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Posts written by reece:



Truck
User
yup ti is fixed, thanks
Truck
User
Yes
Truck
User
Already did, nothing came up
Truck
User
Okay i got a new computer :)))) now im trying to compile a new map but im getting this error
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 5, Side 4: has a coplanar plane at (-512, -1024, -256), texture -3SAND
Error: brush with coplanar faces


And my second problem is i have vista 64 and my steam is ocated in my program files (x86)/Valve/ and i put that in the .bat file but it says the file specifed could not be found.

This is whats in my .bat

@echo off
hlcsg -nowadtextures fy_waller
hlbsp fy_waller
hlvis fy_waller
hlrad fy_waller
copy fy_waller.bsp "C:\Program Files (x86)\Valve\Steam\steamapps\kittycats\counter-strike\cstrike\maps"
pause
"C:\Program Files (x86)\Valve\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map fy_waller


This is my compile log:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures fy_waller
Entering fy_waller.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 5, Side 4: has a coplanar plane at (-512, -1024, -256), texture -3SAND
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

(0.02 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fy_waller
>> There was a problem compiling the map.
>> Check the file fy_waller.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fy_waller
>> There was a problem compiling the map.
>> Check the file fy_waller.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fy_waller
>> There was a problem compiling the map.
>> Check the file fy_waller.log for the cause.

----- END hlrad -----





BTW this is my mpa/idea don't steal it.
Truck
User
anyone give me a link to a Wad that is a target, like target practice?
Truck
User
yes i know, i can play on other servers..
Truck
User
for any custom made map, by me and not by me
Truck
User
i also tried with a different map.. same thing.. u guysdont get it it's not WADDS it GAME_DLL LINUX!!!!!!!!!! no WADS
Truck
User
no i use a PC. my OS is windows XP 32 bit.
Truck
User
id ont ahve alot of wad files.

and its something with my gamedll_linux!!
Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures aim_de_4-islands
Entering aim_de_4-islands.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.11 seconds)

Using Wadfile: \program files\steam\steamapps\kittycats\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\steam\steamapps\kittycats\counter-strike\cstrike\st0_wasted.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\airport2.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\chopper.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\cs_island.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\as_woodlands.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\de_night.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\3d_mike_junglepack.wad
- Contains 2 used textures, 28.57 percent of map (41 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\asmap.wad
- Contains 0 used textures, 0.00 percent of map (66 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\altstadttex.wad
- Contains 3 used textures, 42.86 percent of map (180 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\cs_dust.wad
- Contains 2 used textures, 28.57 percent of map (28 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\cs_nam.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\athens dust replacement\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 5 additional animating textures.
Texture usage is at 0.47 mb (of 4.00 mb MAX)
0.28 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp aim_de_4-islands

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'aim_de_4-islands.prt'
0.39 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis aim_de_4-islands
106 portalleafs
241 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.09 seconds)
average leafs visible: 34
g_visdatasize:1637 compressed from 1484
0.16 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad aim_de_4-islands

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


1462 faces
Create Patches : 14815 base patches
0 opaque faces
270958 square feet [39018056.00 square inches]
5 direct lights

BuildFacelights:
(20.19 seconds)
visibility matrix : 13.1 megs
BuildVisLeafs:
(40.75 seconds)
MakeScales:
(39.08 seconds)
SwapTransfers:
(18.19 seconds)
Transfer Lists : 22832828 : 22.83M transfers
Indices : 2168684 : 2.07M bytes
Data : 91331312 : 87.10M bytes
GatherLight:
(10.22 seconds)
FinalLightFace:
(16.17 seconds)
146.02 seconds elapsed [2m 26s]

----- END hlrad -----



Truck
User
yeah i can play other non custom maps
Truck
User
thats not the problem.. its a fresh install
Truck
User
nah
Truck
User
GAMEDLL in my steam folder!!!!!
Truck
User
well it has something to do with gamedll. the map is fine because i put it on my server and it works..
Truck
User
i put account instead of mine because id rather people not know it because of security.

