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Posts written by FootBallBat:



In hosting by FootBallBat:
maps done does anyone know how to host a server on the internet over a router?

In texture probs by FootBallBat:
LOL same happen to me hold down ctrl and press A the click on fit. there you go

In need major help error by FootBallBat:
thanks everyone i fixed everything now im back on track.

In need major help error by FootBallBat:
is there an easy way to find the brushes i need to delete? is there like a "find" key so i can find a brush number?

In need major help error by FootBallBat:
any idea on how to get my map from my cstike/map folder?

In need major help error by FootBallBat:
ok i have an idea but i need someones help the map cant compile but the map saved into my cstrike/maps folder all i need is a program that can convert it from a .bsp file to a .map file. i have winbspc that use to work fine but i got some kind or error on it and i cant convert it anymore does anyone know of another program. please

In need major help error by FootBallBat:
ok i tried to make a pool so i built it and sunk it into the ground and then carved it and thats when everything F***ed up so i deleted the entire floor (everything) then put one big brush there as a new floor and map still does not want to compile. PLEASE can someone help me spent weeks on this map:(

hlcsg: Error: Entity 0, Brush 435, Side 0: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 435, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 435, Side 1: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 435, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 435, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 436, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 436, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 436, Side 1: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 436, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 436, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2

hlcsg: Error: Entity 0, Brush 437, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 437, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 437, Side 1: has a coplanar plane at (362, 575, -996), texture 06_FENCE_STONE_

hlcsg: Error: Entity 0, Brush 437, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_

hlcsg: Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_

hlcsg: Error: Entity 0, Brush 437, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_

hlcsg: Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_

hlcsg: Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_





hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures hotel
Entering hotel.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 435, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 435, Side 1: plane with no normal
Error: Entity 0, Brush 435, Side 1: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2
Error: Entity 0, Brush 435, Side 2: plane with no normal
Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2
Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2
Error: Entity 0, Brush 435, Side 3: plane with no normal
Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2
Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2
Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2
Error: Entity 0, Brush 436, Side 0: plane with no normal
Error: Entity 0, Brush 436, Side 1: plane with no normal
Error: Entity 0, Brush 436, Side 1: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2
Error: Entity 0, Brush 436, Side 2: plane with no normal
Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2
Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2
Error: Entity 0, Brush 436, Side 3: plane with no normal
Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2
Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2
Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2
Error: Entity 0, Brush 437, Side 0: plane with no normal
Error: Entity 0, Brush 437, Side 1: plane with no normal
Error: Entity 0, Brush 437, Side 1: has a coplanar plane at (362, 575, -996), texture 06_FENCE_STONE_
Error: Entity 0, Brush 437, Side 2: plane with no normal
Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_
Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_
Error: Entity 0, Brush 437, Side 3: plane with no normal
Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_
Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_
Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_
(0.61 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp hotel
>> There was a problem compiling the map.
>> Check the file hotel.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis hotel -fast
>> There was a problem compiling the map.
>> Check the file hotel.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad hotel
>> There was a problem compiling the map.
>> Check the file hotel.log for the cause.

----- END hlrad -----




In light below rafters by FootBallBat:
how can i get a light to point only down like this /\ so its dark above the light?


In sending a bsp file by FootBallBat:
ok -wadinclude what that includes the wad in the compile? i use one wad its called ALL so i would i do that. what line do i put it behind?

hlcsg -nowadtextures hotel
hlbsp hotel
hlvis hotel
hlrad hotel

In sending a bsp file by FootBallBat:
ok i sent one of my friends my bsp file to test the map and he could start it up but none of the lights worked and he could note see some texture on the map. do i need to send him the wad file i used? if so do you know how to zip it into a folder?

In pushable by FootBallBat:
i made a couch pushable but i can push it thru walls how do i stop that from happening

In by FootBallBat:
im not sure but i think your maps to big

In doors with glass by FootBallBat:
i found a tutorial on how to make doors with glass in them and it works!! if someone can tell me how or where i can upload, bsp, map, and a saved hammer tutorial, files.

In things flying thru the air by FootBallBat:
sounds good. not sure about everything you mentioned but got the gist of it and going to try it out. thanks

In things flying thru the air by FootBallBat:
cannot get it to work. ya its starting to get to complex for me.

