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Posts written by RuSs:



In Class C error by Russellcruie:
He should check internet setting or privilege for joining

In need some compiling help please..urgent!! by icaruss:
i did check my wad list and it did show the cstrike.wad, but still wud not work. wat cud be wrong?????

In need some compiling help please..urgent!! by icaruss:
i hv been trying to learn to create a map for the 1st time. until i came across an compiling error in zhlt253.
the following was the code in the .bat file

///
@echo off

hlcsg firstmap
hlbsp firstmap
hlvis firstmap
hlrad firstmap

copy firstmap.bsp "C:\Valve\Condition Zero\cstrike\maps"
cd C:\valve\Condition Zero

pause

hl -dev -console -game cstrike +sv_cheats 1 +map firstmap


\\\


and following is the error details
///
hlcsg: Error: Could not open wad file \valve\condition zero\cstrike\cstrike.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

\\\

i tried fixing the path couple of times which located the cstrike.wad file..but dosent seem to work...
please kindly point out the mistake i made and also some suggestions that would help me..
thank u
peace out!!

In where can i upload my map?? by RuSs:
for any cs player to download go to and upload to: www.cs-maps.org

In HELP HAMMER ISNT WORKING!!!!! by RuSs:
add the wad into your mapname.bat file in your zhlt folder.

In Please Help Me by RuSs:
When i compile my map this comes back i dont understand it. Can some 1 please help me.

Thanks

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -wadinclude D.day.wad de_dday_long_cz
Entering de_dday_long_cz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[D.day.wad]

378 brushes (totalling 2268 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 1948, Side 4: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 1948: outside world(+/-4096): (512,-10000,-1)-(10000,784,0)
Error: Entity 0, Brush 1948: outside world(+/-4096): (512,-10000,-1)-(10000,784,0)
Error: Entity 0, Brush 1948: outside world(+/-4096): (496,-10000,-37)-(10000,800,36)
Error: Entity 0, Brush 1948: outside world(+/-4096): (496,-10000,-37)-(10000,800,36)
Error: Entity 0, Brush 1948: outside world(+/-4096): (480,-10000,-33)-(10000,816,32)
Error: Entity 0, Brush 1948: outside world(+/-4096): (480,-10000,-33)-(10000,816,32)
Error: Entity 0, Brush 1948: outside world(+/-4096): (496,-10000,-19)-(10000,800,18)
Error: Entity 0, Brush 1948: outside world(+/-4096): (496,-10000,-19)-(10000,800,18)
Error: Entity 0, Brush 2771, Side 4: plane with no normal
Error: Entity 0, Brush 2772, Side 5: plane with no normal
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7459,3056,-1183)-(1312,8221,9059)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7459,3056,-1183)-(1312,8221,9059)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7459,3056,-1183)-(1312,8221,9059)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7475,3040,-1219)-(1328,8237,9095)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7475,3040,-1219)-(1328,8237,9095)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7475,3040,-1219)-(1328,8237,9095)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7491,3024,-1215)-(1344,8253,9091)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7491,3024,-1215)-(1344,8253,9091)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7491,3024,-1215)-(1344,8253,9091)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7475,3040,-1201)-(1328,8237,9077)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7475,3040,-1201)-(1328,8237,9077)
Error: Entity 0, Brush 2771: outside world(+/-4096): (-7475,3040,-1201)-(1328,8237,9077)
Error: Entity 0, Brush 2965, Side 0: plane with no normal
Error: Entity 0, Brush 2965, Side 1: plane with no normal
Error: Entity 0, Brush 2965, Side 1: has a coplanar plane at (544, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2965, Side 2: plane with no normal
Error: Entity 0, Brush 2966, Side 0: plane with no normal
Error: Entity 0, Brush 2965, Side 2: has a coplanar plane at (543, 336, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 1: plane with no normal
Error: Entity 0, Brush 2965, Side 2: has a coplanar plane at (543, 336, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 1: has a coplanar plane at (544, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2965, Side 4: plane with no normal
Error: Entity 0, Brush 2965, Side 4: has a coplanar plane at (543, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2965, Side 4: has a coplanar plane at (543, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, BrusEhr ro2r9:66 ,En tSiitdye 02:, Bprluasnhe w2it9h6 5n,o Sniodre ma4l:

