT!).


1.) Ok When you make a Trigger_hurt you go into the brushes properties and you click 'Name' and give it the name 'FRED' and then go to damage and set it to '65'

2.) then you click the entity button and find Multi_Manager and go to its properties and name it 'Game_player_spawn' and then click target and write 'fred.' and then at the top there are Tabs, click on the Flags and check Multithreaded.


Thats just a little more detailed then what SuperJer said but i also relized there is no 'Target' function on the Multi_manager...

Well im new here to help u but i think i know how maybe make a black room way on the out side of the map then on the ground of that make trigger_hurt and damage 65 after it touches it it teleports you to the spawn point u want!




ryan make sure you see how old this topic is , dont bring back old trucks to the top
User
Quote:
in the 35 HP maps u spawn in a box or something and u get hurt in it for 35 HP then it takes you down to the floor regularly...so u cant lose health. U probably did the hurt thing wrong

Quote:
1. Make a trigger_hurt OR game_player_hurt with a name like 'fred'. Set it to do 65 damage.
2. Make a multi_manager named 'game_player_spawn'. Have it target 'fred'. And check the multithreaded flag on the multi_manager (IMPORTANT!).


1.) Ok When you make a Trigger_hurt you go into the brushes properties and you click 'Name' and give it the name 'FRED' and then go to damage and set it to '65'

2.) then you click the entity button and find Multi_Manager and go to its properties and name it 'Game_player_spawn' and then click target and write 'fred.' and then at the top there are Tabs, click on the Flags and check Multithreaded.


Thats just a little more detailed then what SuperJer said but i also relized there is no 'Target' function on the Multi_manager...

Well im new here to help u but i think i know how maybe make a black room way on the out side of the map then on the ground of that make trigger_hurt and damage 65 after it touches it it teleports you to the spawn point u want!
ahaha ook? im gona try to find a problom
i onley know how to do it ONE way and that was the way i learned it at school
User
Fuck you all. Up the ass. Wtf is so great about it? It just seemes like another example of Halo 3 from what i hear. It has some cool new things added to it than from the first one. But its the same damn thing. Why is this the only game i see all my friends playing on xbox live?

I cant get no one to play with me on l4d2 and i have to scowl around for hours trying to find a team that actually talks to me.
User
RMF file importer for 3DS Max. there is a tool made for 3ds max so you can make geometry in hammer and export it to 3dsmax including textures. now i used it in the year 2006 and it worked like a dream. only problem is i lost the plugin and i cant find a downlaod link anywhere on the net. the company that developed the plugin for 3ds max is now bust this was their website www.accode.com. if anyone out there has this plugin please send it to me. its impossible to find. olig442(at)gmail.com.
User
post the site link that would be easy to find u some help...
i guess u need to take use of good web designers as u even need to add transaction bar in ur site.... when some one buy then transaction need to take place na...
User
SolidKAYOS said:
sprinkles said:
SolidKAYOS said:
sprinkles said:
Havoc is even more cool now then when I previously said he was cool.

Your awesome in my book.


Well, you're jus' jumping up the tiers of coolness now aren't you?

code
Sick vid

That song is Awesome. I'm not big into screamo bands or much of Heavy Metal just cause i dont like much screaming, if its going throughout the hole song. Every now and then is ok.Like before the chorus. but i love the sounds of the instruments. Hell i even like just instrumental songs. Half my music i have on my computer is Final fantasy and other games composed music just for the instrumentals.
code
Sick vid


aaronjer said:

Country music, on the other hand, is certainly something I dislike enough to the point where it all sounds the same to me just because I can't pay any attention to it.


I understand Completely. They all have the same sounding songs and all the guy singers sound the same.




Yea Bullet is awesome.


Ugly

They wouldn't let me embed it.
We [actually Superjer] should make a music section.
User
sprinkles said:
SolidKAYOS said:
sprinkles said:
Havoc is even more cool now then when I previously said he was cool.

Your awesome in my book.


Well, you're jus' jumping up the tiers of coolness now aren't you?

code
Sick vid

That song is Awesome. I'm not big into screamo bands or much of Heavy Metal just cause i dont like much screaming, if its going throughout the hole song. Every now and then is ok.Like before the chorus. but i love the sounds of the instruments. Hell i even like just instrumental songs. Half my music i have on my computer is Final fantasy and other games composed music just for the instrumentals.
code
Sick vid


aaronjer said:

Country music, on the other hand, is certainly something I dislike enough to the point where it all sounds the same to me just because I can't pay any attention to it.


I understand Completely. They all have the same sounding songs and all the guy singers sound the same.
User
Rockbomb said:

I thought it was of your twitter account and thought not to look into. I got bored and looked and i see the hole site was. Very impressive it is.
User
Killer-Duck said:
Post compile log.


how the hell i do that lol, ill look at it and try to find it, when i select run, is that the small screen that pulls up ?
User
Well, Rock and Sloth, I'm not sure what those were... but I think I liked them! Or at least I'm not going to admit that I didn't like them, as I'm afraid they might stab me. Alas, I find myself listening to similar musics to dubstep, like breakbeat. Dylan Rhymes made Naked & Ashamed, and therefore I want to make love to his head.

And... Havokk and Sprinkles... hooray... it's that guitar song again! I mean, it's not like it's bad... but haven't you heard it enough times yet?!
User
On Operation Repo this guy got bit by a 'vampire' let me see if I can find a link.
Truck
User

** Executing...
** Command: "c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod" "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod\materials
Loading C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.vmf
Can't find surfaceprop wet for material STONE/BLENDCOBBLEDIRT002A, using default
Patching WVT material: maps/christmas_contest_6/stone/blendcobbledirt002a_wvt_patch
Patching WVT material: maps/christmas_contest_6/ground/blenddirtsnow01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 456 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "bumgravy/bumgravy_wavesplash1" not found.
Building Physics collision data...
done (1) (635063 bytes)
Error! prop_static using model "models/gm_forest/deadtrunk.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/gm_forest/deadtrunk.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2483 texinfos to 1149
Reduced 137 texdatas to 124 (6777 bytes to 6266)
Writing C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
15 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod" -fast "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
reading c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.prt
1180 portalclusters
4006 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 31985 visible clusters (0.00%)
Total clusters visible: 1242961
Average clusters visible: 1053
Building PAS...
Average clusters audible: 1180
visdatasize:355758 compressed from 358720
writing c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
5 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod" -noextra "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
Setting up ray-trace acceleration structure... Done (8.42 seconds)
6723 faces
9 degenerate faces
2578124 square feet [371249856.00 square inches]
998 Displacements
611090 Square Feet [87996968.00 Square Inches]
6714 patches before subdivision
60918 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (135)
transfers 6567918, max 1813
transfer lists: 50.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1098 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (34)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (58)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 1712/8192 20544/98304 (20.9%)
brushsides 13838/65536 110704/524288 (21.1%)
planes 7936/65536 158720/1310720 (12.1%)
vertexes 11962/65536 143544/786432 (18.3%)
nodes 2087/65536 66784/2097152 ( 3.2%)
texinfos 1149/12288 82728/884736 ( 9.4%)
texdata 124/2048 3968/65536 ( 6.1%)
dispinfos 998/0 175648/0 ( 0.0%)
disp_verts 30886/0 617720/0 ( 0.0%)
disp_tris 42112/0 84224/0 ( 0.0%)
disp_lmsamples 1705036/0 1705036/0 ( 0.0%)
faces 6723/65536 376488/3670016 (10.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5969/65536 334264/3670016 ( 9.1%)
leaves 2091/65536 66912/2097152 ( 3.2%)
leaffaces 7148/65536 14296/131072 (10.9%)
leafbrushes 2879/65536 5758/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 56648/512000 226592/2048000 (11.1%)
edges 35051/256000 140204/1024000 (13.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 836/32768 8360/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17703/65536 35406/131072 (27.0%)
cubemapsamples 63/1024 1008/16384 ( 6.2%)
overlays 6/512 2112/180224 ( 1.2%)
LDR lightdata [variable] 2447136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 355758/16777216 ( 2.1%)
entdata [variable] 17700/393216 ( 4.5%)
LDR ambient table 2091/65536 8364/262144 ( 3.2%)
HDR ambient table 2091/65536 8364/262144 ( 3.2%)
LDR leaf ambient 1193/65536 33404/1835008 ( 1.8%)
HDR leaf ambient 2091/65536 58548/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23750 ( 0.0%)
pakfile [variable] 5586242/0 ( 0.0%)
physics [variable] 635063/4194304 (15.1%)
physics terrain [variable] 217494/1048576 (20.7%)

Level flags = 0

Total triangle count: 19299
Writing c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
4 minutes, 0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp" "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\day of defeat source\maps\Christmas_contest_6.bsp"

The command failed. Windows reported the error:
"Den angivne sti blev ikke fundet."
User
2. You would make a brush where you want the people to feel like they're getting pushed and tie it to the entity func_push.

3. On the one side [see through] you can put the null texture [in zhlt.wad], but be careful 'bad' things could happen.

4. I have a link for that let me find it.

5. What do you mean 'floating?'
User
Don't know VB much but you should be able to find the last slash "\" and grab the part after it.

Or look for a basename() function in VB.
User
They can find out the account names easily enough, I think. But good advice aside from that.
Truck
User
Sushi said:
There's over a million steam users out there. How am I going to figure out? :(



Like I was sayin, if you had any friends on your steam account, talk to one of them on msn or something and have them try to befriend him on steam, and have them find out some of his other usernames on other games or his msn would be really nice.
Truck
User
Well, if you can figure out who it is, I'll try to get it back for you. If you have any friends that you had added on steam, have them talk to him and act like they hate you. Like have them send him a message and be like "Hey noob, still sucking ass at cs?" then he will say its not the normal person that uses that account or he might say he hacked it, then have them try to befriend the person that has it now. If you can get someone to do that, then you can get his username for other games and maybe msn and stuff, which I could use to find out who is his, and then I can probably get him to d/l iStealer or something.


Til then, you can always download a non-steam version of 1.6 to test your maps on. I use the DigitalZone version and it works good.
User
Hi everybody,

I have a map with a door which is tied to the entity func_rotating_door and a table that can be knocked over and put back up. The table is also tied to the entity func_rotating_door.
I want the door to be unusable when you use the table (my idea is that the door is blocked when you knock over the table). When you use the table again I want the door to become useable. Also the door must be usable only when the table is not knocked over.

I wasn't able to succeed the above with the table (func_rotating_door) so I replaced it with a trigger_multiple (in which area you would have to stand).
What I did was targeting a trigger_multiple to a multisource, targeting the multisource to a second trigger_multiple, naming the second trigger_multiples master the multisources name, and finally targeting the second trigger_multiple to the door. In this situation the second trigger_multiple is placed in front of the door so the door would open when standing in front of it.

When I tested the map I was able to controll the doors state but I believe there must be a way to do this using a func_door_rotating.
If someone could help me out I would really appreciate it. Also I didn't find a post of an alike problem. Please accept my apoligies if there is one.

Greetings, Colin
User
Rockbomb said:
Idk about gimp, but on photoshop you can just leave the background clear (checkerboarded) then save as a PNG and it will stay clear, that way you don't even need to worry about a transparency key.



Yea, basically same in Gimp.

I jus' cannot find a decent colour though.
User
Mate de Vita said:
slackiller said:
This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.

If the numbers given include a 0, such as 16345/0, it often (but not always) means the texture has gone perpendicular to the face. This usually is a result of rotating the brush, clipping, carving, hollowing or vertex manipulation, remember where you did that and you may find it faster.
If it is numbers like 3456/2 or 3/532 then it usually means a stretching texture problem. These often come from "fitting" a texture to a brush, especially thin brushes like signs or doors. Then a texture may get shrunk too far also, so do not go below 0.1 for scale or over 10 for scale, either causes frequent problems.
If the editor cannot find it for you, using the Big block elimination method or the cordon tool may be you best bet to figuring this out, unless you want to start ripping your level apart....


I was going to say that put slackiller is like 3 letters away.
slackiller said:
This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.

