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Posts written by coolcat:



User
so i cant read.... don't make fun

lol
User
ctrl+shift+G type in brush number that has error it will show you which one.
User
LOL
Truck
User
it doesnt work as a decal. it works as a texture
Truck
User
if you have your own server you can just add a plugin.

http://files.filefront.com/ampamxx/;10864120;/fileinfo.html

this plugin allows you to add your own music the server. anyone can listen by typing /listen or/music and they pic what song from the list they want to listen to
Truck
User
i just made another small square and put it as a texture on there. it doesnt work as a decal.....
Truck
User
this is too much of a hassle. i guess ill just forget about it
Truck
User
you mean print screen...... i have no button above inset. and ive already done that. i do not have photobucket or any online picture storage of that sort.
Truck
User
lol well im computer challenged and i cant get this picture on here. but i know that i didnt over lap the texture with itself and it is on the wall not floating.
Truck
User
idk i cant get this stupid picture on here
Truck
User
how do i post pictures
Truck
User
lol well can anyone tell me what im doing wrong?
Truck
User
no its a texture. and it is not there in game.
Truck
User
it is in my cstrike folder
Truck
User
well i made a texture, or spray, or logo whatever you want to call it and converted it to a .wad file. i have access to it in hammer and i can use it on my map but when i go into game and play the map the texture isn't there. any ideas?
Truck
User
got the switch working but you have to push it like 5 times for it to work :(
Truck
User
light switch still not working:(
Truck
User
if i wanted to put my name on the map... how would i go about doing that? a detailed as possible explanation would be greatly appreciated.
Truck
User
thanks
User
lmfao
Truck
User
the light "botton" i made does not work and for some reason it moves from side to side. actually i made 2 bottons. one works for t side and the other for ct doesnt at all. they both move from side to side
Truck
User
thanks
Truck
User
never mind i feel like an idiot. ctrl + t. i get it now. now how do i make lights you can turn off and on with a switch or something?
Truck
User
whenever i push alt + enter on a selected wall, object it doesnt give me the options like it used to. the option to create func_ladder etc.
Truck
User
thanks
Truck
User
oh i got it. thanks guys. hey how do i make ladders visible?
Truck
User
one of my problems it says i can fix with the fix botton but it does not work. it will not show me where the problem is either
Truck
User
i have no idea what is going on. map was working fie. added a couple things then it did not work. went and deleted everything i added. still doesnt work now maybe i missed something... here is my log error at bottom. please help.


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zachattack
Entering zachattack.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \program files\steam\steamapps\coolcat0912\counter-strike\cstrike\cstrike.wad
- Contains 4 used textures, 100.00 percent of map (123 textures in wad)

Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.29 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zachattack

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'zachattack.prt'
0.58 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zachattack
235 portalleafs
585 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.04 seconds)
LeafThread:
(0.59 seconds)
average leafs visible: 82
g_visdatasize:7392 compressed from 7050
0.67 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zachattack

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4012 faces
Create Patches : 46849 base patches
0 opaque faces
842720 square feet [121351808.00 square inches]
105 direct lights

BuildFacelights:
Malformed face (2816) normal @
(-2368.00, 1984.00, -288.00)
(-2368.00, 1984.00, -448.00)
(-2368.00, 2048.00, -448.00)
(-2368.00, 2048.00, -288.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

Malformed face (2817) normal @
(-2368.00, 1984.00, -64.00)
(-2368.00, 1984.00, -288.00)
(-2368.00, 2048.00, -288.00)

----- END hlrad -----



(-2368.00, 2048.00, -64.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
User
alright i figured it out. i did a search for those 2 brushes then deleted and replaced them with new (better ones) again thanks guys :) you guys are awesome.
User
Ok been working on this map literally all day. gone over every inch of the map AT LEAST 30 times and i do not see anything wrong with it. But still i get this....


hlcsg: Error: Entity 0, Brush 11, Side 0: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 11, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 11, Side 1: has a coplanar plane at (-1216, 2240, 0), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 11, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 29, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 1: has a coplanar plane at (768, 1280, 0), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 11, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 11, Side 5: has a coplanar plane at (-1217, 1792, 768), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST

hlcsg: Error: Entity 0, Brush 29, Side 5: has a coplanar plane at (767, 832, 768), texture -0CSTRIKE_CA2ST


Here is my log.......


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zachattack
Entering zachattack.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 11, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 11, Side 1: plane with no normal
Error: Entity 0, Brush 11, Side 1: has a coplanar plane at (-1216, 2240, 0), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 0: plane with no normal
Error: Entity 0, Brush 11, Side 2: plane with no normal
Error: Entity 0, Brush 29, Side 1: plane with no normal
Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 1: has a coplanar plane at (768, 1280, 0), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 2: plane with no normal
Error: Entity 0, Brush 11, Side 3: plane with no normal
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 3: plane with no normal
Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 11, Side 5: has a coplanar plane at (-1217, 1792, 768), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST
Error: Entity 0, Brush 29, Side 5: has a coplanar plane at (767, 832, 768), texture -0CSTRIKE_CA2ST
(0.09 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zachattack
>> There was a problem compiling the map.
>> Check the file zachattack.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zachattack
>> There was a problem compiling the map.
>> Check the file zachattack.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zachattack
>> There was a problem compiling the map.
>> Check the file zachattack.log for the cause.

----- END hlrad -----
User
alright i figured it out. the ' in zach'smap made it so i couldnt play. i went and changed all to zachsmap and now it works. thanks for all your help. all of you it is greatly appreciated.
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zach'smap
Entering zach'smap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \program files\steam\steamapps\coolcat0912\counter-strike\cstrike\cstrike.wad
- Contains 3 used textures, 100.00 percent of map (123 textures in wad)

Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.07 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zach'smap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'zach'smap.prt'
0.04 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zach'smap
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.03 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zach'smap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


54 faces
Create Patches : 768 base patches
0 opaque faces
15893 square feet [2288640.00 square inches]
16 direct lights

BuildFacelights:
(0.06 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.05 seconds)
MakeScales:
(0.06 seconds)
SwapTransfers:
(0.01 seconds)
Transfer Lists : 490752 : 490.75k transfers
Indices : 5088 : 4.97k bytes
Data : 1963008 : 1.87M bytes
GatherLight:
(0.02 seconds)
FinalLightFace:
(0.08 seconds)
0.38 seconds elapsed

----- END hlrad -----
User
there is no error. it just simply wont play the map.
User
i figured out the problem:) there was a glitch with the ceiling so i remade it now i dont get the error folder. but now when i go to play it it doesnt work. i click start game and it does nothing..... any ideas?
User
there are none touching any wall floor or ceiling, there are also none outside of the map...... so im at a loss
User
yes it does
User
oh here.


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zach'smap
Entering zach'smap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: c:\Program Files\Steam\steamapps\coolcat0912\counter-strike\cstrike\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.10 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zach'smap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.04 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zach'smap
Error: Portal file 'zach'smap.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zach'smap
>> There was a problem compiling the map.
>> Check the file zach'smap.log for the cause.

----- END hlrad -----
User
im new sorry. compile log? which one is that? and should i try removing zhlt and re-downloading it?
User
ive double checked i dont see any error. where is the prt file supposed to be located?
User
Got everything right. don't remember anything about a .prt file???

in the 'mapname.err' file i get this

hlvis: Error: Portal file 'mapname.prt' does not exist, cannot vis the map


any ideas?