has a coplanar plane at (543, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 2: has a coplanar plane at (543, 784, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2965, Side 5: has a coplanar plane at (543, 336, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 2: has a coplanar plane at (543, 784, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 4: plane with no normal
Error: Entity 0, Brush 2966, Side 4: has a coplanar plane at (543, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 4: has a coplanar plane at (543, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 4: has a coplanar plane at (543, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 2966, Side 5: has a coplanar plane at (543, 784, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 3634, Side 4: plane with no normal
Error: Entity 0, Brush 3634, Side 5: plane with no normal
Error: Entity 0, Brush 3634, Side 5: has a coplanar plane at (1601, 1487, 383), texture SKY
Error: Entity 0, Brush 3634: outside world(+/-4096): (1601,1025,-10000)-(1808,1487,384)
Error: Entity 0, Brush 3634: outside world(+/-4096): (1585,1009,-10036)-(1824,1503,420)
Error: Entity 0, Brush 3634: outside world(+/-4096): (1569,993,-10032)-(1840,1519,416)
Error: Entity 0, Brush 3634: outside world(+/-4096): (1585,1009,-10018)-(1824,1503,402)
Error: Entity 0, Brush 3933, Side 6: plane with no normal
Error: Entity 0, Brush 3937, Side 5: plane with no normal
Error: Entity 0, Brush 3937: outside world(+/-4096): (512,688,-10000)-(544,705,192)
Error: Entity 0, Brush 3937: outside world(+/-4096): (496,672,-10036)-(560,721,228)
Error: Entity 0, Brush 3937: outside world(+/-4096): (480,656,-10032)-(576,737,224)
Error: Entity 0, Brush 3937: outside world(+/-4096): (496,672,-10018)-(560,721,210)
Error: Entity 0, Brush 4081, Side 4: plane with no normal
Error: Entity 0, Brush 4081: outside world(+/-4096): (1185,2064,288)-(10000,2080,319)
Error: Entity 0, Brush 4081: outside world(+/-4096): (1169,2048,252)-(10016,2096,355)
Error: Entity 0, Brush 4081: outside world(+/-4096): (1153,2032,256)-(10032,2112,351)
Error: Entity 0, Brush 4081: outside world(+/-4096): (1169,2048,270)-(10016,2096,337)
Error: Entity 0, Brush 4091, Side 2: plane with no normal
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3769,-10000,-9412)-(1200,10000,319)
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3769,-10000,-9412)-(1200,10000,319)
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3785,-10016,-9448)-(1216,10016,355)
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3785,-10016,-9448)-(1216,10016,355)
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3801,-10032,-9444)-(1232,10032,351)
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3801,-10032,-9444)-(1232,10032,351)
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3785,-10016,-9430)-(1216,10016,337)
Error: Entity 0, Brush 4091: outside world(+/-4096): (-3785,-10016,-9430)-(1216,10016,337)
Error: Entity 0, Brush 4094, Side 4: plane with no normal
Error: Entity 0, Brush 4094: outside world(+/-4096): (1184,1200,288)-(6198,10000,10000)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1184,1200,288)-(6198,10000,10000)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1184,1200,288)-(6198,10000,10000)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1168,1184,252)-(6214,10016,10036)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1168,1184,252)-(6214,10016,10036)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1168,1184,252)-(6214,10016,10036)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1152,1168,256)-(6230,10032,10032)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1152,1168,256)-(6230,10032,10032)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1152,1168,256)-(6230,10032,10032)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1168,1184,270)-(6214,10016,10018)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1168,1184,270)-(6214,10016,10018)
Error: Entity 0, Brush 4094: outside world(+/-4096): (1168,1184,270)-(6214,10016,10018)
Error: Entity 0, Brush 4100, Side 3: plane with no normal
Error: Entity 0, Brush 4100: outside world(+/-4096): (1296,-10000,-8433)-(5813,5531,319)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1296,-10000,-8433)-(5813,5531,319)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1296,-10000,-8433)-(5813,5531,319)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1280,-10016,-8469)-(5829,5547,355)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1280,-10016,-8469)-(5829,5547,355)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1280,-10016,-8469)-(5829,5547,355)
Error: Entity 0, Brush 4101, Side 3: plane with no normal
Error: Entity 0, Brush 4101: outside world(+/-4096): (1296,-10000,-8433)-(5740,6299,319)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1264,-10032,-8465)-(5845,5563,351)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1296,-10000,-8433)-(5740,6299,319)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1296,-10000,-8433)-(5740,6299,319)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1264,-10032,-8465)-(5845,5563,351)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1264,-10032,-8465)-(5845,5563,351)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1280,-10016,-8469)-(5756,6315,355)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1280,-10016,-8451)-(5829,5547,337)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1280,-10016,-8469)-(5756,6315,355)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1280,-10016,-8469)-(5756,6315,355)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1280,-10016,-8451)-(5829,5547,337)
Error: Entity 0, Brush 4100: outside world(+/-4096): (1280,-10016,-8451)-(5829,5547,337)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1264,-10032,-8465)-(5772,6331,351)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1264,-10032,-8465)-(5772,6331,351)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1264,-10032,-8465)-(5772,6331,351)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1280,-10016,-8451)-(5756,6315,337)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1280,-10016,-8451)-(5756,6315,337)
Error: Entity 0, Brush 4101: outside world(+/-4096): (1280,-10016,-8451)-(5756,6315,337)
Error: Entity 0, Brush 4421, Side 5: plane with no normal
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5232,2034,-10082)-(528,6643,283)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5232,2034,-10082)-(528,6643,283)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5232,2034,-10082)-(528,6643,283)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5284,2018,-10118)-(544,6689,319)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5284,2018,-10118)-(544,6689,319)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5284,2018,-10118)-(544,6689,319)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5302,2002,-10114)-(560,6706,315)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5302,2002,-10114)-(560,6706,315)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5302,2002,-10114)-(560,6706,315)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5269,2018,-10100)-(544,6676,301)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5269,2018,-10100)-(544,6676,301)
Error: Entity 0, Brush 4421: outside world(+/-4096): (-5269,2018,-10100)-(544,6676,301)
Error: Entity 0, Brush 4463, Side 4: plane with no normal
Error: Entity 0, Brush 4463: outside world(+/-4096): (384,-8367,-10000)-(10000,1666,33)
Error: Entity 0, Brush 4463: outside world(+/-4096): (384,-8367,-10000)-(10000,1666,33)
Error: Entity 0, Brush 4463: outside world(+/-4096): (384,-8367,-10000)-(10000,1666,33)
Error: Entity 0, Brush 4463: outside world(+/-4096): (368,-8383,-10036)-(10016,1682,69)
Error: Entity 0, Brush 4463: outside world(+/-4096): (368,-8383,-10036)-(10016,1682,69)
Error: Entity 0, Brush 4463: outside world(+/-4096): (368,-8383,-10036)-(10016,1682,69)
Error: Entity 0, Brush 4463: outside world(+/-4096): (352,-8399,-10032)-(10032,1698,65)
Error: Entity 0, Brush 4463: outside world(+/-4096): (352,-8399,-10032)-(10032,1698,65)
Error: Entity 0, Brush 4463: outside world(+/-4096): (352,-8399,-10032)-(10032,1698,65)
Error: Entity 0, Brush 4463: outside world(+/-4096): (368,-8383,-10018)-(10016,1682,51)
Error: Entity 0, Brush 4463: outside world(+/-4096): (368,-8383,-10018)-(10016,1682,51)
Error: Entity 0, Brush 4463: outside world(+/-4096): (368,-8383,-10018)-(10016,1682,51)
Error: Entity 0, Brush 4498, Side 2: plane with no normal
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10000,-3769,-9412)-(10000,1200,319)
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10000,-3769,-9412)-(10000,1200,319)
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10016,-3785,-9448)-(10016,1216,355)
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10016,-3785,-9448)-(10016,1216,355)
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10032,-3801,-9444)-(10032,1232,351)
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10032,-3801,-9444)-(10032,1232,351)
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10016,-3785,-9430)-(10016,1216,337)
Error: Entity 0, Brush 4498: outside world(+/-4096): (-10016,-3785,-9430)-(10016,1216,337)
Error: Entity 0, Brush 4642, Side 0: plane with no normal
Error: Entity 0, Brush 4642, Side 1: plane with no normal
Error: Entity 0, Brush 4642, Side 1: has a coplanar plane at (736, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4642, Side 2: plane with no normal
Error: Entity 0, Brush 4642, Side 2: has a coplanar plane at (736, 336, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4642, Side 2: has a coplanar plane at (736, 336, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4642, Side 4: plane with no normal
Error: Entity 0, Brush 4642, Side 4: has a coplanar plane at (736, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4642, Side 4: has a coplanar plane at (736, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 0: plane with no normal
Error: Entity 0, Brush 4642, Side 4: has a coplanar plane at (736, 336, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 1: plane with no normal
Error: Entity 0, Brush 4642, Side 5: has a coplanar plane at (737, 336, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 1: has a coplanar plane at (736, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 2: plane with no normal