everythings compiles fin it's something in my steam folder?
Truck
User
okay i think i got it but i tried plying it and it say



Host_Error: Couldn't get DLL API from c:\program files\Steam\steamapps\ACCOUNT\counter-strike\cstrike\gamedll_linux



steam again111!!!!!!!!!!!!!!!!!!!!fgw78934t6830957y69843358y35*^%^%&*(^%*$&(P^&*)^(%&*$%(^))&$^*(&)*&^&*$&^#&^%^(_&))^%&*$##@#@@#$&$#$##%^$@#@$#%#Q!@!@!^$%#%$!~!
Truck
User
i am getting this error. now when compiling

error:
brush with coplanar faces
Truck
User
just noticed it said
Host_Error: Couldn't get DLL API from c:\program files\Steam\steamapps\ACCOUNT\counter-strike\cstrike\gamedll_linuxin console
Truck
User
also when i compile my map everything goes good then i try play it but it doesnt load, then i try again and it freezes my cs
Truck
User
anyone know how i can make a helicopter? and where can i get the .WAD files!
Truck
User
Did but i still dont have those
Truck
User
nm its all good, but i dont ahve those game_vlah blah ones to make like 35 hp maps
Truck
User
and how do i make i vent like in cs_assault?
Truck
User
how do i make something breakable?
Truck
User
nvm
Truck
User
where the hell did they go, i re added the one fgd thingy
Truck
User
k
Truck
User
how do i select more than 1 item at a time?
User
nvm
User
k i decomplied one now where is it?
User
yeah how do decompile a map?
User
i have a server maybe if you payed me like $5 a month i could let u use it? its like 20 slot
Truck
User
aim_-practice ur aim
awp_-awps only
de_-plant bombs
cs_-rescue hosties
as_-vip maps
fy_-fightyard
surf_-surf like you would in Hawaii
bp_-bhop i think
gg_gungame
ka_knife
he_-he_nades only
_map- random ass maps
zm_-zombie maps
kz_- jumping maps
Truck
User
how do i get it to be dod not cs
Truck
User
k where would i get this?
Truck
User
how do i make maps for dod?
User
well how do u decomplie a map?
User
where do i get those but i still wanna dl some
User
ok i know i asked this question before but www.cstrike-planet.com/wads doesnt work now. so anyone kow a good place to get textures besides fpsbanna.com
Truck
User
thanks i fixedit you guys really helped
Truck
User
k
Truck
User
no its like tht all the time i r
Truck
User
why does this happen everytime i open hammer


http://i266.photobucket.com/albums/ii280/archeyreece/goddam.jpg
Truck
User
k i did that do i put the wads in ym cs folder?
Truck
User
still aint working
Truck
User
i named it that and it dont work anywayz
Truck
User
umm still doesnt work man ...
Truck
User
EdAn said:
You will need 2 parts for that:
1. Make your destination using the lightbulb button on the left (info_teleport_destination). Name it EdAnpwnz.

2. Make a brush where you want the teleporter to be. Select it and press crtl + T, and make it trigger_teleport. In it's properties (alt + Enter) set Target to EdAnpwnz.



uhh okay and iaint namin it thatlolz
Truck
User
how do i make a telleport from in a room to a roof?
Truck
User
hello!
Truck
User
ah ok but what about multiple wads?
Truck
User
When i use a wad like Terror.wad and run my map cs closes and says WARNING:Cannot open terror.wad and its happened with other wads too
User
hehez
User
brad1000 said:
Down Rodeo said:
Halo 3's editor is a moderately large pile of shit.

If you really want the map made brad then make a CS mod and make the map. It sounds like it'd be popular.

thanks
but idk were 2 download valve hammer



here, if this one doesnt work use this one
Truck
User
TgSkills said:
When I do that all I see is 3 lines like the side of a box... blue yellow and red.