In things flying thru the air by FootBallBat:
can get it to work but thanks for the help

In woah wtF by FootBallBat:
lol

In things flying thru the air by FootBallBat:
can function-train hurt someone if blocked?


In things flying thru the air by FootBallBat:
thanks ok thanks anyway tho. just thought it would be cool

In things flying thru the air by FootBallBat:
How can i make things fly thru the air when its triggered. my idea is for a cave and when you step on a trigger i want little darts to fly thru little holes in the wall, any ideas?

In elevator help by FootBallBat:
ok heres the pics. one has the trapdoor there and the other does not.
http://i307.photobucket.com/albums/nn289/footballbat100/Trapdoor1.jpg
http://i307.photobucket.com/albums/nn289/footballbat100/Trapdoor2.jpg
Now when the trapdoors not there it works fine.

In elevator help by FootBallBat:
did it there was two grid spaces all around a player spawn block. still does not work

In elevator help by FootBallBat:
not sure how to put pics on. but the trap door is just there so you can look down or fall down and it only opens when the elevator is almost all the way up just enough to up up before i get to it on the elevator

In elevator help by FootBallBat:
ok i built and elevator with function door (works right). but i set the button to move the elevator up so i triggers a muti-manager. it activates the elevator right away and triggers a trap door at the top of the elevator shaft to open 4 sec. later. so i click the button start heading up the trap door opens but when i reach the top i hit an invisible wall where the trap door was like its there still i even tried it from the top and tried to fall thru the hole but i land on something thats not there. if you understand this can you help?

In light thru a window by FootBallBat:
i do have that Killer-Duck im compiling right now to test it. brb

In light by FootBallBat:
the light does not stick to the block around it it goes straight thru.

In light thru a window by FootBallBat:
yes the fx amount is 80. but the light goes thru the window like its not even there i have this problem with all textures i apply entities to.

In rotate by FootBallBat:
thanks

In rotate by FootBallBat:
an object in hammer i have a couch i need to rotate

In rotate by FootBallBat:
how can i rotate an object?

In light by FootBallBat:
the texture around the light... NO. the light itself i dont know

In light by FootBallBat:
ok i did what edan said but the breakable texture around the light still looks dark how can i make it look like its giving off light?

In light thru a window by FootBallBat:
ok i made a security window that you only can look out of but not into how can i make it so the light inside the room does not come out the window?

In light by FootBallBat:
on the map fun_allinone.bsp the shotgun room you can see the lights and you can shoot them out how can i do that?


In path_corner & path_track by FootBallBat:
what do they do and how do i use them. i believe it moves objects somehow just dont know how and if it does can i use it to move a ladder?

In about light by FootBallBat:
thanks its outside

In sky texture? by FootBallBat:
thank you very much just what im looking for

In about light by FootBallBat:
how can i make a big area all the same light instead of putting lights everywhere?

In sky texture? by FootBallBat:
im looking for a sky texture that does not have any mountains in on it all i want is the sky where can i find one?

In Ladder help by FootBallBat:
now i ran into a tutorial somewhere thats shows how you can attach an rotating door to an elevator, thats goes up and down with it and still opens does anyone know where that is?

In about water by FootBallBat:
im making a water slide with the function-friction and i was wondering how i can make it look like theres water running down it?

In Ladder help by FootBallBat:
is there anyway i can get a ladder to lower and raise like for an attic trap door, that lowers out of the attic?

In spawn by FootBallBat:
thankyou


In spawn by FootBallBat:
no i want to spawn like blocks or textures

In looking for texture by FootBallBat:
yea im looking for a leaf texture so i can make a lot of them and applied function-push to them

In spawn by FootBallBat:
what do i use to make things spawn?

In looking for texture by FootBallBat:
im not good at making textures does anyone know were i can get a good leaf texture?

In function-friction by FootBallBat:
thanks but i walk straight thru the func_friction

In looking for a URL by FootBallBat:
is there a website/webpage i can go to thats tells talks about all the functions and entities and what they do?

In function-friction by FootBallBat:
when i set function-friction how can i make it solid and visible?

