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SearchPosts written by begginer:
In Tap Training by begginer:
water : make your brush put a water texture on it press ctrl+t and select func_water i know how to make continuous flowing water .. but one that stops .. thats gonna be some fancy trigger and sprites
In crazy player spawns by begginer:
yeah he has enough 16 on each team ... but its some crazy thing .. i had that problem on 90 % of my maps usually did everything he did + compiling on a different name and fixed
In deagle map by begginer:
Down Rodeo said: Hmmm... me no know. I've not got Hammer see so blablabla
nice grammar ^^
In crazy player spawns by begginer:
amm maybe try to compile your map on a different name .. i had problems that persisted and this fixed it just save and compile it on a different name with a new .bat file maybe it'll help and i know its the map you made for the server right ?? so if you compile it and it works ok then just rename the .bsp file to its original name
In The welcome message @ CS 1.6 by begginer:
if you want the text to appear before you literally enter the map ( the credits on the side ) then just do what edan said .. make a mapname.txt and write in it whatever you want in your map place it in your cstrike/maps folder and it i'll be fine
In School in wad-file? by begginer:
to make good wads you need a good photo editing program .. like photoshop or corel photo paint .. i myself use both + corel draw but for really good textures you need a quality camera , and take good photos to make into textures
In how to add your map to steam by begginer:
now why in hells name did you add the " < " >" . that will just mix the poor kid up... and this mite be a dumb question .. but do you HAVE info_player_starts in your map ?
In Stairs?? Doors?? by begginer:
no1 ever understands that .. donno why first to make the door you need to download zhlt.wad this has the textures used in the tutorial
In School in wad-file? by begginer:
you could make your own wad files .. but thats kinda hard if you don't know photo editing so try searching fpsbanana
In I need some cars by begginer:
yeah Good idea know a place where i can upload a 388Mb installer for you ? it would
In I need some cars by begginer:
@_@ wait ... What ?? well i don't know about that .. me everything on my PC is pirated the windows also
In I need some cars by begginer:
man you can download cheap pirated stuff FOR FREE and they mostly work .. just check the comments if 80% say it works then its good to download
In I need some cars by begginer:
yes you can play online ... i have original cs , from a copied CD ,works fine ( only that i can't connect only to original servers .. so its shit .. + it doesn't have bots ) have non steam ( downloaded ) works fine 1.6 v 32 downloaded, works fine cz downloaded, works fine http://thepiratebay.org/ <- the nice illegal torrents site
In I need some cars by begginer:
source is different .. the original game was 1.6 we grew up on 1.6 ( or older ) and then came source and changed everything ( everything from graphs to mapping ) and its not upgrading .. its a different game
In I need some cars by begginer:
models are 3d textured pictures now you need some kind of modeler program .. like Milkshape ( or download a model <- much easier then learning how to use a program like that ) after you got your model in your cstrike/models/ folder you put a cycler_sprite in your map and in its properties select the model .. i don't know much about source mapping
In I need some cars by begginer:
you can construct them out of brushes .. but im pretty sure that the ones your talking about are models
In Look how much ram i got by begginer:
yeah i never got why he needed 400 gb .. I mean what is he doing with that ? hacking NASA ???
In Omg I needs some halps.. by begginer:
1 piece of advice .. DON'T decompile maps .. its really really hard to get it just to decompile it works on a basis of transforming all faces into a brush ... now if you have a rectangle that was 1 single brush , after decompile it will be 6 brushes , now imagine a more complex shape ... its almost IMPOSSIBLE to re- compile a decompiled map the program bsp2map was designed to decompile maps so you can view them in hammer .. NOT compile them
In moving info Player Start by begginer:
for me its a lifestyle and i don't like to download stuff posted by people , wouldn't be the first time i fucked up my cs with something .. so when i see a new mod and stuff posted i just ignore it .
In Look how much ram i got by begginer:
man i know someone who has 400 Gb ram .. its some kind of super computer its really BIG , its 5 times as big my PC. i only have 6 Gb
In moving info Player Start by begginer:
ohh didn't bother checking what he was talking about yeah entities moving with the help of a mod ... BLASPHEMY !!
In f9 Compiling problem? by begginer:
even you having vista still shouldn't affect it that much .. i compiled maps on PC's with half of your specs if it takes you that much there must be something wrong ! i mean if your map isn't the size of Uranus , and doesn't have like 50 lights , a lot 32 sided cylinders ( and other complex shapes ) & like 1000 textures in it . then it shouldn't take that long the most i spent compiling a map was on a map named de_egyptian , it took about 3-4 hours and it was BIG i mean really BIG ( sideways it was very close to the edge of the construction area) , i had about 40-60 custom textures , and a lot of rubble and stuff ( complex shapes ) post a few pics of your map lets see what its like
In *.COMIC 13 "Alone" & 14 "Bee Water" by begginer:
FallingShit said: make me in it ill be the talking pile of shit
no your the pile of human flesh talking shit , who bumps old trucks .. you know the last post was in Jul ??
In Help Plz by begginer:
1 if you use vertex manipulator . then you should texture lock on : picture this prevents textures getting really stretched out and stuff but vertex manipulator can create invalid shapes i don't really get what you want to do but if you want to make a wall with a hole in it then you just need to construct it out of 4 brushes that connect to each other to form a wall with a hole in it
In Help with Brush Tool by begginer:
1)you click the tool 2) you move it to the top view 3) you click & HOLD 4) then you drag a box 5) when your done you let go of the mouse button 6) while having the mouse pointer on the object you hit ENTER there's no frikin way you can get it wrong now
In batch file wont open by begginer:
not that big of a problem .. if your map complies at all of course .
In Landmines????????? by begginer:
*cough* there is an entity named : trigger_once *cough* *sneezes* no need for that stuff in pink *sneezes* *fart*
In moving info Player Start by begginer:
info player start move ? i can't be bothered to download whatever you posted .. and still entities can't really move ( those that don't have that as there main function ) .. you you saw that they spawned in different points that could just be more player starts ?
In f9 Compiling problem? by begginer:
ahha .. so you prefer doing it in a way that you can't get to work instead of trying a new way ?? you know superjer uses this method for a reason .. me thinks
In 1 prob with a transparent object by begginer:
Make your fucking frame thinner ... like 1 unit problem solved
In Dumbest Picture UberJer will think. by begginer:
i couldn't make anything more sit even if i tried
In How hard can it be? by begginer:
what happens when your country doesn't support stuff like this ? and geting steam and other stuff legaly is only possible by buying from a fucking catalog , that will take weeks and a lot of money
In Landmines????????? by begginer:
ok .. just never used it and i thought that env_ are only environmental decorations and don't do anything wich brings up the question . when someone asked about fire .. you had to put trigger_hurt around it to take down hp
In Making windows by begginer:
aaahhh ... well on fps banana there are a lot of wad files uploaded im sure you'll find 1 that's good or make your own 1 heres a good tiled image you'll just need to make it small ... in hammer .. or just the pic itsself
In Share wads by begginer:
cs-planet's people are priks .. don't uplode maps there .. they'll ever get accepted
In PS3 by begginer:
i was lazy to read it all . but i see many people prefering ps3 over xbox 360 because its more customizable or some shit like that ... but totally ignore the fact that xbox 360 's performance is much better than ps3 ... i mean if you just look how xbox360 maxes out the graphs in games .. i read a lot about the differences . in performance the xbox 360 beats ps3 every time . like if i have a pc that is all design has my name on it and idk what other shit but can't play Cod4 on it cause its not strong enough .. ant the other guy has a normal looking pc but can play cod4 .. see where im going i know cause i have a friend who has an xbox360 elite .. and i used to own a ps3 . and even having played on ps3 for some time .. i prefer the xbox http://www.joystiq.com/media/2006/11/compare.jpg
In Making windows by begginer:
nah don't worry about that .. we generally kill each other trough words most of the time thats just how it works
In Landmines????????? by begginer:
actually try a combination of the 2 .. cause env_explosion won't take down hp
In Sliding Door On trigger by begginer:
eDan Co. said: That's it. actually not .. you need to set the speed . normally its 100 ( i think ) just test it out to see what speed you need .. or just put 1000 in and that will solve it also do you need anything in + to stop it opening when pushed , or is it like that when triggered already ? can't remember ...
In um transparent texture.. by begginer:
well "rendermode texture" is used for making the whole texture transparent , if fx amount is lower then 255 ( like for water ) "rendermode solid" and fx amount set to 255 makes the blue parts in textures (like ladder textures) invisible
In hey need some help by begginer:
superjer told us this one a gun can shoot trough 1 single brush if its thin enough but it cannot go trough 2 brushes with air between them. its like 2 separate objects to cs .. so you can make both walls 1 unit thin , and if they have 1 unit of air between them then its bullet proof .
In Multiple Levels by begginer:
hmm trucks should have a self - destruction system that activates when they go critically off topic
In Needs Help.. Wierd errors when compiling. by begginer:
yes , they can be very very very very ..... very thin and stuff but if you look around the map you can probably spot them anyway he has a lot of brushes in that error so .... superjer said : compile a lot and compile often
In Needs Help.. Wierd errors when compiling. by begginer:
and anyway just look for very strange shaped brushes , and the outside world error makes me think that there are probably some infinitely long brushes there ( like down rodeo said ). they can't be hard to spot , brush doing outside of the map ... you probably used "carve" with some strange shapes , and/or used vertex manipulator to much
In Needs Help.. Wierd errors when compiling. by begginer:
and you can always go to " map -> go to brush number " and type in the brushes number from the error
In Multiple Levels by begginer:
the smart people who made hammer made it so there's a limit to the map size FOR A GOOD REASON . if you can't fit your map in the grid then , your DOING IT WRONG ! a map shouldn't be so large , ( i don't get you guys with your gigantic surf maps ). big ass maps like that are laggy , and always big maps are big cause the one who makes them, makes everything big !like a table the size of a room , a racecar big as a truck and so on ..
In help me with me problem please by begginer:
" The system cannot find the file specified. " zhlt cant find some file you used ( or you have some kind of very small brush , believe me i get this error because of a small brush ) ahh never mind not that .. maybe reinstallin zhlt ?
In New Avatar!! by begginer:
you can't really see it but that shark has an iced out grill bigger image here
In elevator ? by begginer:
hmm yeah the func_door amm strange , the func_train is better but i have a little trick on putting a button in an elevator i tested it out
In cant find the leak by begginer:
if the error still comes up when you put the skybox around it then maybe its just a problem persisting , try to make a new map , and copy this map into it and compile on a different name , it mite just work
In Ilor publicly demanding the Aaronjer's attention! by begginer:
that when read really doesn't sound good AT All you should take lessons from havokk
In Should upgrade this forum by begginer:
yeah i don't like flash and javascript isn't as shit . i think best sites are made with html , + a little javascript ( i make those )
In emmm... cheats... by begginer:
well if you use cheats on other servers then its more then likely that you'll get kicked / banned
In Ok i want to know by begginer:
aahahahahahahahahahahahahaha omg that's so fucking funny * plays funky music *
In cant find the leak by begginer:
abcladder said: just put a big box around the whole map...
yeah why not .. a big skybox is always good ... NOT big skyboxes just cause a lot of problems in the future and make for a laggy map its better to try and find the leak or remake all the exterior walls! use a big skybox only to test out your map but don't leave it like that you used complex shapes as walls again didn't you ? check if you didn't accidentally made 1 of the walls into an entity ( but bet you already did that )
In help me with me problem please by begginer:
wait what ?! open your map with zhlt ??? you mean using a bat file to compile it into a bsp right ? if so.. you get that error if a path to a directory is screwed up in you bat file check if all the paths are good ( actually points to a real folder )
In entities by begginer:
have to press it five times ??? . wait you mite have set " delay before trigger " or something in the buttons properties set it to 0 or it cold just be lagg ? or you not standing close enough .. if it works then it works , it can't "not work completely" it either works or not EDIT: try setting "toggle" in flags like Edan said
In Ilor publicly demanding the Aaronjer's attention! by begginer:
you all know hes not gonna give you shit you ask for even more so if your being tards
In Should upgrade this forum by begginer:
you know i could make a really cool design on corel or photoshop heck if it where html coding then i would write it myself ( like thats what i do anyway , make hi5 skins , myspace layouts, design and code sites and other useless shit
In emmm... cheats... by begginer:
i don't understand this question i mean banned when your testing your own server? your testing out the server then how would you get banned i mean ... whatever i don't even care and whats this doing in hammer section
In entities by begginer:
in the func_button's properties got to " flags " section i think there is a checkbox there "don't move" or something ( don't have hammer and if your button doesn't turn on the light be sure: 1 you named the light 2 in the buttons properties make sure the the lights name is in the "target" area 3 the light isn't touching a slid object cause it won't work then
In Ok i want to know by begginer:
entities are the things that do something ( move , emit light ...) there are 2 kinds of entities "point" and "brush-based' point entities do their job in a single point ( lights ,weapons on the ground ..) brush entities do their job in an area of a brush (a brush is an object , a 3d shape , whatever is solid and just sits there brush entities are made from making a brush and transforming it into an entity (Ctrl + T) they are the entities with the "FunC_" in front
In Ascii Firetruck by begginer:
Down Rodeo said: Yes, I know that sentence does not follow on properly, but for today SCREW GRAMMAR. At least, the difficult bits. People are not getting away with its/it's or your/you're yet. ur gonna give up the fight soon ...