Error: Entity 0, Brush 4643, Side 2: has a coplanar plane at (736, 784, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 2: has a coplanar plane at (736, 784, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 4: plane with no normal
Error: Entity 0, Brush 4643, Side 4: has a coplanar plane at (736, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 4: has a coplanar plane at (736, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 4: has a coplanar plane at (736, 784, 0), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4643, Side 5: has a coplanar plane at (737, 784, 64), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4655, Side 0: plane with no normal
Error: Entity 0, Brush 4658, Side 3: has a coplanar plane at (897, 751, 285), texture DUTILE7
Error: Entity 0, Brush 4680, Side 5: plane with no normal
Error: Entity 0, Brush 4684, Side 4: plane with no normal
Error: Entity 0, Brush 4684: outside world(+/-4096): (944,-10000,286)-(945,704,287)
Error: Entity 0, Brush 4684: outside world(+/-4096): (928,-10016,250)-(961,720,323)
Error: Entity 0, Brush 4684: outside world(+/-4096): (912,-10032,254)-(977,736,319)
Error: Entity 0, Brush 4684: outside world(+/-4096): (928,-10016,268)-(961,720,305)
Error: Entity 0, Brush 4946, Side 2: plane with no normal
Error: Entity 0, Brush 4946, Side 3: plane with no normal
Error: Entity 0, Brush 4946, Side 3: has a coplanar plane at (736, 335, 69), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8625,180,-10000)-(892,7607,10004)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8625,180,-10000)-(892,7607,10004)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8625,180,-10000)-(892,7607,10004)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8641,164,-10036)-(908,7623,10040)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8641,164,-10036)-(908,7623,10040)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8641,164,-10036)-(908,7623,10040)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8657,148,-10032)-(924,7639,10036)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8657,148,-10032)-(924,7639,10036)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8657,148,-10032)-(924,7639,10036)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8641,164,-10018)-(908,7623,10022)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8641,164,-10018)-(908,7623,10022)
Error: Entity 0, Brush 4946: outside world(+/-4096): (-8641,164,-10018)-(908,7623,10022)
Error: Entity 0, Brush 4950, Side 5: has a coplanar plane at (550, 783, 101), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4951, Side 1: plane with no normal
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1451,-10000,-9908)-(2471,10000,9704)
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1451,-10000,-9908)-(2471,10000,9704)
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1467,-10016,-9944)-(2487,10016,9740)
Error: Entity 0, Brush 4952, Side 4: has a coplanar plane at (550, 335, 101), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1467,-10016,-9944)-(2487,10016,9740)
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1483,-10032,-9940)-(2503,10032,9736)
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1483,-10032,-9940)-(2503,10032,9736)
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1467,-10016,-9926)-(2487,10016,9722)
Error: Entity 0, Brush 4951: outside world(+/-4096): (-1467,-10016,-9926)-(2487,10016,9722)
Error: Entity 0, Brush 4971, Side 5: has a coplanar plane at (635, 783, 159), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4971, Side 7: has a coplanar plane at (640, 689, 160), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4972, Side 3: has a coplanar plane at (603, 335, 153), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4972, Side 4: has a coplanar plane at (635, 335, 159), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4972, Side 4: has a coplanar plane at (635, 335, 159), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4972: outside world(+/-4096): (603,335,-10000)-(10000,10000,1916)
Error: Entity 0, Brush 4972: outside world(+/-4096): (603,335,-10000)-(10000,10000,1916)
Error: Entity 0, Brush 4972: outside world(+/-4096): (603,335,-10000)-(10000,10000,1916)
Error: Entity 0, Brush 4972: outside world(+/-4096): (587,319,-10036)-(10016,10016,1955)
Error: Entity 0, Brush 4972: outside world(+/-4096): (587,319,-10036)-(10016,10016,1955)
Error: Entity 0, Brush 4972: outside world(+/-4096): (587,319,-10036)-(10016,10016,1955)
Error: Entity 0, Brush 4972: outside world(+/-4096): (571,303,-10032)-(10032,10032,1948)
Error: Entity 0, Brush 4972: outside world(+/-4096): (571,303,-10032)-(10032,10032,1948)
Error: Entity 0, Brush 4972: outside world(+/-4096): (571,303,-10032)-(10032,10032,1948)
Error: Entity 0, Brush 4972: outside world(+/-4096): (587,319,-10018)-(10016,10016,1934)
Error: Entity 0, Brush 4972: outside world(+/-4096): (587,319,-10018)-(10016,10016,1934)
Error: Entity 0, Brush 4972: outside world(+/-4096): (587,319,-10018)-(10016,10016,1934)
Error: Entity 0, Brush 4978, Side 4: has a coplanar plane at (640, 688, 160), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4978: outside world(+/-4096): (640,688,-1712)-(10000,10000,161)
Error: Entity 0, Brush 4978: outside world(+/-4096): (640,688,-1712)-(10000,10000,161)
Error: Entity 0, Brush 4978: outside world(+/-4096): (624,672,-1751)-(10016,10016,197)
Error: Entity 0, Brush 4978: outside world(+/-4096): (624,672,-1751)-(10016,10016,197)
Error: Entity 0, Brush 4979, Side 4: has a coplanar plane at (640, 783, 160), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4979, Side 5: has a coplanar plane at (645, 783, 159), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4979, Side 5: has a coplanar plane at (645, 783, 159), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 4979: outside world(+/-4096): (640,783,-10000)-(10000,10000,161)
Error: Entity 0, Brush 4978: outside world(+/-4096): (608,656,-1744)-(10032,10032,193)
Error: Entity 0, Brush 4979: outside world(+/-4096): (640,783,-10000)-(10000,10000,161)
Error: Entity 0, Brush 4978: outside world(+/-4096): (608,656,-1744)-(10032,10032,193)
Error: Entity 0, Brush 4979: outside world(+/-4096): (640,783,-10000)-(10000,10000,161)
Error: Entity 0, Brush 4979: outside world(+/-4096): (624,767,-10036)-(10016,10016,197)
Error: Entity 0, Brush 4978: outside world(+/-4096): (624,672,-1730)-(10016,10016,179)
Error: Entity 0, Brush 4979: outside world(+/-4096): (624,767,-10036)-(10016,10016,197)
Error: Entity 0, Brush 4978: outside world(+/-4096): (624,672,-1730)-(10016,10016,179)
Error: Entity 0, Brush 4979: outside world(+/-4096): (624,767,-10036)-(10016,10016,197)
Error: Entity 0, Brush 4979: outside world(+/-4096): (608,751,-10032)-(10032,10032,193)
Error: Entity 0, Brush 4979: outside world(+/-4096): (608,751,-10032)-(10032,10032,193)
Error: Entity 0, Brush 4979: outside world(+/-4096): (608,751,-10032)-(10032,10032,193)
Error: Entity 0, Brush 4979: outside world(+/-4096): (624,767,-10018)-(10016,10016,179)
Error: Entity 0, Brush 4979: outside world(+/-4096): (624,767,-10018)-(10016,10016,179)
Error: Entity 0, Brush 4979: outside world(+/-4096): (624,767,-10018)-(10016,10016,179)
Error: Entity 0, Brush 5001, Side 6: has a coplanar plane at (729, 335, 101), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5002, Side 3: plane with no normal
Error: Entity 0, Brush 5003, Side 2: has a coplanar plane at (736, 689, 69), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1251,-10000,-10000)-(2750,336,10000)
Error: Entity 0, Brush 5003, Side 3: has a coplanar plane at (730, 689, 101), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1251,-10000,-10000)-(2750,336,10000)
Error: Entity 0, Brush 5003, Side 3: has a coplanar plane at (730, 689, 101), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10000,-10138,-10000)-(2624,689,10000)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10000,-10138,-10000)-(2624,689,10000)
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1267,-10016,-10036)-(2766,352,10036)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10000,-10138,-10000)-(2624,689,10000)
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1267,-10016,-10036)-(2766,352,10036)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10016,-10154,-10036)-(2640,705,10036)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10016,-10154,-10036)-(2640,705,10036)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10016,-10154,-10036)-(2640,705,10036)
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1283,-10032,-10032)-(2782,368,10032)
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1283,-10032,-10032)-(2782,368,10032)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10032,-10170,-10032)-(2656,721,10032)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10032,-10170,-10032)-(2656,721,10032)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10032,-10170,-10032)-(2656,721,10032)
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1267,-10016,-10018)-(2766,352,10018)
Error: Entity 0, Brush 5002: outside world(+/-4096): (-1267,-10016,-10018)-(2766,352,10018)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10016,-10154,-10018)-(2640,705,10018)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10016,-10154,-10018)-(2640,705,10018)
Error: Entity 0, Brush 5003: outside world(+/-4096): (-10016,-10154,-10018)-(2640,705,10018)
Error: Entity 0, Brush 5005, Side 3: plane with no normal
Error: Entity 0, Brush 5005, Side 4: has a coplanar plane at (736, 784, 69), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1251,-10000,-10000)-(2750,784,10000)
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1251,-10000,-10000)-(2750,784,10000)
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1267,-10016,-10036)-(2766,800,10036)
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1267,-10016,-10036)-(2766,800,10036)
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1283,-10032,-10032)-(2782,816,10032)
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1283,-10032,-10032)-(2782,816,10032)
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1267,-10016,-10018)-(2766,800,10018)
Error: Entity 0, Brush 5005: outside world(+/-4096): (-1267,-10016,-10018)-(2766,800,10018)
Error: Entity 0, Brush 5008, Side 4: plane with no normal
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9235,-4063,-10003)-(544,785,9939)
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9235,-4063,-10003)-(544,785,9939)
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9251,-4079,-10039)-(560,801,9975)