In breakable by FootBallBat:
yea i knew that... lol ya how do i put a model in a map?

In speed boost by FootBallBat:
thanks im using it on a water slide thats set on function-friction set to 0 just need something for an etra push. thanks

In speed boost by FootBallBat:
how can i make an area that when someone moves over it, it give him a speed boost?

In breakable by FootBallBat:
how do i do that?

In Ladder help by FootBallBat:
if your trying to make an invisible ladder just make a texture and use function ladder

In breakable by FootBallBat:
hey whats a model

In breakable by FootBallBat:
whats a model?

In pics by FootBallBat:
i was looking thru the link you gave. and does anyone know about the VIS one way and how to do it?

In pics by FootBallBat:
ok thanks for the link im going to try it out but if anyone knows how to do it please help. P.S i somewhat understand most of it but how do i get the texture to show up thats cycles is it a texture?

In pics by FootBallBat:
ok dont ask questions but im wondering how they do it on map. !!sex_movie

In done with map need help:o by FootBallBat:
i figured it out thanks

In about lights by FootBallBat:
but then how can i set it up to turn on and off wit ha switch?

In breakable by FootBallBat:
do you know where i can find a good light bulb texture. P.S thanks

In breakable by FootBallBat:
how can i make a light breakable?

In pics by FootBallBat:
i seen in a few games that they have it set up to many pics cycle on the same texture. how can i do that?

In about lights by FootBallBat:
ok i put a light up on the ceiling and cover with a light texture so it looking like a big lite on the ceiling. so i set the texture to a fun-wall so the light can go thru it. but when i turn off the light the texture stay lit up how can i make a texture so the light can pass thru but the light does not stick to the texture.

In done with map need help:o by FootBallBat:
no i can compile maps to test but. i cant covert it into a .bsp file to send it to someone.

In done with map need help:o by FootBallBat:
ok the guy im making the map for wants me to sent it to him. right now (not done) so he can see if he likes it. so what do i need to do to get it from hammer and sent it to his yahoo, so he can play it. i think i need to convert it to a bsp file but i get errors. anyone know what i need to do?

In lights? by FootBallBat:
how can i make a light bulb that gives off light but i can shoot it out?

In textures plz help by FootBallBat:
hey i had the same proble. (click on your texture hold ctrl, push A the click on fit)

In about lights by FootBallBat:
wheres photo bucket?

In about lights by FootBallBat:
is it possible to put an image on here so you can see what im talking about?

In Have a Q! by FootBallBat:
thankyou

In Have a Q! by FootBallBat:
another Q! how can i set it so that the lights are off but then turn on when the round starts?

In Have a Q! by FootBallBat:
no nothings strange

In Have a Q! by FootBallBat:
when i compile the map i was wondering what this means and will it effect my map in any way?
Warning: Too many direct light styles on a face

In about lights by FootBallBat:
AH OK. WELL Does anyone know how to make an area darker with any entity's or anything else besides enclosing the area

In about lights by FootBallBat:
i was wondering i have a room thats not dark enough with no lights in it. if i had lights but set the color to black would it make it darker?

In help if you can by FootBallBat:
omg thankyou soo much


In about walls and lights by FootBallBat:
ok im try it thanks

In will this affect anything? by FootBallBat:
i see this in my folder: hlvis.exe is that what im looking for?

In about walls and lights by FootBallBat:
ok on my cilling i want to put lights in squares and cover the squares up with a texture but i want the light to be able to go thru it. so what i was wondering is how can i make a texture that light can pass thru it?



In help if you can by FootBallBat:
ya i cant do that there all different shapes and there already placed

In will this affect anything? by FootBallBat:
yea when im compiling the map. ok yea it is a big map.so thats why its taking a long time, im doing the sky thing right so thats why its taking a long time. but most of the time after i add something i like to test the map so how do i set vis to -fast

In help if you can by FootBallBat:
ok i have 32 glass textures that i want to set up as breakable ext.. is there a way i can save it so i dont have to go thru everyone and set up the properties.

In will this affect anything? by FootBallBat:
no crashes or problume. but when im loading the map the part called: leafthred takes forever around lets say 20 min. how can i speed this up?