In Ascii Firetruck by begginer:
answer the question why the double line breaks ? btw i don't think its stretched .. ok maybe the legs are stretched but the rest looks ok
In Famous yet NEW HERE by begginer:
yay i saw a couple of your vids .. not bad btw its easy to ignore sraw hes just an annoying 12 year old ohh and am i hallucinating or did i just see superjer post ??
In Nicker's tutorial for func_vehicle by begginer:
whats wrong with it ???? its bigger then the whole forum !!! get rid of it
In something very mixed up by begginer:
i once had a problem persisting in hammer .. don't know why .( it wasn't with a model but with some broken wads ) i took out the wads from hammer and the map , but the error still was poping up so i just saved and complied the map on a different name . not at all sure it will help you dough
In hammer camera view by begginer:
Havokk Edge said: at least i try...
i didn't mean that in a bad way
In hi, i have a problem and i cant figure it out xD by begginer:
yeah did you carve with any strange shapes ? maybe look for a brush that is extremely long in one part or just fix the error like edan said it doesn't matter vertex manipulators tricky you cant make ; A) very small shapes B) very flat/thin shapes C) concave shapes X) generally no strange looking shapes and don't screw around to much with a face cause you mite get some errors and the texture on the face a become fucked up
In how to make a ladder? by begginer:
superjers ladder has the extra ting that players can't pass trough it but you can shoot and trow grenades trough it nothing else . also you just need the textures to make the ladder download zhlt.wad from here and add it in your "hammer - tools - option - textures" what you need for a simple ladder is 1) a climby part and 2) a solid part 1 : make a thin brush (object rectangle whatever you call it) apply the AAAtrigger texture on it (from zhtl.wad) press Ctrl + T and select func_ladder from the list this is invisible 2: solid / visible part make another brush, put a ladder texture on it, put it exactly behind the Climby part ( so they are touching ) make it as thin as your ladder would be in real life now for superjers ladder (the best one) 1 make the climby part just like before with aaatigger texture 2 make a brush and apply a ladder texture , now press ctrl + T and select "Func_illusionary" this will make it non-solid but visible 3 make one last brush and put the "Clip" texture on it ( also from zhlt.wad ) place this one behind the visible part any brush that has "clip" texture on it is: invisible stops players like a normal wall lest you shoot/ trow grenades trough it like it was air thats about it ( this is a really long detailed explanation )
In check out ma website,it has hammer forum! by begginer:
eDan Co. said: Haha!
You've been whippo-whipped! now thats funny but really that site needs some content , also it needs some STYLE it looks like some kind management company's site
In hammer camera view by begginer:
ooohh so that was your problem ... sorry but anyway killer duck seems to know and you can always reinstall hammer .. doesn't take long
In gay ZHLT problem :( by begginer:
ammm OLD question .... these guys are just practicing there necromancery skills
In hammer camera view by begginer:
what is the problem here ? didn't you just change the camera view ? explain
In What does "the system could cannot find the path specified" mean by begginer:
is everything on the same drive ? ( your cs should also be on that drive ) also are all the wad files you had in hammer in the cs folder ? make sure that all the paths to your wad files in "hammer -> tools -> options -> textures " are where the actual wadfile is (but only if you moved any wads from the lace you added them) also if you have ZHTL on drive D then all your wadfiles should be on drive D to so everything on the same drive . EDIT : i got this error sometimes when i had strange brushes in my map . check for any very small or strange shaped brushes like for example i had a cylinder that had 32 faces and was about as big in game as a rope in real life , and it caused that error if you carved with any strange shapes , or just have some strange shapes then that mite also be the cause of the problem
In Racist jokes!!! by begginer:
and i told you i only have the sketch that is pretty shit . but my real motive for not posting it is a mystery even to your great mind
In What does "the system could cannot find the path specified" mean by begginer:
Havokk Edge said: change the "mapname" to the name of your map?
ummm....Is your map in the right folder?It probably can't find something to run your map through.So extract all your files to the specified folder )i guess) hey havokk your starting to learn ! you pretty much helped that guy
In What does "the system could cannot find the path specified" mean by begginer:
all things concerning you map ( except hammer ) should be on the same drive , also if you use a .wad file and move it to a different place ( like from your desktop to your CS folder ) you have to take it out of hammer and add it from the new path ( place ) All wad files used should go into your "cstrike" folder . also the error can be caused by a typo in your .bat file make sure that all paths in the bat fie are precise .
In 1 last problem for me :) by begginer:
yeah i didn't install hammer to check your problem .. but i was pretty sure you said that the spawnpoints where off the ground .. whatever overlaping brushes just eat up space and make a laggy map . im going to install hammer now just in case anyone needs help
In MY NEW MOD FOR HALF-LIFE!!!!!!!!!!!!!!! by begginer:
Down Rodeo said: I watch you when you sleep.
ummmm WHY ???
In 1 last problem for me :) by begginer:
well i forgot these things *damn* Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.33 seconds elapsed this is the problem , but you said you have entities , ( the thing with the respective buyzones , not needed , when you put a player start a buyzone is automatically generated at the spawnpoints, and you don't need separate buyzones you can make one big one now back to the error try searching for entities outside your map , im pretty sure this is a leak check your walls and make sure you didn't accidentally make a wall , that connects with the "void" outside , into an entity but you can find a lot of things on leaks from others EDIT: OOH edan , yeah you know that "check for problems" isn't worth shit 90% of the time , ok so its the most useful thing with invalid brushes, but besides that....
In Racist jokes!!! by begginer:
How do you stop a nigger from drowning? Take your foot off the back of his head. What's a niggers idea of foreplay? "Don't scream or I'll cut you, bitch." What do nigger kids get for Christmas? Your bike. Why are there no nigger astronauts? Their lips explode at 50,000 feet. What is the worst 3 years of a niggers life? First grade. i personally have no problems with black people , don't get me wrong im a racist ! i don't hate blacks i hate gypsys , and not the rich / fortune telling gypsys , but the dirty ,lazy ,dunk ,mother fucking (literally) gypsys so : what is 3 meters tall and is beautiful ? ... ... ... a 1.70 gypsy hanging on a 1.30 rope.
In Racist jokes!!! by begginer:
SRAW said: women are sex partners for men
yeah i think dady already told him about the birds and the bees
In Flash tutorial. by begginer:
damn just buy it or get a virus and get your pc fucked but use Utorrent , (or anything better) and download from a good site not those 2bit ones full with viruses
In MY NEW MOD FOR HALF-LIFE!!!!!!!!!!!!!!! by begginer:
i just like the year 2020 , i wasn't serious i know its not gonna be a real big hl mod like o say cs so good luck on that
In Error!!!! by begginer:
Havokk Edge said: Ur nat mi Nglish teechr. AHAHAHAHAHAHAHAhahahahahahHAHHAHAHAHAHa... nice one but really who cares about grammar so much as to comment on using your or you're ( or ur ) no one actually cares, let it go man now edans gonna show up and say he cares
In MY NEW MOD FOR HALF-LIFE!!!!!!!!!!!!!!! by begginer:
yeah well you definitely need someone who's good at skinning (not animals); you do the mapping i guess and of course you need a person who's good with graphics ( i don't know if you are or not ) ; and if you want it different not only by looks then you need some scripting and OtherShitImNotGoodAt so happy moding we'll continue this truck when you finish the prototype ... se ya in 2020
In I have no name :( by begginer:
maybe his parents forgot to name him . and he now has psychological problems . so this is basically a cry for help ...
In Troubles with "Roofing" by begginer:
you need to move them to their respective places . 1 ) make 1 rectangle in the top view 2 ) make another one still in top view exactly where the other brush is 3 ) go to the side view , and click the " selection tool " , and select one of the brushes made in top view ( by clicking on it ) . 4 ) click and hold the rectangle , then drag up , or down , so it still stays parallel to the other brush . 5) do the same things in the other views to form all the other walls ...
In Troubles with "Roofing" by begginer:
J3loodhound said: So I need to make rectangles on the top view (5 of them) positioned like this? []
[][][] [] OMFG 2 RECTANGLES IN TOP VIEW , 2 RECTANGLES IN SIDE VIEW , 2 RECTANGLES IN FRONT VIEW , and then move them in each view to form a fucking box
In Troubles with "Roofing" by begginer:
J3loodhound said: What am I doing wrong?
nothing yet you need to make MORE brushes ! 6 separate brushes .. what don't you get from that ?? ... but if you really don't get it , then make that 1 brush higher , and go to " tools - > make hollow " and click ok and you will have a hollowed out brush . with a roof and everything . so you can move on to the next step ....
In Troubles with "Roofing" by begginer:
eDan Co. said: begginer said: you need to have 8 rectangles that connect to form a box
A box has 6 sides. OOOPS tipo .... sorry
In Troubles with "Roofing" by begginer:
i don't have hammer on this laptop , but its just like the pictures in the tutorial . just make 1 bush in the top view , 1 brush in the side view , 1 brush in the front view . and then again on the opposite sides ,. OR you know what just select your brush ( with the selection tool ) and go to " tools -> make hollow " and click ok . then you should have a hollow map . with 6 walls
In Troubles with "Roofing" by begginer:
select the " brush tool " in the "top " view click+drag to make a rectangle . in the "side" view do the same only make the second brush ( rectangle ) to connect with the first one at the bottom , and so on till you get a box .... you only made 1 single fucking rectangle , you need to have 6 rectangles that connect to form a box ... get it ? if you drag on 1 of those handles you can make your brush thinner , to form 1 wall , the make another one to form a second wall . and so on
In Could not load my own map by begginer:
d318eater said: The problem is, it don't generate any error log file(exactly, just no light, I didn't want to put it because it would take a long time to compile the map).
nah lights won't make your map compile that much harder .
In Troubles with "Roofing" by begginer:
you need to make 6 separate walls . and make a box out of that
In DRAWING UPDATE by begginer:
landscape is nice ( i like buildings as well but they just aren't so " cool " unless it is a very radical , well made design . ) PS im going away on a trip for a couple of days , im taking my drawings , i mite just have a chance to scan some of them .
In CS wont start after I compile by begginer:
uplode a photo : register on www.photobucket.com , uplode you picture , and post the direct link on the forum and yes i think that is a newer version of hammer
In CRY HAVOKK!!!!!!!!! by begginer:
xXJigsaw23Xx said: SERIOUSLY HAVOKK just tell us who it was
maybe you ??
In by begginer:
eDan Co. said: im gay. ok that was an overstatement , i just like colorful gay things [/badjoke]
In DRAWING UPDATE by begginer:
Havokk Edge said: <================(Hint) aaronjer said: Gay. Do something original. [/goodidea]
fan art is good sometimes . but mostly original ideas are praised more , because ..... well ... ITS YOUR IDEA , your not just copying it.
In Brush outside map. by begginer:
SRAW said: or use the big box method, or put a lagrge skybox
yeah why not replace the leak error with the Maxpatches error , and have a laggy map ? large sky boxes around maps aren't good !
In CS wont start after I compile by begginer:
point entities should be floating in air NOT touching anything , player spawns should also be about 64 units apart , and also not toughing anything PS almost all of us use hammer from this site . ( well i know i do )
In Can't find cstrike.wad compile error by begginer:
yeah and also be careful when moving wad files , if you move them to a new folder , then you have to remove them and then re-add them into hammer .
