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Posts written by Sgt.Fr3ak_boiz:



Truck
i found my account back :O!!!!!!! Hi everyone... its been 2-3 years since i was here... :O!
Basicly Source and half life mapping is almost the same anyway nice Tuts
Truck
"Doom" said:
why when i add ladder and press alt + enter and chose ladder, save compile and run it, the ladder is invisible


How can you add a ladder?You can only make one.If so most probably your ladder texture are group with the func_ladder entity.This makes your ladder disappear since func_ladder is invisible.Create an aaatriger for the entity and a ladder texture for func_walls set it to 255.
Yeah is easier to compile through hammer i use to use the non-steam version of cs but i since bought a css and now played steam..
"superjer" said:
Two ways:

hlcsg -wadinclude yourwad yourmap

or

hlcsg -nowadtextures yourmap
this wadincludes ALL your wads

Thx got it!
Texture problem?What kind of texture problem?Missing wad files?
Truck
"melloyellow582" said:
So i installed ubuntu about 6 months ago (woot) and i have been trying to figure out how to make it stop automatically starting up whenever I start up my computer, instead of having to wait around and arrow down to XP.
I love ubuntu, but I unfortunatly dont use it as much as Xp. so anyone, do you know how to set it up for XP to be the default partition?

thanks

What's ubuntu?a kind of software???
Hi jer long time im offline to busy to get to interact.I was just wondering how in the world a mapper can have their own credits or textures without even needed to make a wad file or need to download the wads to play cs?
Im getting irritated when people complain that the downloads take a long time especially when the wad files are big.I saw a lot of maps can have their own textures BUT no wad files needed..
"superjer" said:
Where is hlcsg? CSG has to be run first, before BSP.

What are you using to run the compile?

Yeah i guess his missing one of his compiling stuff must be untick tick it back...
Truck
A func_conveyor
View this tutorial!
http://twhl.co.za/tutorial.php?id=39
"superjer" said:
The view distance in your map is too low. You can increase the view distance in Map->Map Properties. I don't remember exactly what it's called but it's 4096 by default. Make it 16384 to be safe.

To make glass make a func_breakable and give it a glass texture. Set it's RenderMode to texture and FXamount to about 105. Set the material to glass too.

Its max viewable distance
Your map is way to big no one want to run on a big plain maps.Make it smaller.
About your map,To get a sky simply change your box to a sky texture.
By typing for sky in the texture selection.
U will see that the box will turn blue.
Next go to map properties-->environment map(cl_skyname)-->type your sky
Visit this web to look for more sky http://www.vlatitude.com/resources/cs_sky.php

I cant help with the first one ask superjer
Next time use the search button
Truck
"jacksmoke234" said:
I don't believe you can keep making the grenades respawn, sorry.

But if im not wrong,i once played a map a remake of fy_poolparty he map
using respawn
Truck
I was wondering if i could make a he_map witout needed of amoury-entity instead of when a players starts it gets the grenade and when the player throws the grenades will respawn in his hands how to do?
"general_zim" said:
I highly doubt this guy is mentally retarded.

Oh really? thats why they say retarded are just retarded
Happy new year guys!
As you know today is the new year what are your plans for 2007?
School holidays are over so school starting From yeaaaaa! to booooooooooo
So i wish you guys a happy new year!!!!!!
1st thing first keep it short ok? not to be mean.Straight forward is the best!
Are you saying you can't open your .wads file
Please please check ok?
Don't get too carried away.
say properly or we can't help you ya?
So tell me,CAn't or can open???
"Silver" said:
Well, i got it but now when i'm trying to convert cs_estate than it Always shows me a error and closs it self... Is that normal? :O

When i have got somemap to 32spawn points than it always shows me the following error:
[code:1]Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull[/code:1]

Well bro i guess just delete those entities and you work fine.And if those entities gets deleted,create a new brush and cover them and for sure NO LEAKs!
(i try to redesign those original map but i hate it its difficult unless you have the time to repairs those errors!)
"superjer" said:
I wouldn't be surprised if this was never released.

The beta's been out for almost 4 years. Valve has moved on to Source, along with a good 25% of the community. GG Valve!

