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Posts written by EMO_with_AWP:



edit:

i just repeated things said on the website Mate de Vita provided. pfft
Truck
plug hole in map
banderius said:
Follow this link to download from rapidshare


damnit.
How do I make a spiral staircase? I'm trying to make it with the arch tool but I can't seem to get the right settings.
Map>Map properties>Max viewable distance
So... you figured it out?
You could perhaps make a code room to go to the real part of the map. Like on surf_green how you use the code to enter gunroom. Or surf_ninja for the same thing. Yeah I'm a surfer.
Outcast said:
sprinkles said:
I am sorry it is trigger_push.


Ok my bad then.Can i find it on an other fgd or something like that?


It should be on the fgds that came with hammer. In the fgd/counter-strike/ folder i think. Make sure they're executed by hammer.
Sounds like your explorer.exe is failing. So all you see is your desktop background and your windows you have open? Then that's definitely something to do with your explorer.exe

Does this happen every time you open the folder?

Do you have a antivirus program?

Have you tried restarting your explorer.exe in task manager?
Truck
de_vegas.wad is the .wad for fy_iceworld. look for it in your cstrike folder
I believe you can make it a func_wall
Down Rodeo said:
If you can tell me what -1.#J means, please, do :)

So yes, I think it is a problem :D

I can't even get it with Google!@#
The guy who "wrote" that in the FAQ wasn't the brightest person.

All it really is is a brush with a sky texture as a wall or ceiling.

For your sky to emit light make a light_environment somewhere in a playable space in your map.

Now go to your map properties and set an environmental map. (as shown in the FAQ)
Make a window from a nice looking texture, make it func_breakable.

Render mode: texture
fxammount: 75

You might need to set the fxammount to something else to make the transparency look nicer (1 to 255). If you don't want the window to be breakable, make it func_wall
info_teleport_destination - Point entity - Where you want to teleport to.
name "teleporter1"

trigger_teleport - brush entity - Where you want to be teleported from
target "teleporter1"
func_pushable is one method. Idk if that's what you want though.
bleh idk
Worth my time :)
It's happened to me before, I don't think there is a fix.

Next time just make one func_breakable then use shift to copy the brushes very fast.
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.


Yeah, I worked for a long time to try to make de_dust2 recompiled after I decompiled it... But it didn't work. This is for seeing how entity work is done.
sprinkles said:
You would have to do that for every bsp you want to decompile, whereas my way would mean you only have to double click it.


Perhaps. sure
Truck
superjer said:
It sort of matters where. Make sure it is inside your map in playable space or it will leak.


That's kind of a given for any entity.. But yeah
I believe you can use the .bsp on the bsptomap.exe file.
It's trigger_hurt
Hm. Download drivers for your motherboard?

Vista has nothing to do with it.
Truck
Trigger_push**?
Q: How do I make a trampoline?

First, make the frame of the trampoline. The ring was made by making a cylinder, making it hallow, then ungrouping the parts. Then I delete the top and bottom parts. Don't forget, you should make your brush more than 64 units if you make it hallow by 32, ect.



Now get a good texture for the jumping part. I use {out_net1 from the halflife.wad. Fill the insides of the ring with this textured brush.



Make this brush a func_illusionary. If your texture has blue spots on it where it should be transparent, set the render mode to 'texture - some light.'

Now, put 4 trigger_push entitied brushes under the brush you just created. They should all the same thickness. In the settings, put the angle to up, and the speed of them should all be different. On mine, I use 1600, 2300, 3500, and 5000. You might need different settings than this. This makes it so the further down you go the harder the trampoline springs up at you. These speeds may seem like a lot, but it's just enough to overturn your momentum downward and the gravity.



If you want the prefab, download the *.map here.

http://www.filefront.com/15320153/trampoline.map
Truck
WHAT?
Upload a .rmf or .map?
Haha sprinkles.. your signature.. I got banned from that server for allegedly wallhacking lol.
That's some messed up stuff.. eek
Truck
Preferably, you would want the sky to emit light. Make a light_environment point entity anywhere in your map, it doesn't matter where. The default settings should be fine.
Truck
The .map would be helpful too.
Sure you read the right tutorial?
Q: How do I make a sliding door?
Make a brush that you want your door to be, and make it a func_door entity. In the properties, set the angle that you want your door to slide to.

Q: How to I make a teleporter?

First, make a AAATRIGGER brush where ever you want you to teleport from. Right click on it, and click tie to entity. Make it a "trigger_teleport". Now, make a info_teleport_destination point entity where you want the destination to be. Name it something. Now, go back to the trigger_teleport brush properties and set the target to what you named your info_teleport_destination.
6. Func_door. Set the little compos looking thing to the direction you want your door to slide (or up or down).

ty for post count
xD said:
Rockbomb said:
You need to add a skybox, and a light_environment entity.

