Search

Search

Search for
By user

Posts written by dingdong:



Truck
User
oh about func_breakables, a thing i wish i knew about the 'strength' aspect is that its how many hp the object has. So dont change it from 1-2 expecting it to be stronger. Make it like 20-100 for a sturdy vent
Truck
User
Check the .err file again. It's probably entity 13, brush 'x'(x = some number). that brush is causing the problem. I think you click tools, then 'go to brush #'. Then you type in the stuff and it auto selects it.
User
See the bots can't just use a map, they have to learn it to know where to go. If you have a really big map or one with wierd teleports or something, the bots have alot to process, which might be the reason it crashes
Truck
User
You can't have an entity tied to another entity, so you cant have a func_tank tied to a func_vehicle. At least not in CS :(
User
you could make a huge func_illusionary that is transparent white?

but it might not work if youre in the brush thats the func_illusionary.
User
nevermind :D
User
Thanks. Nice guide btw.

User
make the decal into a texture (use wally) maybe?
User
I was wondering how to make it so all players spawn with the same weapons with same ammo. The secondary weapon is removed, and all ammo from the game before is removed.(weaponstrip?)

anybody know ?
User
for a trap door you can have a rotating door (theres a tutorial) or have a func_breakable brush that breaks when you step on it, so the player falls into whatever you made.
User
i think a weapon_strip gets rid of the weapons
Truck
User
Did you press enter after you made the outline for the box? I think youre just looking at the XYZ axis lines. Where you made the box (top view), move it to the exact center.
User
Not sure what the objective would be if the losing team gets killed, after the lost by being killed.
User
I think your problem is your path_tracks. If its on func_water, Im not sure if it will work. Start it on a normal brush first
User
I think its a leak (didnt check map)

Either that, or you have a player start point/light entity touching one of the sides of the boxes. Double check that nothing is touching the box, and that the box is 100% sealed.
User
you need 6 walls for a box
User
there was a basketball one too but i think it was like...horrible
User
For #3 I meant like the actual swirling
User
Assuming this is on compiling; post your .err file.

I think it might be from a brush you clipped or used the vertex tool with.
User
This is for a super crazy random map. Might as well start:

1)how do i make a fog effect in a certain area?

2)how do i make textures move on a brush? or do i need a sprite?

3)how would i make a giant whirl pool?

4)how do i make a room flash different color lights?

thats it, thanks

User
Um i dont think so. All his maps are really fun.
User
If you cant think of any ideas on what to do or want to play some awesome maps, google 'nipper maps' and click the first link. Download his counter strike map pack (around 200 maps) and check em out.

The crazy cool ones are the ones titled 'blahhh' 'duhhh' etc.

User
Is there a simple way to make tilted walls? (tilted on any axis)

Rather just have an answer than try like 20 times
User
dibs on his shoes
Truck
User
Chances are your ct and t spawns are touching the ground. Just lift them off a tiny bit.
User
Ok Im going to try like... a func_train that only goes between 2 floors (top and bottom). Ill just make 2 buttons postioned at the floors, and open door buttons.

User
I was wondering if func_breakable and buttons are able to be moved along the z axis only (for an elevator)

Truck
User
edit: i dont remember making this post
Truck
User
well if he backed it up ask him for the disk he backed it up too.
User
Pretty simple forum game -> look at the persons post above yours, and get a picture (from anywhere, preferably with clothes on) that 'owns' its. Ill start:

User
melloyellow582 said:
put in a catapult that catapults catapults.


THE INFINIE CATAPULT
Truck
User
i need a response
how to make elevators
in teh hammre plz
User
I think that applys to what im trying to do, but I dont know
User
Its a cool image
Truck
User
I duno. Somebody tell me how to make a trigger that moves a brush to a certain point on the z axis. If i can do that then it should be easy (just make 4 triggers).

But I don't have any idea how triggers function in hammer.

Edit: see my idea is to have a in an elevator shaft. The shaft has a couple climbing surfaces, and the roofs of the elevators are breakables. There is a button in the elevator that stops it and a room that has 'electricity control' that can turn off the elevator. Thats really why i wanted to make it a single elevator.

EDIT: just think I cant have breakables move, so im just going to have a hole in the roof of the elevator

Truck
User
Yeah, like a real elevator. 4 seperate buttons that take you to different floors.
Truck
User
I wanted to make an elevator basicly. The building its in has 4 floors and I wanted to make 4 seperate triggers to choose which floor. It doesnt need to have doors though, just a brush that goes up and down.

Can somebody tell me how (kinda step by step) to do this? Assuming I have the elevator brushes set up, and no triggers yet.
User
I have all those wads

NEVERMIND
Truck
User
Say you had government files pertaining to nuclear bombs and then we can blame him incase a war starts
User
WAY TO BE ON TOPIC GUYS

Thanks I think I have zhlt as a .wad
User
sure, first tell me the name of the .wad file incase i happen to have it
User
Im trying to make a rotating door using the guide. But I dont seem to have the origin texture. Maybe I do, but i cant find it

User
Kinda self explainatory.

Im not sure if there is an easier way to put an image into a map other than turning it into a texture and making a brush. Problem is, I have no idea how to convert to a texture and load in hammer.

halp
Truck
User
Ok well "change directory" like changes what folder its looking in, and it cant find the folder you specified (probably because you put your map name after it). Re-read the tutorial and make sure youre copying the right information down in the .bat file.
User
I think you forgot c:\ in the path name maybe
User
Ok thanks
User
edited previous post with .err
User
hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


User
Ok I tried to compile and got an error after 40% on 'MakeScales', "The program failed to allocate a block of memory." then it said it was likely caused by "partition holding the swapfile is full; swapfile size is smaller than required; heap corruption"

Note, it took 241 seconds to do BuildVisLeafs, and my comp isnt that fast which may be the problem.

Also got a virtual memory too low message after
Truck
User
The folder option is "Hide extensions for know files"
This hides the end part of file names, like Document.txt or Image.png. This has something to do with the compiling part of it.
User
Thanks
User
Ok, just got hammer yesterday, and read the tutorial you made on mapping. (thanks btw)

Map plan: with 2 buildings spread fairly far apart, and open space in the middle. The middle has a few barriers to hide behind. The buildings are facing eachother and have 3 floors each, with lots of windows.

Note I have a nonsteam cs 1.6
Heres the questions:

1) How do you make breakable objects, and how do you make it transparent(like glass)

2) when I make a block, and use the vertex tool to make it into a ramp, 1 side doesnt show. Then when I save and reload the map, its an infinite ramp. What am i doing wrong?

3) How do I make a climbing surface? I saw the ladder guide, but I have no idea how to make an AAAtrigger.

4) How do I make a trigger that opens a door(garage door), similar to the garage one in cs_office.

5) Whats the clipping tool and path tool do

6) How do I actually make my map functional? I can run it, but do i need to move all the compiled files into the directory where cs reads my maps?

7) Yes or no: Can I have one brush with windows built it? Or do I have to make brushes around the window

8)Does the armory_entity allow for all weapons tobe bought? because the properties say weapon_mp5. And does it make the whole level a buy zone?

Thanks for reading