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Posts written by Moe3:



User
i really did not i will check to make sure, if it works than thank you so much.

alright so i tried to load my map again and it just crashed and said alloc:blockfull any suggestions?
User
** Executing...
** Command: Change Directory
** Parameters: C:\Steam\steamapps\\condition zero


** Executing...
** Command: Copy File
** Parameters: "C:\Users\User-2\Desktop\jb_JaMighty_2012.map" "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012"
Entering C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

9 brushes (totalling 54 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.18 seconds)

Using Wadfile: \steam\steamapps\halflife.wad
- Contains 132 used textures, 88.59 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\cs_bdog.wad
- Contains 10 used textures, 6.71 percent of map (132 textures in wad)
Using Wadfile: \steam\steamapps\lauren_hurt\condition zero\czero\materials\oldtrafford.wad
- Contains 6 used textures, 4.03 percent of map (15 textures in wad)
Including Wadfile: \steam\steamapps\zhlt.wad
- Contains 1 used texture, 0.67 percent of map (8 textures in wad)

added 16 additional animating textures.
Texture usage is at 2.44 mb (of 4.00 mb MAX)
4.44 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012.prt'
3.86 seconds elapsed

----- END hlbsp -----

nothing i seen is giving me an error im not sure what it is though.
User
im trying to load my map and it just closes my map and goes to the main screen o.o compiling it is just fine.
User
i got it solved its working noww thanks for your help sprinkles.
User
I had this problem too, the way i found it i was hovering over my map on valve, and i looked at the coordinates i found my problem when i found the problem i deleted the brush. try doing that.
User
I would but i don't know what brush its talking about.
Truck
User
I already did but yet it dident work it always said there was an entity whether it was light,info play start/deathmatch or armoury
Truck
User

** Executing...
** Command: Change Directory
** Parameters: C:\Steam\steamapps\lauren_hurt\condition zero


** Executing...
** Command: Copy File
** Parameters: "C:\Users\User-2\Desktop\jb_JaMighty_2012.map" "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"
Entering C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.23 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.80 seconds)

Using Wadfile: \steam\steamapps\halflife.wad
- Contains 114 used textures, 89.06 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\cs_bdog.wad
- Contains 9 used textures, 7.03 percent of map (132 textures in wad)
Using Wadfile: \steam\steamapps\lauren_hurt\condition zero\czero\materials\oldtrafford.wad
- Contains 4 used textures, 3.13 percent of map (15 textures in wad)
Including Wadfile: \steam\steamapps\zhlt.wad
- Contains 1 used texture, 0.78 percent of map (8 textures in wad)

added 14 additional animating textures.
Texture usage is at 2.13 mb (of 4.00 mb MAX)
3.52 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-1994,-1933,-652)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-362, 309,-399)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-362, 309,-399)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-362, 309,-399)
2.68 seconds elapsed

----- END hlbsp -----


Sorry I did not post this from the start.
Truck
User
ok i have this one problem on me i cant find my leak its been frustrating me i have been looking for it for days i just cant find it. If someone could please help me find it i will put you in my thanks release i will PM the download i just need someone to help me please and thanks.
User
Ok so i nearly got my map complete but when i compile and everything and i get start up cz and it starts loading and then closes my whole cz and says Bad Surface Extents 10800/0 at position (-1732, -321, -461) If anyone know how i can fix it or what the problem is i would really apprieiciate it.
Truck
User
Yeah.
Truck
User
hmm would you mind explaining how I can create props?
Truck
User
Recently i have been trying to add a prop, like couches,beds,toilets to a jailbreak cell and well the entity, prop_static, prop_ragdoll, etc, wont show up in the menu i was wondering if anyone knew what was wrong. And also if anyone can describe how to make a door linked to a button. If anyone can help i would be very glad. Thanks :)