another compilation error (searched,googled)

another compilation error (searched,googled)

Hammer Mapping — Page [1]
str_
2007 Mar 18 • 4
10 ₧
so...i need to compile a .map file but... http://img339.imageshack.us/my.php?image=mgoa3.jpg ..ok i tried to resize it, delete it (--> Leak error 0, you know..), i also tried to to save it as .rmf then convert it with hlfix into .map back...but nothing changed, still the same error ^^ ..anybody who knows how to figure that out pls? thank you much !

PS:sry that i am asking about something trivial like this^^ but i really dont know what to do ..
 
 
 
≡ 2007 Mar 20 at 22:23 UTC
SuperJer
Websiteman

2005 Mar 21 • 6806
Export from Hammer to .map.

Then re-open the .map in Hammer and look at that brush. The compilers only see the .map not the .rmf. You and the compilers are looking at different stuff.
 
 
 
≡ 2007 Mar 21 at 00:10 UTC
Nezumi
Asshole Admin

1-Up Medal
2005 Mar 27 • 859
175 ₧
If that, as it looks, is a triangle with 2 really really long sides and 1 really short one, hammer really doesn't like those sometimes.
 
 
 
≡ 2007 Mar 21 at 03:20 UTC
str_
2007 Mar 18 • 4
10 ₧
"superjer" said:
Export from Hammer to .map.

Then re-open the .map in Hammer and look at that brush. The compilers only see the .map not the .rmf. You and the compilers are looking at different stuff.


i have nothing to export because i made .map file with BSPTwoMAP ...and opened it with hammer,...so i am already in .map not .rmf
 
 
 
≡ 2007 Mar 21 at 13:22 UTC
SuperJer
Websiteman

2005 Mar 21 • 6806
Oh.

Well that's going to be a problem then. BSPTwoMAP isn't really for making compilable maps, it's just for academic purposes.
 
 
 
≡ 2007 Mar 21 at 18:42 UTC
str_
2007 Mar 18 • 4
10 ₧
"superjer" said:
Oh.

Well that's going to be a problem then. BSPTwoMAP isn't really for making compilable maps, it's just for academic purposes.


then what would you choose pls? i tried also winbspc..but i had problems with missing walls, applying textures.. is it real to make "BSP >MAP> modified, playable BSP " ? (it can also have whitewalls..but i'd like to have it complete (no missing walls :D) thx
 
 
 
≡ 2007 Mar 21 at 19:10 UTC
SuperJer
Websiteman

2005 Mar 21 • 6806
I would rebuild the map myself.

The nature of BSP compilation is that it only goes one way.

If you try to go from BSP->MAP->BSP a lot of things get messed up, including a lot of stuff you won't even see.
 
 
 
≡ 2007 Mar 22 at 00:47 UTC
Nezumi
Asshole Admin

1-Up Medal
2005 Mar 27 • 859
175 ₧
That explains the wierd brushes on the stairs.

You really do need to rebuld the map entirely if you're using a decompiler.
 
 
 
≡ 2007 Mar 22 at 05:32 UTC
str_
2007 Mar 18 • 4
10 ₧
ok i'll try and i will let you know if i succeeded .. (disbelieve
)
 
 
 
≡ 2007 Mar 22 at 18:19 UTC
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