In Breakable? by FootBallBat:
put the FX ammount to 255 then you cant see the blue or black make sure you click on texture or solid ext...

In bulletproof glass? by FootBallBat:
well when i go to make a map i minamize the cubes by for make a thin wall then click and drag it next to its other side so the wall is only about 1/4 of a cube is that to thin

In bulletproof glass? by FootBallBat:
i tried putting two walls with space between them and a deagle can shoot thru it

In looking for a .wad by FootBallBat:
hey thanks

In bulletproof glass? by FootBallBat:
does anyone know how i can make bulletproof glass?

In will this affect anything? by FootBallBat:
when i go to load the map to test it i see.
- Warning: Larger than expected texture (222152 bytes): 'STONE02'
- Warning: Larger than expected texture (200732 bytes): 'STONE06'
- Warning: Larger than expected texture (227592 bytes): 'STONE05'
- Warning: Larger than expected texture (348972 bytes): 'STONE01'
- Warning: Larger than expected texture (368012 bytes): 'MUSEUMWALL2'
- Warning: Larger than expected texture (348972 bytes): 'BUZINES1'
- Warning: Larger than expected texture (305452 bytes): 'BUZINES3'
- Warning: Larger than expected texture (348972 bytes): 'CURTAIN'
- Warning: Larger than expected texture (196652 bytes): 'BIGFLOOR'
- Warning: Larger than expected texture (213312 bytes): 'DEEPFREEZE'
- Warning: Larger than expected texture (213312 bytes): 'THANKS~01'
- Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL'
- Contains 11 used textures, 100.00 percent of map (5111 textures in wad)

Texture usage is at 0.24 mb (of 4.00 mb MAX)
0.53 seconds elapsed

i can still test the game fine but when im done with the map and want to put it online will that screw something up?

In looking for a .wad by FootBallBat:
does anyone know where i can find a good Rug .wad. like a rug in the livingroom

In camera by FootBallBat:
thanks

In camera by FootBallBat:
whats the best way to rotate it i know how to flip it

In camera by FootBallBat:
hey i worked thanks the only problem is when i look thru the camera for the fist time its turned around so i needs to turn itself around do you know how to fix.

In can find anywhere by FootBallBat:
i have it into my hammer/sprites folder

In lights by FootBallBat:
it works thanks

In can find anywhere by FootBallBat:
ok when ever i put any of the .spr file into the game and try to test it as its loading the map i get a fatal error Mod_NumForName: C:/program files/Valve Hammer Editor/sprites/*****.spr not found. can anyone help

In can find anywhere by FootBallBat:
can you set up fire/spr to a button?

In can find anywhere by FootBallBat:
Thankyou Thankyou... im going to make a house thats on fire.

In camera by FootBallBat:
just like assault anyone know how?

In can find anywhere by FootBallBat:
ok how do you use a fire sprite

In HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ) by FootBallBat:
hey u60n0 sorry it took so long to reply back but i sent the file you need to the email you gave let me know how it works for you.

In fire by FootBallBat:
how can i make a sprite look like fire... im lost

In can find anywhere by FootBallBat:
its for 1.6 ive seen fire like on torches before like on gg_stoneworld i belive its on that map

In ladders by FootBallBat:
hey thanks dont know why i could not get it before

In can find anywhere by FootBallBat:
where can i find the download so i can get env_fire

In camera by FootBallBat:
ok how do i set up a screen to look thru a camera and the point where the camera is


In fire by FootBallBat:
whats the best way to make moving fire. like somethings on fire?

In HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ) by FootBallBat:
yo if you give me your email ill try to send you the program i got to transform bsp. files to .map files

In ladders by FootBallBat:
hey u60n0 ok when you click on the brush you just put down hold crl and press T thats how you set the function

In ladders by FootBallBat:
when i try to put all three of them together i get errors from overlapping two of them

In need a little help by FootBallBat:
ok i have my light fetchers know what do i do to get light to come out of it that i can shut off with a switch?