In CRY HAVOKK!!!!!!!!! by begginer:
Edan can tell you how he was on the his normal account and on superjer3 at the same time ! DON'T MOCK ME ! [/stewie]
In Brain Storm by begginer:
yeah thats my main problem i ate my scanner , and i don't have a camera ( only a mobile but it takes really sucky pictures ) well the only single image is an old stencil i made .. ( on the computer ) Here but my hand drawings are generally much better
In Brain Storm by begginer:
i normally like to draw anime characters ( no havokk not hentai , but i make an occasional ecchi drawing ) superheroes/and stuff like that , monsters , and stencils . witch one do you like ? ( just to know your range of style )
In de_dust2;de_nuke;de_inferno or de_train by begginer:
de_dust2 and de_inferno or just to good , de_train not so good , de_nuke awesome as well but de_dust2 is in a different league
In Got ideas ? I WANT THEM ! by begginer:
molkman said: ![]() it should be my design an already made design just won't cut it . BTW here are some other projects i found http://i183.photobucket.com/albums/x179/xenonnati/trump-hotel-dubai.jpg http://i183.photobucket.com/albums/x179/xenonnati/OMA.jpg http://i183.photobucket.com/albums/x179/xenonnati/303198338_3f415744cb_o.jpg http://i183.photobucket.com/albums/x179/xenonnati/burj-dubai-1.jpg http://i183.photobucket.com/albums/x179/xenonnati/303198343_43b2ecf55d_o.jpg http://i183.photobucket.com/albums/x179/xenonnati/plot-peoples-building-4.jpg http://i183.photobucket.com/albums/x179/xenonnati/plot-peoples-building.jpg
In Got ideas ? I WANT THEM ! by begginer:
ok i already made my building idea , i have till next week to finish the whole thing , and it has to be correct to the 100dth of a millimeter .( hand drawing ^_^ ) I Made a simple little model of it in hammer . it doesn't need to be this big , but what the heck pic2 oh and I didn't waste my time to make it look good , i just made a simple model with ruff shapes , and where theres blue there should be windows .
In Desktop Game by begginer:
eDan Co. said: Ok, no one is crazy...
i would like to comment that ....
In Adobe flash player by begginer:
SRAW said: torrents=illegal, but no one cares since its pretty hard to trace down guys from most sites
In by begginer:
yeah thats called a LOW BUDGET film ! i mean really low .. somewhere near the flaming hot core of the earth .
In Help #2 by begginer:
yeah he has 2 trucks of the same problem begginer said: look its simple :
1)everything should be on the same drive 2) when you use a texture in hammer it remembers the folder it came from , so if you move the wad from that place then hammer won't find it . and if you try to comply then you'll get an error 3) when you moved textures re-add them into hammer by going to "tools -> options -> textures -> remove the .wad files you moved , and then add them again from the new directory 4) once your done , save your map to rmf (optional) and AND DON'T FORGET EVERYTHING ON THE SAME DRIVE AND BE CAREFUL WITH MOVING WADS !
In how to insert a model? by begginer:
do you want to make a custom background ? or do you just want to change your sky in your map from the default sky ( de_dust sky ) if you just want to change your sky in your map then go to " map - > map properties -> cl_skyname window " and in that window write a name of a sky ( Without The " CL_ " At Beginning HERE is a nice list of skies
In Help. by begginer:
look its simple : 1)everything should be on the same drive 2) when you use a texture in hammer it remembers the folder it came from , so if you move the wad from that place then hammer won't find it . and if you try to comply then you'll get an error 3) when you moved textures re-add them into hammer by going to "tools -> options -> textures -> remove the .wad files you moved , and then add them again from the new directory 4) once your done , save your map to rmf (optional) and AND DON'T FORGET EVERYTHING ON THE SAME DRIVE AND BE CAREFUL WITH MOVING WADS !
In Got ideas ? I WANT THEM ! by begginer:
i need some radical design for architecture class what i need is for you guys to give me a basic idea of the shape of an exposition building . just any kind of shape or object to model a building after . you can post anything form pictures , basic paint drawings , -> just explaining what shape you would think of. i don't need anything complex or to well thought into , just a basic shape to start with it can be any shape you want just post anything that you think would look cool
In Artist of the future by begginer:
wtf you want us to draw ? i'll draw something . but the only problem is I DON'T HAVE A SCANNER ! so i can draw but i can't post it here ...
In columns by begginer:
Omg have you seen de_arkanos before ? it has spiraling columns not just a simple cylinder to make more complex shapes use vertex tool . for that column start with a shape that has edges ( number of edges = number of twists the column has ) . and then twist them to form a spiraling column . i would start with either a triangle or a block . but make it in segments , not just 1 whole cause it will be either very hard or impossible . be sure to make all complex shapes into entities like func_wall so the compliers won't have trouble with it Oh yeah and don't make concave shapes out of single brushes
In CHUCK NORRIS FACTS by begginer:
xXJigsaw23Xx said: BTW Behind Chuck Norris's beard is not a chin just another fist and that is one of the funniest celebrity-parody-joke in family guy
In CHUCK NORRIS FACTS by begginer:
xXJigsaw23Xx said: That brand of potato chips was suppose to be so good. Their modo was they are irresistable or something like that
Yeah they had a commercial with a guy trying to eat only 1 potato chip . there was also a reference to that in Johnny Bravo ( you know that cartoon right ? ) where the initiation test was for him to eat only 1 potato chip , he couldn't resist
In [u]THE[/u] most random truck 4eva by begginer:
* grabs molkman from behind and covers his mouth * SUSH! he mite just get banned for that !
In Lazy noobs by begginer:
oh and pls DELETE that drrrr part , or at least put SPACES between it so it won't fuck up the page size
In Lazy noobs by begginer:
DJchul3l3y said: begginer said: yeah down rodeo likes me ( but im not sure thats a good thing considering him ... )
and at least im helpful in the forums and not just whining for someone to make a new animation . if you want to, you make your own and then talk to superjer about it and im sure he'll agree to put it on the site if its good Woaw, you must be really dumb... You have the knowledge of a snail... Your not really helpfull, get off your ass and make a flash animation. http://www.superjer.com/forum/project_mcdiddys_chubby_series.php also superjer added it: http://www.superjer.com/chubby.php DJchul3l3y said: Your not really helpfull, get off your ass and make a flash animation.
im helpful in the hammer maping section . but since you only do mcdiddys i guess you wouldn't know that , and i won't make an animation because im not familiar with animating software , i help people in hammer maping , make maps , and post stupid stuff . thats about it . and now im going to watch the video that you posted . yeah i already saw it before didn't know you made that one ( even dough your name was there , i just didn't remember it ) and i could care less about mcdiddys . so i will stop posting here , unless its interesting .
In OMG by begginer:
SRAW said: jacksmoke234 = veteran
Down rodeo = fuckhead Homeslice = Bread havokk edge = Porn-freak begginer = Serial killer disguised as a nice guy mellowyellow582 = veteran no 2 cornjer = admin-ish guy jrkookid = good boy SRAW = RULEZ! ( ill give you that one , to keep up my disguise ) fixed
In Awesome interweb quotes. by begginer:
yeah aaronjer has 1338 posts now yay im on the second page ( just thought i would share that with you )
In Random Truck by begginer:
And uberjer has a new title LOL eDan Co. said: UberJer The Incredible Zombie Dude!
In Random Truck by begginer:
eDan Co. said: jrkookid said: why am i behind sloth???
it was in order, i just don't like you thats what he posted the first time ...
In Adobe flash player by begginer:
thats what i said ... why complicate stuff ,when you can get it cleanly and illegally from a torrent site ?
In Introducing the McDiddy's Flash Playkit by begginer:
Down Rodeo said: Stop with the necromancy!
tremble before the power of the scourge ! ( sorry i played warcraft 3 at one of my friends ....
In Map Isn't Loading by begginer:
he sraw want me to make that avi in your color ? Yes ? ok http://i183.photobucket.com/albums/x179/xenonnati/avatar-1.jpg
In Awesome interweb quotes. by begginer:
Cornjer is the second at post count right after superjer ..
In Random Truck by begginer:
UberJer said: I'm not dead either missy.
you see ? i told you there not dead ! or is this guy a zombie ?? * pulls out a rather large mallet , and a hunting knife * are you ?
In Map Isn't Loading by begginer:
Tin Can Man said: takes up the whole square almost
OMFG thats just huge .. i suggest starting off with small simple maps until you get the hang of it
In doors with glass by begginer:
oh i read the tutorial yeah transparent glass inside a door , yeah i did that without a tutorial , only that my door was not opened by a button , it was a normal door and only my glass was triggered by a trigger multiple ( it took some time to make perfect , but it woks just fine )
In Random Truck by begginer:
and you are referring to who ? ... my excuse is that im a fucking perfectionist . i usually am determined to redo something 1000 times till its perfect . also uberjer , nezumi , and zatharusa can still be occasionally seen on the forum
In doors with glass by begginer:
it isn't breakable glass right ? i mean a door with simple glass , isn't a big thing at all . a door can be constructed out of a number of brushes and textures and then be included in the door entity
In Moving light by begginer:
well i think you should use texture lights (textures that give off light ) as Killer duck explains here
In by begginer:
post your full mapname.err file ( and your mapname.log file ) but "brush outside world" means that the brush mentioned is outside the edge of the map area . the map area is the place that still has the grid , if it comes to close or passes the space with grid then you get that error . make sure no brushes are to close to the edge in all 3 views .
In Entitys??? by begginer:
it works for cs .. all versions from 1.4 to condition zero and non steam are the same when it comes to maps . only a little difference in bots and stuff like that . and versions before 1.4 have the same basis so they will also work .
In Random Truck by begginer:
eDan Co. said: Did I forget anyone? Uberjer , Nakajer , Nezumi , general_zim , Zarathustra , Jet Monkey Duo and a new guy list : Pe$T_C0nTr0L ,An@rchy, Tin Can Man ,FootBallBat ,EMO_with_AWP ,IIopn ,Unknown ,King Kush ,RandomSHot ,d318eater ,zivk8 ,duecebigallo ,bomcz ,sheepmafia ,xantia ,Sig ,SoulBladeZ ,Djuice27 ,Omg ,aahlm ,foxx ,dilla ,kalashnikov ,hemant ,PurplishOzon ,SummerLIVE ,GRIM ,awhippo ,reece ,Mcdiddysisfunny ,DJchul3l3y you can edit it later to make it all gay and colorful ...
In Entitys??? by begginer:
everything should be on the same drive oh and you did already post this problem in your " objects " truck
In Adobe flash player by begginer:
download Utorrent or something( google it ) and then you can go to some torrent site like this
In things flying thru the air by begginer:
how about you make a texture that holds all the darts and has transparent parts between the darts , then you make a wall make it a func_train apply the texture set rendermode to solid fxamount 255 and in the "flags" area check the "not solid " box also set a pretty high speed for the func_train make a trigger_multiple at the entrance of your ( whatever ) and then make it trigger the func_train that will fly trough you and it will look something like darts and if you want the guy to get hurt then make a trigger_hurt ( or whatever its called ) and set its effects to be delayed right to the point when the wall should hurt the player . it mite just look similar to what you want ( not all that good but its worth a try ) PS : what i said above was not tested .. so it mite not work
In Entitys??? by begginer:
hey how about... YOU STOP POSTING THE SAME QUESTION 100000000000000000000 TIMES ??? HUH ?
In by begginer:
redo the tutorial from the installing hammer part ... ( are you looking at the right window ? )
In Needed help in making Doors by begginer:
func_door_rotating = rotating door func_door = sliding door what do you need help with ?
In by begginer:
yeah that must be it if he really doesn't have anything in the list .. ( i said check that you did everything the tutorial said )
In woah wtF by begginer:
WTF !! ?? did you try the "autosize 4 viewsw thing i said ??? that should work ( if you click the tab , not use the hotkeys ) its a function of hammer , so its should work .. ( and wtf did you do to make 1 of your views so big ? did you just drag it or did you set something ? )
In things flying thru the air by begginer:
or can't anyway i think making a lot of little func_trains seems like a good idea but ITS NOT ! first to make them darts they need to be pretty small -> PROBLEM for compliers , there should be a lot of them ( right ? ) -> problem with lag and others , its much better if you just make some kind of illusion [/hint] instead of real moving arrows .