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9251,-4079,-10039)-(560,801,9975)
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9267,-4095,-10035)-(576,817,9971)
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9267,-4095,-10035)-(576,817,9971)
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9251,-4079,-10021)-(560,801,9957)
Error: Entity 0, Brush 5008: outside world(+/-4096): (-9251,-4079,-10021)-(560,801,9957)
Error: Entity 0, Brush 5013, Side 4: plane with no normal
Error: Entity 0, Brush 5013: outside world(+/-4096): (736,687,-10000)-(8896,4729,8320)
Error: Entity 0, Brush 5013: outside world(+/-4096): (736,687,-10000)-(8896,4729,8320)
Error: Entity 0, Brush 5014, Side 2: plane with no normal
Error: Entity 0, Brush 5013: outside world(+/-4096): (736,687,-10000)-(8896,4729,8320)
Error: Entity 0, Brush 5014, Side 3: plane with no normal
Error: Entity 0, Brush 5014, Side 3: has a coplanar plane at (736, 783, 69), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8443,628,-10000)-(892,7831,10007)
Error: Entity 0, Brush 5013: outside world(+/-4096): (720,671,-10036)-(8912,4745,8356)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8443,628,-10000)-(892,7831,10007)
Error: Entity 0, Brush 5013: outside world(+/-4096): (720,671,-10036)-(8912,4745,8356)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8443,628,-10000)-(892,7831,10007)
Error: Entity 0, Brush 5013: outside world(+/-4096): (720,671,-10036)-(8912,4745,8356)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8459,612,-10036)-(908,7847,10043)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8459,612,-10036)-(908,7847,10043)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8459,612,-10036)-(908,7847,10043)
Error: Entity 0, Brush 5013: outside world(+/-4096): (704,655,-10032)-(8928,4761,8352)
Error: Entity 0, Brush 5013: outside world(+/-4096): (704,655,-10032)-(8928,4761,8352)
Error: Entity 0, Brush 5013: outside world(+/-4096): (704,655,-10032)-(8928,4761,8352)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8475,596,-10032)-(924,7863,10039)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8475,596,-10032)-(924,7863,10039)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8475,596,-10032)-(924,7863,10039)
Error: Entity 0, Brush 5013: outside world(+/-4096): (720,671,-10018)-(8912,4745,8338)
Error: Entity 0, Brush 5013: outside world(+/-4096): (720,671,-10018)-(8912,4745,8338)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8459,612,-10018)-(908,7847,10025)
Error: Entity 0, Brush 5013: outside world(+/-4096): (720,671,-10018)-(8912,4745,8338)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8459,612,-10018)-(908,7847,10025)
Error: Entity 0, Brush 5014: outside world(+/-4096): (-8459,612,-10018)-(908,7847,10025)
Error: Entity 0, Brush 5015, Side 4: plane with no normal
Error: Entity 0, Brush 5015: outside world(+/-4096): (1311,-5632,128)-(10408,3057,10000)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1311,-5632,128)-(10408,3057,10000)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1311,-5632,128)-(10408,3057,10000)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1295,-5648,92)-(10424,3073,10036)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1295,-5648,92)-(10424,3073,10036)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1295,-5648,92)-(10424,3073,10036)
Error: Entity 0, Brush 5017, Side 2: plane with no normal
Error: Entity 0, Brush 5015: outside world(+/-4096): (1279,-5664,96)-(10440,3089,10032)
Error: Entity 0, Brush 5017, Side 4: plane with no normal
Error: Entity 0, Brush 5015: outside world(+/-4096): (1279,-5664,96)-(10440,3089,10032)
Error: Entity 0, Brush 5017, Side 4: has a coplanar plane at (1505, 3072, 320), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5015: outside world(+/-4096): (1279,-5664,96)-(10440,3089,10032)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10000,-1992,-10146)-(10000,6720,7858)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10000,-1992,-10146)-(10000,6720,7858)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10000,-1992,-10146)-(10000,6720,7858)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1295,-5648,110)-(10424,3073,10018)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1295,-5648,110)-(10424,3073,10018)
Error: Entity 0, Brush 5015: outside world(+/-4096): (1295,-5648,110)-(10424,3073,10018)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10016,-2031,-10182)-(10016,6736,7894)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10016,-2031,-10182)-(10016,6736,7894)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10016,-2031,-10182)-(10016,6736,7894)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10032,-2043,-10178)-(10032,6752,7890)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10032,-2043,-10178)-(10032,6752,7890)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10032,-2043,-10178)-(10032,6752,7890)
Error: Entity 0, Brush 5019, Side 4: plane with no normal
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8784,-6295,-10000)-(1505,3057,289)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8784,-6295,-10000)-(1505,3057,289)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8784,-6295,-10000)-(1505,3057,289)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10016,-2019,-10164)-(10016,6736,7876)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10016,-2019,-10164)-(10016,6736,7876)
Error: Entity 0, Brush 5017: outside world(+/-4096): (-10016,-2019,-10164)-(10016,6736,7876)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8800,-6311,-10036)-(1521,3073,325)
Error: Entity 0, Brush 5020, Side 2: plane with no normal
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8800,-6311,-10036)-(1521,3073,325)
Error: Entity 0, Brush 5020, Side 4: plane with no normal
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8800,-6311,-10036)-(1521,3073,325)
Error: Entity 0, Brush 5020, Side 4: has a coplanar plane at (1536, 3072, 320), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5020: outside world(+/-4096): (1505,3057,-10000)-(8089,6387,10000)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1505,3057,-10000)-(8089,6387,10000)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8816,-6327,-10032)-(1537,3089,321)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1505,3057,-10000)-(8089,6387,10000)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8816,-6327,-10032)-(1537,3089,321)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8816,-6327,-10032)-(1537,3089,321)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8800,-6311,-10018)-(1521,3073,307)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8800,-6311,-10018)-(1521,3073,307)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1489,3041,-10036)-(8105,6403,10036)
Error: Entity 0, Brush 5019: outside world(+/-4096): (-8800,-6311,-10018)-(1521,3073,307)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1489,3041,-10036)-(8105,6403,10036)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1489,3041,-10036)-(8105,6403,10036)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1473,3025,-10032)-(8121,6419,10032)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1473,3025,-10032)-(8121,6419,10032)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1473,3025,-10032)-(8121,6419,10032)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1489,3041,-10018)-(8105,6403,10018)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1489,3041,-10018)-(8105,6403,10018)
Error: Entity 0, Brush 5020: outside world(+/-4096): (1489,3041,-10018)-(8105,6403,10018)
Error: Entity 0, Brush 5024, Side 6: has a coplanar plane at (1319, 3057, 229), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 5030, Side 4: has a coplanar plane at (1403, 3056, 287), texture PICRATE1
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10000,3056,-1994)-(1408,10000,289)
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10000,3056,-1994)-(1408,10000,289)
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10016,3040,-2033)-(1424,10016,325)
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10016,3040,-2033)-(1424,10016,325)
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10032,3024,-2026)-(1440,10032,321)
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10032,3024,-2026)-(1440,10032,321)
Error: Entity 0, Brush 5032, Side 4: has a coplanar plane at (1408, 3056, 288), texture PICRATE1
Error: Entity 0, Brush 5032: outside world(+/-4096): (1408,3056,-1430)-(10000,10000,289)
Error: Entity 0, Brush 5032: outside world(+/-4096): (1408,3056,-1430)-(10000,10000,289)
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10016,3040,-2012)-(1424,10016,307)
Error: Entity 0, Brush 5032: outside world(+/-4096): (1392,3040,-1470)-(10016,10016,325)
Error: Entity 0, Brush 5030: outside world(+/-4096): (-10016,3040,-2012)-(1424,10016,307)
Error: Entity 0, Brush 5032: outside world(+/-4096): (1392,3040,-1470)-(10016,10016,325)
Error: Entity 0, Brush 5032: outside world(+/-4096): (1376,3024,-1462)-(10032,10032,321)
Error: Entity 0, Brush 5032: outside world(+/-4096): (1376,3024,-1462)-(10032,10032,321)
Error: Entity 0, Brush 5032: outside world(+/-4096): (1392,3040,-1448)-(10016,10016,307)
Error: Entity 0, Brush 5032: outside world(+/-4096): (1392,3040,-1448)-(10016,10016,307)
Error: Entity 0, Brush 5038, Side 4: has a coplanar plane at (1498, 3057, 229), texture WLL_SNDSTN_PLN
Error: Entity 0, Brush 6602, Side 4: plane with no normal
Error: Entity 0, Brush 6602, Side 5: plane with no normal
Error: Entity 0, Brush 6602, Side 5: has a coplanar plane at (1601, 1487, 383), texture CLIP
Error: Entity 0, Brush 6602: outside world(+/-4096): (1601,1025,-10000)-(1808,1487,384)
Error: Entity 0, Brush 6602: outside world(+/-4096): (1585,1009,-10036)-(1824,1503,420)
Error: Entity 0, Brush 6602: outside world(+/-4096): (1569,993,-10032)-(1840,1519,416)
Error: Entity 0, Brush 6602: outside world(+/-4096): (1585,1009,-10018)-(1824,1503,402)
(5.92 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_dday_long_cz
>> There was a problem compiling the map.
>> Check the file de_dday_long_cz.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_dday_long_cz
>> There was a problem compiling the map.
>> Check the file de_dday_long_cz.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_dday_long_cz
>> There was a problem compiling the map.
>> Check the file de_dday_long_cz.log for the cause.