Thx.


A "skybox" refers to a box of sky brushes around your map, which decreases the fps you would get while playing the map. Only put sky brushes where you absolutely need them.
Truck
Didn't know we did source maps
Truck
First, make a AAATRIGGER brush where ever you want you to teleport from. Right click on it, and click tie to entity. Make it a "trigger_teleport". Now, make a info_teleport_destination point entity where you want the destination to be. Name it something. Now, go back to the trigger_teleport brush properties and set the target to what you named your info_teleport_destination.
Truck
I believe you can drag the .exe on the .bsp (or maybe the other way around) and it'll work. Would be quicker.
How to apply a texture to one face of a brush

First, make a brush. Then, click the selection tool and the "Toggle texture application" tool. A "face properties" window should come up. Select a face of your brush (or more than one by holding CTRL). Select a texture and press apply.
Truck
1. Select brush
2. Click 'create prefab'
3. name it
4. press ok
Q: Why do I only have 1 view instead of 4?

There are two known possible fixes for this problem:

1. Tools->Options->General and make sure that "Load default windows with maps" is checked and that "Use independent window configurations" is unchecked.

2. View->Autosize 4 views (Or Ctrl+A) while map is loaded.
This happened to me a long time ago. Shortly after I took a break from mapping, then came back and it was fixed. And I did download drivers in that time, so that's probably the fix.

edit: I never heard of selecting the brush behind what you're clicking.. hmm idk
Truck
Idk I don't have wally installed lol. I used to have it. i'll reinstall it maybe i could help

edit:... i have no idea.. i remember doing this before though.
Truck
Or what I do sometimes, construct words out of brushes. Takes a while sometimes but it works and looks good mostly.
Truck
If you want HUD to appear on your screen, umm.. trigger_multiple AAATRIGGER brush, and game_text point entity.. i'm assuming you know how to target the trigger multiple to your game_text point entity I believe this requires the expert FGDs

Import it into wally somehow? I believe you could just drag the file right into wally.
Truck
3 of yours lights are causing the leak. Make sure all of your lights are inside your map.
Truck
Truck
It would be easier if you could copy and paste your compile log into here.

idk though.. never seen that error
Truck
It's trigger_push.

Rockbomb said:
Ok, I replaced the empty spaces (the windows) with a brush that uses the clip texture. In Hammer it looks like a face, I'm assuming it will be clear ingame?

About the sky, I saw the post in the FAQ's and changed my sky to forest or something like that, but it didn't show up in game. Will adding that light-environment entity make it show up?
And also, what is a sky box?


sky box = box of sky around the whole map.. don't do it, it'll lag your map worse

yeah it should be clear ingame.

idk if light environment would make it show up or not.


..
By the way I haven't used hammer in months..
Put a CLIP textured brush in the sniper window.

Make a sky textured brush so the clip is not exposed to the outside. Also try to make the sky brushes as small as possible. And a big sky box over your map is NOT a good idea.

Make your sky emit light by making a light_environment somewhere in your map. Change sky texture by going to map>map properties>environment map. Put in the sky name there.

EDIT: This was copied from a post superjer made.. which i saved in notepad

2desert
desert
backalley
badlands
blue
city1
cliff
cx
de_storm
Des
doom1
DrkG
dusk
forest
green
grnplsnt
hav
morningdew
office
show
showlake_
tornsky
TrainYard
tsccity_
also i don't understand how those 2 lights lit up the whole map..
hmm try plugging up those holes.. i don't understand how you did not get a leak error..
Yeah.. that's a pretty messed up map right there.. when i fell down through the sniper tower i was in and endless fall.. i've never seen that before. .lol
holy crap there's a hole right through the map! upload your .map or the .rmf file for my please.
probably something to do with the lighting. I'll take a look at it.

while i'm doing that, post your compile log please. (would be map name.log)
crapatflash said:
Quote:
@echo off
hlcsg -nowadtextures testmapA
hlvis testmapA
hlrad testmapA
copy testmapA.bsp "C:\Program Files\Steam\steamapps\common\Counter-Strike 1.6\cstrike\maps"
pause
"C:\Program Files\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map testmapA


why would u remove the hlbsp line?
Truck
How do i make a bhop block so after you land on it, it goes back into the ground, then reappears a few seconds later. Like all bhop maps have it..


I'm thinking func_door?
the_cloud_system said:
yes


You don't even know how to map and you're trying to tell somebody how to map You don't need the rmf in any special location. Just anywhere you'd like to keep it.
Mate de Vita said:
It should be in the point entity list (like light, info_player_start etc.).
If it's not there, download and set up the expert.fgd from here.


To save him from asking even more questions, you need to execute the .fgd file. Go to Tools>Options>Game Configurations tab> and click Add. Then select the .fgd file.

