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button inside the elevator?

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Hammer Mapping
Lorenzo

2008 Aug 31 • 87
can we make the button inside the elevator???
thanks.
[The Survivor] Lorenzo
    2011 Dec 25 at 02:26
SRAW
Rocket Man

2007 Nov 6 • 2140
601 ₧
You just make a normal brush that looks like a button and tie it to the func_train, and when you reach a floor you have an invisible button that you can press to trigger the elevator...
Free Steam Games
    2011 Dec 25 at 13:11
Lorenzo

2008 Aug 31 • 87
SRAW said:
You just make a normal brush that looks like a button and tie it to the func_train, and when you reach a floor you have an invisible button that you can press to trigger the elevator...

oh. I see. :) that was I thinking before.
Thanks.

btw, trigger_multiple?
[The Survivor] Lorenzo
    2011 Dec 25 at 23:33
SRAW
Rocket Man

2007 Nov 6 • 2140
601 ₧
I think you can use the fire on pass property of the track entity (sorry I forgot the name). You make it target the door.

But I'm assuming you mean you want the door to open automatically once the train reaches the floor.
Free Steam Games
    2011 Dec 26 at 17:41
Lorenzo

2008 Aug 31 • 87
SRAW said:
I think you can use the fire on pass property of the track entity (sorry I forgot the name). You make it target the door.


i dont understand it. sorry. what do you mean?
[The Survivor] Lorenzo
    2011 Dec 26 at 21:30
superjer
superjer

2005 Mar 20 • 3762
You can trigger things when the elevator reaches certain points. It's called "Fire on pass"
    2011 Dec 28 at 03:52
Lorenzo

2008 Aug 31 • 87
superjer said:
You can trigger things when the elevator reaches certain points. It's called "Fire on pass"

oh. thanks. so whats the entity that I need?
[The Survivor] Lorenzo
    2011 Dec 29 at 20:26
superjer
superjer

2005 Mar 20 • 3762
If you have an elevator, it must be following path_corner entities (or path_track for a tracktrain). The fire-on-pass property is on those.
    2011 Dec 30 at 04:26

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