Brush does not exist?

Brush does not exist?

Hammer Mapping — Page [1]
Lolzorz
2009 Aug 22 • 5
So I have been making this jail break map and I would always get this error ":plane with no normal, :has coplanar plant at" It would happen every time I would try to compile. Like when I compile it would say it only once for one object, then when I compile again, it would say it again for another object. So I thought I could just destroy those objects and make another in its place but now it says
Error: Entity 336, Brush 0, Side 14: plane with no
normal
Error: Entity 336, Brush 0, Side 14: has a coplanar plane at (-1035, -2603, -377), texture POWER_CEILING1

I tried using ctrl + shift + g to get to that brush but it says "That brush number does not exist."

I don't know what to do, some1 help me please!
 
 
2009 Aug 22 at 17:02 PDT — Ed. 2009 Aug 22 at 17:06 PDT
a.rodriguez
2009 Aug 18 • 4
ctrl + shirft g enter in the entity number (in this case 336) and delete it and emake it
 
 
2009 Aug 22 at 19:47 PDT — Ed. 2009 Aug 22 at 19:48 PDT
Lolzorz
2009 Aug 22 • 5
Like i said before, i tried that but it says the brush number doesn't exist
 
 
2009 Aug 22 at 20:05 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
You sure you wrote 336 in the Entity number field, not in the brush number field?
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 22 at 23:58 PDT
Lolzorz
2009 Aug 22 • 5
I went back and tried again and it still doesn't work, so I'm sure that I wrote it in the entity part.
 
 
2009 Aug 23 at 09:00 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Then press alt+p and see if any errors show up. If they do, select one and press go to. It should take you to the problem brush unless you have other errors in your map.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 23 at 09:29 PDT
Lolzorz
2009 Aug 22 • 5
Thx, it worked :D
 
 
2009 Aug 23 at 10:53 PDT
Lolzorz
2009 Aug 22 • 5
I have another problem with the map and i don't know how to fix it.

Compile Log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlcsg.exe c:\zhlt\jail_zow_noname_bv2 -wadinclude jail_zow_noname_v2.wad -wadautodetect
Entering c:\zhlt\jail_zow_noname_bv2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[jail_zow_noname_v2.wad]

61 brushes (totalling 398 sides) discarded from clipping hulls
CreateBrush:
(5.19 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(4.80 seconds)

Including Wadfile: \documents and settings\John\my documents\my videos\jail_zow_noname_v2.wad
- Contains 94 used textures, 100.00 percent of map (814 textures in wad)

Texture usage is at 2.36 mb (of 4.00 mb MAX)
11.36 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlbsp.exe C:\zhlt\jail_zow_noname_bv2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5743 (0.89 seconds)
BSP generation successful, writing portal file 'C:\zhlt\jail_zow_noname_bv2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4908 (0.47 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4504 (0.42 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4979 (0.50 seconds)
10.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlvis.exe c:\zhlt\jail_zow_noname_bv2
3131 portalleafs
9958 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(23.66 seconds)
LeafThread:
(2122.73 seconds)
average leafs visible: 386
g_visdatasize:318348 compressed from 1227352
2148.84 seconds elapsed [35m 48s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\John\MYDOCU~1\MYVIDE~1\hlrad.exe c:\zhlt\jail_zow_noname_bv2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


14081 faces
Create Patches : 56240 base patches
0 opaque faces
406236 square feet [58497992.00 square inches]
73 direct lights

BuildFacelights:
Malformed face (1252) normal @
(866.00, 195.00, -74.00)
(866.00, 195.00, -78.00)
(863.00, 192.00, -82.00)
(862.00, 191.00, -82.00)
(862.00, 191.00, -74.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----


I've looked through the forums about it, and I've tried alt + p to check for the problem, but it didn't show.

Help please!
 
 
2009 Aug 24 at 18:06 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
http://www.slackiller.com/tommy14/errors.htm#malformed
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 25 at 00:46 PDT
Page [1]