ambient_generic

ambient_generic

Hammer Mapping — Page [1]
bigmac

2009 Nov 1 • 68
How do i make it so it doesn't start playing the song when i join the game // when the round starts


I am using the func_botton and that works to turn it off but how do i make it so the when a new round starts and my song doesn't go on by its self


Thank You
 
 
2009 Nov 1 at 17:51 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Go to the 'properties' menu [right click or alt+enter]
Go to the 'flags' tab
There is a checkbox for 'Start Silent'
Done
 
 
2009 Nov 1 at 18:05 PST — Ed. 2009 Nov 1 at 18:05 PST
bigmac

2009 Nov 1 • 68
sprinkles said:
Go to the 'properties' menu [right click or alt+enter]
Go to the 'flags' tab
There is a checkbox for 'Start Silent'
Done

It work, But when a new round starts it starts playing again WITHOUT someone pressing the button to start playing the music any ideas on how to fix this



Thank You
 
 
2009 Nov 3 at 12:11 PST — Ed. 2009 Nov 3 at 12:12 PST
fedex _

2009 Mar 23 • 906
13 ₧
Your suppose to put the sound as a func_button i think and go to the button and put the sound and the button together , somthing like that
melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Nov 3 at 15:28 PST
bigmac

2009 Nov 1 • 68
fedex _ said:
Your suppose to put the sound as a func_button i think and go to the button and put the sound and the button together , somthing like that



I have it set up like that and the button works fine... And When map loads the music doesn't Start, But when a new round starts on the map the music will start playing automatically Anyone know how to Fix this So it will not play on next round automatically


Thanks Again
 
 
2009 Nov 3 at 15:58 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
bigmac said:

It work, But when a new round starts it starts playing again WITHOUT someone pressing the button to start playing the music any ideas on how to fix this


My guess would be that the button is still true, that is [to put it in a metaphor] the light switch was never turned off at the end of the round.
It would be very helpful to diagnose this problem if you uploaded your .map or .rmf to http://www.speedyshare.com so I could take a look at it.
 
 
2009 Nov 3 at 21:48 PST — Ed. 2009 Nov 3 at 21:49 PST
bigmac

2009 Nov 1 • 68
http://www.speedyshare.com/939279817.html Heres part of the map Let me know if you see the problem


Thank You
 
 
2009 Nov 4 at 11:12 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I changed a lot of things so I could not isolate what the problem was so...

http://www.speedyshare.com/663841966.html


I believe though, that it was your master that messed it up.
 
 
2009 Nov 5 at 20:30 PST
bigmac

2009 Nov 1 • 68
Sorry But i tested the map that you gave me and it still plays the song after the round.. Thanks For Helping


Do you want me to load my .bmp file of the map to show You?
 
 
2009 Nov 6 at 12:29 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
http://www.countermap2.com/Tutorials/tutorial8803.html?id=7
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Nov 6 at 13:28 PST
bigmac

2009 Nov 1 • 68
Mate de Vita said:

I tried that And im so lost For me it still did not work do not know if i did something wrong Can you show me an example of one. Thank You
 
 
2009 Nov 6 at 16:33 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ah, the setup is complex due to the helpful fact that ambient_generic can't have a master.

You could just make it so that the entitiy-reseting door would target the button that would in turn target the ambient_generic but that would make the sound start playing at the beginning of the round if it wasn't triggered in the previous round so it's not the best way to solve the problem.

You'd need to do some trigger_relay and multisource work, I think. In any case I'd say the setup is complicated.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Nov 7 at 05:46 PST — Ed. 2009 Nov 7 at 06:17 PST
bigmac

2009 Nov 1 • 68
Yea thats what i figure Thanks for the help tho imma just do without lol
 
 
2009 Nov 7 at 15:48 PST
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