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Posts written by SOGRURR:



In Mapping for HL by SOGRURR:
Yeah just wondering. How would I configure the settings for HL..and not CS?

In OvvO IM BACK! by SOGRURR:
YEAH THAT ONE!

Thanks

In OvvO IM BACK! by SOGRURR:
Crap...DETAILS

Okay uhm...

The very first time I started mapping. I used that directory thingy and it didnt compile right.

Then I posted here on the forums...on how it didnt work.
Then you said it was the wrong one. And gave me the correct directory thing.

Good enough?...

In OvvO IM BACK! by SOGRURR:
Aaand I need halp. Again.

eDan! (This is where you come in)

Im starting to make maps again. Cause I'm helping with a Half-life mod. And I have no ideer how to compile and shit again.

I remeber you gave me something else other than this

- @echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mapname

Because when I started it didn't compile properly.
What was the proper way again..?

In SuperJer.com Publicizing by SOGRURR:



HAHAAHAHAHAHAHA

In i have problems at the last part... by SOGRURR:
Okay when you make a new .txt file make sure you rename the last part, the .txt. part, to .bat
For example

mapname.txt = mapname.bat


In i have problems at the last part... by SOGRURR:
Maybe this will help, im not sure...
Did you change the notepad file to a batch file?

mapname.txt

to

mapname.bat

In Stairs?? Doors?? by SOGRURR:
OMG FOR REALS!!..shite

In Xbox Live Game by SOGRURR:
I didn't play it for a week, cause i was grounded..
And after my grounding I went to go play it started up but the menu was a f'ed up.
So turned it off and inserted a game and then started it hoping that it would start up the game, but instead the menu popped up, this time it was all fine so i went to the play game button on the menu and it said eject. I got really pissed off..so I took out the game and turned off the system. And went to play some computer. After an hour I came back and tried to play on it again. And then it just didn't turn on. I checked all the cords they were all plugged in.
So as soon as the PS3 80GB came out my dad bought it.

In how to add your map to steam by SOGRURR:

I'm sorry master...
I'm just not used to putting brackets..

In Xbox Live Game by SOGRURR:
I have a PS3..
I had a 360 before...but there was stupid thing where if you don't play it for a really long time, it just stops working.

In entities by SOGRURR:
Uninstalling wont affect your maps..
If you deleted the maps that you worked on as you uninstall hammer...than your just. I won;t even say. lol

But anyway yeah..just uninstall dont delete the installer though..

In how to add your map to steam by SOGRURR:
Did you put the .bat right...that might be the problem.
For example

>Thenameofyourmap<.bat

Then right click it and click edit.
then make sure you do this right
I have my steam folder in my D:\ drive so...yeah.

@echo off
hlcsg >Nameofyourmap<
hlbsp >Nameofyourmap<
hlvis >Nameofyourmap<
hlrad >Nameofyourmap<
copy >Nameofyourmap<.bsp "D:\Steam\SteamApps\>Steamusername<\counter-strike\cstrike\maps"
cd "D:\Steam\Steam.exe"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map >Nameofyourmap<

In School in wad-file? by SOGRURR:
Omgah, I'm still learning how to make my own wads...
actually I already know how to it's just that I don'tknow how to make really detailed wads.

In entities by SOGRURR:
I read this problem many times on this site.
?I guess the best solution (If I can remember correctly)
To uninstall hammer...and then reinstall it.

In Stairs?? Doors?? by SOGRURR:
begginer said:
no1 ever understands that .. donno why

first to make the door you need to download zhlt.wad
this has the textures used in the tutorial
And the origin texture.
If you don't have that your screwed..lol

In need help making stairs by SOGRURR:
Hopefully soon I can get on the computer with hammer editor on so i could take some screen shots for you.
But also if Down, eDan, Killer Duck, or even SRAW should see this hopefully they could help.

In No sky texture in zhlt by SOGRURR:
I think it can be found in the halflife.wad, or something like that.
I have the sky texture, but I can't really remember wich wad file it came from..