In ladders by FootBallBat:
i tried that a few times and i cant get it to work

In ladders by FootBallBat:
ok I've gone thru every tutoral i could find to build ladders and i cant get it what am i doing wrong whats the best way to do it

In need help by FootBallBat:
ok thanks alot but now the elevator goes up but the switch wont make it go back down. Im lost

In need help by FootBallBat:
thanks

In need help by FootBallBat:
ok i made a little floor with a back as high as i needed it then bound them together and ctr+T and function door so that it goes up and down by a switch but when it goes up it goes back down by itself i dont want it to can you help

In lights by FootBallBat:
ok i want to hook up some lights to a switch now what light should i use and how many lights can hook up to one switch and how. Thankyou

In about water by FootBallBat:
I made a block of water to fall into then you can walk straight out of it when you look down on it it looks like water but from the side you dont see anything. WHY?

In Question?? by FootBallBat:
if i have a gun rack/cabinet is it possible to set it up for ether team to click on it and get a gun of my choice?

In Free CS 1.6 Server? by FootBallBat:
Hey armen115 i know what your problume is with hosting a cs server. it took me two weeks to figure it out what i had to do is go into my router and port forward/ port trigger three different ports. now i dont remember what they were just google it

In looking for a wad by FootBallBat:
Has anyone ever found a Mirror Wad. like the one in my bathroom. or is't there any.

In testing game by FootBallBat:
Thanks

In testing game by FootBallBat:
ok when i test the game i have no crosshair or anything on my screen but my gun, no ammo or health. is that normal until i put it in my maps folder for CS

In walls by FootBallBat:
ok thanks

In walls by FootBallBat:
what about sometimes i play assault and you can shoot thru the vent

In walls by FootBallBat:
Is it possible to make a thin wall you cant shoot thru?

In water by FootBallBat:
Thanks

In water by FootBallBat:
i just made a round well and i was wondering how i can fill it with water but when the well breaks the waters not there

In how do i make a trap door by FootBallBat:
i know its door rotating but it took me awhile to be able to do it. so i cant really explain it sorry

In I have a question. by FootBallBat:
oh sorry my bad

In ZHLT.wad by FootBallBat:
Anytime. lol

In ZHLT.wad by FootBallBat:
do you know how to put them into valve hammer?

In ladder.wad by FootBallBat:
Thanks halflife.wad worked

In I have a question. by FootBallBat:
is there any voice changers that i can download for free. so that i can edit my voice in CS

In ladder.wad by FootBallBat:
does anyone know where i can get a good ladder.wad?

In placing Brushes by FootBallBat:
WOW thanks alot thats going to look alot better. lol

In placing Brushes by FootBallBat:
when i put a texture on a brush it does not center so it starts over again. like when you make a big brush the texture keeps repeating, thats what it does in my brush (for a door)

In placing Brushes by FootBallBat:
its not working any other ideas?

In placing Brushes by FootBallBat:
Sometimes when i set a brush to a door. the door does not line up with the brush so i starts to clone itself in the door. if you understand what i just said can you help.

In Making Brushes by FootBallBat:
yea it looks like that. Thanks

In Making Brushes by FootBallBat:
I seen in a few tutorial videos that when they are dragging a brush to the size they want it it shows the distance above it how do i do that.

In Size of map by FootBallBat:
Wow thanks that helps alot

In Wads by FootBallBat:
Never mind i found it thanks.

In Wads by FootBallBat:
Ok i seen it in here before. how do i combined all my wad files into one.

In Elevator doors by FootBallBat:
Can you put doors on and elevator so they slide open and they go up and down with the elevator.