In by begginer:
what step are you at in the tutorial ? if your at step six then .. you must have entities in the list be sure your looking at the right dropdown list , and be sure you did everything that the tutorial says ...
In elevator help by begginer:
Down Rodeo said: eDan Co. said: Actually, it's 'retardation'.
BURN IN HELL
In FULL free cs 1.6 non-steam by begginer:
why are you so evil when i have problems putting punctuation you'll still understand i don't think its wrong
In elevator help by begginer:
i think there is an origin brush in the door ( or why else would it be out of 2 brushes ??? ) well anyway the door is causing the problem if its a sliding door then it doesn't slide all the way to clear the hole , or something
In What is the playkit?! by begginer:
stop reviving dead trucks you jackass ! its full of zombies ! I mean look, there tearing up Edan's tent
In Hey im kinda new at flash 8 by begginer:
yeah i now think he wants to make it in the move ( i answered in the other truck he made on how to make a link on the forum ) but im pretty sure now that he wants it in the movie
In Random Mcdiddys by begginer:
yeah try google , and search something like " flie upload " http://www.megafileupload.com/ ( first thing i found on google ) and make url just use the url button ( you can post a link like i did now ) or you can do this [ url = YOUR URL HERE ]Whatever text you want here to be your link[ / url ]
In Help by begginer:
1 where the fuck can you go "out" in de_dust ?? you mean like outside the map in the black void ? if the map connects directly to the black void then thats a leak , and the map won't work . now if you are playing the map , and somehow ( do to server problems , scripts , cheat ) you get out of the maps space somehow , the thats not the maps fault .... EDIT : ohh yeah !when you go in to spectator mode ( or die ) you can fly out of the map ... thats because you can pass trough blocks in that mode , so theres no problem ( was that what your talking about ???
In elevator help by begginer:
ohhh so its actually a door , well thats your problem you can't get in because of the door ( its somehow in the way ) maybe make it open more then 90 degrees ...
In things flying thru the air by begginer:
yeah but doesn't "damage on Crush" only work if the player is actually crushed ( between 2 solid objects ) as far as i know a func_train will just push you until you reach something like a wall .
In Business. by begginer:
or better of register on every single forum in the world and have it as your sig , and post in every single thread until your hands fall off , and then write with feet until they fall of , and then your nose ... or make some kind of video that is totally crazy or something and pots it on youtube as a response to some highly visited videos
In Awesome interweb quotes. by begginer:
Down Rodeo said: We can go much further.
i want his balls in a frame to decorate my living room .. no better of , in my kitchen right next to the arm of the paper boy who always kept trowing the paper over the fence , and the dog always got there before me
In Will I make it? by begginer:
don't be mad you'll get back at them when your gonna be a rich , game designer / programmer / whatever guy
In my map takes really long time 2 load if i put a ambient_generic by begginer:
yeah superjer told me that 1 , but even if the map would load the ambient generic wouldn't work i just put a simple trigger multiple to trigger an ambient generic ( in a simple 1 room box ) and it loaded after a while but didn't work , second time it didn't load
In Help by begginer:
here is a list & picz of the skys you can put in cs http://www.vlatitude.com/resources/cs_sky.php
In 1000th truck! by begginer:
SRAW said: *Looks around confused
he meant people who help regularly , but you help out people to , i think you would deserve a medal to
In 1000th truck! by begginer:
yay i agree , if we don't get points ( Edan not included cause he got points
In Brush size adjustment by begginer:
you cant make a brush smaller that 1 unit ( the smallest grid size ) you just need to make the grid smaller to make smaller brushes and i don't believe that you need something smaller than 1 unit 1 unit is very very small for example an info_player_start is 32 units wide , and 72 units tall so you get how small 1 unit is , if you make a hole 1 unit wide 1 unit tall, then you won't even be able to see trough it here look at THIS
In my map takes really long time 2 load if i put a ambient_generic by begginer:
i had the same problem , ambient_generics never worked for me
In map help Really by begginer:
you not having an err file or a log file is disturbing , you should re download and extract zhtl compliers , and then put your files ( bat 'n whatever ) back there comply and see if any mapname.log file appears
In Help by begginer:
how to use zhtl.wad : zhtl.wad is a wadfile , wads are collections of textures , textures are pictures that you put on a block . now all you have to do is : 1) download it from the link specified ( like somewhere you can find it ) 2) Run valve hammer editor 3) go to tools -> options -> textures -> ADD WAD button , 4) select zhtl.wad 5) click apply & ok 6) look at your pretty , new textures ! you can select witch wad you want to use from the " texture group " dropdown window in the upper right corner
In Help by begginer:
zhtl.wad zhtl.wad has all the functional textures : origin , aaatrigger , clip , sky , ... just be sure to follow the tutorial that Edan already posted exactly the things there like "rendermode" and stuff like that , are in the entities properties ( to open properties select brush and press alt+enter , and to make a block an entity select it and press Ctrl+T )
In anyone here know arhichad ? by begginer:
its an architecture program ( something like a more advanced hammer and i DID download it several times from different places
In anyone here know arhichad ? by begginer:
well i downloaded arhichad ( lots of times from different sites ) unpacked it and when i want to run the install it says " cannot install arhichad do to limited space on drive C ,0.0 megabites required "
In Map Ideas by begginer:
* bites head of of the doll * i feel better ... well whatever , i would have been mad if you would have made a shitty idea of a map , and put it up on a site , and CREDIT THE FORUM ! well what ever i mite just download hammer and make the map myself * note to self : YOU HAVE A MATHS EXAM TODAY YOU IDIOT ! START LEARNING YOU DON'T KNOW SHIT ABOUT THE LAST 2 LESSONS !!! *
In elevator help by begginer:
so if you stand on top of the hole you still don't fall trough ? well search for any kind of brush that mite be in the way , other then that upload a screenshot on photobucket and post the direct link here
In elevator help by begginer:
i think the hole for the trap door is just to small for a player to fit trough ( you know a player is like a big block like what you see in hammer ) just make sure that the hole is wide enough ( make it wider and test if you have the same problem ) or put a player spawn in the trap door and see if its to small or not . it should be at least 1 unit larger then the player spawn , so it can fall trough without touching or make sure you don't have a little brush ( like something left from carving ) in the way .. and you can uplode photos to sites like www.photobucket.com and post the direct link of the photo
In Error: Exceeded MAX_PATCHES by begginer:
make a correct sky , and don't do any detail in places where players won't see it...
In light thru a window by begginer:
am fx amount 0 isn't good for a window more like 10 and he said he already made the window he needs to know how block the light from going trough the window
In superjers address: 1234 Ln Bellingham, 98226 WA, US by begginer:
hy fuckhead i would give myself a title something like this " professional idiot looking for work " but thats a bit long
In Could not load my own map by begginer:
complie -log = mapname.log file do you get the thing with the error report ? if yes then delete the mapname.bsp ( and any other file of your map ) file from your cstrike /maps folder . and try to enter the game again and load a different map ..and if the map loads normally then its because of you map . but if it doesn't then it mite be the game cause i had the same thing happen and i wasn't because of my map ( i think Non steam does this the most , or if you install some new skins and stuff . and the map just tips it off )
In How do you get over someone who hates you? by begginer:
he learned that watching his parents .... forgive him
In Map Ideas by begginer:
IIopn said: if you haunt me I'll haunt you a quadruple times worst haunt me ? how can one haunt the forsaken ?? hahaha ! i shall rip your heart from your chest and feed from your blood , your soul shall be banished to the deepest pits of hell ! .. and i will be there waiting for you ...
In Map Ideas by begginer:
i don't care of the execution or the realism , all i care is the basic idea / plan of the whole thing . It can be 1 colored completely square shapes an it still could be a good map .. just because of the basic design anyway when i make a map i just concentrate on the main shapes, the plan and make it playable , workable ( with 1 texture all around ) then after i tested it and its good , then i start the texturing , and the detail work ( and correcting things as i go ). this is good when you don't have a detailed idea / sketch of the map .. so you use shapes and thing that you can easily correct after testing .. and because its not so complex you can comply much faster
In How do you get over someone who hates you? by begginer:
well if you want to completely forget /be indifferent to her then you should try hating her ... im not really good at this neither .. i mean im still friends with ex girlfriends but some of them hate me ..and its pretty hard to hate them back
In FULL free cs 1.6 non-steam by begginer:
oh hurray like i don't have that crap on a DVD and a torrent file....
In Best posts ever? by begginer:
* slaps Down Rodeo * sorry .. i didn't really have a reason for slapping you ... i was just upset cause of Edan slapping me before .... but that truck is really funny that idiot didn't get that we were just doing it on purpose . i really liked this part : brad1000 said: 2×2=4 becouse 2+2=4
Down Rodeo said: Prove it.
melloyellow582 said: brad1000 said: 2×2=4 becouse 2+2=4
i dont belive you. sounds illogical. Down Rodeo said: Yeah, looks to me that he's saying that the plus and multiplication operators are the same. AFAIK 27*2 doesn't equal 27+2. How confusing a universe would that be, where 29 = 54?
In Map Ideas by begginer:
* dialing * 9 * machine * - pls dial 9 to change .. 9! - dial now * gets angry * 9!!!!! 9999999999999 - you have selected to change your selection to 9 - press 9 to change this . * pissed * 9999999999!!!!!!!99999999999 - say " nine " now * gets really fucking pissed * 9!!!GOD DAMMIT !!!!! - unknown command .... pls repeat NINE ! - Für Deutsche hilfen presse 4 * gets hysteric * OMFG NINE!!! - press 9 now AHHHHHHH * gets shotgun * You mother fucker !!!! * shoots everything around *
In I need some help with HLRAD problems by begginer:
open hammer , go to map -> map properties and go to cl_skyname and write there the name of the sky you want heres a list http://www.vlatitude.com/resources/cs_sky.php
In Error: Exceeded MAX_PATCHES by begginer:
i am using zhtl compliers and listen to killer duck he is 1 of the smartest guys here
In Map Ideas by begginer:
well if i have to ... i will come up with some retarded idea in the next few seconds that was , more then likely , already made by some retard : 1) a de_map: make something like the opposite of cs_assault like a big factory full of weapons ( nuclear also , that should be at the bomb sites , but also a lot of crates of weapons and stuff ) ct's spawn inside and need to defend the factory from the terrorists who spawn outside and need to rush inside and plant the bomb ( this map will hardly be playable , because of the great advantage the ct s have , this could be counterbalanced by disabling buying for ct s and then they have to go after there weapons , thats the whole idea behind it being a weapons factory , so they can find every kind of stuff in certain places) 2) an aim_map , or awp_map : its simple have 2 large bridges / flats / cliffs / i would go with bridges . you could make some model of the golden gate bridge , have it like a 1:4 scale , so its not all that big ... you can make it , in some parts , climbable so people can go up for an awp if its an aim_map , or for grenades or something if its an awp_map . you could make some func_trains and make them look like cars , and have them moving around for a complex cover , but i think golden gate bridge has a pretty good stationary cover . 3 ) using the same idea , you could also make a cs_map .. so the T's have occupied the bridge and are holding hostages , and ct s have to climb up from boats to the bridge and save the hostages the whole place wouldn't have much cover , excepting cars and stuff ( of course in this scenario the cars should be stationarry as well , so T's can camp ) .. maybe you can make a shot down helicopter wreck somewhere for extra big cover ( it should have the doors blown out so it can be like a mini bunker for players ) well yeah for a few minute idea not bad
In Error: Exceeded MAX_PATCHES by begginer:
he means open your .bat file in notepad and just add it there
In make being playable for others by begginer:
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In origin brush by begginer:
origin texture can be found in zhtl.wad and halflife.wad <-can be found in cs /hl valve folder you door will rotate on the middle of the origin-brush basically anything that moves needs an origin brush included
In **NEW FORUM ONLINE** by begginer:
there were a lot of times i had to explain what a stencil is ... also putting links like this is kinda funny in some cases see MY second post from here
In **NEW FORUM ONLINE** by begginer:
wow man! thats a cool lookin stencil ! i mite just spray that on a wall
In Hmm... I need a job. by begginer:
yeah its strange to imagine , but i have "friends" who can't even install a program , download with torrent , FIND SOMETHING ON GOOGLE OMG !!!.... * snaps out of it * ahhem sorry about that . its not like im all that good with computers . but still people who need help even with the most basic things ( even after they had a pc for a couple of years ) just don't deserve to have a pc the first place ... just cause of the lack of interest to learn something
In Lazy noobs by begginer:
yeah down rodeo likes me ( but im not sure thats a good thing considering him ... ) and at least im helpful in the forums and not just whining for someone to make a new animation . if you want to, you make your own and then talk to superjer about it and im sure he'll agree to put it on the site if its good
In Lazy noobs by begginer:
how about you go take a walk and...... fuck yourself your not gonna convince anyone with that attitude
In Desktop Game by begginer:
no prob Edan it took me max 8 minutes ( + finding a good pic to put his head on ) but don't think ill spend more then 10 minutes with something like this
In by begginer:
for what ? all our senseless posts would be deleted
In Desktop Game by begginer:
ok see i told you i wouldn't work much on it here are 2 pics : 1 2 theres also this one but thats kinda ugly and doesn't look good 3 as you can see i didn't take the time to clear the image , or to cut the guys face out properly
In Desktop Game by begginer:
omg Edan! you perverted sun of a .... ok ill do it .. won't make it : A ) large B ) lifelike C ) not strange And : D ) won't work on it for more then 5-10 minutes
In who changed my name from sdaw to sraw??? by begginer:
hmm interesting lifestlye but anyway aaronjer can you change his username again to some indescifrable long number/letter code that he can't ever ever figure out ? i kid i kid ....
