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Posts written by ToasTeR1094:



Thankyou so much for the help!
How to I delte an entity without deleting the whole object. I somehow manged to make my whole floor and other parts of it a door, so now my map goes up and down. I really don't want to delete the brushes this would be a huge pain. Thankyou for the help if you can.
ty for the help.
Ok I have a door, its kind of like a gate. When its in cs it has black around the gate so it doesnt really look much like a gate, Like you cant see through the holes. Is there anyway I can change this. Thankyou.

Sorry it feels like I'm spamming with questions but you guys help so much. I try and put as many questions in a post as possible.
Alright you helped me with my main problems ty!
Ok I hope someone can help me with this. When ever I go to work on my map it seems whenever I close out of it and open it backup like if I had to take a break to do something, I can't edit the enties I have made. I right click on them go to properties but something with groups comes up. Then I end up re-doing the whole entite which is a huge pain. Also is there anyway to tell with out compiling like if I have a person standing next to a block they will be able to see over but without having there whole body revealed just there head.

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I will also ask my elevator question again to see if someone can help me with it having no response last time.

When ever I make an elevator and the button to make the elevator go up the button moves for about 5-10 seconds in any dirrection and then stops and my elevator then goes up.

P.S I'll probably have to end up making a video for this one.
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Also why does it seem like when I make a entity like func_breakable if I shift click it to copy it the entity does not get coppied.
any ideas on my elevator problem?
Quote:
1.) Double check your paths, it should work fine if there correct...

2.) Not sure

3.) Trigger_push, if its going up then select the UP direction and make sure the speed is more then 800. Also the Brush must be the length you want it to push you up.

4.) Do you want the glass to break? If so then make the brush a Func_breakable, go to properties and make material type glass, make the render mode: Texture - Some Light. Change the FX Amount to how transparent you want it to be Number 1, is almost invisible 250 is solid. Make it 150, thats what i use. And lastly put a glass looking texture on it..

5.) make a brush Func_vehicle. Its hard to make a good car.

6.) Make a Brush outside of the map, somewhere were players cant reach and make the brush a func_buyzone. This will disable players from buying weapons. To make them spawn with guns make a Entity called Game_player_equip, in its properties you choose what weapons they start with and how many bullets,,,


Thankyou so many of my qeustions answered.
Thankyou for the help on that problem.
Alright I need help, I've never had this problem before and I'm not sure why its happening. Here si my error log.

hlcsg: Error: Entity 0, Brush 20, Side 0: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 20, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 20, Side 1: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 4: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 1: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 4: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 2: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 3: has a coplanar plane at (-1856, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 2: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 3: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1

hlcsg: Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
---------------------------------------------------------------
heres the log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg awp_box.map
Entering awp_box.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 20, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 20, Side 1: plane with no normal
Error: Entity 0, Brush 20, Side 1: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 2: plane with no normal
Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 2: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 4: has a coplanar plane at (-2048, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 5: plane with no normal
Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 20, Side 5: has a coplanar plane at (-1856, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 0: plane with no normal
Error: Entity 0, Brush 21, Side 1: plane with no normal
Error: Entity 0, Brush 21, Side 1: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 2: plane with no normal
Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 2: has a coplanar plane at (2048, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 4: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 5: plane with no normal
Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 21, Side 5: has a coplanar plane at (-1600, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 0: plane with no normal
Error: Entity 0, Brush 22, Side 2: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 3: plane with no normal
Error: Entity 0, Brush 22, Side 3: has a coplanar plane at (-1856, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 4: plane with no normal
Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 4: has a coplanar plane at (-1600, 1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 5: plane with no normal
Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 22, Side 5: has a coplanar plane at (-1600, 1470, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 0: plane with no normal
Error: Entity 0, Brush 23, Side 2: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 3: plane with no normal
Error: Entity 0, Brush 23, Side 3: has a coplanar plane at (-1856, -1536, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 4: plane with no normal
Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 4: has a coplanar plane at (-1600, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 5: plane with no normal
Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
Error: Entity 0, Brush 23, Side 5: has a coplanar plane at (-1856, 1400, -243), texture OUT_DIRT1
(0.11 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp awp_box.map
>> There was a problem compiling the map.
>> Check the file awp_box.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis awp_box.map
>> There was a problem compiling the map.
>> Check the file awp_box.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad awp_box.map
>> There was a problem compiling the map.
>> Check the file awp_box.log for the cause.

----- END hlrad -----
----------------------------
Also I have another problem when ever I go to compile maps I always have to put the bsp file in manually into my maps folder. I had to recentetly start doing this. I never used to do this. Yes I've checked that the paths are correct.
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I have one last question. When ever I make an elevator the button that I use to activate the elevator moves in a dirrection for about 10 seconds stops then my elevator starts going up.
--------------------------------------------------
Also where can I get a boost or air lift entity like on surf_ski 2 or surf_ski.
--------------------------------
Also how can I make transparent glass, I know how to make glass but you cant see through it. I've looked for a texture but cant find it.
-------------------------------------
Also where can I find how to make vehicles, I've looked on google but cant find anything.
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This is an awp map so how can I make it so that they can only use awps and pistols and can't buy anything.