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Posts written by FootBallBat:
In hosting by FootBallBat:
maps done does anyone know how to host a server on the internet over a router?
In texture probs by FootBallBat:
LOL same happen to me hold down ctrl and press A the click on fit. there you go
In need major help error by FootBallBat:
is there an easy way to find the brushes i need to delete? is there like a "find" key so i can find a brush number?
In need major help error by FootBallBat:
ok i have an idea but i need someones help the map cant compile but the map saved into my cstrike/maps folder all i need is a program that can convert it from a .bsp file to a .map file. i have winbspc that use to work fine but i got some kind or error on it and i cant convert it anymore does anyone know of another program. please
In need major help error by FootBallBat:
ok i tried to make a pool so i built it and sunk it into the ground and then carved it and thats when everything F***ed up so i deleted the entire floor (everything) then put one big brush there as a new floor and map still does not want to compile. PLEASE can someone help me spent weeks on this map:( hlcsg: Error: Entity 0, Brush 435, Side 0: plane with no normal hlcsg: Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem hlcsg: Error: Entity 0, Brush 435, Side 1: plane with no normal hlcsg: Error: Entity 0, Brush 435, Side 1: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 435, Side 2: plane with no normal hlcsg: Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 435, Side 3: plane with no normal hlcsg: Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 436, Side 0: plane with no normal hlcsg: Error: Entity 0, Brush 436, Side 1: plane with no normal hlcsg: Error: Entity 0, Brush 436, Side 1: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 436, Side 2: plane with no normal hlcsg: Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 436, Side 3: plane with no normal hlcsg: Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 hlcsg: Error: Entity 0, Brush 437, Side 0: plane with no normal hlcsg: Error: Entity 0, Brush 437, Side 1: plane with no normal hlcsg: Error: Entity 0, Brush 437, Side 1: has a coplanar plane at (362, 575, -996), texture 06_FENCE_STONE_ hlcsg: Error: Entity 0, Brush 437, Side 2: plane with no normal hlcsg: Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ hlcsg: Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ hlcsg: Error: Entity 0, Brush 437, Side 3: plane with no normal hlcsg: Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ hlcsg: Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ hlcsg: Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures hotel Entering hotel.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 435, Side 0: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 435, Side 1: plane with no normal Error: Entity 0, Brush 435, Side 1: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 Error: Entity 0, Brush 435, Side 2: plane with no normal Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 Error: Entity 0, Brush 435, Side 2: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 Error: Entity 0, Brush 435, Side 3: plane with no normal Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 Error: Entity 0, Brush 435, Side 3: has a coplanar plane at (362, 575, -1000), texture TILEFLOOR2 Error: Entity 0, Brush 436, Side 0: plane with no normal Error: Entity 0, Brush 436, Side 1: plane with no normal Error: Entity 0, Brush 436, Side 1: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 Error: Entity 0, Brush 436, Side 2: plane with no normal Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 Error: Entity 0, Brush 436, Side 2: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 Error: Entity 0, Brush 436, Side 3: plane with no normal Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 Error: Entity 0, Brush 436, Side 3: has a coplanar plane at (362, 575, -996), texture TILEFLOOR2 Error: Entity 0, Brush 437, Side 0: plane with no normal Error: Entity 0, Brush 437, Side 1: plane with no normal Error: Entity 0, Brush 437, Side 1: has a coplanar plane at (362, 575, -996), texture 06_FENCE_STONE_ Error: Entity 0, Brush 437, Side 2: plane with no normal Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ Error: Entity 0, Brush 437, Side 2: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ Error: Entity 0, Brush 437, Side 3: plane with no normal Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ Error: Entity 0, Brush 437, Side 3: has a coplanar plane at (362, 575, -1000), texture 06_FENCE_STONE_ (0.61 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp hotel >> There was a problem compiling the map. >> Check the file hotel.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis hotel -fast >> There was a problem compiling the map. >> Check the file hotel.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad hotel >> There was a problem compiling the map. >> Check the file hotel.log for the cause. ----- END hlrad -----
In light below rafters by FootBallBat:
how can i get a light to point only down like this /\ so its dark above the light?
In sending a bsp file by FootBallBat:
ok -wadinclude what that includes the wad in the compile? i use one wad its called ALL so i would i do that. what line do i put it behind? hlcsg -nowadtextures hotel hlbsp hotel hlvis hotel hlrad hotel
In sending a bsp file by FootBallBat:
ok i sent one of my friends my bsp file to test the map and he could start it up but none of the lights worked and he could note see some texture on the map. do i need to send him the wad file i used? if so do you know how to zip it into a folder?
