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Posts written by nubbcake:



Truck
User
The site seems to be down
User
I need help when i shall test the map it says : Allocblock : Full

What is the problem?

:::THE LOG!:::

** Executing...
** Command: Change Directory
** Parameters: C:\Program\Steam\steamapps\ex3emealle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map" "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map"


** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlcsg.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlcsg.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
Entering C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 7 used textures, 30.43 percent of map (24 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\halflife.wad
- Contains 4 used textures, 17.39 percent of map (3116 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\de_r60_wort.wad
- Contains 11 used textures, 47.83 percent of map (35 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\crate_s.wad
- Contains 1 used texture, 4.35 percent of map (201 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\cs_oldvillage.wad
- Contains 0 used textures, 0.00 percent of map (291 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\west.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Texture usage is at 0.88 mb (of 4.00 mb MAX)
0.22 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlbsp.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlbsp.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
0.75 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlvis.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlvis.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
>> There was a problem compiling the map.
>> Check the file C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlrad.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlrad.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
>> There was a problem compiling the map.
>> Check the file C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.log for the cause.

----- END hlrad -----
User
It was cs 1.5 version again
User
Tack Andreas<3
User
Hello there , dear writes on super jers forum. Does anyone of you might have an de_inferno.rmf of counter-strike version 1.6?
User
OMG, THANKS ALOT MAN! THanks to you ican make an awesome house, to my clan map... ill post the map laters, when it's done! Thanks. +rep if you want some:D... HAHA, enjoy DownRodeo:p, noone +rep for you;p, im evil!
User
Well... i just want to open it , to look how he builded the house... i'm making an clan map ,and just want to make an house look good, not remake the map, please tell me if you know how to do
User
Anyone know what to do?
User
Found the file, but when i open the file in VHE, its all empty, the map i mean:(
User
Hmm, ye.. .thanks mate, going to try it out now:)
User
I'm trying it now... but after i've selected an .bsp, and then i press bsp->Map, in whar folder does the.map file come to?
User
Is there any way, that you can open de_inferno? Winbspc dont work... And i'm not going to remake the map, just check some things! Thanks in forhand for repaies.
User
haha, well... did it in all speed , thanks alot anyways!
User
It worked excellent, ++++REP! EdAn, thanks alot
User
Okay, ill try it out. Thanks! +rep for EdAn and -rep for koolkid
User
Hmm... EdAn... when i download the .zip folder, it just contains .bsp and .txt file...
User
Koolkid, was that comment even necisary?
User
Okay. Thanks mate.
User
As you can see the title says it all.. , please take a look at - Wad Request - , thanks.
User
Any one that knows what textures that's used to fy_pool_day?
Truck
User
i got 5 hosted servers my self, so its easy.... just visit this link http://sourceforge.net/project/showfiles.php?group_id=100470&package_id=135693&release_id=620246 and download the file and put it into your cstrike folder inte the server folder.
User
Ok, as i tought then EdAn, thanks... and thanks alot fro the link Killer, ill follow the guid later tonight or tomorrow , love you guys on this forum, so helpful. I appreciate it. + rep to both of you
User
And btw guys, can't find any good guide for how to make an arch.... like the on on de_interno on the way to B for example... anyoknw know how to do this pretty easy?... is it an arch block or?
User
HAHA... im used to that it's Downrodeo.. excuse me:p.... Thanks alot scorch-1995
User
Okay, thanks EdAn , +rep
User
Okay, thanks for that .wad Downrodeo... it worked with taht snow. thanks alot =) + rep
User
I've tried that too:/... don't works.
User
HAHA, no , not a knife problem ... but look at them... the first picture, is all white, the other picture, is more snow like, isn't it?.... its the same texture, the screenshots is taken at the same place and time... only on the picture that is most like snow... i pressed tab (scoreboard)... you see?
User
Hello there mates... i don't realy know whats wrong with my snow texture.... take a look.

(Click for image)

it doesn't even look like snow... just some white texture... but if i press tab (scroeboard) .... as you know all ingame gets alittle bit darker... and then i see the texture like this...

(Click for image)
whats my problem?
User
Hello mates.... this time i wonder, how i can make an sign texture face the right way.

