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Posts written by turnip1:



User
tankrockets = game / server crasher. Im not sure how you could make it so that it actually throw grenades. not sure if that is possible :(
Truck
User
One of those tombs or whatever with spikes closing on a player would be cool. Stove top with fire sprite like on de_rats. Hammers like in deathrun maps. Spike pits. Gas chambers. A human sized Microwave with some electricity igniting you up :D An axe or something that would swing down like a hammer. Just think of anything that you could use to hurt someone lol
Truck
User
Are you using the sky texture? :O
Truck
User
SO I take it that no one on superjer actually knows how to do this?
Truck
User
I was wondering if anyone on here knows how to make a map private so that no one is able to decompile it and claim it for themselves?
User
Sorry was on vacation...

Anyways No that doesnt work either the only things that have entities are the paths.
User
It says there are no entities tied to it.
there is supposed to be an entity tied to it correct? Also I believe i am missing some important entities is there a file i can import to hammer to get those?
Truck
User
Mate de Vita said:

OK, go ahead. I can assure you NO merc in diablo 2 uses frost nova. Not even the cold caster Iron Wolf. The problem here I believe is that you don't even know what frost nova is...

Oh and don't argue with AJ about D2. Been there, done that.



Ok Ill admit i was wrong it is holy freeze the skinnier ring version of frost nova i guess its an aura also.

NM Act 2 defense mercenary...
User
I am trying to make a counter that say if you pressed your use button on it and then you ran and pressed another button it would tell you how long it took.
Truck
User
aaronjer said:
What game are you playing, again?

Are you gonna make me go play that game get my merc to use frost nova take a screen shot upload it to photobucket and put a link on here for you?
Truck
User
aaronjer said:
A merc that has frost nova?


Yes i think you get those in act 2 nightmare.
Truck
User
aaronjer said:
Chaos run bots... right... keep dreamin' pal. How on Earth would that work? The bot like... waits for you?


I bet i could go on there right now and find a few that go on forever and they are bots that run them Every single one of them being a hammerdin with a merc that has frost nova. It happens a lot and they are great xp until you hit lvl 60 for Acients then you can start baal running. That is my final answer i will settle with.

I shall agree to agree that we disagree, even though we never agreed in the first place.
User
Hey like the other truck I was wondering if there is a certain entity for a timer with a beginning and an end or if that is just a plugin? I understand there are textures for it and such but yeah.

EDIT: I wouldn't happen to be trigger_counter would it?
User
http://store.steampowered.com/
IT COST A WHOLE $10!


Btw are you a homosexual? (The forum name) Also not asking because I am interested...
Truck
User
That story tickled me insides
User
Mate de Vita said:
Do you maybe have the One Way flag checked?


Would that not just make the door open 1 way?

User
Mate de Vita said:
superjer said:
BWNED!

Ah, he has a post count of 0 so that doesn't count as a post. Which means I was first in after superjer's post.



Well actually he is from the future and he posted with their new high tech computer shit that allows you to go on forums from the past and make posts but the post count doesn't show up until their current date
Truck
User
aaronjer said:
That would be bug rushing... bug rushing is much slower than regular rushing. There's less steps and it's technically faster, but it's not possible to reliably find good Chaos runs.

If we're gonna go for runs that are faster but harder to get I could bring up Chaos Trist runs. You could be 80 in 2 hours using those... not that anyone would ever do that for you for free...


But there are bots like crazy that make chain runs in Bnet now which makes it really easy to lvl up. Therefore without spending money or items you can be an 80+ quickly
Truck
User
aaronjer said:
As far as fire sorceress spells go, I'd say that Fireball is the best choice for your main attack, couple that with as much FCR as you can and you will turn into what people call a 'Machine Gun Sorceress'.


Very true If geared right at lvl 30 pvp you can pwn the shit out of an 80. (Experienced) I have seen it happen many times.



aaronjer said:

Step one: Join a players 8 game and kill things in the blood moor until I hit level 5, this takes about 8-10 minutes.