Thanks for the help


um click on the window in the top left right click the little box in the very top left then click textures..

does this help any?
Truck
User
wow i didnt see anything with lights..
User
ok thnx for help guys my light was touchin the sky ill fix it wen i get to my co/mp
User
i put a light in but it wont light up
User
ok wow...
User
wich page lol
User
okay what page i must have missed it
User
okay no dont i add lights to light up my map by using entities?
User
okay guys it says 1 file copied then i hit any key then it closes wich is alright cause i went to cs a played the map but its pitch black how do i light it up?
User
k well ill be on later ill make a post saying im back
User
yeah i ahve that all right.. but whats wuiht the pause part?
User
nope aint wokring
User
oh and sorry i kept refreshing it on page 5 lol
User
try wich one?
User
Im not getting pissed its jsut you guys gave me three diferent things and told em to change all these things...and...nothing
User
okay i will after you give me the right! one
User
Yes! i copied it then pasted it.
User
Still aint working..
User
ok WTF stop effing with me just tell em the right thing.!
User
still say "The system................you know"
User
Djuice27 said:
melloyellow582 said:
reece said:

"C:\Steam\Steam.exe"


see where it says that?
it should say
"C:\Program Files\Steam\Steam.exe"


No, Steam.exe is NOT a game, the game your running is COUNTER-STRIKE, Thats the path that u need

then what do i put?
User
like this:

@echo off
hlcsg wall_map
hlbsp wall_map
hlvis wall_map
hlrad wall_map
copy wall_map.bsp "C:\program files\Steam\SteamApps\kittycats\counter-strike\cstrike\maps"
pause
"C:\program file\steam.exe" hl -dev -console -game cstrike +sv_cheats 1 +map Box wall_map
User
heh neither do i how would i tell?
User
that program files thing didnt help what bout the little brush thing?
User
look this is what i have in my .bat file and it still says "The system cannot find the file specified."

This is what i have:

@echo off
hlcsg wall_map
hlbsp wall_map
hlvis wall_map
hlrad wall_map
copy wall_map.bsp "C:\program files\Steam\SteamApps\kittycats\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map wall_map
User
wow umm im new to hammer so i didn't know and i do know toher stuff okay...like WTF
User
im at school ill try ti when i get home
User
okay i get it now thanks but i might still need help
User
hmm ever think of downloading valvel hammer editor v3.4 and the map would be as_area51 cuz its like VIP
Truck
User
How do i add lights to my map?
User
yeah i put the bsp file in there... i wnat to knwo what to put into the .bat file
User
Djuice27 said:
Put your own textures on it....i put the sky texture on the walls but u probably don't have it, just change all the textures to your own. And it doesnt open at the end because ur .bat is wrong. Trust me, its wrong...



How is it wrong can you dtype the exact thing i need?
User
oh ic well yeah i got it onto hammer and it complied with the window thing and this is what ti said:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jumps-1
Entering jumps-1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)

Using Wadfile: \program files\valve\steam\steamapps\kittycats\counter-strike\cst
rike\as_tundra.wad
- Contains 1 used texture, 16.67 percent of map (18 textures in wad)

Warning: ::FindTexture() texture 1RAND01 not found!
Warning: ::FindTexture() texture !C2A52 not found!
Warning: ::FindTexture() texture SKY~01 not found!
Warning: ::FindTexture() texture CSTRIKE_FT3GRAS not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture !C2A52 not found!
Warning: ::LoadLump() texture 1RAND01 not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture CSTRIKE_FT3GRAS not found!
Warning: ::LoadLump() texture SKY~01 not found!
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.34 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp jumps-1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'jumps-1.prt'
0.41 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis jumps-1
97 portalleafs
226 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
average leafs visible: 26
g_visdatasize:1322 compressed from 1261
0.16 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad jumps-1

