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Posts written by leif:



User
It's not a big map so it wont be a problem
User
In my map I comes a sound when a player picks up a kevlar, and it is only one on the map. The thing is that can I somehow prevent the sound from comming if the player allready have a kevlar from one of the last rounds? Or strip him from the kevlar the player allready have so the player can get a new one?


How can I get trigger_multiple only work once everyone round and reset itself the next round?
User
Thank you very much for the usful information.
Anyone else know the solution to the problem?
User
How do I get the spectator cameras to work?

How can 16+ player spawn from 10 player_start/deathmatch?
I saw on de_nuke and there it was only 10 player on each team. So how can 16+ players spawn out of 10? And how many player_start/deathmatch should I have on each team?
Truck
User
I found it out by myself and thanks for the help
Truck
User
Ye thats excatly what I ment, do you know how to do it?
Truck
User
I want to add some custom sounds to my map.

How do I make a sound play every time I open a door?
I have like 4 doors, but I'll use the same sound for every door, but I want the sound to come from the door, like the noisy door on de_nuke.

I have one Armor on my map and I want to play a sound from that place when the player picks the armor up. It is just one armor there so I want the sound only to come once when a player takes the armor. So the sound is not playing more that round if a player walks over the spot and someone else have allready taken the armor.



User
You need to right click the file > Properties and make it Read-Only
User
It have worked before but not after I installed Windws 7. I'll try to uppdate my grahpic card driver if I can find it.

And the worst part with installing Windows 7 is that I did forget to take backup of my map that I've been working on every now and then for almost a year

edit: I'll upload a picture when I get home.
User
The camera on the editor wont work.
It's just completly dark, cant see any of the blocks I've made.
I can click in the camera screen to target things but I still cant see them.

I use
Windows 7 64 bit
Valvle Hammer 3.4
User
So I can only make invisible walls that I can shoot and cast nades true but not run true?
User
Killer-Duck said:
1. http://www.chatbear.com/unity2/9/501,1239326276,26804/1078151/0#6

2. CLIP-brush. (Brush covered completely with the CLIP-texture)

5. Why not just ask on this forum how to make it?


2. How do I make a clip brush?

5. When I'm in mapping mode I would like find out fast how to make things
User
Thanks alot so far
User
Think you just can put them inside of eachother
User
You can just put them inside eachother, but why do you need 400 nades? That have to be a hudge map, if its a small map you dont need more then 40 nades to kill everyone like many of the other nade maps
User
Can't you just put out 40 of them in the Valve hammer, just stack them up? Dunno if its gonna make lag
User
The nades refresh themself everyround, also at the same place
User
Hi, just want to ask a few questions

1. How can I make my own skybox, want to make me a mario skybox since can't find anyone and just look to stupid on a mario map with a normal sky box :P

2. How can I make a wall I can shoot and throw nades true but dont run true it?

3. Can you turn teleports On and Off?

4. How can I can se the water from the sides? When I create it and dont got any object around it its invisible and can just se the texture from the top, not from the sides if you understand me.
Think it would been cool for portals.

5. Do you know of any programs so I can open .bsp files. No dont to steal their map, but maby how they have made some of the advance things on their map, that I dont have a clue to make my self.

6. How can I import my own sounds to valve hammer?

Everything if for Valve Hammer Editor 3.4 SDK
User
Found out the problem it was something wrong with CS and I had placed the map in the wrong folder ^^

I feel so smart now:P
User
It's not the map I guess, since I did try to compile a map file that works on the other computer and even that one dident work
User
Tryed it on a third computer now and still got the same problem so dont think its the computer.
User
** Executing...
** Command: Change Directory
** Parameters: C:\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\maps\mario_beta8.map" "C:\Half-Life\cstrike\maps\mario_beta8.map"


** Executing...
** Command: C:\zhlt\hlcsg.exe
** Parameters: "C:\Half-Life\cstrike\maps\mario_beta8"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe C:\Half-Life\cstrike\maps\mario_beta8
Entering C:\Half-Life\cstrike\maps\mario_beta8.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)