In pushable by FootBallBat:
i made a couch pushable but i can push it thru walls how do i stop that from happening
In doors with glass by FootBallBat:
i found a tutorial on how to make doors with glass in them and it works!! if someone can tell me how or where i can upload, bsp, map, and a saved hammer tutorial, files.
In things flying thru the air by FootBallBat:
sounds good. not sure about everything you mentioned but got the gist of it and going to try it out. thanks
In things flying thru the air by FootBallBat:
cannot get it to work. ya its starting to get to complex for me.
In things flying thru the air by FootBallBat:
thanks ok thanks anyway tho. just thought it would be cool
In things flying thru the air by FootBallBat:
How can i make things fly thru the air when its triggered. my idea is for a cave and when you step on a trigger i want little darts to fly thru little holes in the wall, any ideas?
In elevator help by FootBallBat:
ok heres the pics. one has the trapdoor there and the other does not. http://i307.photobucket.com/albums/nn289/footballbat100/Trapdoor1.jpg http://i307.photobucket.com/albums/nn289/footballbat100/Trapdoor2.jpg Now when the trapdoors not there it works fine.
In elevator help by FootBallBat:
did it there was two grid spaces all around a player spawn block. still does not work
In elevator help by FootBallBat:
not sure how to put pics on. but the trap door is just there so you can look down or fall down and it only opens when the elevator is almost all the way up just enough to up up before i get to it on the elevator
In elevator help by FootBallBat:
ok i built and elevator with function door (works right). but i set the button to move the elevator up so i triggers a muti-manager. it activates the elevator right away and triggers a trap door at the top of the elevator shaft to open 4 sec. later. so i click the button start heading up the trap door opens but when i reach the top i hit an invisible wall where the trap door was like its there still i even tried it from the top and tried to fall thru the hole but i land on something thats not there. if you understand this can you help?
In light thru a window by FootBallBat:
i do have that Killer-Duck im compiling right now to test it. brb
In light thru a window by FootBallBat:
yes the fx amount is 80. but the light goes thru the window like its not even there i have this problem with all textures i apply entities to.
In light by FootBallBat:
ok i did what edan said but the breakable texture around the light still looks dark how can i make it look like its giving off light?
In light thru a window by FootBallBat:
ok i made a security window that you only can look out of but not into how can i make it so the light inside the room does not come out the window?
In light by FootBallBat:
on the map fun_allinone.bsp the shotgun room you can see the lights and you can shoot them out how can i do that?
In path_corner & path_track by FootBallBat:
what do they do and how do i use them. i believe it moves objects somehow just dont know how and if it does can i use it to move a ladder?
In about light by FootBallBat:
how can i make a big area all the same light instead of putting lights everywhere?
In sky texture? by FootBallBat:
im looking for a sky texture that does not have any mountains in on it all i want is the sky where can i find one?
In Ladder help by FootBallBat:
now i ran into a tutorial somewhere thats shows how you can attach an rotating door to an elevator, thats goes up and down with it and still opens does anyone know where that is?
In about water by FootBallBat:
im making a water slide with the function-friction and i was wondering how i can make it look like theres water running down it?
In Ladder help by FootBallBat:
is there anyway i can get a ladder to lower and raise like for an attic trap door, that lowers out of the attic?
In looking for texture by FootBallBat:
yea im looking for a leaf texture so i can make a lot of them and applied function-push to them
In looking for texture by FootBallBat:
im not good at making textures does anyone know were i can get a good leaf texture?
In looking for a URL by FootBallBat:
is there a website/webpage i can go to thats tells talks about all the functions and entities and what they do?
In function-friction by FootBallBat:
when i set function-friction how can i make it solid and visible?
In speed boost by FootBallBat:
thanks im using it on a water slide thats set on function-friction set to 0 just need something for an etra push. thanks
In speed boost by FootBallBat:
how can i make an area that when someone moves over it, it give him a speed boost?
In Ladder help by FootBallBat:
if your trying to make an invisible ladder just make a texture and use function ladder
In pics by FootBallBat:
i was looking thru the link you gave. and does anyone know about the VIS one way and how to do it?
