eDan Co.
Mighty Typist



2007 Sep 24 • 2917
252 ₧
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A tutorial I'm writing said: Disable buying / Make a buyzone
To make a buyzone, create a brush where you want your buyzone to be. Select it and press ctrl + T. Select func_buyzone from the drop-down list in the window that has popped-up. In the func_buyzone’s properties (alt + Enter) you can set which team the buyzone is for.
In order to disable buying, simply create a buyzone at a location which is inaccessible by players. It’s best to put the buyzone inside a wall for 100% inaccessibility.
NOTE: Buyzones are invisible; it does not matter what texture you use on it.
Place weapons on the ground
Create a point-entity (light bulb from the left toolbar) and select armoury_entity from the drop-down list on the bottom right side of you screen. Open the armoury_entity’s properties (alt + Enter) and set Item to the weapon you want. The Count field sets how many of the weapon you selected will be at that spot.
Give weapons to players on spawn
Use the point-entity tool (light bulb) to create a game_player_equip entity anywhere in your map. In its properties (alt + Enter) you will be able to set which weapons are given in the beginning of each round and how mush ammunition.
NOTE: More than one weapon of each category (Primary, Secondary, Granade) can be given. E.g. AWP, Scout, M4A1, USP, and Glock17 can all be held at the same time!
May contain traces of invisible text.
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(Edited 2008 Mar 24 at 10:00)
2008 Mar 24 at 09:56
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