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Posts written by kris111:



In Where can i download alphabet.wad's ? by kris111:
Where can i download alphabet.wad's ?

i wanna have alphabet.wad so i can make names and stuff on the wall. Where can i download?

Mvh Kris!

In Someone can made texture on the wall for me? i must go :(! by kris111:
Someone can made texture on the wall for me? i must go :(!

And i got to made to friend :(

can someone made a texture for me?

In Why dos the hole map light up :S? by kris111:
Mate de Vita said:
Killer-Duck said:
First of all, make sure you haven't placed an entity outside the map as this will also cause the leak-error. If you sure that is not the case, load the pointfile("Map" ---> "Load pointfile") and load the .lin-file with the same name as your map. Start from the outside and follow the line and see where it goes inside the map, that is probably where your leak is.


i dont understand that but here is a screen shoot!

http://i40.tinypic.com/20seyy9.jpg


In to make own texture on the wall :S by kris111:
Mate de Vita said:
You can use the wadinclude/nowadtextures command, though I have no idea how to do that if you compile from hammer.



i need to make it tomorrow to a friend and he gonna have a school lan and i gonna make a map and own texture on the wall where is stands: BLOD9

In to make own texture on the wall :S by kris111:
to make own texture on the wall :S

U need to send the wad file to each person?

i saw it in a guide can i make it so i dont need to send the file to each person?

In Why dos the hole map light up :S? by kris111:
newbie said:
Quote:
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-2001, 280,-189)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

U got a leak.



how can i find the leak?

In Why dos the hole map light up :S? by kris111:

** Executing...
** Command: Change Directory
** Parameters: C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\Aim_awp_NorwaY_2v.map" "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.map"


** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v
Entering C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)

Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\halflife.wad
- Contains 8 used textures, 88.89 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\zhlt tool\zhlt.wad
- Contains 1 used texture, 11.11 percent of map (8 textures in wad)
Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.13 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlbsp.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlbsp.exe C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...513 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-2001, 280,-189)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...556 (0.02 seconds)
SolidBSP [hull 2] 500...532 (0.02 seconds)
SolidBSP [hull 3] 500...561 (0.02 seconds)
0.19 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlvis.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlvis.exe C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v
>> There was a problem compiling the map.
>> Check the file C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v
>> There was a problem compiling the map.
>> Check the file C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.log for the cause.

----- END hlrad -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe
** Parameters: +map "Aim_awp_NorwaY_2v"



i have made som lights but the hole map is lighted :S!!! i want to have a "dark" awp map with lights just there i have made them...

In how can i make a "trick"? by kris111:
how can i make a "trick"?

i have made a aim_awp_norwaY map and i dont want people to rush so how can i make a not rushing thing in the middle?

In i've got a problem -.-! by kris111:
it dosent work :S!

In i've got a problem -.-! by kris111:
Mate de Vita said:
You have no lights in your map.


when i add lights this is the compiling log:


** Executing...
** Command: Change Directory
** Parameters: C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\fixed map.map" "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.map"


** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"
Entering C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%... (0.00 seconds)
SetModelCenters:
40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...40%...50%...70%...80%... (0.05 seconds)

Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\halflife.wad
- Contains 6 used textures, 85.71 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\zhlt tool\zhlt.wad
- Contains 1 used texture, 14.29 percent of map (8 textures in wad)
Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)

Texture usage is at 0.16 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlbsp.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlbsp.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 334 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.prt'
SolidBSP [hull 1] 367 (0.02 seconds)
SolidBSP [hull 2] 380 (0.02 seconds)
SolidBSP [hull 3] 365 (0.00 seconds)
0.09 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlvis.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlvis.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"
114 portalleafs
369 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
average leafs visible: 93
g_visdatasize:1914 compressed from 1710
0.23 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\lights.rad']

794 faces
Create Patches : 7463 base patches
0 opaque faces
119189 square feet [17163292.00 square inches]
12 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds)
visibility matrix : 3.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.52 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.36 seconds)
Transfer Lists : 24062160 : 24.06M transfers
Indices : 5041460 : 4.81M bytes
Data : 96248640 : 91.79M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
8.11 seconds elapsed

----- END hlrad -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe
** Parameters: +map "fixed map"



And the map dosent run -.-!

In i've got a problem -.-! by kris111:
Killer-Duck said:
Post the new compile log.