In The welcome message @ CS 1.6 by SOGRURR:
I think you could..not too sure
But I use steam so I'm not sure how to do it non-steam..
But maybe googling on how to do it might help. Or you could wait for eDan, Down Rodeo, Killer Duck, SRAW to reply again.

In Forum Game: 20 Questions by SOGRURR:
Havokk Edge said:
matter is weight

OMG Havokk.
>.<
I failed science and even I know that matter isn't weight.

In Custom Wads. by SOGRURR:
WEll when I was a child for some reason I loved running into poles, and walls.

In Custom Wads. by SOGRURR:
Hey How can I make custom .WAD files.
Cause I'm making a map and I want to include some of my Clan name in it. And something like
Map made my: SOGRURR
Somewhere on the map.

In I need some cars by SOGRURR:
WEll..Gsteam is down.
I was gonna get it.

Sorry for double posting

In I need some cars by SOGRURR:
G-STEAM GET IT , GIVES ALL STEAM GAMES FOR FREE!!!
PLUS YOU CAN PLAY ONLINE...well with some servers. Atleast its working with VAC server now

In How hard can it be? by SOGRURR:
Hmm...I did some researching on this cracked steam
G-steam, it gives you all the games that steam supports and possibly more..I'm not sure if it has source SDK. That's about all I know..
That it's a steam crack. And that you can't use a already steam account otherwise you get banned by steam or something

In Omg I needs some halps.. by SOGRURR:
Hey people...I'm back!!
Anyway I need some halp with map editing. Like for instance, I wanna edit de_dust2 for buut...i don't know how to do that. I Dont know what to do. I tried looking around the interwebs for a de_dust2.rmf file, but no luck.

If there is any map decompiler or something like that out thar.. can you halp me with it?

In Who knows how to create a Counter-Stirke Server? by SOGRURR:
I'm actually not sre how this works...but I think when you make a dedicated you have to go on a diff comp and access the server from thar...because if you were to play on the server that is RUNNING OFF THE SAME COMP it could make some really bad lag issues with the server.

In huh? by SOGRURR:
BELIEVE DAN BELIEVE!...'cause you know someones got to. 'cause im the only non-believer..

In CS console error by SOGRURR:
Please Don't bump in old trucks...please read the post date before posting.

In Counter-Strike 1.6 by SOGRURR:
Th'ats why I said "I know I shouldn't really be doing this..."
Silly mrsticks..

In Counter-Strike 1.6 by SOGRURR:
I know I shouldn't really do this...but for the people in here that play CS 1.6, and love zombie mod...http://ubcsgamerserver.stolensite.com/
This is the clan I play in for ZM
My clan leader was talking about how to get the name of the clan out soo...I used this


I made this using the .stolensite.com thing from superjer!
THANKS SUPERJER!

In Shit man this is mcdiddysisfunny again by SOGRURR:
Yes, yes it would...but it would be much funnier to be right beside him and see his reaction >.<

In Imma make a video soon on mcdiddys with stickmen by SOGRURR:
Yeah, I prefer Boobage more >.< Sorry mr.Sticks

In Shit man this is mcdiddysisfunny again by SOGRURR:
Bad Havokk >=( bad!
lol

In OMG...F***! by SOGRURR:
it found the problem, said something about a empty wall...So i clicked fix all with this type.
and it fixed it
then i let it compile and waited
Then the same thing came up.

But I think I found the problem...i redid the wall and im hoping that, that would fix it..

In OMG...F***! by SOGRURR:
hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


i still get the same problem...

In WHY!!!!!!!!!!! by SOGRURR:
I would halp you but I'm having map problems of my own

In MrsTicks' Fate! by SOGRURR:
...llew ho

kk ill stop >.<

In by SOGRURR:
eDan Co. said:
SOGRURR said:
Rao Ryjugg, yht Zekcyf...E ryja vaamehk dryd fa yna dra uhmo uhac dryd luimt cbayg drec eh drec dnilg...Ur famm
Vaamc kuut du ghuf cusadrehk dryd udran baubma tuh'd ghuf


We're done with that. We all know what CIPHER,not language, they are using.
aww...language, cipher who cares...buuut in Final fantasy it was a native language, and too learn how to speak it you have to find "Ciphering" (or w/e) for each letter in the language...

