ANOTHER PROBLEM!!!

ANOTHER PROBLEM!!!

Hammer Mapping — Page [1]
fedex _

2009 Mar 23 • 906
13 ₧
ok i got the timer to work and everything went fine in compiler , but when i started local map and when i played map. EVERYTHING IS BLACK its all dark . but i did put skybox and u can see it, but everything is black,,,,,, also timer numbers are messed up..



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures kzm_stone_block
Entering kzm_stone_block.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

39 brushes (totalling 238 sides) discarded from clipping hulls
CreateBrush:
(0.41 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.08 seconds)

Using Wadfile: \documents and settings\administrator\desktop\desktop\brandons maps\maps and wads\cswad.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZMOD'
- Warning: Larger than expected texture (348972 bytes): 'PAYPALDONATE'
- Warning: Larger than expected texture (348972 bytes): 'MARIOWEST1'
- Warning: Larger than expected texture (348972 bytes): 'MARIOWEST2'
- Warning: Larger than expected texture (348972 bytes): 'KREEDZMOD'
- Warning: Larger than expected texture (348972 bytes): 'PAYPALDONATE'
- Warning: Larger than expected texture (348972 bytes): 'MARIOWEST1'
- Warning: Larger than expected texture (348972 bytes): 'MARIOWEST2'
- Contains 24 used textures, 96.00 percent of map (1366 textures in wad)

added 8 additional animating textures.
Warning: ::FindTexture() texture LAB1_DOOR1C not found!
Warning: ::LoadLump() texture LAB1_DOOR1C not found!
Texture usage is at 0.94 mb (of 4.00 mb MAX)
1.84 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp kzm_stone_block

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'kzm_stone_block.prt'
2.91 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis kzm_stone_block
925 portalleafs
3438 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(6.78 seconds)
LeafThread:
(3446.63 seconds)
average leafs visible: 357
g_visdatasize:86179 compressed from 107300
3453.61 seconds elapsed [57m 33s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad kzm_stone_block

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4498 faces
Create Patches : 27498 base patches
0 opaque faces
350361 square feet [50451984.00 square inches]
1 direct lights

BuildFacelights:
(29.50 seconds)
visibility matrix : 45.1 megs
BuildVisLeafs:
(86.19 seconds)
MakeScales:
(55.83 seconds)
SwapTransfers:
(37.55 seconds)
Transfer Lists : 48752022 : 48.75M transfers
Indices : 17042784 : 16.25M bytes
Data : 195008088 : 185.97M bytes
GatherLight:
(10.00 seconds)
FinalLightFace:
(6.09 seconds)
225.94 seconds elapsed [3m 45s]

----- END hlrad -----



melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Apr 4 at 03:11 PDT
cstriker

2009 Jan 1 • 32
maybe because ur map is too large .... so try to make it smaller
Eagle is leaving the builing.
 
 
2009 Apr 4 at 03:50 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Can we see some screenshots?
QUACK! QUACK!
 
 
2009 Apr 9 at 06:43 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
hmmm... did you put a light_environment entity into your map (so that the sky emits light) or a light entity that's not in a wall?
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Apr 9 at 07:50 PDT — Ed. 2009 Apr 9 at 09:05 PDT
Page [1]