By the way I like your spelling.
Upload your .rmf file to a website.. I could take a look real quick and end this madness.
Damn you have a mess of errors :D

DO YOU HAVE BOTH THE ENTITIES?!

Oh, and one of your compile logs above it says:

Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 64,-512,-192)

Doesn't that mean a entity is outside your map? Am i right? Just use your old map and delete the lost entity.

Go to map>entity report. Select the entities one at a time and click go to. This will show you where all of your entities are, if there is one outside your map, you should notice it and delete it.

ALSO I ALMOST MISSED THIS!!! Don't use light_environment. Just use "light". Light environment should be used if you want your sky to emit light, which you shouldn't be using right now.
/////


\

Interesting :D
Mate de Vita said:

Aha so I'm not the only one.
Windows uses backslashes by the way.


Yeah I know, but it doesn't matter. Both works.
Sloth said:
Check out the link, it is on fpsbanana. And i have made youtube videos. Without succes. But thanks for the support


I made a silly surf map and it got about 60 downloads because of my youtube video. As long as your map is good people will continue to spread the map.
Eltro said:

kk here i am adding the contents of bat file to plzz chck----->
@echo off
hlcsg -nowadtextures eltro
hlbsp eltro
hlvis eltro
hlrad eltro
copy eltro.bsp "D:Program FilesCounter-Strikecstrikemaps"
cd D:Program FilesCounter-Strike
pause
hl -dev -console -game cstrike +sv_cheats 1 +map eltro

****************************88
mine is non steam !!


WHERE ARE YOUR SLASHES?

copy eltro.bsp "D:/Program Files/Counter-Strike/cstrike/maps"
cd D:/Program Files/Counter-Strike

post them on fps banana, advertise them on youtube?, and put them on a server.

it takes time to get maps popular.
targetname = door

Target name is not necessary for just a walk through door. I'm not very good with doors, but try removing everything in that box..
Truck
superjer said:
BTW don't ever use HTML from superjer.com as an example of good HTML.

It is from before I had any clue what I was doing (like 1999 srsly).


lol.. i don't know what I am doing :D i just learned basic html from some website about a week ago..
i searched all over google but I can't seem to find a working download mirror for wally... if anybody for some reason still has a working installer for it upload it please?
Truck
How do you make a navbar in HTML? Just like the Index at http://www.superjer.com/learn.php , except aligned to the left.
This means your map isn't in the server. Meaning it's not in your maps folder. Drag the .bsp file to your cs maps folder
Truck
how do i use custom skys? i need a dark sky too.
I made a man cannon once... on a surf map... i put it on a server and it was fun as hell

Make a AAATRIGGER brush and tie it to trigger_push. From there, you can use the little compos looking thing on the window that comes up. The direction corresponds to the top view, or if you want to use the down arrow thing and click up/down to push the player up/down. I suggest about a 1000 boost. 100 boosts would maybe push somebody about 50 units. you want 1000.
Ask Super Mario. He's the guy who made Surf_Ski_2. You can find him at http://steamcommunity.com/profiles/76561197987127077.
I want a trigger for a door, and an elevator

(1)So like one of those sliding doors that most elevators have. Just a button to open it and so it closes after about 5 seconds

(2)Some grouped brushes to make an elevator environment and set a button so you just press E next to a button to activate elevator.

My friend is asking me to make a 7+ story building. Sounds challenging enough for me xD
A missing file required to play your map but not in your CS?

Possibly.. I'm not sure really
Make a AAATrigger brush, and set it to "Func_Push" entity. You can set speed, and direction. Try 1000 speed first is probably about where you need.

The direction is the top right little compos thing. Move the arrow in the direction you want it to push you. The direction is based on the TOP view.
Make a block and use the Vertex Manipulation tool. This tool will allow you to drag sides of your objects to create specific objects.

Make a block and from one of the front or right 2D view, drag the top 2 sides toward each other.

lol i haven't mapped or played is in like 4 months.


NOTE: THERE IS NO SPECIFIC ENTITY NEEDED FOR A SURF RAMP!!

Surf ramps are just curved walls..

Also note that the Vertex Manipulation tool can cause many errors in compiling.

Ok, if you have a block. Do not drag the left top corner past the right top corner... So basically if you don't know what would actually happen with the block when you look at it in game, it will likely give you error(s) in compiling.