In MrsTicks' Fate! by SOGRURR:
!oot ekac tae I
emosewa naDe!

...ynnuf sleef siht ekil gniklat

In by SOGRURR:
Rao Ryjugg, yht Zekcyf...E ryja vaamehk dryd fa yna dra uhmo uhac dryd luimt cbayg drec eh drec dnilg...Ur famm
Vaamc kuut du ghuf cusadrehk dryd udran baubma tuh'd ghuf

In by SOGRURR:
I'm not gonna continue the quote train...>.<

ANYWAYS
I know what language they were speaking after they said
"If your a final fantasy player then you know what "hint" is"

In Laptop halp.. by SOGRURR:
jrkookid said:
SOGRURR said:
But I don't got any points. So I guess that don't count.

Please Mr.sticks I do not want to fight with you ok?..I've seen the fights you have done with havvokk...


lol we have a winner DING DING DING!
Wow my very first time eing a winner in my life time...This makes me feel so happy >sniffle<

In Laptop halp.. by SOGRURR:
in real life i start fights >.<
I just find fights over the interwebs and forums is a waste of time..

In Laptop halp.. by SOGRURR:
But I don't got any points. So I guess that don't count.

Please Mr.sticks I do not want to fight with you ok?..I've seen the fights you have done with havvokk...

In Laptop halp.. by SOGRURR:
It's just that ubunto seems like a complex thing to me...

In Laptop halp.. by SOGRURR:
Rodeo, I'm a bit confused...sorry for giving you this trouble...

Ok, how do I burn Ubunto onto a CD.
What is Wine, is it a program?
And would ubunto speed up my comp?

In Laptop halp.. by SOGRURR:
Where do I right click?
oh yeah

would ubunto help internet speed, cause I keep d/cing in silkroad...and i can't connect to any cs server, cause i keep timing out...

In Laptop halp.. by SOGRURR:
What would the best CD burning software would you recommend, to tell you the truth...i have never burned a CD in my life >.<

In Laptop halp.. by SOGRURR:
So how do I get the free CD that it shows...??

In Laptop halp.. by SOGRURR:
Ubunto kind of reminds me of a mac somehow..
Do I need the CD or can I just download it and install?

In Laptop halp.. by SOGRURR:
I'll think about it Rodeo, thanks...
I'm just gonna finish defragging, and gonna do a disk cleanup..if it's still to damn slow. then i might go for it

In Who knows how to create a Counter-Stirke Server? by SOGRURR:
Yeah that's probably it...>.<

In Laptop halp.. by SOGRURR:
You know what's wierd it says the the admin prevented task manager to open,how do i fix that?

Anyways for the anti-virus program I got AVG free edition.

My friend has Norton and it prevents him from going on the interwebs..lol

Edit: I have done a virus scan, got all the virus, spyware and all that shite and i got them off my comp.
but its still slow..

In Who knows how to create a Counter-Stirke Server? by SOGRURR:
Oh meh gawds, oh waits..
Do you have steam CS or non-steam CS
sv_lan 0 only works for steam CS.
I think...>.<?

In Who knows how to create a Counter-Stirke Server? by SOGRURR:
Some times sv_lan 0 don't work...you should try get a friend to help you too see if server (sv_lan 0) works..
I had 3 comp right beside each other that how My dad, brother and I checked if it worked...
Dedicated didnt seem too work..

In so little prob by SOGRURR:
Yeah for my maps for my server (it is a 32 slot) I put 16 spawn points on each team...
So make sure there are enough spawn points...
And if you do fix that...your gonna have to tell everyone in your server to delete that darn mistake map >.< (No offense)

In Laptop halp.. by SOGRURR:
Hokay. This is my first truck in the General Discussion (Also known as the GD)
So like my truck name...Laptop HALP!

So here is the laptop story

When I got this damn thing, it was really fast.
but now it's being a little B***
It going really slow.
I have finished defragmentating and for some reason I can't reformat the damn thing..
I have been looking around the internet and some people say that I should also do a disk cleanup. Should I?
And people say that I should get more RAM, but how would I do that with a laptop, I know how to install RAM on a desktop ut not a laptop.

