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Posts written by Mssa:



User
ill try it by the way farmboy im almost done
User
it is easyiest type of maps but most fun type of maps :P
User
sooo where do u download this zelda thing :P
User
if i find new questions it will be bumped :P
User
lol
User
i think thread gonna be a really good tutorial for begginers ha?
User
I decided to make a map to other people not only for myself.


Question: What kind of maps do you like?


Example1 : i like a knife map in a little box
Example2 : i like bomb defuse maps in a complicated map
Example3 : i like an awp map in a place with lots of hiding spots.


-Please post your answer :P



-Thanks to everyone...


MSSA
User
i wondered if there was a different way..

i guess this is the only way..

by the way i was gonna do a little part of the map unhurtable
other parts of the map were gonna hurt people(this is fun also)..

thanks really much eDan :P
User
i think wrong section
User
and an answer to 3 years old question
Truck
User
maybe old but funny
User
hey look....

u dont need to use hlrad,hlvis....

in the mapname.bat use this:

@echo off
qcsg -nowadtextures mapname.map
qbsp2 mapname.map
vis mapname.map
qrad mapname.map
copy mapname.bsp "...\halflife\cstrike\maps"
cd .../halflife
pause
hl -dev -console -gamecstrike +sv_cheats 1 +map mapname


also copy all files in ...:\Valve Hammer Editor\tools to zhlt folder




be sure you have zhlt
User
oh my god i replied 2 year old question
User
only wad files


jesus what else do u expect
User
no one actually uses 4 as it is hard to find and mostly u need to buy it
User
Quote:
it wasnt in the height of a player :P

change that wasnt with was my typing mistake

soz
User
edan i made a trampoline but when i fall down and miss the trampoline i die. How can i fix it like i will fall down but i wont lose any health point
Truck
User
this is so boooooooring









also my answer is u shall not take a medal<----------

God bless all of you
User
this quote thingy is crap
User
Quote:
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I'll give you the short version... I had a dream last night that there was a ghost haunting an abandoned High School. It was abandoned because the ghost was haunting it. Because the ghost, you see, would murder anyone it came across and use parts of it's victims bodies to create mobiles and hang them from the ceiling. I went into the High School completely unperturbed by the hundreds of both fresh and rotting pieces of corpses rotating above me. I proceeded to track down the ghost, who looked as scary as the 'The Ring' girl... and ate her. Just sorta sucked her up like a vacuum cleaner while she kicked and screamed.

What's up with that? Does this mean I'm as crazy as I always thought I was?




User
it was in the height of a player :P
User
kk i found my mistake and solve it.... my mappng is gettin better and better ... but i have another question How can i Make A healing point??
User
wait let me give it another try
User
SOOO any body know anything about trampoline
User
nope
can u explain again
PLEAse
User
i did it how u said it got compiled but when i opened the map and try the trampoline the map closed
User
Yes knife map worked but the trampoline part s a bit complicated
User
u mean i need to search for a tutorial...

ill search it also but please post if u have a know a good tutorial link.
User
yonder search engine?

why not google aint they same?

User
but it is only for begginers i already know those .like it doesnt tell how to make knife map.or it doesnt tell how can i make a bouncing trampoline
User
yes my post will be left back.. but they only post error help .. no one postes tutorial do u know a good tutorial an proffesional tutorial....
User
please keep this forum incase so other people can get help from here
User
awww i moved the cs folder thats why my fgd wasnt working
User
lol of course im sure im very sure i tryed nearly millions of time
User
i did but cant anymore i dont kno why?
this is really meaningless ...
User
im trying to fix it it fixed every error unless no player_start it said i need to make one but there is nothing in the entity tool like i click entity tool i chose entities in category thing and when try to chose an object there is nothing inside
User
here is the direct link for it : http://www.fpsbanana.com/mirrors/startdl/1824?path=http://fpsbanana.hlfiles.net/files/tools/90/winbspc§ionid=706911&ext=exe just click this and download will start download.
User
the program is called winbspc ill give you a direct link as soon as possible but i suggest dont do this cause: map gets larger. but again this is the best decompiler.
User
but generally "Texture axis perpendicular to face."
and 1 "No player start"<----- i putted 16 info_player_deathmatch
and 16 info_player_start.<-------- i think this is how it should be.....
User
aha u mean that yes it has different problems but i dnt kno how to copy em
User
its not so big actually its very small. also a new error appeared it says :

1 file(s) copied.
The path is not specified.

it copies a file but that file doesnt load i dont know how to explain the problem anymore
User
SuperJer can u make a downloadable pdf document for valve hammer editor.
User
u mean this :



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures aim_aim.map
Entering aim_aim.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
(0.17 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp aim_aim.map
>> There was a problem compiling the map.
>> Check the file aim_aim.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis aim_aim.map
>> There was a problem compiling the map.
>> Check the file aim_aim.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad aim_aim.map
>> There was a problem compiling the map.
>> Check the file aim_aim.log for the cause.

----- END hlrad -----

User
dang now another problem :
hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-2064,-4132)-(2576,2064,-3548)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2592,-2080,-4128)-(2592,2080,-3552)

hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-2064,-4114)-(2576,2064,-3566)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-2576,1776,-4132)-(2576,2064,4132)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-2592,1760,-4128)-(2592,2080,4128)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-2576,1776,-4114)-(2576,2064,4114)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (2224,-2064,-4132)-(2576,2064,4132)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (2208,-2080,-4128)-(2592,2080,4128)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (2224,-2064,-4114)-(2576,2064,4114)

hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-2064,-4132)-(-2224,2064,4132)

hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2592,-2080,-4128)-(-2208,2080,4128)

hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-2064,-4114)-(-2224,2064,4114)

hlcsg: Error: Entity 0, Brush 4: outside world(+/-4096): (-2576,-2064,-4132)-(2576,-1776,4132)

hlcsg: Error: Entity 0, Brush 4: outside world(+/-4096): (-2592,-2080,-4128)-(2592,-1760,4128)

hlcsg: Error: Entity 0, Brush 4: outside world(+/-4096): (-2576,-2064,-4114)-(2576,-1776,4114)




I also put all related things to counter strike and counter strike mapping in E:\ at first i did it then i dont know what happened
User
im using xp thanks i did it
and i used a bit my computer skills
User
Maybe this helps the problem to get figured out : im trying to make a cs map
User
here wat ive wrote to my compiler
@echo off
hlcsg -nowadtextures aim_mg.map
hlbsp aim_mg.map
hlvis aim_mg.map
hlrad aim_mg.map
copy aim_mg.bsp "F:\"
cd E:\halflife
pause
hl -dev -console -game cstrike +sv_cheats 1 +map aim_mg.map
i also but aim_mg.map in the same folder

also the aim_mg.err says:

hlcsg: Error: Could not open wad file \halflife\cstrike\cstrike.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
How to Fix: Make sure the wad's listed in the level editor actually all exist

Note i'm sure it exist 100%

User
i looked in all 3 dimension i also tryed like this i made a really small map only the floor and info_player start only and i putted them i the very middle still it didnt compile it good
User
IT STILL GIVES THE SAME ERROR It Makes Me SO Annoyed
User
HERE IS THE ERROR :



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures aim_huge
Entering aim_huge.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
(0.16 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp aim_huge
>> There was a problem compiling the map.
>> Check the file aim_huge.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis aim_huge
>> There was a problem compiling the map.
>> Check the file aim_huge.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad aim_huge
>> There was a problem compiling the map.
>> Check the file aim_huge.log for the cause.

----- END hlrad -----