Posts written by seCHar:
shouldn't render mode be -texture-some light ?
right..seems i uploaded rmx..nevermind the link here is the rmf
superjer's tutorial is for COUNTER STRICE 1.6.it CANNOT work on source.if you want to make maps for source i suggest you try another site because here we are doing mostly 1.6 maps,although some of the boys might now source mapping too....
pest i textured it because i was bored.adica ti-am texturat-o:)
ok i have an allmost finished map.the problem is the max_leaf error which is most certainly caused by some big spaces.imagine i have 3 buildings 8 stories high.and no it's not in a skybox,it's sealed ok.now the question:
can i fill Blank spaces in my map with a "clip" brush,in order to make the unwanted space unwalkble but yet visible.will this reduse leaf count?i need to know bcs there is lot of work to be done and i don't want to waste more time
here is the map: http://www.2shared.com/file/3684942/f6f88596/a8_online.html
any suggestion on how to reduce the surface are REALLY appreciated(nvm the texture and details i'm saving them for when i finish sealing it and working).Also,if it's possible i would like the flats to remain 8 stories high.
trees are models.add a cycler_sprite entity then go and choose the model(look it up in cstrike\models).after you found the nicest one,make sure the pathname for the model is only this models\whatever-tree-model you want.
:)))))))))))))) family guy rules man:D
do you have any unusual texture scales or something like that?
don't get me wrong,i am not being ironic,but did you actually double click the bat file,or tried to run it with something else like you said??
no problem.and you can always add new wads from your cstrike folder.for example try adding cs_assault.wad or whatever you want,they have preetier texture.but be carefull not to have more than 8 wads!!
yup it worked.thx !
hi again .so this is the problem.i inserted a new model (default one from cstrike\models,something like pallete_with_bags).so i used other models before with no error,but this time i got that Mod_NumForName again.so i deleted the entity and i checked from map properties to be sure there isn`t another entity with that model,recompilled and still got the error.now why in earth is that?
right..thank you all for answering
what you need to is this.tools->options->textures then click add wad and then browse to your cstrike\cstrike.wad and add it
thank you killer-duck.that was it
it doesn't work i've set that to 11000 but it doesn't affect the hammer camera..anyway it's not very much of a problem it's just an discomfort
everything that is after 20m in front of my camera is black.it wasn't like this before.it;s a mess now.my map isn't huge
why does my valve camera show things so f*** up..it started today all of a sudden and it doesn't matter which map i open.Link to SS
and it is best that your pipes do not make contact with any blocks,because whis will raise your polygon rate WAY HIGH which means:
-very long compile times or no compile at all.
-very laggy map
i've had this same problem when everything was black and shit frames.so i dl your map,your problem is because your CT and T spawn points Are ON THE ground.they must not touch the floor.just make the grid smaller and raise them some units.be sure to rasie ALL of them.oh and you have too many brushes which overlap each other.try to fix this as it may cause some problemes sooner or later.
just make sure the mapname.map and mapname.bat file are in the ZHlt folder
-Problem solved.it seemed to be a little to much "de_dust" in my CPU cooler.thx for suggestions anyway Rodeo
hi i have a problem.when i try to compile my map my pc crashes after 6-7minutes.the thing is that i am working on this map for like 3 weeks and as you can guess i compiled it before numerous times.anyway,i abandoned my last save and bactracked to a previous copy of the map.it worked fine.but today i made some minor repairs and it crashed again.my pc configurations are:
2 processors running - Intel(R) Pentium(R) D CPU 2.80GHz
2.80 GHz Performance Rated at 5.05 GHz
68 Gb of free memory
hope you can help me with something because all my previous problems were answered here too.
just make a normal brush,then texture it with sky,then go to map,map properties,environment map and choose your sky
make sure your .map file is in the same folder as the .bat file.
if not,make sure they have the same name(mapname.map,mapname.bat)