Check out my surf map if you want to..
http://files.filefront.com/Surf+Flyzor+rmkbsp/;11234431/fileinfo.html
i made surf ramps... but idk i just decided to quit that map dont really feel like fixin it..

nothing showed up in the error report thing in hammer
Error:

hlcsg: Error: Entity 0, Brush 41, Side 1: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 41, Side 3: has a coplanar plane at (1325, -1424, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 41, Side 4: has a coplanar plane at (1326, -1423, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 41, Side 4: has a coplanar plane at (1326, -1423, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 41, Side 9: plane with no normal

hlcsg: Error: Entity 0, Brush 41, Side 9: has a coplanar plane at (1329, -1427, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 42, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 42, Side 3: has a coplanar plane at (1343, -1424, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 42, Side 4: has a coplanar plane at (1344, -1423, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 42, Side 4: has a coplanar plane at (1344, -1423, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 42, Side 9: plane with no normal

hlcsg: Error: Entity 0, Brush 42, Side 9: has a coplanar plane at (1347, -1427, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 43, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 43, Side 3: has a coplanar plane at (1343, -1454, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 43, Side 4: has a coplanar plane at (1344, -1453, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 43, Side 4: has a coplanar plane at (1344, -1453, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 43, Side 9: plane with no normal

hlcsg: Error: Entity 0, Brush 43, Side 9: has a coplanar plane at (1347, -1457, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 44, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 44, Side 3: has a coplanar plane at (1325, -1454, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 44, Side 4: has a coplanar plane at (1326, -1453, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 44, Side 4: has a coplanar plane at (1326, -1453, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 44, Side 9: plane with no normal

hlcsg: Error: Entity 0, Brush 44, Side 9: has a coplanar plane at (1329, -1457, 2432), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)

hlcsg: Error: Entity 0, Brush 170, Side 6: has a coplanar plane at (1473, 200, 1900), texture WOD

Compiling log:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures Surf_LawLz_b2
Entering Surf_LawLz_b2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 41, Side 1: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 41, Side 3: has a coplanar plane at (1325, -1424, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 41, Side 4: has a coplanar plane at (1326, -1423, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 41, Side 4: has a coplanar plane at (1326, -1423, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 41, Side 9: plane with no normal
Error: Entity 0, Brush 41, Side 9: has a coplanar plane at (1329, -1427, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 41: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 42, Side 1: plane with no normal
Error: Entity 0, Brush 42, Side 3: has a coplanar plane at (1343, -1424, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 42, Side 4: has a coplanar plane at (1344, -1423, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 42, Side 4: has a coplanar plane at (1344, -1423, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 42, Side 9: plane with no normal
Error: Entity 0, Brush 42, Side 9: has a coplanar plane at (1347, -1427, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 42: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 43, Side 1: plane with no normal
Error: Entity 0, Brush 43, Side 3: has a coplanar plane at (1343, -1454, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 43, Side 4: has a coplanar plane at (1344, -1453, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 43, Side 4: has a coplanar plane at (1344, -1453, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 43, Side 9: plane with no normal
Error: Entity 0, Brush 43, Side 9: has a coplanar plane at (1347, -1457, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 43: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 44, Side 1: plane with no normal
Error: Entity 0, Brush 44, Side 3: has a coplanar plane at (1325, -1454, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 44, Side 4: has a coplanar plane at (1326, -1453, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 44, Side 4: has a coplanar plane at (1326, -1453, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 44, Side 9: plane with no normal
Error: Entity 0, Brush 44, Side 9: has a coplanar plane at (1329, -1457, 2432), texture TRRM_WOOD2
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2432)-(10000,10000,2432)
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2468)-(10000,10000,2468)
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2464)-(10000,10000,2464)
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 44: outside world(+/-4096): (-10000,-10000,2450)-(10000,10000,2450)
Error: Entity 0, Brush 170, Side 6: has a coplanar plane at (1473, 200, 1900), texture WOD
(0.52 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp Surf_LawLz_b2
>> There was a problem compiling the map.
>> Check the file Surf_LawLz_b2.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis Surf_LawLz_b2
>> There was a problem compiling the map.
>> Check the file Surf_LawLz_b2.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad Surf_LawLz_b2
>> There was a problem compiling the map.
>> Check the file Surf_LawLz_b2.log for the cause.

----- END hlrad -----



Truck
Do this:

Tools>Options>General and make sure that "Load default windows with maps" is checked and that "Use independent window configurations" is unchecked.

View>Autosize 4 views(CTRL+A)

Now close out of your map and open it back up.

Did it work?
if your lazy like me go to fps banana.. sign up... then download prefabs
Download steam, then download source sdk from the sools section

that so hard? why cant you download it from steam?
change map...??? u mean like the server changes maps when somebody walks through the door?


i say impossible
Truck
Download the Expert .fgd here:

http://www.superjer.com/files/cs-fgd-xp_8u.zip

Put the .fgd files in your C:/Program Files/Valve Hammer Editor folder

Now open up hammer, select tools>options and go to the Game Configurations tab.

Now click Add and add the new .fgd files.

Now anywhere on your map, make a point entity. "game_player_equipt"

With that entity you can spawn with pecific weapons.