For example, when i apply an pop dog sign, the texture get oppsite face... how can i fix this?
User
How can i find the Leak hull fast? Instead of checking every corned and stuff
Truck
User
Well, i do... allways done it... but it was an bugg, rebooted computer and it worked
User
Yes please do... and let me kow if it does , and what options you have, ca't get it dark on my map.
User
Haha havokk .... but Down Rodeo.... i fot an stair down underground... and outside its sun, so how can i block the light from going down in the long stairs? and you should be able to walk trough the wall if there shall be any wall , thanks.
User
Okay, thanks mate, ill try it out.
User
The title says it all
Truck
User
Ye... Newbie told me that also, a little more advanced tool... well not advanced, but its easeir to use the rotate tool and flip object tool if it comes to me , but thanks for replies.
Truck
User
Yes.... i've clicked twice ... it worked yesterday... and all other days , but not now... Your'e sure i got to re-install it ?
Truck
User
when i select an block and then click once more on it at the block at the building sqaures (Top, Side, Front etc etc), not camera.... i cant get the selection mode to rotate my blocks... how come ?
User
Any one know what .wad their using on de_inferno? .... and no, there ain't a such of file named de_inferno.wad
Truck
User
okay, thanks mate ... it works now.
Truck
User
haha, nope, didn't know ^^
Truck
User
When i've found the ones thats the problem... what i do?... remake em?
Truck
User
Okay, gonna try it out right now, thanks , once again.. i hope<3
Truck
User
Yes, on alot of buildings... im making an HideNseek map
Truck
User

** Executing...
** Command: Change Directory
** Parameters: C:\Program\Steam\steamapps\ex3emealle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\
Truck
User
Hey again mate... now the same problem appeared... and i have recomiled it, every time i test the map i take ; File, export to .MAP then into my zhlt map
and press the .BAT file, and now it compiles on 2 secs, before 5 mins... anyone got any idea how to solve it?
Truck
User
It worked, many thanks mate <3
Truck
User
Ahh, thanks mate.. i will try it out now <3
Truck
User
how?.... when i use the .bat after every time i make an change nothing happens, and same if i just precc f9... nothing changes as i made in valve
Truck
User
Hello mates... again.... i know i can make edit on my other threads, but i don't CBA .... but my map does not update anymore:s.... when i build something... it don't changes ingame... why ?
User
As i tought... Thanks mate
User
well, the thing is... i cant find that textures used on map even .... but if i find thoose texctures, and put it in my textures in valve, it will work slightly?
User
Hello mates.... i maybe think how to solve this..... is the problem that i need to add thoose wads that can't be found to my own .wad? or?


** Executing...
** Command: Change Directory
** Parameters: C:\Program\Steam\steamapps\ex3emealle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\
User
Hehe, i have done 1 aim_map to our clan, named aim_confused, and one de_confused, and one awp_confused, now im making hns_confused, thats soon finished , i can post em all when all are done
User
ANyone might know wich wad taht includes the hanglinh clothes, i mean like in de_tuscan, if you ever played it:p... its clothes that hangs in an rope between 2 walls, to dry after an wash or something.... Thanks for the replies i hope i will get !
User
well, mate, you have just uploaded the .rmf file..
User
haha
User
Bdog was exactly what i needed.... THANKS MATE , MANY THANKS`
User
Yes i ment de_train , and thank you mate, tried all other exept the last wad you mentioned... but on halflife there is just a yellow train
User
Any one know what .wads used on train ?
User
Rates: (will keep uptaded)rates will be from 1-10

Map:Rain
Rate: 4
Reason: Bad ladders, and the water don't seems so alive to me from the outside.

Map:fy_boomheadshot
Rate:6
Reason: bad texture choice, if you shall have same texture on whole map.

Map:Awp_bandora
Rate:7
Reason: If you ask me, this map would be named aim_bandora. Because it got alot more wepons than AWP. Etc m4a1 Maverick, CV47, AUG, KRIEG, and alot of SMG's and an para for example.

Map:hns_falldown
Rate:10
Reason: I've played it, and i play some hns sometimes, and the map was realy fun giving, 5 of 5 stars, grat job newbie

User
haha
User
I'm making an HideNSeek map and an PLant/Defuse map atm, ill post them when they are ready.
User
We can make one, sure
User
Omg, i just noticed when i was in my map folder ,i was watching the maps .txt's and on awp_city.... it stood, "Map made by SuperJer" .. Awesome dude
User
well.... its more that cs_assault.was only.. atleast one more, but i shall not steal... i just want an tower to put on my HideNSeek map, an nice height/weight , please mates.
User
Well, okay, but you might know the was cs_assault uses?
User
Decomplied an otheres .bsp ... i did it with winBSPC 1.4 and decompiled it into a .map file, then i opened the .map file... maybe thats the wrong, but know how to fix it? And please, can anyone tell me all was cs_assault uses?
User
What you mean?
User
well, done it before, but it worked... any ideas how i can make it work ? YOu rox if yo ucan tell me !
User
I did make it to an .map file an opened it ,yes.
User
Also, can anyone tell me all textures to cs_assault thats used on this map, thanks.
User
I got the textures, and it gets thoose strange 3D colors, when i take some texture in the texture tool.
User
The thing is that i got the texturess... atleast the containers and i cant see em either.
User
How can i make thoose textures to the normal ones? And i got the textures on valve hammer ediotr. ? Thanks for replies.