If anyone else has any suggestions please do post.
And seriously don't say that I need get a new laptop.
(Don't Flame me either...)

In OMG...F***! by SOGRURR:
ok right now I am really pissed off...why?
First I had to redo everything in my map, cause half of the shit was deleted by my friend...
Second I waited 3706.79 secs for half of the compiling status...
And now third IT COMES OUT WITH A FUCKING ERROR!

...>sigh< Here is the .err

hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg zm_zigzag
Entering zm_zigzag.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(1.98 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.42 seconds)

Including Wadfile: \caids\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \caids\halflife.wad
- Contains 8 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \caids\cstrike.wad
- Contains 2 used textures, 12.50 percent of map (123 textures in wad)
Using Wadfile: \caids\cs_cbble.wad
- Contains 3 used textures, 18.75 percent of map (61 textures in wad)
Using Wadfile: \caids\itsitaly.wad
- Contains 3 used textures, 18.75 percent of map (99 textures in wad)
Using Wadfile: \caids\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \caids\alphabet.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.30 mb (of 4.00 mb MAX)
5.65 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_zigzag

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'zm_zigzag.prt'
6.60 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_zigzag
1237 portalleafs
4404 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(40.75 seconds)
LeafThread:
(3706.79 seconds)
average leafs visible: 629
g_visdatasize:152196 compressed from 191735
3747.86 seconds elapsed [1h 2m 27s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_zigzag

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4583 faces
Create Patches : 24932 base patches
0 opaque faces
149910 square feet [21587128.00 square inches]
7 direct lights

BuildFacelights:
Malformed face (626) normal @
(1267.13, -230.95, 67.16)
(1272.00, -230.00, 67.00)
(1268.26, -230.00, 67.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----







In Problems...>.< by SOGRURR:
Ok i got the .mdl i needed, so i put it my ZHLT folder..compiled my map and tried to run it...
then a error popped up saying could not find D:\....\tree.mdl
I wondered what was teh problem...then I remembered that i didnt copy the .mdls into my model folder in my steam folder so I did that...but I still get the same error...

In HELLLLLPPPPPPP PLEEEEAAASSSEEEE!!!!!!!! by SOGRURR:
lulz I halped eDan...

That's a first..

In Problems...>.< by SOGRURR:
WOOT I FOUND THEM!
Thanks rodeo!

In Problems...>.< by SOGRURR:
I looked in thar before, nothing is in thar except my custom skins, weapons, and hands...

In HELLLLLPPPPPPP PLEEEEAAASSSEEEE!!!!!!!! by SOGRURR:
noo
you could use that little box with one side covered green, and the other red.
then click on teh face of the brush you want and choose your texture, and click apply
>.<

In Problems...>.< by SOGRURR:
Where could i get models like that.
thats my question.

In Problems...>.< by SOGRURR:
I figured out how env_blood works...
but what i still dont get why monster_scientist is a hostage...

In Problems...>.< by SOGRURR:
Oh yeah how does env_blood work...

In Problems...>.< by SOGRURR:
OK everythings works...buuut there is a few things i need to know...i took the entity tool, for entity i clicked monter_scientist for one i put dead sitting, and another dead laying back..but in my map. they are hostages...???!!!

In Problems...>.< by SOGRURR:
Kays, if it still dont work, ill post again.

In Problems...>.< by SOGRURR:
wait...so i go...
steam\steamapps\>name<\counter-strike\cstrike and I put in thar?

In How to make a teleporter? by SOGRURR:
I dont really know how you got yours...i cant find it in mine, i have the expert.fdg too...

In Problems...>.< by SOGRURR:
ok, i got a wad and inserted it into my zhlt folder put it up in hammer...
i compiled my map, with the .wad file textures taht i used...when i tried to start up my map, it said could not find ALPHABET.wad I knew what was the problem, it wasnt in my counter-strike.gfc..
now here is the problem >.<
HOW DO I GET THE .WAD FILE INTO THE .GFC?!

In Riddle truck by SOGRURR:
eDan Co. said:
Havokk Edge said:
11 lied.


