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Posts written by Da Fleegsta:



sprinkles said:

^^^
I agree with this.
a zombie mall map :D theres not enough of those :(
haha fuckin ethugs!!
lmao, i hope he's being sarcastic XD
the_cloud_system said:
Da Fleegsta said:
\users\chris\desktop\wads\halflife.wad



your .wad goes in your zhilt folder...

and no its not out dated its just not retard proof


Lol, you're one to talk. What you said is not only incorrect, but completely irrelevent to the problem. Ha, thanks anyway kid.

I figured out what the problem was. For some reason when I copied and pasted the code for the .bat file I must of accidently hit ] instead of \ for one of the directories.. It said C:] instead of C:\

PROBLEM SOLVED
There's no .err file, but the console says "The system cannot find the path specified"... The fuck is this?

Help plz, tnx.

EDIT AGAIN:

I moved the .bsp file it created to my cs maps folder and ran cs, the map works fine.. Still what the hell's goin on? Is the guide just outdated maybe?

EDIT:

Here's the .log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures test
Entering test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \users\chris\desktop\wads\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \users\chris\desktop\wads\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'test.prt'
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis test
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad test

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


16 faces
Create Patches : 162 base patches
0 opaque faces
2275 square feet [327680.00 square inches]
1 direct lights

BuildFacelights:
(0.00 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 21762 : 21.76k transfers
Indices : 1068 : 1.04k bytes
Data : 87048 : 85.01k bytes
GatherLight:
(0.00 seconds)
FinalLightFace:
(0.01 seconds)
0.06 seconds elapsed

----- END hlrad -----
ok thanks :) but what if i want to make the switch open multiple doors..? do im just make them all named door1? or do i set global entity name to door1?

and how do i make it open and close up and down?
im a really nooby noob. so i have no idea how to do this. i dont know what entities to use, etc. please help me thanks :)
:D awsome!! thank you so much!! i was gonna look for a halflife wad files somewhere anyways.. you just made it easier :) for eevryone.. tysvvm :D
yea i have a similar problem.. i'm using just the "light" entity, but when ever i change the brightness nothing happens.
Down Rodeo said:
Which tutorial is this? Superjer's says to have them all on the same drive.


yea superjer's tutorial. in the last chapter it says to put the zhlt folder on the C drive.. it didn't say why.
ohhh okay ill try that.. it said the opposite in the tutorial :s

ty ill check if it works :)

EDIT: omg ty soooo much it works now :D:D
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures testmap
Entering testmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Error: Could not open wad file \valve\steam\steamapps\da_fleegsta\counter-strike\cstrike\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad testmap
>> There was a problem compiling the map.
>> Check the file testmap.log for the cause.

----- END hlrad -----



and yes i beleive i do have multiple hard drives. Everything is on the same drive except for the zhlt folder. Which the guide recommended to put on the C drive (it didn't say why).
ok ty but it still doesnt work.. i moved the wad, deleted the wad directory in the options to the new one, and then i redid the textures.. but it still has th same problem.. in the error messege it's exactly the same.. it's still trying to get the wad files from the old directory. i dont know why or how to change it..

EDIT:

okay so i just redid the whole map.. and now i get the same messege but with the new directory.

hlcsg: Error: Could not open wad file \valve\steam\steamapps\da_fleegsta\counter-strike\cstrike\cs_dust.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


the file IS in there.. i don't know why it can't find it..
alright thanks alot anyway :) you helped alot. hope you feel better
what directory am i changing? and how do i change it? where is it?..

sry im really newbie at this...
what do you mean by the cstrike directory?

here's where everything is for me:

C:\zhlt253-17
F:\Valve Hammer Editor 3.5
F:\Valve hammer maps
F:\Hammer extra files\cs_dust.wad
F:\Valve\Steam

the guide said zhlt should be on C drive and the hammer maps should be anywhere (in the editable file type)

i don't know where to put wad files.. the guide never said.. except i think it said it has to be on the same drive? which it is..
jrkookid said:
I guess but some people don't bother to look for it so I posted that in the FAQs. Anyways download the one provided in the link.


i did thank you :):D
jrkookid said:
Follow the configuration chapter:
http://www.superjer.com/learn2.php


thats the problem it doesnt work.. idk what to do about it.. you told me to change the directory earlier? or should i forget about that? idk where to type it..
jrkookid said:
Go look in the FAQs for a fix.


yea i know you posted it ty. but i already tried that and it doesn't work.. it was in the instruction thing wasnt it?..
jrkookid said:
This should help:
SRAW said:
Q: Whenever I add sounds or models to my map, it takes forever to load!

Either that your map is huge... or you typed the wrong file path in the properties for the entity.

IE:
Sound:
Wrong- C:\CS\cstrike\sounds\ambience\rain.wav
Correct- ambience\rain.wav
Model:
Wrong- C:\CS\cstrike\models\bottle.mdl
Correct- models\bottle.mdl


The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existant



sorry that was weird ..

anyway edit:

but as you can see in my error messege, it is the right directory.. isn't it? If not what should it be in my case?

and secondly are you even sure that's the same problem? It's not that my map takes long to load, it's that it doesn't even compile.
jrkookid said:
It would be a lot easier if you post this in the other firetruck so that we dont have to go back and forth


oh uhh.. sorry it's a different problem..
i tried using a WAD that i downloaded, it worked in the editor but when i try to compile the map i get an error:

hlcsg: Error: Could not open wad file \hammer extra files\cs_dust.wad\cs_dust.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


help plz? ty
The link in part 2 is broken..
http://nemesis.thewavelength.net/index.php?p=26
it doesnt work and wadfather doesnt work either, it doesn't let you download..