In pics by FootBallBat:
ok thanks for the link im going to try it out but if anyone knows how to do it please help. P.S i somewhat understand most of it but how do i get the texture to show up thats cycles is it a texture?
In pics by FootBallBat:
i seen in a few games that they have it set up to many pics cycle on the same texture. how can i do that?
In about lights by FootBallBat:
ok i put a light up on the ceiling and cover with a light texture so it looking like a big lite on the ceiling. so i set the texture to a fun-wall so the light can go thru it. but when i turn off the light the texture stay lit up how can i make a texture so the light can pass thru but the light does not stick to the texture.
In done with map need help:o by FootBallBat:
no i can compile maps to test but. i cant covert it into a .bsp file to send it to someone.
In done with map need help:o by FootBallBat:
ok the guy im making the map for wants me to sent it to him. right now (not done) so he can see if he likes it. so what do i need to do to get it from hammer and sent it to his yahoo, so he can play it. i think i need to convert it to a bsp file but i get errors. anyone know what i need to do?
In textures plz help by FootBallBat:
hey i had the same proble. (click on your texture hold ctrl, push A the click on fit)
In about lights by FootBallBat:
is it possible to put an image on here so you can see what im talking about?
In Have a Q! by FootBallBat:
another Q! how can i set it so that the lights are off but then turn on when the round starts?
In Have a Q! by FootBallBat:
when i compile the map i was wondering what this means and will it effect my map in any way? Warning: Too many direct light styles on a face
In about lights by FootBallBat:
AH OK. WELL Does anyone know how to make an area darker with any entity's or anything else besides enclosing the area
In about lights by FootBallBat:
i was wondering i have a room thats not dark enough with no lights in it. if i had lights but set the color to black would it make it darker?
In will this affect anything? by FootBallBat:
i see this in my folder: hlvis.exe is that what im looking for?
In about walls and lights by FootBallBat:
ok on my cilling i want to put lights in squares and cover the squares up with a texture but i want the light to be able to go thru it. so what i was wondering is how can i make a texture that light can pass thru it?
In If you like to play CS by FootBallBat:
If you like to play CS check this out http://www.youtube.com/watch?v=Z-8JG_14LiI
In help if you can by FootBallBat:
ya i cant do that there all different shapes and there already placed
In will this affect anything? by FootBallBat:
yea when im compiling the map. ok yea it is a big map.so thats why its taking a long time, im doing the sky thing right so thats why its taking a long time. but most of the time after i add something i like to test the map so how do i set vis to -fast
In help if you can by FootBallBat:
ok i have 32 glass textures that i want to set up as breakable ext.. is there a way i can save it so i dont have to go thru everyone and set up the properties.
In will this affect anything? by FootBallBat:
no crashes or problume. but when im loading the map the part called: leafthred takes forever around lets say 20 min. how can i speed this up?
In Breakable? by FootBallBat:
put the FX ammount to 255 then you cant see the blue or black make sure you click on texture or solid ext...
In bulletproof glass? by FootBallBat:
well when i go to make a map i minamize the cubes by for make a thin wall then click and drag it next to its other side so the wall is only about 1/4 of a cube is that to thin
In bulletproof glass? by FootBallBat:
i tried putting two walls with space between them and a deagle can shoot thru it
In will this affect anything? by FootBallBat:
when i go to load the map to test it i see. - Warning: Larger than expected texture (222152 bytes): 'STONE02' - Warning: Larger than expected texture (200732 bytes): 'STONE06' - Warning: Larger than expected texture (227592 bytes): 'STONE05' - Warning: Larger than expected texture (348972 bytes): 'STONE01' - Warning: Larger than expected texture (368012 bytes): 'MUSEUMWALL2' - Warning: Larger than expected texture (348972 bytes): 'BUZINES1' - Warning: Larger than expected texture (305452 bytes): 'BUZINES3' - Warning: Larger than expected texture (348972 bytes): 'CURTAIN' - Warning: Larger than expected texture (196652 bytes): 'BIGFLOOR' - Warning: Larger than expected texture (213312 bytes): 'DEEPFREEZE' - Warning: Larger than expected texture (213312 bytes): 'THANKS~01' - Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL' - Contains 11 used textures, 100.00 percent of map (5111 textures in wad) Texture usage is at 0.24 mb (of 4.00 mb MAX) 0.53 seconds elapsed i can still test the game fine but when im done with the map and want to put it online will that screw something up?