In Map Ideas by begginer:
make a single room box and have it pitch black ( no lights ) , put a game_player_equip and set it to give knives only , and disable buying . put a couple of obstacles just for fun( maybe even traps ). and see the little worms run around and knife each-other , purely listening for the movement ( can flashlights be disabled ? hmm can't remember ) anyway this is an original map idea from me , invented exactly when i made this post , thats less then a minute ago
In Desktop Game by begginer:
nah i don't think so ,his English isn't so good , or his German , or French , or Romanian .....
In Desktop Game by begginer:
btw anyone need some edited pics / backgrounds or what not i want to learn how to use these programs a little better
In Desktop Game by begginer:
Down Rodeo said: Even better.
lol .. well he is right i just said the other thing so no stupid stuff shall be said bout that pic and she is the most beautiful girl (for me) oh and btw i have a friend addicted to FF as well i think he is the leading expert in it its like the only game he ever plays
In who changed my name from sdaw to sraw??? by begginer:
take a wild guess http://www.superjer.com/forum/nicknames-2.php
In Desktop Game by begginer:
Havokk Edge said: My desktop Update
havokk you really like that game don't you ? anyway i here is my desktop after reinstalling my windows and other ( its empty Havokk don't ask about the girl (shes taken BTW: i make desktop wallpapers / edited pictures if someone needs something like that
In Will I make it? by begginer:
Down Rodeo said: Oh, wait, you guys won't get that at all.
Havokk Edge said: got it on the money
In Dream Time by begginer:
ohh yes let the sorrow grow ! world wide suicide ! MUAHAHAHA anyway never got around to making the full big-ass-A2-paper-colored-cool-looking-drawing-that-would-take -a-lot-of-time all i have is a sketch drawing on a4 paper ( black 'n white ) i completely forgot about it but what the heck , ill go to some store for a scanner ( me having no money is not gonna be a problem
In about light by begginer:
light_environment makes your sky brush emit light so you only need to put 1 of that ...
In entityes by begginer:
Pe$T_C0nTr0L said: http://rapidshare.com/files/110131103/scout_peekaboo.zip.html i am still working on it . so pls tell me if there is a problem btw i wouldn't have made that map with the purpose of it being played .. its a good project , but not really playable well at least most people will just stay on the first floor and shoot eachother oh and i can reach the buyzone , if i jump and use a little fancy finger-work
In **NEW FORUM ONLINE** by begginer:
i knew it before the whole fuss ... for 2 days i burned myself with light cigarettes
In Ladder help by begginer:
the biggest glitch in hammer you can't combine entities or make them do more then 1 thing ... you could make it move but you cant make it climbable
In about water by begginer:
well you could put a scrolling texture on it thats kinda like a waterfall http://www.superjer.com/forum/waterfall.php
In where the fuck is the sounds? i need my movie with sounds! by begginer:
this truck should go to the mcdiddys section ...
In No model -01 Error? by begginer:
don't really know about the model thing .. you mite have deleted some files or something but the other problem try writing in the console hud_draw 1 or (i think killer duck answered a similar question & i think he said "deathmatch 1" or something like that and that worked
In all those func_blablabla... I cant find 'em by begginer:
add func_.... are all brush - based entities RIGHT ?? so just make a brush ( you know a block ) select it and press CTRL + T this will make it an entity .. from the dropdown list select the desired entity
In Favorite Act in Diablo 2 by begginer:
wow i see your the man to ask about Diablo2 but about rune words . i only tried rune words that should have worked in single player but don't give a shit , i haven't played diablo2 in a while ( a while being aprox 3 years )
In HOW!? by begginer:
the line shows the path the complier takes .... trace the line back and you should find your leak ... it can be hard sometimes .. first of all make sure that no entities are outside your map , or are touching the " black void " outside sometimes people accidentally make a wall that is touching the outside into an entity . entities are not counted as "solid" , so for the complier its like you don't have a wall there at all .... and if your sure that you don' have any entities touching the outside , then first try to find it in hammer sometimes its easier , sometimes its not . the best way to avoid this is to make the outer walls first , and while making walls like that be sure to use a big grid size
In by begginer:
ok buh bye but no seriously why are you leaving ? your one of the most active and helpful forum members i mean your so upset because of the name aaronjer gave you hope he'll be back
In game_player_equip by begginer:
see i was right ... first i posted but since i had no way of testing if that works or not ... ( btw the way i thought it , would,'t have worked )
In game_player_equip by begginer:
just random posting .. i could have just said put a clip brush around your spawn points ... or i could of said that i don't have a fucking clue ... sorry but anyway .. if you want them to have separate weapons then maybe just put the weapons on the ground ? oh yeah forgot you want pistols as well ... did you try giving the "1" or "2 " value ? or the T , CT ?
In **NEW FORUM ONLINE** by begginer:
eDan Co. said: ice-maker I am referring to the 1st definition on that page, although Havokk might like the 4th one. OMFG!
In Will I make it? by begginer:
ahh don't be so heartless Aaronjer .. if he he'll make it then he won't fuck everything up .. the first few days ...
In AaronJer, I have a small request by begginer:
so you know how to change usernames now ? cool you could give random usernames to some people just for fun i have a strange feeling that someones gonna quote this so im not writing anything that could be used against me im guessing that edan didn't get the username he wanted ...
In function-friction by begginer:
you need to walk trough it for it to work get it ? maybe you can make it bigger , and put something solid in the middle
In button triggers turret to turn off? by begginer:
you could just make a func_breakable , make it look like a button , and set it to target the turret . i think its " target on break "
In How far we have come... by begginer:
yeah its kinda fun to see how mario was praised back then . yeah we come a long way since that . i mean like my first game consol was a nitendo as well
In **NEW FORUM ONLINE** by begginer:
no! if you want to lower population you do it, like they do in Detroit
In AaronJer, I have a small request by begginer:
hmm i seem to remember a truck like this .. where someone wanted a title , and you got one ... so lets see i would like my username to be changed to .. but from what i knw aaronjer ain't gonna change it to what we want it to be .. so i would just like points .. cause i've been helping out a lot in hammer mapping ( for the past year ) , but since superjers not around i didn't get any points
In plz help?? by begginer:
well common problem is that all files must be on the same drive ... but post your mapname.log file like killer-duck said ,
In **NEW FORUM ONLINE** by begginer:
aaronjer said: You thought a four-year old kid was hot?
lol .. man thats just sick ! ( need a laughing smiley )
In how to make ....plz answer by begginer:
i don't think you can make a gun that targets a moving player .. maybe just make it target several points so it will look like its firing at you ... and for the soldier .. maybe a model (But heck what do i know .. you need someone who actually knows something )
In I need some help with HLRAD problems by begginer:
amm what are you trying to do ? making your whole map be lighted up nicely ? if yes .. if you have a lot of sky in you map then add a light_environment ( point entity ) this will make your sky brush emit light ( if you don't have the entity then download expert.fgd from here )
In beatbox by begginer:
Down Rodeo said: Clearly you have never listened to Zero Punctuation then...
thats just
In I need some help with HLRAD problems by begginer:
so what if you have invisible walls ? they are visible in hammer anyway ... also humongous / complex maps are like a headache for zhtl
In Problem - plz help by begginer:
do that ! also you can go to "map -> load pointfile " ( but i think that would be to complex for you )
In ball possible? by begginer:
yeah i remember a tread where superjer showed this .. it looked F*****G complex
In Ladder help by begginer:
Omg said: How come my AAATriger is visible.....its the 1 taht looks like the valve sign not the T one
Its visible because: AAAtrigger is visible if you just put it on a normal brush if you make the brush into a func_ladder then the brush will be invisible
In Ladder help by begginer:
there saying that you need to use normal textures for normal brushes use aatrigger and other textures only for what they need to be used for ( some entities ! ) the rest like a wall that is visible just use a normal looking texture just make the ladder with the textures in the tutorial but the rest with normal textures
In Ka_map or a map like scoutzknivez by begginer:
damn what don't you get from that ??? extract everything from the goddamn zip folder that you downloaded and then put them where it says right click the folder and press " extract here " select all of the files that you just extracted and then press Ctrl+C then go where you installed hammer and open " Hammer/fgd/counter-strike " folder and press Ctrl+V now open hammer and go to Tools->Options->Game Configurations->Game Data Files and there click the "add " button on the right and select the fgd
In Vents? by begginer:
by vents i guess you mean the ends of the vents that you can shoot to pieces ... ( or if you want space where you move then just construct out of brushes ) you need them to be breakable so make your brush put a texture on it that looks like a vent ( can be found in cstrike or halflife.wad ) then press Ctrl + T and selct " func_breakable " in the "strength " area write a value ( the bigger the value the more you have to soot it to break ) and in the " material type " area select " metal " thats about it oh and if you have a vent-texture that has blue parts in it then also set this : " Render Mode " to "solid" and " FX amount " to "255" this will make the blue part invisible so you can see trough it
In Words? by begginer:
without using blocks you can make textures with wally with wally you can make a picture into a texture in a .wad file you put the wad in hammer and there you go you need some kind of drawing / picture editing program to make some pictures that you can lode into wally paint is good if you only want to make text
In Ka_map or a map like scoutzknivez by begginer:
select entity tool and put a " game_player_equip " entity then open its properties ( alt+ enter ) and select what weapons you want it to give ( by default it gives nothing ) the game player equip gives the selected weapons ( and ammo if you put any ) to all players in the map if you don't select any weapon to be given then players will spawn with no weapons in there hands if you don't have game_player_equip in your list then go here and download " expert.fgd " and read what it says there to "install" it
In Gun help by begginer:
amm haflife.wad has nothing to do with it wads are just some pictures that you can " paint " on walls to make them look like something to put guns on the ground select the " entity tool " ( the one that looks like a light bulb ) then in the list from the right select " armoury_entity " then put it somewhere in your map now select it and press Alt + Enter ( this opens the properties ) now in the properties in the " item " space select the weapon you want it to be in the " count " area write how many copies of the weapon should be placed and there you go you have a weapon on the ground that people can pick up and shoot with
In Map Help by begginer:
no thanks all you need to do is put your mapname.bsp , the .wad files you used in your map , and any thing else that the other guy mite not have , into a .zip folder ( zip it ) and then send a regular e-mail to the other guy ( who will not be me ) and put your mapname.zip folder in the " file attachments " on your email then send it . btw you can make credits for your map by making a mapname.txt ( a text document that has the exact name of your map ) and write in your credits : eg : " this map was made by yours truly "
In Ladder help by begginer:
no thats making the best ladder to make an invisible ladder do this : 1 make your ladder brush 2 put AAAtrigger texture on your ladder 3 select your ladder and pres Ctrl + T 4 from the list select func_ladder 5 put it next to a wall or something and yay your ladder also note that in your func ladders properties you can set it to be invisible or not ( by default it is invisible )
In Ladder help by begginer:
have you read the ladder tutorial? you need to make your ladder into an entity press ctrl + T to make your brush an entity then from the list select " func_ladder "
In Map Help by begginer:
then just send your friend the bsp file if you want to post it on a site or something then put your mapname.bsp ( and any other files that come with your map ) and also the .wad files u used and anything that other people mite not have ... put them all in a .zip folder don't forget to take credits for your map and do NOT uplode your .map file
In Map Help by begginer:
have you complied your map yet ? to comply = to use zhtl compliers and make the mapname.map file into a mapname.bsp file the bsp file is what cs or hl uses .. http://www.superjer.com/learn.php <- here is superjers tutorial follow it !