** Executing...
** Command: Change Directory
** Parameters: C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\fixed map.map" "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.map"


** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"
Entering C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%... (0.00 seconds)
SetModelCenters:
10%...20%...30%...40%... (0.00 seconds)
CSGBrush:
10%...40%...50%...70%...80%... (0.05 seconds)

Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\halflife.wad
- Contains 6 used textures, 85.71 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\cs_mapmaking_pack\zhlt tool\zhlt.wad
- Contains 1 used texture, 14.29 percent of map (8 textures in wad)
Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig stęsj\hammmer tool\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)

Texture usage is at 0.16 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlbsp.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlbsp.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 334 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.prt'
SolidBSP [hull 1] 367 (0.02 seconds)
SolidBSP [hull 2] 380 (0.00 seconds)
SolidBSP [hull 3] 365 (0.00 seconds)
0.09 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlvis.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlvis.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"
114 portalleafs
369 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
average leafs visible: 93
g_visdatasize:1914 compressed from 1710
0.22 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\lights.rad']

794 faces
Create Patches : 7463 base patches
0 opaque faces
119189 square feet [17163292.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----




** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlrad.exe
** Parameters: +map "fixed map"



And the map dosent run _S!

In i've got a problem -.-! by kris111:
Killer-Duck said:
kris111 said:

From hammer.


Then you haven't set up the paths correctly:

Killer-Duck said:

Setting up Hammer for CS 1.6(Steam)

(If you have multiple harddrives/partitions, make sure the compiling tools (ZHLT) is on the same harddrive/partition as Steam is.)

In Hammer, go to 'Tools'--->'Options...' and go to the tab 'Game Configurations'.

First, at the top it says 'Configurations:' with a drop-down menu under, make sure you got a configuration selected there, if not press the 'Edit' button and create a configuration, you can call it whatever you want eg. 'Counter-Strike 1.6'.


Game Executable Directory: C:\Program Files\Valve\Steam
Mod Directory: C:\Program Files\Valve\Steam\SteamApps\******\counter-strike\cstrike
Game Directory: C:\Program Files\Valve\Steam\SteamApps\*******\counter-strike
RMF Directory: Wherever you want. But preferably somewhere in your Hammer-directory.

Now change the tab to the 'Build Programs'-tab:


Game Executable: C:\Program Files\Valve\Steam\Steam.exe
CSG Executable: Make sure it points to your hlcsg.exe
BSP Executable: Make sure it points to your hlbsp.exe
VIS Executable: Make sure it points to your hlvis.rad
RAD Executable: Make sure it points to your hlrad.exe
Place compiled maps in this...: C:\Program Files\Valve\Steam\SteamApps\*****\counter-strike\cstrike\maps

Then hit Apply/OK and you're done! Try to compile the map now!



i did that and then this came: http://i43.tinypic.com/2d9bmm0.jpg


In bad surface extents 16/579 at position (-24,388,380) by kris111:
Mate de Vita said:
1) Don't bump topics that were last posted into less than 24 hours ago. I can't be online 24 hours a day, especially not now that I have school.

2) 15:00 might not be the same in my country as it is in yours (though I believe in this case it is, you are from a GMT+1 timezone aren't you?)

3) Don't just look at the map, look at the post as well:
Mate de Vita said:
Should it happen again to you, just go to Map->Entity report, check the brush entities only box and then select each entity and press go to. If it selects something then it's ok, if it doesn't select anything, press delete.


4) Here is the fixed map.



but i cant see the bridge when i run cs :S!

In bad surface extents 16/579 at position (-24,388,380) by kris111:
kris111 said:
http://www.speedyshare.com/537146929.html

can u fix the mistakes thare too (A)?

My etnity is fucked up at this map :S

Btw: i must go to school bye.

I am back: 15:00

see u, hope u wanna fix it and i am done with it :D!


In i've got a problem -.-! by kris111:
Killer-Duck said:
How are you compiling the map? From Hammer or a .bat-file?



From hammer.

In i've got a problem -.-! by kris111:
* Executing...
** Command: Change Directory
** Parameters: C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\de_bru.map" "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru.map"


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"

* Could not execute the command:
Copy File "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"
* Windows gave the error message:
"Ingen tilgang."

** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"

* Could not execute the command:
Copy File "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"
* Windows gave the error message:
"Ingen tilgang."

** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"

* Could not execute the command:
Copy File "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"
* Windows gave the error message:
"Ingen tilgang."

** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"

* Could not execute the command:
Copy File "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\de_bru"
* Windows gave the error message:
"Ingen tilgang."

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\bobla\COUNTE~1\hl.exe
** Parameters: +map "de_bru"


:S!

In bad surface extents 16/579 at position (-24,388,380) by kris111:
http://www.speedyshare.com/537146929.html

can u fix the mistakes thare too (A)?

My etnity is fucked up at this map :S

Btw: i must go to school bye.

I am back: 15:00

see u, hope u wanna fix it and i am done with it :D!

In how can i get the elevator to go up? by kris111:
how can i get the elevator to go up? or down?


In how can i play my map at a online/dedicated server? by kris111:
newbie said:
If u want your own server (on ur computer)must open a port in your router (If u have one) http://portforward.com/

then install deticated server from steam (tools tab)

lanuch deticated server and chose ur map. start the server.



but what files does i need for loading the map...?

bsp and?

