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Posts written by foxx:



User
i knew that...lol thanks
User
ok sorry bout this next one but where is the gfx folder located???? i checked where i installed hammer but it does not exist.?.? do i have to create it first???
User
awsome thanks alot!!!!!!
User
maybe i missed something.384x384 to big?? to small?dont show up...regular sky still there
User
ok i thought all i had to do was resize my .bmp image of a sky. but i am wrong can any one help me by explaining what is supposed to be a x16
User
awsome thanks ill try it now
User
awsome thanks. been off for awhile but got another question.... how can i put these into wad files that actually work. i use wally for wad formatting but when i use the textures they dont show up.. any ideas
User
first i wanna thank all who helped and superjer in my past post. but now i wanna put fire in my map i have read tutorials but for some reason it dont work the fire is not there. how do i get the fire to show.i was using the sprite thing. but is the a way to get a env.fire some how...?

p.s. does ne one know where to download diff sky textures plese show a link...ty
User
how do i fix this when i run the map error locator it says no errors. i kept compiling lil by lil for the chance of less errorsbut now this.can ne one help.this is the only thing stopping me from making m map.

here is the log if it helps
*SNIP*
BasePortalVis:
(26.48 seconds)
LeafThread:
(40698.56 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 574 and 583:
(514.998 -416.998 -1403.000)
(515.000 -417.006 -1403.018)
(514.597 -421.835 -1417.101)
(433.376 -320.340 -1403.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 587 and 594:
(439.980 -249.980 -1401.026)
(439.842 -250.093 -1401.026)
(398.428 -274.428 -1407.715)
(398.154 -274.044 -1408.155)
(423.796 -252.188 -1408.925)
(433.941 -243.941 -1408.941)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1000 and 1001:
(222.000 1683.000 -1362.000)
(221.000 1683.000 -1320.999)
(221.000 1682.976 -1320.000)
(230.976 1673.000 -1320.000)
(231.000 1673.199 -1329.162)
(231.000 1674.000 -1362.000)

average leafs visible: 532
g_visdatasize:375919 compressed from 696200
40725.52 seconds elapsed [11h 18m 45s]

----- END hlvis -----
*SNIP*
User
i have 2 gigs of ram so i dont think it is that
User
i get a low virtual memory right bout hte end of the compile whats that mean and how do i fix it?
User
i transfered my map to a friend comp but the wad wont load it looks all like lines.how do i fix this?
User
(..snip..)
----- BEGIN hlbsp -----
Command line: hlbsp thebattle

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
(..snip..)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-576,-380,-860)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

5.91 seconds elapsed

----- END hlbsp -----
(..snip..)

i dont understand this how do i know whats what.i am a noob:[
User
(..snip..)
LEAK
(..snip..)
User
its from the game then it says the error. and yes there are many wierd shapes it that bad and how do i fix it
User
(..snip..)
LEAK
(..snip..)
User
now i get a fatal error allocblock: full
User
this comes up when i try to compile my map

(..snip..)
Using Wadfile: \documents and settings\owner\desktop\zhlt\thebattle.wad
- Warning: Larger than expected texture (348972 bytes): 'SKY4'
- Warning: Larger than expected texture (1393452 bytes): 'SKY2'
- Warning: Larger than expected texture (1393452 bytes): 'KILL'
- Warning: Larger than expected texture (1393452 bytes): 'LAVA'
- Contains 11 used textures, 91.67 percent of map (16 textures in wad)

Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.92 mb (of 4.00 mb MAX)
3.44 seconds elapsed

(..snip..)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-576,-384,-832)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity ambient_generic @ (-256,-1344,-448)
Warning: === LEAK in hull 2 ===
Entity light_environment @ ( 0,-192, 640)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-576,-384,-832)
13.27 seconds elapsed

----- END hlbsp -----
(..snip..)


what do i do? i cant find ZHLTProblems.html to fix the problem