If the numbers given include a 0, such as 16345/0, it often (but not always) means the texture has gone perpendicular to the face. This usually is a result of rotating the brush, clipping, carving, hollowing or vertex manipulation, remember where you did that and you may find it faster.
If it is numbers like 3456/2 or 3/532 then it usually means a stretching texture problem. These often come from "fitting" a texture to a brush, especially thin brushes like signs or doors. Then a texture may get shrunk too far also, so do not go below 0.1 for scale or over 10 for scale, either causes frequent problems.
If the editor cannot find it for you, using the Big block elimination method or the cordon tool may be you best bet to figuring this out, unless you want to start ripping your level apart....
Truck
SolidKAYOS said:
Mate de Vita said:
superjer said:
These forums need a purpose. Hmmm....

I just made someone an admin. See if you can find out who!!

Is the person that was promoted to admin aware of the fact that he is an admin?
I'd guess Jigsaw (where is that sumbitch anyway?), cause he hasn't been around for some time now.

Also, seriously, where the puck has edan gone again? Is he having eagles this time? What? Nobody got that? Goddamn. Yeah, I know it was stupid.

Well i dont think so.If you check their groups and it dont say "Administrator" i dont think they are unless he fixed it in a way that it dont..

Giving someone administrator privileges without putting them in the administrator group shouldn't be a problem.
User
fedex _ said:
sprinkles said:
SolidKAYOS said:
NatureJay said:
I read this as, Kayos is going to slit sprinkles' throat, and then rape his entire family, through the hole in the throat.

It shall be done. His family will suffer even more when they find out im fucking his mother and father through his throat.


Can I watch?



this should NOT happen


But havoc started it!
User
sprinkles said:
SolidKAYOS said:
NatureJay said:
I read this as, Kayos is going to slit sprinkles' throat, and then rape his entire family, through the hole in the throat.

It shall be done. His family will suffer even more when they find out im fucking his mother and father through his throat.


Can I watch?



this should NOT happen
User
SolidKAYOS said:
NatureJay said:
I read this as, Kayos is going to slit sprinkles' throat, and then rape his entire family, through the hole in the throat.

It shall be done. His family will suffer even more when they find out im fucking his mother and father through his throat.


Can I watch?
User
NatureJay said:
I read this as, Kayos is going to slit sprinkles' throat, and then rape his entire family, through the hole in the throat.

It shall be done. His family will suffer even more when they find out im fucking his mother and father through his throat.
User
I read this as, Kayos is going to slit sprinkles' throat, and then rape his entire family, through the hole in the throat.
Truck
User
Mate de Vita said:
superjer said:
These forums need a purpose. Hmmm....

I just made someone an admin. See if you can find out who!!

Is the person that was promoted to admin aware of the fact that he is an admin?
I'd guess Jigsaw (where is that sumbitch anyway?), cause he hasn't been around for some time now.

Also, seriously, where the puck has edan gone again? Is he having eagles this time? What? Nobody got that? Goddamn. Yeah, I know it was stupid.

Well i dont think so.If you check their groups and it dont say "Administrator" i dont think they are unless he fixed it in a way that it dont..
Truck
superjer said:
These forums need a purpose. Hmmm....

I just made someone an admin. See if you can find out who!!

Is the person that was promoted to admin aware of the fact that he is an admin?
I'd guess Jigsaw (where is that sumbitch anyway?), cause he hasn't been around for some time now.

Also, seriously, where the puck has edan gone again? Is he having eagles this time? What? Nobody got that? Goddamn. Yeah, I know it was stupid.
Truck
User
superjer said:
These forums need a purpose. Hmmm....

I just made someone an admin. See if you can find out who!!

Ive tried looking through and cant find them grrr.I bet its someone whos is not active. Which reminds me about edan...he left again? Were did he go?
Truck
User
superjer said:
I just made someone an admin. See if you can find out who!!

Seeing Rodeo's massive points explosion I'm guessing.
User
I tried and it still doesnt work for me


do i need to add env_sun for it work i really never use light_environment but i really want to for this map im making


and my hole roof is sky texture so i know thats working
Truck
User
These forums need a purpose. Hmmm....

I just made someone an admin. See if you can find out who!!
Truck
User
Uhm, might be the Euler-Mascheroni number. I think. Need to find a new number. And a new admin!
User
AntonFifty said:
thanks, i just deleted it all ^^

But could someone help me find prefabs for a toilet and some trees?
Ive been lookin all day, doesn't seem to exist ;O



I have some models of some trees and brushes and a toilet if you want them.
Truck
i find it funny that Mate started his account on Oct 4 and i started mine about a month early-ER and he has a much bigger post count :D
User
thanks, i just deleted it all ^^

But could someone help me find prefabs for a toilet and some trees?
Ive been lookin all day, doesn't seem to exist ;O
User
thanks !
But i still cant compile it ;S

Quote:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mapname
Entering mapname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 14, Brush 58, Side 1: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 14, Brush 58, Side 3: plane with no normal
Error: Entity 14, Brush 58, Side 3: has a coplanar plane at (-509, 146, 110), texture BLUEVIPER
Error: Entity 14, Brush 58, Side 4: has a coplanar plane at (-509, 146, 110), texture BLUEVIPER
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,34)-(10000,10000,34)
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,34)-(10000,10000,34)
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,70)-(10000,10000,70)
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,70)-(10000,10000,70)
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,66)-(10000,10000,66)
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,66)-(10000,10000,66)
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,52)-(10000,10000,52)
Error: Entity 14, Brush 58: outside world(+/-4096): (-10000,-10000,52)-(10000,10000,52)
Error: Entity 14, Brush 149, Side 0: plane with no normal
Error: Entity 14, Brush 149, Side 1: plane with no normal
Error: Entity 14, Brush 149, Side 1: has a coplanar plane at (-458, 113, 92), texture STEEL
Error: Entity 14, Brush 149, Side 5: plane with no normal
Error: Entity 14, Brush 149, Side 5: has a coplanar plane at (-458, 114, 92), texture STEEL
Error: Entity 14, Brush 149, Side 5: has a coplanar plane at (-458, 114, 92), texture STEEL
Error: Entity 15, Brush 57, Side 1: plane with no normal
Error: Entity 15, Brush 57, Side 4: plane with no normal
Error: Entity 15, Brush 57, Side 4: has a coplanar plane at (-1393, 1023, 182), texture BLUEVIPER
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,34)-(10000,10000,34)
Error: Entity 15, Brush 58, Side 0: plane with no normal
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,34)-(10000,10000,34)
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,70)-(10000,10000,70)
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,70)-(10000,10000,70)
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,66)-(10000,10000,66)
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,66)-(10000,10000,66)
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,52)-(10000,10000,52)
Error: Entity 15, Brush 57: outside world(+/-4096): (-10000,-10000,52)-(10000,10000,52)
Error: Entity 16, Brush 150, Side 0: plane with no normal
Error: Entity 16, Brush 150, Side 1: plane with no normal
Error: Entity 16, Brush 150, Side 1: has a coplanar plane at (-231, 942, 92), texture STEEL
Error: Entity 16, Brush 150, Side 5: plane with no normal
Error: Entity 16, Brush 153, Side 0: plane with no normal
Error: Entity 16, Brush 150, Side 5: has a coplanar plane at (-231, 941, 92), texture STEEL
Error: Entity 16, Brush 150, Side 5: has a coplanar plane at (-231, 941, 92), texture STEEL
(0.71 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlrad -----





When i try to go to these brushes, i cant find em ;S
User
thanks, ill have a look on google.
But could you help me fix these errors i get when i try to compile my temp map?
I cant seem to find the brush that is causing the trubble.
Ive used the "go to brush" option, but it gives me that the brush does not exist.
Could you help me?

http://www.mediafire.com/?umnjdwnzzdy
You mean the wads? Hmm... I can't seem to find them, mainly 'cause cs-maps.org is for some reason being a tard and wadfather is down due to some maintenance or something like that. You could try googling them or you could download the maps from somewhere and try using textract to get the wads out.
superjer said:
You need:
1) BSP file, de_odile.bsp
2) Textract program --> http://www.superjer.com/files/textract.zip
3) Put them in the same folder
4) Open a command window there
5) Type: textract de_odile.bsp de_odile.wad
6) Then use your fresh new .wad

Hope this helps.
User
legend superjer :D

edit: compiles now, editing time :D

edit...again: don't you hate it when Microsoft forces you to update a file and then it takes massive chunks out of it? looks like I'm going to have to find the version of visual basic that this frontend was made with >.<
User
Hey,
I've searched for a long time now, and can't seem to find out how to add any cars or trees to my map ;S

Could someone show me where to download any models, and a quick tut on how to add them?

appreciae it !
Daisuke said:
I have my Hammer but when I was trying to find light in the objects directory it is not there... There is only a few things... And I am sure I checked all the entities... What should I do?


you click the icon on the left that looks like ice cream and then go to the far right to the drop menu labeled "objects" and theres
light
light_environment
light_spot
User
sprinkles said:
SolidKAYOS said:
Daisuke said:
I have my Hammer but when I was trying to find light in the objects directory it is not there... There is only a few things... And I am sure I checked all the entities... What should I do?

Do what Thomas Edison did and make it.
Also Light is not a object.



Hey genius Einstein made the light bulb.

lol

He said light not Light Bulb you nitwit
User
SolidKAYOS said:
Daisuke said:
I have my Hammer but when I was trying to find light in the objects directory it is not there... There is only a few things... And I am sure I checked all the entities... What should I do?

Do what Thomas Edison did and make it.
Also Light is not a object.



Hey genius Einstein made the light bulb.

lol
User
Daisuke said:
I have my Hammer but when I was trying to find light in the objects directory it is not there... There is only a few things... And I am sure I checked all the entities... What should I do?

Do what Thomas Edison did and make it.
Also Light is not a object.
User
I have my Hammer but when I was trying to find light in the objects directory it is not there... There is only a few things... And I am sure I checked all the entities... What should I do?
User
I have my Hammer but when I was trying to find light in the objects directory it is not there... There is only a few things... And I am sure I checked all the entities... What should I do?
Truck
User
Sushi said:
Oh, so I can't make it longer and bigger? Because, the trampoline is too small for my trampoline room.


Well you could find the coplanar face.

OR

You could make your own trampoline.

Or

If you ask really really nicely I could make you one.
Truck
User
Rockbomb said:



macogoo said:
Down Rodeo said:
As sprinkles says, that means your batch file is wrong. Or at least that's what he means. If you post it here we can tell you the problem (but if you copy Superer's tutorial it *will* work).




Well, i can't find superjer's guide anymore :/

ANd also, how am i able to post the comile log , when i don't even can get the compile to work?


Thats the point of posting your bat file.
Truck
User
Down Rodeo said:
As sprinkles says, that means your batch file is wrong. Or at least that's what he means. If you post it here we can tell you the problem (but if you copy Superer's tutorial it *will* work).




Well, i can't find superjer's guide anymore :/

ANd also, how am i able to post the comile log , when i don't even can get the compile to work?
Truck
One (or more) of the textures in the wad files you're using has a space in its name. Open the wad with wally (you can find the dl link in the FAQ) and remove the space from its name.
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures attack
Entering attack.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve\condition zero\czero\czcs_office.wad
- Contains 0 used textures, 0.00 percent of map (305 textures in wad)
Using Wadfile: \valve\condition zero\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \valve\condition zero\czero\de_korea.wad
- Contains 0 used textures, 0.00 percent of map (91 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.33 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp attack.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'attack.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis attack.map
>> There was a problem compiling the map.
>> Check the file attack.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad attack.map
>> There was a problem compiling the map.
>> Check the file attack.log for the cause.

----- END hlrad -----



hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


@echo off
hlcsg -nowadtextures attack
hlbsp attack.map
hlvis attack.map
hlrad attack.map
copy attack.bsp "C:\Valve\Condition Zero\czero\maps"
cd C:\Valve\Condition Zero\czero
pause
hl -dev -console -game cstrike +sv_cheats 1 +map attack.map


Can anyone help? I checked, there are no entities outside the map, and I've tried deleting the spikes inside the map, yet theres still the problem.
Truck
User
Sushi said:
I made it 2 min. already, but I don't know how to like do the "sssssssss" sound.

