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Posts written by Hawk:



User
How do you change the colors?
User
looks like its working now but its retarded lol i tried everything but oh well
User
ok when i run with vis and rad on normal the program becomes non responsive, i had to cntrl alt del and end the process to get it to respond again.... this is the log from that


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\materials
Loading C:\Users\RAC\Desktop\maps\toujane_beta_3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\RAC\Desktop\maps\toujane_beta_3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (270076 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 309 texinfos to 205
Reduced 51 texdatas to 51 (1157 bytes to 1157)
Writing C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\users\rac\desktop\maps\toujane_beta_3.bsp
reading c:\users\rac\desktop\maps\toujane_beta_3.prt
1770 portalclusters
6077 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7)
PortalFlow: 0...1...2..
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\rac\desktop\maps\toujane_beta_3.bsp
No vis information, direct lighting only.
4307 faces
4 degenerate faces
674946 square feet [97192344.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11 direct lights
BuildFacelights: 0...1...2...3.
** Executing...
** Command: Copy File
** Parameters: "C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp" "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\maps\toujane_beta_3.bsp"

____________________________________-
i am running it again with vis and rad on fast to see what that gets....
User
Killer-Duck said:
Post compile log.


how the hell i do that lol, ill look at it and try to find it, when i select run, is that the small screen that pulls up ?
User
ok so i have a skybox set with a nice night sky... i have tried making light enviroments, lights and spot lights but no matter what i do NONE of them run !!!! basicaly i want to have a dark night type map that will have spot lights from place to place and inside some of my rooms i was gonna have like a soft red pulsing light ( like emergency back up lighting ) ... and i cant figure out why my crap wont work lol any ideas?