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Posts written by Zenki:



User
HAHAHA! That was funny lol. I have a new problem now. When I made the origin and the rotating brush together, I checked for problems and it said that the brushes that was with the origins were not solid. What do I have to do?
User
Ahhh... Sry but there's retards everywhere that doesn't see such things.
User
Hi. I am making a deathrun map (Im already done with it but I cannot make it into a bsp because of this problem) and when I was trying to "compile" it whatsoever. I run the file for the Mymap.map to get into a bsp and then I got error. I looked at the .err file and it said:

Quote:
hlcsg: Error: Entity 0, Brush 83: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Brush type not allowed in world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 84: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Entity 0, Brush 95: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Entity 0, Brush 96: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

hlcsg: Error: Entity 0, Brush 157: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)


How to fix this? please help! (YES I USED FUNC_DOOR_ROTATING FOR THE BRUSHES AND PUTTED IN THE ORIGIN BRUSH INSIDE THE ROTATING BRUSH!)