ahhhh errors galore! (im not sure what that word means) :)

ahhhh errors galore! (im not sure what that word means) :)

Hammer Mapping — Page 1 [2]
krazy6192

2006 Nov 7 • 58
14 ₧
ok ok ok i had luke help me and noooow in my err. file it says this

hlcsg: Error: Entity 0, Brush 135: outside world(+/-4096): (2816,-2176,-3456)-(4129,-2048,-3328)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 135: outside world(+/-4096): (2800,-2192,-3492)-(4145,-2032,-3292)

hlcsg: Error: Entity 0, Brush 135: outside world(+/-4096): (2784,-2208,-3488)-(4161,-2016,-3296)

hlcsg: Error: Entity 0, Brush 135: outside world(+/-4096): (2800,-2192,-3474)-(4145,-2032,-3310)

hlcsg: Error: Entity 0, Brush 152: outside world(+/-4096): (2560,-2176,-3712)-(4096,-2048,-3584)

hlcsg: Error: Entity 0, Brush 152: outside world(+/-4096): (2544,-2192,-3748)-(4112,-2032,-3548)

hlcsg: Error: Entity 0, Brush 152: outside world(+/-4096): (2528,-2208,-3744)-(4128,-2016,-3552)

hlcsg: Error: Entity 0, Brush 152: outside world(+/-4096): (2544,-2192,-3730)-(4112,-2032,-3566)

hlcsg: Error: Entity 0, Brush 169: outside world(+/-4096): (-3600,-4112,-548)-(3600,2320,-412)

hlcsg: Error: Entity 0, Brush 169: outside world(+/-4096): (-3616,-4128,-544)-(3616,2336,-416)

hlcsg: Error: Entity 0, Brush 169: outside world(+/-4096): (-3600,-4112,-530)-(3600,2320,-430)

hlcsg: Error: Entity 0, Brush 243: outside world(+/-4096): (2752,-4224,-3712)-(2880,-2688,-3584)

hlcsg: Error: Entity 0, Brush 243: outside world(+/-4096): (2736,-4240,-3748)-(2896,-2672,-3548)

hlcsg: Error: Entity 0, Brush 243: outside world(+/-4096): (2720,-4256,-3744)-(2912,-2656,-3552)

hlcsg: Error: Entity 0, Brush 243: outside world(+/-4096): (2736,-4240,-3730)-(2896,-2672,-3566)

hlcsg: Error: Entity 0, Brush 314: outside world(+/-4096): (-464,-976,-4132)-(592,-176,-3164)

hlcsg: Error: Entity 0, Brush 313: outside world(+/-4096): (3312,-1232,-4132)-(3472,-48,-3228)

hlcsg: Error: Entity 0, Brush 314: outside world(+/-4096): (-480,-992,-4128)-(608,-160,-3168)

hlcsg: Error: Entity 0, Brush 313: outside world(+/-4096): (3296,-1248,-4128)-(3488,-32,-3232)

hlcsg: Error: Entity 0, Brush 314: outside world(+/-4096): (-464,-976,-4114)-(592,-176,-3182)


hlcsg: Error: Entity 0, Brush 333: outside world(+/-4096): (-3600,-4112,-548)-(3600,2320,-412)

hlcsg: Error: Entity 0, Brush 333: outside world(+/-4096): (-3616,-4128,-544)-(3616,2336,-416)

hlcsg: Error: Entity 0, Brush 333: outside world(+/-4096): (-3600,-4112,-530)-(3600,2320,-430)

hlcsg: Error: Entity 9, Brush 0: outside world(+/-4096): (576,-960,-4160)-(3328,-128,-3264)
 
 
2006 Nov 16 at 13:32 PST
SuperJer
Websiteman

2005 Mar 20 • 6226
You have done some seriously torturous things to your brushes.

Load the .MAP file in Hammer (not .RMF) and look for and delete any HUGE brushes. They are probably infinitely big. When you mess up brushes they can go bad or explode and become infinite-size sometimes.
 
 
2006 Nov 16 at 14:26 PST
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 21 • 12858
666 ₧
the moral: dont trust luke.
Luke told me that advice.
So should I belive him?
 
 
2006 Nov 16 at 16:01 PST
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
press ctrl + shift + G and type in the brush number, see what the search leads to, delete, and compile again. If it gives you another brush, repeat.
 
 
2006 Nov 16 at 16:05 PST
krazy6192

2006 Nov 7 • 58
14 ₧
no dude i went into my .map and i just pressed the fix problems thing , before it was worse
 
 
2006 Nov 16 at 16:13 PST
krazy6192

2006 Nov 7 • 58
14 ₧
"superjer" said:
You have done some seriously torturous things to your brushes.

Load the .MAP file in Hammer (not .RMF) and look for and delete any HUGE brushes. They are probably infinitely big. When you mess up brushes they can go bad or explode and become infinite-size sometimes.


well, does this mean that a brush could have like exploded and could even be biger than the grid?
 
 
2006 Nov 16 at 16:15 PST
luke

2006 Aug 29 • 112
16 ₧
"melloyellow582" said:
the moral: dont trust luke.
Luke told me that advice.
So should I belive him?



lol well if jer just said it its gotta be true
 
 
2006 Nov 16 at 18:42 PST
krazy6192

2006 Nov 7 • 58
14 ₧
ok ok ok ok!!!! i just fixed all of the errors by hand! now all thats left is a leak! whats the program that sends that one dot thing flyin around?
 
 
2006 Nov 17 at 04:35 PST
krazy6192

2006 Nov 7 • 58
14 ₧
lol ok i did this thingy with the red dot and here it is lol in the picture the black trieangle is not a leak the thing just cant see that far
 
 
2006 Nov 17 at 13:38 PST
krazy6192

2006 Nov 7 • 58
14 ₧
"krazy6192" said:
lol ok i did this thingy with the red dot and here it is lol in the picture the black trieangle is not a leak the thing just cant see that far


inside the log heres what it says bout the leak
Warning: === LEAK in hull 0 ===
Entity light @ (1088,-1344,-2624)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light @ (2688,-3392,-3456)
Warning: === LEAK in hull 2 ===
Entity light @ (2560,-2880,-3520)
Warning: === LEAK in hull 3 ===
Entity light @ (2688,-3392,-3456)
5.47 seconds elapsed
 
 
2006 Nov 17 at 14:53 PST
SuperJer
Websiteman

2005 Mar 20 • 6226
The pointfile likes to wind around the outside of your map once it gets out there. Go look what I mean.

Then try to find WHERE it crosses from inside your map to outside. Your leak will be there.

The new Hammer draws extra lines (GRRRRRR!). Only 2 sides of each red triangle are the actual pointfile. You have to ignore the 3rd. The 3rd goes through walls and floors all the time, ignore it, it isn't real.
 
 
2006 Nov 17 at 15:37 PST
krazy6192

2006 Nov 7 • 58
14 ₧
i was tryin to test my map today and there was a error when the map was loaging

 
 
2006 Nov 18 at 09:52 PST
krazy6192

2006 Nov 7 • 58
14 ₧
THE ERROR THING SAYS ALLOCBLOCK: FULL
 
 
2006 Nov 18 at 14:18 PST
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