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Posts written by ZYNK:



User
can anybody giv me sum cl_skynames????
User
hlcsg: Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


User
ZHLT it says wat it says."an error occured or sum shit lik dat".pls help me.
User
I made a texture on my own but when i start the it crashes.y????
User
hey do u knw hw can i make my texture backround transparent????for example i put my name & i dont want my backround to be appeared so lik dat.
User
nah dude forget bout it i got an answer.hey can u tell me hw to make logos for my map.for example im gonna put my name on a wall but i dunno hw to do it.one of ma frends did it .mdl file.i wanna make it like dat too can u pls tell me hw to. thx.
User
can anybody tell me hw to put street lamps??
User
k but it givs a weird luk . i want align textures of a wall.
User
Can anybody tell me hw to align textures???
User
i kno its d light bulb but where can i find game_player_equip???i cant find it in the list.
User
where can i find d point entity???
User
can anybody tell me how to build gun turrets???
User
hey hw cn i make a player spawn wit a gun & a armour??
User
hey hw can i turn off the buy zone???
User
Oh im really srry SRAW i really hav to thank u to coz u also did lot of things to me.man ur l33t!!!
User
oh i kno wat a leak is.d prob is i dont kno wethr i put a box or not.well only thing is im gonna make a new one.& i must thank all u ppl 4 helpin me specially u mate de vita.if i hav a prob wit ma new map,ill ask u.
User
yes i did but i can't understand them.i cant understand bout the leak leak leak thing.
User
y??? is it because of the textures??? pls tell me hw to fix dis
User
does it have to be sorrounded by a big box??? it luks lik dis.

http://rapidshare.com/files/195586813/map.jpg.html


do you hav to cover it with a big box again???
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_refinery
Entering de_refinery.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.06 seconds)

Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad
- Contains 6 used textures, 85.71 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\alphabet.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\cs_northend3.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\liquids.wad
- Contains 1 used texture, 14.29 percent of map (32 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\wall2.wad
- Contains 0 used textures, 0.00 percent of map (210 textures in wad)
Including Wadfile: \users\toshiba\desktop\wads\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.12 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_refinery

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_refinery.prt'
0.48 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_refinery
75 portalleafs
158 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.03 seconds)
average leafs visible: 37
g_visdatasize:908 compressed from 750
0.06 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_refinery

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


5817 faces
Create Patches : 81867 base patches
0 opaque faces
1652263 square feet [237925888.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----



User
pls pls pls evrybody i really need help.when i start my map then its 4 fps.i cant even move pls tell me wats d problem for dis???

here's my map pls pls check dis & tell wats wrong.thx .

http://rapidshare.com/files/195359144/de_radio_refinery.rmf.html
User
hey can anybody tell me how can i put the sky????? thx
User
thx & another question how can i make health go when we fall into water??? coz i hav put a toxic liquid texture & i want to make it bio hazard thx.
User
Thanx. hey u know how to make vehicle????
User
hey can anybody tell me how can i put water???

i know its from func_water but tell me how to use it.how can i make the water transparent(not completely transparent) & stuff. thx.
User
But mate d vita's i dea worked 4 me & tats all i want.
User
Thanx man i got it now it worked.u rock mate de vita!!! oh btw another question. how do u spawn guns in the floor?? coz i wanna put 2 AWP guns on the floor.thanx.
User
okay then how do you set the target to multi???
User
How do u make a multi manager????
User
Ahh Yea!!! thx man it worked!!! oh btw another qusetion????

How do you make things break when you trigger the C4???
User
I''m trying to make a pipe for the side.i can create cylinders horizontally but i dunno how to make it verticle. every time when i try to make a pipe vertically it makes a weird lookin shape.so please help me with this!!!