http://i249.photobucket.com/albums/gg236/ex3emealle/skumt.jpg
Truck
User
ooh, sorry fittmask
Truck
User
If you can't solve that problem yourself, you suck at mapping.
Truck
User
Well, how can i merge em?
Truck
User
ok, thx
Truck
User
Ok thx Soda, but where shall i place the .res file , in dedicated/cstrike folder?
Truck
User
Ok, thanks, gonna try.
Truck
User
Hello there mates,i wonder why people can't download the wads i got?, it says can't open name.wad, if they get them from me or from internet, and plug it in it works, but they can't download it from my dedicated server, why?
Truck
User
How can i make a couple of textures into 1 .wad file?, Happy for replies
User
Okey edan, well you know how to make the sound on the floor like in the de_inferno? the house there.
Truck
User
It worked, Thanks even again EdAn
User
How can i make a floor sound like a kitchen floor?
And how can i make an decal?

Hope you know it
Truck
User
SRAW
How to make a decal then?
Truck
User
Thx mates, it worked wit hthe most sounds, then when i choosed guit.1 sound (like 1 in cs_italy) , i can start it, but when it loads ingame, before i get into the map, it stops like in the middle. Btw, can anyone give me an good instruction of how to make a target red .... its a topic about it named 'help with bombarea' or something.... but they just said, google about decals. Thansk.
Truck
User
Hello there guys, i wonder if anyone knows how to get a radio play music, like in cs_italy. Happy for your replies.
User
How can i make it red in-game ?
User
Well it's even gray ingame
User
ok nice :D ( im his lan friend). BUt do you also know how to make the target red, not gray?
User
ok, thx
User
Hi mates

i want to know how to make the doors like the ones in d2.

The ones you can walk between.
User
Thank you m8

ill try it now.
User
Hello again mates, i'm wondering how you make na bombiste to work? funk_vbomb_target (to what target)?
User
Hello there mates, i wonder if you know how i can make an block that people can walk trought? thanks.
Truck
User
Hello guys, i've got a question how to make an bomb site? Is it info_bomb_target? and how to make it work, and how to get the mark that there are a bombsite? Thanks for all replies i will get.
User
Thx for helping guys.
User
Hello there, anyone knows how to make an crate explosive? so when you shoot at it it will explode, and make a WHOLE in the roof for example?
Truck
User
i couldn't find a .map, so i found my own way.
Truck
User
begginer said:
amm you can open any .map file from anywhere on your pc with hammer don't need any special program to open it .....



WEll, you name the.map to .rmf , then you can open it/find it, but bhefore you open it, you cahne the name to .map and its working
Truck
User
ok, btw.... if i make an .bsp into an .map , put it on dwesktop, how and what porgram do i get it into valve hammer editor.... i stil lwant to try. Thanks.

Edit some minutes later: I FOUND IT OUT.... actualy i was kinda smart... ASK me if you need help<3
Truck
User
Ok, thanks.
Truck
User
Where shall i convert the map to, so i can open it in valve hammer editor?
Truck
User
Okay, thanks mate.
Truck
User
Hello again. This is might a simple question, but i can't find it. How do i sreach for names on my building?, i got someting wrong with entity 13, but cant find it.
User
ok, shall i make two trigger_cameras and target one of em to an other?
User
Ok, thanks once more
User
Ok, thanks very much EdAn once again <3
User
Why are my texture at the other way?

(Click for image)
User
Hello there. Anyone knows how to do an Tunnel? like an cave, but i want it like round at top, so its like an tunnel. And do anyonw know how to bind a button to a door? Like if you press use at the button the door opens. And final question, anyone knowes how to do cameras. I mean like in cs_assault. When you press use on an screen/monitor, it shows an other place, for eample outside an building. Thanks for thoose who replies.
User
I know one guys... fy_pool_fay got one... look after if its one like that your are lookign for. Hoep it helped
Truck
User
Okay, Thanks EdAn for your reply.
Truck
User
Hey mates, how do i open a map, to remix it?, i know theres many firetrucks about it, but i can't get it, wally and stuff, because i want to make na remake of cs_assault. thanks for all perhapsing upcoming replies.
Truck
User
What shall the the regualy option for an fire door, taht splits?
Truck
User
Hello there, anyone knows how to make the door split, like an fire door? Have it with the Origin to do? And how do i place the Origin?
User
No... i mean how i can rotate my block... in what facing i want.
User
Hello again... , i accidentl rotated a texture block, anyone knows how to rotate it again?
User
OMG, THANKS MATE, looked for this for a LONG time, thanks <3 , btw, will it be deathmatch on?
User
ok
User
OK, id did work, thanks again EdAn <3 , now only the stats remaining ... can't see my stats either.. like ammo, hp, armor and so on.
User
The 2nd alternative diden't work, gonna try to make the 1st one.