Using Wadfile: \maps\de_rats_mario.wad
- Warning: Larger than expected texture (218412 bytes): 'MARIO5'
- Contains 10 used textures, 83.33 percent of map (48 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 2 used textures, 16.67 percent of map (3116 textures in wad)

Texture usage is at 0.38 mb (of 4.00 mb MAX)
0.33 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\zhlt\hlbsp.exe
** Parameters: "C:\Half-Life\cstrike\maps\mario_beta8"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe C:\Half-Life\cstrike\maps\mario_beta8

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Half-Life\cstrike\maps\mario_beta8.prt'
0.31 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\zhlt\hlvis.exe
** Parameters: "C:\Half-Life\cstrike\maps\mario_beta8"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe C:\Half-Life\cstrike\maps\mario_beta8
239 portalleafs
712 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
average leafs visible: 71
g_visdatasize:5580 compressed from 7170
0.34 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\zhlt\hlrad.exe
** Parameters: "C:\Half-Life\cstrike\maps\mario_beta8"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe C:\Half-Life\cstrike\maps\mario_beta8

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


1561 faces
Create Patches : 7941 base patches
0 opaque faces
114886 square feet [16543705.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----
User
Ye it did work
but now I sudenly can find my map but it doesent work, and I got no errors, except no lights on my map
User
Yes it does, dont got that problem on my other computer so maby its something wrong with cs or the computer
User
I made a map, compiled it and got no errors but when I go into cs to play my map I cant find it even true it is in the cstrike/maps folder.

Anyone know what the problem is?
User
Hi.

I did create my mad on a Lan and the other people did lagg on it.
Do anyone know why?
User
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"


** Executing...
** Command: C:\Zhlt\zhlt\hlcsg.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Zhlt\zhlt\hlcsg.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"
Entering c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SetModelCenters:
10%...20%...30%... (0.02 seconds)
CSGBrush:
70%... (0.02 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 8 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Zhlt\zhlt\hlbsp.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Zhlt\zhlt\hlbsp.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.prt'
0.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Zhlt\zhlt\hlvis.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Zhlt\zhlt\hlvis.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"
4 portalleafs
4 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 3
g_visdatasize:12 compressed from 4
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Zhlt\zhlt\hlrad.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Zhlt\zhlt\hlrad.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


80 faces
Create Patches : 697 base patches
0 opaque faces
10840 square feet [1561088.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.bsp" "C:\Program Files\Valve\cstrike\maps\walltest.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.pts" "C:\Program Files\Valve\cstrike\maps\walltest.pts"


** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "walltest" -game cstrike -dev -console +deathmatch 1
Truck
User
I have made fun map with some secrets room in.
In some of the secrets room its a smash trap like a func_door coming rly fast down from the roof and smahing the player when they touch the ground in there and I'm woundering if its possible to make a button to disable the trap that it dosent work.
User
On my maps its light even if I dont got any lights out. It isent any shadows, and it isent any diffrence if I put lights out.
User
But its a rly little map
User
it stand:
0 file(is) was copyed.
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures skole
Entering skole.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds)

Using Wadfile: \users\connie\downloads\cstrike.wad
- Contains 1 used texture, 3.13 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
- Contains 9 used textures, 28.13 percent of map (102 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 5 used textures, 15.63 percent of map (143 textures in wad)
Using Wadfile: \users\connie\desktop\spark.wad
- Contains 2 used textures, 6.25 percent of map (51 textures in wad)
Using Wadfile: \program files\valve\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 15 used textures, 46.88 percent of map (3116 textures in wad)

Texture usage is at 0.45 mb (of 4.00 mb MAX)
1.06 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp skole

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'skole.prt'
1.67 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis skole
779 portalleafs
2825 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.51 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1729.73 seconds)
average leafs visible: 597
g_visdatasize:75530 compressed from 76342
1731.39 seconds elapsed [28m 51s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad skole

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


2693 faces
Create Patches : 9133 base patches
0 opaque faces
23685 square feet [3410706.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!
)
Howto Fix: Put some lights in the map.


----- END hlrad -----



no access.
0 file(is) was copyed.
Push a button to continue...
User
Hi.

When I'm compile the map and come to the part were it stand:

LeafThread, it use like 10 minuts, never done that before

Anyone know whats wrong?
User
Hi.

