Brush problems

Brush problems

Hammer Mapping — Page [1]
Splaat

2008 Nov 20 • 17
I just started on a new map and tried to compile it, but it seems that it won't compile it because of an error:

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 51: outside world(+/-4096): (464,-4112,244)-(3320,-712,348)
Error: Entity 0, Brush 52: outside world(+/-4096): (464,-4112,-500)-(3320,-712,-396)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 52: outside world(+/-4096): (448,-4128,-496)-(3336,-696,-400)
Error: Entity 0, Brush 51: outside world(+/-4096): (448,-4128,248)-(3336,-696,344)
Error: Entity 0, Brush 51: outside world(+/-4096): (464,-4112,262)-(3320,-712,330)
Error: Entity 0, Brush 52: outside world(+/-4096): (464,-4112,-482)-(3320,-712,-414)
Error: Entity 0, Brush 53: outside world(+/-4096): (464,-4112,-468)-(528,-712,316)
Error: Entity 0, Brush 54: outside world(+/-4096): (3256,-4112,-468)-(3320,-712,316)
Error: Entity 0, Brush 53: outside world(+/-4096): (448,-4128,-464)-(544,-696,312)
Error: Entity 0, Brush 54: outside world(+/-4096): (3240,-4128,-464)-(3336,-696,312)
Error: Entity 0, Brush 53: outside world(+/-4096): (464,-4112,-450)-(528,-712,298)
Error: Entity 0, Brush 54: outside world(+/-4096): (3256,-4112,-450)-(3320,-712,298)
Error: Entity 0, Brush 56: outside world(+/-4096): (496,-4112,-468)-(3288,-4048,316)
Error: Entity 0, Brush 57: outside world(+/-4096): (464,-4112,244)-(3320,-712,348)
Error: Entity 0, Brush 56: outside world(+/-4096): (480,-4128,-464)-(3304,-4032,312)
Error: Entity 0, Brush 57: outside world(+/-4096): (448,-4128,248)-(3336,-696,344)
Error: Entity 0, Brush 56: outside world(+/-4096): (496,-4112,-450)-(3288,-4048,298)
Error: Entity 0, Brush 57: outside world(+/-4096): (464,-4112,262)-(3320,-712,330)
Error: Entity 0, Brush 58: outside world(+/-4096): (464,-4112,-500)-(3320,-712,-396)
Error: Entity 0, Brush 59: outside world(+/-4096): (464,-4112,-468)-(528,-712,316)
Error: Entity 0, Brush 59: outside world(+/-4096): (448,-4128,-464)-(544,-696,312)
Error: Entity 0, Brush 58: outside world(+/-4096): (448,-4128,-496)-(3336,-696,-400)
Error: Entity 0, Brush 59: outside world(+/-4096): (464,-4112,-450)-(528,-712,298)
Error: Entity 0, Brush 60: outside world(+/-4096): (3256,-4112,-468)-(3320,-712,316)
Error: Entity 0, Brush 58: outside world(+/-4096): (464,-4112,-482)-(3320,-712,-414)
Error: Entity 0, Brush 60: outside world(+/-4096): (3240,-4128,-464)-(3336,-696,312)
Error: Entity 0, Brush 60: outside world(+/-4096): (3256,-4112,-450)-(3320,-712,298)
Error: Entity 0, Brush 62: outside world(+/-4096): (496,-4112,-468)-(3288,-4048,316)
Error: Entity 0, Brush 62: outside world(+/-4096): (480,-4128,-464)-(3304,-4032,312)
Error: Entity 0, Brush 62: outside world(+/-4096): (496,-4112,-450)-(3288,-4048,298)
(0.11 seconds)

I've got something like this before, but then it was because I had two doors with the same texture, can't I have the same texture everywhere? or just one place?

Please answear fast
 
 
2009 Jan 10 at 14:49 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Your map is probably too close to the edge of the grid. Try selecting your whole map and moving it a bit away from the edge (but save before you do).

If that doesn't work try pressing alt+p in hammer and see if any problems show up.

And yes, you can use the same texture on more than one thing.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 11 at 01:42 PST — Ed. 2009 Jan 11 at 01:43 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Why do you think you got a "brush outside world" error for having two doors with the same texture?
May contain traces of invisible text.
 
 
2009 Jan 11 at 03:42 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
Why do you think you got a "brush outside world" error for having two doors with the same texture?

Maybe they were pissed at each other because they didn't take to looking identical and one door beat the other out of the world, resulting in a "brush outside world" error.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 11 at 04:19 PST — Ed. 2009 Jan 11 at 04:19 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Mate de Vita said:
eDan Co. said:
Why do you think you got a "brush outside world" error for having two doors with the same texture?

Maybe they were pissed at each other because they didn't take to looking identical and one door beat the other out of the world, resulting in a "brush outside world" error.


Sounds logical enough.
May contain traces of invisible text.
 
 
2009 Jan 11 at 08:01 PST
liquid
2009 Apr 13 • 27
Whats the fastest way to select all of the map?
 
 
2009 May 24 at 23:10 PDT
liquid
2009 Apr 13 • 27
nvm found it :D
 
 
2009 May 24 at 23:13 PDT
Farmboy102

2008 Jul 31 • 195
Nah mate you watched too many monsters inc. But hey talking of that how about a whole teledoor map , where you enter a door and suddenly your in Antarctica and then one there you enter another door witch sends you to the grand canyon , then from there you jump off a cliff then fall to the ground when you hit the ground your on a lonesome island surrounded by hungry sharks ? But Alas it's just a dream.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
2009 May 25 at 00:55 PDT
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