EDIT: IT did work, thanks again EdAn. <3
User
Ok, thanks, gonna see if it works now
User
Test now.
User
i got a sky texture on map, but when i start the map , it is like this...

(Click for image)
Truck
User
OK, thanks to all of you guys , an awesome forum with you guys, without you i would run away like an chicken and go mad by this prbs
Truck
User
Yes, thanks mate
Truck
User
Hello there (again ), i have accidently removed my enity tools, when i click on the enity tools, nothing shows, please help
Truck
User
OK, thanks guys.
User
Het there. The direction can you add by mark your Terrorist spawn, right click, select properties, and choose the direction you want.
Truck
User
How to make an hole in a wall?, so you can put in an other brush, so i can make an vent.
User
Anyone knows how to make your brushes smaller than the smallest you can normaly get?, i can't jusmp up on mines, their to high.
User
Hehe, np
User

** Executing...
** Command: Change Directory
** Parameters: C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map" "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map"


** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlcsg.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlcsg.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
Entering C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
70%... (0.03 seconds)

Using Wadfile: \program\valve\steam\steamapps\cstrike.wad
- Contains 1 used texture, 11.11 percent of map (123 textures in wad)
Using Wadfile: \program\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program\valve\cstrike\chateau.wad
- Contains 1 used texture, 11.11 percent of map (136 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_747.wad
- Contains 1 used texture, 11.11 percent of map (143 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 11.11 percent of map (28 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Warning: ::FindTexture() texture DRKMTLT_BORD11 not found!
Warning: ::FindTexture() texture GENERIC105C not found!
Warning: ::FindTexture() texture GENERIC106B not found!
Warning: ::FindTexture() texture GENERIC106A not found!
Warning: ::FindTexture() texture GENERIC106 not found!
Warning: ::LoadLump() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture GENERIC105C not found!
Warning: ::LoadLump() texture GENERIC106 not found!
Warning: ::LoadLump() texture GENERIC106A not found!
Warning: ::LoadLump() texture GENERIC106B not found!
Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlbsp.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlbsp.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.prt'
0.06 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlvis.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlvis.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
32 portalleafs
82 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 29
g_visdatasize:192 compressed from 128
0.02 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlrad.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlrad.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


274 faces
Create Patches : 2732 base patches
0 opaque faces
54410 square feet [7835059.50 square inches]
7 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.00 seconds)
visibility matrix : 0.4 megs
BuildVisLeafs:
10%...30%...50%...60%...80%... (0.55 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
Transfer Lists : 3924168 : 3.92M transfers
Indices : 674064 : 658.27k bytes
Data : 15696672 : 14.97M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
2.47 seconds elapsed

----- END hlrad -----




Read on
User
I use CSTRIKE_WE2PPWL texture.
User
It still looks like an block... i want it like this **BAD IMAGE**
User
I get some WARNING: bla bla bla not found! at hlcsg
User
Ok, i got 1 func_ladder and 1 func_Illusionary, but their in earchother , cuz atm you see the ladder as a clock
User
Hello there, i know there is some other ladder posts and tutorials, but i can't get my look right... This is the ladder on my map , it works to climb it , and you can see it. But the look ...


User
Ok, now i got it to work, then it says press any key to continue, when i press it nothing happens. Shall i do as noraml and run cs and write map mapname in console?
User
Down Rodeo said:
However thanks to the magic of renaming files and folders you can change it! Really you should know how to change the names of stuff in windows. If you don't I'll slap you. (If you do it correctly windows will bitch about you changing filetype; at that point click 'yes' or whatever it is.)



Well, ofc i know how to rename. But if i rename it to mapname.bat instead of the usual mapname.txt that its default, i get an MS-Dos file i can't open...
User
Btw, when i rightclick, select new, then Textdocument, the document gets .txt file not .bat , so all i got is mapname.txt and mapname.map
User
I don't use that part on superjers tutorial, i just make map, run the game.
User
When i shall run map, it tells me "WARNING: Could'nt open waterfront.wad
User
Can i get alink to any water textures please?, i have downloaded 2, but they diden't wordk , i couldn't run map with em.
User
Ye, thanks alot mate
User
ok, thanks athlete, but you got any idea how to change this , press a button to continue option?
User
okay, thanks down rodeo<3
User
ok, thanks. And btw you know how to make the water look like water:P? or it is a texture?
User
When i select the T spawn, coose properties, 3 options is shown. Pitch Yaw Roll , Animation Sequence and mode. Any of thoose things i need to change to make it work?
User
And EdAn btw, what have the texture with my spawn to do?
User
Yes, i have 9 ct spawns and 9 T spawns also.
User
Hey, can anyone answe my question? why do i allwas spawn as ct? even if i press M , choose T, i span at CT spawn, please help me!