Step two: Join a Trist Run, continue until I hit 12, this takes 20-40 minutes depending on the skill of the runner.

Step three: Join a Tomb Run, continue until I hit 20, this takes between 1 and 4 hours depending on the skill of the runner and the availability of runs.

Step four: Join a Cow Run, continue until I hit 24, this takes about 5 minutes. Cow runs are godly XP.
Step five: Have someone rush me through normal, if they're as good as me this will only take a couple minutes. This is where the map hack comes in handy. All they have to do is teleport to Andy, open a TP, kill her. Teleport to both parts of the staff and open a TP, they just give me their horadric cube to speed it up. Teleport through Arcane and open a TP, kill summoner. Teleport to Duriel, open TP, use staff, kill. Teleport to council, open TP, kill. Teleport to Mephisto, open TP, kill. Teleport to Diablo, open TP, kill. Teleport to ancients, open TP, kill. This takes about 10 minutes total with map hack. I'll be 25 at this point from the ancients, this is important because you can't get XP from Baal runs until you are 25.

Step six: Baal run until I hit 40. This will take about half an hour. Normal Baal runs are very, very fast. You have to be level 40 to get the ancients quest in NM. I'll have to get someone to kill Baal for me though, as even a level 40 trapsassin can't fight yet well enough to kill Baal realisitcally.

Step seven: Repeat step five on NM. This will put me at 41. This doesn't take any longer than the normal rush if it's a good runner.

Step eight: Baal run until I hit 60, so I can kill hell ancients. I'll be strong enough to kill off NM baal quickly, but I'll still get someone to do it for me because it's faster.

Step nine: Pay someone for a hell rush if I can't get a friend to do it. This will take about 20 minutes if the runner is skilled.

Step ten: Hell Baal run until I hit 80 to get strong enough to complete all the useful side quests. This takes 30 minutes to an hour.



STEP 1: Make my char scam people by making them rush you for your forge and then leave (if your an asshole) If not actually give them your forge.

STEP 2: Eventually get enough rushes until you get to A4 Hell.

STEP 3: Chaos runs until lbl 80+

STEP 3.5: Kill the Big D for real.

STEP 4: Baal run until 99.

Done deal. lol. It will take you 6-14 hours to be a lvl 85



Also speaking of expiring i better get on my D2 account before my chars expire.
User
is it a use only door? If so You can make it so that you dont need to press a button to open it. It sounds like a glitch to me I have had entities such as func_train do weird stuff along those lines for no apparent reason but i have never heard of that unless there was a button to open the door and there is a delay before re-use and it just so happened you just tried to open it within the delayed time period and then when you turned around and you pressed your use button it worked because the delay before re-use was over. Idn it sounds weird to me.
Truck
User
A good place for the wad files is in your most likley it will be

C:-Program Files-Steam-Steamapps-
or
C:-Program Files-Valve-Steam-Steamapps-

aslong as its in your steam apps if you know where that is a good place for your rmf's is well in my opinion i make a folder called
"My VHE Maps" on my Desktop.

EDIT: For some reason slashes dont show up so instead of slashes in the places i will put dashes so just pretend they are slashes.
User
Yeha its pretty awesome!
Truck
User
Mate de Vita said:
Killer-Duck said:
this zip contains a .rmf with a "HP-charger" (and a timer):



When you say hp charger do you mean it charges past 100 or charges to 100 unlike the one that has to do with the func_rotating_door. Becuase i am looking for the one that takes you just to 100.

EDIT: Never mind i checked it out but... There are no entity's? could you list the entity's needed?
User
Fixed both problems turns out Fedex was right. At first i didnt think so because it worked before but when i moved my whole map into the center it worked again so thanks for the suggestion Fedex.
Truck
User
.wad? you mean your going to build a timer into the map? Because im not sure if that is possible. There is a kreedz plugin for most of this stuff but ill give you the link to the allied mods one if you want.

http://forums.alliedmods.net/showthread.php?t=62967
Truck
User
If you get blockmaker v4.1.0 from allied mods it comes with a timer also you get a godmode / noclip hotkey just by typing /bm
Truck
User
Thanks Mate
User
I tried switching to software video mode instead of openGL and now my game doesn't even start lol... To fix this do i need to reinstall?