I know I shouldn't laugh, but I am. You might find some Wikipedia articles on sound compression useful :p
happy thanksgiving 09
we have a lot to be thankful for and so i will give thanks for what i have

i am thankful for...
Matt- he kept me sane threw the insane.
dad- cause he can...
sis- for leaving me (the fuck) in this hell hole.
bro- for all the computer wisdom
grandma,aunt dawn, ALL my cuzens- you guys are great
football
-------------------www.superjer.com-----------------------
superjer- knows what to say to ass holes
melloyellow582- your pink to me
KnightOfH3ll-
molkman- you make me laugh and cry out of my penis
Mate de Vita- your awesome in the sense of a shotgun to a deer
Jrkookid-... your name starts with a j
DAVEDAYS-
eDan Co.-...oh shit
phoenix_r- is like a transvestite brother to me
Aaronjer- is the flavor of mouse pad
fedex_ - your the heart and soul of the mapping part and so is sprinkles-
Sloth- is awsom
the_cloud_system-
SolidKAYOS-...
SRAW- does her his best in the maping help
Down Rodeo- has great lines
shigidy-
NatureJay- eats birds
--------------------------- other places-------------------
windey- fuck yeah
kay- fuck no
frath- next time don't use a glow in the dark shirt
phx - shoot dah swoop
kandey- ahahhaahah you have school
joop- you have awesome glasses
garey- you blew
rr your awesome in china
jessey-... your a flat out whore
--------

and this cunt-cludes my thanks over the net >:D

User
Rockbomb said:
Hmmm, I find it actually quite messed up that anybody can hold the rights to every domain out there, til' you buy it from them. I might have to make a stand againt that one
Anywho, if I gotta purchase the domain, I can purchase hosting with it as a package and pay just about the same. So it looks like I will just have to wait til I get some cash to dink around with.



I disagree. If someone didn't restrict who could and could not make websites we would have an enormous quantity of useless junk. For example, search engines would be overloaded with information [relative or not], advertisements would exceed ridiculous amounts, load times would be increased, and such forth. Moreover, you can be misdirected to useless sites. More sites would be 'bad' containing malware and scareware etc. And you can expect, in general, that 'bad things' and 'bad' websites will proliferate and multiply like nuclear arms.

Now, should the government -or whom ever- be able to charge for domains? Yes, if they are 'doing' those things to keep use 'safe' then they shouldn't go without reward.

However, does the government actually 'protect' us or make us 'safer,' because of that? That's purely of opinion.
User
superjer said:
You have to purchase the domain name. ICANN (really the U.S. gov) owns all the domain names or at least is the authority on who owns what names.

You can run a website off your own computer as long as you have enough bandwidth, it is always on the Internet, and your ISP is ok with it.

You just need to install a HTTP server (like apache or IIS) and probably a database server (like mySQL or MS SQL Server). Google for help on this stuff. I'd need to write many pages to tell you how to do all this and the info is already out there.


Hmmm, I find it actually quite messed up that anybody can hold the rights to every domain out there, til' you buy it from them. I might have to make a stand againt that one
Anywho, if I gotta purchase the domain, I can purchase hosting with it as a package and pay just about the same. So it looks like I will just have to wait til I get some cash to dink around with.


Just outta curiosity, what did you use to set up these forums? Or did you script all the PHP yourself? I looked at a few, and IP.Board looked like it would be the best (of the few that I looked at). But I can't for the life of me figure out how to extract the images from the theme files they have, so I can customize them and make my own theme.
Truck
User
http://tinyurl.com/ybcpolu

It maybe doesn't work that well when I think of it =(. Not that great way to find it.
Truck
User
macogoo said:
That i know:D.. I'm kind of semi-elite on cs 1.6, so that would i know:P, but if you find an guide again, plz link me it!


I'm sure KD will get to it before me, he's good with links.
Truck
User
That i know:D.. I'm kind of semi-elite on cs 1.6, so that would i know:P, but if you find an guide again, plz link me it!
User
Lol.

"My future wife\'s phone number?"

Extra points to me! I got a phone number!

"Im so sad today. please text me or leave messages. 253 3448630"
Another phone number!

"If you\'re a hot chick, text 479-586-6522 and add David Dusknoir Thomas on Facebook. It\'s my birthday!"

This gets amusing when you find the better ones.

Best wrong spelling EVER!

"poopsicles!"

How many phonenumbers can you find? Here's another one.

"Text me your remedies for a sore throat 8307085460"
Truck
User
macogoo said:
Hello guys, i also wonder if there any nice guide for the basics on de_ maps, like how to start, tips and tricks and so on?

Thanks.



Actually I jus' found one yes'erday, but I can't remember where if I find it again I will direct you towards it.

It basically said:

The ct's should be closer to the bomb site to get there first

And well thats all I can remember
Truck
User
the_cloud_system said:
sence i cant find 2 keybords fighting and knocking the shit out of each other ill just PRETEND that pic was there with "epic keybord figting"



but alas no...



I hope this does

code
Sick vid
Truck
sence i cant find 2 keybords fighting and knocking the shit out of each other ill just PRETEND that pic was there with "epic keybord figting"



but alas no...
Truck
User
Ok, thanks. But if there was a hole in the map. Why is it saying that the light entity was causing the leak?
Truck
User
eDan Co. said:
Q: How do I make my own textures?

You'll need to download and install program called Wally.

1. Make a .bmp of what you want you texture to be.
(The texture size needs to be multiplications of 16. Examples: 16x16 pixels, 32x16 pixels, 96x96 pixels, 80x64 pixels... and so on...)

2. Open Wally and go to File->New.

3. A window titled 'Create New Texture' will open. You can set only one thing in that window- 'Type'. Set the 'Type' to Half-Life Package [wad3] (.wad)

4. Drag and drop the .bmp you made on to your New Texture in wally. You can add as many textures as you want to your .wad file.

5. Save your file in you Counter-Strike directory.

6. Load the texture in Hammer. (Tools-> Options-> Textures-> ADD WAD.)


Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.


That's pretty much the solution right there. Yes, it sounds like you have a hole in your map somewhere. You might want to review the tutorial too.
Truck
User
Down Rodeo said:
There's a post in the FAQ about how to make WADs I think. There ought to be, anyway, but it's not tough. You can find out by playing around with the options.

For the leak the light is the first entity the game found. This is not necessarily the closest, it just means that's what the game hit first. You can look at the FAQ for some information on how to solve this.


I checked the FAQ many times and I can't find how to solve this problem.
Truck
User
When I put a skybox around my map and it didn't say like the hull 0. But it saying the entity was causing the leak. So, does that mean I have hole in my map?

And when I got in my map in game. There was no light.
Here is the log.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jb_1
Entering jb_1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.91 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.17 seconds)

Using Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\allmy.wad
- Warning: Larger than expected texture (348972 bytes): 'PARED1'
- Warning: Larger than expected texture (348972 bytes): 'WOOD'
- Warning: Larger than expected texture (348972 bytes): 'THEROCK'
- Warning: Larger than expected texture (348972 bytes): 'ESCAMAS'
- Warning: Larger than expected texture (348972 bytes): 'LADRILLOSWALL'
- Warning: Larger than expected texture (348972 bytes): 'EARTHS'
- Warning: Larger than expected texture (348972 bytes): 'PAPELTA'
- Contains 68 used textures, 100.00 percent of map (4741 textures in wad)
Using Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\de_f40cars.wad
- Contains 0 used textures, 0.00 percent of map (52 textures in wad)

added 12 additional animating textures.
Texture usage is at 1.30 mb (of 4.00 mb MAX)
3.58 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp jb_1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4377 (0.52 seconds)
BSP generation successful, writing portal file 'jb_1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3092 (0.42 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2943 (0.31 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3939 (0.52 seconds)
6.33 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis jb_1
2632 portalleafs
8039 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(14.72 seconds)
LeafThread:
(224.91 seconds)
average leafs visible: 283
g_visdatasize:297552 compressed from 865928
240.05 seconds elapsed [4m 0s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad jb_1

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

10544 faces
Create Patches : 72418 base patches
0 opaque faces
743851 square feet [107114592.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlrad -----



Truck
User
There's a post in the FAQ about how to make WADs I think. There ought to be, anyway, but it's not tough. You can find out by playing around with the options.

For the leak the light is the first entity the game found. This is not necessarily the closest, it just means that's what the game hit first. You can look at the FAQ for some information on how to solve this.
User
code
fgd


When I load the Condition Zero fgd into Hammer [3.5] it crashes.


code
displacements


I am told its in the texture application tool.
I cannot find it.
User
Is it an entity or a brush based entity?

I cannot find it....
Truck
Can you see the pointfile in the camera-view? If not, you should update to Hammer 3.5, that will enable you to see the pointfile in the camera-view which will make it a lot easier to find leaks.

Hammer 3.5, go into your Hammer directory (where Hammer is installed) and replace hammer.exe with that new one.
Truck
User
Alright, thanks anyway.
Well, another help. :P
I found the light entity that was causing the leak. It wasn't outside the map... And they're saying that it is. This is what it says. I found the entity already. What do I do with it? I saw a thread that they said to not delete because it might start somewhere else... I even loaded the point file and the lines weren't even close to the entity....


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4028 (0
.44 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 935, 86, 440)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...2843 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2810 (0.28 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3703 (0.45 sec
onds)
5.84 seconds elapsed
Truck
User
Well in my bat file i just put what was in the tutorial (changing all "catpee"s to "nothing"s) but this is what it says when i compile.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures nothing
Entering nothing.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\steam\steamapps\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.08 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp nothing

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 21 (0.00 seconds)
BSP generation successful, writing portal file 'nothing.prt'
SolidBSP [hull 1] 23 (0.00 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 23 (0.00 seconds)
0.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis nothing
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad nothing

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

76 faces
Create Patches : 984 base patches
0 opaque faces
19057 square feet [2744320.00 square inches]
1 direct lights

BuildFacelights:
10%...30%...40%...50%...60%...80%...90%... (0.01 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 760608 : 760.61k transfers
Indices : 7056 : 6.89k bytes
Data : 3042432 : 2.90M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...30%...40%...50%...60%...80%...90%... (0.03 seconds)
0.24 seconds elapsed

----- END hlrad -----



The system cannot find the file specified.
Press any key to continue . . .
Truck
User
You are an admin, but you don't always have admin rights, most likely. That's why it comes up with the dialogue box asking you for confirmation for lots of things. The reason it says it can't find it is because it tries to find the map you specified but it's not in the folder you've said it will be because it didn't get moved there! I think. Phew, that was a lot.
Truck
User
Well I am an admin on my computer but it still wont copy? It even says "Cannot find the specified file"
Truck
User
But when I compile I dont find a BSP file.
User
Down Rodeo said:
I'm pretty certain SoopyJams has a server. At least, I've played on it once, dunno if it still runs.


Ah. Well if he's still got it going that'd be cool, otherwise I'm still down for running one. The one I gave the ip for in my first post I'll be running regardless, but if nobody else has one set up for this site, I'll make that one dedicated to stuff that people here made. Otherwise, it will just be maps that I make + other maps that I find fun.


Edit: My server crashed and I'm having problems getting it back up, so for the time being I'm just gonna leave it down.
If anyone shows some interest in having it running, I'll try to get it back up.
User
We need a post right under FAQ thats permanently stuck there, and is about forum etiquette and rules. However, we cannot name it that, because no one ever reads license agreements or eulas or rules; name it something like "Free Performance Enhancing Drugs." No 'new' member should be allowed to post until they read it.
echo .
echo .
echo .
The purpose would be to explain that any titles with "pls help me!" [or are synonymous or have a semblance of synonymy of that title - or a mistakingly semblance of synonymy] will be ignored or banished or what not. Also, any title with the words [see above] broken, wrecked, doesn't work, I can't, etc. will be ignored. It should also contain directions on uploading rmf and bsp and other file types, and tell them to include any extra wad files [that is wads that did not come originally with Counter Strike]; as well as, to include their log file in the first [if it is a compiling related issue] post, so that seven posts later we find out it was a God damned leak that caused all the havoc [or chaos]. In addition, it should contain links to popular model viewers and editors, sprite editors, texture editors, etc.
echo .
echo .
echo .
Intermission
echo .
echo .
echo .
Furthermore, it should contain examples and explanations of basic grammar, such as the use of apostrophes, and commas, and capitalization ,and "Oh Dear" punctuation. I am tired of seeing such lack of regard for grammar, actually I am tired of trying to decipher words. It should denote that the fastest and best way to get results is through proper grammar [in the theory that we can read it easier/faster and focus on the problem not how they spelled]. Moreover, it should be explicit and precise. "This is my problem..." that can explain a lot more than "It didn't compile.
echo .
echo .
echo .
code
Denouement

echo .
echo .
echo .
I know it would ask a lot of newcomers to apply what the learned in school to the outside world, but all in all, I think it would benefit both sides. It would improve efficiency dramatically. More people would help out in the section, because of the lack of headaches, and such that were caused before. Sure it would turn some people away, but if my predictions are right the improved efficiency would put Superjer's Hammer and Mallets section into a higher tier of renown, thusly increasing the amount of people posting on the forum. Which, in turn, would turn the possible liability of a 'rules' post into an asset [in a non-monetary sense of view]. The manifest deduction is that Superjer would benefit from this inclusion.
onley one way to find out
Truck
User
This is whats in my bat file:
@echo off
hlcsg -nowadtextures nothing
hlbsp nothing
hlvis nothing
hlrad nothing
copy nothing.bsp "C:\Program Files\Steam\SteamApps\username\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing
(Note: Yes i did put my username where it says "username" i just changed it for this post)

And this is my compile log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures nothing
Entering nothing.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \program files\steam\steamapps\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.08 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp nothing

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 21 (0.00 seconds)
BSP generation successful, writing portal file 'nothing.prt'
SolidBSP [hull 1] 23 (0.02 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 23 (0.00 seconds)
0.03 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis nothing
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.03 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad nothing

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

76 faces
Create Patches : 984 base patches
0 opaque faces
19057 square feet [2744320.00 square inches]
1 direct lights

BuildFacelights:
10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 760608 : 760.61k transfers
Indices : 7056 : 6.89k bytes
Data : 3042432 : 2.90M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...30%...40%...50%...60%...80%...90%... (0.03 seconds)
0.22 seconds elapsed

----- END hlrad -----



The system cannot find the file specified.
Press any key to continue . . .
Truck
User
Sushi said:
Killer-Duck said:
You have a leak in the map, use the pointfile to find the leak. (Map ---> Load Pointfile, and load the .lin-file with same name as your map)


I don't see a .lin file with my map name on it...
Do I create one before I load the pointfile?