I can fine make my own normal texture in walley but I want to make a texture that I can see true at some spots like a texture that starts whit { I maked one but I cudent see true it and I think I use the right blue color
Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures sky-test
Entering sky-test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.25 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.36 seconds)

Using Wadfile: \documents and settings\leif hedly\desktop\cstrike.wad
- Contains 1 used texture, 12.50 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\halflife.wad
- Contains 7 used textures, 87.50 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\wad\shoothouse.wad\shoothouse.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Including Wadfile: \documents and settings\leif hedly\desktop\wad\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\hd_evil.wad
- Contains 0 used textures, 0.00 percent of map (105 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\da.wad
- Warning: Larger than expected texture (348972 bytes): 'AD'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\ziko.wad
- Warning: Larger than expected texture (348972 bytes): 'ZAIKO'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\zaiko.wad
- Warning: Larger than expected texture (348972 bytes): 'MAP'
- Warning: Larger than expected texture (348972 bytes): 'ZAIKO'
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Texture usage is at 0.05 mb (of 4.00 mb MAX)
1.78 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp sky-test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'sky-test.prt'
3.45 seconds elapsed

----- END hlbsp -----

User
Yes it is a cylinder but how can I find out witch cylinder that got so many sides?
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures sky-test
Entering sky-test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.91 seconds)

Using Wadfile: \documents and settings\leif hedly\desktop\cstrike.wad
- Contains 1 used texture, 12.50 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\halflife.wad
- Contains 7 used textures, 87.50 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\wad\shoothouse.wad\shoothouse.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Including Wadfile: \documents and settings\leif hedly\desktop\wad\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\hd_evil.wad
- Contains 0 used textures, 0.00 percent of map (105 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\da.wad
- Warning: Larger than expected texture (348972 bytes): 'AD'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\ziko.wad
- Warning: Larger than expected texture (348972 bytes): 'ZAIKO'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\zaiko.wad
- Warning: Larger than expected texture (348972 bytes): 'MAP'
- Warning: Larger than expected texture (348972 bytes): 'ZAIKO'
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Texture usage is at 0.05 mb (of 4.00 mb MAX)
2.63 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp sky-test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Error: ReadSurfs (line 12493): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis sky-test
>> There was a problem compiling the map.
>> Check the file sky-test.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad sky-test
>> There was a problem compiling the map.
>> Check the file sky-test.log for the cause.

----- END hlrad -----
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures test
Entering test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.36 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 68 used textures, 97.14 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 2 used textures, 2.86 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

added 6 additional animating textures.
Texture usage is at 0.71 mb (of 4.00 mb MAX)
2.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
2.11 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis test
Error: Portal file 'test.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad test
>> There was a problem compiling the map.
>> Check the file test.log for the cause.

----- END hlrad -----



1 file(s) copied.
The system cannot find the path specified.
Press any key to continue . . .
Truck
User
I did mean a sliding door
Truck
User
Hi.

How can I make a glass that I only can see true from one of the sides like in De_Vegas?

and plz answer my other Firetuck whit the door thing

Thank you.
Truck
User
Hi.

How do I make a func_door that only open half its own possission?

I want it to work like a normal door but that is dont open completly upp like its something wrong whit it?
User
How can I open maps like de_dust2 and fy_pool_day and maps like that in Valve Hammer? It wound open.
Truck
User
How do I get ligt over hole the map? I just get light right around the light spot, do I have to set them out over hole the map?
User
When im gonna turn my file into a map i getting an error like this __________________________________________________________________ hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures fun_box
Entering fun_box.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 3 used textures, 75.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 1 used texture, 25.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Texture usage is at 0.12 mb (of 4.00 mb MAX)
0.88 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fun_box

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'fun_box.prt'
Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into
a single entity


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fun_box
>> There was a problem compiling the map.
>> Check the file fun_box.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fun_box
>> There was a problem compiling the map.
>> Check the file fun_box.log for the cause.

----- END hlrad -----



1 file(s) copied.
The system cannot find the path specified.
Press any key to continue . . .
User
Im woundering for a map im making how i can put a func_breakable that is gonna bee a window in a func_door