----- END hlrad -----

In cannot open dday by RuSs:
when i compile and it loads it comes back with "error cannot open dday" I think thats 1 of my wads i have included, am i doing it wrong in the bat file? how do i add more than 1 wad.

@echo off
hlcsg -wadinclude D.day.wad Map1
hlcsg -wadinclude ddaycz.wad Map1
hlbsp Map1
hlvis Map1
hlrad Map1

????

Please help

In cannot open dday by RuSs:
when i compile and it loads it comes back with error cannot open dday i think thats 1 of my wads i have included, am i doing it wrong in the bat file? how do i add more than 1 wad.

@echo off
hlcsg -wadinclude D.day.wad Map1
hlcsg -wadinclude ddaycz.wad Map1
hlbsp Map1
hlvis Map1
hlrad Map1

????

Please help

In Water by RuSs:
Hi Sup, long time Just a quick ?, I have a ramp and ridge at top that i want water to come out of and go down the ram into another kind of drain, jow can i overcome this
thanks

In WHAT THE HELL IS SO GOOD ABOUT COUNTERSTRIKE??? by RuSs:
THEN TWEAK IT. PEOPLE CAN PLAY ON A GOD DAMN 56K

In de_dust2_cz by RuSs:
i have used both bsptwomap and winbsp and i edit the map and when i compile it and play it is the same as before i edited.

