A few questions

A few questions

Hammer Mapping — Page [1]
dingdong

2008 Feb 23 • 52
Ok, just got hammer yesterday, and read the tutorial you made on mapping. (thanks btw)

Map plan: with 2 buildings spread fairly far apart, and open space in the middle. The middle has a few barriers to hide behind. The buildings are facing eachother and have 3 floors each, with lots of windows.

Note I have a nonsteam cs 1.6
Heres the questions:

1) How do you make breakable objects, and how do you make it transparent(like glass)

2) when I make a block, and use the vertex tool to make it into a ramp, 1 side doesnt show. Then when I save and reload the map, its an infinite ramp. What am i doing wrong?

3) How do I make a climbing surface? I saw the ladder guide, but I have no idea how to make an AAAtrigger.

4) How do I make a trigger that opens a door(garage door), similar to the garage one in cs_office.

5) Whats the clipping tool and path tool do

6) How do I actually make my map functional? I can run it, but do i need to move all the compiled files into the directory where cs reads my maps?

7) Yes or no: Can I have one brush with windows built it? Or do I have to make brushes around the window

8)Does the armory_entity allow for all weapons tobe bought? because the properties say weapon_mp5. And does it make the whole level a buy zone?

Thanks for reading
HAMMER TIME
 
 
2008 Feb 23 at 09:35 PST — Ed. 2008 Feb 23 at 10:04 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
1) Make you object, and then click to toEntity button (on the bottom right-hand side). Select func_breakable from the list. In the properties of that object, set rendermode to texture, and fx amount to 0-255 (0-invisible, 255-compltetly solid).

2) Don't use vertex tool; It's kinda complicated... The CLIP tool is a lot easier to use.

3) Make a thin (change grid size with [ and ] ) brush up against your wall, and make it a func_ladder (using the toEntity button).

4) Make your func_door and name it whatever. Now create a trigger_multiple and set target to whatever. Give the trigger_multiple aaatrigger texture.

5) Was answered before, in 2. I have no idea about path tool.

6) No. ZHLT copies you final .bsp file to your cstrike directory.

7) No.

8) armory_entity is a weapon on the ground you can pick up. A buy zone would be func_buyzone.
May contain traces of invisible text.
 
 
2008 Feb 23 at 11:02 PST — Ed. 2008 Feb 23 at 11:19 PST
dingdong

2008 Feb 23 • 52
Thanks
HAMMER TIME
 
 
2008 Feb 23 at 11:07 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
You're very welcome.

See you soon with your compiling errors!
May contain traces of invisible text.
 
 
2008 Feb 23 at 11:20 PST — Ed. 2008 Feb 23 at 11:21 PST
dingdong

2008 Feb 23 • 52
Ok I tried to compile and got an error after 40% on 'MakeScales', "The program failed to allocate a block of memory." then it said it was likely caused by "partition holding the swapfile is full; swapfile size is smaller than required; heap corruption"

Note, it took 241 seconds to do BuildVisLeafs, and my comp isnt that fast which may be the problem.

Also got a virtual memory too low message after
HAMMER TIME
 
 
2008 Feb 23 at 11:56 PST — Ed. 2008 Feb 23 at 11:56 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Can I see the mapname.err?
May contain traces of invisible text.
 
 
2008 Feb 23 at 12:01 PST
dingdong

2008 Feb 23 • 52
hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


HAMMER TIME
 
 
2008 Feb 23 at 12:02 PST — Ed. 2008 Feb 23 at 12:19 PST
begginer

2007 Oct 24 • 990
13 ₧
wohaa i don't know what you should do with to low virtual memory ( besides gettin more )

i think your gonna wait for superjer

BTW : I HATE it that it loges me out ! i spent about 10 minutes writing a reply to this truck ( because of this old moue that i have connected right now ) and when i perss submit it says that im not logged in ! but your lucky edan was here , cause i wouldn't have tortured myself again to try to write it down
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Feb 23 at 12:03 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
That's why in long posts I do it bit-by-bit.

Low virtual memory- close EVERYTHING that isn't zhlt.

...I'm waiting for the .err
May contain traces of invisible text.
 
 
2008 Feb 23 at 12:07 PST
dingdong

2008 Feb 23 • 52
edited previous post with .err
HAMMER TIME
 
 
2008 Feb 23 at 12:19 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
That's odd, I've never encountered this error. I wish Superjer would come back already...
May contain traces of invisible text.
 
 
2008 Feb 23 at 12:38 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
It's basically saying your computer is dying a low-memory death. This is generally because Windows eats up most of your "swapfile" (an area of memory where programs are kept (kinda) when they are not in RAM). If you know your way around windows, and know how to fiddle with its important settings without blowing it up (computer explosion is number one cause of death around technofools) then you could try to alter its size. I wouldn't recommend that though.

If you add the -chop command to the bat file then that should make things a bit easier. Try -chop 128 (this might work but equivalently I might have got the up-and-down scaling wrong. I think the default is 64 though.)
 
 
2008 Feb 23 at 13:16 PST — Ed. 2008 Feb 23 at 13:17 PST
dingdong

2008 Feb 23 • 52
Ok thanks
HAMMER TIME
 
 
2008 Feb 23 at 13:39 PST
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