Its also a pts extension. Regardless if you select load point file from hammer it will do the work for you [it should].
Truck
User
Killer-Duck said:
You have a leak in the map, use the pointfile to find the leak. (Map ---> Load Pointfile, and load the .lin-file with same name as your map)


I don't see a .lin file with my map name on it...
Do I create one before I load the pointfile?
Truck
Sushi said:
Entity leak? or There's a hole in the map?
And I don't really get what point file do because what I load it, it just show up a bunch of red lines.


Follow the line and see where to goes outside the map.

(Make sure you're using Hammer 3.5 so you will be able to see the pointfile in the camera-view, that makes it easier finding leaks.)
Truck
User
Sushi said:
Entity leak? or There's a hole in the map?
And I don't really get what point file do because what I load it, it just show up a bunch of red lines.


The lines should pinpoint where your leaks are. If theres a bunch, you've got multiple leaks.
Truck
User
Entity leak? or There's a hole in the map?
And I don't really get what point file do because what I load it, it just show up a bunch of red lines.
Truck
You have a leak in the map, use the pointfile to find the leak. (Map ---> Load Pointfile, and load the .lin-file with same name as your map)
Truck
User
I deleted every light in my map. Now it says this.



Warning: === LEAK in hull 0 ===
Entity armoury_entity @ ( 415, 676, 23)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpf
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching th
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities ne
their origins outside the map. To deal with these, just enclose the origi
brush with a solid world brush

Leak pointfile generated

Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull


Please help!
Truck
User
Ahh can't find the leak!
Truck
eh i used a mac but it didn't like me. it preceded to eat away at me sanatey. PC gets all that crap, viruses, rootkits, and malware but if you know how to find it then :D. my sister fucked up her computer and wondered why her monitor couldn't start up then she called me i couldn't help her. she called "geek squad" and when they got done and left i told her " you know, they probably looked at your net history".

mac < pc
games = life
sex ≤ games
Truck
User
Yeah... uh... I've been using windows base products pretty much all my life and I haven't had to reset to zero ever and I haven't even seen a blue screen since Win95. I've never had to do multiple boots to get a machine to work. I've never had hardware sync issues even though I've built my last three machines from parts, but mind you I'm pretty good at that. Not at all like Nez who sits in a dark room and hammers hard drives and processors together until it generates enough sparks to connect to the internet, at which point he loads every virus he can find onto the machine and lets them battle for supremacy.

Anyway, since Macs make all their own hardware it ought to sync. If it didn't, that would be funny.
User
Take your brush in the 2d view right click it
Tag 'tie to entity'
in the main combo box you will find things like
func_button func_ladder func_tank etc
User
i've been looking through some "firetrucks" and ive seen things like func_ something i was wondering where can i find these func things?
User
I've seen a lot of maps that are outside (not inside a building), and was wondering how you would make something like that with no leaks. My first guess would be to build the map, then build a big box around it with a clip texture, but I wanted to check before I go and build a map to find out I wasted my time.

By the way, thanks for not bein a bunch of douches, this is one of the few communities that haven't greeted me with "Your a faggot, gtfo"
So far everyones been actually very helpful
User
Ok, I set everything up and I realized that I was wrong before, I AM getting a leak error, even with the new clip brushes (though they do work how they should for not being able to jump out of the windows ;))

So, I looked at my map a little bit, and I can't find where there would be any leaks. Here is a link to the updated version of the .map file, if someone could look over it that would be sweet :D
http://www.4shared.com/file/151784387/dbe5fc5f/exhibition.html


Edit: Ok, so I found the cause of the leak error, but I don't know how to fix it. Basically, whenever I create the info_play_start entity, and the info_player_deathmatch entity, I get the leak error. Both entities are inside the room, and not touching the ground/walls/ceiling. If I delete them, the leak error goes away, but then obviously I can't use the map cuz there are no starting points.
User
EMO_with_AWP said:
holy crap there's a hole right through the map! upload your .map or the .rmf file for my please.


Ok I'll upload it in a min.
Are you talking about the windows I made in the sniper towers? I was wondering if those would create a problem, but I didn't get any leak errors or anything.

Edit: Heres the .map
http://www.4shared.com/file/151766942/1f94b4e0/exhibition.html
holy crap there's a hole right through the map! upload your .map or the .rmf file for my please.
Truck
User
Well this is where it gets tricky the compile tools didn't actually mean that the armoury entity was outside of the world; simply put, it is the most likely entity outside the world or the closest to the entity that is outside the world.

What you need to do is load the point file. [see below]

OR

You could go to your entities report and click each one and click go to and see if it is outside of the world.

Moreover

You could manually go around the edge of your world and check for any outside objects/entities.

I would tell you your best bet is to take the number two path, but its up to you; however, I strongly advise against using the point file it is a long and most times inaccurate process

[below]
Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.

User
Down Rodeo said:
I find English to be a very interesting language simply for the vast number of influences it has had on it. And I know what you mean NatureJay, every day I spend on the internet makes me feel that little bit more stupid. I've taken up reading again in an attempt to reverse the trend (it's surprising, since I did I've noticed my spelling, once pretty damn good, latterly a bit more crap, pick up again). That was a tortuous parenthetic statement, wasn't it?


I recall with some astonishment when I learned that I was the only student in my English class (during my High school / community college days) that didn
User
I find English to be a very interesting language simply for the vast number of influences it has had on it. And I know what you mean NatureJay, every day I spend on the internet makes me feel that little bit more stupid. I've taken up reading again in an attempt to reverse the trend (it's surprising, since I did I've noticed my spelling, once pretty damn good, latterly a bit more crap, pick up again). That was a tortuous parenthetic statement, wasn't it?
User
Which means that, when you look at the Indo-European family tree of languages, Anglo-Frisian and French are cousins, and their redneck inbred baby is English.

This, and the ton of loanwords from every where under the sun explain why English is such a fantastic and fucked up language.

English mainly came about from the rich French-speaking royalty having their kids raised by Germanic-speaking peasantry, so the kids where bilingual, and then some.
I find curious parallels playing out before our eyes today with rich WASPs having their kids raised by Spanish-speaking immigrants from Latin America. Food for thought.
Well like all languages, english has evolved over a very long period of time but the main roots are indeed anglo saxon and norse.This period of English history dates from around the fourth century AD until the Norman invasion of 1066.
The Normans spoke French which is commonly referred to as a romance language and has a mainly latin root.So you will find quite a lot of english words with a latin root and a similar french equivalent.So english is a bit of a mongerel language in that respect!
Truck
User
I day, you day, he/she/one/it days, we day, and so on. I'm not sure exactly *how* one days but I plan to find out.
Truck
sprinkles said:
What Cloud was trying to say was go to 'map' click 'entity report'
scroll to your light(s) select one click 'go to' and see if its outside your map repeat for all 'light' entities until you find it.

The light entity mentioned isn't actually the problem (well, it can be in the case that it's outside the map). It's merely a 'helpful' pointer to the actual leak, being the closest entity to the leak's location. Of course "closest" is relevant, the light can be quite far from the leak if there are no other entities in between.

So first of all, make sure you haven't put any entities outside of your map.
If you haven't, then make sure your map has a floor, a ceiling and walls to seal the map without even the tiniest hole. You should not be able to see any of the black void outside from anywhere inside the map.
If you can't find anything, load the pointfile and follow it to the leak as it says in the FAQ.

If you really can't find the leak on your own, upload your map to speedyshare and we'll have a look.
Truck
this i my first post in hammer maping sec in a long time so im gona contribute

alt+p to find probloms
Truck
User
I cant find my map in my counterstrike. And no I just made another map (its just a room) cause i lost some of the stuff for my other map. Also i cant find the leak :( all i have is 1 ct spawn 1 t spawn and theyre both inside the map.

Sorry for being such a bother btw :P
Truck
User
Wait did you change maps or jus' rename testmap to catpee ?

And, what did you mean by you didn't find it in your cs?

the_cloud_system said:
someone said:
Warning: === LEAK in hull 0 ===
Entity light @ ( 719,-693,-256)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush



What Cloud was trying to say was go to 'map' click 'entity report'
scroll to your light(s) select one click 'go to' and see if its outside your map repeat for all 'light' entities until you find it.
Truck
someone said:
Warning: === LEAK in hull 0 ===
Entity light @ ( 719,-693,-256)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Truck
User
Hmm well when i put the map file it doesnt show up in my cs.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.00 seconds)

Using Wadfile: \program files\steam\steamapps\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.04 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ ( 719,-693,-256)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.04 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----



1 file(s) copied.
Press any key to continue . . .
Truck
User
I reinstalled my hammer and tried everything on that list, and I couldnt find mapversion in map properties.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures testmap
Error: Error opening testmap.map: No such file or directory

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlrad -----



1 file(s) copied.
Press any key to continue . . .
Truck
User
I reinstalled my hammer and tried everything on that list, and I couldnt find mapversion in map properties.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures testmap
Error: Error opening testmap.map: No such file or directory

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlrad -----



1 file(s) copied.
Press any key to continue . . .
User
Good luck. I have been looking on how to change my icons and the only way I have found out how is to go [via your explorer] Tools>Folder Options>File Types and change it for every extension you have, and yes that would mean you have to MAKE the icons or find them on the internet. BUT, if you give me a week [a really long week I could make you a program that could do that for you. You would have to give me some info first though.
User
Where do I find the stuff u want me to copy U I wont sen my map
User
20 years from now I find out I was adopted and send a thought transference back to myself at age 16 telling me to use my "real" name Jake as my online alias to save time in the future where everything is computerized and you go by your real name online.
User


wtf i just opened garena and i find this!!
I wanted to play SWJKJA multiplayer and while I can do that over xfire it doesn't offer the filters that the good old All-seeing Eye had. Unfortunately I can't find an installer of the ASE that would work. Does anyone know where I might find it?
Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
A word of advice: "asl" is boring. Please find something more interesting to talk about!
Stranger: hi
You: hello
Stranger: where are you from
You: Alderaan
You: you?
Stranger: alderaan.i don't know where it is.I am from China
You: so you never been there?
Stranger: yup
You: ah well, i wouldnt worry about it, it wasnt the same after it was destroyed
Stranger: what? i am sorry
You: dont worry, you didnt know. I hate the empire, have done since i was little
You: my father was a rebel
Stranger: that seems good
You: but he was killed a long time ago
Stranger: i am so sorry
You: its ok. I'm training to be like him
Stranger: he must be proud of you
You: i've recently left the place i grew up after the empire tracked me down and killed my aunt and uncle
Stranger: Oh,jesus,i am so sorry
Stranger: are you okay
You: its ok! i joined up with other rebels :)
You: we infiltrated their base, almost by accident and saved a high ranking official
You: she kinda looks like me a bit.. lol
Stranger: Who is she
You: a politicans daughter, big ranking in the rebels
Stranger: and which continent alderaan lies in?
You: oh, tomorrow we're attacking their main base
You: its gunna be so hard though
Stranger: oh,are you sure to do that
Stranger: but why do you let me know that
You: we have to shoot a 2x2 metre exhaust pipe but its only like hitting a wamp rat by a t16
Stranger: they seem top secret
You: nah its cool :)
You: my friend han is really annoyed with it all. he's not used to all the rebel stuff so he's gone off
Stranger: look,i am trying to trust you but it's a little ridiculous
You: it looks like all Han was interested in was the reward money from the politicans daughter, Leia...
You: this is all really cool stuff eh??
You: i bet they could make a movie out of this....
Stranger: I know what is alderaan is
Stranger: you were kidding me
You: the force will be with you!
You have disconnected.
User
SRAW said:
sprinkles first of all stop acting like a faggot


I assume you think purposely misspelling chicken is faggoty?