If 11 lied, that means there are 11 people saying the truth.
11 people said:
There are no more than 11 truth-tellers in this room.


AND I kinda gave away the answer.

Solved it >.<

In Who knows how to create a Counter-Stirke Server? by SOGRURR:
woops >password< meaning what ever pass you want.

Oh yeah here are some of the commands.
mp_startmoney >number<
sv_gravity >number< (gravity normal is 800)

sv_airaccelerate (this one is a fun one) >-number< >number (you want to go forwards really fast type sv_airaccelerate -16. to go forwards jump in the air and press S theat will send you flying, to set it back to normal type sv_airaccelerate 10)

sv_restart >number< (this means the whole game/rounds will start over, experiment ^^

banip >STEAMID< (to ban people from your server, not sure if you can set a amount of time on how long their banned. but to get their ip just type in console status and find their their name and look at the thing called STEAMID)

kick >name< (You can use these as warnings.)

I think thats about it >.<
Havent made a server for a long time...lol

In Who knows how to create a Counter-Stirke Server? by SOGRURR:
There is a way to make a server without buying, renting and with out downloading all that shit.
Start up Counterstrike, click on new game. choose the map you want set all the server settings..then start it up.
Once in game make go into console and type sv_lan 0 then after that type rcon_password >password< sv_lan 0 opens it to the public...
but the problem is that you can't have more than atleast 13 -17 people in your server...unless you have a really good connection >.<


My dad, brother and I did this to maintain our clan server...but that was like 4 years ago lol...(I've been playing CS for 8 years.)

In making a wad show up in deagels5 on my server by SOGRURR:
Oh yeah a word of advice, I would rename the map when you compile it..just so you dont get in trouble..
so like >> deagle5_x90, and change all the textures...with textures of your own, or find some on fpsbanana.com..

http://www.fpsbanana.com/textures/games/3

In making a wad show up in deagels5 on my server by SOGRURR:
You have to have the exact same textures the original mapper used.
Not to be an ass or anything..
Have fun looking for them. (lol sorry)

In How to make a teleporter? by SOGRURR:
>.<
Dan it's called info_target.

Ok so make a entity and make it a info_target. then with your selector tool, select it and right-click then properties. and name it like Dan said, tele1, or target 1, etc.
Then with your brush tool, make a box, then press CTRL + T (to tie to entity)
then choose (in the drop down box) trigger_teleport, then choose target and call it tele1, target 1 or whatever you called it...(Make sure you put the exact same thing as you put for the info_target

*So info_target\ Name = target 1*
*trigger_teleport\ target = target 1*


Hopefully that helped you...might be a little hard to understand. lol I tried.

In func_door_rotating? by SOGRURR:
Ok, i read the advanced stuff in superjer.com/learn and I wanted to see here I can find the Origin texture?
I looked in the zhlt.wad file but there is only Null, Hint, and skip textures...
If anyone could help me it would be greatly appreciated.
-SOGRURR

In I need some help with Ambient_generic by SOGRURR:
eDAN to the rescue...all the time >.<

In SOGRURR by SOGRURR:
hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


and thats the error

In SOGRURR by SOGRURR:
Yeah i got that..lol
but i got a error when i tried to compile..
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg zm_ubcs_bighouse
Entering zm_ubcs_bighouse.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.14 seconds)

Using Wadfile: \caids\wads\cstrike.wad
- Contains 12 used textures, 75.00 percent of map (123 textures in wad)
Using Wadfile: \caids\wads\halflife.wad
- Contains 4 used textures, 25.00 percent of map (3116 textures in wad)
Including Wadfile: \caids\wads\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

added 6 additional animating textures.
Texture usage is at 0.62 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_ubcs_bighouse

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_ubcs_bighouse
>> There was a problem compiling the map.
>> Check the file zm_ubcs_bighouse.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_ubcs_bighouse
>> There was a problem compiling the map.
>> Check the file zm_ubcs_bighouse.log for the cause.

----- END hlrad -----



that the log.

In Ladders, doors, and windows.. by SOGRURR:
Okay, so i figured out how to make a ladder.(not the best ladders)
i still need help on making windows.
Buut, where can i find a "sky" texture, and water.??