In looking for a .wad by FootBallBat:
does anyone know where i can find a good Rug .wad. like a rug in the livingroom
In camera by FootBallBat:
hey i worked thanks the only problem is when i look thru the camera for the fist time its turned around so i needs to turn itself around do you know how to fix.
In can find anywhere by FootBallBat:
ok when ever i put any of the .spr file into the game and try to test it as its loading the map i get a fatal error
In HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ) by FootBallBat:
hey u60n0 sorry it took so long to reply back but i sent the file you need to the email you gave let me know how it works for you.
In can find anywhere by FootBallBat:
its for 1.6 ive seen fire like on torches before like on gg_stoneworld i belive its on that map
In camera by FootBallBat:
ok how do i set up a screen to look thru a camera and the point where the camera is
In HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ) by FootBallBat:
yo if you give me your email ill try to send you the program i got to transform bsp. files to .map files
In ladders by FootBallBat:
hey u60n0 ok when you click on the brush you just put down hold crl and press T thats how you set the function
In ladders by FootBallBat:
when i try to put all three of them together i get errors from overlapping two of them
In need a little help by FootBallBat:
ok i have my light fetchers know what do i do to get light to come out of it that i can shut off with a switch?
In ladders by FootBallBat:
ok I've gone thru every tutoral i could find to build ladders and i cant get it what am i doing wrong whats the best way to do it
In need help by FootBallBat:
ok thanks alot but now the elevator goes up but the switch wont make it go back down. Im lost
In need help by FootBallBat:
ok i made a little floor with a back as high as i needed it then bound them together and ctr+T and function door so that it goes up and down by a switch but when it goes up it goes back down by itself i dont want it to can you help
In lights by FootBallBat:
ok i want to hook up some lights to a switch now what light should i use and how many lights can hook up to one switch and how. Thankyou
In about water by FootBallBat:
I made a block of water to fall into then you can walk straight out of it when you look down on it it looks like water but from the side you dont see anything. WHY?
In Question?? by FootBallBat:
if i have a gun rack/cabinet is it possible to set it up for ether team to click on it and get a gun of my choice?
In Free CS 1.6 Server? by FootBallBat:
Hey armen115 i know what your problume is with hosting a cs server. it took me two weeks to figure it out what i had to do is go into my router and port forward/ port trigger three different ports. now i dont remember what they were just google it
In looking for a wad by FootBallBat:
Has anyone ever found a Mirror Wad. like the one in my bathroom. or is't there any.
In testing game by FootBallBat:
ok when i test the game i have no crosshair or anything on my screen but my gun, no ammo or health. is that normal until i put it in my maps folder for CS
In water by FootBallBat:
i just made a round well and i was wondering how i can fill it with water but when the well breaks the waters not there
In how do i make a trap door by FootBallBat:
i know its door rotating but it took me awhile to be able to do it. so i cant really explain it sorry
In I have a question. by FootBallBat:
is there any voice changers that i can download for free. so that i can edit my voice in CS
In placing Brushes by FootBallBat:
when i put a texture on a brush it does not center so it starts over again. like when you make a big brush the texture keeps repeating, thats what it does in my brush (for a door)
In placing Brushes by FootBallBat:
Sometimes when i set a brush to a door. the door does not line up with the brush so i starts to clone itself in the door. if you understand what i just said can you help.
In Making Brushes by FootBallBat:
I seen in a few tutorial videos that when they are dragging a brush to the size they want it it shows the distance above it how do i do that.
In Elevator doors by FootBallBat:
Can you put doors on and elevator so they slide open and they go up and down with the elevator.