In de_dust2_cz by RuSs:
Hi sup long time no talk..good vacation?
was just wondering i have been trying to open dust2 properly for ages now, would you be soooo kind and try it yourself and if it works put it up so i can download it
thanks

In opening original map by RuSs:
yeah everything on 1 as i only have 1 aswell

In opening original map by RuSs:
and i cant even change the textures so there must be something wrong somewhere along the line

In opening original map by RuSs:
cstrike.wad assault.wad decals.wad halflife.wad thats it yeah and i selected 3d textured

In opening original map by RuSs:
i have done that sup today and used the wads but textures still did not show and i compiled and played to test and still the same result....just standard colours :(

In opening original map by RuSs:
Ok i have used win bsp to change a .bsp file to a .map file so i can edit cs_assault_upc but when i hammer the textures dont show the objects are just plain colours.....any ideas?
thanks


In Please use the SEARCH feature by RuSs:
yes masterful 1 i do use it

In i cant talk in CS by RuSs:
steam forums and support are useless that why i come to you Sups :D

In Smoke yo Ass by RuSs:
Thanks Sup

In Switches w/ Doors by RuSs:
glad to help

In How do I get a counterstrike server? by RuSs:
ORRRR make a free 1 hosted from your own machine also depends what specs u packin!

In hi by RuSs:
im with aaronjer 100% and css is WANK

In Switches w/ Doors by RuSs:
Make a func_door \\\where it says angle set that to up that makes your door go up! Name it ''john'', and then set what open close sounds you want and speeds.

Make a func_button, target it at ''john''
make sure you go into flags
and set button to dont move

Ive tried it for you it works :D

In Smoke yo Ass by RuSs:
well i was suposed to get a tutorial from smokey on making vehicles (not the 1s you drive just 1 like sat in car park or summit) but oh well he abandoned me....any1 know how?

In rate my map by RuSs:
well i would check it out but it wont let me download it for some reason....trying to say im using AOL (Noob) try a differnet browser, well im using internet explorer :S

In Disabling Buyzones by RuSs:
or set it for both teams.....easier than making 2 blocks 1 for each team

In Uh.. -.- by RuSs:
you have msn?

In Uh.. -.- by RuSs:
you are obviously just doing it wrong

In superjers server by RuSs:
ok, well just notify me when server is fully running. thanks

In i want to be the next fps_doug by RuSs:
errrmmmmm NO! i didnt quite say that did I1

In superjers server by RuSs:
whats with warcraft 3....to much crap involved with that

In switches by RuSs:
im gonna call you Uber Pro Sup

In Uh.. -.- by RuSs:
ok as it says you need to download the ZHLT file....place that wherever you want it i.e desktop/my documents set the files up as explained in the tutorial. Then when you are in valve hammer editor you click file>expot to map and save that file in your ZHLT folder then all you need to do then is double click the .bat file you made as explained in the tutorial! confusing but you will catch on

In Uh.. -.- by RuSs:
when you make a map you cant just go ahead and play it you have to use this process to compile oyur map!

In Uh.. -.- by RuSs:
yeah but what on that page or just all of it?

In Uh.. -.- by RuSs:
what you dont understand?

In switches by RuSs:
ok sup now i have the problem of when my switches are pressed they move i.e 1 slides to side and 1 slides into wall any suggestions

In switches by RuSs:
thanks sup

In rate my map by RuSs:
play it in game....put it in your maps folder i.e c:/program files/steam/steamapps/your steam name/cstrike/maps.....if there isnt a maps folder make it and put file in there

In cannot open *******.wad by RuSs:
cheers sup..much appreciated

In i want to be the next fps_doug by RuSs:
of course lannageddon wasnt real but i have seen fps_doug play and he real isnt a noob he is pretty good but he isnt all about headshots

In cannot open *******.wad by RuSs:
i made a picture that i want on my map showing that i made it and displaying my e-mail address n shit and then converted this to a .wad file, it worked, showed in hammer, butttt wen i compile my map and the try to play my map just as it starts to load it shuts down and says ''cannot open file blahblahblah.wad

In switches by RuSs:
Sup...i have made some lights but now i want to add a switch to them so people can turn the lights on and off will you tell me how to do this please....unless you want to add to (get learned)

In Metal Gate by RuSs:
well a padlock u can shoot off then

In Metal Gate by RuSs:
I have mad myself a metal gate and i want it to be locked, how do i do this. PLUS i also want to be able to shoot through it, but instead it leaves bullets holes on it (un-realistic).
Thanks

In superjers server by RuSs:
Why is it passworded, and maybe sup can you use good maps like dust2 and salt2 and such because most cs/cz/css players dont like downloading loads of shit when entering a server.

In Sparks by RuSs:
I want a flickering light in my map which i have already done but now i want it to have sparks coming from it, how can i do this?

In rate my map by RuSs:
how the **** do you download it. its too complicated.....al i should have to do is click download but u have to choose a site wit loads of crap involved

In i want to be the next fps_doug by RuSs:
go onto purepwnage site and watch his recording. www.purepwnage.com

In i want to be the next fps_doug by RuSs:
u not seen him play?

In textures by RuSs:
cheers sup

In textures by RuSs:
how come when i come to make a block and then texture it with a door it isnt alligned center on the block?

In VHE by RuSs:
not sure really

In VHE by RuSs:
its there coz i found it

In Vents by RuSs:
thanks evil

In Vents by RuSs:
ok got it sup....used the other type of vent than supposed to

In Vents by RuSs:
didnt work sup

In Vents by RuSs:
Ok i have a vent in my map but. You know the bit to enter a vent like the bit u smash. I would like to be able to see through the gaps in it to see the other side but the gaps are black, how would i do this?

Thanks

In Open original maps by RuSs:
Sup man you make me laugh

In VHE by RuSs:
whats the verc site?

In Door Tutorial by RuSs:
sup you have made me so happy and you have added to your GET LEARNED

In glass texture by RuSs:
what about making it transparent.....im just trying to learn everything thats all......you see sup you are the man (godfather)

In Door Tutorial by RuSs:
dont have a clue what that means.....i just made a block and textured it with a door look and set it to func_door rotating

In glass texture by RuSs:
thanks sup

In glass texture by RuSs:
i cant find militia.wad on any sites or in my folders....do you have it? or know where i can get it.....apart from using gfcscape because you need windows xp service pack 2 to use that and i dont use sp2 as its microsofts way of filling ya pc full of shit!

In VHE by RuSs:
cheers evil

In glass texture by RuSs:
can some 1 tell em where to find the glass textur please.

thank you

In i dont see background by RuSs:
no dont worry......just think u will have 1.6 now instead of nooby 1.5 lol

In Door Tutorial by RuSs:
I just dnt want it to open into the wall i want it to be realistic as possible

In Door Tutorial by RuSs:
Ok i have made a door using func_door rotating but the thing is when my door opens you can see it in the wall when it moves maybe sup (godfather) you can add this tutorial on to Get Learned.....like the ladder tutorial

In i dont see background by RuSs:
i have a spare steam account with has cs 1.6 in it already.....i dnt need it so you can have it if you want it.......as simple as that......all you have to do is give me your email i give you account details then you download it from steam....simple as that.

In i dont see background by RuSs:
what u mean it isnt free.....its free if i give it to you!!!

In i dont see background by RuSs:
do you want cs 1.6???? i have a spare steam account with it in all you have to do is download it from there!

