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Posts written by PaRaSiTe:



User
So now a made a ladder, it works but i cant see it, what can i do to make it visable?
User
Do you have any idea where i can find some more tutorials that will help me further?
User
Sweet, i got it working thanks alot for your help, one last question though, if i want to add things inside the map, do i just have to save and convert it to .map again?

User
When i finish typing it out, i save it as all files, with no .txt at the end, but when i try to save it, it continues to save as a txt document, any ideas?
User
Im actually running it straight through hammer, do you suggjest i do it the other way?
User
Ok, no more leaks, i started and made a new one, now im getting this, and it still wont start, do you guys see any errors thats causeing it not to run?



** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.map" "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.map"


** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"
Entering C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \users\daniel\appdata\local\microsoft\windows\temporary internet files\content.ie5\ggvk34zv\halflife[1].wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first.prt'
0.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Shl_first"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\COMMON~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\COMMON~1\tools\lights.rad']

6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
1 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
0.02 seconds elapsed

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: +map "Shl_first"
User
I follow the red line, but i just dont see any hole, so i really dont understand how to fix it, sorry if it seems like im asking repetive questions.

http://i234.photobucket.com/albums/ee262/RedfordRangers/Capture-1.png
User
http://i234.photobucket.com/albums/ee262/RedfordRangers/Capture.png

That is what i get now, but im a bit confused on how to fix it,so if you could please tell me what i need to do to fix these leaks that would be great.
User
nVM I figured it out.
User
I just started making maps, and when i try to compile it, i keep getting the error message


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( -64, 0,-192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated


** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\COMMON~1\tools\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\sk8master690\counter-strike\cstrike\maps\Catpee.log for the cause.

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\COMMON~1\tools\hlrad.exe
** Parameters: +map "Catpee"



Im guessing its the leak thats not allowing me to play, but there are no holes in the map, and my spawn points and light are inside the map, anyone got any idea what the problum is?