In Size of map by FootBallBat:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures Justin
Entering Justin.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4052)-(4112,4112,4132)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4052)-(4112,4112,4132)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4052)-(4112,4112,4132)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,4056)-(4128,4128,4128)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,4056)-(4128,4128,4128)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,4056)-(4128,4128,4128)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4070)-(4112,4112,4114)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4070)-(4112,4112,4114)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4070)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-36)-(4112,4112,44)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-36)-(4112,4112,44)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,-4128,-32)-(4128,4128,40)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,-4128,-32)-(4128,4128,40)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-18)-(4112,4112,26)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-18)-(4112,4112,26)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-28)-(-4072,4112,4124)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-28)-(-4072,4112,4124)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-28)-(-4072,4112,4124)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,-4128,-24)-(-4056,4128,4120)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,-4128,-24)-(-4056,4128,4120)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,-4128,-24)-(-4056,4128,4120)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-10)-(-4072,4112,4106)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-10)-(-4072,4112,4106)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-10)-(-4072,4112,4106)
Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-28)-(4112,4112,4124)
Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-28)-(4112,4112,4124)
Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-28)-(4112,4112,4124)
Error: Entity 0, Brush 3: outside world(+/-4096): (4056,-4128,-24)-(4128,4128,4120)
Error: Entity 0, Brush 3: outside world(+/-4096): (4056,-4128,-24)-(4128,4128,4120)
Error: Entity 0, Brush 3: outside world(+/-4096): (4056,-4128,-24)-(4128,4128,4120)
Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-10)-(4112,4112,4106)
Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-10)-(4112,4112,4106)
Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-10)-(4112,4112,4106)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-28)-(4104,4112,4124)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-28)-(4104,4112,4124)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-28)-(4104,4112,4124)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4120,4056,-24)-(4120,4128,4120)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4120,4056,-24)-(4120,4128,4120)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4120,4056,-24)-(4120,4128,4120)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-10)-(4104,4112,4106)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-10)-(4104,4112,4106)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-10)-(4104,4112,4106)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-28)-(4104,-4072,4124)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-28)-(4104,-4072,4124)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-28)-(4104,-4072,4124)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4120,-4128,-24)-(4120,-4056,4120)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4120,-4128,-24)-(4120,-4056,4120)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4120,-4128,-24)-(4120,-4056,4120)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-10)-(4104,-4072,4106)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-10)-(4104,-4072,4106)
Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-10)-(4104,-4072,4106)
(0.34 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp Justin
>> There was a problem compiling the map.
>> Check the file Justin.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis Justin
>> There was a problem compiling the map.
>> Check the file Justin.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad Justin
>> There was a problem compiling the map.
>> Check the file Justin.log for the cause.

----- END hlrad -----



This should be it

In Size of map by FootBallBat:
wheres my build log. sorry new at this

In Size of map by FootBallBat:
how do i post the contents.

In Size of map by FootBallBat:
OK i first make a cube, then make it hollow and that is my map. what i do is click smaller grid 4 times before i make the cube. the problem is that when i make the cube corner to corner theres an error and cant play. do i need to make the cube smaller if so how much smaller, or anything else im doing wrong. PS i put player spawn and light down.

In Need help with animation on walls. by FootBallBat:
Thanks it seems to complicated, I'm not going to get to much into on my first map. lol

In Need help with animation on walls. by FootBallBat:
Im making a map and i was wondering how i can put Animation on my walls.

In last two problems! by FootBallBat:
sorry man i just signed up a few days ago but i think i have it know sorry for posting it on your firetruck.

In last two problems! by FootBallBat:
How do i put animation on my walls?

In cannot find function textures by FootBallBat:
ok i cant seem to get a trap door to open downward can anyone help me.

In compiling help pleasee by FootBallBat:
I downloaded alot of files and stuff for hammer. And i was wondering what is a .Wal file and how do i use it.

In After Turorial....Server Start up. by FootBallBat:
Hey I have a question. I'm making a map with hammer and I was wondering is it possible to put mirrors on the walls? If not thats ok but if you can, can you send me the Link please. Thanks.

In how do i make a car that you can steer by FootBallBat:
How do i make a trap door to open (down)

In .Wad Warning by FootBallBat:
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable.
HOW DO I FIX THIS?

In .Wad Warning by FootBallBat:
im a dumbass i found it ill call you back if i have problems. thanks

In .Wad Warning by FootBallBat:
what the hell is that? lol


In help por favor. by FootBallBat:
ok thanks now where do i find it in hammer

In help por favor. by FootBallBat:
Need help Very easy. trying to make door and dont know how to make ORIGIN texture with brush. im a little DE DE DE

In question about the angles by FootBallBat:
FootBallBat. Here Im new at making cs maps but Im pretty good at it, so i think. But Im having trouble with making the doors open RIGHT! It circles the map, I seen that i need to brush with origin texture. Im pretty sure thats my problem but i dont know how to do it or fix it. Please Help.


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