In i dont see background by RuSs:
to get myself a sky i just used the sky clip out of the zhlt.wad and then went into map properties and typed backalley

In VHE by RuSs:
re-installed it about 3 times now

In VHE by RuSs:
I dont know if any1 else has the problem but it really pisses me off. MOST times when i open hammer it doesnt open properly and its half way off the screen and you have to re-open over and over again until it opens properly

In i dont see background by RuSs:
u want cs 1.6 for free?

In Open original maps by RuSs:
noooo in valve hammer editor u go file>export to map and rthen choose to save in ZHLT folder

In Open original maps by RuSs:
go here :http://www.superjer.com/learn7.php

In Open original maps by RuSs:
whats your problem domsau

In i dont see background by RuSs:
WHICH MEANS

In i dont see background by RuSs:
i think sup you are just confusing the poor little nooby (dont worry domsau im a noob too)

In Routers by RuSs:
I usually just buy online......internet is great but a little drive to a store wont hurt

In i want to be the next fps_doug by RuSs:
I am trying to be the next fps_doug a pro at CS
for all you who dont know him plz check him out he is so funny http://www.savefile.com/files/4031191


In Superjer gaming party? by RuSs:
im in the UK i think thats GMT+1 aswell but i dont think the server should ping us out!

In Routers by RuSs:
Right im sure most of you know when running behind a wireless router some routers just dont support counter strike....i am in need of new router. I have got my eye on 1 but i would judt like to ask if any of you know what routers support CS?

Cheers Dudes

In i dont see background by RuSs:
obviously not hard enough.....and when you ost something in the forum you have to wait just like the rest of us

In de_dust2.wad by RuSs:
need the dust2.wad file but searched all over cant get it!!! some 1 please help me

In Vehicles by RuSs:
stop saying that shit....i receive a bunch of emails sayin topic has new post just to read your shit.

In i dont see background by RuSs:
why dont u look through the forum before u post there is a think on doing sky's already

In Laggy Map by RuSs:
say that again evil? i dont understand

In Laggy Map by RuSs:
When i play my map it seems to be quite laggy (slow) is there a reason for this or a solution to solving this?

Just wanna say that sup is the best help ever

In Next problem by RuSs:
ok thanks sup
i think i had this prob last time

In Lights by RuSs:
so you have a plan

In Lights by RuSs:
no its the other 1
no 1 has replied to it at all

In Lights by RuSs:
What i need really the most is for at LEAST 1 person to reply to my ''please somebody help'' firetruck because i cant test my map without a proper compile.

In WADS by RuSs:
i prayed to you for him

In Lights by RuSs:
i cant be arsed with the lights

In Lights by RuSs:
yeah

In Lights by RuSs:
ok

In Lights by RuSs:
not forgetting GOD maybe sleeping now as he from USA

In MC HAMMER IS a rapper by RuSs:
YEAH you are a big poop

In Lights by RuSs:
i make a light entity(the little light bulb thingy then i make a block behind it with a light texture on it

In WADS by RuSs:
if not i dont know

In WADS by RuSs:
open your map in hammer and check: view>3D textured polygons

In Lights by RuSs:
unless i did it wrong.....maybe a more simplified guide?

In WADS by RuSs:
have you got hammer in 3D textured polygons?

In Lights by RuSs:
well i prayed for you.......and the thing is i did that thing with the lights and as soon as i shot them it cuts me off cs and i un-did it and it was fine so ......that didnt work

In Lights by RuSs:
cheers evil......you the man

In Lights by RuSs:
ok i make lights so thye can be blown up but i would like to make it realistic as when you blow it up the light dissapears but there is still a glow coming from it.....is there a way you can blow them up and the light goes out or the glass just breaks and the light stays there?

hmmm i even confused myself

In WADS by RuSs:
Ask my God...wait i pray to him for you maybe he will come to your aid

In Ladders by RuSs:
no you are my god....i pray to you every night lol

In WADS by RuSs:
Thanks sup

In WADS by RuSs:
im new to wally and i dnt have PSPro so i really dont understand

In Vehicles by RuSs:
it just needs to be a vehicle not actually 1 that you can drive

In Vehicles by RuSs:
yeah please smokey if ya dont mind.

In Vehicles by RuSs:
ok sup

In WADS by RuSs:
Errrrrrr how do i make my own texture with wally?

Godfather

In Ladders by RuSs:
SUP is the man

In Vehicles by RuSs:
How do i make a vehicle in VHE like say that 1 on cs_assault that sits at ct spawn?


In New SuperJer.com CS gameservers! by RuSs:
thye are maps i.e dust2 u know what u play on when playin CS

In Next problem by RuSs:



*SNIP*


SolidBSP [hull 0] 314 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-1267, 352, -49)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 302 (0.03 seconds)
SolidBSP [hull 2] 307 (0.03 seconds)
SolidBSP [hull 3] 306 (0.03 seconds)
0.39 seconds elapsed

----- END hlbsp -----


*SNIP*


I never understand what this stuff means

In [b]PLEASE SOMEBODY HELP[/b] by RuSs:
thanks smokey....you helped me alot

In One problem down. 552 to go. by RuSs:
i had the same problem but i compiled it again and for some reason it worked but sorry i cant help

In [b]PLEASE SOMEBODY HELP[/b] by RuSs:
lcsg: Error: Entity 99 has no visible brushes


hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

In New SuperJer.com CS gameservers! by RuSs:
I suggest de_dust dust2 de_rats mc_diddys de_aztec but mainly them and a load of others.....i think they are most popular maps

In [b]PLEASE SOMEBODY HELP[/b] by RuSs:
how do i post the mapname.err file

In [b]PLEASE SOMEBODY HELP[/b] by RuSs:
I acctually just dont really have a clue when it come to compiling map and finding errors apart from noob errors :P......please just need to find out whats up now :S

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg aim_warehouse
Entering aim_warehouse.map
Error: Entity 99 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp aim_warehouse
>> There was a problem compiling the map.
>> Check the file aim_warehouse.log for the cause.

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis aim_warehouse
>> There was a problem compiling the map.
>> Check the file aim_warehouse.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad aim_warehouse
>> There was a problem compiling the map.
>> Check the file aim_warehouse.log for the cause.

----- END hlrad

I know im a noob.....i go now

In Recording in CS by RuSs:
i smash ya head in???

In Ladders by RuSs:
eh?

In Ladders by RuSs:
ok got ya.....cheers sup

In Ladders by RuSs:
I just dont get what you mean in the overlap bit as i can only see two blocks but where is the 3rd?