In Ladders, doors, and windows.. by SOGRURR:
Well i found a TuT that i understood, but how do i get the AAATRIGGER?!

In Ladders, doors, and windows.. by SOGRURR:
Hey guys.. SOGRURR here, and i need some help in making ladders.
I looked at the ladder making guide by superjer, but i dont really understand it...and how to make doors and stuff.

But the problem I have the most is windows, how do i make see through textures...Im not to sure how it works.

In Help #2 by SOGRURR:
SOGRURR said:
Well there is no GODDAMN.err
is that good?

and i went into my maps folder, and i see GODDAMN.bsp...
So im guessing it worked..

But why does it say directory name is invalid..

In Help #2 by SOGRURR:
Well there is no GODDAMN.err
is that good?

and i went into my maps folder, and i see GODDAMN.bsp...
So im guessing it worked..

In Help #2 by SOGRURR:
OMG!
it worked...but at the last thing it said directory invalid...

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg GODDAMN
Entering GODDAMN.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \caids\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp GODDAMN

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'GODDAMN.prt'
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis GODDAMN
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad GODDAMN

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


16 faces
Create Patches : 114 base patches
0 opaque faces
1820 square feet [262144.00 square inches]
1 direct lights

BuildFacelights:
(0.01 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.01 seconds)
SwapTransfers:
(0.01 seconds)
Transfer Lists : 10242 : 10.24k transfers
Indices : 732 bytes
Data : 40968 : 40.01k bytes
GatherLight:
(0.00 seconds)
FinalLightFace:
(0.01 seconds)
0.08 seconds elapsed

----- END hlrad -----

1 file(s) copied.
The Directory name is invalid.
press any key to continue..

In Help #2 by SOGRURR:
oh..ok.
kk ill do that..
Sorry giving you guys a whole bunch of trouble, because of me..

In Help #2 by SOGRURR:
begginer said:
yeah he has 2 trucks of the same problem
begginer said:
look its simple :

1)everything should be on the same drive

2) when you use a texture in hammer it remembers the folder it came from , so if you move the wad from that place then hammer won't find it . and if you try to comply then you'll get an error

3) when you moved textures re-add them into hammer by going to "tools -> options -> textures -> remove the .wad files you moved , and then add them again from the new directory

4) once your done , save your map to rmf (optional)
and EXPORT your map as a .MAP file and put it into your zhtl compliers folder . the .map file is the file that zhtl " reads " so you need that file to make a map .

AND DON'T FORGET EVERYTHING ON THE SAME DRIVE AND BE CAREFUL WITH MOVING WADS !

So even the .wad files?

In Help #2 by SOGRURR:
And now, this is getting on my nerves...

In Help #2 by SOGRURR:
Ok...I completely redid everything..
And I still got.
hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\cstrike.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


and for the log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg quickie
Entering quickie.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Error: Could not open wad file \documents and settings\egan\desktop\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp quickie
>> There was a problem compiling the map.
>> Check the file quickie.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis quickie
>> There was a problem compiling the map.
>> Check the file quickie.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad quickie
>> There was a problem compiling the map.
>> Check the file quickie.log for the cause.

----- END hlrad -----




In Help #2 by SOGRURR:
I don't know what the problem is, i read over the .err, and .log but i don't get it...
Like in my siggy...Im new to this whole map making thing..

In Help #2 by SOGRURR:
I have ZHLT folder in the same hard drive as Steam.

.
Here is what i edited the .BAT file to be.

@echo off
hlcsg firstmap
hlbsp firstmap
hlvis firstmap
hlrad firstmap
copy firstmap.bsp "D:\Steam\steamApps\k9tank\counter-strike\cstrike\maps"
cd "D:\Steam\Steam.exe"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map firstmap

In Help #2 by SOGRURR:
And here is the log.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg firstmap
Entering firstmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)

Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_assault.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cstrike.wad
Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_dust.wad


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlrad -----


In Help #2 by SOGRURR:
Sorry decided to make a new truck...any ways i keep getting an error whenever i try to compile my maps...
hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_assault.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cstrike.wad

hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_dust.wad

that's the firstmap.err

In Help. by SOGRURR:
So i should try to compile again after moving everything?