Or really im to dumb anyway but ydon't they just release the full version?
Hey have you guys heard of it well its quite a while know the beta is release and now i can't wait for the public release What are your thoughts?
CAn u really edit a real default map packs in cs how?
Computer crash?
Truck
how to make it disappear?
Truck
zim its for cs1.6 map if u want i upload it ok?
Truck
For the planes right? erm how many brushes to do u think is needed?4 what i guess or more and how to control it when a player wants it to be move?Oh yea im still a noob at slicing can u make an example i don't know how to do it!
so no cl ?
Truck
i was wondering how to make a plane?i was playing a map name air_fight and was wondering how to make one>?ANd how could i make the floor when a player touch the floor auto die?and also how to make a door sliding from the top to bottom with a button controller? and ps pls can someone reply my sky texture error i need it to be fix
Ok i remember doing a map and i use cl_city but when i compile and played it was a cl_dus texture any help?
1. i was wondering why my map was lagging when i played it?
2.I still don't understand the water brush.Should it be texture or addictive or solid?
3.How can i make a radio?
4.How can i make a flame you know fire?(non damageable and damage?)
5.Why did my armour entity is onli an mp-5 gun? how can i change it to be something else or multi weapon?(all the weapon)Is it under entity property?
6. a maybe noob question bu i still don't know how to write credits and map details in my map can anyone help?

Please reply thx!
de----->defusion
cs------>(will always be hostage map)
kz------>jumping map
blah
blahh
What about Day-of-defeat? dod2?
Oh yea i forget ok now its fine......There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\de_lake.log for the cause.AFter my compiling...Any help?
And also this
After compiling i got many errors and i followed what superjer ask me to do to find the problem and this is what i got any clue?
Truck
woah do u organise your desktop? so u meaning u are trying to add your map to map list rite?
"superjer" said:
The game needs ALL the wads you list in Hammer to load your map...

EVEN IF YOU DON'T USE TEXTURES FROM THEM.

It isn't smart enough to take shortcuts.

If you get a leak, try loading the Pointfile to help you find it: Map->Load Poinfile.
I still dont understand after Map->Load point file--->then???
After finishing my testing map, there are leaks but i didnt see any and after compile what i get was Warning: === LEAK in hull 0 ===
Entity env_shooter @ (-3168,-2528,-416)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-768,-1856,-384)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-768,-1856,-384)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-768,-1856,-384)
1.44 seconds elapsed

Than when i tried running the map it show couldnt open de_aztec3.wad.i didnt took the texture but i choosen it and add it to the texture properties.
HELP ME ANYONE IM CLUELESSS???????????
>>>>>>>>>>>>>>FIRETRUCK CLOSED<<<<<<<<<<<<<<<<<
POLLS ONLY!!
Well we should all help each others grammars
Ever heard of shortcut bro?Well people using computers now days like to type shortcut which is an easier way.But if u want any of us to speak proper english we could.Not that we are not educated.Certainly so if i talk to you now i will speak proper english....lol
Truck
ok thx jer i try izzit because of texture selection??In the texture thing??The wad texture could not be found ok thx anyway
Truck
"luke" said:
did you put .wad include gswgs.was in your batch file?? that might be the proble
u mean my map? orh Sh** i delete it so how now?
Truck
couldnt open gswgs.wad??
erm how to do sky background if the map isnt rectangle or square more like a zig zag?
"superjer" said:
Well the key thing is to make some water.

All you got to do is create a brush and put a liquid texture on it. All liquid textures start with an excalamation mark: !

There are a lot of liquid textures in liquids.wad, which you can find in the valve folder in half-life.gcf in SteamApps.
]
Wait wait i dont get it? wat if u are using non steam???nvm i think i found it as for me it is valve>valve>halflife.Wad correct??
I was wondering how to make a water route such as de_aztec???
"jacksmoke234" said:
Umm well I have some tutorials written on an old forum, if I can get access to them again I'll post them.

okie thx
"Troi" said:
What you wanna hear first?

anything......
Hi erm i would like to ask about the function of the ladder and door and vehicles and breakable glass.I read the post and read the guide that was available here and i still dont understand.Would anyone help me oh yeah how can i do a origin brush? and erm sky texture and add it?????