In how can i play my map at a online/dedicated server? by kris111:
how can i play my map at a online/dedicated server?

Whats the files i need?


In bad surface extents 16/579 at position (-24,388,380) by kris111:
it comes this when i try to connect the map: http://i42.tinypic.com/szfq7c.jpg

when i tried to try the map u fixed :S


In bad surface extents 16/579 at position (-24,388,380) by kris111:
http://i42.tinypic.com/szfq7c.jpg

can i send u the map on msn so u can fix the problems (A) and i gonna make the hole map finish today then :D!

In bad surface extents 16/579 at position (-24,388,380) by kris111:
Mate de Vita said:
kris111 said:
Mate de Vita said:
you should compile with zhlt compile tools, not the F9.

If the problem still occurs, then you probably messed up some vertex manipulation.



how can i fix it?

did you try using the zhlt tools?

Anyway open hammer, press alt+p and see if any problems show up.



can u fix it for me? its like this:

In bad surface extents 16/579 at position (-24,388,380) by kris111:
Mate de Vita said:
you should compile with zhlt compile tools, not the F9.

If the problem still occurs, then you probably messed up some vertex manipulation.



how can i fix it?

In how can i make a bridge that "explode" when some one shoot on it by kris111:
Mate de Vita said:
All right.
I don't really know the map but if you want an exploding bridge, this is what you do:

1) make a bridge out of normal brushes
2) select the brushes that you want to be destroyed when the bridge blows up and press CTRL+T
3) select func_breakable from the list and set the properties as you like, but set the Explode Magnitude to a number higher than 0 (the bigger the number, the bigger the explosion).

if this explode magnitude doesn't work then try this instead:
in the properties of the func_breakable write explosion in the Target on break field.
make an env_explosion in the centre of the bridge and write explosion in the Targetname field. Then set the magnitude to whatever you want (again the bigger the magnitude, the bigger the explosion).



how can i make the bridge more able to Withstand more bullets??

In bad surface extents 16/579 at position (-24,388,380) by kris111:
bad surface extents 16/579 at position (-24,388,380)

like this: http://i42.tinypic.com/2j2ixrt.jpg

the error comes when i try to connect to my map on valve hammer tool (F9).

And what is the 2 textures files i need? i deleted one with a mistake.

Mvh Kris111

In how can i make a bridge that "explode" when some one shoot on it by kris111:
how can i make a bridge that "explode" when some one shoot on it.

Just like the bringre on aim_crazyjump?

How can i do that easy?

Mvh Kris!

In is it some one here can make ladders on my map plz? by kris111:
is it some one here can make ladders on my map plz?

can i send the map and u can make me 4 ladders?

Pls..

Answer here.

Mvh Kris!

In I cant join my map when i have made a ladder :S by kris111:
This comes in the console:
Console initialized.
Base networking initialized.
"sv_cheats" changed to "1"
Initializing deltas
Protocol version 48
Exe version 1.1.2.6/2.0.0.0 (cstrike)
Exe build: 15:02:18 Oct 24 2008 (4381)
40.0 Mb heap
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/PCI/SSE2
GL_VERSION: 2.1.2
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Sound sampling rate: 11025
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 353 text messages
WARNING: failed to locate sequence file global
joystick not found -- no valid joysticks (a5)

execing hw/geforce.cfg
execing valve.rc
execing language.cfg
execing autoexec.cfg
execing violence.cfg
"deathmatch" changed to "1"
execing hw/geforce.cfg
execing config.cfg
"sv_aim" changed to "0"
execing userconfig.cfg

Adding: cstrike/dlls\mp.dll
Dll loaded for mod Counter-Strike
warning: MP3_InitStream(29, media\gamestartup.mp3) failed
map change failed: 'asd_2k' not found on server.

What is wrong :s?
need help because i am making a nice map :D!

In How can i make doors and Ladder? by kris111:
How can i make doors and Ladder?

How do i do that?

In I cant see my weapons when i test the map :S by kris111:
eDan Co. said:
kris111 said:
how can i host my map in a dedicated server?


I'll take that as a "no".

It depends where you are. Google for service providers in your country.


how can i do from .map til bsp?

In I cant see my weapons when i test the map :S by kris111:
how can i host my map in a dedicated server?

In I cant see my weapons when i test the map :S by kris111:
eDan Co. said:


To make a buyzone:

1. Create a brush where you want your buyzone to be.

2. Select the brush.




Brush ?

In I cant see my weapons when i test the map :S by kris111:

it stands this in console: Couldn't open file overviews/de_map_2k.txt. Using default values for overiew mode.
Couldn't open file overviews/de_map_2k.txt. Using default values for overiew mode

and how do i make buyzone?




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