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Posts written by dingdong:



In Vents? by dingdong:
oh about func_breakables, a thing i wish i knew about the 'strength' aspect is that its how many hp the object has. So dont change it from 1-2 expecting it to be stronger. Make it like 20-100 for a sturdy vent

In Help fast. by dingdong:
Check the .err file again. It's probably entity 13, brush 'x'(x = some number). that brush is causing the problem. I think you click tools, then 'go to brush #'. Then you type in the stuff and it auto selects it.

In Why can't Bots use my map ??? by dingdong:
See the bots can't just use a map, they have to learn it to know where to go. If you have a really big map or one with wierd teleports or something, the bots have alot to process, which might be the reason it crashes

In Tank Making by dingdong:
You can't have an entity tied to another entity, so you cant have a func_tank tied to a func_vehicle. At least not in CS :(

In I'm back with some question... by dingdong:
you could make a huge func_illusionary that is transparent white?

but it might not work if youre in the brush thats the func_illusionary.

In Aim map questions by dingdong:
nevermind :D

In Aim map questions by dingdong:
Thanks. Nice guide btw.


In Apply Decal Button... by dingdong:
make the decal into a texture (use wally) maybe?

In Aim map questions by dingdong:
I was wondering how to make it so all players spawn with the same weapons with same ammo. The secondary weapon is removed, and all ammo from the game before is removed.(weaponstrip?)

anybody know ?

In how do i make a car that you can steer by dingdong:
for a trap door you can have a rotating door (theres a tutorial) or have a func_breakable brush that breaks when you step on it, so the player falls into whatever you made.

In ey im makin this one map and.... by dingdong:
i think a weapon_strip gets rid of the weapons

In Help Please by dingdong:
Did you press enter after you made the outline for the box? I think youre just looking at the XYZ axis lines. Where you made the box (top view), move it to the exact center.

In how do i make a destination kill people in a huge boat and..... by dingdong:
Not sure what the objective would be if the losing team gets killed, after the lost by being killed.

In Vehicle Problem by dingdong:
I think your problem is your path_tracks. If its on func_water, Im not sure if it will work. Start it on a normal brush first

In need help... weird.. by dingdong:
I think its a leak (didnt check map)

Either that, or you have a player start point/light entity touching one of the sides of the boxes. Double check that nothing is touching the box, and that the box is 100% sealed.

In need help... weird.. by dingdong:
you need 6 walls for a box

In cool maps/inspirations by dingdong:
there was a basketball one too but i think it was like...horrible

In A few questions by dingdong:
For #3 I meant like the actual swirling

In pls help there is something rong here by dingdong:
Assuming this is on compiling; post your .err file.

I think it might be from a brush you clipped or used the vertex tool with.

In A few questions by dingdong:
This is for a super crazy random map. Might as well start:

1)how do i make a fog effect in a certain area?

2)how do i make textures move on a brush? or do i need a sprite?

3)how would i make a giant whirl pool?

4)how do i make a room flash different color lights?

thats it, thanks


In cool maps/inspirations by dingdong:
Um i dont think so. All his maps are really fun.

In cool maps/inspirations by dingdong:
If you cant think of any ideas on what to do or want to play some awesome maps, google 'nipper maps' and click the first link. Download his counter strike map pack (around 200 maps) and check em out.

The crazy cool ones are the ones titled 'blahhh' 'duhhh' etc.


In Slanted walls by dingdong:
Is there a simple way to make tilted walls? (tilted on any axis)

Rather just have an answer than try like 20 times

In We may have lost our HERO ! by dingdong:
dibs on his shoes

In .err (.prt) by dingdong:
Chances are your ct and t spawns are touching the ground. Just lift them off a tiny bit.

In Are entities Movable? by dingdong:
Ok Im going to try like... a func_train that only goes between 2 floors (top and bottom). Ill just make 2 buttons postioned at the floors, and open door buttons.


In Are entities Movable? by dingdong:
I was wondering if func_breakable and buttons are able to be moved along the z axis only (for an elevator)


In Elevator by dingdong:
edit: i dont remember making this post

In Lost Files. by dingdong:
well if he backed it up ask him for the disk he backed it up too.

In Own the post above you by dingdong:
Pretty simple forum game -> look at the persons post above yours, and get a picture (from anywhere, preferably with clothes on) that 'owns' its. Ill start:


In *GAME UPDATES* + *GAME FEATURE SUGGESTIONS* by dingdong:
melloyellow582 said:
put in a catapult that catapults catapults.


