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User

Now again im back with new problem!
Err...
Damn i made a map - 6doors
And compiled it and it worked with no errors!
Then i thought to add a custom texture on to the wall not completely, just like a small picture on the wall! [my clan banner] Then i made one texture with help of wally's software!
Everything went good.... Even i cud compile da map!
Until while starting game i got THIS FUCKING SHIT ERROR --- ALLOC BLOCK FULL --- Then i removed the custom texture and it worked! so its sumthin with the texture.... bt i want dat texture i made it with full difficulty so i want it on my map bt when i put it i gt error! err..... the texture is 256x256 dats it and i dont want to paint da wall with it!
i just want to add it as a banner or picture on da wall!
Any suggestions??
Thankyou!
I hav uploaded da pic as well and also da texture i made!
if possible any1 can modyfy the banner and make it proper so as i can put it into my game without any fuking Alloc ErroR!
Thankyou..
[URL=http://img200.imageshack.us/i/picwfj.png/][IMG]http://img200.imageshack.us/img200/1383/picwfj.png[/IMG][/URL]
http://img200.imageshack.us/img200/1383/picwfj.png
User
Killer-Duck said:
Follow the line and see where it goes outside the map.


I am not able to get it!
User
User
oops sorry! i dint see!
thanx
User
Guys i have a compile error!
please solve it
Ty

Here's the log-

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures awp_green
Entering awp_green.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: installsmap filescstrike.wad
- Contains 7 used textures, 100.00 percent of map (123 textures in wad)

added 12 additional animating textures.
Texture usage is at 0.39 mb (of 4.00 mb MAX)
0.28 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp awp_green

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (1024,-1856,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (1024,-1856,-128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (1024,-1856,-128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (1024,-1856,-128)
0.50 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis awp_green
>> There was a problem compiling the map.
>> Check the file awp_green.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad awp_green
>> There was a problem compiling the map.
>> Check the file awp_green.log for the cause.

----- END hlrad -----


Here's a pic-
http://img248.imageshack.us/img248/9794/errorz.png
someone please fucking tell me what site to use besides youtube or photobucket
soon ill be showing u a video of my mcdiddys it mostly has mcdiddys but has stickmen too its about 1 minute and it takes very long to load when i test it. tell me a video site besides photobucket and youtube that i can use to make it though
I will if u teach me how to do URL links......
begginer said:
a link or something ?

Quote:
dude stop running around doing that.. its annoying as hell...
Truck
i still need to learn how to do a link..
Mcdiddysisfunny said:
use limewire and search Macromedia Flash 8

also choose the dreamweaver one in the search
use limewire and search Macromedia Flash 8
DUDE TEACH ME HOW TO DO A LINK PLEASE SSUPERJER THE SUPERHERO!! I ASKED !) TIMES IN THE MCDIDDYS PLAYKIT!!!


dude.... help me get a url link working...







hey I made a funny mcdiddys video but it seems that i dunno how to do a URL link
Hey dude.. can u teach me how to make it on a link?
i made a random video on the fun kit and i think its the best i could do accept some parts i messed up a bit.. and also i tried url but nothing works someone needs to teach me.. seriously... somone teach me how to make a link to a site and also in the thing the last CT hits the commander whiule walking out lol....
omg i need the sounds!!!!
Quote:
man i looked everywhere for the sounds