SRAW said:
dont post in the general section here


Well whose got your panties in a twist?

SRAW said:
use google


Well I admit for the chicken one I didn't use Google - it wasn't really that important, but for the overview I did I couldn't find anything. However, I remember seeing something somewhere about it a while ago.
User
Here is the file. I am going to make a security slide door in the basement. Hope someone can find the problem :)
The map is not finish, it is going to be like fy_houses.

http://www.speedyshare.com/693896889.html
Download the map from the tutorial and load it into hammer. Then compare the func_train from that example map to yours and see where yours is different.

If you can't find the problem, upload your map to speedyshare so we can have a look at it.
Gobble Gobble said:
I know you guys have answered this numerous times but i cant seem to find a way to make the sliding doors go UP. I mean I got it working but it only slides one direction.

In the entity properties (alt+enter when you have the door selected) there's a little compass and under it a little box. Set the direction to Up there.
Gobble Gobble said:
Also im trying to make it a cell door so its see through but i cant see through it. the texture is {Ladder2B.

Change the Render Mode to Solid and FX Amount to 255 (if it isn't yet).
Gobble Gobble said:
Ok I have a little bit of a problem. I cant seem to find my game_player_equip entity. am I suppose to download something or what? Because I cant seem to find it using my entity tool.

It should be in the point entity list (press shift+e and the list should be on the right side of the hammer window). If it isn't in the list (or if there's no list at all), you probably haven't set up the fgd properly. So download the fgd from this site's tutorial and in hammer go to tools->options->game configurations and under game data files add this fgd.
I know you guys have answered this numerous times but i cant seem to find a way to make the sliding doors go UP. I mean I got it working but it only slides one direction. Also im trying to make it a cell door so its see through but i cant see through it. the texture is {Ladder2B.

Ok I have a little bit of a problem. I cant seem to find my game_player_equip entity. am I suppose to download something or what? Because I cant seem to find it using my entity tool.
Truck
wow you know i have a game that wont run cause of dos
if i can find it.... witch hunt or somthing

the oldist game i have may be the origanel warcraft (and expantion *dark portel*) and this adicing game called "dungen keeper" i like it but no time to play
Truck
User
i followed the guide and called my map catpee but i received some errors:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Error: Could not open wad file \counter strike 1.6\cstrike\cs_assault.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \counter strike 1.6\cstrike\halflife.wad


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----

thanks.

User
Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: greet the next person you speak to with 'word up'
Your conversational partner has disconnected.



.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:

Connecting to server...
You're now chatting with a random stranger. Say hi!
You: word up
Stranger: your mom
You: youve seen her lately
You: i seemed to misplace her
Stranger: you're not very good at this whole "English" thing, are you?
You: english is my second native language
Stranger: mine too.
You: i am glad we have something in common
You: so what do you do for a living
Your conversational partner has disconnected.

somehow this one went from funny to horse ass

Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: hey
You: word up
Stranger: yo
You: so whats your name
Stranger: tash
Stranger: yours?
You: sprinkles
Stranger: awesome
Stranger: are you some sortof druggie sparkling animal or some weird shit?
Stranger: cause thats a druggie sparkling animal name
You: really
You: i have no come back for that
You: lets move on
Stranger: fair enough
You: i am a ninja
You: you want to see my skills
Stranger: is it by pressing disconenct? cause thats some shitty ninjaing and you know it
You: i was going to put my face behind my head
Stranger: cool do that then
Stranger: that sounds fun
You: so what do you do for a living
Stranger: hooker
Stranger: you?
You: sleeping bob
You: so are you one of those classy sluts or one of the 5 bucks gets me off ones?
Stranger: classy shit
Stranger: I used to be a lawyer and all that
Stranger: but yawn
You: im not familiar with yawn
You: what is it
Stranger: boring job
Stranger: where you from?
You: oh well i have a yawn too
You: usa
You: you?
Stranger: across the pony from you dear
Stranger: *pond even
Stranger: but pony would be awesome too
You: uk?
Stranger: yes
You: haha i always wanted to go
Stranger: it sucks over here
Stranger: no jokes
Stranger: the weather is crap all the time and nothing interesting ever happens
Stranger: and chavs are the wors
Stranger: t
You: you have nice snow?
Stranger: we never have snow
Stranger: like we got it once in the middle of feb this year for a couple of days
Stranger: but that was a miracle
Stranger: scotland gets snow
You: well thats better than us
Stranger: but no one goes to scotland
You: we get snow then it melts to ice
Stranger: yea but you get to see the sun every now and then
You: and you dont?
Stranger: its always grey and cloudy
You: nobodies told you thats the real colour of the sun
You: sorry nobody's
You: damn my grammer
Stranger: you are excused
Stranger: im not a grammar nazi so all is good
Stranger: but im off now
Stranger: have fun and good luck with your life (:
You: you too
Your conversational partner has disconnected.

--------------------------------------------------

Connecting to server...
You're now chatting with a random stranger. Say hi!
Stranger: hey! male 19 with webcam here. do u wanna cyber and watch my cock and orgasm on msn?
You: yea i would love to
Stranger: ok
Stranger: from?
You: over there
Stranger: what s yor msn
You have disconnected.



--------------------------

Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: Hi, female?
You: hello young one
You: no tranny
Your conversational partner has disconnected.

-----------------------------------------------
=============================================
-----------------------------------------------

wow so addicting!


this has gone to far!!


-----------------

Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: hi
You: hello
Stranger: were from?
You: please hold while i find my penis
Stranger: ahahahaah sick man

-------------------------------------------


Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: smile
You: hello there sexy
Stranger: lol
Stranger: how'd you know
You: i could tell by the sound of your voice
Stranger: you charming flirt you
Stranger: i am a boy, btrw
You: really i happen to be a lamp shade
Stranger: lol
Stranger: you're funny
Stranger: wit is always sexy, even on a lampshade
You: yes i have more funny in my veins than obama has shit coming out his mouth
Stranger: now you're getting political... and i'm not laughing
Stranger: idealistic enough to believe he actually believes (most of) what he's saying...
You: i was going to say goerge bush but that was a lot of typing
Stranger: hmm
Stranger: so you don't really care/know either way
Stranger: apolitical, flip creature
Stranger: anything for a laugh, huh
You: im not much into politics
Stranger: clearly, if you confound the two
You: i jus make fun of people when they mess up
Stranger: one shouldn't speak/condemn what they know little off
Stranger: icky policy, snarky
Stranger: easy to critique world from your armchair
You: my chair lacks arms....but it does have legs
Your conversational partner has disconnected.


-----------------------------------------------------

and this one is......awkward


...


....


Connecting to server...
You're now chatting with a random stranger. Say hi!
You: hwllo
Stranger: hei
Stranger: r u a guy?
You: thats hellow in japanese
Stranger: ok
You: only on fridays with my boss
Stranger: wat the hell?
Stranger: im a guy
Stranger: and gay
You: so am i
You: i have a fling with my boss
Stranger: ur boss is also gay?
Stranger: wow cool!
You: he doesnt consider himself gay
Stranger: aah well i (l)
Stranger: this canadian boy
Stranger: hes sooo damn cute & hot at the same thing
You: oh well i jus love me some canadian bacon
Stranger: i dunno love is such a wonderful feeling
You: so whats your name
Stranger: i dunno y i nev felt like fucking him
Stranger: my name is...
Stranger: Awais
Stranger: im paki-swiss
Stranger: how abt u ??
You: really i am a cookie monster
You: let me eat your cookies
Stranger: ok watever
Stranger: tell me your name
Stranger: and loc?
Stranger: and nationality
DaveDays said:
POST YOUR OWN!

Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: Hello(:
You: wazzzzzzzzzzaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
You: hey wanna hear something funny?
Stranger: Sure.
You: yeah, me too...
You: good luck with that
You: l8er
You have disconnected.
-----------------------------------
Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!
Stranger: do u wanna fuck?
Stranger: oh yes i do
You: yeah, sure
You: you got a condom?
Stranger: no
You: k
Stranger: u?
You: no but we can use a bag...
You: paper or plastic?
Stranger: plastic
You: k, so where do you live
Stranger: finland
You: more precisely...
Stranger: what do u mean? you are not saying that u are a finn?
You: no but if I'm to come to your house, I have to first find it
You: of course provided I'm not already in your house
You: which I just might be
Stranger: yeah
You: so, Yeah, Finland
You: k, be right there
You have disconnected.
I'm fairly noob at hammer; just started about a week ago. Can somebody tell me, just by looking at screenshots, whether I'm doing things correct?

Are these leaves split in a decent way for a noob job? I been playing with func_detail on my roof and random things to try and cut leaves down.


Also how about the side here; is this normal for all these unnecessary looking divisions in the leaves?


And this is sort of unrelated, but are these errors normal? (of course, NO errors can be considered normal.. but are these acceptable anyways?)


Also last question..(sorry, I know there is already many questions for one post lol) How can I open my pointfile to spot out leaks? I have the option, as I'm using OB SDK, but I can't find any ".lin" or the other format it wants. I've already compiled to see if that makes one, but no luck.

Thanks if anyone can answer any of these. I really want to finish my house and make it good. (it is my actual house I live in, great first project for any learning mapper, heh)
Truck
User
Ok, I have got two dreams for you:


.: 1 :.

I was on a cruise, like a Carnival one, and I had to take a leak. So I grabbed 5 bucks to go take a leak and get a drink [even though there was a bathroom in our cabin --like 5 of them actually]. As I was coming down these grand stairs, at the last one, I kind of jumped off and dragged my toes on the ground [weird I know].
All of the sudden Heidi Klum asked me "Are you a ballerina?" To which I responded "Should I be?" She then gave me her number [even though it was displayed on her shirt --and she even showed it to me].
Later [some time later maybe a day or week or that night], I was at this like private audition for ballerinas. I went first and did this awesomely weird ballerina/parkour moves. The second contestant [Asian female teens] got up there and yelled [trying to sing] "Fuck you" over and over. At the end of her song[?] she called someone on her phone [I suspected it was her little sister because she picked up the phone and hung up the phone as the one made the call] And slightly whispered "Fuck you." There was a third contestant I can't remember anything about her but there was a third. Finally the fourth contestant got up there and got on the judges table [with Heidi Klum and some other people] and started shaking her ass to the crowd.
Meanwhile, I was busy painting the bleachers we all were sitting on, a nice red, a different plank a green, and a crossbeam blue [for some reason I only painted about a third of the planks --also I screwed up because I started to paint another plank blue when I wanted to paint them all different colours].
I got up then [after painting four planks 1/3 of the way] and showed my sister the work [so very proudly]. She then asked something like why did you do that? To which, I responded "Because you told me to!" A slight argument about misinterpertation, and then I woke up.

I never did find out who won the contest!

[to clarify I am not gay --I had to look up how to spell ballerina
[to clarify I am not stupid --I knew how to spell ballet

.: 2 :.

--This one is a bit vague

There was another ship but not a big cruise liner no it was like a big yacht and the lady in charge [i dont know if she was the owner of the yacht but i dont think so] she didnt like me very much and for some reason we put up papers every where like some kind of um oh scavanger hunt and of course i put mine up with some awesome parkour moves and then a bunch of little kids came on and went to find them? i dont really remember the rest except that the yacht started to tip over and it was to big for the lake or something

[i got tired of typeing --notice the lax of punctuition and spelling]
Truck
User
You know what? I've had two dreams recently that heavily involved Peach, Daisy and Rosalina from Super Mario Bros. games.

