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Posts written by Snuck:



User
you could try make a prefab of it
User
Down Rodeo said:
CoD5 annoys me for the fact that they are not willing to try anything other than WWII. Bloody Treyarch.


Well i havent alot of the pacific before in any game, so that makes up for it, also, zombie mode, coop, and flamethrowers etc are pretty awesome too.

I'd give treyarch a chance
Truck
User
Mr. Auto Assign

Otherwise, T
User


dont got alot of games yet, waiting for Cod w@w
User
SRAW said:
and mate de vate since i hate ur signature and ur avatar, and if u dont change it soon, something bad will happen to u


whats wrong with it then
User
the CLIP brush should NOT be tied to an entity and must be textured with CLIP on ALL SIDES
the FUNC_ILLUSIONARY brush must be set to SOLID and 255 FX

right click the aaatrigger brush, tie to entity, select func_ladder from drop down menu, make sure the purple/aaatrigger brush is in front of the CLIP and the FUNC_ILLUSIONARY brushes, all sides of the brush must be textured with AAATRIGGER

User
are you making alot of complex brushes in your maps? if so, try making your brushes more simple, the half life engine is old and cant take to much complex stuff

Truck
User
i always make my func_water addative and it always seems glowing, maybe it wont light up on solid?

otherwise, you could try using a very dark water texture, or texture the floor below the water black
User
Killer-Duck said:
Snuck said:


Edit; it works now


Please write out how you did to make it work so other people with the same problem can find the answer in this thread.


Changed -applaunch to 70 and writed -game svencoop behind it
User
Quote:

Change "-applaunch 10" into -applaunch 70
User
when i try compile it's done but it just starts up counter-strike instead of half-life/sven coop, i don't know what i should change to make it run good, this is my batchfile's content;

@echo off
hlcsg TESTHALFLIFE
hlbsp TESTHALFLIFE
hlvis TESTHALFLIFE
hlrad TESTHALFLIFE
copy TESTHALFLIFE.bsp "C:\Program Files\Steam\steamapps\****\half-life\SvenCoop\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +map TESTHALFLIFE.bsp



User
Killer-Duck said:
Post the whole compile-log.


its working already now, thanks for everything
User
yeah i fixed it, but once again it wont run, it wont show any errors in the log nor does it on VHE, i guess counterstrike is fucked
User
NULL-texture, usually found in zhlt.wad

User
how do i find the leafs the map has trouble with, i never had this kind of errors before
User
Killer-Duck said:
Snuck said:

but eh, got another problem, everytime i am done compiling a map, the map loads, but when its done cs shuts down, anyone familair with this problem?


Post your compile-log.


I think i've found it.

Warning: Leaf portals saw into leaf
Problem at portal between leaves 347 and 338:
(-1112.000 -596.000 4.000)
(-1172.000 -596.000 4.000)
(-1176.000 -600.000 8.000)
(-1176.000 -600.000 8.000)
(-1112.000 -600.000 8.000)

What does that mean?
User
it always worked with those in that folder
but since i extracted some half life models into my cstrike folder
it started happening

uhh i think i extracted player models over the models folders instead of the player models folder, i will delete them and check it out if it works

but eh, got another problem, everytime i am done compiling a map, the map loads, but when its done cs shuts down, anyone familair with this problem?
User
Steam
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Can only find envshoot.mdl and triggercamera.mdl
so uhhh

any more help?

and im very sorry about my sig, i guess i was a bit to rude..
User
oh sorry, changed it and thanks
User
whenever i place one, it shows a CT/T model instead of the green box, so i cant see good when the spawn gets stuck in the ground or something or not, how do i remove those models?