EDIT: I reinstalled and still doesn't work gay....
User
This error is the most shittiest error ever. According to most people it has to do with bad scaled textures / to many entities also with clearly the AllocBlock being full... But i had just added a few guns to my map along with some railings, and a single platform no longer than 20 meters 1/2 a foot thick (in game.).
THEN THIS PIECE OF FUCK ERROR SHOWS UP LIKE WTF. So then i was like ok ill delete all my guns i just made to see if it works. Didn't work. So hen ok well ill delete the railings also... Didn't work. So then i was like wtf... So i deleted the Platform i had made which then made it the exact fucking same as it was before when i tested it (it worked fine then) BUT NOW IT STILL SAYS ALLOC BLOCK FULL! FFS. Like this is rediculous does anyone i mean anyone have any ideas that you think might help / work? BTW this map is about the size of well 3/4 of the inside of cs_assault? its fricken tiny.
This isnt a RAM problem becuase i have 4 gigs of it and its not my memory space 1.5 TB's and i have an intel quad core processor so it isn't my computer.... HELP ME! K
User
That was rather uncalled for
Truck
User
I already have really old beat up grey bricks for jail cells.
Truck
User
Does anyone no of any prison wads or jail wads? I am making jailbreak or prisonbreak map and sure i have some decent things for prison walls and such but anyone no anything about signs about prisons or anything like that, that doesn't come in half-life.wad or cstrike.wad?
User
Havokk Edge said:
live their live.


Live their life.... or live their lives.

I bet I had a grammar, mistaking in here some were and i am going to get torn apart for it...
Truck
User
Couldnt find it again... oh well i guess its not really needed. But maybe those units in the bottom corner are the cs units ill give it a try thanks KD.
User
Havokk Edge said:
Down Rodeo said:
Screenshot. How is that unobvious? I know that isn't a real word.


Omg how did i not know that? Ive heard that before on ffxi and i knew it haha.


I think its just because you partially fail at life. (When i say partially I mean you do.)
User
I thought since this was so epic i would share this for you guys...

See SS's in order put...
You will need to zoom in to see it properly.










Truck
User
Is there anyway with any versions of hammer made for cz or 1.6 to get the units of the game? Like for example a top speed run and then jump and duck you land after 215 units. I have seen units or at least some sort of number on youtube with some sort of units but i couldn't figure out how it is done anyone no how?
User
so then the co-ordinates are pretty much useless? lol
User
Ok so i have a light that says there is a leak but i ahve no clue which one it is it gives me the co-ordinates to it but when i type them in it still says please enter an integer... anyways these are the co-ordinates (-1360,-1024, 336) can someone tell me how to insert those properly? Like with an example.
User
the_cloud_system said:
gamers unite on the death runs

WOOO DEATHRUN! i play as well but im better than you so whatever :)
User
Hmm the sloth... 2 words. GAY

Someone can add in the second word for me.
User
I will give this map a try with compiling considering i just got a brand new comp made for compiling big files. If it doesnt work I think your screwed.


EDIT: After a long 20 minutes i have succesfully made it past Leafthreads and i am attempting the rest... THIS IS MY TIME SO BE THANKFUL! becuase i cant play games while compiling the most massive map ever made.


EDIT: This map is just to big....

22795 faces
Create Patches : 113694 base patches
0 opaque faces
1306859 square feet [188187776.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Truck
User
Oh ok thanks KD i should of thought to change the render mode...
User
Mate de Vita said:


The AAATRIGGER and CLIP brush should be in zhlt.wad I think. You got the zhlt.wad along with the zhlt tools. So just load it into hammer, open your textures and write aaatrigger (or clip) under filter.