If you want your deagle to have 47 shots, then you should:

Set the "Give Desert Eagle (50ea calibre)" to "Yes"

Set the "Give .50 Deagle Ammo" to "5 Clips (Fill Desert Eagle)"
for stairs, you need to make blocks under 18 units tall.

so you need to make your grid smaller. Press the [ key and your grid lines will become half the size. now do it one more time.

Now just make some rectangles

with this grid setting, one grid box is small enough to step onto. great for stairs

um door.. go to superjer's guide on func_door_rotating

http://www.superjer.com/learn/func_door_rotating.php
Truck
taKE A screenshot
i uploaded my .txt and .bsp fild to my server.. and my bro downloaded the map and the .txt and it worked...

i didnt use a .res
im just guessing...

trigger_delay point entity, name it bob and func_wall_toggle target bob.... correct? im gonna test
i know but i do not understand the settings.. like how does it toggle? set a time? ??
i do not fuckin understand
how do i make a brush to disappear/move after about 10 seconds into the round? i know its possible to make brushes move after a couple seconds like on awp_l33tski or whatever its called.. and as_crazytank.. how do i do that?
in your compiling folder does is show a .BSP file??

just copy your .BSP file to your cstrike/maps folder
does is show you dragging? and nothing appears?

hmm?
Truck
select a brush, and click on the Vertex Minipulation tool. It's a box icon on the bottom left of hammer.

simply drag a piece of the brush arround..

experiment with it. but dont use the vertex minipulation tool on the same brush to many times. it ends up getting glitchy..
******** is your steam name?
hmm interesting.. idk
Truck
um.. try closing down Wally.. cuz u cant have to programs using the same file sometimes. but idk
Truck
is there a .err file in your ZHLT folder?
Truck
Get http://nemesis.thewavelength.net/index.php?c=76 (GCFScape)..

Extract the files from the .gcf files in your steam/steamapps/ folder...

Open up Counter-Strike.gcf with GCFScape and get the models from it..
I think its possible to make an automatic spinning door.. but i dont know how..

Group all of the door pieces together and make it an entity.. With an origin texture in the center im sure..

func_rotating??

brb im going to test it :D
Truck
You dont have a .ERR file?

Do you have a .BSP file?

Try copy, and pasting the .BSP file into your cstrike/maps folder. :)

Then load the game and play the map.
Truck
if the WADs you used are in your E: drive and your compiling tools, and your .map file is in the C: drive that will probley fix it :)
wow u serious? 2 walls with a gap between them u cant wall through? interesting ahahaha.. wow
Truck
1) Make sure your .map file, and all of the .WAD texture files included in your map are located on the same hard drive.

2) Make sure you did not delete/rename/move or do anything to the .WAD texture files that could make them unable for.

These are links to the same error topics.

http://www.superjer.com/forum/complying.php

http://www.superjer.com/forum/got_a_problem_when_compiling.php
Truck
There is no such thing as env_smoke..

wouldnt env_sprite work because smoke is a sprite??
Truck
Heres a website that could help you alot!

Google.com
thanks edan i got it :)
I used the texture (RAILB in halflife.wad..

but the blue is suppose to be transparent isnt it? But when i look at the brush ingame it just shows black where the blue is....

also the brush is func_illusionary
thanks edan i think thats what i wanTED :)
what brush entity is it to make a brush able to shoot through/throw nades thruogh but not walk through...

for example for like a railing or a cage with holes in it..

like the bridge on aztec... railing on inferno.. many other maps with railings..

damn how the fuck do i explain this?

if u know what im talkin about answer


also does game_text only show for the person who triggers it or everybody in the server?
np :)
Cooy and paste that .bsp file into your cstrike/maps folder and run the game

also is there a start.err file on your desktop?? if there is do not to that step above
hmm... did you make it an entity?
Download Source SDK from the Tools tab on Steam... open it up and exec your CS:S's info file thing and then open up hammer.. cant explain havent made a source map in a while
@echo off
hlcsg -nowadtextures start
hlbsp start
hlvis start
hlrad start
copy start.bsp "C:\Program Files\Steam\steamapps\Your suppose to edit this spot to what your steam account is\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map start

What I fixed

What you should fix

what is your steam account name?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Is there a start.bsp file on your desktop?
"two tiny levels" fit in the grid?! WHAT?!?!!?

The grid if fucking huge.. so 2 levels would be fucking huge to..

the whole grid is like 4 surf_ski_2s
Tools>Options>General and make sure that "Load default windows with maps" is checked and that "Use independent window configurations" is unchecked.