what should i do?
im only on step 2 and i seem to be missing this file.. it says how to find it but it's not in that directory. Yes i did put hammer on a different drive.. but it's still no there.. plz help ty :s

i dont have the fgd folder at all actually..
ehh maybe but fuk it, computers hate me i shud just get used to it. thanks for the help but i think i'll just delete and redownload and reinstall everything. thanks very much for the help everyone!
they are all in the same frolder
ahh thats why you were right. thanks :) for some reason every time i restart my computer, the files lose their extensions..

ehh it still doesnt work -.-
no i didnt change it.. it's still the same:

@echo off
hlcsg -nowadtextures Brocken
hlbsp Brocken
hlvis Brocken
hlrad Brocken
copy Brocken.bsp "G:ChrisValveSteamSteamAppsda_fleegstacounter-strikecstrikemaps"
pause
"G:ChrisValveSteamSteam.exe" -applaunch 10 -dev +sv_cheats 1 +map Brocken

ugh now it say the hlcsg,hlbsp, etc. doesnt work. it says "cannot determine if hlcsg is internal or external command"

what now? -.-.. i checked the .bat file, they are in there
wow i feel like such a retard X( thanks for pointing that out..
hopefully it'll work now thank you soo much
alright here are the links to everything related to the brocken map:

http://www.speedyshare.com/674184290.html
http://www.speedyshare.com/579530305.html
http://www.speedyshare.com/525754604.html
http://www.speedyshare.com/112870638.html
http://www.speedyshare.com/284334719.html
http://www.speedyshare.com/788418827.html
http://www.speedyshare.com/720369873.html

1)Brocken (editor file)
2)Brocken.map
3)Brocken.max
4)Brocken.rmx
5)Brocken (text)
6)brocken (another text 0.o)
7)Brocken.bat
alright thanks :) do i have to upload the files one at a time? or will the whole folder work? it's all under 30mb

the folder wont work :( ill have to do 1 at a time then..
i dont really know how but i'll try..
Killer-Duck said:
Is the file Brocken.map in the same folder with the .bat-file and the compile tools?


yes
yes it is the zhlt folder, but i just renamed it. i just checked
zhlt was a .wad file.. but i did download a folder from the tutorial that it said to put everything in. So i assume it's the same one.. i renamed it though. Does it matter? i made a previous map this way and it worked fine..
NOPE still doesnt work .. wat a surprise

anymore help plz? :'(
alright ill try that thanks ;)
yes i exported to .MAP from the program
does the .rmf file have to be in the same folder as .map and .bat?...
@echo off
hlcsg -nowadtextures Brocken
hlbsp Brocken
hlvis Brocken
hlrad Brocken
copy Brocken.bsp "G:ChrisValveSteamSteamAppsda_fleegstacounter-strikecstrikemaps"
pause
"G:ChrisValveSteamSteam.exe" -applaunch 10 -dev +sv_cheats 1 +map Brocken
they are in the same directory :(
G:chrisHammer compressor files
and in that folder is brocken.bat and brocken.map
stil doesnt work :(
hlcsg: Error: Error opening Brocken.map: No such file or directory

there the .err file
and here's the log:

-----------------------------------------------------------------

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures Brocken
Error: Error opening Brocken.map: No such file or directory

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp Brocken
>> There was a problem compiling the map.
>> Check the file Brocken.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis Brocken
>> There was a problem compiling the map.
>> Check the file Brocken.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad Brocken
>> There was a problem compiling the map.
>> Check the file Brocken.log for the cause.

----- END hlrad -----

-----------------------------------------------------------------


anyone help me please? tnx :)

ok im really pissed off now. They're always seems to be location directory errors. i made a post recently about 2 problems. They both were because of file misplacement.

i was wondering if any of the more advanced users could help me, and hopefully others, out by listing all file location requirements.

For example, i learned that all the files related to this program must all be on the same drive.

right now i'm having a problem with the .bat file. I have the map name in everywhere, and i have all the files on the same drive, but it says it can't find the .map file. It doesn't ask for a directory for that file in the script.. so i myself was wondering how it even worked. i assumed it just did a drive search.. but anyway, i even put the .map file in the same folder as the .bat. and it still doesn't work..

any help plzz ? thanks alot :)
---CLOSED---
so i did everything in the tutorial, which by the way is extremely helpful, thanks, but i have a .err... it says:

hlcsg: Error: Error opening testmap.map: No such file or directory

ofcourse there's no such file, i'm trying to create it.. any help please? :)

and note i DID triple check the .bat and everything else is correct (no leaks, etc.) i'm pretty sure it has something to do with where i put the files. the .bat and .map are in a seperate folder than my maps folder in cstrike. mapname.bat and mapname.map are both in the zhlt folder. i don't know where to put the zhlt folder though, as it never said. so i placed it seperate from the other files.

i named the map testmap, which is where it got testmap.map from. but no files are actually called testmap.map, the only thing called testmap is the map name under the hammer map properties.

any help is appreciated thanks :D:D

EDIT: oh i just realize in my .bat i didn't replace ALL the mapnames with testmap. i though it was only the 4

nope, still doesnt work :(

oh and i just changed mapname.bat to testmap.bat i guess i missed the part where mapname is supposed to be my map's name. i guess the same thing goes for mapname.map?

EDIT: ugh.. now i got a new error..

hlcsg: Error: Could not open wad file documents and settingsAdmindesktoptfc.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

now it seems that it can't open the WAD file?? it worked fine in the editor..


EDIT: i found the problem.. i think.. apparently the files need to all be in the same drive. so i did move them all. At first i tried to replace the textures with the new file destination, but it didnt work. it was bugged. So i started over, i made a completely new map, and tried it again. It tried to load from the old destination again. But this time i was able to change it.

it works now :) thread closed.. thanks everyone (lol).
and btw, i guess a reminder there are some bugs in this program :( at least i think