In the first one I was attempting to escape the police after pulling a job for the Russian mafia. I had a few minutes to find a getaway vehicle. I ran up the street while quickly redressing myself and throwing my old clothes in a dumpster to help avoid capture, when I saw a Japanese sedan, probably an Acura.

Inside Peach was driving, and Daisy, Rosalina and some extra princess that followed their theme were in the back seat. Peach appeared to be having some trouble driving due to her cumbersome clothing, so I offered to drive for them. She moved into the passenger seat and I took her place. I feel it is necessary to point out that this car had a bench seat, even though Japanese cars always have bucket seats. I took off well above the speed limit straight up an on ramp and onto a somewhat busy freeway. The Police hadn't caught up to me yet, but a rival crime syndicate was chasing after us in their black town cars. I fired a handgun at them out the window sporadically. During all of this, I had complained about the high temperature inside the vehicle.. even though the windows were down, it was fall, and we were driving very fast. I immediately gave up on working the AC controls myself and left it to Peach. There was a large panel covered in levers, switches, dials and sliders that was used to operate the AC system and I just couldn't figure it out.

This never really amounted to anything, but it should be mentioned that all of the princesses were very excited and yelping with joy while sticking themselves out the windows and sun roof and waving their arms around.




In the second dream, maybe a week later, I had just happened to book a room in a hotel right next to a room occupied by the three princesses. The extra princess amalgam was no longer around. My room was large and luxurious. There were two queen size beds, a small bar and kitchen, and many things not found in a standard hotel room. The belongings of an unidentified woman were on top of one of the beds, I never encountered her in the dream. Strangely, a balcony connected my room with the princess' room. On a couple otherwise uneventful outings to the hotel lobby for nutrition, I bumped into the princesses, who commented on how much fun our crazy car chase had been.

With little warning, martial law came down upon the city. I do not know what instigated it, but all foreigners such as myself and the princesses were locked into our hotel rooms or otherwise detained. While I was making Ovaltine in my room, Peach came from the balcony with an escape plan. There was an obsolete ventilation shaft with a grate for access just behind the wall in their room. Upon crossing the balcony I witnessed the city in a state of destruction. pillars of smoke rose from behind building,s gunfire and screaming could be heard periodically, and a burning jet even crashed into the city. Upon entering their room I specifically noticed the MASSIVE amount of luggage they all had. That's royalty for you, I guess. I have no idea how they found it, but they had already torn away the plaster so that the duct could be accessed. It was nearly vertical and difficult to climb down without slipping. I was the first one to enter, Daisy was directly above me and Rosalina was at the top.

Apparently Rosalina slipped, because some kind of fumble caused all four of us to slide down the duct uncontrollably. The duct opened up into the side of an elevator shaft, at least twenty floors off the ground. The elevators were not nearby, apparently all above us. There was nothing in the shaft to hold onto, so I grabbed onto Daisy's legs. As I expected, all three of the princess' skirts opened up like parachutes. Daisy was dismayed by the discomfort I was causing her, and told me that I had better not look up. I responded that there was nothing interesting to see up there, and she kicked me in the head. This caused me to wake up. I still have a headache.

Truck
User
My friends, I have had a second dream!

Actually, this one is a little hazy as it happened yesterday morning and I didn't write it down immediately. Sucks for us all.

My dream was that I was in a small town, with its own university, that via some unidentified voodoo was being possessed by the old NES Super Mario Bros. game. How I came to this conclusion is difficult to say as almost nothing I saw had any identifiable connection to the legendary world of the Italian plumber. I did not see a single koopa or goomba the entire time, nor anything of that ilk. What I do remember is realizing the change as it came upon the town. I was walking along the road on top of a hill when I felt a blast of air in a wave, hitting me in the back. I turned around to see where it had came from, if anything, and saw nothing, but when I turned again, I saw that all the houses in the row had been replaced by black and white battlements carved out of marble, roughly the same size as one would expect the miniature castles at the end of each ordinary world to be, except aside from two stories, they were entirely of a different architecture. A repeating motif were flanges jutting out in waves from the roof, similar to what one would find on the tip of a venus flytrap, though much thicker. They would radiate outward from the columns as well, and in each garden there would usually be a pedestal, with one of these resting on top similar to a lily pad, and each flanged pad would contain a stone orb, roughly the size of a soccer ball if not slightly bigger. The houses would alternate, white and black all down the row, to the end of the hill, which curved around before setting into a marsh near the bay. No light or signs of life emitted from any of these houses, though there was obviously something unearthly about them, and faintly cold. Ivies would sometimes crawl and drape around the porticoes, but the houses themselves showed signs of neither use nor disuse, they merely were.

I passed a few of these, perhaps three or four, before I walked into one of them. In front of me was a dark staircase ascending, again, neither used nor disused, but merely there. I turned to my left into a small parlor with a grand piano, that opened up into a dining room at the far end. A dim chandelier hung idly from the ceiling. Near the piano, there was a table with a small clay dish that held a glowing orb. I touched this orb and a cloud of mist released, and as it spread around the room of its own mind, the world slowly dispersed and I was in reality again.

I decided to informer my employers about this, seeing as how I was some sort of amateur paranormalist or some such thing. My employers, in this case, were actually my real employers, the editor-in-chief for the magazine I work for and the editor of another magazine whom I also know. I met them in an abandoned building that resembled an office in design and a parking garage in aesthetics, for there was no electricity or windows, all was concrete, and the stains of water dripped down the sides. I spoke with them and they seemed intrigued by my findings, not surprised, but as though something added up in a certain way that had not yet been revealed to me. They encouraged me to continue my investigation. I looked out across the courtyard and saw a girl with long blond hair, dressed in blue, roughly twenty, not especially pretty but not unattractive either, smile at me and then enter a small shack that served no purpose I could tell. I was led away by the editor of the other magazine (quite the genial fellow, not the best listener) and we exited the building and crossed to the shack on the other side of the yard. He opened the door and allowed me to pass through, smiling and reminding me it was haunted, legends from some twenty years ago.

Inside, it was larger than it seemed. To my right was a stone staircase ascending upward into the darkness, improbable, as the shack was connected to nothing on that side. A young man in a khaki jacket and a backwards hat, with backpack, shoulder length greasy black hair and the stubble of a beard, nodded to me nervously, and then disappeared up the stairs. I looked ahead and saw another flight of stairs leading downward. As I reached the bottom, a stone panel slid shut behind me and ahead of me, as though revealing a grand prize in a game show, another panel slid open to a lighted room. I immediately realized that I had been transported twenty years into the past and was now stuck there.

The room was a small library with wooden cabinetry, dense, but by no means overwhelming or foreboding in its collection, for indeed the room was of a very ordinary size. At the wooden desk, there was a secretary, a woman of about twenty (much more attractive) with purple hair cut into a sort of asymmetrical bob, tanned and with light green eyes, she looked up at me from her task and then resumed writing. I continued inward and found another woman, middle aged, with dark eyes, glasses, and dirty blond hair shuffling through papers. As she did so, without a moments loss of concentration, gathered a large portion of her hair with her left hand and then produced a pair of scissors with her right and cut the handful off and then flipped another page. I peered around the corner into an adjoining room. and saw other people, a bald man in a white dress shirt, scanning books on a shelf. Behind him was another table, where people were studying documents, but behind the table, instead of a wall, there was a chainlink fence. The room was very bright, lit by an unseen source, but beyond the fence, darkness and darkness only.

I turned around to face the left side of the main room, which I had left unexamined on entering, and saw another stone panel slide away. The blond girl whom I had seen earlier leaned out, smiling secretly and holding a finger to pursed lips making a "sshhh" noise. She waved me through and I followed her out into daylight, and we got into a car (which I don't remember in the slightest. We drove out on a road, through lush green scenery, which did not obstruct the light in any way. On the sides of the road were clay slopes, not hills quite but more like oversized speed bumps which wound along the path with the road. Eventually, the road opened up to a park at the beach, with many picnickers in white, sandy volleyball courts, and kite flying beyond the trees. She led me to a drainage hole, looked down on it, smiled, and then looked up at me. There was a metal grate covering what appeared to have been a hole of some sorts, but it and all sides around it were filled with wet sand and dirt. I found a stick of gray driftwood, about the size of a walking cane, and struck the dirt between the grating, and the silt drained away like some grand plug had been pulled underneath it and now it could seep freely like water. I suspected in reality it was a warp pipe.

Then I heard my suitemates talking in the lounge and I woke up.
Truck
User
Mate: delete your temporary files using the CCleaner. It's a bug on Windows, they're trying to find a workaround.
Truck
User
No, they're Object-Oriented. I kid you. I am not sure... try it, see what happens! One of my speakers works intermittently, I find the best method is HtF (Hit the Fucker). Works well in all circumstances.
Truck
sprinkles said:
No, for some reason its gone!? But it was there and technically it was cyan.

???

An asshole admin came and edited your post to make it invisible. I'm not pointing fingers at anyone (AJ) but it was definitely an asshole admin.
And no, it's not gone, you just have to find it. It's like a treasure hunt only that there is no treasure at the end. And there's no hunt either.
User
Ok, lets do this backwards.

Yes, you can make fancy models. You need an external program such as milkshape or that other one I can't remember.

http://www.superjer.com/forum/models_3.php

To make writings on the wall you need spraypaint and a gangster person; however, in Hammer, you would use something like wally.

And for your first question....

Mind you this is not my idea I got it from this guy I cant remember so give credit to that guy [whoever the hell he is].
[I was going to post a link to the tutorial, but I cant find it.... I really didnt want to type it all out, and I swear to god if anybody posts the link to that tutorial....]
ambiance_generic
What you do is you make an entity ambiance_generic
select it hit alt+enter
in the path input type ambiance/*.wav [where * is the name of your music]
under the flags tab check play everywhere and play on start
Location Location fucking Location
ok you want to make a box outside of your map
hollow it
place the ambiance in there
repeat [via copy and paste] to all sides [north, south, east, west]
Your music
your music will play if and only if the following is true
its a wav file [ie .wav]
its less than three minutes [roughly]
8 bit mono
11025 hz pcm
it is in the directory *\valve\sound\ambiance\ [where * is your counter strike folder]
Tools
you can use audacity [free] to cut your music down to size
you can use ease audio converter [trial] to convert it to wav [it has all the options to make it work for cs]

I think I have arthritis now.
Truck
User
Have any of you ever used it [Softice] before?
I need a good tutorial for it.
Breakpoint on Execute?
Some how it didnt break on exe. however it did break when I opened bitlord and hit the properties button?!
I also need a decent tutorial on assembly.
I really cant find a tutorial above a sucky level on either.

[And, doesnt it piss you off when people spell 'ks' with 'x' as in thanx?]
leif92 said:
2. How do I make a clip brush?

Like KD said, just make a normal brush and texture it with the CLIP texture.
leif92 said:
5. When I'm in mapping mode I would like find out fast how to make things

Well, decompiling the map will often produce something that will take longer for you to decipher than it would to get the answer here.

leif92 said:
1. How can I make my own skybox, want to make me a mario skybox since can't find anyone and just look to stupid on a mario map with a normal sky box :P

This:
superjer said:
You want to make your own skybox?
http://www.planetside.co.uk/terragen/

Or you just want a standard night-time one?
In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names:

2desert
desert
backalley
badlands
blue
city1
cliff
cx
de_storm
Des
doom1
DrkG
dusk
forest
green
grnplsnt
hav
morningdew
office
show
showlake_
tornsky
TrainYard
tsccity_


leif92 said:
3. Can you turn teleports On and Off?