OR

View>Autosize 4 Views (Ctrl+A)

That help?

http://i192.photobucket.com/albums/z292/oscar001_photos/4views.jpg

If that's what it looks like you good :)
Truck
what do you mean is "isnt there" what does it show on the brush?

did you make the brush an entity by accident?
ok thanks :) didnt work at first i accidently did a stupid mistake..
um.. could u give me a small guide please?

which brush entity do i use?? what settings so i use?

game_text is the point entity i found..
the server must enable sv_cheats 1 for you to use the cheats..
how to get a message to appear when you use a teleorter? is that possible?

if not how to i make a message to appear after you beat my surf map?
download this.. i fixed it and compiled it for u. no errors.. put a simple box arround it with a box... no extra sky that makes it lag.. i get 100 fps on this map on my own server.. and i have a terrible computer..

http://files.filefront.com/fy+biggy+2rar/;11228166;/fileinfo.html
theres only one brush with surf_flyzor2 texture on it.. its a sign saying "Map made by EMO with AWP".... i tried redoing my brush but it didnt work :/
..how? lol.. theres no errors found..
note: MY CApsLOCK KEY RaNDOmly turnS on anD OFF IM SOrry aBOUT THIS but ITS to much Work to makE THIS mesSage PERfeCT

THE ERror says THIS:

hlrad: Error:
for Face 198 (texture Surf_Flyzor2) at

hlrad: Error: Bad surface extents (2 x 7999)
Check the file ZHLTProblems.html for a detailed explanation of this problem

surf_flyzoR2 IS a CUStum texture i maDE WITH WAlly for my maP..
Is there any way to move a texture? Like when you make a brush with a picture on it sometimes you dont get the whole picture, you get like 4 quarters of them..

Is there any way to move the texture not the brush?
I had that same problem, Killer-Duck helped my out alow heres what he said:

Killer-Duck says:
Quote:

Tools-->Options--->General and make sure that "Load default windows with maps" is checked and that "Use independent window configurations" is unchecked.


You put to many lights, How big is your box?

Correct lighting is about 4 lights for a map about the size of aim_map.. About 8 for awp_map (Depending where you place them and with default brightness)
Truck
Where can you get the see through blue texture? I've always wanted to know..

Is it possible to texture only 1 side if i can't click on 3D views for placing point-entities, or selecting a brush?
You could select the whole map easily.. Just click Edit>Select all (I think, im not im hammer atm)
Truck
If your takling about a cylinder, then when your going to make a brush, in the bottom right corner change one of the options to Cylinder..

I'm not really good at explaining some things..
Truck
Killer-Duck said:
Tools-->Options--->General and make sure that "Load default windows with maps" is checked and that "Use independent window configurations" is unchecked.


Thank you!!! it worked :)
Truck
WTF!! I reinstalled.... didnt work :(
Truck
I tried all that.. I'll reintsall :P
Truck
I only have one section... It would be harder to make a map cuz i gotta change views all the time :( I know its probley fixable.. any1 know how to change it back to 4 sections?

http://i192.photobucket.com/albums/z292/oscar001_photos/vhe.jpg
Truck
What do you mean.. URL in your map??

Copy and paste the words from the adress bar, then paste it where you want to put it...
Or, you could try re-extracting your ZHLT compiling tools.. Maybe you accidently deleted/corrupted an important file.
Maybe you could find your error here...

http://www.slackiller.com/tommy14/errors.htm#

It's alot of imformaton there though, might be hard to find some things.. Idk what to search for.. I suggest to press Ctrl+F in your internet browser (Works with Internet Explorer and Mozilla Firefox i know for sure) you can type things in and u can search for the words on the page..
Do you have a mapname.err file?

Press Ctrl+P (Check for problems), does it say any errors?

Does your CS close out, or does it simply stop on starting the game server?
How do i make a pipe?? i want it to be like the one on surf_water-run lvl 3's pipe connecting parts of the levels so you need to go through the pipe. How do i make one??
Down Rodeo said:
Look under "integrated". It's there.


I got the 300M one.. I can get into the Control panel so im happy..

My control panel settings got reset to defaults. I need very bad 3D quality so i get higher FPS. Which i can change on my control panel..

So im happy.. ill just learn to click on 2D views for selecting, and placing point-entities..
I have a ATI RADEON EXPRESS 200M graphics card. But all i see on the graphics card list for my computer is REDEAON X300M, X500M+..

Should i get the 300M one? That's the closest one i can find..

I have Media Center Edition > Radeon > Now i need to know what to click on here.. ATI RADEON EXPRESS 200M graphics card!
how do i check which card i have?
Should i get new drivers? Which ones? i got the ATI graphics card driver website on my favorites/bookmarks.. Which kind should i get?
aww :( I dont see why reinstalling wont fix it..
I was makin a small map real quick on valve hammer editor, but then i go to click on the 3D view with the selection tool to try and select a peice, and it doesn't work!

I also tried adding Point-entities with the 3D view, and they didnt work either.

EDIT::

I need help installing .NET FRAMEWORK 2.0!

