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Posts written by vick:



User
you can make water rise. when you set it to func_water you can see a list of properties. it will always be water but can be moved like a door using a button or the 'use' key.
User
problem solved. yes the mod adds additional models such as hats, skins and stuff like that.

i thought that my maps wouldnt support models if the limit was close to 65k patches. i wasnt sure what the 512 mb limit meant. turns out its the amount of entities. 512 is the most you can have. youu can check this by going to map > show information in Hammer and adding the point and solid entities so all i had to due was reduce the number of entities i had. thank you rockbomb and sprinkles
User
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures -texdata 33333 testmap
Entering testmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 34132992 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

69 brushes (totalling 430 sides) discarded from clipping hulls
CreateBrush:
(0.34 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.53 seconds)

Using Wadfile: \users\student\desktop\halflife.wad
- Contains 61 used textures, 43.26 percent of map (3116 textures in wad)
Using Wadfile: \users\student\desktop\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \users\student\desktop\my_wad.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASS'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES10'
- Contains 19 used textures, 13.48 percent of map (544 textures in wad)
Using Wadfile: \users\student\desktop\custom2.wad
- Contains 61 used textures, 43.26 percent of map (1926 textures in wad)

added 14 additional animating textures.
Texture usage is at 2.99 mb (of 32.55 mb MAX)
1.74 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp testmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1927 (0.08 seconds)
BSP generation successful, writing portal file 'testmap.prt'
SolidBSP [hull 1] 500...1000...1500...1912 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1500...1679 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...1835 (0.07 seconds)
1.71 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis testmap
848 portalleafs
2534 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.48 seconds)
LeafThread:
(17.59 seconds)
average leafs visible: 178
g_visdatasize:41631 compressed from 89888
18.15 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad testmap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


9621 faces
Create Patches : 63500 base patches
0 opaque faces
638207 square feet [91901824.00 square inches]
35 direct lights

BuildFacelights:
(27.75 seconds)
visibility matrix : 240.3 megs
BuildVisLeafs:
(140.92 seconds)
MakeScales:
(98.24 seconds)
SwapTransfers:
(28.71 seconds)
Transfer Lists : 181194050 : 181.19M transfers
Indices : 53366276 : 50.89M bytes
Data : 724776200 : 691.20M bytes
GatherLight:
(7.30 seconds)
FinalLightFace:
(6.24 seconds)
311.16 seconds elapsed [5m 11s]

----- END hlrad -----


User
models as in brushes or what? bc my map doesnt have any models. and how can i check if im close to the 512 limit
User
i made a jailbreak map, and when amx_super.amxx is loaded on the server, it causes the server to crash. Without it it runs fine. Anyone know why this could be?

Host_Error: PF_precache_model_I: Model 'models/metalplategibs.mdl' failed to precache because the item count is over the 512 limit. Reduce the number of brush models and/or regular models in the map to correct this
User
i wish a new and it seems like no one else does...
User
yes ive always wonder this as well! i make a lot of custom textures and want them to have certain sounds with them when you step on it. i still dont know how but i would think it has to do with the name, if its even possible.
Truck
User
does anyone know how to make a keypad. like you have to press certain numbers in order to unlock a door?
User
im pretty sure you can using a multimanager. i used a door that moved and had breakable glass
User
thanks for the help...
User
i want to make a vehicle give a player a point or kill when he or she crushes another player. i remember seeing the option somewhere but can't seem to find it
User
i have 2 quick questions

1. does anyone know how i can make jail cells tell you if someone is in them or not like in jb_snow

2. does anyone know how to make the gun_target function
Truck
User
download a decompiler--> http://www.cstrike-planet.com/files/90-BSP-to-Map then use the map version on hammer
Truck
User
k got it thanks but my main problem is when i use certain textures and try to compile the map wont load or compile and hammer crashes. i use the standard ones and a few custom ones. if you can just take a look at them for me please


http://www.mediafire.com/?ss3sge3c4h1u1st
Truck
User
i was doing that but it wouldnt find it so i tried going to the coordinates but cant determine whats wrong...fml
Truck
User
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.76 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.01 seconds)