Yes, just make a button (or whatever you want) and name it e.g. 'button', then in the trigger_teleport write 'button' in the Master field.
User
Killer-Duck said:
1. http://www.chatbear.com/unity2/9/501,1239326276,26804/1078151/0#6

2. CLIP-brush. (Brush covered completely with the CLIP-texture)

5. Why not just ask on this forum how to make it?


2. How do I make a clip brush?

5. When I'm in mapping mode I would like find out fast how to make things
User
Killer-Duck said:
Whats the name of the decals you're trying to use?

i think i try to use those:
- magcover2 (this one is a playboy picture)
- {capsa (this one represents an A, {capsb is a B etc.)
- poster9 (a picture with an eagle)

those do show up in the editor, i draw them with apply decals. on the map, i just created, it's not showing up when i start it "local game". infact, nothing is showing up in my "box" when i use mp_decals 0. with 90, it showes those {caps letters. but not the rest, here i show you:
first picture, is how i see it in the valve hammer:
http://img17.imageshack.us/img17/6471/22626907.jpg

this picture, is with mp_decals 90:
http://img101.imageshack.us/img101/4268/47398068.jpg
with mp_decals 0, i see not even the "BY SIRO" text!

this picture is with mp_decals 0, using cs_office as an example of what i want:
http://img22.imageshack.us/img22/3262/65483766.jpg

so ultimately, i want to write a text somewhere that everybody can read and hopefuly, is easy to create. i have the cs office wad file loaded, but i dont find this picture / text (i may overlooked it). i want the same. :(
Truck
User
It'd think you would want to avoid going the direction those signs indicated. I mean, they were made of wood and everything! Pretty scary.

I suppose I could recount what little I remember of the dream I just had. I was working as a security officer in a government research facility in Antarctica. The facility had a dome structure around it nearly a half a mile in diameter that kept the atmosphere inside cool, dry and sterile. Outside the sphere, which was some kind of energy barrier that one could walk right through, there was the expected endless expanse of frozen death. The facility was multi-purpose. It had sections for the development of weaponry, submarine equipment, environmental control, gravity and space flight. The buildings inside were all white stone and metal and built to withstand massive trauma. By this I mean all the buildings were fairly short, none above 5-stories tall, and had a lot of extra metal framework to hold them in place. There was no life of any kind inside the dome other than human.

My business was to protect against internal threats. Spies, saboteurs, traitors and the like. I was the head of the internal security department, in fact, and disliked by all employees because of it. JMD was also there, and he was the head of the external security section. Watching for enemy attacks and keeping the defenses alert and maintained.

Our current business had an overlap. GamJams (JMD) had been tracking organized movement several miles to the South (meaning, closer to the south pole... this surprised us) that was approaching us slowly. It halted and hid whenever satellites that could give us visual confirmation passed overhead. Even with 95% of the security staff pointing guns through the barrier is managed to walk right past us and into the facility with only vague detection as to its whereabouts. I managed to catch a glimpse of it in the environmental control section back in the inner workings and ductwork. I could only describe it as a "cyber ninja". Mostly black with metal protrusions, but very sleek and quiet. I did not have time to fire on it, nor would I have, for fear of accidentally destabilizing the environment and destroying the facility.

After a grueling half-an-hour of no reports, a scientist in the environmental lab didn't clock out on schedule. She was a middle-aged woman working on organic-based environment control. Plant-life of all sizes engineered to heavily alter the atmosphere and grow in harsh climates. There was no trace of her, and her research terminal and laboratory turned up missing multiple pieces of equipment and all electronic data.

Then there was a massive explosion in the harbor, followed up by an even larger explosion in the weapons development lab. JMD and I assumed this was intended to bait us while the ninja escaped, and we maintained a strong presence on the barrier whilst rescue teams went about their business. We turned out to be right, and we managed to open fire on and hit a visual distortion moving along the ground. We didn't slow the ninja down, but we did break his stealth device. He managed to get through the barrier and out into the wasteland where we couldn't easily follow. It would take at least twenty minutes to set up the proper gear and vehicles to allow pursuit... so JMD and I took a drastic measure. We volunteered to take a new drug developed in the facility that would temporarily grant us many superhuman abilities. A powerful resistance to cold being one of them.

We managed to start after the ninja before the trail got cold (haha). We only had on our security uniforms... which looked like WW2 era Nazi officer uniforms... the black kind. Not really sure if there was a connection there to the facility being run by Nazi Germany or not. Anyway, we effortless trekked through the snow until we arrived at the first location where the ninja was picked up on our sensors. The base radioed in that he had dropped of the radar right before we arrived. It took us no time to notice an anomalous mountain of ice before us, though. It wasn't recorded on any map and the satellites couldn't even detect it visually. Upon inspection we found we could pass right through it. Inside was another controlled environment, MUCH larger than ours. It had to be at least 5 miles in diameter. It contained a warm, coniferous forest, cliffs and valleys that looked like they had developed with plant-life over millenia, and a facility dwarfing our own smack in the middle.

Sadly, this is where I don't remember much else. JMD and I snuck into the facility, ended up killing several guards and scientists, managed to find the cyber ninja but were unable catch him, and we were nearly killed after their guards caught wind of us and chased us back past the barrier. JMD and I asked for a missile strike on the facility, which proved ineffective as the missiles were shot down before they reached the barrier. We then gauged the maximum firing distance of their interceptor missiles and ordered a nuclear missile to be detonated just outside that range directly above the facility. It was, as we hoped, enough to disrupt and disable the barrier. The resulting chaos of the climate change was cover enough to let us find the missile depot and destroy it. Another missile strike was enough to annihilate the facility and we returned to base just before our special super drug wore off. Hooray, victory for the Reich! :(
User
I feel like the small one is just shaped wrong somehow, but I can't pinpoint how. The whitish outline is because this is just a sketch and I didn't bother to feather the fill enough. I only spent like 15 minutes total on that picture... it was just to see if I could find why the pixel version looked wrong. I can make it look correct when I sketch it in a freehand flash doodling environment but when I try to draw the same thing in mspaint it comes out wrong. I just don't get it.
Truck
User
Only after eating each individual dick, which would be difficult, as it's a large bag. It's actually more of a burlap sack, if we're getting technical about it. This is not one of those vacuum-sealed foil bags of dicks that you find on the shelf in a drugstore.
User
leif92 said:
Can't you just put out 40 of them in the Valve hammer, just stack them up? Dunno if its gonna make lag

well that would make every new round "only" 40 grens, instead of 400. besides, it would kill the gameplay, the grens all over the place, no matter where you are, you get one.

i need a trigger or whatever (i lack knowledge and experience, just started last week) to put armoury entity each round again like it's the first round. like i posted at the beginning, there is this page:
http://www.countermap2.com/Tutorials/tutorial8803.html?id=7
but i can't give the armoury entity a name (it's not possible or i can't find it)
otherwise, it could be that? i dont know. :(
User
Hi, just want to ask a few questions

1. How can I make my own skybox, want to make me a mario skybox since can't find anyone and just look to stupid on a mario map with a normal sky box :P

2. How can I make a wall I can shoot and throw nades true but dont run true it?

3. Can you turn teleports On and Off?

4. How can I can se the water from the sides? When I create it and dont got any object around it its invisible and can just se the texture from the top, not from the sides if you understand me.
Think it would been cool for portals.

5. Do you know of any programs so I can open .bsp files. No dont to steal their map, but maby how they have made some of the advance things on their map, that I dont have a clue to make my self.

6. How can I import my own sounds to valve hammer?

Everything if for Valve Hammer Editor 3.4 SDK
User
hi

i started with a different tutorial (i think it was a little bit outdated) til i found this page. now i made a playable map but i've lack the knowledge how to "finish" it so i'm 100% happy.

1. problem. i'd like to have each round about 40 he gren's on the ground, always same positions. according to a page, it says, the count on armoury entity is only for the first round. so next round, i get only 1 instead of 40.

how can i make, each round, same positions, xx amount of grens?
i tried this here: http://www.countermap2.com/Tutorials/tutorial8803.html?id=7
but i can not "change" (i can't give it a name at all, or i just dont find it) the armoury entity.

2. problem. i'd like to have somewhere a little box (outside of the gamefield) where i write that i made this map. :D
similiar to this:
http://kepfeltoltes.hu/080727/k_l_www.kepfeltoltes.hu_.jpg
just without pictures, just some little writting.

the box outside the field, i was able to do that (more or less). but some problems happened like:
- i tried to use apply decals and they do not show up in spec mode, but on the valve hammer, they do.

how can i, without using costum .wad files, do that? i don't want the people to download a new wad just for a simple map, the .bsp (and maybe .txt file) is more than enough. i'd like to keep it simple.

things you may should know: i use / load those .wad files:
cs_office.wad, cstrike.wad, decals.wad, prodigy.wad and
halflife.wad.
halflife.wad, i had to download from a page, the others, a friend extracted those out of the .gcf (or so file with a tool that didn't work on my pc).
i need halflife.wad for glasstextures.

cheers.
Truck
aaronjer said:
My faster cast rate, increased attack speed and faster hit recovery are all maxed or 1 frame off maxed, depending on whether I have my claws or Spirit out.

Head: Harlequin Crest (Pretty much the best hat there is)
Body: Enigma in dusk shroud (Teleport. 'nuff said)
Weapon: Spirit sword or +3 trap claw (I've been over this)
Shield: Spirit shield or +3 trap claw (I've been over this)
Shoes: Natalya's Soul (Any 40% faster run will do...)
Gloves: Laying of Hands (for the IAS and fire resist)
Belt: Goldwrap (upgraded to exceptional for potion slots)
Ring: Stone of Jordan (Pretty much the best ring)
Ring: Raven Frost (For the cannot be frozen)
Amulet: +3 traps (...for the +3 traps)
Charms: Torch, Annihilus, Gheed's, 2 +1 trap, 2 7% magic find, 2 3% faster run. (All characters should have a torch, anni and some +skillers)

How do you get max (or even one frame off for fcr) fcr and fhr with this equipment?

Last two fcr bps are at 102 and 174.
You get 70 fcr from spirits and possibly 10 fcr from the ammy. Where do you get the rest?

Last fhr bp is at 200.
You get 110 fhr from spirits and that's it.
User
Ye it did work
but now I sudenly can find my map but it doesent work, and I got no errors, except no lights on my map
User
Ok I deleted the bottom of the "skybox" and then I put floors on sum buildings so that I don't have a big black hole but still same error :S
Cmon why don't you just look at the map you see that I don't have a clue how 2 do this
User
I made a map, compiled it and got no errors but when I go into cs to play my map I cant find it even true it is in the cstrike/maps folder.

Anyone know what the problem is?
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg FruskaTest5
Entering FruskaTest5.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.36 seconds)

Error: Could not open wad file \documents and settings\jura\my documents\downloads\texture\mywad\retfala.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

I Deleted the Brushes and I made some changes in the brushes and I don't have that error any more now I have this one xD

I already checked that my wad File was in that directory and it is but I dunno why it can't open it :(

I made that wad myself I put in it textures form different wad files,Thats how I fixed that Missing '[' in texturedef (U)
ok i was talking to my frend avbout this and he was sayting "dude, we should find a disturbing site" it was all phun ands games till we foud it THE MOST FUCKED UP SITE EVER

most of them are funney but the other ones where like puting a kiten in a blender and shit i would post it but ill do it when i get concent from edan or over 1/2 of the vote
You have been using vertex manipulation and apparently you did something you shouldn't have. Find those brushes (the easiest way is with the alt+p check for problems and the go to button), delete 'em and remake them.
User
Im back It was hard 2 find you in my History :) But it still wont work :( With the wad I made I just Copied the textures from the other wads and put it in Valve (works)but it still says the same error :( Can you pleasee see the map yourself,you have my MSN up there
Hello. I am new here today and I wanted to learn how to make CS 1.6 maps, so I used the tutorial on the site. Everything went fine till I tried to run my map.

It compiled ok, I think... It didn't make a 'filename.err' file. However, it did say:

"Access is denied.
0 file(s) copied."

at the end of the command prompt before "Press any key to continue..."

So anyways, when I press a key, CS 1.6 starts and gives me this error message in the ~ window:

"Adding: cstrike/dlls\mpbots.dll
MP3_InitStream(29, media\gamestartup.mp3) successful
Dll loaded for mod Condition Zero
map change failed: 'thingy' not found on server"

Why?!? I REALLY wanna make maps for CS 1.6. Fur sirius.


If it helps, I'm running Vista 64-bit and stuff. Admin account. I have tried running the Command Prompt as an admin, but then it give me THIS error:

"'hlcsg' is not recognized as an internal or external command,
operable program or batch file.
'hlbsp' is not recognized as an internal or external command,
operable program or batch file.
'hlvis' is not recognized as an internal or external command,
operable program or batch file.
'hlrad' is not recognized as an internal or external command,
operable program or batch file.
The system cannot find the file specified.
Press any key to continue...

In fact the only way I can get my room to load is if it is in the folder cstrike/maps/, but even then, I start with no HUD and no hands or weapons or anything. I don't even get to choose my team. Im just invisible walking around in my room. The tutorial said if I used impulse 101 it would give me guns, but it only gave me the message 'Creating Andrew with $16000'. Still no hud or guns...