In Find Message : Error maps is version 5656554 not 30 by begginer:
yeah you didn't really explain what your problem is but i guess your trying to run a map in cs i think this error means that your trying to : A) run a cs 1.6 ( or other versions before source ) map in source B) run a source map in cs 1.6 explain what you are doing
In game_player_equip by begginer:
sorry don't know . don't have cs or hammer ,there should be some value or something you can enter ... maybe see internet guides .. or get a hold of superjer
In about lights by begginer:
amm Alt + enter to open properties give your light the name " light1 " or " Jason " make a brush where you want your button to be press Ctrl+T to make it an entity and select func_button now in the func_buttons "target" area write in the lights name ( eg light 1 ) thats all
In done with map need help:o by begginer:
what you haven't complied a map before ? it seemed to me that you had a lot of questions before ... never mind post what errors you get so we can help you fix them
In **NEW FORUM ONLINE** by begginer:
no im not a nazi or communist .. i just said that 4fun but seriously the OVA series is more on track of the REAL story
In Favorite Act in Diablo 2 by begginer:
and i remember for some strange reason . rune words didn't work for me ( i had LOD ) and yes im sure i put them in the right order , and sure that i used the right runes ( i looked it up on about 10 sites and confirmed that they all say the same combinations ) i copyed the save to a diferent folder and tryed to put a rune word in one of my items , but time and time again it didn't give those magic properties that it should have
In Favorite Act in Diablo 2 by begginer:
yeah when i started to play with a char , when i got to like lvl 26 i gone to kill mephisto , and kept on killing him and the council for like " a lot of times " till i got to lvl 34 but in a few hours time i would kill mephisto like 30 -40 times ( + some time to gamble/transmute/sell items )
In **NEW FORUM ONLINE** by begginer:
Yeah naiz are cool ( pls don't get this wrong , im not a nazi im a communist ) , at least the OVA serises has a hint of the original in it ..
In **NEW FORUM ONLINE** by begginer:
OHH almost Passed that ! EdAn said: Biggins, you have a good color too...
*points gun at Biggins, hoping he won't slap* * slaps Edan even dough he doesn't have a pistol any more , just because he dared to ...*
In **NEW FORUM ONLINE** by begginer:
yeah i have to agree with you aaronjer the anime is lame compared to the manga if you only watch the anime then you like have no fucking clue whats going on ! 13 episodes and you don't really get some worthy info
In game_player_equip by begginer:
i think there is some place in the entities properties where you can set that but not at all sure ...
In So...my car got stuck under a tree by begginer:
EdAn said: Isn't this like the 4th time you've slapped someone for pointing a gun at you?
im not intimidated by weaklings holding guns ... and i think its the 3rd time ( on the forum ) ( 8 in life )
In Favorite Act in Diablo 2 by begginer:
shut up you fuckers ! my favorite scene is LOD just cause of the more detail they put in the whole thing . but i think the harrowing is great as well but its to short . you don't really get into it , and most people run trough it to fast just to kill Diablo
In textures plz help by begginer:
this happens because your textures are bigger / smaller then the brush you want to apply them to for example you want to apply a door texture that is 256 X 128 px ( pixels) and the brush is only 128 X 64 Px large . so only a part of the full texture is applied just select the brush with the texture and press Alt +Shift in this window you can set a lot of things first there is the button " fit " this compresses / stretches the texture to fit the selected brush-face and then there is : L ( left ) aligns the texture to the left side ( in normal size ) R ( right ) and so on .... T ( top ) B ( bottom ) C ( center ) centers the texture ( in normal size ) and then there is scale ( you can scale down / up the texture manually ) and there is shift ( you can move the texture manually ) and finally there is rotation you can rotate the texture on the brush-face .. EDIT :: Using "fit" in to many places will cause errors and will just fuck up a lot of things so be careful not to use it on very large brushes
In My new song: "Move the Stone" by begginer:
how many songs do you have ? i played this one when a friend was here and he imediatly " fell in love with it "
In Why are people generally insensitve? by begginer:
People are genereally assholes when confrunted with a problem they do not understand .. and there are some that are assholes by second nature
In So...my car got stuck under a tree by begginer:
*Takes gun trows it away , and slaps Iiopn * snap out of it! it was a joke
In sen to superjer by begginer:
1 first post was a joke havokk don't get angry .. and second you mite have to suck up to superjer or aarojer for that iiopn
In by begginer:
explain more clearly your problem pls anyway does your map lode at all ( i mean can you play it )? did you get any error while complying ?
In about lights by begginer:
well no light = pitch dark , light with a very low lvl of brightness and a some darker colour ... + darker textures = a dark room right ?
In can i.......... *help pleasee* by begginer:
Yes png is better quality then jpeg . and png can be exported with no background
In So...my car got stuck under a tree by begginer:
i think superjer mite have a secret admirer ( or more like a stalker ) * points to the suspicious guy above *
In *.COMIC 13 "Alone" & 14 "Bee Water" by begginer:
there is a character named superjer ... Hes scary ... but i never seen him in the comic ? overlooked a comic ? or that character wasn't in any of them ? anyway i like the comic
In My new song: "Move the Stone" by begginer:
superjer said: Also: Brad-1000 may be an idiot. Confirmed
In OMG another question. ROFLMAO by begginer:
so its one of those textures that has blue in it ? in the doors properties set "rendermode" to solid and Fx amount to 255 EDIT: select door and press alt+ enter to open properties
In PixelMachine ray-tracing dealy-bob! by begginer:
Yes it is a zombie truck! it was shot dead when the last post was made in 2007 may 14 and then you came like Frankenstein and revived its decaying corpse with your post.
In If you like to play CS by begginer:
This truck would be more suited for computer games part of the forum ... anyway its not the best video i saw about cs ... the music is stolen from another vid ...
In will this affect anything? by begginer:
its in your .bat file select mapname.bat-> click edit ad what killer duck said
In help if you can by begginer:
(didn't really understand ) amm you want to copy the entities properties ? so you don't have to set them again ? then select an entity set all the properties you want to copy and then in the entity's properties window there is a button " copy " that copies the properties and the tip of entity then all you have to do is make your second brush press Ctrl + t and then press " paste " and it will have the same properties as the first brush
In bulletproof glass? by begginer:
EdAn said: Wait, if that happened, so... was... SUPERJER WRONG?
EdAn ! This is madness ... anyway have a few maps that have brushes like that and there pretty bulletproof for me !
In bulletproof glass? by begginer:
umm maybe its the game your using ? ... you sure you put 2 walls that have air between them ? not any kind of brush because if there are more brushes connecting then its just like there was only 1 brush .. but if you have no brush what so ever between 2 brushes then a bullet can't go trough it ( unless you use cheats ) pls check to make sure that there really is nothing connecting the 2 brushes . cause it mite look like there separated in the 2D views but actually are not ... you mite have a brush between them that you didn't see
In Short story by begginer:
i wrote this story for English class ( homework ) we had to write a little short story . I decided that i will write a horrorish story . of course i started to write it about 30 minutes before school , ( when i had more than 3 days to write it ) just keep in mind that im from Romania , and im the best at English from my class .. so don't be to harsh about the story .. the night before Halloween It was the night before Halloween , a few minutes to midnight ... Little Timmy Sawier was walking along the sidewalk in the den of night , he had been searching all night for a costume that would fit him . Timmy had arrived at the edge of town but still no costume , he had spotted an old house - it was said that a lost soul of an old woman ,said to be a witch, haunted that forsaken house - Timmy had to pass a cemetery on his way to the house , although he was scared , little Timmy was desperate . While making his way trough the dark , cold cemetery , he started to hear some noises, he had never heard before , the noises got stronger the more Timmy made his way into the cemetery , he could now hear growls of a strange sort , " its only stray dogs " - he said to himself .. as he walked deeper the growls changed into whispers , " Its all in my mind! there is no one there! " - Timmy encouraged his self . Timmy was struck by a fear that he never felt before , when he saw a dark figure lurking in the shadows , he could hear it coming closer , but couldn't see it . his heart pounded , his muscles tightened, petrified by fear , he couldn't move. Then he felt something brush against his shoulder , then a whisper : " get out ! " and again and again , louder and louder " GET OUT !! " . Timmy ran as fast as he could , but the voices seemed to follow him wherever he ran . Then finally ! he spots the exit ! as Timmy makes his way ,crying , towards the exit . he spots the dark figure from before . He stops dead in his tracks , stunned . The dark figure moves closer to him , slowly reaching out towards him , and then .... TO BE CONTINUED ......
In Why can't Bots use my map ??? by begginer:
hmm strange .. there are some maps that ive seen that work just fine for players but bots just don't move at all / get stuck in walls in those maps .. ive found that this can be repaired ( some times ) by going into your maps folder and deleting mapname.nav file and then opening your map in the game ( Not in test mode ) and letting the bots learn it again .. this works ( sometimes ) because the bots had some problem learning the map , if it was just a one-time error then the bots should learn it correctly the next time , if not then there is something thats not working right this could be something in your map , the game mod that you use mite have some problem i saw that in most cases knife-only ( ka_ ) maps have this kind of problem , or if a map has some strange stuff in it , that bots can't really " understand " but you said that you don't have anything complex in your map .. what game did you open it in ? did you get any kind of error : A ) while complying B ) when trying to test the map check your .log file ... and maybe post whats in your console when you try to play your map .
In Deidcation and Control by begginer:
LOL well you know ... aaronjer said: Are you implying that it's a bad thing to spend an entire weekend jacking off?!
Aaronjers right jacking off isn't a bad thing to spend a weekend with ,there are better things to do but ....
In bulletproof glass? by begginer:
amm well that depends if you just make it a simple see-trough 1 layer glass ( that is thin enough ) than you can shoot trough it ... to make something completely bulletproof : in the game a bullet can only go trough a single brush , bullets cannot go trough 2 brushes that have air between them ... so if you make 2 glass walls with 1-2 units space between them , then you can't shoot trough it ... the advantage of this is that the 2 walls can be really thin ( making it more life-like than a glass wall that is a meter across ) and if you make a single wall then you have to make it wide so stronger weapons ( eg: Awp ) can't shoot trough them
In mooving parts by begginer:
good for you ... you can just use tigger_multiples around the spawnpoints or something
In I have no name :( by begginer:
i really don't get whats the difference i mean its exactly the same like playing on a server in normal cs i mean like a respawn server ( i played on those ) and its the same thing as what i saw in the vid ( or at least thats what it looked like ) the only thing that bothered me is that Ct s killed Ct s and Ts killed T s ... ( thats the only major difference ) an open respawn server .. that has a long round time , and Team killing is allowed .....
In Map opening by begginer:
WTF ?? you CAN open a map file with hammer no problem at all ! hammer can open rmf and .map files you don't have to rename anything ..... there are 3 tipes of files : .rmf this is the valve hammer editor file .map this file can be read by BOTH hammer and zhtl compliers .bsp this is the file that cs / hl can read but hammer cannot ...
In My new song: "Move the Stone" by begginer:
fire on high ... i don't know if its just a joke or is it real ???
In My new song: "Move the Stone" by begginer:
yepp Edans right .. but still the interpretations are hilarious
In mobRO Ragnarok online by begginer:
at first when i saw his post in the chat .. i thought it was a romanian site ( to my horror ) but no "ro" stands for Ragnarok online so
In Map opening by begginer:
amm you can open any .map file from anywhere on your pc with hammer
In mooving parts by begginer:
well func_train well 1 ) make a func_train 2 ) put 2 stop points ( i think there called path_track or path_stop or something like that ) name the first one " stop1 " and the second one " stop2 " then go back to your func_train and there should be a " stop target" ( or something like that ) in there write the first stops name Eg: stop1 and i think in the stop points properties there should be a space where you can set the other stop point ... maybe "next stop point/target " anyway just put the name of the second stop in that space ... then put some kind of trigger like a trigger_multiple ( this is the only one i know without a look in hammer ) set its target to be the func_trains name EDIT : the stop point are point entities , the trigger_multiple is brush based ... the 2 stop points should be at the edge of the area you want the func_train to move at ..
