|
|
|
Posts written by zephyr:
In Help on making objects solid by zephyr:
Hey i need some help with soemthing i put some models like cars into my map and i want to make them solid. i tried putting clip texutred blocks but that makes the map unable to be compiled i made blocks with normal casual texutres and made the fx thing 0 or even 1 but nothing worked. Can anyone help me on making the blocks invisible?
In clip/origin problem by zephyr:
My compile thing says that all my brushes are clip/origin which theyre not. can someone help me on this? hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures dm_deathcity Entering dm_deathcity.map Error: Entity 70 has no visible brushes Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp dm_deathcity >> There was a problem compiling the map. >> Check the file dm_deathcity.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis dm_deathcity >> There was a problem compiling the map. >> Check the file dm_deathcity.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad dm_deathcity >> There was a problem compiling the map. >> Check the file dm_deathcity.log for the cause. ----- END hlrad -----
In Importing 3D models by zephyr:
The model shows up when your inside the game but in valve it shows up as a purple box only
In Ladder ?! I've done it right by zephyr:
you just need to make the aaatrigger func_ladder and a ladder texture as a button_target. put the aaatrugger a tiny bit in front of the ladder texture
In I'm forget the name of the sky, please by zephyr:
use http://www.cognaxon.com/index.php?page=wsqview to view sky textures if you dont have the screenshots
In Ladder ?! I've done it right by zephyr:
you dont need three parts for the ladder though you just need the aaatrigger and the ladder texture
In Importing 3D models by zephyr:
you mean like put a model into the map? you use cycler_sprite and in the properties you put in the model directory
In Can someone tell me how to fix this by zephyr:
your brushes are probably near or outside the end of the grid
In ambience_generic by zephyr:
what did you write for the sound location in the ambient_generic properties?
In making unspammable walls by zephyr:
Down Rodeo said: No bullets go through two walls.
no, i got shot in the head by a scout and lived before which means that the bullet wen through two walls
In glaas and breakable stuff by zephyr:
you can make breakable glass stronger by making the strength higher
In making unspammable walls by zephyr:
bullets arent supposed to go through two walls unless its a scout or an awp only rifle bullets and deagle bullets go through walls
In my ambience_generic isnt working :( by zephyr:
actually i got ambient_generic to work..but your info is all correct to work. Make sure that its a .wav file b/c i remember trying to use a sound until i found out it was an .mp3 (my winamp reads .mp3s and .wavs) or maybe its inside the ground.. i dont think you can hear something underground
In Fps problem... by zephyr:
Down Rodeo said: I play TF2 aiming for about 30.
In Can't open map after compiling by zephyr:
ive had that problem before. its most likely a problem with yor textures like it says in the compile log.
In light problems by zephyr:
i just put another block below the floor. and i made some holes in the ceiling so you can see the sky... I'm not sure which helped me, but im thnking its the block below the floor
In light problems by zephyr:
Down Rodeo said: That's weird. What happens if you make it "allbright"? Also, it is spelled 'traitors'.
hm? What do you mean by all bright? And the traitors, lol its a texture from decals.wad
In light problems by zephyr:
hi i put some cycler_sprites in a room in my map and i put 2 lights in the room, however, all the models on the floor are black(because of no light) and everything on the tables have okay light. I put the 2 lights in near the middle of the room. (Click for image) shows all the black models (Click for image) shows the models with normal light pleasee help
In CARS CARS AND SOME MORE CARS by zephyr:
so if i want to make a car model seem solid, how can i make a block the shape of a car? and how can i make the block so people cant see it? like its invisible or something
In CARS CARS AND SOME MORE CARS by zephyr:
IIopn said: after downloading the file make a brush entity and set it to a func_wall and make set the render mode to texture and the render FX to 0 and make sure that the brush is fit with the model um theres no choice of making the render fx 0 for the func_wall and what exactly do you mean by make sure that the brush if fit with the model??
In CARS CARS AND SOME MORE CARS by zephyr:
do i have to make a car look like a car before i make it as a prefab?? AND how do you make somthing a prefab?? all i can see it the prefabg libraries...
In AMBIENCE PROBLEMS by zephyr:
Quote: E.g. if you have a sound in: ...cstrike/sound/snore.wav
then the filepath to the sound in the ambient_generic should say: snore.wav hmm i tried that, but when i go in my map i dont hear anything and in my console it says, "Error, failed to transmit file 'sounds/evil'" i tried with just the name 'evil' in the ambient_generic properties, but i still get an error...and the sound is only like 1minute long
In AMBIENCE PROBLEMS by zephyr:
i put an ambient_generic in my map, but i want to know what the settings should be for the entity. Like the fade in time and the presets. ALSO the directory of the sound. I made the directory just "evil", and i tried sounds/evil, but none fo them work... can anyone help me with this? I tried going into my map, but i dont hear anyhting.. explaining from the start might help
In Diagonals and others by zephyr:
np if you want to edit another map then go here http://www.superjer.com/forum/can_we_edit_a_bsp_file_with_hammer_applications.php its really complicated from what i read xD. and you can take a screenshot and use wally to make your own texutres. But i tried making my own and you cant get really big textures. Theyll be pretty small so i just decided to use the texutres i have or dl them
In Diagonals and others by zephyr:
um im not sure, but i use the clipping tool to cut things. click the object first with the selection tool, then click the clipping tool(shift+x). then draw a line from one side of your block to another. When youre done press enter. I think there might be other ways... but this is how i do
In CARS CARS AND SOME MORE CARS by zephyr:
thanks that helped me a little, but is a car in the create prefab section in valve hammer?
In CARS AGAIN by zephyr:
ok again, instead, i want to make a car that you can DRIVE around. Anyone know how to make some? and if i have to make it out of brushes is it really hard??
In CARS CARS AND SOME MORE CARS by zephyr:
... i cant find it... what IS a prefab? like a model,skin, or tool, like in the search box
In CARS CARS AND SOME MORE CARS by zephyr:
In CARS CARS AND SOME MORE CARS by zephyr:
i need to put some cars in my map, but i dont think i have any good models. Does anyone know where i can download some car models?
In doesnt load properly by zephyr:
no theres no problem with the map, it compiles smoothly with no errors.. except when i compile it tells me a warning about the fact that im using more than 8 wad files, but other maps have had that warning with no problems. and yes, i did re-texture, BUT i used different textures than the first time.
In doesnt load properly by zephyr:
i made a map,compiled it and loaded it properly. The next time i loaded up my map in valve hammer all the blocks and eveyrthing were white textures. (i deleted the wads because i put them into a different folder, but i re-added them) then i compiled my map again. (i used different textures than before) When i was loading my map it gets stuck at starting local server or whatever its called and doesnt go anywhere from that. Im thinkking its a texture problem, but im not sure because i played several of my maps before with no problem. does anyone know any solutions?
In i have problems at the last part... by zephyr:
yeah but sometimes renaming just changes the name not the file, so you can just click "save as" on the .txt file and choose all file types and rename it as .bat | |