Thanks in advance!
User
It just pisses me off when Republicans are taking shit the wrong way.

Obama is not from the middle east hes from Hawaii he had the papers to prove it. If he was really from the middle east he wouldn't be president you know that had to look into that. Get over it.

Democrats are not baby killers cause they allow abortion. No one likes abortion, but they give women the right to make that choice.

Who gives a fuck if hes muslim? We all have a differnt religon and besides that point hes not. He came from a Baptist church.

Stupid shit like that and parents take this and tell their children and then they hate Democrats cause of stupid bullshit. Thats what annoys me cause i gatta listen to redneck fuckers go off about Obama cause they don't got nothing better to talk about.

Republicans are to stubborn to even fucking listen and get the facts straight.

Btw what the hell is the deal about Obama telling kids to stay in school and dont do drugs? Why was that such a big deal to Republicans? Sure not like the kids will listen to him, but hes trying to help make things better at least and thats a bad thing? They just find stupid bullshit to get on him about.
Truck
User
just icase heres the compile log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures ss_acid_trip
Entering ss_acid_trip.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.25 seconds)

Including Wadfile: \documents and settings\robert brou.pc170042226520\desktop\zhlt253-17\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\halflife.wad
- Contains 3 used textures, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_cbble.wad
- Contains 1 used texture, 8.33 percent of map (61 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\psychodelic.wad
- Contains 7 used textures, 58.33 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\ss_banner.wad
- Contains 1 used texture, 8.33 percent of map (1 textures in wad)

Texture usage is at 0.71 mb (of 4.00 mb MAX)
0.55 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp ss_acid_trip

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-560,-223,-544)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-560,-223,-544)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-560,-223,-544)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-560,-223,-544)
0.56 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis ss_acid_trip
>> There was a problem compiling the map.
>> Check the file ss_acid_trip.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad ss_acid_trip
>> There was a problem compiling the map.
>> Check the file ss_acid_trip.log for the cause.

----- END hlrad -----


Truck
User
As far as I can tell this would best be done as a decal. Unfortunately custom decals are a no-no so the best thing to do would be a texture. Basically whenever you carve a hole into the ice you are making a concave brush, which is bad. But whenever you make it protude it is going to cause players to hit it and stop. So really, clever texturing is the way forward.

This is probably correct, but I have ingested many many units of alcohol, so feel free to ignore it if someone comes up with a better solution. Or an entirely different answer! Who knows what will happen? Not me :)
User
by cs:s, you mean all servers? well, im really used to playing cs:s but i can make do without it. DoD:S will fill that hole
Truck
User
I can't Find my Entity Bar under the textures PLs help me :D
Truck
User
I didn't see this truck before. How do you find flying helicopters? I think it's fun but tough.
User
How can i fix this i did everything u said
i don't know how to fix this i'm still newbie it says

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ ( 576,-192,-512)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 896, 0,-576)
Warning: === LEAK in hull 2 ===
Entity light @ ( 576,-192,-512)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 896, 0,-576)
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----




User
No, I can't. You'd have to decompile or find the source mapfiles then add rain and recompile, in short, no thanks.
User
I don't mean to ask too many questions, but I'm still not sure how to find the texture that's scaled too much/any other problem. The link didn't really give me a way to find it. I have started deleting things, and nothing has worked so far.
User
CornJer said:
the_cloud_system said:
*cough*workslikeshitCOUGH*

Chrome is decent.

Apart from the whole part where it swallows your thoughts and interests and internet usage as well as your soul and stores them binary digits.

It's a reasonable price to pay for eternal damnation.


I like chrome. I find it easier to get around to my favorite sites and to google things.
Yes thats right. I am back and i brought pie for all of you. Still i am searching for Mate's pie. I just cant find it.
Down Rodeo said:
Which tutorial's that? Uh, I started at C++ then looked at C because many things are similar. By that stage I knew what a lot of things did so I was able to look up very specific bits of C if I didn't know how to do something.

It was something I found googling.

Down Rodeo said:
I found a C tutorial that tells you to type void main() which is retarded in SO MANY WAYS argh and that's the number one search result on Google, don't use that one.

So what exactly is the difference? Between void main() and int main()?
Down Rodeo said:
It might be instructive to think about the things you want to do then try to find small pages on those. Like, "how do I do pointers?" Or you could ask me for a botched job that is more personalised, it's up to you :p

Yeah, unfortunatelly I don't know enough about programming to even know what I need for a certain thing.
For example if I want to printf an integer variable's value then a plus sign ("+") and then another integer variable's value that were previously read by scanf, I have no idea what to use. I just know from that tutorial that it has something to do with %d and &variable_name.
So I'm not even sure what to google.

What I would really need is a good C tutorial for a complete beginner. Though my dad did say he has some book about C, it may prove to be useful. If he can find it.
User
Which tutorial's that? Uh, I started at C++ then looked at C because many things are similar. By that stage I knew what a lot of things did so I was able to look up very specific bits of C if I didn't know how to do something.

I found a C tutorial that tells you to type void main() which is retarded in SO MANY WAYS argh and that's the number one search result on Google, don't use that one. It might be instructive to think about the things you want to do then try to find small pages on those. Like, "how do I do pointers?" Or you could ask me for a botched job that is more personalised, it's up to you :p
Truck
User
jrkookid said:
You can change the preferences to "Good Connection" so you get matched up with people who have a better connection. Honestly Halo 3 Matchmaking sucks, its all about Modern Warfare for me!

That means it tries. Basically my gripe is that the game makes me play against Americans, for most of the time. And since the average latency between me and an east-coaster is at least 100 ms, and very likely more what with me being a country bumpkin, I find that I have quite a few irritating, not-my-fault deaths. I play more Modern Warfare than I do Halo and get annoyed at it too. It seems to have little in the way of lag compensation and so many times in the killcam of the one that kills me I can see my avatar, standing staring at the one that killed me, or firing one shot when in fact I fired a burst. It's really bad and the central server model is better in so many ways. I also miss the mouse.

I was playing L4D just there actually. It is fun. AJ you are very welcome to add me, if you're into that sort of thing.
User
Ok just incase anyone else looks at this, i want it to be reolved.

Someone on the other forum (the one killer-duck told me to go to) pointed out this line:

Brush 9468: num_entities == MAX_MAP_ENTITIES

so i have to many entites, 5000 TO MANY. I learned that when you decompile maps it makes larger brushes into a bunch of small ones. So now i have to go find all these brushes from 4096 up to 9468. Got lots of work. Thanks killer for telling me were to go to get a proper reponce.
User
Ok so im trying to edit map rp_tb_city45_v02n.bsp, so i used vmex to decompile the map. Then i can load and edit it fine in hammer, its just when it come time to compile it it doesnt work. I get like 2 seconds into it then i get this message:

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.vmf
material "plaster/plasterwall047b_c17" not found
Material not found!: PLASTER/PLASTERWALL047B_C17
Brush 9468: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: CONCRETE/CONCRETEWALL047A


** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.bsp" "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\maps\rp_tb_city45_mod1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."



I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that.


Can I just upload it for someone to try and compile it?
User
This error might happen if there is an extra copy of Steam.dll in one of the game directories or in the system path.

There should only be one Steam.dll in your Steam install directory, typically:

C:\Program Files\Steam\steam.dll
or
C:\Program Files\Valve\Steam\steam.dll

The fastest way to find errant steam.dll files is to use your O/S search function from your Start button:

Start > Search > For Files or Folders > all files and folders

then enter steam.dll in the all or part of the file name: box and click on the search button.

You should only have one Steam installation on your system so you should only have one copy of steam.dll. If you find any others then delete them.
First of all post the compile log, the lag could also be caused by an error in compiling.
Otherwise you'll have to do some optimization. Here's one tutorial on optimization, I'm sure you could find a few more if you google.
Truck
Ubuntu 9.04

And if I try to run setup.exe, I get this error:
Quote:
[/media/cdrom1/setup.exe]
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
note: /media/cdrom1/setup.exe may be a plain executable, not an archive
zipinfo: cannot find zipfile directory in one of /media/cdrom1/setup.exe or
/media/cdrom1/setup.exe.zip, and cannot find /media/cdrom1/setup.exe.ZIP, period.


EDIT: Oh, apparently I was trying to open it with an archive manager. I think it's going to work now.

EDIT2: Yup, works fine, now just have to patch it to 1.11b and try out the PlugY mod.

EDIT3: Yes, everything works like a charm.
Truck
You screwed up some VM. Find the problem brushes (I think it's ctrl+shift+g or map->go to brush number and then write the brush number mentioned).
Truck
User
The .err file told me where the problem is, but i dont know what the problem is. So, can u help me to find these brushes? How do i know wich brush this is:(2560, 1024, 640), texture DUCT_WALL03?

hlcsg: Error: Entity 0, Brush 170, Side 0: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 170, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 170, Side 1: has a coplanar plane at (2560, 1024, 640), texture DUCT_WALL03

hlcsg: Error: Entity 0, Brush 170, Side 3: has a coplanar plane at (2560, 574, -256), texture DUCT_WALL03

hlcsg: Error: Entity 0, Brush 170, Side 4: has a coplanar plane at (2560, -512, -256), texture DUCT_WALL03

hlcsg: Error: Entity 0, Brush 170, Side 4: has a coplanar plane at (2560, -512, -256), texture DUCT_WALL03

hlcsg: Error: Entity 0, Brush 170, Side 5: has a coplanar plane at (2560, -1598, -256), texture DUCT_WALL03

hlcsg: Error: Entity 0, Brush 170, Side 5: has a coplanar plane at (2560, -1598, -256), texture DUCT_WALL03

hlcsg: Error: Entity 0, Brush 170, Side 5: has a coplanar plane at (2560, -1598, -256), texture DUCT_WALL03

hlcsg: Error: Entity 0, Brush 170, Side 8: has a coplanar plane at (2559, -512, -256), texture DUCT_WALL03

User
So basically, there was a programming task to find the last ten digits of some number, quite a large one, and the best way to do this was with the mod operation, i.e. the remainder when dividing one number by another (5 % 3 = 2). But if you didn't want to use the mod operation you could in fact do it like this:

Random code!


If you understand this, you'll have about the same understanding of C as me :D

Also that website is really good for documentation on functions. It's clear and concise and if you don't understand what it is saying you can look up other things to do with the function and if you don't understand those then you shouldn't be using the function :D

Sorry, it's huge, I'll delete it once you've read it. The code tags are fairly necessary.
User
Havokk Edge said:
Called: Music and Videos? recommend music to each other and videos we find funny or interesting or what not. Just a thought.


http://www.youtube.com/watch?v=EV4xrI_Wang
User
Called: Music and Videos? recommend music to each other and videos we find funny or interesting or what not. Just a thought.
User
There are lots of things like this. I find them quite interesting.
User
I need to get this quite soon. I cannot find a damn optimization tutorial for it...there is more to it then just func_walling....
User
the_cloud_system said:
Havokk Edge said:
the_cloud_system said:
3. Poontang
A juice made from the rare Poonberry tree.

Where did you find the Poonberrys for this Poontang?




http://www.urbandictionary.com/define.php?term=poontang

Nope. I'm getting this one.

2:Poontang

bah bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bah bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

"Let's go get us some poontang!"



thats all i understood


Then you sir, are GAY!!!
Havokk Edge said:
the_cloud_system said:
3. Poontang
A juice made from the rare Poonberry tree.

Where did you find the Poonberrys for this Poontang?




http://www.urbandictionary.com/define.php?term=poontang

Nope. I'm getting this one.

2:Poontang

bah bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bah bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

"Let's go get us some poontang!"



thats all i understood
User
the_cloud_system said:
3. Poontang
A juice made from the rare Poonberry tree.

Where did you find the Poonberrys for this Poontang?




http://www.urbandictionary.com/define.php?term=poontang

Nope. I'm getting this one.

2:Poontang

The center of the universe. Part of a female's body located between her legs that is reason why all wars are ever fought. If you aren't getting it you want it, and if you are, it's never enough. Often times it used as the noun in sentence because, let's face it, often times us guys don't care what's all around the poontang as long as it is willing to provide us access to this magical land of wander

"Let's go get us some poontang!"
3. Poontang
A juice made from the rare Poonberry tree.

Where did you find the Poonberrys for this Poontang?




http://www.urbandictionary.com/define.php?term=poontang