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


659 faces
Create Patches : 4964 base patches
0 opaque faces
71143 square feet [10244663.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.02 seconds)
visibility matrix : 1.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.52 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
Transfer Lists : 2016012 : 2.02M transfers
Indices : 364996 : 356.44k bytes
Data : 8064048 : 7.69M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds)
30.16 seconds elapsed

----- END hlrad -----



The system cannot find the path specified.
0 file(s) copied.
The system cannot find the path specified.
Press any key to continue . . .
User
okay well i have winrar so it wont open...what doy ou use?
User
okay and im still learning i dont know how to add spawns weapons and i dindt want walls on that one.
User
k
User
User
how do i get the rmf file?
User
oh ic 1 sec then
User
Truck
User
I knwo what to do i jsut wanted to knwo where i coudl get more. IT's okay now
User
You mean the map? and could i sue www.Rapidshare.com
User
Yes!@
User
yep did that shuts off cs or doesn't load the map
User
everthing in the bat file is right and i put the bsp file in cs/maps what do i do?
User
okay thanks juice but i hit any key at the end then the thing closes then cs doesnt come up? and ok i likes my sleepys times too.....

it say:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jumps
Entering jumps.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
40%...50%...90%... (0.03 seconds)
SetModelCenters:
(0.03 seconds)
CSGBrush:
40%...50%...90%... (0.22 seconds)

Using Wadfile: \program files\valve\steam\steamapps\kittycats\counter-strike\cst
rike\as_tundra.wad
- Contains 1 used texture, 50.00 percent of map (18 textures in wad)
Using Wadfile: \documents and settings\reece_2\desktop\cs .wads\liquids.wad
- Contains 1 used texture, 50.00 percent of map (32 textures in wad)
Using Wadfile: \documents and settings\reece_2\desktop\cs .wads\stadium.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)

Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.48 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp jumps

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.14 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis jumps
Error: Portal file 'jumps.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad jumps
>> There was a problem compiling the map.
>> Check the file jumps.log for the cause.

----- END hlrad -----



The system cannot find the path specified.
0 file(s) copied.
The system cannot find the path specified.
Press any key to continue . . .
User
melloyellow582 said:
brad1000 said:
ur a loser thats wut the fuck


hahahahaha



yeah hahahahahaha
User
Okay gosh dont get mad..
User
I knwo to press anykey its what file do i click on for the "Command Window" to pop up...
User
This thing is i dont know what to do when it say hit any key at the command window what filed i click? please don't jsut say please post a picture.
User
what do i do then? hee i'm typing this from ,my tv
Truck
User
yeah ok i got that
Truck
User
okay and hwo do i get those to hammer editor?
User
umm okay i found my map under new game i click on it and it loads then Counter-Strike turns off... anyone know?
Truck
User
Where can i get mroe textures like watter and stuff
User
Okay i don't get it can you post what i am suppoed to type?

this is what i ahve in my notepad:

@echo off
hlcsg -nowadtextures cs_hola
hlbsp cs_hola
hlvis cs_hola
hlrad cs_hola
copy cs_hola.bsp "C:\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map cs_hola

So what do i type?
User
uhh okay ill try that
User
Umm okay i made the readme thing with word i copy and pasted the thing with my map name in it then i put the cs_hola.bsp in cstrike maps what next?
User
How? and it said if i click the "command window" it would atomically run cs on that amp with single player mod how do i do that?
User
No, i read all of them but what file? i named my map cs_hola so what would the file be. i put the cs_hola.bsp file into cstrike maps.
User
Okay ig ot that part i exported my map now im on this part here the part about command window where do i find the command window?
User
Okay forget that post i knwo whot o amke walls its the room i wanna know how to amke.
User
Well can someone post a pic with it circled
User
Okay but wich one?
User
User
Okay wich one is the brush?
User
Okay no i know how to do the other stuff like make the bottom but i want to know how to make the box on this page here
User
The making the box thing i want to know how to do it like make walls and roofs and add other things..

and adding other things like tvs cars stuff like that
User
Okay i was doing good up until i came ot the part where i have to make the box anyone know how?