or the Halflife.wad google it if you cant find it and download the file save it in your steamapps and away you go.
Truck
User
Ok so i am making this map where you pres a button and these jail doors go down under the map making it look like they open somewhat now i usd a bar texture with some supposivley invisible stuff and i made it a func_train but when i play it the invisible stuff is actually black :S anyone have any ideas on how to fix this?
User
Well you could hold down CTRL and left click on them all one by one but that could take a while depending on your map. If you jsut do select all and resize it a bit i made the mistake by doing that with a deathrun map and i had to redo all of my entities took hours.
But yeah good luck.
Truck
User
So are you fucking everything while running or?
Truck
User
This is a litle bit delayed but I just so happened to get a cracked version of Far Cry 2 with my new comp. It looks like a great game but trying to get used to the controls was strange and i couldnt figure out how to aim lol... but I am still eventually going to give it a full out try and reset all my controls probably very similar to cs or cod4. I am suprised no one has posted on this yet.
Truck
User
Hey i was just wondering if anyone new of some good futuristic looking WAD-files? I have been searching for them for some times now and now go...

Maybe rodeo will send me a wicked link for one that i get to watch as it slowly clicks on the search button
Truck
User
This is simple the obvious answer is to make a super Mario Party 3 map with all the mini games to play. or Mario Party 2. Not 1 though or 4 or 5 or 6 or w/e the number is currently at.
User
Ok i have a great game to play that requires no knowledge or thinking at all...

Ok all you have to do is post something that is somewhat relative to the person before you but have no relevance to the person before them. To make it interesting you should lose points if you seem to fail at this game.

Judging should be done by the people of www.superjer.com.

I'll start.

Does anyone else realized that Fedex is a little bit slow and asks retarded questions?

I can already tell this will be a terrible game...
Truck
User
Well the skin could rip them selves off without even knowing it and just walk away and then they realized they got fucked over in the end.
Truck
User
LOL that was an epic link i loved it
User
right...
User
Havokk whats with your amount of posts btw like... wtf?
User
NatureJay said:
turnip1 said:
Its obviously a spartan they kicked the shit out of the immortals! which are basically ninja's besides ninja's are way to over rated.

Uh. Immortals aren't ninjas. Not even close. Hashshashins, you could draw some parallels, maybe, but that was centuries later.

You people and your knowledge "sigh"
User
Havokk Edge said:
Thank you!

Your are welcome although anyone who disagrees is a fool.
User
Its obviously a spartan they kicked the shit out of the immortals! which are basically ninja's besides ninja's are way to over rated.
User
the_cloud_system said:

"Shit just got real"

"your off the fucking chain"


Did you get these from Hot Fuzz?


Double post ftl
User
your imagination must be mentally handicapped to think of a terrible game such as this... you could make this actually fun though maybe... about a 6.0298% chance that it will catch on.
Truck
User
ahh so many quote on quotes is like quote sex stop it!

And im sorry havokk for not adding those key objects/weapons.
User
Wow the new possibility's... lol thanks killer duck.
User
To tell you the truth i couldnt find one either and i know what the light bulb buton is and i know what an entity is for some reason it isnt in there? Maybe some version of hammer dont have it or a bad installation? idn...
Truck
User
fedex _ said:
turnip1 said:
A laughing root vegetable laughs because it was buried by god so no one would find it but man has found it... SOOO let the turnip raids begin!




lol turnip parade

Not exactly more like a "Raid" because that is what i said. A parade is a moment of happiness raids are more like death, torches, and pitch forks.
Truck
User
A laughing root vegetable laughs because it was buried by god so no one would find it but man has found it... SOOO let the turnip raids begin!
User
fedex _ said:
SRAW said:
dumbass, just delete the steam directory and clear the registry for steam, then just reinstall




lol

Lol i love laughing at you fedex... your so dumb.
User
fedex _ said:
if your making a big box crtl-h and set size


Lol... This isn't advice either but i had to be said... lol


User
you spelt Super Mario wrong?
Truck
User
This is SRAW for you lol... I havnt been on here for long but i ahve read quite a few posts and that is his attitude... Always.
Truck
User
AHAHAHAHAHAHAHAHAHA lol man i love blonde jokes.
Truck
User
lol
Truck
User
Because he doesnt want extra guns he wants everyone to spawn with a gun. its pretty clear what he wanted after what your just mentioned already got mentioned and he said no.
Truck
User
ok so i selected everything and downsized it considerably, but not enough to make huge differences in walk ways and suck and then made bigger changes by selecting certain walls and the roof and floor and now it is much smaller with little open space and i am going to test this. I read that link you gave me and it was right this map only lags with 15+ people on it. But now i hope it can handle it.