In Size of map by FootBallBat:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures Justin Entering Justin.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4052)-(4112,4112,4132) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4052)-(4112,4112,4132) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4052)-(4112,4112,4132) Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,4056)-(4128,4128,4128) Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,4056)-(4128,4128,4128) Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,4056)-(4128,4128,4128) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4070)-(4112,4112,4114) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4070)-(4112,4112,4114) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,4070)-(4112,4112,4114) Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-36)-(4112,4112,44) Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-36)-(4112,4112,44) Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,-4128,-32)-(4128,4128,40) Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,-4128,-32)-(4128,4128,40) Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-18)-(4112,4112,26) Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-18)-(4112,4112,26) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-28)-(-4072,4112,4124) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-28)-(-4072,4112,4124) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-28)-(-4072,4112,4124) Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,-4128,-24)-(-4056,4128,4120) Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,-4128,-24)-(-4056,4128,4120) Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,-4128,-24)-(-4056,4128,4120) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-10)-(-4072,4112,4106) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-10)-(-4072,4112,4106) Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,-4112,-10)-(-4072,4112,4106) Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-28)-(4112,4112,4124) Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-28)-(4112,4112,4124) Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-28)-(4112,4112,4124) Error: Entity 0, Brush 3: outside world(+/-4096): (4056,-4128,-24)-(4128,4128,4120) Error: Entity 0, Brush 3: outside world(+/-4096): (4056,-4128,-24)-(4128,4128,4120) Error: Entity 0, Brush 3: outside world(+/-4096): (4056,-4128,-24)-(4128,4128,4120) Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-10)-(4112,4112,4106) Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-10)-(4112,4112,4106) Error: Entity 0, Brush 3: outside world(+/-4096): (4072,-4112,-10)-(4112,4112,4106) Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-28)-(4104,4112,4124) Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-28)-(4104,4112,4124) Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-28)-(4104,4112,4124) Error: Entity 0, Brush 4: outside world(+/-4096): (-4120,4056,-24)-(4120,4128,4120) Error: Entity 0, Brush 4: outside world(+/-4096): (-4120,4056,-24)-(4120,4128,4120) Error: Entity 0, Brush 4: outside world(+/-4096): (-4120,4056,-24)-(4120,4128,4120) Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-10)-(4104,4112,4106) Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-10)-(4104,4112,4106) Error: Entity 0, Brush 4: outside world(+/-4096): (-4104,4072,-10)-(4104,4112,4106) Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-28)-(4104,-4072,4124) Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-28)-(4104,-4072,4124) Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-28)-(4104,-4072,4124) Error: Entity 0, Brush 5: outside world(+/-4096): (-4120,-4128,-24)-(4120,-4056,4120) Error: Entity 0, Brush 5: outside world(+/-4096): (-4120,-4128,-24)-(4120,-4056,4120) Error: Entity 0, Brush 5: outside world(+/-4096): (-4120,-4128,-24)-(4120,-4056,4120) Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-10)-(4104,-4072,4106) Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-10)-(4104,-4072,4106) Error: Entity 0, Brush 5: outside world(+/-4096): (-4104,-4112,-10)-(4104,-4072,4106) (0.34 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp Justin >> There was a problem compiling the map. >> Check the file Justin.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis Justin >> There was a problem compiling the map. >> Check the file Justin.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad Justin >> There was a problem compiling the map. >> Check the file Justin.log for the cause. ----- END hlrad ----- This should be it
In Size of map by FootBallBat:
OK i first make a cube, then make it hollow and that is my map. what i do is click smaller grid 4 times before i make the cube. the problem is that when i make the cube corner to corner theres an error and cant play. do i need to make the cube smaller if so how much smaller, or anything else im doing wrong. PS i put player spawn and light down.
In Need help with animation on walls. by FootBallBat:
Thanks it seems to complicated, I'm not going to get to much into on my first map. lol
In Need help with animation on walls. by FootBallBat:
Im making a map and i was wondering how i can put Animation on my walls.
In last two problems! by FootBallBat:
sorry man i just signed up a few days ago but i think i have it know sorry for posting it on your firetruck.
In cannot find function textures by FootBallBat:
ok i cant seem to get a trap door to open downward can anyone help me.
In compiling help pleasee by FootBallBat:
I downloaded alot of files and stuff for hammer. And i was wondering what is a .Wal file and how do i use it.
In After Turorial....Server Start up. by FootBallBat:
Hey I have a question. I'm making a map with hammer and I was wondering is it possible to put mirrors on the walls? If not thats ok but if you can, can you send me the Link please. Thanks.
In .Wad Warning by FootBallBat:
Error: Malformed face normal Description: The texture alignment of a visible face is unusable. HOW DO I FIX THIS?
In .Wad Warning by FootBallBat:
im a dumbass i found it ill call you back if i have problems. thanks
In help por favor. by FootBallBat:
Need help Very easy. trying to make door and dont know how to make ORIGIN texture with brush. im a little DE DE DE
In question about the angles by FootBallBat:
FootBallBat. Here Im new at making cs maps but Im pretty good at it, so i think. But Im having trouble with making the doors open RIGHT! It circles the map, I seen that i need to brush with origin texture. Im pretty sure thats my problem but i dont know how to do it or fix it. Please Help. | |