Posts written by Big Boss:
Half Life 2:Episode Three joke
You can't close off maps with transparent textures!
If you do so - you will get a leak and the map will fail to compile.
No. That is a new feature they added in Hammer 4.1.
I see. Thanks for replying.
Is it possible to have measurement units in the old GoldSrc hammer?
Or you could just select the flag in the func_breakable entity that says "Break on touch"
That's actually a better way of doing it, because if you shoot the brush prior to touching the trigger, it breaks again after touching the trigger even when there's no block.
You're very welcome good sir, I'm glad I could be of service.
Btw I <3 your name :D
Yours isn't quite too shabby as well my good lad. <3
trigger_multiple targeted at the brush.
How do I achieve this?
It makes your map extra rad!
Can someone mind explaining what happens when you set RAD to extra in the compile menu?
I've got a big building which I want to copy so to save time I want to select all the stuff in it and itself. I tried doing this by just using the selection tool and dragging a box around it,but it doesn't select. How do I select stuff by dragging my cursor with the selection tool.
Goldsrc engine supported env_sun? That's sort of new to me.
Raise it up in Hammer? Check your Hammer,I don't think anything else would cause this except the model.
Nevermind. I opened up a command prompt and navigated to my folder with "cd". Thanks anyway.
So I found a program on these forums that extracts wads from bsps.
So yeah, I put it in a folder with a map and when I click it, it opens for a fraction of a second and closes. Any way to fix?
I think you gotta go to the "Right" 3D window and double click on your gun and rotate it. Or from the "Front" angle. There's also a useful option to default to 15 degree angles somewhere in the options menu, things don't rotate as flexibly but hey, it's cleaner.
Mate de Vita said:
If you want it to be white, why don't you just use the White texture?
The actual door is black now since the texture soothed the brick texture more. But thanks for the tip, I found a 'black' texture . And here's a wip screenie of the outside of my building.
Once again,thanks for the help .
Mate de Vita said:
If it's not going to be visible, use the NULL texture on it.
It's gonna be visible since it's a rotating door . I'm wondering how proffesional mappers do it so it would look nice.
Mate de Vita said:
Use the texture application tool (shift+a), select the desired face and put a negative number in the X field under Scale (like -1.00).
Thanks a lot, it worked. Now I wanna ask what people do about the doors' sides. In this picture I just stretched the door texture so you couldn't see anything in it.Is that what people do?
I've got two doors in my map and the texture I'm using for the door has this lock. I want it so those locks cuddle with each other. So my question is,how do I flip textures (from right to left and from left to right?)
In the game_player_equip look for something like "Give 7.62mm NATO Ammo" and set it to "2 Clips (Fill Scout & G3/S-G1)".
Wow! I somehow never noticed the ammo options. Thanks.
Hello. I've got a problem. I've got a game_player_equip which gives the players a knife and a scout. How do I make it so the scout spawns with full ammo?
Hello again forum members. I have a problem .
So let's say, I compile my map, Put ALL the files I got with my map.bsp into my Counter Strike's map folder. I launch CS. Then I open up New Game. Then when I am choosing the map I don't find my map. The only way to launch it is with the "map mapname" command in the console. That doesn't help, 'cause I want to play with some buddies over LAN. Can anybody help me with this?
Thank you in advance.
Hello there people of the forum. I have a problem. I want to change my skybox texture. So I found out you got to go to Map>Map Properties and Skybox texture name or something. But I can't see that option. Maybe I need another .fgd for it or something? If so, please post a link to it.
Thanks in advance.