In Help. by SOGRURR:
I looked in the .WAD folder that i made for the .wad files..and I saw firstmap.rmx
What is that?

In Help. by SOGRURR:
My ZHLT file is on E:\
And Steam is on D:\
and my .wad files are on my desktop..
So i have to put everything into the same drive?
and what do i do with those p1, p2, .wic files?

@echo off
hlcsg firstmap
hlbsp firstmap
hlvis firstmap
hlrad firstmap
copy firstmap.bsp "D:\Steam\steamApps\k9tank\counter-strike\cstrike\maps"
cd "D:\Steam\Steam.exe"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map firstmap

In Help. by SOGRURR:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg firstmap
Entering firstmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)

Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_assault.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cstrike.wad
Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_dust.wad


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlrad -----




In Help. by SOGRURR:
Now in my ZHLT folder I have
.p0
.p1
.p2
.p3
.wic

In Help. by SOGRURR:
hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_assault.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cstrike.wad

hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_dust.wad

not to sure what it means..

In Help. by SOGRURR:
NOW SOMEONE TELLS ME...
Lol sorry, like i said in my siggy..
Im new.
So where do I export it too?

In Help. by SOGRURR:
I was looking at your template and saw my flaw.
You said
"D:\Steam\steam.exe\
So i changed things around so now its that...but when i run the .bat file i get

"The system cannot find the file specified,
The directory is invalid."

Here is the log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg firstmap
Error: Error opening firstmap.map: No such file or directory

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlrad -----



So sorry if I'm giving you guys to much trouble.

In Help. by SOGRURR:
I think I know the problem...
I have 2 steam folders..
Meaning when i go into D:\ and open steam, I see steam apps..
But in D:\ There is D:\Steam\steam\steam.exe but around that there is all the same files from D:\Steam

In Help. by SOGRURR:
eDan Co. said:
SOGRURR said:
copy firstmap.bsp "D:\Steam\SteamApps\k9tank\counter-strike\cstrike\maps"
pause
"D:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map firstmap
Well that's what i put in .bat file.
Tell me if i dd something wrong in that code or whatever it's called


The red T makes the difference.

Here is what your BAT should say:
@echo off
hlcsg firstmap
hlbsp firstmap
hlvis firstmap
hlrad firstmap
copy firstmap.bsp "D:\Steam\SteamApps\k9tank\counter-strike\cstrike\maps"
cd "D:\Steam\Steam.exe"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map firstmap

I copied THAT^ template...and it still don't work.
I did everything on superjer's tutorial, that where i got the thing for the .bat file..
...ANYWAYS
I did everything, and I still get the same error message..even with your directory thing...

In Help. by SOGRURR:
Hmm..well that was quick, I still got the same error message...
Here are the error messages from .err and .log


.err
hlcsg: Error: Error opening firstmap.map: No such file or directory

.log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures firstmap
Error: Error opening firstmap.map: No such file or directory

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlrad -----
_______________________________________________________________

I still don't get it.. =/

In Help. by SOGRURR:
eDan Co. said:
SOGRURR said:
copy firstmap.bsp "D:\Steam\SteamApps\k9tank\counter-strike\cstrike\maps"
pause
"D:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map firstmap
Well that's what i put in .bat file.
Tell me if i dd something wrong in that code or whatever it's called


The red T makes the difference.
Wow...HOW DEE PUCK AM I DAT STUPEED...

^Lulz Flip accent...
Omg..can't believe i friggin missed that...>sigh< Anyways...thank you so much.
I will post back if there are any more problems.

In Help. by SOGRURR:
copy firsmap.bsp "D:\Steam\SteamApps\k9tank\counter-strike\cstrike\maps"
pause
"D:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map firstmap
Well that's what i put in .bat file.
Tell me if i did something wrong in that code or whatever it's called

In Help. by SOGRURR:
That does not help me in anyway...i used the darn guide =P

In Help. by SOGRURR:
I might need a lot of help, because im a noob to this.

In Help. by SOGRURR:
hlcsg: Error: Error opening firstmap.map: No such file or directory

Huh??


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