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Posts written by michaelhn:



User
hei, i have try to delete the hlrad from the .bat
its work! indoor, outdoor also bright without a light entity
but my map get verry laggy...

btw thanx for your response
User
Mate de Vita said:
Simply remove the hlrad line from your .bat file.
Hlrad is the tool that calculates the lighting of the map.

do i still need to put light entity?
User
SuperJer said:
BTW light_environment will make all your SKY brushes emit light.

The only way to make the whole map bright is to not run the lighting pass.


can u explain how to not run the lighting pass?
my map is bright but i also want the indoor room also bright
Truck
User
really nice explanation
thank you
Truck
User
if i have a room with many objects like table, chair,pillar, and any other objects that only use as detail should i tie it func_wall or just world brush?
how about floor and ceiling, window, stairs?

thanx
User
i mean like de_dust2 which have the light like sun that make outdoor looks real( objects not have shadow)
i read some thread before, i not quite understand it
i try to make light_env under the sky box, but my room get pitch black except the sky

thanx
User
where i must place the brush?
front of the door,or back of the door, or both?
i try to place it around the door...
its work! the frame and the glass opened together,

i just have to set the delay to 0 to make the door can opened all the time

thanx superjer
User
SuperJer said:

If you can't do that (I can't remember if func_door_rotating supports target) you'll need a separate trigger that targets both.


can u explain how to make a trigger that target both?
User
fedex _ said:
michaelhn said:
set the target of the frame(cherrios), then set the name of the glass(cherrios) right?

not working..

the door frame still opened first, after the frame opened soon followed by the glass...

i think the trigger run after the frame opened not when the frame opened



did you group the glass and frame together?

i didnt grouping the glass and the door..
because if i group them, the black frame around the glass will also get transparent..
User
set the target of the frame(cherrios), then set the name of the glass(cherrios) right?

not working..

the door frame still opened first, after the frame opened soon followed by the glass...

i think the trigger run after the frame opened not when the frame opened
User
SuperJer said:
You need to make the frame target the glass. Also make the glass passable, or not trigger on touch.


can u explain the detail step please...
User
my first try fail, there 2 part of the door
1. the transparent glass(func_door_rotating, fx amount ==30)
2. the black solid frame with handle(func_door_rotating,solid)

i make two func_door_rotating because when i make only one, the black frame also get transparent like the glass...

when i try to open it in CS, it opened separately, first the black frame then the glass...

i think it because i touch the solid frame and then the glass...
can i make the glass rotate when i touch the solid frame?how?

thanx
User
can u explain the details..?
whats the different my "a lot of pole" with handrail?
i assume that handrail have a lot of pole too..(but the pole is in box shape)
and superjer said that i can't make a lot objects either its a polygon or its a rectangle...
User
then how many pole that i can create in one map?
User
superjer said:
michaelhn said:

is it okay if a make the "a lot of pole" with boxshape not the circle shape???


No. This game is from 1998 and can not handle that many objects or polygons. You need to use one big texture or something else more appropriate for 1998 tech.


so.. dead end? no such way that make me can build a lot of pole for my stair?
User
SRAW said:
DO NOT post your logs. It contains a lot of information that may cause your pc to be hacked.

ok, nice info.

fedex _ said:
2. Make them all a func_wall ,

i did it, when it still world brush, the compiler didnt run at all...
func_wall really decrease the compiler time, but it still too long

sprinkles said:
You shouldn't be making anything that's not a square.

is it okay if a make the "a lot of pole" with boxshape not the circle shape???
User
**BAD IMAGE**http://www.mediafire.com/view/?7w0h1cbz669930w

and if i make two stairs, one in the other side,compiler error

any suggestion.?
User
superjer said:
Make sure you are exporting to .MAP every time before you compile.


i 'm sure i do it.
superjer said:

Try adding another brush to the middle of the room and see if it shows up and is solid in game.


good advice.., i try make a box, six box in front of my "can walk through" wall, and the box are solid...., so overall my problem is fixed.. even that's not a way that i hope with the wall.
thanx guys
User
fedex _ said:
michaelhn said:
i deleted it, i make a new one, but i can walk through it.....


Didn't you say you don't wanna walk through it?

If you can't walk through it no more your problem is fixed...


i mean, i still can walk through the wall....
but i not want to make that kind of wall, just normal solid wall
User
fedex _ said:

See Pic Below...



Where it's highlighted in red delete and redo.. WAALAAA your easy problem was fixed


i deleted it, i make a new one, but i can walk through it.....

http://www.mediafire.com/view/?4hstuvwn2l9xc2x

n this the .rmf
http://www.mediafire.com/?5o39dhegjhvx55q

n also i already delete all the vis groups...
but that doesn't affect anythings.. am i right?
n no more aaatrigger texture
User
do u mean delete the whole room with walls?
i'm sorry i so silly, but can u can explain what is vis group, and how to delete it
User
so the aaatrigger texture make me can walk through wall? even i didn't brush the wall which error with the aaatrigger..?

this the.bsphttp://www.mediafire.com/?2cw4104wld59y0d
User
SRAW said:
There's a secret feature in hammer that lets you do it, but you have to open hammer for 50 hours straight and email valve asking for the feature (the reason they do this is so that noobs won't be flooding the internetwaves with woody maps)

^^^^^^^^^^
funny guy...

http://www.mediafire.com/?vbwrmz1cx2aiyaz
User
nop, i make a ordinary solid wall,
but how can u make a wall from wood?
User
what d u mean? i just create it like other walls, but only that side that error, i try delete it and make a new one, nothing change, i try to make second wall in front of it, but now i can walk through the second wall!!
User
no compile error, no leak, it only happen on one side of the wall, i make a room with 4 sides walls, the right wall seems normal but when i try to crash the player to wall i start free falling, and everythings is black suddenly.

any suggestion?
User
ok,thnx its work
User
mmm... okaay, thnx for reply..
sorry my bad english
User
Rockbomb said:
Classic case of invincible wall, eh?
Use a bigger gun, you'll get through it eventually.

i.m sorry ^^ don't get it
noob mapper
User
I build a wall, textured it, some part of it is normal, but a small part of it become invicible when I play it on cs, so I can see other room behind that wall, but I check there no error VHE

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