When i'm going through the installation, i get an error saying this:

Error 25015.Failed to install assembly 'C:\WINDOWS\Microsoft.NET\Famework\v2.0.5727\Microsoft.VisualBasic.Vsa.dll' because of system error.
Down Rodeo said:
It's too big/you don't have enough RAM/you need to increase your swap size.

Fixes: make the map smaller/buy more RAM/increase your swap size.

I'd recommend the middle option as the first, well, it kinda changes your map, and the third will just make it horribly slow. The second would give you a bit of a performance boost elsewhere, see?


How do i increase my swap size?
hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


I always get that error when im making a surf map.. WTF IS WRONG?

How do u make a brush that you could walk right through?? I was thinking of "func_illusion" or something like that, is that it??

I trying to make a tricky map thats going to take some time.
alright thanks
Hey, i want some textures that you can see through, but can see a color in it.

How can i get them. .WAD files??? Gimme link for download plz
The first time you try out your map with the *.BAT file, you will encounter these things.

If i want to join the game with your crosshair, and choose your spawn and stuff. Click "New Game" on the start screen on CS. Then pick YOUR map and press Start.

If you still cant pick a team, that means you do not have player spawns.
Truck
HUGE SQUIGGLY LINE????!?!?
Down Rodeo said:
How much RAM do you have?


Not much.. 340 i think..
Truck
You should know what a model is if u play CS or HL.. lol

Your player is a model.. Your gun is a model..

Sorry i don't know how to put a model into a map :(

I want to know!
Truck
First, make a brush with AAATRIGGER texture.

Then, right click on the brush within one of the 2D views, click "Tie to entity". Click the down arrow and find "trigger_push" and click on it. Change the angle on the right the way you want your boost to point. (Use the Top view to see which directions go where - Press the down arrow near the angle option thing to make your boost go up/down). Now, you need to set a decent speed. Go down a little to the "Speed of push" option. The default should be 40.. Change it to what you think would be best.

40 speed(slow): About fast enough to push an AFK to death in a surf map.

800 - 1000 speed (faster): About the average speed somebody uses a boost on a surf ramp.

I think you are probley looking for 800 - 1000.. Pick a number between there.

Go test it out, if you are not happy, change it!
SummerLIVE said:
No I had this before does your map have any problems check.
(alt + P)
If any fix them.


I've tried that..

I played my map, its great.. exept one of my boosts doesnt work! :(

I'm going to raise the max viewing distance and maybe fixing the boost.. Cuz i need that boost to beat the map.. lol

EDIT: I just figured out why the boost didnt work.. lol the speed was set for 40.. I need about 1500..
Lol.. I dont know :/ just thought of that now..
I suppose, if you make a really big circle, make it a prefab, then insert it and resize it. Try to make the big huge curble out of rectangles and squares..

That's all i could think of.. lol

It would look like a normal perfect sphere if you shrink it small enough..
Description: The program failed to allocate a block of memory. Likely causes are (in order of likeliness) :

* do not compile thru WC/Hammer F9 "running" - this hogs RAM. Instead use a front end or batch file to organize your compiling;
* the partition holding the swapfile is full (clean out your hard drive, empty trash, clear out unused files, purge your temp files folders and internet browsers temp files.);
* swapfile size is smaller than required (let swapfile be dynamicly allocated, do not set it too small yourself.);
* memory fragmentation (defrag your hard drive);
* heap corruption (reboot and try again. If you have old RAM, make sure it is seated well. check for viruses!).
* on at least one occasion this was caused by a corrupt prefab.
* on at least one occasion this was solved by removing a skybox and so making the level smaller.

Does that mean my computer is to slow? lol... yeah i know my computer is slow! 400$ labtop
I am trying to make a surf map.. It looks great so far. I was going to test it, and i got this error:

hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Screenshot of my map so far: http://img134.imageshack.us/img134/6629/surfmapvi0.png

Very simple surf map. It's my first surf map, so im taking it easy.
That means you have a hole in your map.. The hole is leading to nowhere, to the black part in your textured 3D view.
Truck
What i do is this: I just click on the Map tab at the top. Then click "Snap to grid" Then on the 2D "Front" or "Side" view, lower it down a little tiny bit.
Truck
Wow Eden.. lol i just spend a while makin that long guide and u throw a 2 step guide out in 3 seconds :P
Truck
Damn you make alot of topics..

First, click on the Point entities botton on the left. It sort of looks like a lightbulb. Then once you clicked on that, near the bottom right there will be a drop down arrow. Click it and find "Info_teleport_destination"

Place the entity anywhere you want your teleport to teleport to. Then click on the entity with the arrow, then press Alt+Enter. The properties window will come up. Click on "Name" Then enter in any random word into the text bar. REMEMBER WHAT YOU PUT THERE!

Now, find the aaatrigger texture.

