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A little help

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Hammer Mapping
fedex _

2009 Mar 23 • 536
13 ₧
well i put aside the mario castle , cause its gonna take awhile ,
srry sprinkles .


anyways i needed to know , to make a switch , for an a example

a rotating valve , how do i make it rotate because i already got the shape but and i used func_button , but it wont rotate , anyone know what to do ,
    2010 Mar 8 at 11:56
sprinkles

Chrome Whore
2009 Sep 6 • 1728
10 ₧
You could make it trigger a multi-manager that makes it rotate?
Like:



So that your button actually is invisible and in front of the valve, and it triggers your multi-manager that makes the valve rotate and open the door (or whatever).

And how is the progress of Mr. Mario's castle?

    (Edited 2010 Mar 8 at 13:30)     2010 Mar 8 at 13:29
fedex _

2009 Mar 23 • 536
13 ₧
sprinkles said:


And how is the progress of Mr. Mario's castle?




still work in progress , but i gonna put that on the side , untill i get my pc back
    2010 Mar 8 at 14:07
sprinkles

Chrome Whore
2009 Sep 6 • 1728
10 ₧
so did that solve the problem?

    2010 Mar 8 at 17:18
fedex _

2009 Mar 23 • 536
13 ₧
it still doesnt rotate
    2010 Mar 8 at 17:38
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1078
633 ₧
Use a func_rot_button (don't forget the origin-brush and to check the "Y-axis" in the Flag-properties.)

If you want the valve to open a door you can get a nice effect by using a momentary_rot_button for the valve instead, and a momentary_door for the door.
QUACK! QUACK!
    (Edited 2010 Mar 8 at 23:57)     2010 Mar 8 at 23:54
fedex _

2009 Mar 23 • 536
13 ₧
Killer-Duck said:
Use a func_rot_button (don't forget the origin-brush and to check the "Y-axis" in the Flag-properties.)

If you want the valve to open a door you can get a nice effect by using a momentary_rot_button for the valve instead, and a momentary_door for the door.



ok it rotates then it messes up with it goes all the way around .

i need it to rotate untill the door opens all the way
    2010 Mar 10 at 14:04
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1078
633 ₧
fedex _ said:

ok it rotates then it messes up with it goes all the way around .

i need it to rotate untill the door opens all the way


Which entity are you using and what exactly are you trying to accomplish?
QUACK! QUACK!
    (Edited 2010 Mar 11 at 02:00)     2010 Mar 11 at 00:18
fedex _

2009 Mar 23 • 536
13 ₧
Killer-Duck said:
fedex _ said:

ok it rotates then it messes up with it goes all the way around .

i need it to rotate untill the door opens all the way


Which entity are you using and what exactly are you trying to accomplish?


i am tryin to make a valve spin and open a door but its not opening the door
    2010 Mar 12 at 20:13
SRAW
Rocket Man

2007 Nov 6 • 1287
1 ₧
so you want to hold down the use key which makes it rotate? or press the use key once?
Rockbomb stole my title and signature! How can anyone stoop that low?
    2010 Mar 13 at 02:03
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1078
633 ₧
fedex _ said:

i am tryin to make a valve spin and open a door but its not opening the door


What entity are you using for the valve? (func_rot_button or momentary_rot_button?).

Basically, you give the door a Name and make the valve Target it.
QUACK! QUACK!
    2010 Mar 13 at 02:14
fedex _

2009 Mar 23 • 536
13 ₧
Killer-Duck said:
fedex _ said:

i am tryin to make a valve spin and open a door but its not opening the door


What entity are you using for the valve? (func_rot_button or momentary_rot_button?).

Basically, you give the door a Name and make the valve Target it.


i am using func_rot_button , the valve spins but dorr aint opein i will try an target it see what happens
    2010 Mar 13 at 11:46
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1078
633 ₧
fedex _ said:

i am using func_rot_button , the valve spins but dorr aint opein i will try an target it see what happens


Well of course you need to target the door! How else do you expect the door to know when to open!?
QUACK! QUACK!
    2010 Mar 14 at 06:17

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