Forum   Search   Register   Log in SUBADAR FORUM
 

breakable func_door?

Pages: [1]
Hammer Mapping
Lorenzo

2008 Aug 31 • 87
hi, I have some a questions,
1st, can we make the func_door/_rotating breakable?

2nd, I'd make a bunch of cupboard with its door.
my question is, can we create the individual doors could be breakable in each cupboard?

multi_manager?

thanks for the answers.
[The Survivor] Lorenzo
    2011 Sep 27 at 09:52
sprinkles

Chrome Whore
2009 Sep 6 • 2480
10 ₧
I believe func_door has the attr 'health,' set that to a good amount.
...then I got some ap, and shot a big ass lazar at everyone.
    2011 Sep 27 at 20:47
Lorenzo

2008 Aug 31 • 87
sprinkles said:
I believe func_door has the attr 'health,' set that to a good amount.


"health(shoot open)" ?

heres a look. just a simple rack.
its func_door_rotating and func_door. (no attributes setting)



hlcsg: Error: Entity 2 has no visible brushes

hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


did I make ​​a mistake?

or maybe on the attributes? I did not change the attributes...
[The Survivor] Lorenzo
    (Edited 2011 Oct 2 at 08:03)     2011 Oct 2 at 07:44
T@RGET

2011 Jun 9 • 6
that error is when u have ORIGIN texture but with no entiti on it...
just origin object wichout entiti is error

    2011 Oct 11 at 09:21

Pages: [1]
Forum and design copyright © 2008-2010 SuperJer.com