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Posts written by Angerfist:



Truck
User
SRAW said:
maybe it has something 2 do with ur gfx file?

Maybe... I will try to re-install CS .. becouise Iv allready reinstalled Valve three times ... :(
Truck
User
Hey... Iv managed to enter in map ... Then sky is fucked up :S

http://img55.imageshack.us/my.php?image=skyerror3pp9.jpg

As you can see sky is crapy :(
I dont know why is this hapening , I cant fix it :/
Truck
User
Iv made maps many times ,and I havent ever had any problems with sky .. but on my suprise after I enter in map ,it shuts-down CS and show me this error :

http://img100.imageshack.us/my.php?image=errorskyjg7.jpg

this is how it looks like in hammer - I thinck I did evearything wright...

http://img219.imageshack.us/my.php?image=errorsk2iq2.jpg

:-/
Truck
User
Yeah .. As I allready say .. I did that .. but I am intrested in makeing thouse models ALIVE :D
Truck
User
Pls can anyone tell me how to make these mdl.`s UN-ghost-like xD?!
All objects I place can be walked thrue - I dont want that .. And I dont want to place invisible blocks around them .. Is there any way to turn thouse models in matery ?
Truck
User
Yes it works now ... tank you m8 ...
Truck
User
hi guys ...
I am creating CS map. Iv come to one part of the map where I wuld like to puc crushed choper - I found his .mdl in : Valve/Models/dead_osprey.mdl
Ok so .. I went in VH and placed Entity - cycler_sprite. Ok after I created that entity I selected model of it - dead_osprey.mdl
After I apllayed setings it did show model of that plain in VH. BUT! when I start up map it throws error :

Mod_NumForName: C:/Igre/Cs/valve/models/dead_osprey.mdl not found

Can anyone help me ?
Truck
User
Hi guys ... I am realy intrested in learning the ways of triggers :D
So u dont have to explaine to me how they work if u have a good link to some trigger tutorials... If u dont I wuld realy be graetfull if u wuld teach me how they work.

/Sry 4 rusty eng. :(
User
Why dont u build them on your own ... U dont have to "steal" other peoples hard-work ...
Truck
User
Tank you man ,tnx a lot .. btw .. that TExtract didnt work on that link u gaive me .. so I found other one - http://www.fpsbanana.com/tools/127
Truck
User
Guys I realy need help about this ... I thinck most of u know awp_india map ... I CANT find thouse textures from that map ... Does any of u know where I can find thouse textures ?!
Truck
User
Tank you ... :-***** mwa :D
Truck
User
No .. I added new fdg .. but there is still no env_fire

FUCKKKKKKK !!! >@
Truck
User
I dont understand this part of instalation - " Then go into the
WC Options... dialog and change your FGD to the
"Expert" FGD." - wtf !? :D
Truck
User
I culdnt find expert.fgd on my PC .. so I downloaded from internet halflife-cs-expert.fgd ... I forgot where I found it on net... but this is what was writen in read me txt file :
===============


This is my "Expert" CS FGD file for WorldCraft.
I'm calling it the "Expert" FGD as I've added
a number of entities that are difficult to use
and/or not very "realistic" for cs maps. The
new entities are not for the faint of heart
nor the new HL/CS mapper. For more information
on entities, including descriptions and sample
maps, be sure and go to the HalfLife Editing
Resource Center (AKA the HLERC) at
http://halflife.gamedesign.net

-----------------------------------------------
DESCRIPTION
-----------------------------------------------
Some of these entities (the game entities in
particular) actually have some usage in CS maps
to have team-specific things happen in a map,
and some are rather unrealistic, such as the
trigger_gravity and the env_funnel. But my
philosophy is that if it works in a CS map,
it should be in the FGD. If a mapper can
come up with a realistic map that uses low
gravity in an area, then let them do it :^)
For example, parachute jumps anyone?

Also, I've created a number of new sprites
for use in the 3D mode. Some are designed
to distinguish sprites that were previously
identical. For example, before the light,
light_environment, and light_spot entities
all used the same light bulb sprite. I've
replaced the light_environment with a 'sun'
and the light_spot with a small 'spot light'.
It makes it very easy to tell them apart.

-----------------------------------------------
INSTALLATION
-----------------------------------------------
Place the FGD file and the sprites/cs folder
into your WorldCraft folder. Then go into the
WC Options... dialog and change your FGD to the
"Expert" FGD.

-----------------------------------------------
CREDITS
-----------------------------------------------
This FGD was based on the original CS FGD by
the late N0TH1NG and is dedicated to him. His
work was based on the original HalfLife FGD
maintained by Autolycus/Valve.

If you make any good changes or have any
suggestions, let me know!

Tim Holt AKA Waldo (burkenholt@home.com)
====================
Is this ok ?
Truck
User
Hmmm I want to make fire in map .. I know what I need to do ,but I dont have env_fire in entity list :S
wtf is going on ? where I find it ?
Truck
User
Ok guys I made few maps on my own... I am not total beginer.
I am working on one smaller map ,but is it bit more higly detailed - it has biger ammount of details in it ,and textures are detailed - like in de_train 4 example... But I noticed that map doesnt lagg in all parts of map .. when I look at "more detailed" part of map it laggs .. but when I turn around and look on "small-detailed" it looks fine ... Can u help me somehow!? / I am sry 4 my rusty English :(