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Posts written by seanmac:



User
1. Is it possible to have a car with two people in it drive through a game_player_equip equipping them with a weapon and then disabling the game_player_equip so nobody else can use it?

2. Can you make doors that are breakable, e.g create 10 doors that can open at the press of a button or if a door has 500 dmg done to it it will break open that way. Or would it be easier to make all the doors func_breakable and just have a button destroy them?

3. How can you make it so that once a player passes through an area, everyone else in a specific area is killed after 10 seconds.

4. How can you create custom entities for use by a mod/plugin.
User
I will try the trigger_once and let you know if it works out.
User
I will explain the first problem further.

I have 11 buttons each corresponding to a door I want opened. However after the specific button has been pressed that button/door will never be usable/openable for the rest of the game.

Is there a way I could do this with a triiger_"something" because if I activate the kill target on the trigger_"something" that should kill it for the rest of the game correct not just for the rest of that round?

I could possibly make the door pushable, and make a trigger_push push the door out of the way and enable the "pushables" flag so it won't push the players around but it will push the door. If I do that, will the door respawn at its original spot the next round? Or will it be gone forever?
User
1. Is there a way to make a button unusable after is has been pressed until all the rounds have been reset. I mean if its been pressed in round number 3, no one can press it the rest of the game. Can a mod do this if the map can't?

2. When using trigger_push to push somebody through a game_player_equip, is there a way to deacticate one game_player_equip and activate another. ex. Someone runs through the game_player_equip and gets an awp, but 1 second later another person runs through the same place and gets an M4, the third gets a deagle ect.

3.If the above isn't possible, how do I make an area where once one person passes through it, nobody else can pass through.

4. How do I make a 1 of 4 doors open 20 seconds after a round has started, only one opens per round and its random?

5. Is it possible for a trigger to make a bombzone so none of the terrorists spawn with a C4 and I can put 1 C4 on the ground?

Thats all for now.
Truck
User
hlrad: Error:
for Face 1701 (texture temp_grid_256) at

hlrad: Error: Bad surface extents (647 x 15)
Check the file ZHLTProblems.html for a detailed explanation of this problem

done everything i can to fix this and im stuck
User
Hello I would like to make walls that cannot be sprayed on or will clean themselves every round is this possible?
User
Hey guys, im looking to make a sort of flash animated wall so I can have images I create and put into my textures appear in a certain order and flash really quickly to create an animated look to them.

Any way of doing this?


Also is there any way of when an entire map is done, reducing the chances it will crash (its a huge map with lots of triggers and such)
User
How would I make one button to control lets say all the lights in the map,

or in my rotating door map to make all the doors spin.

the other question is how do I move objects if something happens in a game.

e.g. a player enters the DO NOT ENTER door he falls through what looks like ground but isnt solid into a pit with water so he doesnt die.

Now that a player is inside the wall starts moving towards him and crushes him how would that work?

and how do I make text appear on a screen if someone enters within a certain area?

lots of questions please don't flame and say look for tutorials if you don't want to awnser then don't
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures sean
Entering sean.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp sean

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


0.00 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis sean
Error: Portal file 'sean.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad sean
>> There was a problem compiling the map.
>> Check the file sean.log for the cause.

----- END hlrad -----



User
hlvis: Error: Portal file 'sean.prt' does not exist, cannot vis the map


how do I fix?
Truck
User
Have you tried running your cs in regular multiplayer mode?

mayby there is soemthing wrong with the game, but your maps are compiling fine your computer just cant handle them
User
Hey there me again with my door problems.

This one I think might be simpler but I have no idea how to make it work.

I have a double door none rotating sliding in opposite directions.

I'm trying to get these doors to open when someone is on the trigger "area" which is about 3-4 feet away from the door when your in the game. (I don't know units yet)

I want the doors to open when someone is on the trigger area, but then to close right away when no one is in the trigger area, and also want the doors to close fast enough that someone cannot stand on the trigger then run and make it through.

And the doors cannot open if someone pushes them like a regular door.

Thats my new door problem, any help would be appreciated.
User
eDan thats what I currently have to try and make this work,

Whats happening is that when someone comes and pushes one side of the door it spins 360 degrees no problem and doesnt automatically spin back.

but when someone else comes along to push the door the same direction it has already been pushed it doesn't want to go because it has to be pushed back to it's original location again.

User
Hey

I'm trying to make a spinning door. E.G.

A center circular origin,
Then 4 doors spaced apart,
Similiar to the doors you would see for the entrance to a mall or big hotel.

Some complications are as follows

I have set the door so that it doesnt spin back and it only spins 90 degrees, or 180, or 360 ect ect.

However after it has spun in one direction for the set degrees you cannot push it in the same directing again without first pushing it back to its original location.

Is there any way to make a spinning door in cs?
User
Yeah I got it fixed now it was actually a problem loading the texture I used, but its all good now thanks
User
download a program called "wally"

open wally
select new
choose half-life .wad format
drag images that you want as textures into the newly created box inside wally
when you have all pictures
select save as
save the files in your counter strike directory
open the files via hammer editor's
tools>options>textures page
User
I have downloaded many different types of WAD texture files but none of them contain a good looking water, sewage, lava textures and im wondering if anyone else has a good WAD package with these textures.
User
Hey, I can't get my water to be the color I set it to it always comes up as pure black but still swimable.

Any suggestions?
Truck
User
When I download the link above and unzip it

theyre is no

Expert.fdg

I unzipped it to

Valve>fdg>counter-strike but after the extracting all I get is the same old fdg files

(counter-strike.fdg - counter-strike-SP.fdg ) in the Valve>fdg>counter-strike>fdgs file

(halflife-cs.fdg) in the Valve>fdg>counter-strike file

So yeah your link isnt working or i'm doing something wrong.
Truck
User
I couldnt find an expert.fdg
Truck
User
eDan Co. said:
SuperJer said:
Expert.fgd
Gives you access to ALL the entity types in CS. Unzip everything to your Hammer/fgd/counter-strike folder and tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box).



This worked very nicely however for those that try it

find the
Quote:
halflife-cs.fgd

manually because when you extract it you get two versions one comes in Valve>fgd>counter-strike>halflife-cs.fgd file (thats the one you need)

the other one is

Valve>fgd>counter-strike>fgds>counter-strike.fdg file (DO not use this one)
Truck
User
When I follow the new users guide I get to this point

Quote:
In the listbox titled Objects, or where it says 'ambient_generic' in the picture, choose 'info_player_start'. info_player_start is the CT start point entity. An entity is an object you can place in your map that has some special meaning to the game. Wherever you place info_player_start's is where each CT will start at the beginning of a round of Counter-Strike.


However in my listbox titled Objects I have an empty list and when I click the dropdown I only get a big empty page.

I cannot proceed, and I do need help!

I have added

halflife-cs.fgd

and it is still not even showing up