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Posts written by Outrageous09:



i know that, but anyway i found a plugin
Well i made a jailbreak map, and i was wondering if anyone knows of an amxx plugin that strips the terrorists weapons at the beginning of each round. Or if anyone knows how to make one.

Would greatly appreciate it if someone could help me, thnks.
im not sure, but i've heard that you have to add a file to the map that only you have so it would only be playable on your server with that file.
well i've seen it done before, so i knows it possible
I made a Jailbreak map and want it only to be played on my server, meaning if someone else tried to put it on their server it wouldn't work. does anyone know how to do that?
Just post what to put in the func_bomb_target and the boxes. Thanks
thanks, i feel dumb
may i ask, do u have to remove them other than inside hammer, or do u gotta do it somewhere else aswell?
i tried making a little box map and here's the log




hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures aaa
Entering aaa.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \documents and settings\matt\my documents\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: \documents and settings\matt\my documents\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \sierra\half-life\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \sierra\half-life\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \sierra\half-life\as_steel.wad
- Contains 1 used texture, 33.33 percent of map (86 textures in wad)
Using Wadfile: \sierra\half-life\de_night.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \sierra\half-life\de_seaquest.wad
- Contains 0 used textures, 0.00 percent of map (68 textures in wad)
Using Wadfile: \sierra\half-life\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \sierra\half-life\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \sierra\half-life\jp.wad
- Contains 0 used textures, 0.00 percent of map (70 textures in wad)
Using Wadfile: \sierra\half-life\waterfront2.wad
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Using Wadfile: \sierra\half-life\halflife.wad
- Contains 1 used texture, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\arctic.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\chair.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\citystreet.wad
- Warning: Larger than expected texture (261932 bytes): 'BROWN'
- Warning: Larger than expected texture (261932 bytes): 'WEDGEANTILLES'
- Warning: Larger than expected texture (229292 bytes): 'DISCLAIMER'
- Warning: Larger than expected texture (294572 bytes): 'THX'
- Warning: Larger than expected texture (294572 bytes): 'SORRY'
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\copy of lynx.wad
- Warning: Larger than expected texture (327212 bytes): 'LYNX'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\copy of map made by.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\copy of map name.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\copy of trampoline.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\copy of yummy.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\czcs_italy.wad
- Contains 1 used texture, 33.33 percent of map (199 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\de_f40cars.wad
- Contains 0 used textures, 0.00 percent of map (52 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\football3.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\football4.wad
- Warning: Larger than expected texture (833812 bytes): 'FOOTBALL4'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\football.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\gross.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\guards quarters.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\hotass.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\kitty.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\lynx.wad
- Warning: Larger than expected texture (327212 bytes): 'LYNX'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\map made by.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\map name.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\trampoline.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\matt\desktop\desk\yummy.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\matt\desktop\desk\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\matt\my documents\intox.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (38)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.25 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp aaa

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'aaa.prt'
0.05 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis aaa
2 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.02 seconds)
average leafs visible: 1
g_visdatasize:6 compressed from 2
0.03 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad aaa

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


75 faces
Create Patches : 976 base patches
0 opaque faces
18353 square feet [2642944.00 square inches]
1 direct lights

BuildFacelights:
(1.20 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.11 seconds)
MakeScales:
(0.12 seconds)
SwapTransfers:
(0.02 seconds)
Transfer Lists : 594432 : 594.43k transfers
Indices : 5376 : 5.25k bytes
Data : 2377728 : 2.27M bytes
GatherLight:
(0.08 seconds)
FinalLightFace:
(0.27 seconds)
1.94 seconds elapsed

----- END hlrad -----

...
I've been making maps for a while, everything was working fine until I recently keep getting this error when I try to play the map on a server, it says something like HL error. the skylight texture is too big.

Please can someone help me?