Ill tell you how it goes.
Truck
User
Hey i was wondering if you guys have a ventrilo server and if you don't and say you guys want to join one i have a great vent it is quite big pretty sure its over 150 slots and everyone is welcome and you can have your won channel/channels.
Truck
User
Lights and spawn points need to be added to the map, like i said earlier.


EDIT: Ohh nvm this is the same error you had before :P
Truck
User
Sadly no i thinks its because my whole amp is visible and its quite big the only reason it is visible is because of the big glass box in the middle for the terrorists so i was thinking maybe if i made 1 way walls for the t spawn that it would help the lag maybe so you don't have to look at as much? What do you think?


User
Damn lol i am 5 days off 4 months
User
Ok anyhow I will still check it out I would like to be familiar with several programs.
User
well as long as i can do that ill have fun with your program but once you get the randomized player spawns thing so you can make it not random i could possibly switch over full time if i like it.
Truck
User
Nope killer you did a fine job of helping me out and perfect timing at that all my questions have been answered.

EDIT: Btw Killer Duck thanks for the link for the 1 way wall works great.
Truck
User
Power tools?
User
Yes my lighting did start working correctly but my map ran well other than small fps lags towards the leaking area.

So i thought that the leak wasnt a problem and i would fix it in the end, turns out i was a real big problem when i figured out i was the only one getting constant 100 fps. (everyone else had 20 and below :( so i looked into it and saw what edan said and fixed the leak. Now it works great other than small chocke and loss issues.
Truck
User
Ok ill give it a try. is it any different to read for errors? I just got used to this one being able to read it and understand it :|.





EDIT: Dont bother with that last part i already downloaded it and ill change the vis in my bat file and see how it turns out.

thanks.
Truck
User
I am seeing the fast vis and the full vis but how would i go about turning those on.

gah to late to edit accidental double post.
Truck
User
dang with the new ZHLT do i have to make new BAT files?
Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures deathrun_dust_E2
Entering deathrun_dust_E2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.25 seconds)

Using Wadfile: \program files\valve\steam\steamapps\cstrike.wad
- Contains 2 used textures, 6.45 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\halflife.wad
- Contains 20 used textures, 64.52 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\cs_dust.wad
- Contains 9 used textures, 29.03 percent of map (28 textures in wad)

added 13 additional animating textures.
Texture usage is at 0.64 mb (of 4.00 mb MAX)
0.52 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp deathrun_dust_E2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'deathrun_dust_E2.prt'
0.52 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis deathrun_dust_E2
557 portalleafs
2123 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.14 seconds)
LeafThread:
(52.92 seconds)
average leafs visible: 383
g_visdatasize:38157 compressed from 38990
53.09 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad deathrun_dust_E2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4019 faces
Create Patches : 43239 base patches
0 opaque faces
379314 square feet [54621288.00 square inches]
47 direct lights

BuildFacelights:
(3.50 seconds)
visibility matrix : 111.4 megs
BuildVisLeafs:
(42.81 seconds)
MakeScales:
(25.61 seconds)
SwapTransfers:
(29.09 seconds)
Transfer Lists : 244058184 : 244.06M transfers
Indices : 52391296 : 49.96M bytes
Data : 976232736 : 931.01M bytes
GatherLight:
(12.81 seconds)
FinalLightFace:
(1.77 seconds)
116.13 seconds elapsed [1m 56s]

----- END hlrad -----
Truck
User
So probably not much to be done about it?

wow quick 2 replies lol it wasnt there when i started and then when i pressed send it was.
Truck
User
Hey i have just completed my map but i get tiny bits of lag and its not the server i have tested it on a few servers and it gets the same amount of lag on each server i get 4 loss and 1 choke in 1 quarter of the map and the rest i get 1-3 loss and 0 choke.

