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Posts written by MeatLoaf:



User
Okay, i've been foolowing superjer's tutorial and i'm confuzzeled. I did EVEYRTHING you told me to do, but when i try step 7, the txt file only opens as a txt and none of that fancy crap happenes. I follow another tut and i press the run button. Can someone help me? I press run and steam opens. I make a local game and try to open the map, but it says a .wad won't open. I delete it and another wad won't open. Heres what the console when i pressed run.


** Executing...
** Command: Change Directory
** Parameters: C:\Valve\Steam\steamapps\aleccameron\counter-strike\cstrike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Me\Desktop\test_run.map" "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.map"


** Executing...
** Command: C:\ZHLT\hlcsg.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run
Entering C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
30%...40%...50%...80%...90%... (0.00 seconds)
CSGBrush:
30%...40%...50%...80%...90%... (0.17 seconds)

Using Wadfile: \valve\steam\steamapps\cstrike.wad
- Contains 2 used textures, 22.22 percent of map (123 textures in wad)
Using Wadfile: \valve\steam\steamapps\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \valve\steam\steamapps\office.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \valve\steam\steamapps\toyland.wad
- Contains 2 used textures, 22.22 percent of map (20 textures in wad)
Using Wadfile: \valve\steam\steamapps\shorehouse.wad
- Contains 1 used texture, 11.11 percent of map (31 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\2maps.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL'
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\as_riverside.wad
- Contains 1 used texture, 11.11 percent of map (27 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\czcs_miami.wad
- Contains 3 used textures, 33.33 percent of map (215 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\prison.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\zeditor.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.40 mb (of 4.00 mb MAX)
0.34 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\ZHLT\hlbsp.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\ZHLT\hlbsp.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-192,-192, 68)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 352, -40, 64)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 352, -40, 64)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 352, -40, 64)
0.52 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\ZHLT\hlvis.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\ZHLT\hlvis.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run
>> There was a problem compiling the map.
>> Check the file C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\ZHLT\hlrad.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\ZHLT\hlrad.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run
>> There was a problem compiling the map.
>> Check the file C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.log for the cause.

----- END hlrad -----




** Executing...
** Command: C:\Valve\Steam\Steam.exe
** Parameters: +map "test_run"

I changed the Game executable under Buil Programs from steam to hl, but then an error pops up saying "CANNOT FIND FILESYSTEM DLL TO LOAD"

SOMEONE HELP ME PLEASE.

E-MAIL me at cgi_guy@hotmail.com