In lights by begginer:
oh if you want a single button to turn on more lights then just give all the lights the same name ( in theory this should work ) like make your brush change it into a func_button ( ctrl+t) make your light(s) and name it/them someting like "light1" or " Mikey Mouse " go back to the func_buttons properties ( Alt + enter to open properties ) and in the target area write the name of the light ( eg light1 )
In AHHH !! my maps are gone ! T-T by begginer:
its like the files are still in the folder , but are invisible and i just can't touch them .... but i don't care its good that i had some of my .rmf files on a USB stick so its not a total loss ...
In AHHH !! my maps are gone ! T-T by begginer:
i didn't send anything but now i put the zhtl.zip in the folder, opened the folder and it was gone im tired and confused .. probably done something stupid maybe i have a fucking virus again ?
In AHHH !! my maps are gone ! T-T by begginer:
i don't know WTF happened but my maps dissapeard ! i had every map , bach file and whatever in my zhtl folder . 2 minutes ago i opened it to send an rmf to a friend , and 90 % of my maps where gone there are only 3 maps and there files in the folder , nothing else ... i didn't touch that folder for some time now ( btw those 3 maps are only stupid test ,and project maps
In how can I make a 35hp tipe map?? by begginer:
but why would you ..... ahh never mind the only way to find out if it works or not is to try it
In I DOWNLOADED EXPERT.FGD AND IT DOEST HAVE TRIGGER_TELEPORT!!!!!! by begginer:
a crazy rabbi
In HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ) by begginer:
maps are constructed from brushes so yeah sure , you can copy every single part of one map and put it in another one ... ( just don't get mixed up
In I DOWNLOADED EXPERT.FGD AND IT DOEST HAVE TRIGGER_TELEPORT!!!!!! by begginer:
did you only look in the point entity list ? cause thats where the info_teleport_destination is but trigger_teleport is a brush based entity ( make a brush and press Ctrl + T to make it an entity then if you installed expert.fgd corectly then it should be there ) if you really don't have it then try these trucks : 1 2 <- manually copy all files to hammers fgd folder ...
In mooving parts by begginer:
maybe you can use func_trains each with its separate trigger ? i don't know mtch bout time triggering
In HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ) by begginer:
wow its a better solution .. but still the result won't bee very good ... so our advice : decomply maps only to view them in hammer and just make your version of the map from scratch it helps to have the map running to see the details so you can make a pretty good copy .. i mean just look at the simple map fy_iceworld decomplyed : click for pic and also when i loaded it in hammer 21 solids didn't load .. so it has a leak in the floor ...
In Must be a bad week by begginer:
i tried diablo2 with every char and took all of them at least to lvl 74 .. the only lvl 99 char i have are 2 paladins 1 amazon 1 barbarian and an assasin .. the shittyest one i've had is a necomancer lvl 74 and can hardly kill mephisto on hell .. i just didn't find any good stuff with him the best one is my favorite paladin lvl 99 and i can pretty much leave him in front of bail on hell as long as i want , pretty much my bow-girl kills him in a few minutes ...
In Getting expert.fgd to work.. by begginer:
why isn't that what you tried first ? i mean thats what you had to do from the start .....
In HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ) by begginer:
you know decomplying a map takes a lot of time , some maps won't even decomply at all .. and if you think complying a decomplied map like ex de _dust is easier than making it from scratch , then you got it mixed up ! i decopmlied one of the simplest maps fy_iceworld and it came out very complex , had leaks , and was pretty fucked up in general had to spend about 30 minutes to make it comply able . then just trew it in the trash and made it from scratch in like 10-20 minutes so just think about it .... you know the program works by making every single face into a brush so if you had a square that was a single brush , after decomply it will be 6 different brushes with air between them , so thats X6 more complex , now apply that to a more complex shape , like a twisting stair and you get what im saying ....
In how can I make a 35hp tipe map?? by begginer:
i don't understand why that would work ( actually i don't understand yous sentence at all
In Need Help on mapping by begginer:
the sky in any map is a simple brush that has the " sky " texture on it ( found in zhtl.wad or halflife.wad ) and also by default the sky looks like in de_dust ( or whatever ) if you want to put a sky that looks different then you need to do the following : click " map -> map properties -> environment map ( cl_skyname ) " and tipe the desired skys name here is a list of a few ,but im gonna try to find a site that has illustrations backalley badlands blue city1 de_storm des doom1 drkg forest green morningdew office snow tornsky snowlake_ trainyard AHA FOUND IT http://www.vlatitude.com/resources/cs_sky.php
In ladders by begginer:
Ctrl + T to make a brush an entity Alt + Enter to see an entityes properties , and also change them and the layers DON'T HAVE TO BE OVERLAYING / OVERLAYING ( or whatever word that describes them to be put in the same space ) ! you need to put them one on top of the other ... 1 the " climby part " wich is a func_ladder (this is a surface that a player can climb on ) 2 the " visible part " wich is a func_ illusionary ( a func_illusionary , like its name says , is an illusion , you can walk straight trough it , its not solid ) 3 the layer that stops players but lets you shoot trough it it is a normal brush that you put the " Clip " texture on ( found in zhtl.wad , halflife.wad ) ( the clip texture makes a normal brush completely invisible , and it will stop players like a normal wall , but will allow you to shoot/trow grenades trough it) now thats an explination for you
In No Pistols In Valve Hammer Editor ? by begginer:
game_player_equip is just fine , just it gives the same weapond to everyone in the map ( ps: didn't read all the posts so no comment )
In when i m in the game im stuck by begginer:
the error itself says that there are no info_player_starts what would mean that you didn't put info_player_starts ( CT spawn ), but you did put info_player_deathmach ( T spawn ) ... so this would mean that you mite have accidentally put info_player_deathmach-es to both teams , but you also said that you could spawn as a CT but couldn't move right ?
In env_bublles by begginer:
maybe it didn't copy all files of wtf .. ( and i don't know if i had env_bubbles or not . i haven't seen valve hammer editor for over a month ! )
In when i m in the game im stuck by begginer:
damn i don't really think i have the solution for your problem someone with more experience with strange errors . help! you didn't get any error while you complied your map ? post your .log flie
In when i m in the game im stuck by begginer:
make sure that they are not to close to each-other i think i had them apart at the length of about another spawn point .
In Map opening by begginer:
your better of not doing it ... if you successfully converted a BSP file into a .map file you can save it where you want . you an open it from anywhere
In when i m in the game im stuck by begginer:
ok thats what i wanted to hear i had the same problem 1 ) just make sure that your spawn points are NOT touching the ground or anything else 2 ) move the spawn points away from each-other so there not to close .
In when i m in the game im stuck by begginer:
Explain your problem ! try to write more than 1 sentence ....
In u may wonder y i was gone so long... by begginer:
We didn't notice you where gone .... pls go back
In idk whats up now... :( by begginer:
yeah you can look in 3d view .. sometimes you can spot thigs faster there
In a new superjer by begginer:
its not that we don't like you , just we love to A) make fun of you B) insult you C) humiliate you D) make funny jokes about you ( the different versions apply to different people )
In about water by begginer:
actually it was just a suggestion , i don't really know what the problem is and don't have hammer here to test the problem
In a new superjer by begginer:
Aaronjer you just don't like Havokk right ? ... ok then your right it wasn't Edan it was Havokk !!!
In about water by begginer:
that happened to me once try selecting your brush and pressing Shift+ A , then in camera view select ( click on) the face of the brush that doesn't have the texture on it and then select the texture from the list and click Apply not a 100% on this .. haven't opened hammer in bout 2 months
In idk whats up now... :( by begginer:
yeah looks like that "brush outside world" means that the mentioned brush is outside the area where your allowed to make your map ( the edge ) now that this " brush 0 " is an exploded brush , this means that it has 1 or more sides that are endless ( very very long ) this side can be very thin/small so you may not observe it . this is usually caused because you carve with a complex shape / wrong vertex manipulation just check if you can see a brush over the edge of your map
In New SIG! by begginer:
a signature needs to be something that represents you ... it can be a favorite quote like this one : "Obstacles don't have to stop you. If you run into a wall , don't just turn back , figure out how to climb it, go through it, or work your way around it." it can be something funny : " save the planet ! kill yourself ! " it can be something linked to hammer : like your current sig ( only something much less dumb ) but you must decide what you want
In target range triggers door to open by begginer:
Yes func_breakables cannot move in cs so targets that break and move are impossible
In A video I made by begginer:
molkman said: Also, I think it's some kind of different language and he doesn't say "Keep Down" etc.
yes its another language its ROMANIAN * looks up to his first post * and hes singing about a stupid bitch thats leaving somewhere without his sorry ass .... thats about it and "numa numa yaay" is actually " nu ma , nu ma iei " = "your not taking me " ..
In a new superjer by begginer:
yes never admit that your wrong until forced to 1 if some people say it was you , then deny it 2 if everyone says it was you , then try to convince them of the opposite 3 if you cant convince them and have nothing else to do then admit it
In Tunnels , a button binded to a door , and cameras. by begginer:
shit its questions like these that make me really want to install hammer on this pc well i remember that there was a trigger_camera ( point entity ) but never have used a camera in any of my maps ,
In looking for a wad by begginer:
i think its pretty much impossible to make a mirror that actually behaves like a normal mirror . because the hole thing with reflection isn't included in the game ( maybe it is in source , not sure )
In A video I made by begginer:
where are you from ? the vid pretty funny , the lyrics are nice but don't have much context its just another idiotic Romanian song that has the same lyrics as other 1000 songs from other artists Romanian idiots are the worst kind of idiot , they can't think of anything new , or worth listening to ( unless your drunk as hell and have bad hearing , probably drugged + drunk + dumb ) the do 2 things: 1) they just find a young girl that LOOKs good ( but has no talent what so ever ) and put her in front of a shitty band , so that people will listen to it just cause the girl is hot . 2) a dumbass guy sings about a girl who leaved/is leaving him ( just like in the song from your vid) , or doesn't love him .. thats about it if you understand the lyrics ( and have some culture ) then youl find that they really suck !!
In Tank Making by begginer:
well I've seen moving tanks and such , and i have also seen fixed guns , possibly combining the 2 ? and making separate controls for both ? anyone know if those can even move ? on the other half i think it mite be impossible , see internet guides for more info
In Can't find "Game_player_equipt" in entities. by begginer:
yeah expert.fgd from like here or maybe here? O_o nope the second one is just a random funny vid on youtube
In target range triggers door to open by begginer:
moving + shooting targets ? ( there called BOTs BTW the trigger_multiple triggers the selected target when a player touches it damn i really forgot the little details in hammer
In COMPETITION by begginer:
yeah it took me a while to figure out the prime combination of a good maze , 3 turns till bout lvl 70 then when the flying creeps come i loose some life , then after like 80 i couldn't really stop them but after the 3 try i realized that towers need to be upgraded all throughout the map , and developed some nice tactics
In Help !!!!!!!!!!!!!!!!!!! by begginer:
ohh i thought it was your map ..... X_X i almost believed there was hope for humanity , but there isn't......