Could this be textures? Vast amount of entities? (deathrun map)
or there isn't to much lighting could that be it?
User
Oh eDan sorry i forgot about this post well actually the whole thing took about 1.55 seconds (the complete file) and i was kinda weirded out by that even though i just got a brand new computer and it got over clocked at 48000 i still didnt see how it was compiling that fast turns out leaks actually speed up the process? (or cut things out) because there was a leak in my map i didnt bother to fix until after and it takes about 30 seconds for the lighting now 2 minutes total. You got me to think why it was so fast and now i understand leaks are more than just a leak. Thanks eDan
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Hmm it sounds good and i have both windows and hammer but what i dont have is half-life :( definitely interested if you decide to add counter-strike though.
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This sounds nice. Is it somewhat user friendly yet? Or still in testing?
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Mate I am liquids friend and i know he checked a lot I think he is looking for maybe if you could download his map rmf and take a look. I would check but for some reason it wont let me.
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Oh ok thanks a lot i think that will work well. (I will test and tell you how it turns out for the future that is if your not sure of it)
Truck
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OH yeah i forgot about that ( the cylinders i havnt done them ina while)

Yeah i got a tut off youtube for the teleport thanks anyways though :D
Truck
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Hey um how do you get cylinders to be like a pipe laying down on the ground whenever i make them they are always standing up. I tried the flip buttons flip horizontally/vertically they didn't work... (A solid pipe I guess)



Also how do i get teleport to work it is trigger_teleport is it not?
everytime i use it it'll teleport me but it teleports me above my map and drops me onto my sky....
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Hmm i dont think thats exactly what i wanted i want it so you cant break the glass but maybe if i make it so that its already broken to start with? meh not realllly that important i guess i wish they made it a little easier to do that. Thanks though eDan
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oh shit 10 lights lags a map :S i have like 30 in my map and its only 1 room not to mention a light_enviroment also and it only takes 1.55 seconds to compile. lol But if i complaints about fps lag i'll take your word on it edan.
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Well it mihgt i didnt try that but with a deathrun :S it would be kind of nice of the terroist to stop the trap for the counter-terroist :P. Anyways i will probably end up making a big thing for how to make death run traps maybe when im done if you guys want you could post it on your site.


but i do have 1 question how is it that i would go about putting a wall where one side is see through and the other side isn't?
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No Mate told me to try rotating but i dont think he understood it needed to stop after a certain time. My map is almost completed now though. Ill have to dedicate it to you guys
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Sorry i figured it out it makes much more sense for it to be a func_door_rotating becuase with a door you can choose the amount it turns before it stops.
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Ok that helped me a lot with the what angle does what, but im still having this problem where it spins. and doesnt stop lol... do you understand how this works?
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Hey I am trying to figure out where i put the numbers and what it would look like says if i had a plat and i just wanted it to turn like a merry-go-round 360 degrees how could i do this? and what would it look like in the box where i put these numbers? (just need an example to get on my way)
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So i picked an angle randomly and the thin g just didnt stop spinning... it just span... and span... and span some more for about 15 minutes then i gave up.
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Ok i got that much figured out but what do i put the rotations into to make it turn i have tried a few different various things in some different places and i couldnt get it say i wanted the block to turn in circles is it x or y? and are the numbers in degrees?
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Ok I fixed the trains but now there is the problem of the overwhelmingness of all the different rotating funcs say i just wanted to make some plats spin in a circle or spin (from the center without moving) around like a loop? which func do i use?
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Ok so i did that and when i go to test it nothing is there for some reason. Will this happen if i did something wrong? Like not even the brushes are there and you can walk where they should be.


