Search

Search

Search for
By user

Posts written by Shaw:



Truck
User
bump
Truck
User
superjer said:
Put textract.exe in C:\zhlt

Start -> Run -> cmd

Type c:

Type cd \zhlt

Type textract




Alright so I've done this and what pops up in cmd is

C:\zhlt>textract
TExtract v0.3 2001 by darthpaul
submit bigs to <paul@thewall.de>

usage: textract <bspfile> <wadfile> [-1]

bspfile bspfile with embedded texture(s)
wadfile texture output file
-1 show texture listing


What am I supposed to type to extract the textures?
User
SRAW said:
not dissing you or anything Shaw(suspiciously sounds like my name...) but what is the invis texture :S, but i haven't mapped in like a long time.

Is it that blue texture? the one that can be seen in ladders and stuff...


Yup, its just a solid blue texture.
User
Another way is use the texture tool and select one side of your brush then change it to invis texture. After that tie it to entity func_wall set the render mode solid-no light and compile.
User
Does anyone have a .wad for the developer textures. The ones on fpsbanana are broken and I was hoping to get them.
User
looks like its working now but its retarded lol i tried everything but oh well
User
ok when i run with vis and rad on normal the program becomes non responsive, i had to cntrl alt del and end the process to get it to respond again.... this is the log from that


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\materials
Loading C:\Users\RAC\Desktop\maps\toujane_beta_3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\RAC\Desktop\maps\toujane_beta_3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (270076 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 309 texinfos to 205
Reduced 51 texdatas to 51 (1157 bytes to 1157)
Writing C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\users\rac\desktop\maps\toujane_beta_3.bsp
reading c:\users\rac\desktop\maps\toujane_beta_3.prt
1770 portalclusters
6077 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7)
PortalFlow: 0...1...2..
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\rac\desktop\maps\toujane_beta_3.bsp
No vis information, direct lighting only.
4307 faces
4 degenerate faces
674946 square feet [97192344.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11 direct lights
BuildFacelights: 0...1...2...3.
** Executing...
** Command: Copy File
** Parameters: "C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp" "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\maps\toujane_beta_3.bsp"

____________________________________-
i am running it again with vis and rad on fast to see what that gets....
User
Killer-Duck said:
Post compile log.


how the hell i do that lol, ill look at it and try to find it, when i select run, is that the small screen that pulls up ?
User
ok so i have a skybox set with a nice night sky... i have tried making light enviroments, lights and spot lights but no matter what i do NONE of them run !!!! basicaly i want to have a dark night type map that will have spot lights from place to place and inside some of my rooms i was gonna have like a soft red pulsing light ( like emergency back up lighting ) ... and i cant figure out why my crap wont work lol any ideas?