In Hey I wonder.... by begginer:
you know its made with clip-brush and func_illusionary so you can shoot /trow grenades trough it .. you cant trow a grenade trough a func_wall
In how do i make a car that you can steer by begginer:
for a trap door that opens not breaks you need to make a rotating door : 1 make your door brush ( can be composed from as many brushes as you want ) 2 make a smaller brush (where the hinge would go ) and put the "Origin" texture on it ( found in zhtl.wad , halflife.wad ) the door will rotate around the middle of the origin-brush 3 now select your door-brush and origin-brush ( by holding down Ctrl ) and press Cntrl + T , to make it an entity , from the list select " func_door_rotating " , you can set the distance the door will open by default its 90 deg 4 to make it rotate on X or Y axis , select your door and press alt + enter to see its properties , cilck the "flags" and there check X or Y axis for a trap door it should be X axis i think
In COMPETITION by begginer:
lol this is addictive i think fun mode , challenge mode are very hard i only beat the 10K thing , only on the 3 try ! and 15 tower thing is to hard for me
In Forum Feature Updates by begginer:
i think the edit shown would be good , like the firetruck would be red when a text was edited so it would show modifications to the posts in the firetruck , not just new posts
In Help !!!!!!!!!!!!!!!!!!! by begginer:
well your map is pretty cool its big complex i can see you had a lot of work in it .. but what is an es_ map ?? escape map ? so the goal is for the terrorists to escape ? ... hmm thats new never seen that one what i don't like , map is really dark , not ideal for gameplay , i get why you made it so dark , but still you can't rally see without night vision second: the ladders from the sewers look strange , there just floating metal rods in the air , but besides that its lookin good the textures and stuff are great but 1 last question the office chair and the flowers did you make those or just prefabs or somethin ? im gonna play it later with my friends to test the gameplay ... hey i just tryed it out with bots and i was a terrorist and blew up the passage at the sewer , got in the boat ( i was the last one from the team ) and nothing happened , it just said that one terrorist has escaped .
In Help !!!!!!!!!!!!!!!!!!! by begginer:
PLS edit that other very long post or just delete it !!! PLS
In teleport doesnt work by begginer:
yeah you should put AAAtrigger on it . also you sure you put the right words in the right places ? like you didn't mix them up ?
In ok umm......i put lights but none show up i game by begginer:
your lights aren't working ?? they must be floating in the air they MUST NOT touch any brushes ...
In WHY IS THIS HAPPENING!!! by begginer:
i always put a player spawn in my map so i don't fuck up the sizes ... just like killer duck said , and also sdaw is right to your first map should be as simple as possible , till you get the hang of it
In ummmm wtf sum 1 come see wats wrong here plz by begginer:
yes that avatar depicts one of my Sunday afternoons , depicted with cartoon characters so they'll be more appealing ( btw im not the donkey that was one of my old friends )
In last thing i need to no... by begginer:
no prob i resurrect after 10 minutes .. its annoying but its a fact .. i can't die ( thanks to that contract i made with my horned friend
In last thing i need to no... by begginer:
ok * takes a pistol and puts it in his mouth * well i didn't want to say anything bad ... i just said the first thing that came in my mind ( your grammar is perfect , i think , im not an English teacher ) well bye * blows brains out *
In help por favor. by begginer:
yeah make a texture with wally that is a writing or whatever is it you want im just saying alternatives you can make text .wads , game_text , or construct letters out of brushes
In i make a texture, but when i open it in hammer in black only by begginer:
512* 512 ??? a texture ... thats a bit big isn't it i thought that the max is 256 * 256
In time limit to how long someone can be somehwere by begginer:
you mean like a game_text ? you need to trigger it .. simplest way to do it is : make game_text anywhere in map , name it " text1 " select it alt+enter , then write what you want it to say once its triggered make trigger_multiple in the path of the players ( some place they must pass trough , eg in front of spawnpoints ) now select the trigger_multiple , alt+enter , in the " target " area write "text1" thats bout it
In wow, there is no leak in my light by begginer:
and sdaws gonna get beat up at high school if he doesn't learn to stop insulting people
In Help !!!!!!!!!!!!!!!!!!! by begginer:
am edit it NOW!! its very annoying and anyway " 404 NOT FOUND ! " >_<
In .Wad Warning by begginer:
1 your wad files should be in your cstrike folder 2 you must write the name of your .wads in nowadtextures or wadinclude exactly ( eg : - nowadtextures cstrike.wad mapname ) 3 you mite have an invalid / broken / bad .wad
In last thing i need to no... by begginer:
edan learned that from superjer and the shoottrough wall shouldn't be to wide cause weapons will shoot trough walls but only till a certain amount if you want a wall that you can shoot trough from any distance and with any weapon ( and that isn't invisible ) try this make a wall and put "Clip" texture on it ( this will make the brush invisible and let you shoot trough it , but doesn't let players go trough ) then copy that wall so you have 2 walls like that ( these 2 are invisible) then put another wall between them with a normal texture on it press Ctrl+T to make it an entity , now select func_illusionary from the list . so you need : 2 clip-textured walls ( should be thin ) and in the midle of them a normal-textured wall that is a func_illusionary this will stop players , but you can trow grenades and shoot trough it , and you won't be able to see trough / walk trough it HINT: make sure not to have air between them
In After Turorial....Server Start up. by begginer:
thats not what he asked ... is your map in your maps-list in game ? if not then copy your map manually to your cstrike/maps folder and then check the red part in your .bat file and see if yours is pointing to your ACTUAL maps folder @echo off hlcsg mapname hlbsp mapname hlvis mapname hlrad mapname copy mapname.bsp "D:\CS.NS\cstrike\maps" cd D:\CS.NS pause hl -dev -console -game cstrike +sv_cheats 1 +map mapname make sure that the red part in your .bat file is the path to your actual maps folder also when you make a map in hammer you can save it as an . rmf file ... this is read by hammer when your done you MUST export it to a .map file and put it in your zhtl folder ( so its simple if there all in 1 spot ) now after that you make your .bat file as you learned and the complier should make a .bsp file of your map and should automatically copy it to your folder if everything is correct
In Help !!!!!!!!!!!!!!!!!!! by begginer:
you mean like a map ? ( i hope not a source map ) yeah sure : xenonn_ati@yahoo.com btw you can send a virus if you want .... im reinstalling my windows anyway
In Vehicle Problem by begginer:
yeah simple solutions need to be checked first then try the more time consuming complex stuff
In ummmm wtf sum 1 come see wats wrong here plz by begginer:
one i turned a wrong way while going home ... i got in a bad neighborhood ... i got a leak then .. everything was red O_o
In how to remove buy zone? by begginer:
i think sdaw does drugs ... got any speed on you ? .. im not addicted im just wondering .....
In Help !!!!!!!!!!!!!!!!!!! by begginer:
a body ?? like a dead body ? hmm i never saw one of those in a map before , it would be nice ...
In by begginer:
yeah! your making assumptions without actually having proof , or at least a logical explanation
In a new map idea by begginer:
you bastard ! how dare you giving download likns form other sites , instead of this one ? huh ? here is where you download it from don't get scared im just joking
In Jingle-Bells by begginer:
can't you set that in the audio properties ? why don't you get it fixed ? audio is kinda important ....
In view my year 8 exam marks!!! by begginer:
yeah they should force you guys to work in mines instead .......
In i have many problems by begginer:
oh and pest since im not mad at you anymore you don't have to be scared that i will burn you with cigarettes in my basement ... so come over and ill give you a program and show you how to use it .... it sucks when you have to depend on some1 else ...
In a new map idea by begginer:
hmm i mite try connecting to sj.com trough my mobile ... i have to much time on it anyway
In Camera = webcam by begginer:
ahh so by that time you bought a webcam right ? and you posted it 1 year ago
In ƒ╙f☺ how did i do that? by begginer:
yeah it doesn't work , maybe its not included on our pc's havokk
In view my year 8 exam marks!!! by begginer:
no actually we despise it so much that we want to know every part of it ... you know like getting to know your enemy also if you think normal history is hard , then try history of architecture ! now that sucks
In Jingle-Bells by begginer:
how about : jingle balls , jingle balls sdaw sucks @ life ... ( just joking BTW did you guys watch the vids to ?
In Help ! I need Help ! Now ! by begginer:
just to be 100% clear you don't have to put your moms name .... you can put sdaw's , my , Edan's , or anyone else's moms name lol
In **NEW FORUM ONLINE** by begginer:
melloyellow582 said: if you click the skeleton next to SUPERJER FORUM in the corner it goes to the main page.
wow didn't know that
In Vote for me please! by begginer:
that se spelled your name right ... doesn't that just fill you with joy ? * flushing toilet sound *
In need help... weird.. by begginer:
i think a texture got really screwed up on the surface of the brush mentioned .. i think that needs removed ( deleted )
In Jingle-Bells by begginer:
uhhhum " Jingle Bombs " by Ahmed the dead terrorist Dashing through the sand with a bomb strapped to my back. I have a nasty plan for Christmas in Iraq. I got through checkpoint A, but not through checkpoint B. That's when I got shot in the ass by the US Military... [it's not funny!] Oooh, jingle bombs, jingle bombs Mine blew up you see. Where are all the virgins that Bin Laden promised me? Oooh, jingle bombs, jingle bombs U.S. soldiers shot me dead. The only thing that I have left is this towel up on my head. I used to be a man, but every time I cough, thanks to Uncle Sam, my nuts keep falling off. My bombing days are done. I need to find some work. Perhaps it would be much safer as a convenient store night clerk. Oooh, jingle bombs, jingle bombs I think I got screwed. Don't laugh at me because I'm dead or I'll kill you... I KILL YOUOUOU! these are the videos: http://www.youtube.com/watch?v=1uwOL4rB-go&feature=related the jingle bombs song : http://www.youtube.com/watch?v=wskT6YfVB6E&feature=related
In **NEW FORUM ONLINE** by begginer:
yeah and the forum should have a direct link on the home page
In How do some... by begginer:
you mean like a waterfall ? ohh well need some kind of env_ i think, ill know more when i have hammer in front of me if you can't wait , maybe try google-ing " waterfall valve hammer editor or " waterfall in hammer "
In Jumping? by begginer:
i don't really know the map in question , and don't have hammer or cs here right now but the "jump" is a " trigger_push " ( brush based entity ) make a brush and put AAAtrigger texture on it then make it an entity and select trigger_push trigger_push pushes you in a certain direction , you can enter how fast it pushes you and stuff if you want it to push you up in the air ( i think thats what you need ) then construct a ramp out of normal brushes and place the trigger push inside them about the floating text ( i don't know what you want really ) it can be 2 things ( im guessing ) 1) make a brush with the writing that you want ( just construct it , or make a texture with wally) then make it a func_train and set it's path the way you want it to move 2) is a game_text ( point entity ) in its properties write what you want it to say , then in the " name " area write a specific name like " text1 " then make a trigger_multiple ( you actually need more depending on when you want the text to appear ) in the trigger_multiples properties in the "target " section add the game_text's name ( eg writhe " text1 " ) the trigger_multiple will activate the game_text when a player touches it. so place it in front or around your spawnpoints the game_text appears like in the map 35_hp ( if you know it ) the round starts and it says floating in white " you only have one stab use it wisely " now that was long
In ƒ╙f☺ how did i do that? by begginer:
wtf ?? whats the big mystery ??? so you have Microsoft-word and you can write characters like this ™§®©€Ð¿¤Ø×
In Vehicle Problem by begginer:
what do you mean no boat in site ?? are you sure you exported the map file before complying ... always export 2 times to be sure second make sure if your map copied in your maps folder just narrowing down the possible problems
In whos better ts(terrests) or cts (counter terrests) by begginer:
oh yeah ! ? well amm ... fuck you !
In How Can I Make a moving door Not a Rotating one? by begginer:
well by " door that goes up " i guess you want one like in cs_office you make your door brush ( any amount of brushes that can be grouped together ) now when your done make it an entity ( ctrl +T ) select func_door from the list select " pitch yaw roll " and in the top right corner there is angle from angle's drop down list select " up " , or just write -90 ( negative 90 ) in place of the first 0 it should work
In need help... weird.. by begginer:
try searching for very long or very strange shapes in your map .. the "brush outside world " error means that the mentioned brushes are at the edge of your mapspace ( the place that has lines ) . your map must not be outside that space , or even very close to that space you mite have some kind of crazy brushes , probably a result of vertex manipulation , or carving with a complex shape ... you have 3 separate errors .. 1 plane with no normal 2 brushes outside world 3 coplanar plane
In Terrorists are spawning in wrong direction... by begginer:
you should put your wad in the folder you want to keep it , before you put it in ..<- don't ask to import wads in hammer just open hammer go to " tools / options / textures / ADD WAD " then find the wad you want don't use more than 8 wads at a time cause your gonna have problems
In a new map idea by begginer:
yeah you need valve hammer editor just download from the page mentioned and follow the tutorial to learn how to use it ... then ask us if you got any problems
In i have many problems by begginer:
yeah i used the same thing for my last map ( only that i put trigger multiples around the players like edan said ) and i had the doors open when the player reaches the door ( it was a 1 sec delay so by the time he gets to the door it will open automatically ) but its basically the same thing | |