Nevermind im a fool looking it over i totally forgot to put the first target
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Will this map work on cz? If so i can test it there.
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When i play my map in single player just testing it right after the compile i have this trap where i press a button and part of the floor breaks. It worked perfectly in the test but when i upload it to my server the button doesn't work and the pieces that are supposed to break are invisible but are still there and you can walk on nothing? Is this my server or did i do something wrong?
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Ok so i got the func train to work but say i have 4 sets of 2 trains and i want them each set to come together at the same time by one button how is this done? or can it even be done?


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ok thanks a lot i wil try this
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So i am making this map with a func_train well actually im am just making a map with a bunch of funcs and other sorts of cool things to get the hang of them, (I am using func_train not func_tracktrain)so i am using path_corner but when i load the map it has moved to the path_corner but i didn't see it move and its speed is only 64 units per second so there is no way i wouldn't be able to see it moving. I also tried putting in a button to see if i could make it so it doesn't start there and i could activate it myself but that didn't work either got any suggestions?
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I should take a picture of this bottom part of the fire truck and post it on youtube as an epic fail LOL.
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Yeah i do other file types work on it but i tried the batch file and its a no go
Truck
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aaronjer said:
Legend has it that George Washington invented the mitten. According to Mark Twain immediately after inventing the mitten he chopped down that cherry tree. Then apparently he rode a burning motorcycle down a space ship shaped like a Gibson EB-Zero electric guitar and made a jump that cleared 2 supermassive black holes, WHILE simultaneously performing brain surgery that saved Abraham Lincoln's life.



all i have to say is.... ROFLMFAO!
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Gah of course you send me a tutorial that i couldnt find! :| i will defenitley try that one out tomorrow.
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I have had that same problem but only with windows vista are you using vista? I couldnt figure it out either with vista.
Truck
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well if its a fresh install it's possible it could of screwed up fresh installs don't mean there good for a certain amount of time and then screw up it might have had an error and helicopter textures are in the half-life.wad are they not :S.and if not im sure there is a texture you can find to make it loom like one anyways you could also try a few other things such as changing your directory in your bat file or re downloading ZHLT or even hammer. A helicopter with spinning blades might be difficult but if you dont want spinning blades make the helicopter and then make it a func_train
or is it a func_tracktrain either one of the two but its quite confusing. But seriously i suggest listening to these guys they have taught me a lot and no more than once have they said something to me that didnt work.
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umm ok so i have been working and working on this map and i am trying to get my func_trains to work i have been looking for tutorials for atleast a week now and no go. Since i have been bugging you guys so much latley i am sorry but i looked sooo much so maybe you could tell me the directions to make these func_trains work properly like make them go to one spot and then back to its original. or even just keep on going without stopping and it starts as soon as the map loads. please could someone tell me its so annoying lol.
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I think i figured out the problem im not positive but does the axis of the origin brush automatically show up or do i have to add it? and if i do have to add it how is it done?

never mind i was accedentally checking both axis's
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SRAW you may be an asshole lol but your a helpful asshole.


EDIT:Why do i get a leak error that says this:

hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


I have tried what it said i have tried internet tuts still not working... are there any certain flags i should flag or any properties that *NEED* to be set for certain things to make this work?
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alright thanks
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Well when you say surface area are you saying i should just add more stuff inside? or just make it even smaller but my computer also
sucks a lot so im not sure i do have a pretty big map but i need to if its gonna be a death run and i see that other people have gigantic maps such as the star_wars maps (massive) this room is maybe 1/2 the size of awp rooftops. but ill try down sizing some more and see if it gets resolved thanks superjer.

also i was trying to make a square brush rotate like a barrel roll in place i tried some different func's but the way i set it up didnt work i guess could someone tell me the func to do it? (the brush is horizontal) i dont understand the xyz stuff with this type of thing.
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Can you compile a cs map to use in CZ? for example my friend likes my maps but his server is in CZ but i have configs for cs can hammer make maps for CZ without new wads? and if it cant do you just need new wads or does it just not work all together with hammer?
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I am still getting this error i was at the beginning of this post but i can still run the map its just the toxic texture doesnt show up and i'm running constantly all around the map at 3-10 fps. I have tried that link edan sent me i tried everything it said to try (clear out unused files, empty recycling bin, defragged my computer (twice)ran a few scans for viruses got rid of programs and excess games that i didn't need.) but still i get this damn error could this be because my computer is a piece of fecal matter?...lol also i have down sized my map a considerable amount it went from 150000000.00 to 100000000.00 (approx) now after doing all of this ofcourse i make it 20% farther than usual but my map isnt that big maybe because of all the solid entities funcs and triggers? i dont know a simple answer would be nice though