In Ladders by RuSs:
I know im a big NOOB......but i still dont get ya ''get learned ladders''

In Ladders by RuSs:
Ok sup i think i found it.....is it in ZHLT.wad because i found clip in there

In Ladders by RuSs:
i just dont understand what u mean by''clip'' is it texture????where do i find it

In Recording in CS by RuSs:
Hey guys do any of you know how to get the file i recorded in cs converted from .dem file to play in windows media player

In 1.6 Bots? by RuSs:
its ok now i have found IVPbot and this is great.....i read forums and apparently its a bug

In Ladders by RuSs:
but thats what i have done already and IN game the ladder is there i just cant see it

In can someone explain this error to me? by RuSs:
couldnt be arsed to read all that

In 1.6 Bots? by RuSs:
I have been around and tried bots such as IVPbot, Podbot, and Akimbot but i get the same problem every time....the bots join but just stay in spectate and do not join a team....some 1 please help

In Ladders by RuSs:
I still dont have a clue with this SUP, you see im a noob i need ''Ladders get learned for noobs''

In Leak in Hull??? when compiling by RuSs:
FOUND IT ......its was one of these ladders im trying to make

In Leak in Hull??? when compiling by RuSs:
I see what u mean about twisty but i still cant find it

In Ladders by RuSs:
Sorry Sup but im a bit of a dummie its confusing me what is clip texture
and this overlap bit

In Ladders by RuSs:
Thanks Sup really appreciate it

In Ladders by RuSs:
Ok i also have a problem with ladders.....when i make a ladder.....in game its not there but when i walk to where its supposed to be i can go up it...but i just cant see it.....i dont know if im doing something wrong but please would some 1 tell me how to do it.....Sup unless you would make a tutorial for it and at it to your other 1 (making the beer Box :P ).

In Leak in Hull??? when compiling by RuSs:
Right here i have a problem......when i compile my map with ZHLT I get the .err file (error) it says that i have a leak in the hull well i have tried to find this but i cant......i check the map for problems it say there is none......how can i find out where this ''Leak In Hull'' is
Thanks Guys

In Textures by RuSs:
thanks alot SUP (chosen 1)

In SUP....U know you are the chosen 1 (ZHLT) by RuSs:
sorry to dissapoint you SUP

In SUP....U know you are the chosen 1 (ZHLT) by RuSs:
Wahahahaha....SUP ive tried over and over again and doin exactly what you wrote in youre tutorial......please is there any other way to do this.....even if you send me the bat file and i can edit it?

In Textures by RuSs:
nope sorry evil the so called wad for de_dust2 on fpsbanana.com isnt even a wad lol........

In SUP....U know you are the chosen 1 (ZHLT) by RuSs:
Right Sup I Had to go and get ZHLT again after a Format and for some strange reason when i come to the (Make a text document and name it 'Mapname'.bat and i did.......then i clicked edit and entered correct info in there such as 'mapname' and my steam 'user name' but the thing is it doesnt change to an .bat file it stays as a .txt file so when i come to compile my map it just opens as a .txt document

In ss_lofman_cz by RuSs:
well what you want to do is Blah blah blah blah blah.....got that

In Background environment by RuSs:
wazzup jacksmoke.......sky texture from where please?

In Textures by RuSs:
Ok Sup i got bsptwomap and then set myself going on recreating De_Dust but when i load the map into hammer the textures are not there i think this is because i dont have them apart from a couple from my sierra/counterstrike folder.......if im right do you know where i can get the textures for the full map???

In Background environment by RuSs:
i know u explained this before SUP but i was way confused........lets say i built my beer box like in your tutorial....how would i make it have a sky like on dust2 or dust

In Some questions.. by RuSs:
U HAVE TO COMPILE YOUR MAP THEN IT WILL BE PLACED IN YOUR FOLDER....IF YOU HAVE NOT GOT IT TO DO THAT TAKE YOUR MAP MAPNAME.BSP AND PUT IT IN YOUR MAP FOLDER IN CSTRIKE FOR CS OR CZ.....I CANT REMEMBER THE BREAKABLE GLASS BIT

In Open original maps by RuSs:
I ASKED THIS ? BEFORE BUT I DELETED THE REPLY FROM SUPERJER AS IT WAS EMAIL...HOW CAN U OPEN A MAP IN HAMMER I.E DE_DUST2

In download by RuSs:
Yo Superjer, I have a file on my website that i want people to download how do i do it so the can click a download button?

In Weopons at spawn points? by RuSs:
ok thanks sup.....well you are the man.......oh yeah mcdiddy's carttons are kool

In Whos the man!!! by RuSs:
Whos the man!!!

In Weopons at spawn points? by RuSs:
Also Sup what do i do with the armoury entity can it be placed with a info_player start or will it interfere with that

In Textures!! Plz some 1 help, im a poor old protien structure! by RuSs:
yeah but im still learning im not a pro and no 1 else will be using my maps......i use bots on condition zero :P

In Weopons at spawn points? by RuSs:
Thanks SUP!



In Arches!!! Argggghhh pisses me off! by RuSs:
Ok thanks alot SUP.

In Textures!! Plz some 1 help, im a poor old protien structure! by RuSs:
no its just for display like 1 of the doors on de_dust just placed in a random spot on the wall. i just picked it from the de_dust.wad file

In Textures!! Plz some 1 help, im a poor old protien structure! by RuSs:
sorry i think im meant to say decals instead of textures. because my textures show up just not decals

In Weopons at spawn points? by RuSs:
I would like to make a map with weopons at the spwan points like aim_ak_colt with ak's and colts placed down but i need to armoury entity like you say but the link you provide doesnt work. But i downloaded it else where and its just a load of files that just confuse me

In Textures!! Plz some 1 help, im a poor old protien structure! by RuSs:
in hammer i can place i dont know, lets say a door and i can see it. but in game all i see is the walls but not the door placed on the wall. This is with steam.

In Weopons at spawn points? by RuSs:
I read what superjer stated and tried the link and the thing is the link doesn't work and it is still wayyyyyy toooo confusing still!
Some 1 please help.

In Textures!! Plz some 1 help, im a poor old protien structure! by RuSs:
I have taken them from halflife.wad and cstrike.wad

In Tutorials by RuSs:
how about you piss off we are under superjer's guides n tutorials. SuP's the MAN WHO'S THE MAN........SUPS THE MAN

In Create CS Server While On Router? by RuSs:
for the simplest most accurate port forwarding go to www.portforward.com the click FORWARDING choose your router and then your game you want to forward for i.e CS the follow on screen instructions. ITS SIMPLE

In WHAT THE HELL IS SO GOOD ABOUT COUNTERSTRIKE??? by RuSs:
CS:S sucks its a total different gameplay compared to 1.6

In Textures!! Plz some 1 help, im a poor old protien structure! by RuSs:
When im in Hammer editor i can see my textures. I.e my ladders n such, but in game i cannot see them. SuP the man, i know you can help

In Arches!!! Argggghhh pisses me off! by RuSs:
Can any 1 help me plz. How can i make an arch like 1 of the doors in map de_dust.

In Converting a .bsp into .map by RuSs:
Just rename your mapname.bsp file to mapname.map


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