THE INFINIE CATAPULT

In Haiku by dingdong:
i need a response
how to make elevators
in teh hammre plz

In Trigger_push going up by dingdong:
I think that applys to what im trying to do, but I dont know

In I'm testing this image I made... by dingdong:
Its a cool image

In Elevator by dingdong:
I duno. Somebody tell me how to make a trigger that moves a brush to a certain point on the z axis. If i can do that then it should be easy (just make 4 triggers).

But I don't have any idea how triggers function in hammer.

Edit: see my idea is to have a in an elevator shaft. The shaft has a couple climbing surfaces, and the roofs of the elevators are breakables. There is a button in the elevator that stops it and a room that has 'electricity control' that can turn off the elevator. Thats really why i wanted to make it a single elevator.

EDIT: just think I cant have breakables move, so im just going to have a hole in the roof of the elevator


In Elevator by dingdong:
Yeah, like a real elevator. 4 seperate buttons that take you to different floors.

In Elevator by dingdong:
I wanted to make an elevator basicly. The building its in has 4 floors and I wanted to make 4 seperate triggers to choose which floor. It doesnt need to have doors though, just a brush that goes up and down.

Can somebody tell me how (kinda step by step) to do this? Assuming I have the elevator brushes set up, and no triggers yet.

In Where is ORIGIN texture? by dingdong:
I have all those wads

NEVERMIND

In Lost Files. by dingdong:
Say you had government files pertaining to nuclear bombs and then we can blame him incase a war starts

In Where is ORIGIN texture? by dingdong:
WAY TO BE ON TOPIC GUYS

Thanks I think I have zhlt as a .wad

In Where is ORIGIN texture? by dingdong:
sure, first tell me the name of the .wad file incase i happen to have it

In Where is ORIGIN texture? by dingdong:
Im trying to make a rotating door using the guide. But I dont seem to have the origin texture. Maybe I do, but i cant find it


In How do I make an image into a texture? by dingdong:
Kinda self explainatory.

Im not sure if there is an easier way to put an image into a map other than turning it into a texture and making a brush. Problem is, I have no idea how to convert to a texture and load in hammer.

halp

In need help by dingdong:
Ok well "change directory" like changes what folder its looking in, and it cant find the folder you specified (probably because you put your map name after it). Re-read the tutorial and make sure youre copying the right information down in the .bat file.

In compiling map by dingdong:
I think you forgot c:\ in the path name maybe

In A few questions by dingdong:
Ok thanks

In A few questions by dingdong:
edited previous post with .err

In A few questions by dingdong:
hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption



In A few questions by dingdong:
Ok I tried to compile and got an error after 40% on 'MakeScales', "The program failed to allocate a block of memory." then it said it was likely caused by "partition holding the swapfile is full; swapfile size is smaller than required; heap corruption"

Note, it took 241 seconds to do BuildVisLeafs, and my comp isnt that fast which may be the problem.

Also got a virtual memory too low message after

In Map making. by dingdong:
The folder option is "Hide extensions for know files"
This hides the end part of file names, like Document.txt or Image.png. This has something to do with the compiling part of it.

In A few questions by dingdong:
Thanks

In A few questions by dingdong:
Ok, just got hammer yesterday, and read the tutorial you made on mapping. (thanks btw)

Map plan: with 2 buildings spread fairly far apart, and open space in the middle. The middle has a few barriers to hide behind. The buildings are facing eachother and have 3 floors each, with lots of windows.

Note I have a nonsteam cs 1.6
Heres the questions:

1) How do you make breakable objects, and how do you make it transparent(like glass)

2) when I make a block, and use the vertex tool to make it into a ramp, 1 side doesnt show. Then when I save and reload the map, its an infinite ramp. What am i doing wrong?

3) How do I make a climbing surface? I saw the ladder guide, but I have no idea how to make an AAAtrigger.

4) How do I make a trigger that opens a door(garage door), similar to the garage one in cs_office.

5) Whats the clipping tool and path tool do

6) How do I actually make my map functional? I can run it, but do i need to move all the compiled files into the directory where cs reads my maps?

7) Yes or no: Can I have one brush with windows built it? Or do I have to make brushes around the window

8)Does the armory_entity allow for all weapons tobe bought? because the properties say weapon_mp5. And does it make the whole level a buy zone?

Thanks for reading


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