Using Wadfile: \users\student\desktop\wadsfinal\custom.wad
- Contains 3 used textures, 2.14 percent of map (4 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\decal.wad
- Contains 1 used texture, 0.71 percent of map (223 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\hl.wad
- Contains 133 used textures, 95.00 percent of map (3116 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\tramp.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\used.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)

added 21 additional animating textures.
Warning: ::FindTexture() texture TRAMPOLINECOVE not found!
Warning: ::FindTexture() texture TRAMPOLINEPOLE not found!
Warning: ::FindTexture() texture {LOGO~02 not found!
Warning: ::LoadLump() texture TRAMPOLINECOVE not found!
Warning: ::LoadLump() texture TRAMPOLINEPOLE not found!
Warning: ::LoadLump() texture {LOGO~02 not found!
Texture usage is at 1.84 mb (of 4.00 mb MAX)
10.44 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2949 (0.14 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2431 (0.10 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2356 (0.09 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2597 (0.11 seconds)
2.12 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
1605 portalleafs
4969 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.39 seconds)
LeafThread:
(569.18 seconds)
average leafs visible: 482
g_visdatasize:204180 compressed from 322605
570.67 seconds elapsed [9m 30s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


10961 faces
Create Patches : 64307 base patches
0 opaque faces
619340 square feet [89185048.00 square inches]
2 direct lights

BuildFacelights:
Malformed face (3886) normal @
(1978.00, -2423.00, -153.00)
(1977.00, -2423.00, -153.00)
(1977.00, -2413.00, -153.00)
(1978.00, -2413.00, -153.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----












and as for the textures its a lot so can i upload them to mediafire and post the links so you can see them?
Truck
User
okay great ill try that. and could it be that some textures are bad like too big or have spaces in the names. can i send you a copy of the listed textures so you can see?
Truck
User
thank you for answering and i just tried that but it keeps saying error program has stopped working :/
is there a way to compile it without adding textures or something?
Truck
User
alright so i merged all my wads together (prob a bad move). i was practically done with my map now it wont compile and it wont load because hammer crashes. i tried to re install but i believe it has to do with some of the textures i used. im screwed and the only thing i can think of is to re texture everything but i need to open it first. any ideas? plz
User
lmao^
User
sin those entities seem perfect. is there a place i can read a brief description of what they do and possibly how to make them work and implement them into maps
User
i re downloaded my compiler and it works so im assuming something went wrong with my compiler. i really appreciate the help. you guys are the best
User
yeah other makes worked


heres the log;


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.32 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.49 seconds)

Using Wadfile: \users\student\downloads\wads\halflife.wad
- Contains 89 used textures, 98.89 percent of map (3116 textures in wad)
Including Wadfile: \hammer\fgd\counter-strike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \users\student\documents\cs\wizkid318\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\student\documents\cs\wads\ndjail.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\student\documents\cs\wads\de_cratefield.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \users\student\documents\cs\wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \users\student\documents\cs\wads\joesmoe_cm.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \users\student\documents\cs\hyped.wad
- Contains 1 used texture, 1.11 percent of map (1 textures in wad)

added 13 additional animating textures.
Texture usage is at 1.29 mb (of 4.00 mb MAX)
1.31 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'catpee.prt'
1.63 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
1193 portalleafs
3538 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.80 seconds)
LeafThread:
(96.85 seconds)
average leafs visible: 295
g_visdatasize:121987 compressed from 178950
97.74 seconds elapsed [1m 37s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


8725 faces
Create Patches : 58576 base patches
0 opaque faces
729969 square feet [105115600.00 square inches]
111 direct lights

BuildFacelights:
(34.81 seconds)
visibility matrix : 204.5 megs
BuildVisLeafs:
(97.72 seconds)
MakeScales:
(47.03 seconds)
SwapTransfers:
(20.99 seconds)
Transfer Lists : 129646194 : 129.65M transfers
Indices : 46690624 : 44.53M bytes
Data : 518584776 : 494.56M bytes
GatherLight:
(2.67 seconds)
FinalLightFace:
(2.07 seconds)
206.77 seconds elapsed [3m 26s]

----- END hlrad -----


User
alright i have had a millions of problems and managed to correct most, except for this one so i need you guys to help me please.

the compiling process was a success, everything went well. no errors. The problem is when i test my map in New Game it loads for a split second and Counter Strike crashes [Not Responding] Please help