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Posts written by cthulhu:



Truck
User
when multiple .wad files are added to the map each containing many textures do they all contribute to the compile time or only the textures that are used.
User
yah thanks anyway tho you got me started and plus im not completely finished because sometimes-- update: nvm i decompiled a map and learned how the pros themselves did it. thx anyway
User
after meticulous trial and error i solved my problem. jez it is late
User
More hammer question....

I'm trying to make a bunny hop kz. Ive looked at func_train and i do not understand this. All i want to do is make the object move under a water brush when a player lands on it, and not only that. How do i also make the water brush water(which i figured out..) but also teleport players when they fall into it? Do i have to make two brushes one water, and one under the water that has the teleport function? please help inform my poor unrefined knowledge.
User
thanks i appreciate your response the clip texture has worked out nicely. As for the finding # brushes this is not a issue but would be nice to know as it would help find problems quicker.
User
Easier and More important question: How do i make invisible walls. I tried func_wall and invisible = 1 but this does not seem to have worked.
User
thanks for the neat shift+A trick. And i will just make my own text with brushes thx.

Other question:
When the compiling process runs over a
"Error: Entity 0, Brush 22, Side 1: has a coplanar plane at (-256, -304, -3776), texture WAL24AR"
"Error: brush with coplanar faces"
"Error: Entity 0, Brush 22: outside world(+/-4096): (-10000,-9111,-9111)-(10000,5031,5031)"

Is there a easy way to find and delete "Brush 22" besides going to its coordinates or deleteing all the brushes with that texture"

In other words how can i locate a brush labled with a specific #?
User
First is there a way to offset or move textures on the surface of a brush to make it fit more, or can you only move the brush itself. And can you enlarge textures or reshape them?

Another question about hammer: How is it that one makes 'floating text' or some kind of floating words. I have seen (on KZ maps for example) boards with pictures on them, and texts. Is this some kind of decal? If so is there a easy way of making my own decals in the form of simple text?
User
you are right i'm obviously very unknown to this editor your help is appreciated greatly
User
Ive added the expert.fgd file to Hammer but still cannot find the game_player_equip when selecting the ToEntity choice, can i be helped?
User
I added both the files from the fgdfolder, the only new option i can find is game_zone_player. I must have done something wrong where is the article on adding gd files?
User
I just have one other question, where do the fgd files go?
User
thank you yellow your a great help.
User
that must be the problem i dont have the expert.cfg is there somewhere i can find it im having trouble searching.
User
there must be someway to spawn knivez ive seen it in scoutzknivez and other knife maps.
User
I'm new to mapping:
I tried the armoury_entity but in the list of weapons to choose from, pistols are not available or knivez, is there some other function to create pistols, did I configure hammer wrong? Something about the config seems wrong to me but I am not sure what correct is.

Configuration: Counter-strike
Game-data files: Halflife-cs.fdg
Texture format and Map-type: Halflife / TFC
Game executable directory: C:\games\Half-Life
Mod directory: none
Game directory: C:\games\Half-Life\valve
RMF directory: C:\Program Files\Valve Hammer Editor\maps
User
I'm new to mapping:
superjer, I tried the armoury_entity but in the list of weapons to choose from, pistols are not available or knivez, is there some other function to create pistols, did I configure hammer wrong? Something about the config seems wrong to me but I am not sure what correct is.

Configuration: Counter-strike
Game-data files: Halflife-cs.fdg
Texture format and Map-type: Halflife / TFC
Game executable directory: C:\games\Half-Life
Mod directory: none
Game directory: C:\games\Half-Life\valve
RMF directory: C:\Program Files\Valve Hammer Editor\maps