Posts written by Sodaplayer:
I think the reason that it doesn't work is that its pirated.
Is this during compiling or in the game.
Maybe the fact that it is empty is the problem.
In the entity go to brightness. There are four numbers. The first three are the color and the last one is the brightness.
There are also texture lights. There should be a file called lights.rad in the folder your tools are. A texture that is listed there would produce light. They look a bit better than entity lights. But it really depends on what you are doing.
Here are some good light tutorials.
It may have resulted from the copying from the compile folder to the map folder if that was put in your bat.
Maybe you need to incorporate a .res file to tell the server to upload the wads to the players. Just use notepad and write all the names of the stuff you used in your map. Then changed your file extension to .res.
Alright thanks. Are there any tricks to get a little closer towards more consistent sounds.
It doesn't really matter whether you have .exe there or not. I guess for simplicity you could just omit it.
Is there a way to get a consistent volume in both ears with a sound?
Well there's a file called materials.txt in your sound folder. It has a list of all the sounds that the textures make. In sounds/player folder, there are all the sounds when stepping on things. If you have a custom kitchen floor sound, I don't think you will be able to get it on. If you are fine with the default tile sound, just name your kitchen floor texture to one with the tile sound on the list in materials.txt.
You can find materials.txt in your counter-strike.gcf file. Get GCFScape from Nem's tools to get it.
First of all, you must have start.map in the same directory as your compile tools. And its Steam.exe not ext.
There may be a .lin file. This file has only the line with the leak instead of a whole jumble of lines.
Do you have an FGD installed?
Will a brush split up a plane if the face touching the plane is a bevel or null?