Read if you need to help finding your aaatrigger texture:
It will be in the Half-Life.wad, or the zhlt.wad. http://www.superjer.com/files/zhlt.wad <--- Download zhlt.wad here! Then after you downloaded it, click on Tools>Options... in Valve Hammer Editor. Now, click on the textures tab. Press "Add WAD" and find your zhlt.wad, and press "open". Click Apply, then OK.

Make a brush (meaning a block, piece... whatever u call it) with the AAATRIGGER texture. Click on the brush with the arrow thing. Then right click on it in one of the 2D views. Click "Tie to entity" A properties window will appear. Make the "Target" to what you named your Info_teleport_destination earlier.

Now it should work.
Make a ingame screenshot.. Bind a key for "snapshot"

bind "alt" "snapshot"

Then press alt and there should be an image in your cstrike folder
Lmao.. killer truck thats all i really needed to know :D Thanks alot all i did is add the files in the folder
I cant find the game_player_equipt entity..
Hey.. I'm trying to get that expertl.fgd working, but it doesnt work!

http://i192.photobucket.com/albums/z292/oscar001_photos/expert.jpg

Is that the right directory?
The only thing i could know is click File, and go down to where it says a list of map names

example:

1. surf_ski_2
2. fy_iceworld
3. fy_buzzkill
4. de_dust_4ever

Then click on your map.. If its not there try this:

Go to your recyble bin, it should be on your desktop. Try searching for the map.
Truck
Maybe it's not thick enough? lol
Hah, i tried that last night but i couldnt find anything

I tried now and i found stuff :) Guess i wasnt looking in the right 2D view. (I only looked in 2)
hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3904)-(10000,10000,3904)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3904)-(10000,10000,3904)

hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3868)-(10000,10000,3868)

hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3868)-(10000,10000,3868)

hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3872)-(10000,10000,3872)

hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3872)-(10000,10000,3872)

hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3886)-(10000,10000,3886)

hlcsg: Error: Entity 3, Brush 0: outside world(+/-4096): (-10000,-10000,3886)-(10000,10000,3886)

This is about my 4th map ive made.. But im a little confused about this here.. I don't understand that..

Hey.. I can't find game_player_equipt in my entities :(

I click on the entities lightbulb, and i read through every entity. I can't find game_player_equipt!
hlcsg: Error: Entity 209, Brush 0: SKY brushes not allowed in entity

hlcsg: Error: Brush type not allowed in entity
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 209, Brush 1: SKY brushes not allowed in entity

hlcsg: Error: Entity 209, Brush 2: SKY brushes not allowed in entity

hlcsg: Error: Entity 209, Brush 3: SKY brushes not allowed in entity

hlcsg: Error: Entity 209, Brush 4: SKY brushes not allowed in entity

hlcsg: Error: Entity 209, Brush 5: SKY brushes not allowed in entity
EDIT::

I figured it out! Check out my SWEET MAP XD

http://files.filefront.com/de+fragbasebsp/;9897737;/fileinfo.html

Seriously its pretty good
That just happened to me.. What i did is i re downloaded it and extracted it to another spot, then i put all the files i need in the folder.

OR:

What happened to me is i couldn't have a space in my directory. So if you use Steam you might need to re install it.. or download CS nonsteam

Steam is normaly in your C:\Program Files. Which has a space in it.

Install it again into C:\Steam\SteamApps\Blah blah blah
ok, thanks.

I just figured that out.. If you make your piece to thin it gets that error.. I understand now, thanks
Hey. I made two maps so far. My first one was great :) My friends loved it

But im making my 3rd map right now. I have an idea but i need to know how to make a ladder.

How do i make a ladder? How do i make boosts? How do i make teleporters?

Also what's the "The Box is Empty" error mean when im trying to build something. It accurs often
Truck
ritual said:
put sky texture wich is just a blue texture wich renders a sky in the game and u have to put light_enviroments to + the easiest way to find a leak is to go to edit-select all and see if any red dots appear outside ur wall boundries , double check leaks, double check problems because sometime they say fixed but they arent , try to reconfig and post up ur log


**the easiest way to make a box around ur map is to make a cube and right click select hollow then type the thickness you want**


Should there be a yellow line on each corner of the wall when i press select all?

Where can i find the blue sky texture?
Truck
I know i dont have a leak.. But i dont really get it

What do i put in the sky? Sky textures? how do i get them? where are they?
Truck
Thanks, It says Entity (light) has unused keyvalues

I just pressed the Fix botton.. Do you think that did it?

Would that cause this to happen?

http://i192.photobucket.com/albums/z292/oscar001_photos/emowithawp-beta20000.jpg

Or do i have another error?
Truck
I fixed this.. but still need something else. My lighting doesn't work! I can play in my map with nightvision on, but that's it. It's pitch black