Oh i guess it wasnt the same error this is my error i have been getting here

MakeScales:
Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
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oh crap thanks i forgot to put the target alright thanks for all the help you guys are awesome.

Ok umm is there such func's or triggers or anything that i can make fans or air to push people with? if so and its not already in the default configs just a name of it would be nice and ill search for a download thanks a lot.
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So me thinking im "smart" which was a stupid idea i thought that making both the names of the trap and button the same would activate the trap but nope when i pressed the button to activate the trap the whole button just moved to the side about 1 foot in game how do i fix this to make the parts of the plat form i named all the same break at the same time from the same button :S. or is it because i put the platforms strength to 0 instead of 1 or higher even though its on trigger or w/e only.
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Ok for the traps and stuff i understand, but each time i make a new block it is still set as breakable? what is the default to make it just a regular brush again? i don't remember

Oh yeah and how do i connect a button to the trap?

oh nvm it goes by the name you call it thanks.
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I am using ZHLT and a .bat file for a batch file is that bat or does it have some other extension?

Ok one last noob question and then i can get well on my way with building my maps and that is how do i make buttons that can activate traps/breaking brushes at command and is it possible to make a cool own for how often those buttons can be used?
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ok thanks. also i got this error just now while compiling write at the end of my log here is what it says.

Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


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so let me get this right with a !toxic texture it's built in to be a func_water? and yes sorry i meant trigger_hurt ok thanks (still havnt explored what all these func's and trigers do)
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Wow awesome edan i didnt expect an reply like that lol that is by far the best explanation i have ever seen

Although messing around last night i was looking through my func's
and i noticed there was a func_hurt if i apply that to a toxic texture while its a func_water will it hurt someone when they go in it? thanks.
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Ok so i am making a Death run map because i want to make my own maps for my server and after i found the halflife.wad on the internet and got it working in hammer i see glass but when i make it it isn't see-through so i was wondering if there is a special texture or something to make see-through glass. that was my first question and my second one is i got this error i havnt gotten it before but i am guessing its because the map is to big? im not sure here is what the error is.

hlrad: Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed

also what is the tool called to highlight more than 1 object and then link them as one. (for example i make 2 brushes somehow highlight them both and then press a button and the next time i click on either one they both get highlighted).
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ok thanks a lot ill try googleing it becuase it deffenitley isnt there and also if that doesnt work thanks for the reminder of wally :D thanks to both of you.
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Um i was looking for some new textures and i got told there is a hl.wad or something with sky textures and water and glass and stuff but i have looked and looked and havnt been able to find it i have even tried GCFScape could someone give me some common directories that they could be in (my hammer editor is in C:/program files/valve hammer editor/ if that helps or makes it easier at all.
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Hmm i have seen that func_water is under the Solid Entity class but i dont understand how i can use it i cant find any things to show that i am using func_water other than in game configurations on default solid entity class. can someone tell me how i can use these solid entities?
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And by making a func_water does it make that brush act like no fall dmg?
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I am pretty new to mapping and i have been looking around and havnt been able to find textures or whatever it is you use to make water if someone could tell me how/where i can find this it would be appreciated.

Also for making ladders i see the texture for the but i also saw that someone said you need to make an invisible brush or something that you can run up :S so i guess what i am asking is if this is true and how do you make an invisible brush that tiny to run up without it looking like your walking in mid air.
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Sorry internet wasn't working but i did figure out the problem thanks anyways.
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Hey when i went to compile i got this in my .err hlvis: Error: Portal file 'aaa.prt' does not exist, cannot vis the map