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Posts written by shotted:



User
Uninstalled / reinstalled, no luck.
Here's the rmf
Do not ask about the general plot of the map, it's for a specific mod.
User
Quote:
Do you get any error message before it crashes?

Only this:
Valve Hammer editor has stopped working
A problem has caused the program to stop working correctly.
Windows will shut down the program and notify you if a solution is available.

Quote:
Do any problems show up if you press alt+p in hammer (with your map loaded)?

Nope.
User
Nope.
User
Used fewer than 8 wads, still get the error also with Hammer crashing upon export. So it's 'No Geometry' then? Then how should I fix that?
User
Read the F.A.Q., said to make new thread.
Log:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures vb_hockey_beta
Entering vb_hockey_beta.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp vb_hockey_beta

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


0.01 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis vb_hockey_beta
Error: Portal file 'vb_hockey_beta.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad vb_hockey_beta
>> There was a problem compiling the map.
>> Check the file vb_hockey_beta.log for the cause.

----- END hlrad -----

Hammer crashes when I export it to a new .map file. It may be the fact that I have more than 8 wads present in my map. If so, what should I do to fix it?
Truck
User
That'd fix the problem with running into them, but I wanted them to be flat so that they didn't protrude off the ground, so it looks like a real rink.
Truck
User
Thanks for the input, Down. Anyone else got some ideas?
Truck
User
I am making a hockey CS 1.6 map, and I need to make the face-off dots/circles flat, so that people don't randomly stop on the edges of the dots. I made the dots as small as I could with the smallest grid size, and I still get stuck on the circles sometimes. It's annoying and it really doesn't look good. I also tried using carve to carve the dots into the ice. But apparently, carving the dots into a brush that has already been carved causes an error/glitch. Is there any way I could make them flat without getting the 'coplanar plane' error?
User
Well, apparently I had an error where Hammer did not save my work where I had deleted all the entities, so the map that I had exported did not actually have those deleted. I did it again, and remade some things, and I no longer get the error. Big, big thank you to Mate de Vita and Killer-Duck.
User
Did what you said, Mate de Vita. And I still get the same thing, which means it's "gone perpendicular to the face", which I'm not exactly sure what that means.
User
I get the same errors, even when I select 'Fix all of type' and I select Fix for each of them.
User
I did, and I got multiple accounts of:
Solid Entity (func_buyzone)is empty
Solid Entity (func_wall) is empty
Solid Entity (func_rotating) is empty
I selected fix for all of them, and I still get the error.
User
I don't mean to ask too many questions, but I'm still not sure how to find the texture that's scaled too much/any other problem. The link didn't really give me a way to find it. I have started deleting things, and nothing has worked so far.
User
I see, thanks for the link. So what would be the fastest way of finding the problem? Because I'm not exactly sure how to work with the coordinates.
User
I'm making a Counter-Strike 1.6 map, and have already compiled and put it into my Cstrike/Maps folder. When I run Counter-Strike, select New Game and choose the map I have made, CS crashes immediately and I get this error:

I have tried doing a lot of things, but have had no luck.
Thanks in advance, and apologies in advance if it's a frequently asked question, although it wasn't in the FAQ.