Search

Search

Search for
By user

Posts written by patrik.maria:



hello again...
I reinstalld the program and now...tada...no more func_wall by it self.
Tnx everyone, tnx alot !!

Tnx K-D for solving the original problem
fedex _ said:
WHY DONT U JUST SELECT UR TEXTURE and then make a new wall and leave it like that dont do anything, dont tie it to an entity or anything like that. just make a new wall where u want and just select the texture u want

hope this helps



well my best helper/friend, what u say is precisly the way i do it. I just create a wall/box , add some texture...thats it...and the one has become a func_wall..........i don
well right now i not sure of anything, but if someone tells me that i should make the block just a " world brush " and not " func_wall" , then i must ask again, what do i do wrong ?
My blocks allways turnsupp to be " func_wall "....i
hmm...i haven
must have missed something...but whenever i make a block it automaticly becomes a func_wall.....what to do then ??
How do i make it just a " word brush " ?
so if i don
"Don't use this too much in a map since the brush has to be turned into func_wall which doesn't block VIS... "


?? What ??
Hmmm...bad misstake made by me, c
Hi killerduck

The map is made by myself and it
hello again

I wonder if it is possible to switch between 2 types of textures in a game/map. Let
Truck
hmm..so you think that
Truck
Is there any reason to chose sky texture instead of Null when you build those part of the map that wont be seen by a player ?
Hi !

I was thinking if it helps to have a very fast and powerful computer to make u
Truck
i think u can fix it with the texture tool, somthing about checking a little box that says " align to face or world "
i don
Hi it
okey....thank
I think i remeber that hammer had a maximum limit of 7 wadpacks active...right ?
is there a maximum of the size (Mb) in theese wad-packs, can i have a wad-pack containing let
Hi !

I